2019 SVG ESports Production Summit

Page 1

#SVGESPORTS

November 6,2019 2018 November 19, Sheraton Universal Hotel, LA Sheraton Universal Hotel • Los Angeles TITLE SPONSOR

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GENERAL SESSIONS SPEAKER BIOS | Location: EAST BALLROOM 8:45 – 9:30 a.m. REGISTRATION AND

REGISTRATION SPONSORED BY

NETWORKING BREAKFAST

9:30 – 9:35 a.m. WELCOMING REMARKS

SPONSORED BY

9:35 – 10:00 a.m. OPENING PRESENTATION:

The State of Esports Viewership and Consumption

This opening presentation will provide an overview of the current trends in esports development and streaming. Esports Charts analyzes a massive amount of data derived directly from all known streaming platforms (without any outside influence) in order to determine the exact amount of viewers and growth dynamics of subscribers on channels and social networks. Check out this opening session for an in-depth look at the current state esports content consumption. PRESENTER: Ivan Danishevskyi, Esports Charts, Founder

10:00 – 10:55 a.m. ESPORTS BEHIND THE SCENES:

Inside the Live-Production Workflows

Go behind the scenes of some of the highest-profile live esports productions of the past year with producers and broadcast leaders from major esports organizations. Learn what it takes to produce a high-quality viewing experience for fans, both in the arena and streaming at home. Industry leaders detail their production philosophies and their different strategies for FPS (first-person shooter), MOBA (multiplayer online battle arena), battle royale, and other popular game formats. MODERATOR: Jason Dachman, SVG, Chief Editor and Esports Production Summit Program Director

PANELISTS:

Matt Donovan, Riot Games, Broadcast and Technology Manager Simon Eicher, ESL Gaming, Executive Producer, Director of Broadcast, Esports Services Andrew Lane, FACEIT, Director of Broadcast Mitch Rosenthal, Twitch, Director, Esports Production Operations Scott Smith, Do Not Peek Entertainment, Co-Founder/Managing Director Andrew Wagnitz, Next Generation Esports, Director, Broadcast and Technology

10:55 – 11:15 a.m. MORNING KEYNOTE: Inside BlizzCon

and the Blizzard Entertainment Esports Content Factory

Over the past half-decade, Blizzard Entertainment has developed one of the most extensive esports content portfolios in the industry — totaling more than 25,000 hours — and launched the groundbreaking Overwatch League, as well as the upcoming Call of Duty League. BlizzCon serves as the crown jewel of Blizzard’s live events with more than 211 unique broadcast streams to 17 outlets in 18 languages. Get an inside look at the recent BlizzCon production, as well as how Blizzard produces and manages its massive content and broadcast portfolio.

PRESENTERS:

Pete Emminger, Activision Blizzard Esports, VP, Global Broadcast Saralyn Smith, Blizzard Entertainment, BlizzCon Executive Producer

11:15 – 11:20 a.m. TECHNOLOGY SHOWCASE SPOTLIGHT 11:20 a.m. – 12:00 p.m. NETWORKING BREAK

in Technology Showcase Area

SPONSORED BY

12:00 –12:45 p.m. ESPORTS PRODUCTION UNWRAPPED:

The Technology Behind the Show

In recent years, no live-production sector has pushed the boundaries of technology more than esports. In an effort to create a unique fan experience, live esports producers have embraced a wealth of next-gen technologies and workflows, including AR and virtual graphics, UHD cameras/lenses and in-venue LED displays, cloud- and object-based storage, and much more. Hear from tech leaders on how these groundbreaking tools are changing esports production. MODERATOR: Ken Kerschbaumer, SVG, Co-Executive Director, Editorial Services

PANELISTS:

Vince Auletta, Swiftstack, Director of Media Solutions David Hoffman, Blackmagic Design Americas, Business Development Manager Cameron Reed, Ross Video, Esports Business Development Manager Larry Thorpe, Canon U.S.A., Senior Fellow, Imaging Technologies and Communications Group, Professional Engineering and Solutions Division Jared Timmins, Grass Valley, VP, Advanced Technology page 4 / SVG ESPORTS PRODUCTION SUMMIT #SVGESPORTS

12:45 – 1:00 p.m. SPOTLIGHT SESSION:

PRESENTED BY

ESL and the Future of Esports Production

NETWORKING BREAKFAST SPONSORED BY

2019 felt like a pivotal year for esports, when the hype lived up to the promise — so what’s next? Simon Eicher of leading esports tournament organizer and production company ESL and esports veteran Charles Conroy discuss the latest developments in esports production and transmission, as well as what to expect in the year ahead for this rapidly growing industry. MODERATOR: Charles Conroy, The Switch, VP, Gaming SPEAKER: Simon Eicher, ESL Gaming, Executive Producer, Director of Broadcast, Esports Services

1:00 – 2:00 p.m. NETWORKING LUNCH

SPONSORED BY

2:00 – 4:15 p.m. COLLEGE ESPORTS PRODUCTION WORKSHOP

Location: WRITER/PRODUCER/DIRECTOR | More information on page 6 2:00 – 2:45 p.m. THE ESPORTS VENUE EXPLOSION:

Creating Gaming Meccas for Local Communities

Esports-focused venues are popping up across North America, and, with the Overwatch League and Call of Duty League set to start home and away games next year, the esports industry appears on the verge of a massive building boom. Experts address best practices in designing and operating a venue, as well as what they expect in this rapidly growing sector. MODERATOR: Kristian Hernandez, SVG, Associate Editor and Social Media Manager

PANELISTS:

Kristin Connelly, Overwatch League, Senior Director, Marketing Corey Dunn, Esports Stadium Arlington, VP of Broadcast and Esports Locker, President Jud Hannigan, Allied Esports International, Co-Founder and CEO Bob Jordan CVE, 1337 Facilities, CEO; Venue Road, Founder Brian Mirakian, Populous, Senior Principal and Director of Brand Activation

2:45 – 3:15 p.m. NETWORKING BREAK

in Technology Showcase Area

SPONSORED BY

3:15 – 3:45 p.m. ESPORTS TEAM PERSPECTIVES:

Why Franchises Are Building Their Own Production Facilities

While publishers and leagues are dominating the live-esports event space, teams are also building out their own state-of-the-art production facilities in an effort to grow their brand and better engage with their fans. Learn how these teams are creating content factories of their own to serve their growing demand for live streaming to VOD. MODERATOR: Charles Conroy, The Switch, VP, Gaming

PANELISTS:

Heather Garozzo, Dignitas, VP, Marketing Oluwafemi Okusanya, FaZe Clan, VP of Content

3:45 – 4:25 p.m. PRO LEAGUE PERSPECTIVES:

The Marriage of Esports and Traditional Sports

Professional sports leagues are embracing the esports revolution by launching their own leagues and teams, as well as partnering with key publishers to develop new initiatives. Learn about their production strategies and how they differ from other esports formats, as well as how they are engaging the gaming community with their traditional sports brands. MODERATOR: Jason Dachman, SVG, Chief Editor

PANELISTS:

Matt Arden, NBA, Head of Content and Media, NBA 2K League Joe Lynch, EA, Head of Broadcast Adam Poel, Defacto Entertainment, Partner and Director of Production; NBA 2K League, Supervising Broadcast Producer Jeff Politsch, NASCAR Productions, Head of Broadcast, eNASCAR

4:25 – 4:45 p.m. CLOSING KEYNOTE CONVERSATION:

Mike Sepso, Esports Pioneer and Vindex Co-Founder INTERVIEWED BY: Jason Dachman, SVG, Chief Editor

4:45 – 5:30 p.m. NETWORKING RECEPTION SPONSORED BY


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COLLEGE ESPORTS SPEAKER BIOSPRODUCTION WORKSHOP | Location: WRITER/PRODUCER/DIRECTOR 2:00 – 2:05 p.m. WELCOMING REMARKS 3:15 – 3:35 p.m. COLLEGIATE SPOTLIGHT #3: University of Utah 2:05 – 2:25 p.m. COLLEGIATE SPOTLIGHT #1:

University of California Irvine

UCI is the first public university to create an official esports program (doing so in 2015) and is widely regarded as one of the best programs in the world. UCI also opened the UCI Esports Arena in 2016 and offers scholarships to various teams, including its League of Legends teams.

PRESENTER:

Mark Deppe, University of California Irvine, Director, UCI Esports

2:25 – 2:45 p.m. COLLEGIATE SPOTLIGHT #2: Boise State University

Boise State University has an officially sanctioned varsity esports program available to both undergraduate and graduate students. The Broncos are respected as one of the most competitive programs in collegiate esports, offering teams in major properties like Overwatch, Rocket League, and League of Legends.

PRESENTER:

Dr. Chris “Doc” Haskell, Boise State University, Clinical Associate Professor, Head Esports Coach

2:45 – 3:15 p.m. NETWORKING BREAK

in Technology Showcase Area

SPONSORED BY

VISIT THE TECHNOLOGY SHOWCASES! Location: WEST BALLROOM

In 2017, the University of Utah’s Entertainment Arts and Engineering (EAE) Program established the first varsity-level esports program from a school in a “Power Five” traditional athletics sports conference. Today, the Utes boast a top-ranked program in video game education and research.

PRESENTER:

A.J. Dimick, University of Utah, Director of Operations, Varsity Esports Program

3:35 – 4:15 p.m. START OF SOMETHING BIG?

The Present and Future of Collegiate Esports

While professional esports is booming across the board, collegiate esports is a Wild West of thrilling competition involved programs of all shapes and sizes. The sky really is the limit. What does the future of collegiate esports look like? What are the biggest challenges and opportunities facing it? Why is the college level such an exciting place to build and experience the esports revolution? Our presenters reconvene to tackle these topics together is a workshop-closing discussion. MODERATOR: Brandon Costa, SVG, Director of Digital

PANELISTS:

Mark Deppe, University of California Irvine, Director, UCI Esports A.J. Dimick, University of Utah, Director of Esports Dr. Chris “Doc” Haskell, Boise State University, Clinical Associate Professor, Head Esports Coach

SVG THANKS THE ESPORTS PRODUCTION ADVISORY COMMITTEE MATT ARDEN

NBA 2K League, Head of Content and Media

JASON BAKER,

Do Not Peek Entertainment, Co-Founder/Managing Director

MATT DONOVAN,

Riot Games, Broadcast Engineering Manager

COREY DUNN

Esports Stadium Arlington, VP, Broadcast

SIMON EICHER

ESL, Executive Producer and Director of Broadcast

PETE EMMINGER

Blizzard Entertainment, VP, Global Broadcast

ANDREW LANE

FACEIT, Director of Broadcast

JOSEPH LYNCH

EA, Head of Broadcast

MITCH ROSENTHAL

OUTDOOR EXHIBIT

Twitch, Director, Esports Production Operations

ANDREW WAGNITZ

NGE, Director of Broadcast and Technology page 6 / SVG ESPORTS PRODUCTION SUMMIT #SVGESPORTS


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SPEAKER BIOS MATT ARDEN, NBA, Head of Content and Media, NBA 2K League

Arden leads the creative direction of all NBA 2K League content, overseeing the development and execution of the league’s content strategy, creative, and distribution across all platforms. He also oversees relationships with media distribution partners, analyzes data to make continual improvements to the league’s live broadcasts, manages third-party content agencies, and more.

VINCE AULETTA, Swiftstack, Director of Media Solutions

Auletta focuses on helping SwiftStack’s media clients get the most out of their solutions through a combination of onsite consultations and meticulous testing in SwiftStack’s high-performance Media Solutions Lab.

KRISTIN CONNELLY, Overwatch League, Senior Director, Marketing

Connelly leads the team’s fan-facing initiatives including brand strategy, advertising and promotions, digital marketing, and social media and community efforts. She focuses on the overall fan engagement strategy, helping the Overwatch League grow and deepen the relationship with its fanbase.

CHARLES CONROY, The Switch, VP, Gaming

SPEAKER BIOS

Conroy has extensive experience in professional gaming, having served as chief development officer for Complexity Gaming, which was sold to the Dallas Cowboys last year. He was instrumental in the redevelopment of Complexity and its international expansion, which began in 2011. Conroy was also a fan favorite in The Championship Gaming series, which aired on DirecTV, and served as general manager of the Dallas Venom for over two seasons.

BRANDON COSTA, SVG, Director of Digital

Costa focuses on live streaming, over-the-top (OTT), social media, and other digital distribution technologies and platforms. He also directs SVG’s internal digital strategies launching the company’s video outfit, ‘SVG On Demand,’ designing and overseeing its mobile application, ‘SVG Mobile,’ and serving as executive producer and host of The SVG Podcast.

JASON DACHMAN, SVG, Chief Editor and Esports Production Summit Program Director

Dachman oversees all aspects of SVG’s North American editorial operations, including the daily SVG Insider newsletter and SVG’s annual print publications. A member of the SVG team since 2009, Dachman also serves as program director for SVG’s Esports Production Summit, RSN Summit, Sports Content Management Forum, Sports Graphics Forum, and TranSPORT event.

IVAN DANISHEVSKYI, Esports Charts, Founder

Danishevskyi has a vast esports experience starting from being a proplayer, to managing a number of teams, and to creating, covering, and even commenting a lot of esports events. Danishevskyi created Esports Charts — a unique analytical service that investigates trends of esports development, advertising, and streaming in general.

MARK DEPPE, University of California Irvine, Director, UCI Esports

Deppe led the effort to create the award-winning esports program at UCI that boasts a 100% graduation rate. Working closely with student leaders, administrators, faculty, and industry partners, he built a business plan that is both cost-neutral to the university and that broadly approaches the world of esports through competition, research, community, entertainment, and careers.

A.J. DIMICK, University of Utah, Director of Operations, Varsity Esports Program

Dimick pivoted into the gaming industry from mainstream sports and received his Masters degree at the University of Utah’s Entertainment Arts & Engineering game development program. When the University of Utah began researching esports as a potential varsity team, Dimick combined his passions for games and sports to take lead on a scholarship esports program. page 8 / SVG ESPORTS PRODUCTION SUMMIT #SVGESPORTS

MATT DONOVAN, Riot Games, Broadcast and Technology Manager

Donovan leads a team of passionate engineers hell-bent on making Riot’s esports competitions global broadcast spectacles. Over the last two decades, he has brought his dedication to innovation and quality to numerous live sports broadcasts (X Games, NFL, MLB) and cable TV networks.

COREY DUNN, Esports Stadium Arlington, VP of Broadcast and Esports Locker, President

With 15 years of broadcasting experience for esports, Dunn has focused on increasing the quality of live event streams. The beginning of his career started with 10 years of shoutcasting for international major esports events for a variety of game genres. Dunn has produced and directed several of the largest events in esports including Dreamhack, ESL, MLG, ELEAGUE, and so on.

SIMON EICHER, ESL Gaming, Executive Producer, Director of Broadcast, Esports Services

Eicher joined Turtle Entertainment — the company behind ESL — in 2005 and has played a key role in driving the worldwide growth of esports over the past 10 years. In his role, he managed the broadcast of all ESL’s esports productions, including the preproduction, onsite execution, and the postproduction for tournaments across the globe.

PETE EMMINGER, Activision Blizzard Esports, VP, Global Broadcast

Emminger leads all broadcast and live production for Activision Blizzard Esports. He is responsible for developing and managing all of the broadcast technology tools and overall execution of live broadcasts across Blizzard’s esports programs, including the Overwatch League. Emminger began working with Blizzard Entertainment in 2013 as a consulting technical producer.

JUD HANNIGAN, Allied Esports International, Co-Founder and CEO

With more than 15 years of global consulting, marketing, and executive experience, Hannigan is now at the forefront of the booming esports industry. He is a co-founder and CEO of Allied Esports International, a leading developer of esports properties and content, and a subsidiary of Allied Esports Entertainment.

DR. CHRIS “DOC” HASKELL, Boise State University, Clinical Associate Professor, Head Esports Coach

Haskell plays video games for a living, or at least that’s what his friends think. As a professor and researcher, he also focuses on the impact of videogames, virtual worlds, social media, and digital culture. Haskell teaches his classes in Minecraft and World of Warcraft.

KRISTIAN HERNANDEZ, SVG, Associate Editor and Social Media Manager

Hernandez handles the day-to-day construction of the SVG Insider newsletter, oversees all social media content distribution, and covers various sports technology topics for Sports Video Group. Before joining SVG, Hernandez served as co-founder of CHC-TV, the first student-run television studio at Chestnut Hill College in Philadelphia.

DAVID HOFFMAN, Blackmagic Design Americas, Business

Development Manager Hoffman’s career spans over 25 years in real-time VFX visual arts and

media production. His experience in product and project management — as well as systems design — augment his extensive efforts in field and studio production. He brings all of his skills and experience to his current position as business development manger at Blackmagic Design Americas.


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SPEAKER BIOS BOB JORDAN CVE, 1337 Facilities, CEO; Venue Road, Founder

Jordan is a 30-year veteran in major project development and operations

in sports and entertainment venues and public assembly facilities. The recent development of 1337 Facilities was created to aid institutions in the conception, design, construction, and sponsorship of campus gaming.

KEN KERSCHBAUMER, SVG, Co-Executive Director, Editorial Services

Kerschbaumer was a co-founder of SVG along with Paul Gallo and Mar-

ty Porter in 2005 and has been writing about how sports networks and leagues use video and audio technology to deliver a quality TV experience since 1991. Kerschbaumer began his career in 1991 at Television Broadcast magazine before joining Cahners where he was founding editor of Digital Broadcasting magazine. In 2000, he joined Broadcasting & Cable magazine as senior editor of technology.

ANDREW LANE, FACEIT, Director of Broadcast

SPEAKER BIOS

Lane’s key responsibilities include the delivery of the company’s live broadcasts and events; the design strategies for broadcast development and innovation; the global production strategic sourcing; creating new key broadcast partnerships; and building skills education and outreach programs.

JOE LYNCH, EA, Head of Broadcast

Over the past 20 years, Lynch’s career has brought him from NBC to China, WWE, OWN, Time, GoPro, and EA. He is currently responsible for all competitive gaming broadcasts and long-form content. Over the past two years, he has expanded EA’s live and feature content offerings, while expanding in-house production capabilities including the newly opened EA Broadcast Center.

BRIAN MIRAKIAN, Populous, Senior Principal and Director of

Brand Activation Mirakian masterfully creates opportunities for engagement by linking

people to immersive user experiences on all levels, design mediums, and interactive technologies. In 2018, Mirakian’s team debuted Esports Stadium Arlington, America’s most robust new esports venue. Most recently, the team broke ground on Fusion Arena in Philadelphia.

OLUWAFEMI OKUSANYA, FaZe Clan, VP of Content

Okusanya is the VP of content at FaZe Clan, the world’s leader in gaming entertainment/lifestyle and competitive esports. Okusanya aims to bring more nuanced, film-inspired creativity to FaZe Clan while providing structure to help the team scale. It is his goal is to help make FaZe Clan a household name through entertaining, engaging, and authentic content.

MITCH ROSENTHAL, Twitch, Director, Esports Production

Operations Rosenthal was recently hired by Twitch as its director of production op-

erations for esports. Most recently head of production and operations for Riot Games Esports, Rosenthal joins Twitch as the company looks to grow its Twitch Rivals esports efforts. Rosenthal will oversee the broadcast, event production, tournament organization, and player management departments.

JEFF POLITSCH, NASCAR Productions, Head of Broadcast, eNASCAR

Politsch is a 20+ year veteran of sports television production across multiple networks and platforms. He leads the overall execution of the eNASCAR Heat Pro League broadcasts. This includes acting as creative director for the annual production days for all eNASCAR drivers. Politsch is also responsible for all large-scale eNASCAR events leading the charge on all arena and staging concepts.

MIKE SEPSO, Esports Pioneer and Vindex, Co-Founder

Sepso is an esports pioneer, instrumental in esports’ genesis and journey to becoming the multi-billion-dollar industry at the cross-section of gaming and sports entertainment. A successful entrepreneur, public company executive, CEO, and spokesperson, Sepso exudes a unique mix of visionary, dealmaker, and operator acumen with an unparalleled global network in the esports industry he helped create.

SARALYN SMITH, Blizzard Entertainment, BlizzCon Executive Producer

Smith recently took on the role of executive producer for BlizzCon, an annual period of celebration for Blizzard games, esports, and community, culminating in a convention reaching millions of players and fans across the globe. Prior to this role, Smith led global community development, supported numerous global game launches, and served in leadership capacity over operational groups in global publishing and customer service.

SCOTT SMITH, Do Not Peek Entertainment, Co-Founder/Managing Director

Smith is one of the most experienced figureheads within esports. After

entering the scene as a Counter Strike competitor in 1999, he joined the team of GotFrag, which was a leading source of news for enthusiasts interested in esports and professional gamers. After being purchased by Major League Gaming in 2007, Smith became the COO of Evil Geniuses (acquired by Twitch), one of the most storied professional organizations in esports.

LARRY THORPE, Canon U.S.A., Senior Fellow, Imaging

Production; NBA 2K League, Supervising Broadcast Producer

Technologies and Communications Group, Professional Engineering and Solutions Division

Poel oversees Defacto Entertainment’s slate of sports, entertainment, and live event programming. Most recently, he has been responsible for developing and managing the broadcast technology on Nike’s Breaking2 world record attempt in 2017, lead technical producer across five continents for the Vans Park Series, and the supervising producer on the NBA 2K League.

Thorpe joined Canon U.S.A. in February 2004. In January 2015, he was awarded the 2014 Engineering Emmy Charles F. Jenkins Award for lifetime achievement by the Academy of Television Arts and Sciences. In October 2015, Thorpe was a recipient of Honorary Membership in the Society of Motion Picture and Television Engineers (SMPTE).

CAMERON REED, Ross Video, Esports Business Development

JARED TIMMINS, Grass Valley, VP, Advanced Technology

ADAM POEL, Defacto Entertainment, Partner and Director of

Manager and Freelance Esports Director/Producer

Reed has been directing and producing live, multi-camera esports productions since 2014. His work has aired on ESPN2, NFL Network, Disney XD, Twitch, YouTube, and Hulu. His credits include the Madden NFL ’18 Championship Series, Intel Extreme Masters Oakland 2017, and FIFA Interactive World Cup. Reed recently joined the Ross Sports and Live Events team. page 10 / SVG ESPORTS PRODUCTION SUMMIT #SVGESPORTS

Timmins has more than 15 years of experience in the broadcast and IT markets with previous roles covering system integration, solutions architecture team management, digital media, and cloud-based workflows. In his current role, Timmins is focused on building out the business and technological framework that will empower Grass Valley’s customers to maximize cloud environments across live, news, playout, and OTT.


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www.gd-northamerica.com sales@gd-northamerica.com Phone +1-818-748-3383


We Work. You Play. Esports Delivered.

When millions of viewers are following the action, you need a technology provider that knows the game. Grass Valley solutions are deployed worldwide, covering the biggest esports events in the most demanding live production environments. You focus on the gameplay, GV has the action covered. • Cameras; capture the action and deliver stunning images in stadium and around the world. Agile eLicenses let you option as-needed to match any production requirement • L iveTouch highlights and replay; intuitive, collaborative and integrated for social media publishing at the touch of a button • Live production switchers; extensive range offers truly flexible, multiformat workflows, unmatched creative tools and super-fast set up times Copyright © 2019 Grass Valley Canada. All rights reserved. Specifications subject to change without notice.

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