Inhabiting zero wasted space book dummy

Page 1

Inhabiting Zero Wasted Space Can We Live with Zero Wasted Space ?



INHABITING ZERO WASTED SPACE


Table of Contents 1 Calculating Space Usage The chapter develops a tool to calculate the space used at any minute of the day by a 4 person family.

2 Identifying the Body The chapter explores through a series of experiments ways to track and log information from the body [posture & spatial usage]

3 A Mapping Device This chapter introduces the first tool developed for the project. This is the tool which generates the zero space model.

4 An Ergonomy of Relations This chapter uses the movie Una Giornata Particolare to explore how relations can define space usage.

5 Towards Zero Wasted Space Through a 4 person scenario, this chapter generates zero wasted space models for different times in the day.


6 Program for a New Materiality This project explored the spatial conditions necessary to achieve zero wasted space and proposes a program for a new material which responds to these.

7 Ergonomy of Comfort This chapter explores through 1:1 experimentation the limit of comfort of the human during different activities and compares this to the fully ergonomic model generated up to now by the Mapping tool.

8 Interacting with Zero Wasted Space Having developed the tool to achieve zero wasted space, this chapter introduces a way to interact with it [human to space interface]

9 Inhabiting Zero Wasted Space Once the zero wasted space has been defined and the user is introduced with a way to interact with it, the project returns to the 4 person scenario and shows how a full ergonomic space will change to become inhabitable.


Can we live with ze


ero wasted space?


1.

Calculating S

1. Space Usage 2. Space Usage


.0

Space usage

e Calculator 1.0 e Calculator 2.0


1.1 Space usage calculator 1.0 calculating the maximum Volume used in 24 hour

0,0

900,0

1800,0

900,0

0,0

volume usage per activity >> for script


cycle

script simulation >> 24 hours 4 person apartment


1.2 Space usage calculator 1.0 24 hour calculation

Volume usage vs time 100

volume usage (%)

90

Volume Usage (%)

Apartment Volume >> 363 m3

80 70 60 50 40 30 20

Volume Used

10

1

2

3

4

5

6

7

8

9

10

11

12

Time (hours)

13

14

24 hour

15

16

17

18

19

20

21

22

23

24


Urgency 1.0 maximum space usage at any minute of the day is 16.15%.


1.3 Space usage calculator 2.0 More refined volumetric study

0,0

900,0

1800,0

900,0

0,0

volume usage per activity >> for script


script simulation >> 24 hours 4 person apartment


1.4 Space usage calculator 1.0 24 hour calculation

Volume usage vs time 100

volume usage (%)

90

Volume Usage (%)

Apartment Volume >> 363 m3

80 70 60 50 40 30 20 10

1

2

3

4

5

6

7

8

9

10

11

12

Time (hours)

13

14

24 hour

15

16

17

18

19

20

21

22

23

24


Urgency 2.0 refined calculation presents a maximum space usage at any minute of the day of 10.46%.


1.5 The urgency

Volume usa 100 90 80

Apartment Vo

volume usage (%)

70

Volume Usage (%)

60 50 40 30 20 10

1

2

3

4

5

6

7

8

9

10

24

11

Time (h hour


age vs time

olume >> 363 m3

12

hours)

13

14

15

16

17

18

19

20

21

22

23

24


There is a large discrepancy between the space provided to us and the space we actually use


4 person apartment

aparmtent: 120 m2

used: 12 m2


Can we live with zero wasted space?



2.

Identifying

defining our space beg


.0

g the body

ginning from our body


2.1 Human

cupboard

Walking

extensio/ rotation

lying

sitting

raising and extending


can we develop a way to define our space, while starting from human occupancy?


2.2 Human movement as data points


Muybridge exploration_ method allows us to trace and generate data points of human movement


2.3 Human motion tracking

Kin motion d

using motion track understanding of


nect detector

king towards a new f space occupancy


2.4 Human tracking and recording posture

squatting

jumping up

jumping to the side

walking forward. slow

stretching to the side from upright

leaning sideways from upright

stepping up. fast. leaning forward

sitting. resting forward. elbow on knees

sitting from upright. slow

resting back

hand shake. slow. same depth from tracker

leaning/ standing. 2 people. same depth from tracker


Kinect sensor allows us to track [quite precisely] human posture as a skeleton of data points. It further allows a recording of this data.


2.5 Human defining space of occupancy [the Halo]

standing. front. hands down

moving to the side. front

standing. side. right hand up

standing. front. right hand up

kneeling. front. both knees

standing. front. left leg raised


beginning to define a 3-dimensional space of occupancy around the skeleton. Every posture thus has a space associated to it.


2.6 Human can we add comfort?

standing hand at+ 1.20m halo scaling: 1.1

standing hand at + 1.60m halo scaling: 1.5

standing hand at + 1.80m halo scaling: 1.9

kneeling hand at+ 0.40m halo scaling: 1

kneeling hand at + 1.20m halo scaling: 1.2

kneeling hand at + 1.50m halo scaling: 1.7

right hand up hand at+ 1.05m halo scaling: 1

right hand up hand at+ 1.50m halo scaling: 1.35

right hand up hand at+ 1.80m halo scaling: 1.9


+ 1.00

+ 0.00

beginning to define a 3-dimensional space of occupancy around the skeleton. Every posture thus has a space associated to it.


2.7 Human information filtered from tests


2 strands of information _skeletal data _curves defined by occupancy [halo]


How can we define z


zero wasted space?


3.

A Mappin

tracking and logging


.0

ng Device

g human movement


3.1 Device generating curves from human movement

>> subject Adrian *tracks up to 2 people at a time

>> skeleton tracking and defining skeleton

>> halo 3-dimensional spa defined around sk

*skeleton defined as 20 points [ for each joint] and 20 bones [each limb]

*based in distance f skelton_could be alt


ace keleton

>> Plane surface surface aligned to the spine of the skeleton

from tered

*based in distance from skelton_could be altered

>> halo/ plane intersection curve generated by the intersection point to between the halo and the plane surface *same operation could be carried out different directions and thus generating multiple curves


3.2 Device logging curves from human movement 1 person

>> curves curves logged after 2 seconds

>> curves curves logged after 4 seconds

>> curves curves logged afte seconds


er 10

click for animation

>> curves curves logged after 14 seconds

>> curves curves logged after 22 seconds


3.3 Device generating the worm of space usage 1 Person

>> worm space logged after 0 seconds

>> worm space logged after 4 seconds

> s s


>> worm space logged after 10 seconds

click for animation

>> worm space logged after 18 seconds


3.4 Device information from mapping device

>> space used logged after 0 seconds

>> space logged after 4 seconds *activities logged where they happen


click for animation

>> space logged after 9 seconds

>> worm space logged after 30 seconds

*overlapping activities

*merging them indicates the space that was used in 30 seconds


3.5 Device What do we take from the mapping?

>> Skeleton logg catalogue of all the postures of the human during the time of mapping

>> space logg a catalogue of all the spaces that were required for the different activities of the human


>> volume logg a complete calculation of the volume used during the time of mapping


This is the diagra spa


am of zero wasted ace.


How can zero was people be


sted space for two defined?


3.6 Device exploring 2 person interaction

repelling


spatial negotiation > halos remain separate > negotiate for space by repelling eachother


3.7 Device exploring 2 person interaction

merging


spatial merging > halos merging in interaction > within a certain distance from eachother


4.

Ergonomy o

translating human r


.0

of Relations

relations into space


Una Giornata Ettore Sco

* http://jacinthaeditores.blogspot.nl/2011/0


a Particolare ola (1977)

03/um-filme-especial-de-ettore-scola.html


4.1 Device The Movie as a series of frames



4.2 Device exploring 2 person interaction

first kiss


spatial merging > halos merging in interaction > within a certain distance from eachother


first [1:06:03 -


kiss - 1:07:59]


first [1:06:03 -


kiss - 1:07:59]


4.3 Device exploring 2 person interaction

repulsion


spatial repelling > halos repelling in interaction


repul [1:32:24 -


lsion - 1:33:16]


repul [1:32:24 -


lsion - 1:33:16]






4.4 Device exploring 2 person interaction

co-exitence


spatial co-existence > halos not merging


coexis [1:13:02 -


stence - 1:14:25]


coexis [1:13:02 -


stence - 1:14:25]


4.5 Device exploring 2 person interaction

Passion


spatial merging > halos becoming one


pass [1:20:20 -


sion - 1:24:25]


pass [1:20:20 -


sion - 1:24:25]


4.6 Device logging curves from human movement 2 people

>> curves curves logged after 8 seconds

>> curves curves logged after 10 seconds

>> curves curves logged afte seconds

*seperate halos logged

*seperate halos logged

> separate curves

>separate curves

*halos join [when su come close]

> curve combines to


er 20

ubjects

o one

click for animation

>> curves curves logged after 24 seconds

>> curves curves logged after 30 seconds

*halos remain joined > curves remain as one

*halos remain joined > curves remain as one


4.7 Device generating the worm of space usage 2 People

>> worm space logged after 0 seconds

>> worm space logged after 4 seconds *separate space worms


click for animation

>> worm space logged after 10 seconds

>> worm space logged after 18 seconds

*separate space worms > subjects at a distance

*combine space worm > subjects within a distance from eachother


How can this devic zero waste


ce help us achieve ed space?


5.

Towards zero

4 person


.0

wasted space

scenario


Dimitris

Nathali


Stavros

Sander


5.1 4 person scenario human activity [18:00 - 18:20]

cooking

chilling


g

intimate


5.2 4 person scenario model of frozen human activity [18:00 - 18:20]

cooking

chilling


g

intimate


5.3 Current condition space usage around a 4-person apartment [18:00 - 18:20]



5.3 Potential condition space usage interacting [18:00 - 18:20]

[18:00 -


- 18:20]


[18:00 - 18:20]

cooking

chilling


g

intimate


[18:00 - 18:20]



5.4 Device breaking down the volume [understand the condit

standing

shower 1

shower 2

sitting 1

sitting 2

sitting 3

cooking 1

cooking 2

cooking 3


tions of each activity]

Isolating activities


5.5 Device Two activities broken down

cooking


chilling


5.6 Device isolating activities

cooking


chilling


5.7 Device analysing conditions_temperature 230c 20 0c

60 0c

20 0c

18 0c


c

>> temperature (0c) temperature transfer from the cooking to sitting activity must be controlled 21 0c


5.8 Device analysing conditions_light

250 lux 150 lux

50 lux

50


0 lux

>> Light (lux) light requirements for the two overlapping activities 250 lux 150 lux


5.8 Device analysing conditions_noise

70 dBA

40 dBA

50 dBA 50 dBA


40 dBA

45 dBA

>> noise (dBa) noise transfer should be controlled from the cooking to the sitting activity


5.9 Device analysing conditions_load paths


>> structural requirements structure should accomodate for overlapping conditions between the two activities


T 01 10

01 he ba

02 ta de

03 co in

02 07

03 06

04 ta de


TEMPERATURE

STRUCTURE

1. material should allow eat loss for temperature alancing

04. material to withstand the point load from user cooking

2. material should mainain temperature at 20 egrees

05. material to withstand loading from recided body posture

3. prevention of heat from 06. material should work in ooking activity to radiate combination with neighbornto other users space ing user to ensure load distribution of cooking 4. material should mainactivity ain temperature at 21 egrees during sitting

NOISE

LIGHT

07. noise from cooking activity must be prevent bothering neighboring user

09. material to allow lighting conditions [250 lux] to allow for reading conditions

08. material should provide maximum 50 dBA of noise, for sitting activity

10. material to provide enough lighting for cooking [180 lux]

09 08

04

05


T

loss of heat to maintain 21 degrees

250 lux for cooking activity

01 he ba

02 ta de

03 co in

04 ta de

Noise insu

Heat insulation

lmaterials workin for load distributi


TEMPERATURE

STRUCTURE

1. material should allow eat loss for temperature alancing

04. material to withstand the point load from user cooking

2. material should mainain temperature at 20 egrees

05. material to withstand loading from recided body posture

3. prevention of heat from 06. material should work in ooking activity to radiate combination with neighbornto other users space ing user to ensure load distribution of cooking 4. material should mainactivity ain temperature at 21 egrees during sitting

NOISE

LIGHT

07. noise from cooking activity must be prevent bothering neighboring user

09. material to allow lighting conditions [250 lux] to allow for reading conditions

08. material should provide maximum 50 dBA of noise, for sitting activity

10. material to provide enough lighting for cooking [180 lux]

ulation 150 lux for reading

ng together ion loading support for sitting activity

TEMPERATURE STRUCTURE NOISE LIGHT


How can we imag responds to these ch


gine a material that hanging conditions?


6.

Program for a N

defining a material performance tha


.0

New Materiality

at will allow for zero wasted space


6.1 material from virtual to material_information points

>> skin composed of a complex grid of information points


>> information each point within the grid carries important information relating to the conditions of temperature, noise, structure and light that the skin needs to perform


6.2 material Information points

>> structure the condition of structure required is passed to the information points of the grid

>> grid points information points will re-arran and densify where needed to accomodate for the structural need


nge


6.3 material Information points

>> information points information points intensify where needed for structural needs


click for animation


So what does zero like in the 4-pe


wasted space look erson scenario?


6.4 material zero wasted space_4 person scenario

[02:00 - 2:20]

sleeping [2]


sleeping

sleeping


6.5 material zero wasted space_4 person scenario

[08:00 - 08:20]

shower

cooking


eating

getting up


6.6 material zero wasted space_4 person scenario

[18:00 - 18:20]

chilling [2]


chilling

cooking


6.7 material zero wasted space_4 person scenario

[21:00 - 21:20]

chilling [2]


chilling

cooking


6.8 material zero wasted space_4 person scenario

Time Collapsed



6.9 material zero wasted space_4 person scenario

Time Collapsed



But is zero wasted


space inhabitable?


Can we live like this?



7.

Ergonomy

testing the physical implica


.0

of Comfort

ations of zero wasted space




7.1 Comfort tests scenario person working


Data output: Starting volume : 8m3 Full Ergonomic Volume : 2.67m3 Comfort Volume : 3.52m3


7.2 Comfort tests scenario person sleeping


Data output: Starting volume : 8m3 Full Ergonomic Volume : 2m3 Comfort Volume : 3m3


7.3 Comfort tests scenario person cooking


Data output: Starting volume : 8m3 Full Ergonomic Volume : 4.1m3 Comfort Volume : 5.6m3


7.4 Comfort tests scenario person working


Data output: starting volume : 8m3 Full Ergonomic Volume : 3.7m3 Comfort Volume : 4.3m3


Can we control How do we interact wit


this comfort? th zero wasted space?


8.

Interacting wit spa

[user - spac


.0

th zero wasted ace

ce interface]


8.1 overriding the system Interacting with the virtual material

>> gesture recognition series of gestures with which a user interacts with the virtual model *based on proximity



8.2 overriding the system Interacting with the virtual output

>> toggle menu user can toggle through a menu to chose how he wants to change the space *right hand on stomache

>> furniture maker selection of specific furniture for secondary menu *right hand on shoulder - toggle through with left handise it


click for animation

>> furniture maker after specific furniture is selected, user can chose location and height *two hands together control the height of the furniture

>> opening in the room user can select location and size of opening *distance between hands denotes opening size


8.3 overriding the system user interacting with the virtual output

>> minimum wasted space the system predicts the minimum wasted space and transform to this

>> enlargement user makes the space larger f comfort


for

click for animation

>> opening user creating opening in the material


How do we inhabit


zero wasted space?


9.

Inhabiting zero [4 person


.0

o wasted space scenario]


cooking

chilling


intimate


9.1 overriding the system user 1 interacting with zero wasted space comfort_distance

comfort_seating


comfort_distance










[18:00 - 18:20] zero wasted space


[18:00 - 18:20] Inhabited zero wasted space


9.2 overriding the system user 2 interacting with the virtual output

comfort_distance


comfort_distance_top

comfort_distance


[18:00 - 18:20] zero wasted space


[18:00 - 18:20] Inhabited zero wasted space


9.3 overriding the system user 3+4 interacting with the virtual output

comfort_view to the sky


privacy_hiding shape of intimate activity


[18:00 - 18:20] zero wasted space


[18:00 - 18:20] Inhabited zero wasted space


[18:00 zero wast


- 18:20] ted space


[18:00 Inhabited zero


- 18:20] o wasted space


9.4 Long Section

Four Persons Scenario

The conventional 4 person house studied at the outset of this research projects is now broken down to Inhabited Zero Wasted Space.

Section [Time: 18:17 - 18:20] 1:20 Key: 01. Control of Comfort: while during eating and reading the user will require a big deviation from full ergonomy, during food preparation, the distance between the user and the space can remain much closer to the zero wasted space value. 02. Temperature monitoring: the material will need to control the temperature of a space within which heat generating activities are carried out. This should also prevent heat transfer between spaces of different activities; for example from cooking spaces to sitting spaces. 03. Noise reduction: noise transfer must be controlled between activities. 04. Structural Performance: the material must accomodate for the particular loading characteristics of each activity instantaneously; by generating load paths. 05. Transparency The material must be able to alter its transparency to accomodate for required views as well as for privacy, for more intimate activities.

posters.indd 1


30/01/14 23:09


9.5 Plan and Scan

Scan

The project represents a frozen moment in the day of a 4 person household. [18:00 - 18:20}. The space is analysed as a series of timeframes which are associated with particular body requirements. This [brain] scan allows two things. Firstly one could study the relationship between spaces [hence people] at any timeframe of the day. Secondly, it allows one to explore the relationship between the timeframes, hence studying the changing requirements of

space, even within a singular activity. This exposes the relationship between the body and the space it occupies, from two angles; from the individual relationship it has with the space, as well as the implication of this on the space of the other. This research tries to expose the implications of studying human occupation of space from these two angles.

Time: 18:00 - 18:02

Time: 18:02 - 18:05

Time: 18:09 - 18:12

Time: 18:12 - 18:14

Time: 18:14 - 18:20

Time: 18:17 - 18:20

posters.indd 2


30/01/14 23:09



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