The Tale - Elsa Feng, Ruksaar Begum

Page 1

THE TALE



by elsa feng & ruksaar begum tutor dagmar reinhardt marc 5020 the tale university of sydney school of architecture, design & planning



CONTENTS 6 PREVIOUS WORK & ABSTRACT 12 LOCATION 1 - THE RIDE 16 LOCATION 2 - BEARINGS 21 LOCATION 3 - SHARK ATTACK - JAWS 38 LOCATION 4 - THE HUNTED BECOMES THE HUNTER 44 LOCATION 5 - WHALE GRAVEYARD 55 LOCATION 6 - SPEAR LED 58 LOCATION 7 - WHALE OF A TALE 101 LOCATION 8 - A WALK INTO OUR ANCESTORS TIME 104 LOCATION 9 - FISHING GALORE 107 LOCATION 10 - AMENITIES


ABORIGINAL FISHING METHODS: We would like to begin by acknowledging the Traditional Custodians of the land and pay our respects to their Elders both past and present. Universal design maximises the potential of accessibility for all individuals, our design primarily focuses on enhancing the experience of visually impaired users as they use the oceanic and coastal areas. It is made apparent that civilisation emerges and thrives in close proximity to a body of water, as it aims to provide sustenance for us all. Our design aims to support and achieve a few SDGs, to allow for the prosperity of infrastructure, humans and animals. This proposal follows our interim research, where we conducted three studies focused on translating motion and anatomy to the visually impaired through tactile objects. The three studies were DNA & faces, motion & movement, lastly teeth & ecosystem. Through Precedential studies of computational biology and stop motion mechanisms we provide a gateway into motion & anatomy studies through varying scales. These tactile elements produced have assisted in enhancing the journey the user will wander through. This architectural intervention begins following the drop off from the bus stop located at Raglan street. Adjacent to the bus stop, an information plate is placed establishing their location with a guided pathway to successfully reach the coastal edge, showcasing a series of interactive exhibitions. This architectural intervention begins following the drop off from the bus stop located at Raglan street. Here an information plate is to be displayed expressing the ‘Whale of a tale’ journey to be experienced by the user. The tactile extruded braille pavement triggers and activates the visually impaired to follow along towards the café, triggering olfactory sense as they walk past towards the pedestrian road crossing leading them to a detailed information plate of the journey and the varying sites of location to visit. The installment of braille signage, handrail systems and guided pathways achieves in upholding goal #11: make cities and human settlements inclusive. Universal design isn’t focused on providing additional elements for the visually impaired but converges and brings about a unity between this distanced population of individuals who can see and who cannot. This highlights a sense of collaboration between the diverse population, creating this porosity, this architectural intervention hopes to highlight a way to possibly close the gap between population types in the successful design of an inclusive society. Our aim is to design a journey for the user to foster empathy towards marine life and the ecosystem reiterating the outlook on hunting and being hunted. There are three sites in this journey. SITE one mimics the interaction between sharks and humans, with users experiencing being hunted by a marine predator, in this case a, shark. SITE two expresses the endangered life of whales and of poaching activities initiated by humans, a contradiction to site 1, whilst exposing the scaled comparison of anatomical parts between human, whale and weaponry. SITE 3 highlights the process of humans hunting for food resources through indigenous and modern techniques. As a result, this journey provides up-close interactions that build upon the varying perspectives of humans and marine life. Site 1, the shark exhibition begins the journey exposing a predator-prey relationship between shark and humans, expressing sharks as the predator in this situation. At location 3, users will stroll through a shark’s jaw opening. This acts as a gateway of site 1. The user is bounded by an overarching jaw, acting as a transitional element. This megalodon shark jaw mimics the potential of humans as prey for the predator shark itself. Our interim study of ‘teeth and ecosystem’ focused on human and marine anatomy through its teeth structure and how they sustain life in an ecosystem. It is made apparent that teeth are an essential part of several biological beings, it relates to the hunting and gathering of food resources. Users are lead from the shark gateway embarking upon the automata expressing the movement of sharks which is derived from Our interim study of ‘motion and movement’, focusing on the concept of kinetic energy within biological beings. This sculpture is an example of a shark’s brief movement pattern. It is imperative the user moves their hand to wind and to follow along with the movement of the object. As it is winded the subtle movement helps users visualise and comprehend the movement of sharks, within the sea. As users tread along to location 4, they encounter a series of engravings with sequential curves of sharks in a static form, where they glide along momentarily. This exhibition is a reflection of the predator anatomy and investigate its motion.

This exhibition is a reflection of the predator anatomy and investigate its motion. Site 1 serves to educate the visually impaired of the dangers of marine life relating to goal #3: ensure healthy lives and promote well-being. Ensuring that each individual has utilities and access to several facilities and services is vital. Although it is difficult to educate certain populations due to their circumstances, if we can present and mimic the process of users as the prey against the predator an interactive journey on the importance of safety can be identified. Site 2, is a carcass exhibition showcasing the polar opposite predator-prey relationship between whales and humans, expressing humans as the predator in this situation. At location 5, users begin the whale exhibition walkthrough. A whale harpoon is implemented in line with the pathway. It is imperative that the user interacts and mimics the usage of the harpoon weaponry to instigate the idea of humans hunting marine life. This polarity from the previous exhibition changes the perspective of humans as predators and marine life as prey for poaching and whaling purposes. Inspired by a mid-20th century incident, of a whale being mistakenly bombed during WW2, a series of whale bones are discarded and scattered along the boundaries of the path. A few fragmented bones have been picked to be used as a seating bench for users to sit upon, expressing the successful result of poaching. This unlawful act severely impacts the population and migration of whales, thus must be exposed to educate our users. Seating promotes contemplation and rest for the user, the user sits on the dip of the catenary shaped bone motivating them to glide their palms in an upward motion on the bench. Location 6, ends with the harpoon arrow, a common mode of weaponry, protruding out from the roped handrail, aiming at the final location of whale exhibition. This stop is vital to indicate the change in slope as a ramp gradient will be experienced, preparing users to be careful as they tread along. Location 7, is a monumental life-size scaled monocoque whale pavilion, overlooking the ocean pool bath. Here the user enters the whale that showcases a series of preys and predators framing the image of hunting and food resources in the marine ecosystem. Entering the carcass of whale a caverness acoustic sense is experienced, giving the expression of a void atmosphere, presenting the user to feel miniscule in comparison to the whale size. The stilt art veiled by the skeletal rib cage system of the whale is a linear journey distinguishing a food change with a range of species. Due to its organic shell, a monocoque ribbed system must be implemented, maintaining the structural integrity of its form. The ribs permit wide spans are lightweight, and can be prefabricated ready to install on site. To clad, fibre glass wall panels are used, a key property of this material is that it is versatile in its texture output, vital in replicating the interior carcass of the whale. Initially the whale was standalone monument, its stature overlooking the ocean pool site. This arrangement gives scale interest to a user is is able to see. Although is limited to the visually impaired as it does not provide a bounded passageway to guide the user. Due to the complexity in constructing the organic shell form of the whale, the addition of permanent scaffolding bamboo structure increases the potential of functionality upon the infrastructure. Bamboo stilts provide a transparent boundary whilst maintaining a lightweight structure. Moreover its high compressive and equally tensile strength to steel identify bamboo as an appropriate material. This sustainable material is a rapid growing tree allowing it to be reproduced in bulk. An array of iterations were designed regarding the circulation, function and space of the whale monument. This ongoing process has produced 4 design ideas, this exposes the intervention’s flexibility to add and remove .elements. Design option 1 - showcases The stilt art veiled by the skeletal rib cage system of the whale is a linear journey distinguishing a food change with a range of species.


ABORIGINAL FISHING METHODS: Design option 2 - a play shipwreck located inside the whale belly. This is a whimsical and playful element that is inspired by Pinocchio’s story of Geppetto being swallowed by a whale on his boat. This aims to activate the whale for a younger audience, to enter and discover, interact with the infrastructure. Design option 3 - a platform playground with a series of raised platforms added inside, under the ribcage of the whale. It is imperative the user steps upon the platforms and reaches up to the exposed bones. Design option 4 - is an informal mini amphitheatre allowing for small public shows and talks by locals or even to host an event with a limited set of individuals. Following the journey inside the skeletal and carcass of whale, as the user exits the mouth of whale, they are guided amongst the bamboo lattice to visit the assisted ocean pool east of the whale. This ocean pool aims to mimic the larger existing pool, although used as a fish bath promoting users to sit and ponder upon their long journey. This achieves in users interacting with marine life that is beneficial and healthy for their skin. If users do not wish to visit the 2nd ocean pool they are guided to location 8, showcasing the process of indigenous and modern hunting techniques. Location 8 is built upon a jetty that primarily focuses on indigenous hunting tactics used by presenting tactile plates of a series of hunting techniques prior to the European settlement. This site dwells on the diverse hunting strategies used to gather food resources by humans in moderation. In order to guide the user, a series of bamboo stilts are placed in a lattice system, merging the monocoque of whale and hunting technique exhibition. This convergence is identified with subtle netting attachments to the bamboo sticks to highlight a potential technique to capture whales. As the user follows the jetty, it ends with a fishing spot for the user to loiter and possibly use fishing rods to capture prey for recreational purposes, exposing modern fishing techniques. Site 2 and 3 is intense exploration of exposing the safety and harmony of marine animals with humans, achieving goal #15: the prevention of biodiversity loss. Poaching has become an increasing threat especially to whales that must be addressed. Site 2 indicates the whaling and unlawful act of poaching, resulting in an endangered species that must be protected, whereas site 3, indicates the hunting of fish for food resources must be undertaken in moderation and managed to conserve marine life. Finally the user is guided back towards the amenities located within the cliff. This journey ends strolling the boundaries of the ocean pool, the potential to stop momentarily, and sit on the edge of the pool and rest post-journey. To exit users are provided a path towards stairways and exit out to the parking lot, with a guided trail leading to the closes bus stop to reach home.


IGNATIO PALACIOS GETTY IMAGES


PREVIOUS STUDIES:


- 'it has begun' - Commence -

- journey to the centre of the whale -

LOCATION 1 BUS STOP

LOCATION 2 WAYFINDING SPATIAL MAP

user crosses road walk along the corner of coffee shop (olfactory smells triggered) use pedestrian crossing to enter malabar ocean site

user walks off bus

- Jaws - Shark attack - a sharks hunt

LOCATION 3 SHARK EXHIBITION BEGIN

guided pathway for visually impaired users with handrail system

Spatial map placement exposing the journey user can follow - a coastal journey with exhibitions, installations to be experienced and interact with

introductory journey

LOCATION 4 SHARK EXHIBITION END

crop circles placed in the form of a shark movement crop circles placed with differing pavement blocks - seating?

user enters journey with shark mouth gateway

- choose your weapon - weapon of choice - the hunt for a whale - harpoon-ed - whale graveyard

- hunted at last

LOCATION 5 WHALE EXHIBITION BEGIN

user cross roads where boat ramps exist

End shark exhibition instalment

site 1 : shark exhibition

- spear led -

- whale of a tale -

LOCATION 6 RAMP JOURNEY

LOCATION 7 WHALE INSTALLATION

whale bones discarded along journey - include seating on whale bones

weaponry of how whales are killed seating in shape of whale - mimic whale installation

ramp journey

spear pointing to whale

site 2 : whale exhibition

- indigenous history walk - a walk in our ancestors time

LOCATION 8 INDIGENOUS HUNTING HISTORY

- catch them if you can - fishing galore

- amenities

LOCATION 9 FISHING SPOT

LOCATION 10 JOURNEY END

lattice bamboo rods pathways merge

to scale whale monococque stilt art placed inside belly of whale

bamboo sticks with indigenous hunting techniques

site 3: Human fishing/hunting

end with amenities location and walk up to stairs near parking lot - lead to bus stop

jetty with fishing spot

ending journey


scuba diving and snorkelling adventures

swimming with fish certified tame divers search for schools of fish, sea turtles and jellyfish for clients to interact with

swimming with whales/dolphins: - scuba divers have "soft-in-water encounters" with whales where they wait for whales at the surface of ocean, a passive approach to meeting whales - dolphins are tolerant of human. trained dolphins are accessible to human as wild dolphins are rather fast

swimming with sea lions, stingrays and sharks: - sea lions known to be playful with human - stingrays and sharks: require the use of shark cage

associating food with people during these encounters with sea life is dangerous and becomes a danger to ecotourism

poaching - hunting endangered species. this has become an illegal business and is a crime to attempt

hunting fish - fishing

there is a demand for seafoods, leather goods, medicinal ingredients and etc. - "demand drives crime" - "gaps in protection" poor laws and protection for wildlife

fishing as a recreational sport activity

fishing for the supply of food

freshwater and saltwater fish as pets

fish as pets 'Feng Shui' - way to harmonise and spatially organise the interior space of homes. fish tanks are believed to bring good luck and money. in restaurants placed at the entrance as it helps with defending against negative energy

fish and human interactions

associating food with people during these encounters with sea life is dangerous and becomes a danger to ecotourism

harmful marine species

deaths and injuries identified as humans may intervene with marine habitat and provoke them or marine species may feel threatened by humans

a threatened/endangered specie is one that has had a significant reduction in population assessment and management processes in place to help with the survival of endangered/threatened species - legislation/laws

endangered fish conservation active intervention of human can impact the habitat of marine environments

ecotourism

aquariums

helps with the mental health of individuals. fish are vibrant animals that can help with reducing stress by increasing moods and distracting people


LOCATION 1: THE RIDE 12


399 Sydney Bus Route

Stop at Malabar 2036155 Raglan Street near Victoria Street

This architectural intervention begins following the drop off from the bus stop located at Raglan street.

LOCATION 1: THE RIDE 13


LOCATION 1: THE RIDE 14


Adjacent to the bus stop, an information plate is placed establishing their location with a guided pathway to successfully reach the coastal edge, showcasing a series of interactive exhibitions. This architectural intervention begins following the drop off from the bus stop located at Raglan street. Here an information plate is to be displayed expressing the ‘Whale of a tale’ journey to be experienced by the user.


LOCATION 2: BEARINGS 16


The tactile extruded braille pavement triggers and activates the visually impaired to follow along towards the café, triggering olfactory sense as they walk past towards the pedestrian road crossing leading them to a detailed information plate of the journey and the varying sites of location to visit.

LOCATION 2: BEARINGS 17


LOCATION 2: BEARINGS 18


goal 11

The installment of braille signage, handrail systems and guided pathways achieves in upholding goal #11: make cities and human settlements inclusive. Universal design isn’t focused on providing additional elements for the visually impaired but converges and brings about a unity between this distanced population of individuals who can see and who cannot. This highlights a sense of collaboration between the diverse population, creating this porosity, this architectural intervention hopes to highlight a way to possibly close the gap between population types in the successful design of an inclusive society.


Our aim is to design a journey for the user to foster empathy towards marine life and the ecosystem reiterating the outlook on hunting and being hunted. There are three sites in this journey. SITE 1 mimics the interaction between sharks and humans, with users experiencing being hunted by a marine predator, in this case a, shark. SITE 2 expresses the endangered life of whales and of poaching activities initiated by humans, a contradiction to SITE 1, whilst exposing the scaled comparison of anatomical parts between human, whale and weaponry. SITE 3 highlights the process of humans hunting for food resources through indigenous and modern techniques. As a result, this journey provides up-close interactions that build upon the varying perspectives of humans and marine life.


LOCATION 3: SHARK ATTACK - JAWS 21


SITE 1, the shark exhibition begins the journey exposing a predator-prey relationship between shark and humans, expressing sharks as the predator in this situation.

LOCATION 3: SHARK ATTACK - JAWS 22


At Location 3, users will stroll through a shark’s jaw opening. This acts as a gateway of site 1. The user is bounded by an overarching jaw, acting as a transitional element. This megalodon shark jaw mimics the potential of humans as prey for the predator shark itself. Our interim study of ‘teeth and ecosystem’ focused on human and marine anatomy through its teeth structure and how they sustain life in an ecosystem. It is made apparent that teeth are an essential part of several biological beings, it relates to the hunting and gathering of food resources.

LOCATION 3: SHARK ATTACK - JAWS 23


LOCATION 3: SHARK ATTACK - JAWS 24


LOCATION 3: SHARK ATTACK - JAWS 25


LOCATION 3: SHARK ATTACK - JAWS 26


LOCATION 3: SHARK ATTACK - JAWS 27


LOCATION 3: SHARK ATTACK - JAWS 28


LOCATION 3: SHARK ATTACK - JAWS 29


Users are lead from the shark gateway embarking upon the automata expressing the movement of sharks which is derived from Our interim study of ‘motion and movement’, focusing on the concept of kinetic energy within biological beings. This sculpture is an example of a shark’s brief movement pattern. It is imperative the user moves their hand to wind and to follow along with the movement of the object. As it is winded the subtle movement helps users visualise and comprehend the movement of sharks, within the sea.

LOCATION 3: SHARK ATTACK - JAWS 30


LOCATION 3: SHARK ATTACK - JAWS 31


LOCATION 3: SHARK ATTACK - JAWS 32


LOCATION 3: SHARK ATTACK - JAWS 33


LOCATION 3: SHARK ATTACK - JAWS 34


LOCATION 3: SHARK ATTACK - JAWS 35


LOCATION 3: SHARK ATTACK - JAWS 36


LOCATION 3: SHARK ATTACK - JAWS 37


LOCATION 4: THE HUNTED BECOMES HUNTER 38


As users tread along to Location 4, they encounter a series of engravings with sequential curves of sharks in a static form, where they glide along momentarily. This exhibition is a reflection of the predator anatomy and investigate its motion.

LOCATION 4: THE HUNTED BECOMES HUNTER 39


LOCATION 4: THE HUNTED BECOMES HUNTER 40


LOCATION 4: THE HUNTED BECOMES HUNTER 41


This exhibition is a reflection of the predator anatomy and investigate its motion.

LOCATION 4: THE HUNTED BECOMES HUNTER 42


Site 1 serves to educate the visually impaired of the dangers of marine life relating to goal #3: ensure healthy lives and promote well-being. Ensuring that each individual has utilities and access to several facilities and services is vital. Although it is difficult to educate certain populations due to their circumstances, if we can present and mimic the process of users as the prey against the predator an interactive journey on the importance of safety can be identified.

LOCATION 4: THE HUNTED BECOMES HUNTER 43


LOCATION 5: WHALE GRAVEYARD 44


SITE 2, is a carcass exhibition showcasing the polar opposite predator-prey relationship between whales and humans, expressing humans as the predator in this situation.

LOCATION 5: WHALE GRAVEYARD 45


At Location 5, users begin the whale exhibition walk through. A whale harpoon is implemented in line with the pathway. It is imperative that the user interacts and mimics the usage of the harpoon weaponry to instigate the idea of humans hunting marine life. This polarity from the previous exhibition changes the perspective of humans as predators and marine life as prey for poaching and whaling purposes.

LOCATION 5: WHALE GRAVEYARD 46


Inspired by a mid-20th century incident, of a whale being mistakenly bombed during WW2, a series of whale bones are discarded and scattered along the boundaries of the path. A few fragmented bones have been picked to be used as a seating bench for users to sit upon, expressing the successful result of poaching. This unlawful act severely impacts the population and migration of whales, thus must be exposed to educate our users. Seating promotes contemplation and rest for the user, the user sits on the dip of the catenary shaped bone motivating them to glide their palms in an upward motion on the bench.

LOCATION 5: WHALE GRAVEYARD 47


LOCATION 5: WHALE GRAVEYARD 48


LOCATION 5: WHALE GRAVEYARD 49


LOCATION 5: WHALE GRAVEYARD 50


LOCATION 5: WHALE GRAVEYARD 51


LOCATION 5: WHALE GRAVEYARD 52


LOCATION 5: WHALE GRAVEYARD 53


LOCATION 5: WHALE GRAVEYARD 54


LOCATION 6: SPEAR -LED 55


Location 6 ends with the harpoon arrow, a common mode of weaponry, protruding out from the roped handrail, aiming at the final location of whale exhibition. This stop is vital to indicate the change in slope as a ramp gradient will be experienced, preparing users to be careful as they tread along.

LOCATION 6: SPEAR -LED 56


LOCATION 6: SPEAR -LED 57


LOCATION 7: WHALE OF A TALE 58


Location 7, is a monumental life-size scaled monocoque whale pavilion, overlooking the ocean pool bath. Here the user enters the whale that showcases a series of preys and predators framing the image of hunting and food resources in the marine ecosystem.

LOCATION 7: WHALE OF A TALE 59


Entering the carcass of whale a caverness acoustic sense is experienced, giving the expression of a void atmosphere, presenting the user to feel miniscule in comparison to the whale size.

LOCATION 7: WHALE OF A TALE 60


The stilt art veiled by the skeletal rib cage system of the whale is a linear journey distinguishing a food change with a range of species.

LOCATION 7: WHALE OF A TALE 61


LOCATION 7: WHALE OF A TALE 62


LOCATION 7: WHALE OF A TALE 63


Due to its organic shell, a monocoque ribbed system must be implemented, maintaining the structural integrity of its form. The ribs permit wide spans and are lightweight.

LOCATION 7: WHALE OF A TALE 64


LOCATION 7: WHALE OF A TALE 65


LOCATION 7: WHALE OF A TALE 66


OPTION 1:

LOCATION 7: WHALE OF A TALE 67


OPTION 1:

The OPTION 1 whale infrastructure is a standalone monument, its stature overlooking the ocean pool site. This arrangement gives scale interest to a user is is able to see. Although is limited to the visually impaired as it does not provide a bounded passageway to guide the user. Ultimately the design required elements to activate the scene, thus OPTION 2 was designed.

LOCATION 7: WHALE OF A TALE 68


LOCATION 7: WHALE OF A TALE 69


LOCATION 7: WHALE OF A TALE 70


OPTION 1:

An array of iterations were designed regarding the circulation, function and space of the whale monument. This ongoing process has produced 4 design ideas, this exposes the intervention’s flexibility to add and remove elements. Design Option 1 - showcases The stilt art veiled by the skeletal rib cage system of the whale is a linear journey distinguishing a food change with a range of species.

LOCATION 7: WHALE OF A TALE 71


LOCATION 7: WHALE OF A TALE 72


OPTION 2:

Design option 2 - a play shipwreck located inside the whale belly. This is a whimsical and playful element that is inspired by Pinocchio’s story of Geppetto being swallowed by a whale on his boat. This aims to activate the whale for a younger audience, to enter and discover, interact with the infrastructure.

LOCATION 7: WHALE OF A TALE 73


LOCATION 7: WHALE OF A TALE 74


OPTION 3:

Design Option 3 - a platform playground with a series of raised platforms added inside, under the ribcage of the whale. It is imperative the user steps upon the platforms and reaches up to the exposed bones.

LOCATION 7: WHALE OF A TALE 75


LOCATION 7: WHALE OF A TALE 76


OPTION 4:

Design option 4 - is an informal mini amphitheatre allowing for small public shows and talks by locals or even to host an event with a limited set of individuals.

LOCATION 7: WHALE OF A TALE 77


LOCATION 7: WHALE OF A TALE 78


COMPARISON OF CIRCULATION PATHS

OPTION 1 STILTS

OPTION 2 BOAT

OPTION 3 PLATFORMS

OPTION 4 AMPHITHEATRE

LOCATION 7: WHALE OF A TALE 79


LOCATION 7: WHALE OF A TALE 80


LOCATION 7: WHALE OF A TALE 81


LOCATION 7: WHALE OF A TALE 82


LOCATION 7: WHALE OF A TALE 83


LOCATION 7: WHALE OF A TALE 84


LOCATION 7: WHALE OF A TALE 85


LOCATION 7: WHALE OF A TALE 86


LOCATION 7: WHALE OF A TALE 87


LOCATION 7: WHALE OF A TALE 88


LOCATION 7: WHALE OF A TALE 89


LOCATION 7: WHALE OF A TALE 90


LOCATION 7: WHALE OF A TALE 91


LOCATION 7: WHALE OF A TALE 92


LOCATION 7: WHALE OF A TALE 93


LOCATION 7: WHALE OF A TALE 94


LOCATION 7: WHALE OF A TALE 95


LOCATION 7: WHALE OF A TALE 96


LOCATION 7: WHALE OF A TALE 97


LOCATION 7: WHALE OF A TALE 98


LOCATION 7: WHALE OF A TALE 99


LOCATION 7: WHALE OF A TALE 100


LOCATION 8: A WALK IN OUR ANCESTORS TIME 101


Following the journey inside the skeletal and carcass of whale, as the user exits the mouth of whale, they are guided to location 8, showcasing the process of indigenous and modern hunting techniques.

LOCATION 8: A WALK IN OUR ANCESTORS TIME 102


Location 8 is built upon a jetty that primarily focuses on indigenous hunting tactics used by presenting tactile plates of a series of hunting techniques prior to the European settlement. This site dwells on the diverse hunting strategies used to gather food resources by humans in moderation.

LOCATION 8: A WALK IN OUR ANCESTORS TIME 103


LOCATION 9: FISHING GALORE 104


In order to guide the user, a series of bamboo stilts are placed in a lattice system, merging the monocoque of whale and hunting technique exhibition. This convergence is identified with subtle netting attachments to the bamboo sticks to highlight a potential technique to capture whales. As the user follows the jetty, it ends with a fishing spot for the user to loiter and possibly use fishing rods to capture prey for recreational purposes, exposing modern fishing techniques.

LOCATION 9: FISHING GALORE 105


goal 15

Site 2 & 3 is intense exploration of exposing the safety and harmony of marine animals with humans, achieving goal #15: the prevention of biodiversity loss. Poaching has become an increasing threat especially to whales that must be addressed. Site 2 indicates the whaling and unlawful act of poaching, resulting in an endangered species that must be protected, whereas site 3, indicates the hunting of fish for food resources must be undertaken in moderation and managed to conserve marine life.


LOCATION 10: AMENITIES 107


Finally the user is guided back towards the amenities located within the cliff. This journey ends strolling the boundaries of the ocean pool, the potential to stop momentarily, and sit on the edge of the pool and rest post-journey. To exit users are provided a path towards stairways and exit out to the parking lot, with a guided trail leading to the closes bus stop to reach home.



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