SVG@EsportsStadium Arlington

Page 1

#SVGESPORTS

TITLE SPONSOR

EVENT SPONSORS




#SVGESPORTS

AGENDA

2:30 – 2:45 p.m. CASE STUDY: SPONSORED BY

PRESENTED BY

PRESENTED BY: Cameron Reed, Ross Video, Esports Business Development Manager and Freelance Esports Director/Producer

1:05 – 1:35 p.m. KEYNOTE PRESENTATION:

Launching Esports Stadium Arlington

When Esports Stadium Arlington officially opened in November 2018, the $10 million, 100,000-sq.-ft. facility represented the most significant commitment to esports by a municipality to date. Located in the Arlington, TX, Entertainment District, not only is it the largest dedicated esports facility in North America, it’s also extremely versatile with the ability to scale from 250 to 2,500 fans depending on the competition. ES Stadium President Jonathon Oudthone provides a deep dive into the how the project developed, the vision of the city of Arlington and Esports Venues LLC, and the robust capabilities of this unique venue. FEATURING: Jonathon Oudthone, Esports Stadium Arlington, President

1:35 – 1:45 p.m. ESPORTS TECHNOLOGY SPOTLIGHT:

Marshall Electronics

PRESENTED BY

Choosing the Right Optics When Planning an Esports Arena

12:30 p.m. REGISTRATION OPENS

1:00 – 1:05 p.m. WELCOMING REMARKS

PRESENTED BY

Learn how Marshall Electronics cameras are stepping up to tackle the new market demands presented by the explosive growth of esports, live streaming, and OTT CDNs. PRESENTER: Jackson Root, Marshall Electronics, Director of Marketing

1:45 – 2:30 p.m. ESPORTS PRODUCTION:

Telling the Story of the Game

Go inside the minds of some of today’s top esports producers to learn what it takes to create a high-level viewing experience for viewers — both in the arena and streaming at home. Industry leaders detail their techniques at the front bench, how they work closely with observers, and how their strategy varies for FPS (first-person shooter), MOBA (multiplayer online battle arena), battle royale, and other game formats. MODERATOR: Jason Dachman, SVG, Chief Editor PANELISTS: Jason Baker, Do Not Peek Entertainment, Co-Founder Corey Dunn, Esports Stadium Arlington, VP of Broadcast and Esports Locker, President Cameron Reed, Ross Video, Esports Business Development Manager and Freelance Esports Director/Producer

When it comes to making technological decision in building an esports facility, lensing is among the most significant challenges. While flashy, LED-heavy esports shows can be a feast for the eyes, they can also create headaches for camera operators and producers, making the right choice of optics all that more important when launching an esports arena. Hear how Esports Stadium Arlington worked with Canon to find the ideal solution for their ultra-unique needs. PRESENTERS: Corey Dunn, Esports Stadium Arlington, VP of Broadcast and Esports Locker, President Rich Eilers, Canon U.S.A., Nationals Accounts Sales Director, TV Production Sales Division

2:45 – 3:00 p.m. NETWORKING BREAK SPONSORED BY

3:00 – 3:45 p.m. ESPORTS UNWRAPPED:

The Technology Behind the Show

Live esports venues must be extremely flexible since esports competitions run the gamut in terms of size and style. In the case of Esports Stadium Arlington, some clients will bring in their own gear and crew, while others will utilize the facility from top to bottom. This required the stadium’s design to be ultra-flexible on a week-to-week and even day-to-day basis. Hear how key vendors and technology leaders involved in the ES Arlington project overcame challenges and worked together to create a one-of-a-kind facility. MODERATOR: Ken Kerschbaumer, SVG, Co-Executive Director, Editorial PANELISTS: Kevin Cottam, Ross Video, Director, Global Sports and Live Events Robert Erickson, Grass Valley, Advanced Technology Director Ben Grafchick, Sneaky Big Studios, Director of Business Development Chris Hendrie, BlackStar Group, Founder and CEO

3:45 – 4:30 p.m. HOME STADIUM 2020:

The Esports Venue Revolution Begins

With the Overwatch League set to start home-and-away games during the 2020 season, the esports industry appears to be on the verge of a massive building boom. Esports Stadium Arlington and other esports-specific venues are already leading the charge and more venues are on the way, including a new $50-million esports arena opening next year to host the Overwatch League’s Philadelphia Fusion. Hear from experts on what to expect in the next 18 months in the rapidly growing world of esports venues. MODERATOR: Jason Dachman, SVG, Chief Editor PANELISTS: Johnathon Angers, Esports Stadium Arlington, Marketing and Partnerships Manager Josh Beaudoin, WJHW, Principal Bob Jordan CVE, 1337 Facilities, CEO; Venue Road, Founder Marvin Mastin, Populous, Brand Activation Manager

4:30 – 6:00 p.m. ESPORTS STADIUM ARLINGTON

FACILITY TOUR AND NETWORKING RECEPTION SPONSORED BY


IMPOSSIBLY SMALL

1.58”

INFINITELY VERSATILE LENS

OPTIONS

CV506

RS-485

C ON TROL

TRS AUDIO

Miniature HD Camera

Take charge of your eSports event broadcasts with the powerful palm-sized Marshall CV506.

1.75”

2”

Full-HD in progressive or interlaced

Full-size 3G/HD-SDI & HDMI outputs

True colors even in low light conditions

Remote adjust and match via RCP

Flexible interchangeable prime lenses

TRS audio embedding Durable all-metal housing

www.marshall-usa.com

SAVE THE DATE T I M M U S

NOVEMBER 19, 2019 Register Today! LOS ANGELES www.sportsvideo.org


#SVGESPORTS

SPEAKER BIOS

BEN GRAFCHIK, Sneaky Big, Director of Business

Marketing and Partnerships Manager

Grafchik joined Sneaky Big in September 2018 and has been tasked with overseeing the growth of Sneaky Big’s Live Vertical. Grafchik has been fortunate enough to work on such high-profile series as CBS Thursday Night Football, CBS Sunday NFL, NBC Sunday Night Football, NBC Horse Racing Triple Crown, the 2016 Rio Olympics, and Super Bowls XLIX and LII.

JOHNATHON ANGERS, Esports Stadium Arlington, With over five years of community building and live events curation experience, Angers played a critical role in building the bridge between esports interests and both Louisiana State University and the state of Louisiana. His background has proven valuable in the coordination of marketing and live event activations on behalf of organizations such as the Houston Outlaws and OpTic Gaming.

JASON BAKER, Do Not Peek Entertainment, Co-Founder

Baker has been involved in esports since 2001. He innovated some of the first CS broadcasts in 2006, and helped launch ELEAGUE for Turner Sports and Overwatch League for Blizzard Entertainment.

JOSH BEAUDOIN, WJHW, Managing Principal/VP

Beaudoin actively pursues prospective clients, negotiates fees, develops strategic business relationships, and manages projects for WJHW. He has benefited from working in all aspects of the technology construction industry including AV design build system integration and sales; electrical contracting; audio consulting; and professional audio equipment manufacturing.

KEVIN COTTAM, Ross Video, Director, Global Sports and Live Events

Cottam began freelancing with Ross Video in 2006 and joined the com-

pany full-time in 2011. In 2013, he was promoted to head up Sports & Live Events for the U.S. and Canada. Cottam’s team of solutions experts create cutting-edge designs and manage projects from conception to completion in the traditional sports venues, esports, and live event venues vertical markets.

JASON DACHMAN, SVG, Chief Editor

Dachman oversees all aspects of SVG’s North American editorial operations, including the thrice-weekly SVG Insider newsletter and SVG’s annual print publications. A member of the SVG team since 2009, Dachman also serves as program director for SVG’s RSN Summit, Sports Content Management Forum, Sports Graphics Forum, and TranSPORT event.

COREY DUNN, Esports Stadium Arlington, VP of Broadcast and Esports Locker, President

With 15 years of broadcasting experience for esports, Dunn has focused on increasing the quality of live event streams. The beginning of his career started with 10 years of shoutcasting for international major esports events for a variety of game genres. Dunn has produced and directed several of the largest events in esports including Dreamhack, ESL, MLG, ELEAGUE, and more.

RICH EILERS, Canon U.S.A., Nationals Accounts Sales Director, TV Production Sales Division

A veteran of the broadcast business and Canon, Eilers has been leading the company’s strategic approach to the sports production market. Serving in a number of field and sales management positions over his tenure, Eilers has been coordinating and managing the support efforts by Canon for over 25 years at the largest sports events the industry handles.

ROBERT ERICKSON, Grass Valley, Advanced Technology Director

Erickson has more than 19 years of experience in the broadcast and IT markets with previous roles covering systems engineering, television station management, broadcast network design, and RF transmission systems. Throughout his career, his focus has been on designing and maintaining infrastructure and playout systems based on new and emerging technologies.

Development

CHRIS HENDRIE, BlackStar Group, Founder and CEO

Hendrie has worked in esports since 2008, first as a freelance network engineer, and now as founder and CEO of BlackStar Group. He and his team at BlackStar Group have designed, built, and secured the network backbones for hundreds of games and events around the globe including EA’s FIFA and Madden, Counter-Strike: Global Offensive, Overwatch, and Call of Duty.

BOB JORDAN, CVE, 1337 Facilities, CEO; Venue Road, Founder

Jordan is a 30-year veteran in major project development and operations in sports and entertainment venues and public assembly facilities. He is an established voice in the “Smart Stadium” movement, providing consulting services to traditional sports teams, venues, property owners, and developers. The recent development of 1337 Facilities was created to aid institutions in the conception, design, construction, and sponsorship of campus gaming.

KEN KERSCHBAUMER, SVG, Co-Executive Director, Editorial

Kerschbaumer was a co-founder of SVG along with Paul Gallo and Marty Porter in 2005 and has been writing about how sports networks and leagues use video and audio technology to deliver a quality TV experience since 1991. Kerschbaumer began his career in 1991 at Television Broadcast magazine before joining Cahners where he was founding editor of Digital Broadcasting magazine. In 2000, he joined Broadcasting & Cable magazine as senior editor of technology.

MARVIN MASTIN, Populous, Brand Activation Manager

Mastin applies more than 20 years of project management experience in directing the development and delivery of projects. His responsibilities include creating and implementing work plans to manage the creation of innovative environmental design solutions and ensure projects are completed on time and of quality that meets or exceeds client expectations.

JONATHON OUDTHONE, Esports Stadium Arlington, President

Oudthone has over 10 years of experience working directly in esports, with experience in event and broadcast production. From grass roots to the big stage, Oudthone has seen and developed all aspects of the industry and is most recently known for leading the design and development of North America’s largest dedicated esports facility, Esports Stadium Arlington — a $10 million project which was built in partnership with the City of Arlington.

CAMERON REED, Ross Video, Esports Business Development Manager and Freelance Esports Director/Producer

Reed has been directing and producing live, multi-camera esports productions since 2014. His work has aired on ESPN2, the NFL Network, Disney XD, Twitch, YouTube, and Hulu. Reed recently joined the Ross Sports and Live Events team as the esports business development manager.

JACKSON ROOT, Marshall Electronics, Director of Marketing

For over 30 years, Marshall Electronics has created new technologies for professional AV and TV broadcast production. As the director of marketing at Marshall Electronics, Jackson’s focus is to work closely with content producers and product development teams to promote new technologies for delivering immersive and enriching content to viewers.



4K UHD BROADCAST LENSES UHD-DIGISUPER 122*

THE WORLD’S HIGHEST ZOOM RANGE, WIDEST ANGLE AND LONGEST FOCAL LENGTH LENS.

Lisa marie Belli <lbelli@cusa. canon.com>

OUTSTANDING CANON QUALITY FOR BOTH THE PRESENT AND FUTURE. When choosing Canon 4K UHD broadcast lenses for a production, you’re not just getting leading-edge 4K specifications and resolution. Their exceptional sharpness significantly improves standard 1080i/720P HD video quality (when compared to traditional HD lenses), as well as enhances that of 1080P HD – which has higher vertical resolution than standard HD. Equally important is the HDR and WCG capabilities inherent in their optical designs. An investment today in Canon’s 4K UHD broadcast lenses provides immediate image quality dividends in today’s standard HD, tomorrow’s possible 1080P with HDR/WCG, while also future proofing for a downstream transition to 4K UHD with HDR/WCG.

UHD FIELD & STUDIO BOX LENSES

UHD-DIGISUPER 122 UHD-DIGISUPER 111 UHD-DIGISUPER 86 UHD-DIGISUPER 27

UHD-DIGISUPER 90 UHD-DIGISUPER 66

UHD PORTABLE LENSES

CJ45ex13.6B NEW CJ45ex9.7B NEW CJ25ex7.6B NEW

CJ20ex7.8B CJ15ex4.3B NEW CJ12ex4.3B

NEW

new

CJ24ex7.5B CJ18ex7.6B CJ14ex4.3B

CJ18ex28B CJ15ex8.5B

USA.CANON.COM/BROADCAST

page 8 / SVG ESPORTS PRODUCTION*Among FORUMfield zoom lenses for 4K broadcast cameras adopting 2/3-inch sensors. As of September 12, 2018, based on a Canon survey. ©2019 Canon U.S.A., Inc. All rights reserved. Canon is a registered trademark of Canon Inc. in the United States and may also be a registered trademark or trademark in other countries. #SVGESPORTS


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.