Inhabiting Zero Wasted Space Can We Live with Zero Wasted Space ?
INHABITING ZERO WASTED SPACE
Table of Contents 1 Calculating Space Usage The chapter develops a tool to calculate the space used at any minute of the day by a 4 person family.
2 Identifying the Body The chapter explores through a series of experiments ways to track and log information from the body [posture & spatial usage]
3 A Mapping Device This chapter introduces the first tool developed for the project. This is the tool which generates the zero space model.
4 An Ergonomy of Relations This chapter uses the movie Una Giornata Particolare to explore how relations can define space usage.
5 Towards Zero Wasted Space Through a 4 person scenario, this chapter generates zero wasted space models for different times in the day.
6 Program for a New Materiality This project explored the spatial conditions necessary to achieve zero wasted space and proposes a program for a new material which responds to these.
7 Ergonomy of Comfort This chapter explores through 1:1 experimentation the limit of comfort of the human during different activities and compares this to the fully ergonomic model generated up to now by the Mapping tool.
8 Interacting with Zero Wasted Space Having developed the tool to achieve zero wasted space, this chapter introduces a way to interact with it [human to space interface]
9 Inhabiting Zero Wasted Space Once the zero wasted space has been defined and the user is introduced with a way to interact with it, the project returns to the 4 person scenario and shows how a full ergonomic space will change to become inhabitable.
Can we live with ze
ero wasted space?
1.
Calculating S
1. Space Usage 2. Space Usage
.0
Space usage
e Calculator 1.0 e Calculator 2.0
1.1 Space usage calculator 1.0 calculating the maximum Volume used in 24 hour
0,0
900,0
1800,0
900,0
0,0
volume usage per activity >> for script
cycle
script simulation >> 24 hours 4 person apartment
1.2 Space usage calculator 1.0 24 hour calculation
Volume usage vs time 100
volume usage (%)
90
Volume Usage (%)
Apartment Volume >> 363 m3
80 70 60 50 40 30 20
Volume Used
10
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Time (hours)
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24 hour
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Urgency 1.0 maximum space usage at any minute of the day is 16.15%.
1.3 Space usage calculator 2.0 More refined volumetric study
0,0
900,0
1800,0
900,0
0,0
volume usage per activity >> for script
script simulation >> 24 hours 4 person apartment
1.4 Space usage calculator 1.0 24 hour calculation
Volume usage vs time 100
volume usage (%)
90
Volume Usage (%)
Apartment Volume >> 363 m3
80 70 60 50 40 30 20 10
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Time (hours)
13
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24 hour
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Urgency 2.0 refined calculation presents a maximum space usage at any minute of the day of 10.46%.
1.5 The urgency
Volume usa 100 90 80
Apartment Vo
volume usage (%)
70
Volume Usage (%)
60 50 40 30 20 10
1
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Time (h hour
age vs time
olume >> 363 m3
12
hours)
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There is a large discrepancy between the space provided to us and the space we actually use
4 person apartment
aparmtent: 120 m2
used: 12 m2
Can we live with zero wasted space?
2.
Identifying
defining our space beg
.0
g the body
ginning from our body
2.1 Human
cupboard
Walking
extensio/ rotation
lying
sitting
raising and extending
can we develop a way to define our space, while starting from human occupancy?
2.2 Human movement as data points
Muybridge exploration_ method allows us to trace and generate data points of human movement
2.3 Human motion tracking
Kin motion d
using motion track understanding of
nect detector
king towards a new f space occupancy
2.4 Human tracking and recording posture
squatting
jumping up
jumping to the side
walking forward. slow
stretching to the side from upright
leaning sideways from upright
stepping up. fast. leaning forward
sitting. resting forward. elbow on knees
sitting from upright. slow
resting back
hand shake. slow. same depth from tracker
leaning/ standing. 2 people. same depth from tracker
Kinect sensor allows us to track [quite precisely] human posture as a skeleton of data points. It further allows a recording of this data.
2.5 Human defining space of occupancy [the Halo]
standing. front. hands down
moving to the side. front
standing. side. right hand up
standing. front. right hand up
kneeling. front. both knees
standing. front. left leg raised
beginning to define a 3-dimensional space of occupancy around the skeleton. Every posture thus has a space associated to it.
2.6 Human can we add comfort?
standing hand at+ 1.20m halo scaling: 1.1
standing hand at + 1.60m halo scaling: 1.5
standing hand at + 1.80m halo scaling: 1.9
kneeling hand at+ 0.40m halo scaling: 1
kneeling hand at + 1.20m halo scaling: 1.2
kneeling hand at + 1.50m halo scaling: 1.7
right hand up hand at+ 1.05m halo scaling: 1
right hand up hand at+ 1.50m halo scaling: 1.35
right hand up hand at+ 1.80m halo scaling: 1.9
+ 1.00
+ 0.00
beginning to define a 3-dimensional space of occupancy around the skeleton. Every posture thus has a space associated to it.
2.7 Human information filtered from tests
2 strands of information _skeletal data _curves defined by occupancy [halo]
How can we define z
zero wasted space?
3.
A Mappin
tracking and logging
.0
ng Device
g human movement
3.1 Device generating curves from human movement
>> subject Adrian *tracks up to 2 people at a time
>> skeleton tracking and defining skeleton
>> halo 3-dimensional spa defined around sk
*skeleton defined as 20 points [ for each joint] and 20 bones [each limb]
*based in distance f skelton_could be alt
ace keleton
>> Plane surface surface aligned to the spine of the skeleton
from tered
*based in distance from skelton_could be altered
>> halo/ plane intersection curve generated by the intersection point to between the halo and the plane surface *same operation could be carried out different directions and thus generating multiple curves
3.2 Device logging curves from human movement 1 person
>> curves curves logged after 2 seconds
>> curves curves logged after 4 seconds
>> curves curves logged afte seconds
er 10
click for animation
>> curves curves logged after 14 seconds
>> curves curves logged after 22 seconds
3.3 Device generating the worm of space usage 1 Person
>> worm space logged after 0 seconds
>> worm space logged after 4 seconds
> s s
>> worm space logged after 10 seconds
click for animation
>> worm space logged after 18 seconds
3.4 Device information from mapping device
>> space used logged after 0 seconds
>> space logged after 4 seconds *activities logged where they happen
click for animation
>> space logged after 9 seconds
>> worm space logged after 30 seconds
*overlapping activities
*merging them indicates the space that was used in 30 seconds
3.5 Device What do we take from the mapping?
>> Skeleton logg catalogue of all the postures of the human during the time of mapping
>> space logg a catalogue of all the spaces that were required for the different activities of the human
>> volume logg a complete calculation of the volume used during the time of mapping
This is the diagra spa
am of zero wasted ace.
How can zero was people be
sted space for two defined?
3.6 Device exploring 2 person interaction
repelling
spatial negotiation > halos remain separate > negotiate for space by repelling eachother
3.7 Device exploring 2 person interaction
merging
spatial merging > halos merging in interaction > within a certain distance from eachother
4.
Ergonomy o
translating human r
.0
of Relations
relations into space
Una Giornata Ettore Sco
* http://jacinthaeditores.blogspot.nl/2011/0
a Particolare ola (1977)
03/um-filme-especial-de-ettore-scola.html
4.1 Device The Movie as a series of frames
4.2 Device exploring 2 person interaction
first kiss
spatial merging > halos merging in interaction > within a certain distance from eachother
first [1:06:03 -
kiss - 1:07:59]
first [1:06:03 -
kiss - 1:07:59]
4.3 Device exploring 2 person interaction
repulsion
spatial repelling > halos repelling in interaction
repul [1:32:24 -
lsion - 1:33:16]
repul [1:32:24 -
lsion - 1:33:16]
4.4 Device exploring 2 person interaction
co-exitence
spatial co-existence > halos not merging
coexis [1:13:02 -
stence - 1:14:25]
coexis [1:13:02 -
stence - 1:14:25]
4.5 Device exploring 2 person interaction
Passion
spatial merging > halos becoming one
pass [1:20:20 -
sion - 1:24:25]
pass [1:20:20 -
sion - 1:24:25]
4.6 Device logging curves from human movement 2 people
>> curves curves logged after 8 seconds
>> curves curves logged after 10 seconds
>> curves curves logged afte seconds
*seperate halos logged
*seperate halos logged
> separate curves
>separate curves
*halos join [when su come close]
> curve combines to
er 20
ubjects
o one
click for animation
>> curves curves logged after 24 seconds
>> curves curves logged after 30 seconds
*halos remain joined > curves remain as one
*halos remain joined > curves remain as one
4.7 Device generating the worm of space usage 2 People
>> worm space logged after 0 seconds
>> worm space logged after 4 seconds *separate space worms
click for animation
>> worm space logged after 10 seconds
>> worm space logged after 18 seconds
*separate space worms > subjects at a distance
*combine space worm > subjects within a distance from eachother
How can this devic zero waste
ce help us achieve ed space?
5.
Towards zero
4 person
.0
wasted space
scenario
Dimitris
Nathali
Stavros
Sander
5.1 4 person scenario human activity [18:00 - 18:20]
cooking
chilling
g
intimate
5.2 4 person scenario model of frozen human activity [18:00 - 18:20]
cooking
chilling
g
intimate
5.3 Current condition space usage around a 4-person apartment [18:00 - 18:20]
5.3 Potential condition space usage interacting [18:00 - 18:20]
[18:00 -
- 18:20]
[18:00 - 18:20]
cooking
chilling
g
intimate
[18:00 - 18:20]
5.4 Device breaking down the volume [understand the condit
standing
shower 1
shower 2
sitting 1
sitting 2
sitting 3
cooking 1
cooking 2
cooking 3
tions of each activity]
Isolating activities
5.5 Device Two activities broken down
cooking
chilling
5.6 Device isolating activities
cooking
chilling
5.7 Device analysing conditions_temperature 230c 20 0c
60 0c
20 0c
18 0c
c
>> temperature (0c) temperature transfer from the cooking to sitting activity must be controlled 21 0c
5.8 Device analysing conditions_light
250 lux 150 lux
50 lux
50
0 lux
>> Light (lux) light requirements for the two overlapping activities 250 lux 150 lux
5.8 Device analysing conditions_noise
70 dBA
40 dBA
50 dBA 50 dBA
40 dBA
45 dBA
>> noise (dBa) noise transfer should be controlled from the cooking to the sitting activity
5.9 Device analysing conditions_load paths
>> structural requirements structure should accomodate for overlapping conditions between the two activities
T 01 10
01 he ba
02 ta de
03 co in
02 07
03 06
04 ta de
TEMPERATURE
STRUCTURE
1. material should allow eat loss for temperature alancing
04. material to withstand the point load from user cooking
2. material should mainain temperature at 20 egrees
05. material to withstand loading from recided body posture
3. prevention of heat from 06. material should work in ooking activity to radiate combination with neighbornto other users space ing user to ensure load distribution of cooking 4. material should mainactivity ain temperature at 21 egrees during sitting
NOISE
LIGHT
07. noise from cooking activity must be prevent bothering neighboring user
09. material to allow lighting conditions [250 lux] to allow for reading conditions
08. material should provide maximum 50 dBA of noise, for sitting activity
10. material to provide enough lighting for cooking [180 lux]
09 08
04
05
T
loss of heat to maintain 21 degrees
250 lux for cooking activity
01 he ba
02 ta de
03 co in
04 ta de
Noise insu
Heat insulation
lmaterials workin for load distributi
TEMPERATURE
STRUCTURE
1. material should allow eat loss for temperature alancing
04. material to withstand the point load from user cooking
2. material should mainain temperature at 20 egrees
05. material to withstand loading from recided body posture
3. prevention of heat from 06. material should work in ooking activity to radiate combination with neighbornto other users space ing user to ensure load distribution of cooking 4. material should mainactivity ain temperature at 21 egrees during sitting
NOISE
LIGHT
07. noise from cooking activity must be prevent bothering neighboring user
09. material to allow lighting conditions [250 lux] to allow for reading conditions
08. material should provide maximum 50 dBA of noise, for sitting activity
10. material to provide enough lighting for cooking [180 lux]
ulation 150 lux for reading
ng together ion loading support for sitting activity
TEMPERATURE STRUCTURE NOISE LIGHT
How can we imag responds to these ch
gine a material that hanging conditions?
6.
Program for a N
defining a material performance tha
.0
New Materiality
at will allow for zero wasted space
6.1 material from virtual to material_information points
>> skin composed of a complex grid of information points
>> information each point within the grid carries important information relating to the conditions of temperature, noise, structure and light that the skin needs to perform
6.2 material Information points
>> structure the condition of structure required is passed to the information points of the grid
>> grid points information points will re-arran and densify where needed to accomodate for the structural need
nge
6.3 material Information points
>> information points information points intensify where needed for structural needs
click for animation
So what does zero like in the 4-pe
wasted space look erson scenario?
6.4 material zero wasted space_4 person scenario
[02:00 - 2:20]
sleeping [2]
sleeping
sleeping
6.5 material zero wasted space_4 person scenario
[08:00 - 08:20]
shower
cooking
eating
getting up
6.6 material zero wasted space_4 person scenario
[18:00 - 18:20]
chilling [2]
chilling
cooking
6.7 material zero wasted space_4 person scenario
[21:00 - 21:20]
chilling [2]
chilling
cooking
6.8 material zero wasted space_4 person scenario
Time Collapsed
6.9 material zero wasted space_4 person scenario
Time Collapsed
But is zero wasted
space inhabitable?
Can we live like this?
7.
Ergonomy
testing the physical implica
.0
of Comfort
ations of zero wasted space
7.1 Comfort tests scenario person working
Data output: Starting volume : 8m3 Full Ergonomic Volume : 2.67m3 Comfort Volume : 3.52m3
7.2 Comfort tests scenario person sleeping
Data output: Starting volume : 8m3 Full Ergonomic Volume : 2m3 Comfort Volume : 3m3
7.3 Comfort tests scenario person cooking
Data output: Starting volume : 8m3 Full Ergonomic Volume : 4.1m3 Comfort Volume : 5.6m3
7.4 Comfort tests scenario person working
Data output: starting volume : 8m3 Full Ergonomic Volume : 3.7m3 Comfort Volume : 4.3m3
Can we control How do we interact wit
this comfort? th zero wasted space?
8.
Interacting wit spa
[user - spac
.0
th zero wasted ace
ce interface]
8.1 overriding the system Interacting with the virtual material
>> gesture recognition series of gestures with which a user interacts with the virtual model *based on proximity
8.2 overriding the system Interacting with the virtual output
>> toggle menu user can toggle through a menu to chose how he wants to change the space *right hand on stomache
>> furniture maker selection of specific furniture for secondary menu *right hand on shoulder - toggle through with left handise it
click for animation
>> furniture maker after specific furniture is selected, user can chose location and height *two hands together control the height of the furniture
>> opening in the room user can select location and size of opening *distance between hands denotes opening size
8.3 overriding the system user interacting with the virtual output
>> minimum wasted space the system predicts the minimum wasted space and transform to this
>> enlargement user makes the space larger f comfort
for
click for animation
>> opening user creating opening in the material
How do we inhabit
zero wasted space?
9.
Inhabiting zero [4 person
.0
o wasted space scenario]
cooking
chilling
intimate
9.1 overriding the system user 1 interacting with zero wasted space comfort_distance
comfort_seating
comfort_distance
[18:00 - 18:20] zero wasted space
[18:00 - 18:20] Inhabited zero wasted space
9.2 overriding the system user 2 interacting with the virtual output
comfort_distance
comfort_distance_top
comfort_distance
[18:00 - 18:20] zero wasted space
[18:00 - 18:20] Inhabited zero wasted space
9.3 overriding the system user 3+4 interacting with the virtual output
comfort_view to the sky
privacy_hiding shape of intimate activity
[18:00 - 18:20] zero wasted space
[18:00 - 18:20] Inhabited zero wasted space
[18:00 zero wast
- 18:20] ted space
[18:00 Inhabited zero
- 18:20] o wasted space
9.4 Long Section
Four Persons Scenario
The conventional 4 person house studied at the outset of this research projects is now broken down to Inhabited Zero Wasted Space.
Section [Time: 18:17 - 18:20] 1:20 Key: 01. Control of Comfort: while during eating and reading the user will require a big deviation from full ergonomy, during food preparation, the distance between the user and the space can remain much closer to the zero wasted space value. 02. Temperature monitoring: the material will need to control the temperature of a space within which heat generating activities are carried out. This should also prevent heat transfer between spaces of different activities; for example from cooking spaces to sitting spaces. 03. Noise reduction: noise transfer must be controlled between activities. 04. Structural Performance: the material must accomodate for the particular loading characteristics of each activity instantaneously; by generating load paths. 05. Transparency The material must be able to alter its transparency to accomodate for required views as well as for privacy, for more intimate activities.
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9.5 Plan and Scan
Scan
The project represents a frozen moment in the day of a 4 person household. [18:00 - 18:20}. The space is analysed as a series of timeframes which are associated with particular body requirements. This [brain] scan allows two things. Firstly one could study the relationship between spaces [hence people] at any timeframe of the day. Secondly, it allows one to explore the relationship between the timeframes, hence studying the changing requirements of
space, even within a singular activity. This exposes the relationship between the body and the space it occupies, from two angles; from the individual relationship it has with the space, as well as the implication of this on the space of the other. This research tries to expose the implications of studying human occupation of space from these two angles.
Time: 18:00 - 18:02
Time: 18:02 - 18:05
Time: 18:09 - 18:12
Time: 18:12 - 18:14
Time: 18:14 - 18:20
Time: 18:17 - 18:20
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