2022 SVG Esports Production Summit Event Program

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ESPORTS PRODUCTION SUMMIT EVENT PROGRAM TITLE SPONSOR

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ESPORTS PRODUCTION SUMMIT

Deepen the connection with your gaming community For on-premise, remote and hybrid workflows, Ross has the widest range of powerful and easy-to-use production tools that allow you to connect with your gaming community on a deeper level. Explore the solution by visiting: rossvideo.com/Esports


PRODUCTIONSUMMIT SUMMIT ESPORTS PRODUCTION

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AGENDA

1:00 – 1:15 p.m. CASE STUDY:

9:00 a.m. REGISTRATION OPEN

Learn about the key Nevion technologies and services are being used at the core of RiotDirect to orchestrate media flows between venues and production centers across Riot’s global media operations. PRESENTERS: Scott Adametz, Riot Games, Director of Infrastructure and Broadcast Engineering David DeBuhr, Sony Electronics – Professional, Networked Solutions Division, Account Manager

PRESENTED BY

Key Technologies Driving Riot’s Follow-the-Sun Production Model

9:00 – 10:00 a.m. NETWORKING BREAKFAST IN EXHIBIT HALL SPONSORED BY

1:15 – 2:15 p.m. NETWORKING LUNCH 10:00 – 10:15 a.m. WELCOMING REMARKS

PRESENTED BY

10:15 – 11:00 a.m. STATE OF THE ESPORTS-PRODUCTION INDUSTRY:

How Workflows and Storytelling Are Evolving

The live–esports-production industry has undergone a seismic shift as a result of the pandemic, and the way live events are produced has changed dramatically. Hear from top esports-event producers, leagues, and broadcasters on the latest production and technology trends, how they are embracing cloud-based and remote-production workflows, and what it all means for your operation as inperson LAN events return. MODERATOR: Jason Dachman, SVG, Chief Editor and Esports Production Summit Program Director PANELISTS: Andrew Lane, FACEIT, Director of Broadcast and Production Joseph Lynch, EA, Group Head of Content and Programming Ryan Thompson, Esports Engine, Co-Founder and Chief Production Officer

11:00 – 11:45 a.m. NETWORKING BREAK IN EXHIBITS 11:45 a.m. – 12:15 p.m. KEYNOTE SESSION:

Inside Riot Games’ Project Stryker and Its Mission to Change the Game in Global Remote Production for Esports and Beyond

For more than a decade, Riot Games Esports has helped blaze the trail when it comes to remote- and centralized-production workflows. Now Riot is taking it to the next level with Project Stryker. After three years in development, Riot Games officially unveiled its first Stryker facility in Dublin over the summer — the first of three remote broadcast centers (RBCs) strategically located around the world to create a “chase-the-sun” broadcast-operations model. In this fireside chat, Riot Games shares how the Stryker facilities will receive live competition feeds in order to produce, broadcast, and translate content for millions of esports fans around the world. MODERATOR: Jason Dachman, SVG, Chief Editor and Esports Production Summit Program Director PRESENTERS: Scott Adametz, Riot Games, Director of Infrastructure and Broadcast Engineering James Wyld, Riot Games, Principal Infrastructure Engineer

SPONSORED BY

2:15 – 3:00 p.m. OBSERVERS SPOTLIGHT:

Behind the Scenes With the In-Game Storytellers

No piece of the esports-production ecosystem is more integral to telling the story than the observer team. As virtual in-game camera operators, observers are responsible for constructing a coherent narrative out of the ballistic, expansive action taking place within the game. In this uber popular returning session, hear some of the industry’s top observers explain their production workflows, storytelling techniques, and how their tools continue to evolve. MODERATOR: Jason Baker, Do Not Peek Entertainment, Co-Founder and Managing Director PANELISTS: Heather Garozzo, CS:GO and VALORANT Observer James Grieve, Freelance Observer and Observer Director Elton “XT” Moc, Esports Observer Tyler Stack, Riot Games, Senior Broadcast Observer

3:00 – 3:15 p.m. CASE STUDY

PRESENTED BY

3:15 – 3:45 p.m. NETWORKING BREAK IN EXHIBITS 3:45 – 4:30 p.m. REMI, CLOUD, & DISTRIBUTED PRODUCTION:

What’s New in Esports-Production Models?

At the onset of the pandemic, the esports industry shifted quickly to online events and developed groundbreaking virtualized-production workflows and cloud-based technologies that revolutionized live esports broadcasts. With in-person LAN events now back on the schedule, hear how production strategies are embracing hybrid models and how the lessons learned from the pandemic will be used for onsite productions in the future. MODERATOR: Brandon Costa, SVG, Director of Digital PANELISTS: Phil Englert, Ross Video, Business Development Manager – Global Esports Matt Donovan, Riot Games, Broadcast Engineering and Technology Manager Brian Gramo, Super League Gaming, VP of Video Production and Head of Super Studios Mitch Rosenthal, MTK Production, Founder

4:30 – 5:15 p.m. NETWORKING RECEPTION IN EXHIBITS SPONSORED BY

12:15 – 1:00 p.m. ESPORTS BROADCAST TECHNOLOGY:

Live-Production Tools for Today and Tomorrow

Even prior to the pandemic shutdown, no live-production sector pushed the boundaries of technology more than esports when it came to creating a unique fan experience. And this bleeding-edge mentality has only increased over the past 2½ years. Now, as in-person events return, hear from top broadcast-technology providers on the latest groundbreaking tools changing live esports production. MODERATOR: Ken Kerschbaumer, SVG, Co-Executive Director, Editorial Services PANELISTS: Chris Burgos, NewTek, A Vizrt Group Brand, Sales Engineer Nigel Davies, disguise, Director, Sports Broadcasting Keith Vidger, Panasonic Connect, Principal Technology Consultant Media & Entertainment

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ESPORTS PRODUCTION TOOLS IN A LEAGUE OF THEIR OWN. From esports leagues and tournaments to online platforms and game developers, NewTek’s software-driven video technology lets players, producers, and publishers plug directly into the action—and to the global gaming community. With a range of video production solutions for sourcing, switching, streaming, recording, and social networking, NewTek has the tools you need to build your brand and create a broadcast-quality experience.

See the difference at newtek.com

© 2022 NewTek, Inc. All rights reserved. NDI, TriCaster, 3Play, TalkShow, Video Toaster, LightWave 3D, and Broadcast Minds are registered trademarks of NewTek, Inc. MediaDS, Connect Spark, LiveGraphics, LightWave, and ProTek are trademarks and/or service marks of NewTek, Inc.


ESPORTS PRODUCTION SUMMIT

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Thank You SVG Esports Committee! COMMITTEE CHAIRS Simon Eicher, ESL Gaming, EICHER

ARDEN

CANTY

BAKER

DICKERSON

DUNN

McCULLOUGH

DILL

HAMMOND

ROSENTHAL

LYNCH

Senior Global Manager, Procurement and Executive Producer, Special Events

Joseph Lynch, EA, Group Head of Content and Programming

COMMITTEE MEMBERS BERMAN Matt Arden, NBA 2K League, Head of Content and Media Jason Baker, Do Not Peek Entertainment, Co-Founder/Managing Director Todd Berman, Nerd Street Gamers, VP of Media TJ Canty Jr., NBA 2K League, Director of Events and Operations DONOVAN Royce Dickerson, Apple, Head of Production & Executive Producer, Live Sports Jennifer Dill, Turner Sports / Bleacher Report, VP Matt Donovan, Riot Games, Broadcast Engineering Manager Corey Dunn, Envy Gaming, Executive Producer Randell (Guru) Hammond, Esports Engine, Director, Broadcast Engineering LANE Andrew Lane, FACEIT, Director of Broadcast Bill McCullough, FaZe Clan, EVP of Content Mitch Rosenthal, Industry Consultant THOMPSON Ryan Thompson, Esports Engine, Co-Founder and Chief Production Officer

VISIT THE ESPORTS PRODUCTION SUMMIT TECHNOLOGY EXHIBITS!


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KEYNOTE SPEAKERS SCOTT ADAMETZ, Riot Games, Director of Infrastructure and Broadcast Engineering Adametz serves as the director of infrastructure & broadcast engineering at Riot Games and is responsible for driving the innovative tech that powers the award-winning League of Legends and VALORANT esports broadcasts. Adametz is responsible for finding unique solutions that enable cost-effective, high-quality production of content and live events, as well as developing ways to integrate cutting-edge technology to elevate the fan experience. He, and a talented team of engineers, was instrumental in bringing Project Stryker from high-level concept to official launch in 2022.

JAMES WYLD, Riot Games, Principal Infrastructure Engineer Wyld has been with Riot Games since 2014 and is a principal infrastructure engineer within the Esports Technology Group. As tech lead for Project Stryker, he is an instrumental part of the planning and implementation process for most systems. During construction of Riot’s Remote Broadcast Centre in Dublin, Wyld led the roll-out of the core tech stack, including 2110 IP network, JPEG-XS transmission strategy, and the integration of AWS cloud workflows.

SPEAKER BIOS JASON BAKER, Do Not Peek Entertainment, Co-Founder and Managing Director Baker has been involved in esports since 2001. He innovated some of the first CS broadcasts in 2006. Baker also helped launch ELeague for Turner Sports and Overwatch League for Blizzard Entertainment. He is now the co-founder and managing director of Do Not Peek Entertainment.

CHRIS BURGOS, NewTek, A Vizrt Group Brand, Sales Engineer Burgos started his journey streaming live events for colleges, sports events, and corporate work but quickly rose the ranks to doing major esports events around the U.S. Always focused on cool projects, Burgos goes the extra mile to search out those smaller scale creators who are making a difference in their slice of the world, in an effort to elevate their story. With an eye for the future, he hopes to be a voice for change and educate people on why the future of streaming isn’t so scary.

NIGEL DAVIES, disguise, Director, Sports Broadcasting Davies is the new director of sports broadcasting at disguise. Following his time as director of sports and venues at ChyronHego, he is focusing on disguise’s Emmy-winning XR workflow and Unreal Engine graphics control while working with leading broadcasters and sports venues. Prior to his time in the broadcast industry, Davies was a student-athlete at UCLA and started his career in sports business with Relevent Sports Group, helping launch the International Champions Cup in 2013 and grow the property to the preeminent professional football preseason tournament before attending the FIFA Master in 2017.

DAVID DEBUHR, Sony Electronics – Professional, Networked Solutions Division, Account Manager DeBuhr is an experienced account manager at Sony Electronics’ Professional Solutions within their Networked Solutions division. DeBuhr brings over 30 years of experience implementing industry leading media technologies. His current focus is on IP video broadcast solutions for contribution, remote production, and live events to Sony’s esports, production, telco, and government partners.

MATT DONOVAN, Riot Games, Broadcast Engineering and Technology Manager Donovan brings his 20 years of sports and network television broadcast experience to his role as the broadcast engineering and technology manager for Riot Games North America. Donovan leads a team of talented engineers that are responsible for the technical development and execution of Riot’s broadcast and production ecosystems. A significant component of Riot’s global esports network is the North American broadcast facility in Los Angeles where Donovan oversees the implementation of the latest on-prem, REMI, and cloud-based production workflows. Donovan’s passion for building scalable teams and technology continues to increase efficiency, quality, and reliability across Riot’s esports broadcasts.

PHIL ENGLERT, Ross Video, Business Development Manager – Global Esports

Englert has worked in the broadcast industry for eight years focusing the last five years on esports. Previously, Englert worked for Next Generation Esports (NGE), and then Esports Engine as the head of in-game production. He has focused on the in-game storytelling of esports and the use of the spectator tools within the games. Englert’s goal has always been to deliver the most game authentic, format relevant, and emotionally impactful story to the audience and community. Some of his credits include game directing the Fortnite World Cup, TwitchCon 2018-2019, PUBG PGI 2018, and Teamfight Tactics World Championship 2018-2020. Englert is excited to expand his expertise globally at Ross and continue to innovate the technological workflows used within the esports ecosystem.

HEATHER GAROZZO, CS:GO and VALORANT Observer Garozzo is a veteran of the esports industry. Garozzo is considered one of the most successful FPS observers (or in-game directors) for CS:GO and VALORANT, among other FPS titles. She has been billed on the broadcast line-up for some of the game’s most prestigious events, including the VALORANT Champions Tour 2021 and 2022, and numerous CS:GO Majors including the famed ELEAGUE Boston Major, alongside an Emmy Award-winning production crew. Garozzo has in-game directed events for top tier tournament organizers including Riot Games, Nerd Street Gamers, ESL, ELEAGUE, MLG, Beyond the Summit, PGL, BLAST Pro Series, DreamHack, and more.


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ESPORTS PRODUCTION SUMMIT

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SPEAKER BIOS continued BRIAN GRAMO, Super League Gaming, VP of Video Production and Head of Super Studios Gramo is a dynamic and accomplished production professional with an extensive portfolio of success producing, editing, directing, and creating motion graphics for TV and digital broadcasts and social media initiatives. Currently, he serves as VP of video production and head of Super Studios, the innovative cloud-based, fully-virtual video production division of Super League Gaming. Super Studios specializes in integrating multiple technology solutions to ensure any given project can be produced and monitored successfully on a partial- or fully-remote basis.

JAMES GRIEVE, Freelance Observer and Observer Director

Grieve has spent the better part of the last five years working on the story telling for Battle Royal Esports. Formerly a competitive player on Wargamings World of Tanks, Grieve spent several years as a caster and analyst covering World of Tanks Esports. As an observer director, Grieve has worked with a wide variety of esports production studios and game publishers including ESL, NGE, OGN, EA, and Krafton to provide the in-game coverage for PUBG, Fortnite, Apex Legends, and other titles.

ELTON “XT” MOC, Esports Observer

Moc has worked in the esports industry as an observer and broadcast producer starting from 2019 to 2022. He’s had the pleasure of being able to work a wide array of levels in esports from grassroot online tournaments for the Amateur and Collegiate esports scene, to helping observe LCS and the Wild Rift Horizon Cup with Riot Games. For observing, Moc mostly works in MOBAs, FPS, and Battle Royales genres with titles like League of Legends, PUBG, APEX Legends, and Wild Rift.

ANDREW LANE, FACEIT, Director of Broadcast and Production

Lane is the director of broadcast and production at FACEIT, a community-focused esports platform and tournament organizer. His key responsibilities include the delivery of the company’s live broadcasts and events; the design strategies for broadcast development and innovation; the global production strategic sourcing; creating new key broadcast partnerships; and management of the company’s international media logistics and operations.

2023

JOSEPH LYNCH, EA, Group Head of Content and Programming

Lynch is the group head of content and programming for Electronic Arts. Over the past 20 years, his career brought him from NBC to China, WWE, OWN, Time, GoPro, and finally, EA. Lynch is currently responsible for all competitive gaming broadcasts and long-form content. Over the past four years, he has expanded EA’s live and feature content offerings, while expanding in-house production capabilities including the EA Broadcast Center. Prior to joining EA, Lynch brought Access Hollywood to China, managed digital production for WWE, built the live division of Time, and was the executive producer of lifestyle and music at GoPro.

RYAN THOMPSON, Esports Engine, Co-Founder and Chief Production Officer Thompson is the co-founder and chief production officer of Esports Engine, a Vindex company. In his role, Thompson oversees the design, production, and execution of the industry’s most iconic events and leagues across Esports Engine’s portfolio of partners, including AAA game publishers, brands, and other key stakeholders, such as Microsoft, Nintendo, Twitch, Activision, and more. A 15-year veteran of the industry, Thompson is responsible for bringing hundreds of live esports tournaments and broadcasts to life across a multitude of game titles. Prior to founding Esports Engine, Thompson served as director of technical production at Activision Blizzard.

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HELPING AN ESPORTS LEAGUE REACH 99 MILLION UNIQUE VIEWERS How does a premier esports league cover their world championship final in Paris, producing an English language feed in Berlin and a world feed in Los Angeles? All in real time? With Virtuoso software-defined media nodes providing JPEG XS video transport. Look to Sony and Nevion, experts you can trust to transform your production. Visit nevion.com/virtuoso to see how we can help you.

© 2022 Sony Electronics Inc. All rights reserved. Reproduction in whole or in part without written permission is prohibited. Features and specifications are subject to change without notice. Sony and the Sony logo are trademarks of Sony. Nevion is a trademark of Nevion AS, a Sony Group company.

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SUMMIT It’s time to register for the SVG Summit — the most popular event on the SVG calendar! The heart and soul of SVG are our members and sponsors, and the SVG Summit is where they truly come together with more than 1,000 attendees and 60+ technology showcase exhibits. We look forward to seeing you on December 12-13, 2022 — register and book your travel today!

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Deepen the connection with your gaming community For on-premise, remote and hybrid workflows, Ross has the widest range of powerful and easy-to-use production tools that allow you to connect with your gaming community on a deeper level. Explore the solution by visiting: rossvideo.com/Esports


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