SLECT ( Selangor eSport Centre )

Page 1


TEAM MEMBER

NAMA : MUHAMMAD SYAFIQ BIN AMRAN UMUR : 27 TAHUN PENDIDIKAN : IJAZAH SENIBINA UITM PUNCAK ALAM

NAMA : FARAH HANNANI BINTI AMRAN UMUR : 24 TAHUN PENDIDIKAN : SARJANA MUDA SENIBINA UITM SERI ISKANDAR


THE BUTTERFLY EFFECT The things that change the world, according to Chaos theory, are the tiny things “ - taken from Good Omens written by Terry Pratchett and Neil Gaiman. For some, playing games such as simple side scrolling or first person shooter, is merely as an act of passing time. But for other, playing game is much more than that. It is their mean of living and as escapism from reality. From these simple reason that create this passion and joy that latter budding into create their own living. Esport gaming is consider as a new type of sport. 1972’s Spacewar game between the Stanford student definitely create a new era for the gaming community by introducing the game competition culture. Since then, tones of competition and cups are been held. SEA Games 2019 is the first international esport event that feature medal sport as the prize where Malaysia successfully bring home a gold and a bronze. 2020’s Summer Olympic should be the year when Olympic Virtual Series make it maiden journey, only to be halted by COVID19 pandemic. Some countries are aware of this huge wave of this new sport and starts to invest to their countrymen. During 2014, Turkey’s Ministry of Youth and Sports started issuing esports player licenses to players certified as professional - like any other traditional athlete do. All these steps are crucial in order to introduce their country to the gaming frontline. Malaysia too, under government incentives have included esport athletes into the Majlis Sukan Malaysia program according to PIKOM. Under 2019 budget, Malaysian government has allocated RM10 million under Budget 2020 to establish and develop the esport industry. Hence, eSport industry may starts from a simple joy and passion but by cultivating and developing, it will definitely bring much more. SLeCT in honor of this Malaysian dreams and passions are proud to join this adventure to bring Malaysia standing in the eyes of the world once again.


According to wiki, butterfly effect is part from chaos theory where branch of mathematic is focusing on study of chaos, butterfly effect is a small change in one state that start the branch of mathematics. In simple terms, without the starting point ( buttefly effect) the chaos can’t really happen. For example, droplet of water.

Droplet of water

To the industry, a starting point is needed on creating a succesfull future, and so do eSport, where SLeCT becoming a starting point for state region. To ensure the project is succesfull, the SLeCT program will be touching the core of the industry, community itself. Where potential player in the community will be part of the academy before going to the professional scene. Aside from the succesfull one, the others will also have a brunch of career awaiting for them. With this movement and program, a butterfly effect might occur in the future, especially about the streotype of the community about the industry.

Esport industry route COMMUNITY

PROFESIONAL

OBJECTIVE

CONCEPT

TERMS : BUTTERFLY EFFECT

EVENT HUB

eSPORT HOME

Becoming an event hub for Esports community around Shah Alam thus becoming a new landmark Selangor.

Home for the future Selangor Esports players that receive all the support needed to become a global top players.

CREATING AWARENESS

LOW CARBON CITY

Creating an awareness for the community about the future of esports.

Minimizing usage of car on site with more vegetation and padestrian friendly

GBI CERTIFICATE Minimizing wastage from the renovation by keep minimum on renovating the space

Local Team Normal citizen

Potential player

Gaming enthuist

Amature player

Industries supply

International team ACADEMY content creator Development

streamer ETC

Profession Community Tournament Exclusive product Fanbase group

Contribution

SleCT

01


sia

r Pe

10m++

ra

27m++

n tik ua Ak

45%

5%

10%

33.7m++

is

n en T n

la Ja

Persiaran Kayangan

17m++

ROAD TRANSPORTATION

public facility

30%

SKYLINE

OUTSIDE INSIDE

Pusat Akuatik

Housing

Hotel carlton

Housing

Commercial

LAND USE ZONING

SITE ORIENTATION

WIND CIRCULATION

BUS STOP

https://windy.app/map

45%

45%

5%

5%

INSIDE OUTSIDE

SITE ANALYSIS (micro)

SleCT

02


Cross ventilation application

50%

Facade treatment

LOGO IDENTITY

Potential spot for vegetation

FRAGMENT OF EMPEROR

1

2

3

4

COLOR SELECTION Selected from the emperor butterfly ORANGE

telling the mind feelings of excitement, enthuism and warmth

Educate

35%

Event

DESIGN INTENTION

Using only one ingress and egree to control to flow of car on site

Emperor butterfly : Immensely powerful and will defend their treetop territories against all comers, including birds and even drones small, but yet powerful. Other might regards gaming as a small ambition, but little they know gaming can create something even powerful

VIOLET

associated with the royalty, nobility and ambition.

15% Team house Focusing on educating for planning spaces

pedestrian walkway as node

SleCT

03


SPACE PLANNING OBJECTIVE

50% Educate

Academy for future esport player Highlight the peak of the esport industry Creating a good game-life balance

Private 4-6 floor SAMPLE SPACE Academy

Wall of fame

Selangor Esport Team House - Admin - Scrim room - Training room - Media room - Streaming room - Player lounge

Media room

Shared Facility

Shared facility Outdoor courtyard Exhibition Centre Cybercafe

Semi- Private 1-4 floor

35% Event Hub

SAMPLE SPACE

Becoming a hub for a other company to showcase their products

Grand battle Arena

Hub for community to learn more about esports.

Themable restaurant

Spot where interection between the community and player

Broadcast room

Exhibition centre Player lounge Team room

OBJECTIVE

15% Team House

House for Selangor eSport team from admin, player to their content creator Creating their own branding for future collaboration with other professional team.

SAMPLE SPACE

Selangor eSport Team House Shared facility

BASIC ZONING

OBJECTIVE Becoming a centre for future esport event in selangor.

Selangor Esport Academy - Admin - Lobby - Meeting room - Classroom - Mini theater - Dorm

Grand Battle Arena ( 800 ++) - Back of House - Catwalk - Gaming booth - Commentator booth - VIP & regular seating Player lounge Outdoor courtyard Team Room Media room

Public G-1 floor

Shop lots Exclusive shop Lobby area Cyber Cafe Cafeteria Ticket & Reception Themable Restaurant Exhibition centre Wall of fame

Becoming a role model for academy student and community

SleCT

04


GROUND FLOOR PLAN

DARUL EHSAN AQUATIC CENTRE PODIUM CARPARK BACK OF HOUSE

ICE V ER

CAFETERIA

AD O R

S

PDESTRIAN ENTRANCE RECEPTION TICKET

CYBERCAFE

ADMINISTRATION WALL OF FAME SHOP LOT

GRAND ENTRANCE VIP LOUNGE

Ja la

nT en

EXCLUSIVE SHOP is

13

/4 4

an iar

k ati u k

A

rs Pe

public facility

Housing

Housing

Commercial

Ground floor becoming a main point of connection between the resident and programs of the building with the visitor or community surrounding. The building is separated to 3 point of interaction. Grand entrance, Pedestrian entrance Back of house.

SleCT

05


Fig 1.1 View from traffic light intersection

Fig 1.2 Grand entrance view

Fig 1.3 View towards front facade

SleCT

06


Fig 1.4 Bus drop off

Fig 1.5 Garden view towards building

Fig 1.6 Garden view towards building

SleCT

07


FIRST FLOOR PLAN

THEMABLE RESTAURANT PODIUM ENTRANCE TOILET & SURAU

STORAGE EXHIBITION CENTRE

TICKET GATE

ARENA LOUNGE ENTRANCE 1

ENTRANCE 2

GROUND SEATING

VIP ACCESS

Where the entrance for grand battle arena, this floor is designed to ease the visitor and game enthusiast to enjoy the tournament that been held in the arena, where there is basic amenities is provide in the floor like restaurant, surau and toilet. For company to showcase their work, the exhibiton centre is provided to help them show it to public especially when there is a main programme happen inside the arena.

SleCT

08


SECOND FLOOR PLAN

TEAM ROOM TEAM ROOM PLAYER LOUNGE TOILET & SURAU

OUTDOOR COURTYARD PLAYER BRIDGE

INTERMEDIATE SEATING

PLAYER BOOTH

PLAYROOM

INTERMEDIATE SEATING

Second floor is aim to accomodate the players and teams that come to the participate tournament at SLeCT. This floor is provided with basic amenities like surau and open courtyard to ease their stress before the game. To make sure the team have their privacy to discuss, they are provided team room for discussion. To ensure the smooth journey of player towards stage, there are provided player bridge direct to their booth inside Grand Battle Arena

SleCT

09


Fig 2.2 View towards courtyard

Fig 2.1 Outdoor courtyard

Fig 2.3 Courtyard view from 3rd floor

SleCT

10


THIRD FLOOR PLAN

SELANGOR ESPORT ACADEMY

FACILITY AREA GYM

CLASS

ACADEMY LOUNGE

CLINIC AUDITORIUM

PANTRY

SERVICES

ENTRANCE 3

LOUNGE

ENTRANCE 4 UPPER SEATING

Critical floor where there is 3 main event in the same floor, Grand Battle Arena, Selangor Academy and a sharing facility area for the resident. Academy area fill up with administration room and lounge. Grand Battle Arena is used as a services floor for event to be held in the area.

SleCT

11


Fig 3.1 View of player lounge

Fig 3.2 View of player lounge

Fig 3.3 View of training class

Fig 3.4 View from academy pantry

SleCT

12


FOURTH FLOOR PLAN

SELANGOR ESPORT ACADEMY

PODIUM ENTRANCE

SELANGOR ESPORT TEAM HOUSE ADMINISTRATION MEETING ROOM

TRAINING ROOM

PLAYER LOUNGE

SERVICES

Esport Team House start in this fourth level, where it can connected directly from the podium carpark by sky bridge, At this floor aside all the administration room and player lounge as player can help themselves. Continuation from previous floor for academy, at this floor reside all the scrim room for the student and classroom. Services for arena continue in this floor

SleCT

13


Fig 4.1 View from sky bridge

Fig 4.2 View of player lounge

SleCT

14


FIFTH FLOOR PLAN

SELANGOR ESPORT ACADEMY DORM

SELANGOR ESPORT TEAM HOUSE STREAMING ROOM

Academy provide an accomodation for the students at this level and the upper floor, with total unit room is 11 rooms each floor. Selangor Team house asssigned this floor as a streaming room for team house content creator

SleCT

15


SIXTH FLOOR PLAN

SELANGOR ESPORT ACADEMY DORM

SELANGOR ESPORT TEAM HOUSE STUDIO TEAM SCRIM ROOM

SMALL AUDITORIUM

To ensure the team keep update with their skill, at this level is where all different team under Selangor Team House doing their training in public server or other professional team, Beside that, enclosed studio to help content creator making their own content to keep advertise about the team. Small auditorium space for team to watch a replay about their or other team gameplay.

SleCT

16


FOURTH B.O.H Catwalk bridge

THIRD 3 and 4 entrance hall Second layer seating B.O.H

SECOND

Player lounge, Game booth, Commentator booth

FIRST Ticket gate, 1 and 2 entrance hall Ground stage

GRAND BATTLE ARENA With the aim on being a centre for future eSport program, The Grand Battle Arena is designed to fulfill the objective, it can fill up to 800++ visitor at one time. The sitting designed multilevel to accomodate the quantity of visitor in the hall. To ensure the smooth of the program and privacy of the player, the entrance is divided between player, visitor and vip, Visitor can enter the hall from the first floor which start from ticket gate, and visitor can move into the hall using 4 entrance as per ticket assigned. Player can enter the arena at 2nd floor where all the player that participate will alocated at that floor. Vip can enter the arena from vip lounge that placed at the ground floor, using their own escalator to move up the first floor and assigned sitting.

GROUND VIP Lounge

SleCT

17


Fig 5.1 View of VIP lounge

Fig 5.2 View from ticket gate

SleCT

18


Fig 5.3 View from upper seating row

Fig 3.3 View from entrance 2

Fig 3.4 View from lower seating

SleCT

19


SECTION PERSPECTIVE

B.O.H

FOURTH UPPER SEATING

B.O.H

THIRD

OUTDOOR COURTYARD

PLAYER BOOTH

SECOND GROUND SEATING

FIRST

GROUND

VIP LOUNGE

GRAND LOBBY

SleCT

20


FRONT ELEVATION View from Persiaran Akuatik

SleCT

21


RIGHT ELEVATION View from Darul Ehsan Aquatic

SleCT

22


LEFT ELEVATION View from Jalan Tennis

SleCT

23


SUSTAINABLE APPROACH

4 2 3

2 1 2

3

3

MINIMIZING WASTAGE 1 Additional floor battle arena hall lounge 2 Double / triple volume Academy Selangor Team House Battle Arena 3 Facade treatment

STACK EFFECT VENTILATION Creating a stack ventilation for the outdoor courtyard to ensure the place always comfortable

4 Omit wall Outdoor courtyard

Fig 7.1 : Outdoor courtyard

ENERGY EFFICIENT KINETIC ENERGY

SHADING DEVICE

Garden padestrian light

Shading device placement for most area in that facing west.

Using power from the visitor footstep on garden Visitor steps Pavegen Tiles

Energy Garden lamp

Reduce usage of supply electrical

Fig 7.2 Effect of shading device

SleCT

24


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.