#SVGESPORTS
November 6, 2018 Sheraton Universal Hotel, LA
TITLE SPONSOR
DIAMOND SPONSORS
GOLD SPONSORS
EVENT SPONSORS
*Image is of ELEAGUE CS GO at Turner’s ELEAGUE Arena. Workflow depicted in advertising is not a direct representation of ELEAGUE workflow.
Unified Gaming Production End-to-End Solution Live eSports productions come in different shapes and sizes. Online battles, small venue, and full arenas; Ross eSports solutions fit all environments. The workflow provided by Ross, organizes key components inside an eSports production for simplified operation, including: Shout casters, player pods, observer rooms, player streams, broadcast stream, and front-of-house fan experience all sharing a central system core. Excite fans with game characters and environments brought to life through augmented reality and virtual sets. Using the Unreal Engine in a live broadcast allows characters to come to life in the highest quality possible in a full tracking environment. Our eSports DashBoard panels automate workflow, offering simplified operation in the exact place it is needed. Mission Critical Ross understands the importance of your event and brand. For over 40 years Ross has provided rock-solid technology for critical productions. Contact Ross at solutions@rossvideo.com or visit www.rossvideo.com/eSports to learn more about our solutions.
www.rossvideo.com/eSports
PRODUCTIONS IN A LEAGUE OF THEIR OWN
LEGEND SHOUT CASTER STATION
ULTRIX 5RU ROUTER
• Up to 144x144 • Full MADI audio integration • Embed any audio to any output > Useful for individual player streams • Optional 3G frame syncs on every input • Clean / quiet switch on every output • Non-blocking multiviewer with up to 100 PIPs per head
Player PODS
FRONT OF HOUSE
DASHBOARD CONTROL
• Runs on any PC on the network • Build easy to use Touch Screen based custom workflows for any operator • Control and monitor all Ross Gear • Ross purchased panels for robust turnkey applications
XPRESSION / FRONTIER
XPression • Insert Graphics | Multi-Engine Canvas | Live Telestrator • Quick recall of data backed graphics
SHARED SYSTEM CORE
OBSERVER ROOM
Frontier • Live Unreal engine for broadcast use • Full augmented reality when paired with tracking data and UX virtual control system
ACUITY / CARBONITE PRODUCTION SWITCHERS
BROADCAST PRODUCTION
Acuity • Large I/O and up to 8 ME’s • Superior device control & automation • Supports up to 9 panels per frame Carbonite • Mosaic: Large screen display processor • Solo: Compact, cost effective small switcher with HDMI inputs & built in frame syncs
MIRA REPLAY
• Robust server architecture • Lightning fast clip recalls • Easy to use replay interface with no mouse clicks • Advanced playlist support • Multi-User configurations • Fully configurable Bi-directional channels
AGENDA
8:00 a.m. REGISTRATION OPENS
SPEAKER BIOS
8:45 – 9:00 a.m. WELCOMING REMARKS
SPONSORED BY PRESENTED BY
PRESENTERS:
Jeff Jacobs, Skyline New Media, Principal and Esports Production Forum Chair Brad Rochon, Ross Video, Key Accounts Manager
9:00 – 9:15 a.m. STATE OF THE MARKET:
Esports is a mature business that stretches back decades, but it is a new world for those who have built their career in traditional sports media. This opening presentation will provide an overview of the current esports market, how fans are consuming this content, and more. PRESENTER: Nicole Pike, Nielsen Esports, Managing Director
9:15 – 10:00 a.m. AT THE FRONT BENCH: Inside Live Esports Productions
Live esports productions contrast mightily with those of traditional stick-and-ball sports. From the control room to the observer room, esports production teams are blazing the trail when it comes to modern day storytelling. Go inside the minds of some of today’s top esports producers and directors to learn what it takes to create a top-level viewing experience.
MODERATOR: Jeff Jacobs, Skyline New Media, Principal and Esports Production Forum Chair PANELISTS:
Matt Celli, NBC Sports and Olympics, Head of Production Technology, Innovation and Data Corey Dunn, NGAGE Esports, Executive Producer Frank LaSpina, Blizzard Entertainment, Senior Producer of Overwatch Broadcast David Lee, ESP Gaming, VP, Operations Dave Stewart, Riot Games, NA LCS Executive Producer and Broadcast Lead
10:00 a.m. TECHNOLOGY SHOWCASES OPEN 10:00 – 10:15 a.m. ESPORTS IN THE FUTURE:
SPONSORED BY
New Business Models and Technology Innovation
This session explores the old and the new of esports and where genuine innovation may come from in the future. Akamai has met with esports leaders all over the world; some are experimenting with new approaches to engaging with audiences and driving revenue. PRESENTER: Nelson Rodriguez, Akamai Technologies, Global Director, Media Industry Strategy SPONSORED BY
11:00 – 11:40 a.m. REMOTE PRODUCTION: Safe at Home
National sports networks and esports leagues around the globe are embracing a new means of working whereby the control room for the production is located thousands of miles away. Experts sound off on their experiences to date and what the future holds. MODERATOR: Jason Dachman, SVG, Chief Editor
PANELISTS:
Robert Erickson, Grass Valley, Advanced Technology Director Linda Hannan, The Switch, Director of Sales Mitch Rosenthal, Riot Games, Head of Production and Operations
11:40 a.m. – 12:00 p.m. MORNING KEYNOTE:
Yvette Martinez-Rea, ESL North America, CEO and Managing Director
Get an inside look at how the world’s largest independent esports company produces live content. ESL North American CEO Yvette Martinez-Rea, who leads the strategy and operations of the region, will provide a look at ESL’s esports-production strategy. INTERVIEWED BY: Felisa Israel, 10 Fold Entertainment, Principal Owner
12:00 – 12:45 p.m.
SPONSORED BY
CREATING THE ESPORTS ARENA EXPERIENCE: A New Technology Frontier
Esports arenas continue to be constructed around the globe. Take a deeper dive into some of the most recent arena builds and learn more about the control rooms and in-venue video and audio experiences that are making esports arenas an increasingly hot place for fans to gather. MODERATOR: Karen Hogan Ketchum, SVG, Director of Production
PANELISTS:
The Making of North America’s Largest, State-of-the-Art Esports Arena
SPONSORED BY
PRESENTERS:
Understanding the Esports Revolution
10:15 – 11:00 a.m. NETWORKING BREAK
12:45 – 1:00 p.m. ESPORTS STADIUM ARLINGTON CASE STUDY:
Kevin Cottam, Ross Video, Director, Sports and Live Events Pete Emminger, Blizzard Entertainment, Senior Director, Global Broadcast Robert Jordan CVE, Industry Consultant Michael Little, Artistic Resources Corporation, President Darrell Wenhardt, CBT Systems, President page 4 / SVG ESPORTS PRODUCTION FORUM #SVGESPORTS
Brian Mirakian, Populous, Senior Principal; Populous Activate, Director for the Americas Marc Scarpa, Simplynew, Founder
1:00 – 2:00 p.m. NETWORKING LUNCH
SPONSORED BY
2:00 – 2:20 p.m. AFTERNOON KEYNOTE:
Robert Occhialini, Turner Sports, VP, Esports Products and Technology INTERVIEWED BY: Brandon Costa, SVG, Director of Digital
2:20 – 3:00 p.m. ESPORTS TECHNICAL CHALLENGES:
Asset Management, Post Production, and Storage
Esports content creators face a unique challenge when it comes to post-event workflows. How can they easily and cost-effectively store the massive amount of content created daily? How can they leverage cloud-based resources and systems to enhance post-event ops? MODERATOR: Mark Chiolis, HPA, Board of Directors
PANELISTS:
Scott Adametz, Riot Games, Director, Esports Production Engineering Thomas Burns, Dell EMC, CTO, Media and Entertainment Michael Green, Machinima/Warner Bros. Digital Networks, Director of Content Operations Ray Panahon, Riot Games, Technical Lead, Esports Erik Weaver, Western Digital, Global Director, M&E Market Development
3:00 – 3:15 p.m. BUILDING AN ESPORTS AND
GAMER NEWS NETWORK
SPONSORED BY
Esports and competitive gaming is changing rapidly with new game titles, new content, and the creation of professional esports leagues, and Gayle Dickie and Rob Rettberg are at the forefront of the industry. Learn how they are leveraging Virtual Set technology to build this unique mobile and web platform specifically targeted to the esports industry.
PRESENTERS:
Gayle Dickie, Gamer World News Entertainment, CEO and Executive Producer Rob Rettberg, Gamer World News Entertainment, Executive VP, Production
3:15 – 3:45 p.m. NETWORKING BREAK
SPONSORED BY
3:45 – 4:15 p.m. COLLEGE AND AMATEUR PERSPECTIVES: The Growing Role
of Esports at Conferences, Universities, and Local Communities
Universities and college conferences across the country are embracing esports by launching their own initiatives. In addition, grassroots-style amateur leagues are looking to provide a new development path for up-and-coming gamers. Learn about their strategies, their primary goals, and why they believe esports will play a vital role in their future success. MODERATOR: Jay Tucker, UCLA Anderson School of Management, Executive Director, Center for MEMES
PANELISTS:
Mark “Garvey” Candella, Twitch, Director, Strategic Partnerships Mark Deppe, UCI Esports, Director; NASEF, Commissioner Matt Edelman, Super League Gaming, Chief Commercial Officer Erin Harvego, BTN, VP, Marketing
4:15 – 4:35 p.m. CLOSING KEYNOTE:
Drew Ohlmeyer, Allied Esports International, Head of Content
INTERVIEWED BY: Ken Kerschbaumer, SVG, Co-Executive Director, Editorial Services
4:35 – 5:30 p.m. NETWORKING RECEPTION
SPONSORED BY
VISIT THE TECHNOLOGY SHOWCASES!
AJA VIDEO SYSTEMS • ASPERA, AN IBM COMPANY • CALREC/DIGICO • CAMPLEX • CANON • EVERTZ • GRASS VALLEY, A BELDEN BRAND • MARSHALL ELECTRONICS • NEWTEK • RIEDEL • ROSS VIDEO • SHOFLO • SWIFTSTACK • THE STUDIO-B&H • THE SWITCH
We Work. You Play. Esports Delivered.
When millions of viewers are following the action, you need a technology provider that knows the game. Grass Valley solutions are deployed worldwide, covering the biggest esports events in the most demanding live production environments. You focus on the gameplay, GV has the action covered. • Cameras; capture the action and deliver stunning images in stadium and around the world. Agile eLicenses let you option as-needed to match any production requirement • LiveTouch highlights and replay; intuitive, collaborative and integrated for social media publishing at the touch of a button • Live production switchers; extensive range offers truly flexible, multiformat workflows, unmatched creative tools and super-fast set up times Copyright © 2018 Grass Valley Canada. All rights reserved. Specifications subject to change without notice.
Join the conversation
SPEAKER BIOS SVG ESPORTS PRODUCTION FORUM CHAIR JEFF JACOBS, Skyline New Media, Principal
Jacobs spent 12 years with NBC Sports/Olympics and another 12 with Viacom’s MTV Networks before leaving to form his own company, Skyline New Media. His company serves as a third party production company and content provider. Skyline consults and represents emerging technology companies, in addition to providing digital and social marketing and programming on all platforms.
SCOTT ADAMETZ, Riot Games, Esports Live Technology Manager
Currently supporting the esports tech, IT, and broadcast teams, Adametz joined Riot Games after a decade in technical and management roles developing new infrastructure solutions for media, tech, and broadcast organizations. He was instrumental in launching Pac-12 Networks in San Francisco and Big Ten Network in Chicago.
MARK “GARVEY” CANDELLA, Twitch, Director, Strategic Partnerships
SPEAKER BIOS
Candella currently leads the Twitch Student program and has dedicated himself to creating gaming and esports opportunities for students and universities around the world. From humble beginnings as a Magic the Gathering professional player in 1993 and an avid pen and paper role player prior to that, he has been involved in the esports industry in various ways ever since.
MATT CELLI, NBC Sports and Olympics, Head of Production Technology, Innovation and Data
Celli is responsible for the development, adoption, and integration of advanced and emerging technology that is used across NBC Sports’ portfolio of properties, including Sunday Night Football, NASCAR, NHL, Notre Dame Football, and Triple Crown shows. He handles all internal advanced tech projects and owns the relationship with NBC Sports’ partners.
MARK CHIOLIS, HPA, Board of Directors
Chiolis has been a member of the HPA Board of Directors for 15 years and is a past and present co-chair for the annual Technology Retreat Program Committee, co-founder of the HPA Awards, and a member of multiple program committees. Chiolis is also the director of business development for Mobile TV Group.
BRANDON COSTA, SVG, Director of Digital
MARK DEPPE, UCI Esports, Director; NASEF, Commissioner
Deppe led the effort to create the esports program at UCI. Working closely with student leaders, administrators, faculty, and industry partners, he built a business plan that is both cost-neutral to the university and that broadly approaches the world of esports through competition, research, community, entertainment, and careers.
GAYLE DICKIE, Gamer World News Entertainment, CEO and Executive Producer
Dickie’s experience in TV, media, and entertainment enabled her to execute a global entertainment platform dedicated to the esports and gamer industry. The Gamer World News (GWNe) platform uses gamer technology and motion tracking for esports, gamer news, and entertainment.
COREY DUNN, NGAGE Esports, Executive Producer
With more than a decade of broadcasting experience for esports, Dunn has focused on increasing the quality of live-event streams. He has produced and directed many of the largest events in esports including ESL, MLG, and more.
MATT EDELMAN, Super League Gaming, Chief Commercial Officer
Edelman oversees the revenue, marketing, content, live event, and business development activities for Super League Gaming, the leading esports platform for amateur competitive gamers.
PETE EMMINGER, Blizzard Entertainment, Senior Director, Global Broadcast
Emminger leads all broadcast production for Blizzard esports. He is responsible for developing and managing all of the broadcast technology tools and overall execution of live broadcasts across Blizzard’s esports programs, including the Overwatch League.
ROBERT ERICKSON, Grass Valley, Advanced Technology Director
Erickson works with product teams to identify future product development opportunities and to apply new and emerging technologies that address specific customer challenges. He regularly engages with customers to educate them on emerging industry technologies.
LINDA HANNAN, The Switch, Director of Sales
Hannan specializes in digital media, OTT, entertainment, esports, and gaming. She has worked extensively for customers such as Blizzard Entertainment, Nintendo, Sony PlayStation, and many others. She has brought live matches and events from locations worldwide for encoding via The Switch, as well as streaming to multiple social media platforms.
Costa focuses on live streaming, over-the-top (OTT), social media, and other digital distribution technologies and platforms. He also directs SVG’s internal digital strategies launching the company’s video outfit, ‘SVG On Demand,’ designing and overseeing its mobile application, ‘SVG Mobile,’ and serving as executive producer and host of The SVG Podcast.
ERIN HARVEGO, BTN, VP, Marketing
KEVIN COTTAM, Ross Video, Director, Sports and Live Events
ROBERT JORDAN CVE, Industry Consultant
Cottam works extensively with professional and collegiate sports teams for game-day productions, as well as high-profile entertainment productions. His team of solutions experts create designs and manage projects all the way through deployment in the traditional sports, esports, and live event venues vertical markets.
Jordan provides consulting services to teams, venues, property owners, and developers. He is an established voice in the “Smart Stadium” movement by developing solutions that integrate all the electronic systems in modern venues into an integrated operating and content distribution platform that improves the fan experience.
JASON DACHMAN, SVG, Chief Editor
KEN KERSCHBAUMER, SVG, Co-Executive Director, Editorial Services
Dachman oversees all aspects of SVG’s North American editorial operations, including news content on sportsvideo.org, the daily SVG Insider newsletter, and SVG’s annual print publications. A member of the SVG team since 2009, Dachman also serves as Program Director for SVG’s RSN Summit, Sports Content Management Forum, Sports Graphics Forum, and TranSPORT event. page 6 / SVG ESPORTS PRODUCTION FORUM #SVGESPORTS
Harvego oversees marketing for BTN including brand positioning and strategy, media buying, creative, communications, on-air promotions, and event marketing. Harvego drove BTN’s efforts in esports by launching BTN League of Legends, a season-long intercollegiate esports competition.
Kerschbaumer has been writing about how sports networks and leagues use video and audio technology to deliver a quality TV experience since 1991. He began his career at Television Broadcast magazine before joining Cahners where he was founding editor of Digital Broadcasting magazine. In 2000, he joined Broadcasting & Cable magazine as senior editor of technology.
The KVM Sports Experts
. . . now also the KVM IP Matrix Experts Call the KVM Experts Don Hosmer Director of Sales West 310-872-4612 Los Angeles Carlos Yanez Director of Sales South 954-260-9623 Miami Craig Abrams Director of Sales East 201-280-3856 New York
4K@60Hz over IP
The new ControlCenter-IP
The sophisticated G&D KVM portfolio is growing, and bringing an absolute novelty on the market in terms of IP transmission. It now combines the outstanding flexibility of KVM-over-IP™ with the renowned functionality and reliability of the G&D matrix.
G&D North America Inc. New York · Los Angeles · Miami
www.gd-northamerica.com sales@gd-northamerica.com Phone +1-973-462-7001
SPEAKER BIOS KAREN HOGAN KETCHUM, SVG, Director of Production
Hogan Ketchum oversees and manages production of SVG’s print publications, marketing materials, promotions, event print programs, and all event deliverables. She drives the company’s Venue Initiative, writing about the sports venue production industry. In addition, Hogan Ketchum contributes to the SVG Insider newsletter and is the director of SVGW.
DAVID LEE, ESP Gaming, VP, Operations
Lee oversees operations and production at ESP Gaming. He was previously senior manager, publisher/developer relations, and legal counsel at ESL. He has produced some of the most widely watched mobile esports competitions, including programs for Amazon’s Mobile Masters and Supercell’s Clash Royale.
YVETTE MARTINEZ-REA, ESL, CEO and Managing Director
Martinez-Rea leads the strategy and operations of the region for ESL North America. ESL, a part of the international digital entertainment group MTG, is the world’s largest independent esports company. Previously, Martinez-Rea served as chief operating officer (COO) at ESL North America, where she oversaw business operations for the region.
SPEAKER BIOS
BRIAN MIRAKIAN, Populous, Senior Principal; Populous Activate, Director for the Americas
Mirakian creates opportunities for engagement by linking people to immersive user experiences on all levels, design mediums, and interactive technologies. His work has helped create transformative social experiences for his clients, having collaborated with nearly every professional team, the Olympic Games, NFL, NBA, MLB, and more.
ROBERT OCCHIALINI, Turner Sports, VP, Esports Products and Technology
Occhialini was one of the first employees assigned to Turner’s esports initiatives, helping to strategically work through the esports landscape with the Turner Sports senior leadership team. He also worked on the formation of ELEAGUE, the premium esports tournament and content brand formed in partnership between Turner and IMG.
DREW OHLMEYER, Allied Esports International, Head of Content
Ohlmeyer has spent three decades in sports TV production, most recently immersed in esports. Entering his second year as the head of content at Allied Esports, Ohlmeyer drives the creative vision and execution of Allied’s major live event streams and original content. He also managed the build of the network quality broadcast infrastructure at Esports Arena Las Vegas.
RAY PANAHON, Riot Games, Technical Lead, Esports
Panahon currently leads technical operations for esports at Riot Games. He has led the expansion of operations into Latin America and the build out of esports broadcast facilities in various Riot regions globally.
NICOLE PIKE, Nielsen Esports, Managing Director
Pike helps clients understand why esports is an important trend to activate against and how to strategically invest themselves while remaining authentic to their own audience and the passionate esports fan base. She consults with key players in the gaming and esports industries, bringing insights and actionability to their strategy.
ROB RETTBERG, Gamer World News Entertainment, EVP, Production
Rettberg has been a composer, recording engineer, music supervisor, acoustic designer, and producer for the past 20+ years. At Gamer World News Entertainment, he is realizing a vision with technology to create an esports news program with a contemporary game feel and sound. page 8 / SVG ESPORTS PRODUCTION FORUM #SVGESPORTS
NELSON RODRIGUEZ, Akamai Technologies, Global Director, Media Industry Strategy
Rodriguez is a published author and entertainment industry veteran. He has helped launch one of the world’s first online video storefronts (Xbox Live Video Marketplace) and dozens of video games across every platform, including blockbusters like Halo 3, Tekken 5, and Assassin’s Creed Brotherhood, as well as indie titles like Tweet Defense and A Kingdom for Keflings.
MITCH ROSENTHAL, Riot Games, Head of Production and Operations
Rosenthal has been in the television industry for the last 16 years, and with Riot Games for the last four years. He has built teams to support North America and Europe while advising globally. Rosenthal oversees all production and operations in studio, as well as remote production and operations for esports in North America and for their Central shows.
MARC SCARPA, Simplynew, Founder
For more than two decades, Scarpa has created and produced innovative participatory programming for live broadcasting. Scarpa was involved with Orbyt Play, a 12-hour multi-channel Indy Gaming festival for GNET and YouTube Games. He also produced and directed Bud Light’s first esports initiative and directed League of Legends events for Riot Games.
DAVE STEWART, Riot Games, NA LCS Executive Producer and Broadcast Lead
Stewart is a sports, entertainment, and development executive with over 20 years of industry experience. After joining Riot Games in 2013, Stewart has produced all of Riot’s major international League of Legends esports broadcasts. He oversees all of Riot’s North American broadcasts with specialization in studio content and remote production.
JAY TUCKER, UCLA Anderson School of Management, Executive Director, Center for MEMES
Tucker is a marketer, educator, and technology leader with more than 20 years of experience in the technology, academic, and entertainment sectors. At UCLA’s Center for Management of Enterprise in Media, Entertainment and Sports (MEMES), he is responsible for the center’s vision, thought leadership, educational offerings, major events, and more.
DARRELL WENHARDT, CBT Systems, Founding Principal President
A 45-year veteran of the video production and television broadcast industry, Wenhardt is founding principal with with two industry stalwart companies: Centro Corporation and CBT Systems. He is instrumental in facility and mobile unit designs that focus on operator-production environments and workflows over that of the traditional engineering oriented spaces.
VISIT THE TECHNOLOGY SHOWCASES!
FOR THE LOVE OF THE GAME Creating the most compelling sports coverage and building brand loyalty has never been more vital than in today’s competitive market. Today’s viewers and sports fans expect a more engaging, interactive and fully immersive experience. Sports programmers need advanced, cost-effective solutions to deliver rich 4K/UHD content, virtual and augmented reality, and appealing onscreen graphics enhancements. With Avid MediaCentral® for Sports and the Maestro™ graphics family including Maestro | Live, the new all-in-one solution for creating and controlling realtime graphics and video playout, sports production teams are equipped to deliver the speed and end-to-end 4K/UHD production workflows needed to create captivating content from any location, and deliver a game-changing viewer experience. Make the right moves with Avid’s sports production solutions to help boost your ratings by delivering a viewing experience that’s better than being there. Learn more by contacting a local reseller, or visit avid.com/video-post
YOU R P L AT FO RM TO E XCITE © 2018 Avid Technology, Inc. All rights reserved. Avid, the Avid logo, Maestro, and MediaCentral are either registered trademarks or trademarks of Avid Technology, Inc. in the
United States and/or other countries.
Live Esports Production. Covered. SPECIALIST SYSTEMS INTEGRATION FOR LIVE ESPORTS PRODUCTION AND STREAMING FULLY PORTABLE PPUs FIXED STUDIO INSTALLS ACOUSTIC DESIGN & TREATMENT SET DESIGN & BUILD TECHNICAL CONSULTANCY EQUIPMENT SALES & HIRE
+44 1923 650 080 esbroadcast.com
HELO: Stream, Record and Deliver Open Up a New World of H.264 Streaming Workflows HELO is AJA’s new H.264 streaming and recording stand-alone appliance bringing both SDI and HDMI I/O into a single device. Simultaneously stream out to a content delivery network (CDN) as well as encode and record high quality H.264 files to SD cards, USB drives or network based storage.
NEWW ARE!
FIRM
v3.0
HELO offers a range of professional workflow options with both 3G-SDI and HDMI inputs and outputs, and the power to handle up to 1080p 60 recording formats. Small and portable, HELO offers dedicated record and stream buttons, and a web-based user interface for easy configuration.
Stream
Record
Encode
Streaming made simple.
Live means now. Live means pressure.
Top performance. Top results.
A USB connection and robust web browser based UI allows easy, advance setup of a CDN connection.
HELO offers a dedicated record button right on the front of the device for immediate recording.
HELO encodes to H.264/MPEG-4 ensuring bandwidth efficiencies with support for a wide range of file types.
When you’re ready to stream, press one button and deliver media with flexible support options.
Plug in an NTFS 3.1 or FAT32 formatted USB drive, SD card or connected network storage, and you’re good to go.
Wide ranging compatibility: from tablets to smartphones or desktops, no translation necessary.
www.asperasoft.com moving the world’s data at maximum speed
|
Find out more at www.aja.com
LEVEL UP WITH CALREC. Responsive, flexible and reliable, Artemis combines compact size with powerful routing and processing abilities. Up to 680 input channels, 128 program busses, 64 IFB/Track outputs and 32 auxiliaries packed into a compact 4U core. calrec.com
Ask us how Artemis can help raise your audio game. 12
9
Professional Solutions TM
THE STUDIO Building on B&H’s long history of superior service, The Studio is a unique solution-based environment dedicated to all professional market segments.
TECHNOLOGY CENTER A revolutionary center created to provide a hands-on experience to high-end professionals. The Technology Center is a fully operational studio with an extensive display of high-end products and state of the art workflows.
THE TEAM
SERVICES
A highly skilled team of applications specialists,
CONSULTATION
sales engineers, project managers and account
SYSTEM DESIGN
representatives, all assembled to create a
SYSTEM INTEGRATION
formidable group of individuals, most of them
PRE- & POST-SALES SUPPORT
active members of the professional community.
TECHNOLOGY DEMOS
420 9th Ave. New York, NY 10001 212.502.6370 BandH.com/thestudio thestudio@BandH.com
Follow The Studio on Linkedin
Become a fan of The Studio on Facebook
Follow The Studio on Twitter
Ready to take your game to the next level? Learn how in Frictionless, an e-book by Akamai’s gaming expert Nelson Rodriguez.
You’ve created a great game, so how can you keep your players from abandoning it? You’ve got to plan ahead to minimize frictions — the obstacles that interrupt gameplay, erode your players’ satisfaction, and cause them look elsewhere. Frictionless will help you understand and overcome frictions at each stage of your game's lifecycle so you can: • Build better video games • Attract and retain players • Grow revenue
Download a free copy of Frictionless now. Access via www.akamai.com/frictionless
ENHANCE ESPORTS
4K DISTRIBUTION & PLAYOUT
MORE DATA
FEWER CABLES Simplify Network Infrastructure Increase Bandwidth & Distance Reduce Cable Space Requirements
camplex.com
sales@camplex.com
800-445-7568
Tiny Camera TON OF POWER LENS
OPTIONS
RS-485
C ONTROL
TRS AUDIO
Full-HD in Progressive or Interlaced
CV565-MGB
Miniature HD Camera with Genlock
Take charge of your e-sports event broadcasts with the powerful palm-sized Marshall CV565-MGB.
True colors even in low light conditions Flexible interchangeable prime lenses Full-size 3G/HD-SDI & HDMI outputs Remote adjust and match via RCP TRS Audio embedding ability Durable all-metal housing
www.marshall-usa.com
NEWTEK SYSTEMS: From esports leagues and tournaments, to online platforms and game developers, NewTek’s software-driven video technology lets players, producers, and publishers plug directly into the action—and to the global gaming community. With a range of video production solutions for sourcing, switching, streaming, recording, and social networking, NewTek has the tools you need.
THE LEADER IN ESPORTS.
Learn more at: https://www.newtek.com/solutions/esports/
© 2018 NewTek, Inc. All rights reserved. NDI, TriCaster, 3Play, TalkShow, Video Toaster, LightWave 3D, and Broadcast Minds are registered trademarks of NewTek, Inc. MediaDS, Connect Spark, LiveGraphics, LightWave, and ProTek are trademarks and/or service marks of NewTek, Inc.
PROVIDING ESSENTIAL COMMUNICATIONS FOR eSPORTS SINCE 2012 Real-Time Networks for Video, Audio, Data and Communications
www.riedel.net
SwiftStack | Storage The new standard for your centralized media repository Massive Parallel Throughput No More Silos - Write Anywhere, Read Everywhere Public Cloud for Transcoding and Analysis
swiftstack.com/svg
4K UHD BROADCAST LENSES UHD-DIGISUPER 122*
THE WORLD’S HIGHEST ZOOM RANGE, WIDEST ANGLE AND LONGEST FOCAL LENGTH LENS.
OUTSTANDING CANON QUALITY FOR BOTH THE PRESENT AND FUTURE. When choosing Canon 4K UHD broadcast lenses for a production, you’re not just getting leading-edge 4K specifications and resolution. Their exceptional sharpness significantly improves standard 1080i/720P HD video quality (when compared to traditional HD lenses), as well as enhances that of 1080P HD – which has higher vertical resolution than standard HD. Equally important is the HDR and WCG capabilities inherent in their optical designs. An investment today in Canon’s 4K UHD broadcast lenses provides immediate image quality dividends in today’s standard HD, tomorrow’s possible 1080P with HDR/ WCG, while also future proofing for a downstream transition to 4K UHD with HDR/WCG.
UHD PORTABLE LENSES
UHD FIELD & STUDIO BOX LENSES UHD-DIGISUPER 122 UHD-DIGISUPER 111 NEW NEW new NEW UHD-DIGISUPER 90 NEW
NEW
NEW
NEW NEW
NEW NEW
NEW NEW NEW
new
UHD-DIGISUPER 86 UHD-DIGISUPER 66 NEW UHD-DIGISUPER 27
NEW
new
CJ24ex7.5B CJ18ex7.6B new NEW NEW CJ14ex4.3B
NEW
NEW
NEW NEW
NEW NEW
NEW NEW NEW NEW NEW NEW
new NEW
NEW CJ45ex13.6B CJ45ex9.7BNEW NEW
CJ25ex7.6B CJ20ex7.8B new CJ12ex4.3B
NEW
NEW
new
USA.CANON.COM/BROADCAST
*Among field zoom lenses for 4K broadcast cameras adopting 2/3-inch sensors. As of September 12, 2018, based on a Canon survey. ©2018 Canon U.S.A., Inc. All rights reserved. Canon is a registered trademark of Canon Inc. in the United States and may also be a registered trademark or trademark in other countries.