A L G O R I T H M I C S S 2
S K E T C H
T U D I O E M E S T 0
T A Y 5 6
A I K 7 3
B O O K E 1
A R
I
R 2 6
W E N 4 1
G R A S S H O P P E R
I N T R O D U C T I O N
LOFTING
4
&
TRIANGULATION
This week’s task was indeed a challenge in trying to understand the videos thoroughly. As simple as lofting and using the voronoi is, I still find it hard to utilize these components to express ideas. Instead, I found myself experimenting with techniques such as rebuild, and plugins such as firefly to drive the design of my workstation. I was fortunate that by the end of it, i was able to come up with something plausible, though I feel that using Grasshopper more will allow me to further understand and utilize the programme.
LOFTING
DELAUNAY MESH
FACET DOME PLANES
FACET
DOME
OCTREE
VORONOI
5
CURVES
&
DETAILING
PLANAR
JOINTS
Though this weeks tutorials were easier to understand now that I am slightly more familiar with the programme, towards the end, though my process was the same, I found myself getting different outcomes.
This tutorial, I was not able to get the offset line above the brep. Instead it forms underneath. Also, a surface would not form when I loft the two lines together.
In this video tutorial, I was not able to get the average point of the planes in order to cut off the top. Instead the averages would lie in the same plane as the existing surfaces.
6
GRIDSHELLS
&
LISTS
7
ALGORITHMIC W O R K S T A T I O N
8
TASK
ALGORITHMIC
TASK
‘Life’ - 1, 2
Starting Points - 1
C E L L U L A R SCENARIO 1:
SCENARIO ‘Life’ - 1, 2
SCENARIO
A U T O M A T A
‘Dormant’ - 3, 4, 5, 6
2:
‘Dormant’ - 3, 4, 5, 6
3:
‘Life’ - 1, 2 ‘Dormant’ - 4, 5, 6 Cell dies if no more than 2 live cells around it
Starting Points - 3
‘Gives life all around’ - 3
Starting Points - 2
*Rule favours growth, and is almost exponential despite a rule that kills off cells
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10
E V A L U A T I N G Fig. 1. Biothing. https://s-media-cache-ak0.pinimg.com/originals/d0/be/8a/d0be8a9334ac73e831a28c1d6c0071c4.jpg
F I E L D S
B
I
O
T
E V A L U A T I N G
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H
I
N
G
F I E L D S
2-D base curves Decay - 2.00 Point charge
3-D base curves Decay - 2.00 Point charge
3-D base curves Decay - 6.20 Point charge
2-D base curves Decay - 2.00 Spin charge
2-D base curves Decay - 2.00 Spin charge + Point charge
3-D base curves Decay - 2.00 Spin charge + Point charge
8 base points Decay - 2.00 Point charge
20 base points Decay - 2.00 Point charge
20 base points Decay - 2.00 Spin charge + Point charge
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14
F I R E F L Y
SOUND
Weaverbird smooth
16
Weaverbird blur
Weaverbird carpet
WEBCAM
17
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S E C T I O N I N G Fig. 2. AA Driftwood Pavilion. http://www.arch2o.com/wp-content/uploads/2013/02/Arch2O-2009-Summer-Pavilion-The-Architectural-Association-9.jpg.
A A
DRIFTWOOD
T E C H N I Q U E
MANIPULATION
CURVE
PAVILION
F A M I L I A R I S A T I O N
OF
EXTRUSION
INTERSECTION
ALONG
CURVES
X-AXIS
Using a straight line as intersecting curves
20
Intersecting section planes in both x and y directions
A A
DRIFTWOOD
T E C H N I Q U E
PAVILION
D E V E L O P M E N T
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22
Fig. 3. The Morning Line. http://farm6.staticflickr.com/5270/5882758562_84ccd143e6_o.jpg.
B I O M I M I C R Y
THE
MORNING
MANIPULATION
OF
LINE
POLYGON
AND
SCALED
BREPS
Increasing the scale value of the breps results in a break in the individual units
Applying cluster algorithm to individual unit within entire brep
Applying cluster algorithm to entire Brep as well as individual units to manipulate number of scaled breps
MANIPULATION
24
OF
SIDES
OF
POLYGON
Changing the number of sides of the polygon resulted in failure to cap the surfaces
MANIPULATION
Applying cluster algorithm to individual unit to manipulate number of scaled breps
MANIPULATION
OF
BREP
AT
0.333
SCALE
x3
x6
x3
Final Scaled-Brep to output Brep Final Scaled-Brep to output Brep
OF
BREP
AT
0.484
All Scaled-Breps to output Brep
SCALE
x6
x3
Final Scaled-Brep to output Brep Final Scaled-Brep to output Brep
MANIPULATION
OF
CURVES
BASED
MANIPULATION
OF
UNROLLED
OFF
FRACTAL
TETRAHEDRON
CURVES
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26
J O U R N A L
P A R T
B
F A I L S
V O U S S O I R T E C H N I Q U E
28
C L O U D
D E V E L O P M E N T
C A N T O N R
E
V
E
R
S
E
E
N
G
I
T O W E R N
E
E
R
I
N
G
L U N C H B O X
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30
M E S H
Fig. 4. San Gennaro North Gate. http://c1038.r38.cf3.rackcdn.com/group5/building42107/media/vgkt_13.jpg.
R E L A X A T I O N
SAN R
E
V
E
GENNARO R
S
GRASSHOPPER
MESH
POINTS
FOR
TO
E
E
N
NORTH G
I
N
E
E
GATE
R
I
G
DEFINITION
SPRINGS
SIMULATION
ANCHOR
Manipulation of anchor points for specified geometry
32
N
OUTCOME
33
SAN
GENNARO
T E C H N I Q U E
34
NORTH
GATE
D E V E L O P M E N T
35
MESH
RELAXATION
* Over manipulating rest length result in failure to relax mesh.
36
MESH
MEMBRANE
RELAXATION
37
38
P R O T O T Y P I N G
PROTOTYPING
40
41
42
43
44
FM I O ND A E L L
46
47
48
49
50
51
52
53
54
55
56
57
58
59
REFERENCES IMAGE
SOURCES
Fig. 1. Biothing. https://s-media-cache-ak0.pinimg.com/originals/d0/be/8a/d0be8a9334ac73e831a28c1d6c0071c4.jpg Fig. 2. AA Driftwood Pavilion. http://www.arch2o.com/wp-content/uploads/2013/02/Arch2O-2009-Summer-Pavilion-The-Architectural-Association-9.jpg. Fig. 3. The Morning Line. http://farm6.staticflickr.com/5270/5882758562_84ccd143e6_o.jpg. Fig. 4. San Gennaro North Gate. http://c1038.r38.cf3.rackcdn.com/group5/building42107/media/vgkt_13.jpg.
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