STEM | ED Magazine Issue 3

Page 57

S T E M

I N

P R A C T I C E

FIRST LEGO LEAGUE – MORE THAN A COMPETITION DR CHARLOTTE FORWOOD AND ISHANA SURIYAPPERUMA

Setting the Scene

Six core values lie at the heart of First LEGO

Picture the scene: a custom designed EV3 robot

League: discovery, innovation, impact, inclusion,

navigating LEGO constructions on a large game

teamwork, and fun. Alongside demonstration of

board, attempting to complete challenges within

these core values, teams complete a robot design

a given time frame. Tension is high. Will the robot

and robot game programming challenge as well as

perform as it did in training? Will the structures

an innovation project using the engineering design

stay in place or create additional barriers to

process. Participation requires good organisational

completing the tasks? How might the judges

skills, a willingness to try new things and to deal

react to the proposed solutions in the innovation

with failure. (This is a regular occurrence with the

project? Team members look on intently as over

programming.) Each year a new challenge theme

the course of two and a half minutes, months of

is released in August. The 2020 theme was Replay

problem solving, programming and perseverance

with a focus on encouraging people to be more

come to fruition, and later proudly share their

active and playful. The robot game board reflected

ideas, learning journey and reflections with a

this theme and the innovation project’s aim was to

panel of international judges. However, First

generate a solution to the issue of decreased

LEGO

activity levels.

League

is

so

much

more

than

a

competition.

Students at Camberwell Girls Grammar School

First LEGO League is an annual event consisting

have participated in First Lego League for the past

of three different divisions, depending on the age

three years. It aligns with our ...BY DESIGN Learning

of the students (4 – 16). In 2020, 600,000+

Architecture Design Principles of Making Sense of

students

100

the World and Adding Value, informed by the

countries around the world. First and foremost,

OECD Future of Education and Skills 2030 Project.

the aim of the event is to build an interest in

Despite the challenges of a long lockdown in

STEM through collaborative, real-world, hands-on

Melbourne, we entered two teams in 2020, with

challenges.

students taking the initiative and utilising Zoom

competed

from

more

than

technology, Miro boards, shared OneNote

STEM|ED MAGAZINE

| 57


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