FRAMING ENCOUNTERS T H E L O S T P L AT E A U
Spiros Spyrou, Jeffrey Liu, Serena Bomze MARC5010/20 UNIVERSE OF TOUCH
Framing Encounters explores how we can provide universal access to Australia’s ocean pools, a spectacular topography where land meets water. People’s experience with objects, surfaces, and spaces are dependent on their ability to process visual and tactile information. The project investigates how to inform people with different sets of abilities, particularly the vision impaired and blind, through tactile sensory interactions to choreograph a meaningful understanding and awareness of the space around them. Our vision is to provide universal access to real ocean pool experiences through a gradation of environmental control.
SCAN TO WATCH https://youtu.be/u3Nx6ToJTTs
Framing Encounters explores how we can provide universal access to Australia’s ocean pools, a spectacular topography where land meets water. People’s experience with objects, surfaces, and spaces are dependent on their ability to process visual and tactile information. BUS STOP
F O O T PAT H
S I T E + TA C T I L E C E N T R E
TIDAL POOL
S U N B AT H I N G
EXPLORING
The project investigates how to inform people with different sets of abilities, particularly the vision impaired and blind, through tactile sensory interactions to choreograph a meaningful understanding and awareness of the space around them. Our vision is to provide universal access to real ocean pool experiences through a gradation of environmental control.
Sustainable Development Goals
Main Activities Observed
Our aim of providing universal access to the vision impaired is in response to the Sustainable Development Goals; of empowering and promoting the social inclusion of all, irrespective of disability, and by promoting well-being through education and universal access for people within a sustainable ecosystem.
Through our research and study of the site, we have found that experiences such as running your feet through the water as you explore the rocks, sun bathing on the plateau and going for a swim are the most typical ocean pool experiences. These authentic ocean pool experiences are also typically the most inaccessible to vision impaired people and through our research we aim to make these experiences more universally accessible.
Ensure healthy lives and promote well-being for all at all ages
Exploring Rocks + Shallow Waters
Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all
Sunbathing on Plateau
Make cities and human settlements inclusive, safe, resilient and sustainable
Protect, restore and promote sustainable use of terrestrial ecosystems Swimming
Malabar ’s Geology
Pattern Logic
We began by developing an understanding of how the topography was created. The principles of geology reveal the constantly changing region between the ocean and the land. This can be defined as coastal geomorphology. A discipline which is primarily concerned with the coastal weathering processes of erosion and deposition of rock and sediments by wind and water.
These patterns of erosion have the to potential to provide a new means of tactile communication with vision impaired people in ocean pool environments.
Waves crashing over rocks at Malabar
Patterns of Erosion By mapping the patterns of erosion at Malabar, we observed several different phenomena. For example, we see the pattern of pitting, linear crevices and smooth areas.
Pitting
Linear Crevices
Smooth
The Lost Plateau In identifying the topography within a hidden plateau we can position Malabar within the Sydney basin rock formation which displays predominately Hawkesbury sandstone formed during the Triassic period some 250 million years ago and is visible under the waters surface. The revival of this “lost” plateau forms an integral connection to the rich geomorphic language displayed at the rock pools edge and allows the users to reclaim and interact with a lost topography. The plateau integrates the natural pattern language of place and offers a unique interactive experience to a natural phenomenon.
Identifying the lost plateaus
WELCOME TO MALABAR
Addition of pattern language
Reviving of plateau to promenade level
B AY P D E
HIGH TIDE LINE
MALABAR POOL
BUS STOP
F O O T PAT H
S I T E + TA C T I L E C E N T R E
TIDAL POOL
S U N B AT H I N G
EXPLORING
Hi- I’m Linda and I’m 28 years old! I’ve just gotten off the bus from the city, and am super excited to explore the Malabar pools! I am visually impaired, but I can still see enough to get around without a personal guide. My vision began to fade when I was in my early teens, so when I heard that Malabar pools had been redesigned to be accessible to the vision impaired, I couldn’t wait to come down and experience the ocean like I used to!
ARRIVAL
I’ve just arrived at the first tactile mapping board here at the bus stop, and it’s really helped me to get a good overall understanding of the site. I feel much more confident already! Now I just need to decide where to go first...!
Arrival Visitors to Malabar ocean pool will typically arrive by bus or with assistance via car. Arrival areas are designed in universally accessible means to impart knowledge of the overall site conditions to assist in navigation. This is achieved through spatial maps which describe the site in a tactile manner.
S I T E + TA C T I L E I N F O R M AT I O N CENTRE
Hey there- I’m Pete! I’m 39, and I’m a local here at Malabar. I regularly come down to use the pool here to swim laps in the morning, and today I thought I would come and have a look at the tactile exhibits they have recently installed! I have lived here for many years now, but it’s amazing to see how much you miss in your surroundings! There is so much I have learnt about the rock formations here at Malabar that I never paid attention to before. It definitely makes me see the location in a new light, and I’ll definitely be bringing down the family to have a look too!
S i t e a n d Ta c t i l e I n fo r m a t i o n C e n t re For an indepth understanding of the site, a tactile information centre is recessed into the landscape which provides a series of tactile data about the site. From a user perspective tactile plates can begin to describe specific rock formations and reveal information of the tactile experiences through simulated examples of what can be expected at a particular site.
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A 2
3 4
Section A
5
S i t e a n d Ta c t i l e I n fo r m a t i o n C e n t re 1. Tactile Exhibition 2. Fully Accessible Amenities 3. Store
4. Kitchen 5. Office
Ta c t i l e E x h i b i t i o n
Hello there! Our daughter was born with a visual impairment, so it’s great to see that locations like these are being designed with the visually impaired and blind in mind. We’re glad to know that there will be places where she can grow up and enjoy with her friends while still feeling safe.
PAT H T O OCEAN P L AT E A U
Path to Ocean Plateau From the information centre, the continuous timber profile pathway flows down the existing path to the ocean plateau below.
Hello! I’m Debby, and this is Bud my guide dog. I’ve been blind since birth, so Bud is my second guide dog, and he’s been absolutely great. This is actually my first time at an ocean pool without the help of my friends or family! These tactile maps have been an incredible tool to help me build confidence in my surroundings, and it’s great that there are more specific maps for each focus area too, so all of the necessary information is fresh in my mind! I’ve just arrived here at the tidal pool area, but I’m looking forward to having a wander down the relaxation area and having a lie down with Bud in the sun, with the warm sandstone bedrock underneath us. I’ve never been able to traverse rocky formations before, but I’m confident that after getting a hang of the erosion patterns here, I’ll be able to do so with more confidence!
TIDAL POOL
Woof! (Hello!)
Ta c t i l e I n fo r m a t i o n Po i n t Specially designed tactile maps are integrated with the wayfinding strategy to provide localised navigational information at each experience zone. Localised information is important for the visually impaired as it allows such knowledge to be front of mind.
Hello again! I’ve managed to smoothly make my way to the tidal pool here! I’m getting a good feel for the erosion patterns, and I’m about to enter the water! If I feel the water at the first step, it means it’s currently high tide, which is information I don’t usually get to understand- exciting!
Tidal Pool To provide a universally accessible ocean pool experience, the lost plateau has been reclaimed to provide a curated experiential procession. The lost plateau enables safe testing grounds for experiencing the ocean pool environment, and is embedded with layers of natural geology including the erosion pattern language which describes feelings of anticipation and danger underfoot. The plateau also provides a real water underfoot experience where users can interact with the ocean, tidal changes and the marine ecosystem, a typically inaccessible environment.
S U N B AT H E + R E L A X Hi - I’m John! I’m 19, and I have a form of inherited retinal disease that I have lived with since birth. I feel blessed that I have a chance to sit and relax on the rocks by the ocean on a sunny day as my condition makes it difficult to travel alone with glare and bright light. I found the localised maps and the rhythm of the timber profiles extremely useful in making my way down here as they made it feel accessible to explore an unfamiliar area with more confidence. For me being a young man I really enjoy being down here in amongst other people and feel a sense of social inclusion which makes me happy.
Sun Bathe + Relax One of the most common experiences at Malabar is simply to relax and sunbathe on the rock plateau. To enable users to enjoy this experience, a safe and curated path is provided along this rock plateau, where people often traverse to relax and sunbathe. The erosion patterns learnt through experience at the lost plateau provides a sense of cognition of ocean pool formations. Provided the user has developed a level of confidence, they may choose to adventure away from the curated path to explore.
SWIM + EXPLORE
What a glorious day it is! My name is Robert and I am blind. Today I have made it further down the path than in ever expected as I have used the continuous post profiles to traverse my way to a chosen experience. To simply get my feet wet in ocean water and smell the ocean breeze at such a close proximity is a milestone in my later life. My next goal is to return and go for an ocean swim which I feel is accessible to me through the system of tactile pattern boards. I hope to learn a little more about the Malabar site each time and bring some of my vision impaired friends along to socialise when I return.
Swim + Explore A key focal point and the most commonly used area on site is the ocean pool. Adjacent to the pool, an exploration area provides an opportunity to utilise the experiences gained at the lost plateau and traverse the natural rock surfaces. This area is naturally protected from the crashing ocean waves and provides a tranquil area of exploration and interaction with the water and ocean pool ecosystem. The spatial map indicates access to an ocean swim by providing information on reaching the pool as well as a curated journey through the exploration area beyond.
How do users arrive at each of these experience locations?
BUS STOP
F O O T PAT H
S I T E + TA C T I L E C E N T R E
TIDAL POOL
S U N B AT H I N G
EXPLORING
To arrive at each of these experience points, a family of hybrid timber profiles have been developed into a To arrive at each of these experience points, network of wayfinding devices to enable navigation a family of hybrid timber profiles have been across the site. Each family of profiles provide a developed a networktoofthe wayfinding devices certain degreeinto of information vision impaired to enable navigation across the site. Each to aid in navigation.
family of profiles provide a certain degree of information to the vision impaired to aid in navigation.
Sequence of Profiles
User Experience
The network of profiles have been formulated as a ternary system of parts that easily allow the adaptation of the morphing profiles in a three stage construction sequence. These profiles have been formed from a suite of 5 primary shapes which were designed with a human centric approach and a particular focus on how the visually impaired will interact with the profiles. The plinth and profile base are concrete for weather protection and are uniform across the site while the connection plate has been struck at a datum line for continuity. The timber profiles are then bolted on to form a relative response to the unique morphology and experience zone.
Small additions to these profiles have been carefully constructed at certain points along the way to align these profiles with the uses they are intended for. These details become the connection between the profiles and the users. Visually impaired users are also able to interact with the base of the profiles with their cane for audible, rhythmic feedback about their location and proximity to navigational tools.
Information Board
SEAT + SHADE
SEAT
MAP
GUIDANCE
Seating
INFORMATION
Towards information or rest point
Handrail
Sequence of Profiles
Sequence of Profiles
The tactile maps are integrated with the family of profiles to provide specific information within a logical sequence. The Malabar Ocean Pool Overview Map is placed at key points of entry provides a general outline and directional knowledge of places and experiences ahead.
The localised spatial maps along the way provide more detailed experiential accounts of what to expect and provide information on immediate decisions to make.
LE G G E N D
TREE TREE
LEGEND
KE E P LE F T KEEP LEFT
C AU T I O N
H E AR
Y AH
FEEL
CAUTION
YOU ARE HERE
H E AR HEAR
DIRECTION DIRECTION
P AU S E
P AT H
PAUSE
PATH
C AU T I O N CAUTION
TREE TREE
SUN SUN
ROCK
EDGW
ROCK EDGE
W AT E R WATER GSEducationalVersion GSPublisherVersion 622.0.98.100
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Spatial Map 01
Spatial Map 02
The Overview map gives the user information to where the experiences are located, cautions along the way and general context.
A localised map to let the user experience a break in the landscape where a sensuous encounter with nature could be had.
Sun Bathe + Relax
Tidal Pool
Exploration point D
Exploration point A
LEGGEND
EXPLORE WI CAUTION EXPLORE WITH CAUTION
LEGGEND
ENTRY EXIT ENTRY & EXIT
LEGEND
LEGEND
STOP
EXPLORE POIT A
STOP
EXPLORE POINT " A"
ASSIST NEEDED
VARIED TIDE
ASSISTANCE NEEDED
VARI ED TI DE LEVELS
YAH
YAH
YOU ARE HERE
YOU ARE HERE
PATH
DIRECTION DIRECTION
G PITTING TO EDGE
PATH
GRADIENT PITTING TO EDGE
PATH
GRADIENT 1
OCEAN POOL
CAUTION
HABDRAIL ASSIST
CAUTION
CAUTION STEP CAUTION STEP
ROCK EDGE
GRADIENT 1
OCEAN POOL
VARIED PATH
HANDRAIL ASSIST
CAUTION
D
PATH
VARIED PATH
CAUTION
varied tide VARIED TIDE
ROCK EDGE ROCK EDGE
ROCK EDGE
TOUCH
SUN BATHING
SUN
TOUCH
SUN BATHING
GRADIENT 2
SUN
HEAR
GRADIENT 2
HEAR
STOP STOP
WIND
SMELL
WIND
SMELL
HEAR HEAR
WIND WIND
WATER
WATER
SMELL
WATER
WATER
SMELL GSEducationalVersion GSPublisherVersion 622.0.98.100
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Spatial Map 03
Spatial Map 04
Gradient rock conditions have been marked to allow the user to know when caution is ahead whilst experiencing the ocean environment.
Marked are experiences and cautions at the tidal pool which include varied tide conditions and the ability to explore through gradient pitting on the ground.
Ocean Pool Swim + Explore Exploration point B + C
LEGGEND
EXPLORE POIT C
LEGEND
EXPLORE POINT " C"
varied tide
B
SWIM
C
EXPLORE ROCK
SWIM
VARIED TIDE
VARIED PATH VARIED PATH
C
TOUCH
EXPLORE ROCK PLATEAU
ENTRY EXIT ENTRY & EXI T
TOUCH
PATH
HEAR HEAR
PATH
SMELL
OCEAN POOL OCEAN POOL
SMELL
B EXPLORE POIT B EXPLORE POINT " B"
ROCK PLATEEAU ROCK PLATEAU
S LO W
ROCK EDGE
SLOW
RAMP
ROCK EDGE
RAMP
HANDRAIL
SUN
HANDRAIL
SUN
WATER WATER GSEducationalVersion GSPublisherVersion 622.0.98.100
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Spatial Map 05 Clearly marked paths and handrails for assistance to the ocean pool and exploration area behind which both activate the senses and become accessible through spatial mapping.
PROJECT USER MANUAL HOW CAN THIS BE APPLIED TO A NEW SITE?
IMAGE MAP SOURCE: NICOLE LARKIN’S ‘THE WILD EDGE’
PARK + BEACH
BUS STOP
BOGEY HOLE
AMENITIES POOL
CARPARK
BRONTE OCEAN POOL
B r o n t e B e a c h Te s t
Identifying Nodes
We began to explore how this new language that we have developed could be applied to a different ocean pool site. We tested our rules on Bronte beach ocean pool area.
The first step that needs to be taken is to identify the main nodes on site. This includes the main points of entry (bus stops, carparks etc), any nearby amenities or accessible buildings, and to then identify what the main experiences at this specific ocean pool are. The aim is for the intervention to make these experiences accessible to the visually impaired.
POINTS OF ENTRY Seat + Shade profile; Provide a point of refuge after their travels. Allow the users to gather themselves before beginning their journey to site. Map profile; All points of entry to site must have a site tactile map to provide users with a sense of the overall site and understanding of what to expect. Information profile; Information about the tactile possibilities surrounding ocean pools must be given (eg. our rock erosion patterns) to allow users to locate themselves roughly in relation to dangerous and safe situations.
POINT OF CONVERGENCE Map profile; Again provide an overall tactile map, clearly marking “YOU ARE HERE” for users to relocate themselves. Information profile; Here there must be a clear explanation of how the users may now choose their desired experience to follow, and how they may go about reaching these paths. Information about the tactile possibilities surrounding ocean pools must again be given to keep this information fresh in the users minds.
Entrance Nodes
Convergence Node
We identified the entry nodes at Bronte to be the bus stop (buses direct from the nearest train station, Bondi Junction), and the carpark which wraps uphill through the sandstone rock behind. The profiles needed at entrance points are outlined above.
This is the point which all the nodes collectively come together. From this point you are able to reach any of the other nodes. After identifying the most likely pathways, this was the convergence point which appeared.
EXPERIENCE POINTS
AMENITIES / CLUB HOUSE Seat + Shade profile; Provide space to sit and rest in the shade. Map profile; Again provide an overall tactile site map, providing a “YOU ARE HERE” location.
Map profile; Again provide an overall tactile map, clearly marking “YOU ARE HERE” for users to relocate themselves. However in addition to this, also provide a smaller scale tactile map to provide users with more intimate knowledge of the experience they are about to encounter. Information profile; Reiterate the information about tactile possibilities around the ocean pool area, but as with the maps you must also provide more specific information about the experience ahead. Guidance profile; From the entry point of the experience areas, the guidance profiles are used to lay out a safe and curated path for the users to experience the site with minimal dangers.
Amenities Node
Experience Nodes
Most ocean pools will have an amenities block of some sort. Here at Bronte there is an existing toilet/shower/clubhouse building. Above are the profiles needed at these types of nodes.
The three most common experiences identified around the Bronte ocean pool were the park area, the bogey hole/ocean area, and the ocean pool area. It is important here to provide enough experience-specific information, as well as the option to follow a safe and guided path through the experience.
BETWEEN THE NODES Between each of the nodes outlined above, there will be a mixture of profiles which connect them together, creating a single interconnected path for users to follow. These connections are made using the handrail (guidance) profiles, inserting areas of seating and information boards where appropriate and needed. The profiles also do not need to be of the same density across the site. Where there is a point of information or rest, a higher density of profiles is needed to accommodate the purpose. However in the links between these points, the profiles can gradually decrease in density, staying connected only by the slim handrail. The change in density not only provides the most minimal impact on site, but also acts as an indicator for the visually impaired users. They can use their seeing cane to tap against the base of these profiles as they navigate across the site, and will know when they need to slow down to read more information, or when there is a rest point ahead.
Circulation Pathways This was the identified pathway which most people will likely take through the area. This is how the convergence node was identified, and it is important that all of the nodes are connected along this path as indicated above.
TA C T I L E C E N T R E E X H I B I T I O N MALABAR COLLECTION
Ta c t i l e C e n t re E x h i b i t i o n C o l l e c t i o n
Array of possible tactile models
Array of possible tactile models
3D Printed Direct representation of rock formations
Robot Milled Timber Extracted + regenerated patterns of erosion
Hand-carved Patterns of Erosion Pitted
Hand-carved Patterns of Erosion Pitted
Hand-carved Patterns of Erosion Linear
Robot Milled Patterns of Erosion Linear
Physical Rock Catalogue
Physical Rock Catalogue
3D Printed Rock Representation
Robot Milled Re-generated Patterns of Erosion Linear
3D Print + Timber model @ 1:20 Tidal Pool
T i m b e r Te s t @ 1 : 2 0 One transition - Seat to Information
3D Print + Timber model @ 1:20 Tidal Pool
3D Print + Timber model @ various scales
3 D P r i n t Te s t @ 1 : 5 0 Two transitions - Map to Seat to Information
3 D P r i n t Te s t @ 1 : 5 0 Two transitions - Map to Seat to Information
3 D P r i n t Te s t @ 1 : 5 0 Two transitions - Map to Seat to Information
T i m b e r Te s t @ 1 : 2 0 One transition - Seat to Information
3D Print @ 1:10 Seat, Map, Information
3D Print @ 1:10 Te s t i n g , d e c o n s t r u c t e d
3D Print @ 1:10 Seat with Bolts halfway through
3D Print @ 1:10 Seat, half taken apart
3 D P r i n t t e s t o f Ta c t i l e M a p
3 D P r i n t t e s t o f Ta c t i l e M a p
THE PROCESS HOW WE GOT TO OUR FINAL PROJECT
FIRST IMPRESSIONS O F V I S UA L I M PA I R M E N T + TA C T I L I T Y
Vision Impairment Goggles
Experiencing a New World
One of the first things that we did to try and understand who we are designing for was to go outside and experience a campus that we are all familiar with, but with a blindfold or other vision impairing device.
The interesting ideas that we concluded with after this exercise were; time augmentation, scale, obstacles becoming helpful rather than intrusive, and that the edges or boundaries felt the safest to be around.
Initial Idea Mindmap
Patterns of Interest Patterns made in sand through the effects of wind and water over time.
But what happens to this pattern when an obstacle is placed in it’s midst? There is a shift in pattern but also a completely new world which appears from this obstacle point.
Patterns of Interest
Patterns of Interest
Patterns made in rock through the effects of wind and water, amongst other things, over time a much longer period of time.
Boundary between the calm and the chaotic.
Patterns of Interest
Patterns of Interest
The way in which people are scattered over the patterns within the rock promenade. How do people interact with the patterns of erosion?
Interaction between the land and water. Patterns of erosion which appear through this never ending interaction.
Objects of Interest
Objects of Interest
All three of us were immediately drawn to objects which have a direct connection to the land/sea boundary.
A stone brought back from the hometown of Spiros’ family in Greece.
MACHINE AIDED RESEARCH 3 D S C A N N I N G + M A N I P U L AT I O N
Einscan Light Scanning_ Class A selection of the classes objects of interest were chosen to test the Einscan machine. Blu-tak was used to keep the rock upright and allow a full scan.
Einscan Light Scanning_ Group Rock Sample for Light Scanning A collection of rocks from Clovelly rock pools which will be used to test the Einscan and begin our research into different rock textures.
Markers on the turntable help the computer locate the object as it rotates. The scanner projects light in stripes onto the object before moving them across the surface of said object- allowing the computer to understand the surface texture by reading the change in stripe form as it move across the surface.
Physical + Scan Comparison
Scanned Rock Catalogue
P h o t o g r a m m e t r y Te s t 0 1 Created with 71 photographs. All taken on mobile phone camera whilst walking around object. Stitched together using Agisoft Metashape.
P h o t o g r a m m e t r y Te s t 0 2 Created with 139 photographs. It is possible to get a high level of detail, but the light scanner definitely produces higher accuracy in results. Photogrammetry allows us to create a 3D scan of objects/surface of any size.
3D Print Manipulation of Scans 01
3D Print Manipulation of Scans 02
Material optimisation- How much material can be taken away whilst still maintaining the same sense of touch?
Extraction of the highest points.
3D Print Manipulation of Scans 03
3D Print Manipulation of Scans 04
Same rock, different scale. There is a significant change in the amount of detail you can feel by doubling the size of the same shape.
Similar idea to manipulation 01, a test of material optimisation. But with different rocks.
R O C K F O R M AT I O N S R E S E A R C H P H Y S I C A L A N D D I G I TA L S T U D I E S
The making of...
Physical Rock Catalogue
Melted beeswax was poured into the timber box and set whilst the rocks were laying within.
It is interesting to note that you can feel the difference in rock density without having to actually pick it up. All rocks are taken directly from site.
Malabar
Hakesbury Sandstone Metamorphic Rock Black Lime Stone Igneous Rock Basalt Shale
Hawksbury Sandstone
Shale
Metamorphic Rock
Hawksbury Sandstone
Basalt
Black Lime stone
Igneous Rock
Fine grain Igneous Rock
Basalt
Malabar Rock Study Rock Identification Chart
Digital Rock Catalogue On site at Malabar ocean pool there are a variety of different rock form appearances.
Rock Analysis Tr a n s f o r m a t i o n s Removing the rock from its context and isolating it, we can look closely at its features to test and manipulate elements for experimentation. A rock within the landscape at Malabar has been documented using photogrammetry techniques then made into mesh and wire formats digitally. We can further push and manipulate the digital model further explore possibilities and design.
Rock embedded within the Malabar coastline
Rock Analysis Tr a n s f o r m a t i o n s Study to learn principles of rock formations. - There are peaks and valleys - Density and concentration of erosion in certain spots - Wire frame reveals which spots are most intense - Areas on the edge and closer to water are vulnerable
Rock Analysis Tr i a n g u l a t i o n Digital methods show how the rule of triangulation reveals moments of increased density of activity along edges which are closer to ground.
Rock Analysis Obstruction As an experiment, a rock was placed inside a box with fine salt grains to observe the conditions it will create around it and what type of pattern language emerges from the obstruction. A hair dryer was used at different speeds to mimic wind and move the salt.
The field is set and smooth with a single rock
Medium air flow with a hairdryer
Three rocks where placed with the same conditions
The salt moves differently to the first experiment and leaves the salt more jagged than circular
Consistent air flow from Left to right starts to reveal a pitted condition
Circular pitting pattern is established around the rock
Rocks are removed to observe the findings
Slight linear and stepped movements occupy the salt.
Rock Analysis
Rock Analysis
Single Obstruction
Multiple Obstruction
Geology Study Te r m s o f I n t e r e s t MOUNT BOYCE
G e o l o g y : (from the Ancient Greek γῆ, gē (“earth”) and -λoγία, -logia, (“study of”, “discourse”) is an Earth science concerned
with the solid Earth, the rocks of which it is composed, and the processes by which they change over time.
W
E P ENR IT H
C o a s t a l G e o m o r p h o l o g y : Coastal geography is the study of the constantly changing region between the ocean and
MA L A BA R SO UT H HEA D
the land, incorporating both the physical geography and the of the coast. It includes understanding coastal weathering processes, particularly wave action, sediment movement and weather, and the ways in which humans interact with the coast.
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A n t h r o p e c e n e e p o c h : The Anthropocene is a proposed geological epoch dating from the commencement of
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significant human impact on Earth’s geology and ecosystems.
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G e o l o g i c a l T i m e L i n e : Traditionally, geologic “signatures” transition from one geologic time to another. They provide
evidence of crucial turning points in earth’s history.
Earth’s history divides itself into eons, eras, periods and epochs. They define significant geologic or paleontological events, such as the emergence of mammals or the mass extinction of the dinosaurs.
LATE D EV O NIA N
P ER MIA N
T R IA S IC
1 L a mb ie Gr o up
5 S ho a lha v e n Gr o up
7 ,8 ,9 Na r r a b een Gr o up
2 Gr a nit e
6 Illa w a r r a Coa l Me a s ur e s
10 Ha w k e s b ur y S a nds t o ne 11 W ia na ma t t a Gr o up
Diagram of the Sydney basin rock formation positioning Malabar on the East Coast and displaying predominately Hawkesbury sandstone formed during the Triassic period towards the top layer which is visible today.
PA L EO GENE
C R E T A C IUS
JUR A S S IC
T R IA S IC
P ER MIA N
D EV O NIA N
P ER IO D
Sydney Basin Cross Section
HOL OCENE
Y EARS
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Stratigraphy Permian Dalwood Group and lower Shoalhaven Group: calcareous sandstone, conglomerate, shale, limestone, lava flows and tuff. Greta Coal Measures: sandstone, shale, conglomerate, coal seamsMaitland and Shoalhaven Groups: siltstone, sandstone, shale, conglomerate (with abundant volcanics - the Gerringong Volcanics on the south coast; and glacial sediments in the Hunter Valley) Illawarra, Tomago and Newcastle Coal Measures: abundant thick coal seams, sandstone, shale, conglomerate (with abundant plant fossils)
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Tr i a s s i c Narrabeen Group: lithic sandstone, quartz sandstone, claystones, siltstones, conglomerate (with plant, fish and amphibian fossils) Hawkesbury Sandstone: quartz-rich sandstone (with abundant cross-bedding) with interbedded shale Mittagong Formation: thin sandstone beds Wianamatta Group: consists of three main formations called the Ashfield Shale (shale, siltstone, claystone), Minchinbury Sandstone (sandstone) and Bringelly Shale (shale, sandstone) The Permian period is coal-rich, marked by thick black rock. This ends abruptly as we lead into the Triassic.
TRIASSIC
MALABAR
HAWKESBURY SANDSTONE
P R E D O M I N A N T TO P L AY E R : H AW K E S B U R Y S A N D S TO N E
Malabar Geology Sydney Basin The landscape of the Sydney Basin as we know it today is claimed by geologists to have begun to take shape nearly 300 million years ago during the Permian geological period. At the beginning of the Triassic Period which scientists estimate to be some 230 million years ago, sand, silt and clay eroded from inland mountains was brought down by rivers and deposited where these rivers met the sea. The lower sandy sediments were compacted into the deeper sandstones and shales known today as the Narrabeen Group, the middle levels formed the Hawkesbury Sandstone visible around, and youngest upper layers of compressed silt and clay became Wianamatta Shale.
NSW Geology Formation
By the end of the Triassic period, the subcontinent, which included Australia, Antarctica, India, Africa and South America, began to split and separate into the continental land masses we know today.
Map showing NSW rock formation in relation to time highlighting the process of layers that formed the visible Hawkesbury Sandstone during the Triassic period some 250 million years ago.
ERA. CENOZOIC ANTHROPOCENE
MESOZOIC
HOLOCENE
PALEOZOIC
PRE-CAMBRIAN
Human Impact
Geomorphology
Human impact has seen the introduction of a new geologic time – the Anthropocene epoch. Some geologists believe it started approximately 8,000- 12,000 years ago with the advent of agriculture and the resultant deforestation and changes in pollen patterns.
Changes in drainage patterns traceable to human activity will persist over geologic time in large parts of the continents where the geologic regime is erosional. Direct changes to the form of the Earth’s surface by human activities (quarrying and landscaping, for example) also record human impacts.
Anthropocene epoch Affect of the Human Ever since humans colonized new territories and population swell, there has been a tremendous increase in the anthropogenic processes around the world for example – resource extraction, construction, agriculture, urbanization and on a much global scale, the climate change.
Mountainous landscape with a network of hiking paths, Zhangye danxia landform geological park in Gansu province, China. Image by M. Scheja. Sourced via Shutterstock, stock photo ID: 1054384391.
Coastal Geomorphology A Changing Process The creation of topography through the principles of geology can reveal the constantly changing region between the ocean and the land. This can be defined as coastal geomorphology. A discipline which is primarily concerned with the coastal weathering processes of erosion and deposition of rock and sediments by wind and water.
Coastal Geomorphology Coastal geomorphology process at Malabar ocean pools
M A C H I N E A I D E D FA B R I C AT I O N WITH THE KUKA ROBOT
Grasshopper scripting was used to plan the robot in painting the design
Set up of the robot included variations on when to dip for extra paint and what colour was to be used
The first example shows a light paint application and an adjustment in paper height was necessary
Multiple dipping breaks and a higher paper position saw a more vivid application of the design
The Robot Digital Workshop Working in the computer labs, we applied grasshopper scripting towards the principle of rock obstructions to learn and experiment in digital fabrication. Digital methods allowed for transformations of rock analysis patterns and with the help of the program grasshopper we applied the design to be fabricated by a KUKA robotic tool.
The Robot Painting with the robot
Only one dip of paint on a dark colour was used
Multiple dipping and careful counting of strokes allowed for a well balanced affect
Experimentation with circular digital scripts
Experimentation with larger circular motions
One dip and lower paper level saw a very soft and light example.
A dark colour with multiple dipping of the paint saw a heavy block finish of the stokes
Poor position of the depth of brush saw a blotted application
The robot in this script was unable to form full circles
The robot
The robot
Linear motion
Circular motion
Digital scripting was used to experiment with rock formation patterns
Multiple examples where tested digitally
Virtual simulation allowed for minimal adjustment errors during milling
Virtual outline of the proposed milling pattern
The Robot Digital fabrication study
Te s t S c r i p t f o r R o b o t M i l l i n g R o b o t M i l l i n g Te s t R u n Robot simulation in grasshopper to test for any errors.
Using the guidelines given in the grasshopper tutorials, we have input our own set of curves, which align with our paintings from the previous week, to mill into the given timber boards. The thickness of the milling tool itself was a major factor in the adjustment of our design. The different depths that the lines could be milled at were also an interesting variation which we tested in this first go.
R o b o t M i l l i n g Te s t R u n Robot simulation in grasshopper to test for any errors.
The 6mm Drill Bit
The KUKA Robot
The Milling Process
Te s t _ T h e F i n a l M i l l e d P l a t e
Definitely takes longer to set up than it takes to do the actual milling!
The aim of this test was to see if the level changes could be done successfully, which it could. So definitely worth doing the test run!
SITE VISIT LESSONS FROM SITE
Site Visit A day to explore Malabar Ocean Pool and its surrounds. Drone imagery, underwater photography and photogrammetry.
Drone Imagery
Accessibility
Pattern Mapping
Boundary Conditions
Pitted and Linear
Erosion Study Pattern Conditions Pitted Pattern where analysed from the Malabar coastal rocks to find information about the pattern structures that certain conditions cause. Original photos where stripped back from texture and colour to extract block information about the structures. Then reduced even more to the primary elemental shapes to observe the pattern conditions minus the noise.
Erosion Study Pattern Conditions Both pitted patterns and linear patterns displayed clusters of grouped patterns around certain conditions like the waters edge. The pitted pattern forms an intense grouping which could symbolise danger in the form of water or a ledge. The isolated cracks that have been weathered further from the water intensify towards the waters edge where predominant cracking occurs.
Erosion Mapping
Erosion Mapping
Erosion Mapping
Erosion Mapping
Erosion Mapping
Erosion Mapping
Erosion Mapping
Erosion Mapping
Large Scale Photogrammetry
Large Scale Photogrammetry
Scanning of the overall Malabar site utilising aerial drone photography and photogrammetry software.
Scanning of the overall Malabar site utilising aerial drone photography and photogrammetry software.
Large Scale Photogrammetry
Large Scale Photogrammetry
Scanning of the overall Malabar site utilising aerial drone photography and photogrammetry software.
Scanning of the overall Malabar site utilising aerial drone photography and photogrammetry software.
Medium Scale Photogrammetry
Medium Scale Photogrammetry
Medium scale scan of prominent rock wall formation at Malabar.
Medium scale scan of prominent rock wall formation at Malabar.
Medium Scale Photogrammetry
Small Scale Photogrammetry
Medium scale scan of prominent rock wall formation at Malabar
Scanning of interesting pattern of erosion where pitting has resulted in single attached stone within the hole.
WHY IT WHY IT HAPPENS HAPPENS
PATTERNS IN PATTERNS IN CREATES CREATES
AFFECT
AFFECT
INTERUPTIONS OF WATER WITHIN ERODED LANDSCAPE
INTERUPTIONS OF WATER WITHIN ERODED LANDSCAPE
INTERACTION WITH WATER BETWEEN THE TIDES
INTERACTION WITH WATER BETWEEN THE TIDES
INTERACTION WITH WATER BETWEEN THE TIDES
INTERACTION WITH WATER BETWEEN THE TIDES
CATALOGUE WATER & ROCK INTERACTION WITHIN ERODED LANDSCAPE
CATALOGUE WATER & ROCK INTERACTION WITHIN ERODED LANDSCAPE
EROSION EROSION PATTERNS PATTERNS GEOLOGY OF PLACE
GEOLOGY OF PLACE
PATTERN LANGUAGE OF TIME
PATTERN LANGUAGE OF TIME
CATALOGUE THE PATTERNS
ROUND ROUND
ROUND ROUND
LINEAR
CATALOGUE THE PATTERNS
LINEAR
ISOLATE & ISOLATE & REFINE REFINE PATTERNS TO PATTERNS TO STUDY STUDY
MORPHING PATTERNS
MORPHING PATTERNS
ORGANIC ORGANIC
SYNTHESIS OF IDEAS PROCESSING THE IDEAS GENERATED THROUGHOUT THE WEEKS OF EXPLORATION
CREATE CREATE VARIATIONS & VARIATIONS & DEFORMATIONS DEFORMATIONS BASED ON BASED ON RULES RULES
E R O S I O N PAT T E R N S EXTRACTIONS + DEVELOPMENT
Pattern Extraction Identification of density pitting relationship with distance from water
Pattern Extraction
Pattern Extraction
Identification of density pitting relationship with distance from water.
Identification of density pitting relationship with distance from water.
Pattern Extraction
Pattern Development
Identification of density pitting relationship with distance from water.
The pattern was processed and simplified through a grasshopper exploration.
Pattern Generation
Pattern Extraction
An exploration into the transition from less dense (left) to dense (right).
Linear crevices are mapped on the rock face.
Pattern Generation
Pattern Generation
The relationship found in the linear crevices was then recreated through grasshopper.
The density of linear crevices was explored through the pattern generation control.
Pattern Exploration
Pattern Exploration
Pitted Pattern Mapping
Pitted Pattern Mapping
Pitted Pattern Mapping
Linear Pattern Mapping
Pattern Development
Pattern Development
Pattern Development
TA C T I L E B O A R D S MACHINE + HAND
Te x t u r e P a l e t t e
3D Printing Exploration
3D texture boards created through a photogrammetry process ready for fabrication.
Experimentation was performed using 3D printing as a workflow to generate texture palette for the vision impaired to experience
Materials Different 3D printing filament was utilised to experiment with the change in texture it would provide. For example, on the right a PLA blend with 30% wood infill was utilised.
3 D P r i n t e d Te x t u r e P l a t e s
Experimentation with Hybrid Composition
Pattern Generation Through a simplification of the pattern generation, the pitted, linear and inverted linear patterns were translated into texture plates for robotic milling
Pattern to Fabrication
Robot Simulation
Grasshopper was utilised to program toolpaths for the 6-axis robot to follow.
The robot tool path generated is first simulated on the work surface to ensure there are no collisions.
Plate Simulation
Robot Milling
The three plates that have been designed are then simulated to ensure the tool paths follow in the correct manner.
The code produced is then sent to the robotic arm through a control centre.
Robot Milling
Post-processing of Milling
The robotic milling was successfully completed following the code generated for the patterns.
The product of the robotic milling was then post processed to separated the board into three tactile plates.
Pitted Model Volume Ro b o t i c a l l y M i l l e d Ta c t i l e P l a t e s The resultant pitted, linear and inverted linear tactile plates from the robotic milling exploration.
As an extension study from plate 1 (Pitted Pattern) this model wishes to address both the principles of density as well as volume on a sloped axis. The deep pockets differ from the tactile experience of the previous plates as now you can enter your fingers on a vertical axis as well as scanning for information horizontally. The angles slope provides a directional path down the plate as the circular patterns move on a gradient of clusters from sparse at the top to more concentrated and denser down the bottom.
1
2
3
4
Pitted Model Ta c t i l e O b j e c t Exploration into the design stemmed from the pattern structure of plate 1 and was loosely traced as a starting point directly from the plate. Made by the KUKA robot to test how in turn a translation made by hand with the introduction of volume and an insight to follow the natural tendencies of the material. The deep pockets provide extensive tactile feedback as each one is unique in size, depth and experience. The material chosen was Jeletung timber as it presents no distinct timber grain or colour. This model was specifically made for human hand interpretation and in principle a thing to be touched and explored, not seen. A tactile object.
Trace Tr a n s l a t e t h e p a t t e r n f o r d e s i g n
5
6
9
10
7
8
11
12
Cut
Sand
Prepare the timber for angled axis
Prepare for drilling
13
14
17
18
15
16
19
20
Drill
Refine
Remove mass from internal body
Detail the pitted contours
21
22
Linear Model Natural crevices
23
24
The walnut timber grain provides a starting point in the exploration of line work around a condition. In this instance a knot in the timber is like an object and the grains flow beautifully around it. Although visually it has high impact, it cannot be explored by touch. This model wishes to address and express the linear momentum of the line work within a tactile framework. The timber used was Walnut. Carefully selected and trimmed to accentuate the previously mentioned principle of density around a condition. The routering channels made where entirely free hand with no pencil marks used. Just an indication that the natural visible wood grain was to be used as a starting point. In this process two interesting things happened that shaped the design. Firstly it was evening when I began to router and as I was working outside, it was difficult to see the distinction of the grain in low light. Secondly, because this was done free hand and with no pencil markings the safety plate on the router was obstructing my view to completely see the grain.
Sand & Present Create smooth surface to explore
The conclusion is that the routered lines were made on 20% vision of the wood grain and 80% intuition and feel of where the natural lines where, guided by the flow of the material density and composition. The router and hand had to be held controlled but loose enough to be responsive to the immediate feedback loop from the material to tool while following the natural flow of the timber structure.
The timber was cut to size and carefully selected to highlight the grain structure
Hand held router tool was used to groove into the timber
Linear routering marks where made following the natural grain path of the timber
The plate was smoothed at the inner edges to allow for hands to traverse the design comfortably
Linear Model Natural Crevices
N AV I G AT I N G S I T E TO O L S F O R V I S UA L LY I M PA I R E D N AV I G AT I O N
Navigation Devices Through the pattern investigation, a suite of navigation devices have been designed to aid the vision impaired to traverse the topography.
Hybrid Markers Through hybrid insertions of distinct 1, 2 and 3 markers into the object, we are able to provide tactile representations of the different regions across the site.
Ta c t i l e P l a t e s These numeric markers correspond to the family of tactile boards available. At a micro level the simplified milled board patterns, provide an understanding of the relationship between the density, size and spread of features.
Thumb Boards Vision impaired users are provided with thumb stick guides to refer to while traversing the topography.
I N T E R I M P R E S E N TAT I O N VIDEO SETOUT
VIDEO LINK https://youtu.be/PgOMVRLbQvA
Interim Presentation Plan
SITE VISIT #2 FROM A NEW PERSPECTIVE
Site Visit The group’s second visit to site. This time around the tide was much higher. This made a huge difference on site.
STRENGTH
WEAKNESS
- Inclusive design for vision impaired and low mobility people
- Might be difficult to map out and define the entire site
- Accessibility for multiple experiences on site such as swimming, relaxing, exploring
- Wilder weather might see different conditions and obstacles be presented to the prescribed mapping eg. Wet rocks after rain
- 4 different activity zones will allow for user to choose their own experience - Can get to closer proximity to the rock edges for heightened experiences
- New infrastructure and markings might disturb the natural setting - Accessibility to site during high tides
- Create confidence to explore a greater area of the site - Site activation through new navigation tools OPPORTUNITY
THREATS
- New tools could inform expansion of site area to the user - Encourage controlled activities around the rock pool -
Chance to socialise with people around different pockets of the site
- Weathering might change the topography and rock formations over time - Environmental protection of the prescribed mapped experiences
- Chance to make site more available for low mobility people in conjunction with vision impaired - Address community needs
SWOT Analysis Of Malabar Ocean Pool + Beach Area
S I T E A N A LY S I S FOR CLASS + GROUP
Sound Mapping Interactive sound map using Google My Maps. https://www.google.com/maps/d/u/0/edit?mid=1-uYlxa9MOl27-gvbnbzTefojlHb3w-c9&usp=sharing
List of sounds recorded at Malabar, with brief description at each. Link leads to Soundcloud file where you can hear recorded sound.
Initial Sketches Sections through site.
Sectional Studies 01
Sectional Studies 02
Sectional Studies 03
PRECEDENT STUDIES O F D E S I G N A N D O F WAT E R
Precedents On Form
Precedents
Precedents
On Context
On Tactility
Interactions with Water Research into the different interactions people have with water around the world. (Venice, San Fransisco, Redlead Beach, Unknown Jetty)
(Kids at Bronte Pool, Kiama Blowhole, Boom Netting)
ZONING SITE THE FOUR ZONES
ARRIVE
ARRIVE
RELAX
RELAX
The Four Zones Whilst on site we noticed four main zones of interaction. The arrival zones. The relaxation zones for sunbathing. The swimming zones for exercise. The exploration zones for rock scrambling and exploring.
SWIM
SWIM
EXPLORE
EXPLORE
ARRIVE
ARRIVE
SWIM
SWIM
RELAX
RELAX
EXPLORE
EXPLORE
The Four Zones From Above
Z ONES
A R R IV E RELAX S W IM EXPLORE A EXPOLRE B
Zoning Variations
INITIAL DESIGN SKETCHES SHAPING OUR INTERVENTION
Initial Sketches
Profile Forming + Dance Notation
Profiles and their interactions with the human scale.
By rotating a single surface, it can morph into many things. These things can then also morph into each other, creating unique forms. Thoughts: Dance notation may be an interesting way to allow the visually impaired users to understand movement.
1,500 PATHWAY AT NARROW POINT
885
3
sideways reach
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2
1
5,000
1,500
1,500
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Creating a Path
Human Scale
Thoughts: pulling in our scope of interaction so we can focus on the smaller details. Allow users to experience entire site through small sample sizes.
Beginning to look at our chosen paths in relations to the human scale. Thoughts: the seeing cane also needs to be taken into consideration.
2,745 1,952
Initial Sketches Array of profiles
Sectional Study
10,564
1,292 736 3,773
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Initial Sketches
Initial Sketches
Site + Tactile Information Centre
Profiles across site
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Alternative Concept
Spatial Mapping
Site + Tactile Information Centre
First attempt at spatial mapping Using sound as main point of focus
Zooming Sketches
Sketches of the ‘lost’ plateau
Zoom meeting and tracing on the computer to sketch out some ideas. Thoughts: Pathway of some sort which allows users to experience the different tide levels
Thoughts: bringing back the plateau which has slowly sunk with erosion over time. Provides understanding of the geological processes but also provides a space which can be used as a controlled case study for the visually impaired.
E X IS T ING R O C K E D G E DA SHED
N E W IN T E R V E N T IO N BOUNDA R Y
RADIUS 19,250
E P IC E NT R E R 19 , 2 5 0
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Te s t R e n d e r s o f ‘ l o s t ’ p l a t e a u s p a c e
Te s t i n g B o u n d a r i e s
Iterations of Profile Placement
Te s t i n g P r o f i l e S h a p e s _ O v a l
Creating consistent rhythm with the large profiles, more specific rhythm through density of the smaller infill. Using flat plates to infill. Thoughts: Unsuccessful.
Iteration of the oval cross-section
Te s t i n g P r o f i l e S h a p e s _ O v a l
Te s t R e n d e r s
C o n c r e t e Te x t u r e s Beginning to look at possible textures to use on the ground level
FINAL DESIGN FORMS TOWARDS THE FINAL DESIGN
The Final Profiles
Iterations
We decided on the final forms and began to run them through grasshopper scripts to create our iterations across site.
With varying cross sections, densities, paths, profiles
Iterations
Te s t i n g o n S i t e
With varying cross sections, densities, paths, profiles
Applying new profile iterations to the site model
Te s t C l a y R e n d e r s
Te s t C l a y R e n d e r s
Te s t L u m i o n R e n d e r s
3 D P r i n t Te s t i n g Using different coloured filaments. Testing different scales (white 1:50, brown 1:20).
DN
DN
Site Plans Taken directly from the digital model
TA C T I L E M A P S + TEST PRINTS
TREE TREE
KE E P LE F T KEEP LEFT
H E AR
C AU T I O N
FEEL
CAUTION
H E AR HEAR
P AU S E PAUSE
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LE G G E N D
C
LEGEND
Y AH
B
YOU ARE HERE
DIRECTION DIRECTION
P AT H PATH
A
C AU T I O N CAUTION
TREE TREE
SUN SUN
ROCK
EDGW
ROCK EDGE
W AT E R WATER GSEducationalVersion GSPublisherVersion 622.0.98.100
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Beginning the Spatial Maps
Localised Spatial Map 01
EXPLORE WI CAUTION
ENTRY EXIT
EXPLORE WITH CAUTION
ENTRY & EXIT
STOP
EXPLORE POIT A
STOP
EXPLORE POINT " A"
G PITTING TO EDGE GRADIENT PITTING TO EDGE
VARIED PATH VARIED PATH
HANDRAIL ASSIST HABDRAIL ASSIST
D
GRADIENT 1
varied tide
CAUTION STEP
VARIED TIDE
CAUTION STEP
GRADIENT 1
TOUCH TOUCH
GRADIENT 2
HEAR
GRADIENT 2
HEAR
STOP
SMELL
STOP
SMELL
HEAR HEAR
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LEGGEND
LEGGEND
LEGEND
LEGEND
ASSIST NEEDED
VARIED TIDE
ASSISTANCE NEEDED
VARI ED TI DE LEVELS
YAH
YAH
YOU ARE HERE
YOU ARE HERE
DIRECTION
PATH
DIRECTION
PATH
PATH
OCEAN POOL
PATH
OCEAN POOL
CAUTION
CAUTION
CAUTION
CAUTION
ROCK EDGE
ROCK EDGE
ROCK EDGE
ROCK EDGE
SUN BATHING
SUN
SUN BATHING
SUN
WIND
WIND
WIND
WIND
WATER
WATER WATER
WATER GSEducationalVersion GSPublisherVersion 622.0.98.100
Localised Spatial Map 02
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Localised Spatial Map 03
EXPLORE POIT C EXPLORE POINT " C"
varied tide VARIED TIDE
VARIED PATH VARIED PATH
C
TOUCH TOUCH
HEAR HEAR
SMELL SMELL
B EXPLORE POIT B EXPLORE POINT " B"
S LO W SLOW
RAMP RAMP
HANDRAIL HANDRAIL
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LEGGEND LEGEND
B
SWIM
C
EXPLORE ROCK
SWIM
EXPLORE ROCK PLATEAU
ENTRY EXIT ENTRY & EXI T
PATH PATH
OCEAN POOL OCEAN POOL
ROCK PLATEEAU ROCK PLATEAU
ROCK EDGE ROCK EDGE
SUN SUN
WATER WATER GSEducationalVersion GSPublisherVersion 622.0.98.100
Localised Spatial Map 04
Te s t i n g Te x t u r e s f r o m t h e M a p s Testing the viability of the textures used by 3D printing them
THE HOME OFFICE M A K E S H I F T O F F I C E P R E- P R E S E N TAT I O N
3D Printing at home
Makeshift Office Set-up
Jeffrey’s printer was a lifesaver for this project- allows us to test things immediately as we go.
Due to some unforeseen circumstances we were able to use Jeffreys apartment as our temporary office space while it was midrepairs
Squeezing in with Spiros’ baby chairs
3D printer sent away to the bathroom for being too loud overnight
D E TA I L S T E S T I N G + F I N A L C O N S T R U C T I O N D E TA I L S
F i r s t Te s t f o r D e t a i l i n g Thoughts: Not a strong enough connection, not very aesthetically pleasing. Tested as it would allow for fewer shape variations of steel.
F i n a l D e t a i l Te s t i n g
Finer Details 01
Concrete floor slab, concrete footing, steel connection, timber profile
Handrail details and exploded axo
Finer Details 02 Seat and Board details
PHYSICAL MODELS TEST + FINAL FORMS
Te s t i n g a t 1 : 5 0
M o d e l Te s t s 0 1
Testing filament types (timber mix + regular filament) with different supports
1:50 3D print with filament colour change part way. 3D print base, 3D print capping for lasercut timber profiles.
M o d e l Te s t s 0 2 Lasercut profiles. 3D printed detail models.
Geology Study References https://en.wikipedia.org/wiki/Anthropocene https://en.wikipedia.org/wiki/Geology https://sei.sydney.edu.au/opinion/introduction-idea-implications-anthropocene/ https://www.visitsydneyaustralia.com.au/history-1-natural.html https://australian.museum/learn/minerals/shaping-earth/igneous-rock-types/ http://www.iaacblog.com/programs/adumbrate-new-ground-age-anthropocene/ https://en.wikipedia.org/wiki/Coastal_geography https://en.wikipedia.org/wiki/Stratigraphy#:~:text=Stratigraphy%20is%20a%20branch%20of,sedimentary%20and%20layered%20 volcanic%20rocks. https://australian.museum/learn/minerals/shaping-earth/the-sydney-basin/ https://www.ga.gov.au/ https://clarkscience8.weebly.com/weathering-erosion-deposition.html