"Messy Vitality"
“I like elements which are hybrid rather than 'pure,' compromising rather than 'clean,' distorted rather than 'straightforward,' ambiguous rather than 'articulated,' perverse as well as impersonal, boring as well as 'interesting,' conventional rather than 'designed,' accommodating rather than excluding, redundant rather than simple, vestigial as well as innovating, inconsistent and equivocal rather than direct and clear. I am for messy vitality over obvious unity. I include the non sequitur and proclaim the duality.
- Robert Venturi Complexity and Contradiction in Architecture
Clear & Fuzzy
Project Notes:
602 Design Studio
Collaboration with Clayton Monarch
Project Length : 8 Weeks
The fuzzy posits an alternative scenario in which the poche begins to slip and escape from the interior to the facade. Here a boundary is addressed, in which the poche reveals the interiority through a clear massing slipping over its edges, and allowing the envelope to react. Rather than punching the envelope to divide the interior from the exterior. The poche is an active agent which folds, and migrates to create distortions of the boundary, clouding the interior workings. We are addressing this spatial duality through several techniques which find themselves in each facet of our proposal. These techniques create a tension in which programmable area, and their autonomy as objects become tumbled, and begin to intersect, then compound or rest on each other depending on the desired spatial condition. These actions allow us to create a desired distortion between objects, while revealing and clarifying others.
o5. Transversal Section
The spaces begin to work together and how the interior and exterior are questioned
GRADUATE STUDIO
batty neighbors
A Cohabitation Housing Model
Project Notes:
601 Design Studio
Solo Project
Project Length : 16 Weeks
Queens, New York
This project develops an apartment proposal for the co-habitation of humans and non-humans, specifically bat dwellers, in one development in Queens, New York. This proposal gives equal developmental agency to all inhabitants and aims to create a symbiotic relationship between the two. This is done by introducing public garden areas in which the bats act as pollinators as well as pest control for the space. The bats would not disrupt daily life and can be seen as an attraction for the Queens neighborhood. The bat spaces are influenced by the typology of the historic Texas bat roosts, in which large-scale bat housing was introduced to regulate pests within the Texas farming fields. These bat roosts were influential formally as well as an inspiration for the materials used throughout the structure. The bat spaces are categorized by slanted paneling systems in which the bats can crawl into the spaces and roost. The apartments are developed by a series of towers in which each tower has a different interaction level with the bat roosts.
Precedent
San Antonio, Texas
o1. Atrium Section Zoom
Interaction between apartments and bat space
Section through tower 4
The bat spaces create a new formal typology within the towers. The bats enter at the top of the roost and have varying degrees of interaction with the human inhabitants. In various parts of the structure, residents can directly see the bats flying from vertical gardens or into their roosts. In others, the roosts are completely separate objects within the towers.
Demonstrates the interaction between human and bat dwellings
Visual Studies Fall 2022
Units are organized in vertical arrangements to increase privacy for the human users
Demonstrates the interaction between human and
Visual Studies Fall 2022
Section between existing building and addition
Towers one, two, and three
digital amalgamation
Workshop in Digital Sculpting
Project Notes:
Acadia Workshop
Solo Project Project Length : 2 Days
This workshop used varying techniques such as surface articulations, interacting parts, and multiple spatial conditions to create an object a amalgamation of qualities from various found artifacts. This exercise investigated how contemporary surveying tools, including photogrammetry, lidar scanning, and neural radiance mapping, can be developed to create a workflow that incorporated artifact qualities within a set of geometric primitives. The artifacts were drawn from various digital libraries in order to combine various articulations within one cohesive object. These techniques are used to build out formal elements, while custom brushes and alphas were used for explicit texturing. These techniques give designers the agency to decide how textures and articulation are projected onto the object. Finally, the operative design was retopologized, cleaned and UV mapped using conformal mapping techniques, to be sent into rendering software for final image production.
The different material conditions suggest pieces have various conditions
o2. Final Object & Source Artifacts
The objects shown above are used and manipulated with base geometry to create the final object.
detailed assembly
Graphic and Modeling Condition Exploration
Project Notes:
Visual Studies
Solo Project
Project Length : 2 Weeks
Interlocking Model
The exercise is interested in exploring the relationship between the individual parts and their assembly. The project uses various types of locks and joinery techniques in order to create a seemingly monolithic whole. This project also became a graphic exploration of how the use of descriptive geometry and notation gives designers the ability to show depth and transformation within drawings. Hidden information as well as descriptive assembly create a visual narrative of the object, registered through line weight and color.
Object 1_Parts 7
Object 2_Parts 7
boxes and Corners
Project Notes:
502 Design Studio
Solo Project
Project Length : 13 Weeks
Callowhill, PA
The site analysis will focus on the city of Philadelphia and more specifically data centers within the Callowhill neighborhood. The neighborhood used to serve as a hub for telecommunication centers but this program has since left the neighborhood. The collaboration between these markets and data centers offers a new typology to the surrounding community to draw between what is existing and what is needed. The use of screens acts to blur the boundaries of each program combining them into one cohesive whole. The relief map is drawn from data mapping the flow of information through the neighborhood of Callowhill, it is used as a filter for analysis, inspiration, graphics, and form-finding. The use of primitive figures investigates the idea of the “Philadephia Corner” introduced by Louis Kahn in the "Goldenberg House" in which primitive overlaps and interstitial spaces produces figures and forms.
o5. South Elevation
The use of screening fray the boundary between interior and exterior offers ing the community transparency to the information within
new normal
An experimental resturant for those experiencing Covid-19
Project Notes:
Schenk Woodman 2022
Collaboration with Laurel Li and Dongjoo Jo
Project Length : 1.5 Weeks
In reaction to the unexpected extension of Covid-19, the design creates a permanent communal eatery for patients who have tested positive for Covid-19 and display mild symptoms. This is not a dangerous zone –but a healthy positive urban experiment for human recovery physically and emotionally from both Covid and the deep feeling of isolation. Guests arrive via a contactless self-driving service, offering a safe way to get to the site. A system—including a separate kitchen, conveyer belts (with robotic arms), and eatery structures—was designed to safely accommodate the arrivals and dine-in of the users, as well as create space for hanging out and reestablishing social experiences. Users can get not only food but also necessary items for their recovery such as medicine and other goods.
Meals and medication are brought to guests via a conveyor belt in order to restrict the spread of bacteria and viruses
The use of bright and soothing colors promotes healing and improved mental clarity
Climbing aritFaCts
Project Notes:
Summer Workshop
Solo Project
Project Length : 1.5 Weeks
Philadephia , PA
Situated next to the Philadephia Museum of Art, this folly acts as a space within the city for local rock climbers to be able to exercise and climb outdoors in an urban context. Specifically, this structure operates as a folly within the city. The longer the structure remains in the city it becomes engrained into the city's terrain, going through urban changes such as graffiti but also natural wearing such as vegetation growth and weathering stains from the nearby Schuylkill River. While man-made, the stone material and constant weathering of the structure call into question its origin as natural or artifactual, creating conditions for coexistence on its articulated facade. This creates a new uncanny artifact within the city, rebelling against its metropolitan surroundings.
seams within museums
Project Notes:
501 Design Studio
Solo Project
Project Length : 6 Weeks
Philadephia , PA
This project is an exploration and critique of the neo-classical regime imposed by the museum industry and the implication of such on the agency of the artifact. The objects displayed within the museam are often incased in the a shell that does not represent the artifact itself. In order to give the agency back to the object, one must take a non-anthropocentric view of the objects within the container itself. Each rendering its own qualities and agency alone, coming together to form a holistic collection. This project understands the objects characterized in terms of their raw geometrical quality. To achieve this the geometry and geological location will combine to create a new container that represents the agency of the objects themselves. This is developed in the formal qualities of things such as the interior poche, the textures of the walls, and the projected textures within the space.
The self-proclaimed aim of the Philadeaphia Museum of Art is to “fully emerge the visitor into the art” in the sense of creating a surrounding that immerses the visitor into the time period and the aesthetic of the art being displayed. The extension tried to redefine this emersion by projecting art into the exhibit spaces. This creates a hybrid of experiences of the artifacts within, not giving agency to 2D vs 3D art, but a collaboration betweem both.
The structure is separated into a series of varying scale-spaces with various interior conditions, in order to have a variety of experiences within each exhibit
diFFiCult whole
Triptych of Color
Project Notes:
Visual Studies 2
Solo Project
Project Length : 3 Weeks
Color Triptych
This exercise is built on Robert Venturi’s discussion of the Difficult Whole and Josef Alber’s color studies in exercises exploring the ways tectonics and materiality develop and deepen part-to-whole relationships. The use of the triptych is employed to show how color and texture can alter the perception of the object. Digital techniques were employed to give the object scale, character, and materiality. This was in combination with various 2D graphic techniques to compose the object as a whole.
o1. Exploded Axonometric Explanation of the combination of 3D pieces and figures