Foundations of Design : REPRESENTATION, SEM1, 2017 M2 JOURNAL - FLATNESS vs PROJECTION Sussanna Kable
914120 Hana Nihill - Studio 22
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WEEK 3 READING: TITLE OF READING
Question 1: What is Pictorial Space according to Le Corbusier? (Maximum 100 words) Le Corbusier insisted on only seeing the front of any objects, as he believed that you could not experience the whole rotation and so the knowledge of the object was only that of what you could see on the front face. Everything else that is not on that face would not be a part of the pictorial space, or what of the object is actually made available to the viewer.
Question 2: The Flatness of Le Corbusier’s painting’s are attributable to two properties. What are they? And what are these pitted against?(Maximum 100 words) The flatness in Le Corbusier’s paintings are attributed to the two properties of “frontality” and “distance”. He believed that the combination of these two properties pitted against each other provided the viewer with the knowledge of the real object. As with out changing the frontality or distance from which the person is perceiving the object from the viewer cannot have full knowledge of the object, and this can only be achieved through experience.
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MARIO’S WORLD
Mario World 1
Mario World 2
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1ST MARIO’S WORLD Mario World 1: orrigenally when looking at the two worlds I had wanted to put this one in the front due to the star. However realised that the amount of trees would block alot of the details from the second world, and so decided to have it as the back one instead. The tree work was pretty good in the end. However the pipes turned out a little distorted, and the star is a little messy.
Mario World 2: This world was a little more challenging in the smaller bushes and pipe detailing, however over I am very happy with how they turned out. It also included more curves in the ground, and well as a visable gap in halfway through the world. This will be interesting in how they are projected and joined onto the rest of the world when everything is joined together properly.
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COMBINED MARIO’S WORLD Mario World Combined: Pencil
Mario World Combined: Fineliner trace
The first part in joinging the two worlds together was to creeate the base of the world and then lining the base
Next the pencil world was traced using tracing paper and a 0.1 finliner pen. This was done without any guiding lines, or
created with the two axonometric projections that had been created. For me this step was one of the most
overlaps in order to show fully how the final Mario world outline would look. It indicated to waht extend certain items will
satisfying steps in the whole process as it meant that for the first time what looked like a 3D Mario world was
be hidden or visable. The fineliner also gave the trae a stronger and more definined line, which is more in keeping with the
being constructed and finished. In this world more details were also addedto create a greater depth within the
graphic style of the Mario world.
world. These included: The grass around the edge, holes in the floor, the river and waterfall through the centre. Chatecter pieces were also added to the world, including; Princess Peach’s umbrella, and some mushrooms.
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WEEK 4 READING: TITLE OF READING Complete your reading before attempting these questions:
Question 1: Explain the difference between Pictoral (in this case perspectival) space and Projection? (Maximum 100 words) Pictorial space is the space that the viewer would be able to see. Meaning that some of the object or the space itself may be hidden from view. While projections allow the viewer to see all the different parts and lines involved within shape or item. This allows them to see how the shape works, and how the lines connect and work together.
Question 2: Where did Axonometric projection first arise, and why? (Maximum 100 words) Axonometric projection first arose within the military. The projections were used in order to show threedimensional trajectories of artillery projectiles. In the eighteenth and nineteen centuries this technique was further spread to being taught within engineering school, and was also used for the development of industry and mechanics. The use of axonometric techniques was also used in architecture at this time as a scientific and mathematical basis for showing or representing geometry.
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ILLUSTRATED MARIO’S NEW WORLD
The addition of colour and sading that was created in illustrator really helped in the world have the feel of the Mario graphics, and while at first I was not 100% convinced of the colours used in the Mario world, after about half way when you could start to see the entire world coming together that point of view was changed. It was also interesting to play around with different gradients in order to create refflections off of some of the items such as the water and the pipes.
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APPENDIX
1: Equpiment required for projections of Mario Worlds
2: Set up the paper at 45 degrees and use a T-square to create the projections of the Mario world
3: The pencil and final tracing of the 3D world completed 9