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ANCHORAGE INCLUSIVE PLAY 2016 STRATEGIC PLAN
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Thanks for coming to Talk! What We’ve Done.
Overview of Progress with Inclusive Play in Anchorage
Timeline Inclusive Play Guide
What We Are Doing.
Developing a Strategic Plan for Inclusive Play in Anchorage
Context (existing assets, and access) Site Specific (park report cards, inclusive play scorecard) Example Site Review (at Valley of the Moon) Adaptive Managment and Case Studies
How We Are Getting it Done. Adaptive Management and Case Studies Cuddy Family Midtown Park Balto Seppela David Green Future Projects
a INTRODUCTION.
ANCHORAGE PARKS AND RECREATION manages 10,960 acres of land 223 parks, 250 miles of trails, and 84 playgrounds.
a TIMELINE
January 2016
Updated Parks Data Layer (MOA) Stakeholder Meeting to review Strategic Plan Methods and provide input
August 2015
Inventory of current assets and forming methodology.
August 2015
September 2015
Muldoon Town Square and South Anchorage Sports Park Playgrounds projected for construction
September 2016
Inclusive Play Guide Released
September 2014
June 2017
Begin Updating Field Data through Score Cards and Updated Report Cards
September 2015
First and Second Inclusive Playgrounds Cuddy Family Midtown Park and Campbell Park were opened
Release of Anchorage Inclusive Play Strategic Plan (AIPSP)
May 2016
Concurrent Data proofing through the GIS Center of Exellence.
September 2013
January 2017
Barbara Street Park, Duldida Playground Kincaid Playground, Kiwanis Fish Creek Playground projected to be updated to inclusive play levels.
2018 -
Construction completed at three additional inclusive playgrounds at Dave Rose Park, David Green Park, and Suzan Nightingale McKay Park.
Third Inclusive Playgrounds Constructed was Balto Seppela
November 2015
Initial analysis done with existing data for Invlusive Play
November 2016
Complete First Final Draft of Anchorage Inclusive Play Strategic Plan (AIPSP)
Continue to improve the state of inclusive play within Anchorage and Beyond!
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“WHAT iS THE PLAN?”
ANCHORAGE INCLUSIVE PLAY 2016 STRATEGIC PLAN
To begin to fully understand our playground assets and community needs we expanded on our Inclusive Play Guide to work on a Strategic Plan for Inclusive Play In Anchorage.
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“WHAT iS Does it Do?” We want to make sure that Inclusive Play is: • Geographically distributed throughout Anchorage • Matched appropriately with larger infrastructure assets (parking lots, bus stops, and water features if possible) • Appropriately developed for density and use patterns • Maximized through community stewardship
This will Help ensure that each community has an inclusive playground that families can enjoy regadless of neighborhood, ability, economic constraints or Opportunities!
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“WHATS *IN* THE PLAN?” ALL INCLUSIVE
accessible attainble approachable achievable available activities
Produced by: Anchorage Parks and Recreation Photo & Illustration Credits: Landscape Structures, Exerplay, Anchorage Park Foundation, Frank Flavin Photography Version: August 2015
TABLE OF CONTENTS 00
INTRODUCTION
01
VISION AND MISSION
02
PLAY AND INCLUSIVE PLAY
03
PARKS ASSESSMENT
04
CASE STUDIES
05
STRATEGIC PLAN
06
APPENDICIES
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LEVELS OF INCLUSIVITY
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LEVEL TWO INCLUSIVITY
• Designed to provide play opportunities for children of all ages and abilities, but all areas or play types may not be accessible to all abilities. • The play area was used to increase sensory opportunities, collaborative play opportunities, and consider diverse needs in the context.
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LEVEL ONE INCLUSIVITY
• Designed to provide play opportunities for children of all ages and abilities to fully integrate children of all ages and abilities into all play opportunities. • Playground features may include ramped play equipment, at ground play equipment, accessible swings, sensory components, unitary play surfacing. Typically all play feature types are accessible by all users. • Provides diverse opportunities to access the site including public and private transportation options
ADA MINIMUM
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LEVEL THREE INCLUSIVITY • Aim to meet minimum code accessibility requirements, but do not have ideal surfacing, sensory aspects of play, or appropriate circulation to provide access for a range of abilities and needs.
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a 84 playgrounds
a 11 Inclusive Playgrounds
a 8 In Design
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69 Need Assessment
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STATE OF PLAY:WHO’S WHO?
IN DESIGN
Barbara Street Park Duldida Park Jewel Lake Park Kincaid Park Kiwanis Fish Creek Park Muldoon Town Square Park Ruth Arcand Park South Anchorage Sports Park Taku Lake Park
LEVEL ONE
Balto Seppala Park Campbell Park Cuddy Family Mid-Town Park Dave Rose Park David Green Memorial Park
LEVEL TWO
Margaret Eagan Sullivan Park Moen Park Pop Carr Park Russian Jack Springs Park Suzan Nightingale McKay Park Valley of the Moon Park
LEVEL THREE
Abbott Loop Community Park Alderwood Park Arctic/Benson Park Bancroft Park Bancroft Park Carlson Park Castle Heights Park Centennial Park Charles W Smith Memorial Park Cheney Lake Park Chugach Foothills Park Cope Street Park
Creekside Park Davenport Fields Playground Didlika Park Eastchester Park Elderberry Park Fairbanks Park Fairview Park Fairview Park Playground Forsythe Park Frontierland Park Goose Lake Park Hamilton Park Hillstrand Playground Ira Walker Park Jade Street Park Johns Park Kanchee Park Karluk Park Kedaya Park KFQD Park Little Dipper Park Lloyd Steele Park Lyn Ary Park Minnesota Park Nulbay Park Nunaka Valley Park North Nunaka Valley Park South Nunaka Valley Park South Oceanview Park
Old Hermit Park Pamela Joy Lowry Memorial Park Pioneer Park Ray E Storck Homestead Park Red Bridge Park Richardson Vista Park Roosevelt Park San Antonio Park Scenic Park Shady Birch Park Sisterhood Park Sitka Street Playground Spenard Beach Park Springer Park Shady Birch Park Sunset Park Tikishla Park Turpin Park Whisper Faith Kovach Memorial Park Wickersham Park Willawaw Park Williawaw Park Wilson Street Park Winchester Park Windsong Park Wolverine Park Woodland Park
a SITE ACCESS: ONE
It is important that our developments include multiple types of access: For this study, playgrounds within 200 yards of a parking lot, and were also .25 miles of a trailhead and bustop were put into the “Tier One� category for access.
a SITE ACCESS: TWO
Tier Two would be a playground that is within 200 yards of a parking lot and 440 yards from a bus stop which would facilitate larger community events surrounding inclusivity.
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ACCESS:WHO’S WHO? Tier One:
Playgrounds within 200 yards of a Parking Lot, 440 yards of a Bus Stop, and 440 yards of a trailhead: Campbell Park Centennial Park Charles W. Smith Memorial Park Cheney Lake Park David Green Memorial Park Davenport Fields Playground Eastchester Park Elderberry Park Goose Lake Park Oceanview Park Sitka Street Playground Taku Lake Park Tikishla Park Valley of the Moon Park
Tier Two
: Playgrounds within 200 yards of a Parking Lot and 440 yards of a Bus Stop Alderwood Park Balto Seppala Park Dave Rose Park Goose Lake Park Karluk Park Kiwanis Fish Creek Park Minnesota Park Nulbay Park Nunaka Valley Park South Nunaka Valley Park South Russian Jack Springs Playground Sisterhood Park Spenard Beach Park Springer Park Sunset Park Suzan Nightingale McKay Park Valley of the Moon Park Williawaw Park Wolverine Park
a KEEP IN MIND
We need to redefine trailheads; an example of would be Balto Seppela, which has a parking lot, and a trailhead, which hasn’t been updated in our data.
We need more in depth analysis of our existing assets such as surfacing types, maintenance, conditions of pathways, and actual walk ability. This is because the buffers were drawn based on bee-line distance from centerpoints of bus stops, for example. This does not mean that the playground is in real-time walking distance because of obsticals like highways, private property, or waterways.
Suburban residential street layout and commerial design; does not encourage non-vehicular transportation. Graphic from Humantransport.org
We need more photos of our assets ... This is because we are updating our office information of our parks to manage our assets more effectively. Photos also help us determine need.
We would like to expand our analysis... to include more information on neighborhood demographics park use, and density.
Traditional Street Layouts Encourage Walking and non-vehicular transportation. Graphic from Humantransport.org
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“THE WHY AND HOw” DESIGNING FOR ABILITY
Access: • ADA Parking
PLAYGROUND ASSESSMENT FACTORS
• Public transportation • Accessible surfaces and surfacing • Play with a variety of levels that is inclusive for those with mobility restraints (i.e. can most activities be accessed via wheelchair or mobility device.)
Sensory Opportunities: • Visual Elements including dynamic signage, high contrast environments or providing geographical context • Auditory Elements including musical activities, water features, or vegetation • Opportunities for smell including vegetation or interesting surfacing • Tactile opportunities including interesting surfacing, natural elements such as water features • Taste includes edible vegetation or nearby community gardens • Nooks and Crannies for quieter environments and play • Sensory aspects on playground do not confliect with one another (i.e. Musical elements are not in close proximity to the nooks and crannies).
Physical Opportunities: • Opportunities for strength building?
• Are there diverse ranges for different abilities that create spinning? • Are there diverse ranges for different abilities that provide opportunities for Climbing? • Are there diverse ranges for different abilities that provide opportunities for Swinging? • Development of Fine Motor Skills and Motor Planning? • Are there activities with gravity and momentum? • Transfer points and rest nodes?
Social Opportunities: • Is the playground near the community?
• Can the playground be easily seen from inside and outside of the park? • Are the Quiet Zones, or places for individual play? • Are the zones for small group play and intimate (closer) interactions? • Are there areas for large group play? • Are there opportunities for children to participate in diverse levels of play enaging in the type of experience? (i.e. three level spinners in close proximity to eachother).
Mental Opportunities: • Wayfinding through dynamic and Interesting Playground Signage
• Element that promotes Drama and or Creativity through imagination • Element that provides exploration • Cause and Effect games and elements
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signage
sensory
swinging CLIMBING
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ASSESSING SITE SCALE ASSETS ALL INCLUSIVE PLAY SCORE CARD Com m u n it y Use PARK NAME:
SITE ACCESS:
Equipment for 2-5yr
Equipment for 5-12yr
OVERVIEW
Parking Lot?
Distance to closest bus stop:
On Street Parking?
Number of Total Parking Spots
Distance to closest trailhead: Distance from parking to playground:
Number of Accessible Parking Spots
Number and type of obstacles present from parking lot to playground:
SQUARE FOOT TOTAL SURFACING: Sq ft Pebble Flex
Sq ft Wood Chips
Sq ft Sand
Sq ft Turf
Sq ft Concrete
Sq ft Pea Gravel
Water feature ADA accessible?
BASELINE INVENTORY # Swings
NOTES:
# Pavilions
# Benches # Picnic Tables
GOOD
POOR
FAIR
GOOD
PHYSICAL OPPS
ACCESS
YES FAIR
SENSORY OPPS
NO POOR
Visual Elements including dynamic signage, high contrast environments or providing geographical context. Auditory Elements including musical activities, water features, or vegetation. Opportunities for smell including vegetation or interesting surfacing. Tactile opportunities including interesting surfacing, natural elements such as water features. Taste includes edible vegetation or nearby community gardens . Nooks and Crannies for quieter environments and play.
MENTAL OPPS SOCIAL OPPS
FIELD ANALYSIS
NO
ADA Parking: Accessible surfaces and surfacing: Play with a variety of levels that is inclusive for those with mobility restraints
Opportunities for strength building? Spinning? Climbing? Swinging? Development of Fine Motor Skills and Motor Planning? Are there activities with gravity and momentum? Transfer points and rest nodes?
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
Is the playground near the community? Can the playground be easily seen from inside and outside of the park? Are the Quiet Zones, or places for individual play? Are the zones for small group play and intimate (closer) interactions? Are there areas for large group play? Wayfinding through dynamic and Interesting Playground Signage Element that promotes Drama/Creativity through programming Element that provides exploration Cause and Effect games and element
OBSERVER
GREAT GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
DATE
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PARK REPORT CARDS
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Parks with No Data
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Campbell Park Suszan Nightengale Mckay Park Whisper Faith Jovach Memorial Park Ruth Arcand Park Springer Park Fairview Lions Park Charles W Smith Memorial Park Cuddy Family Mid-Town Park Kincaid Park Nulbay Park Spenard Beach Park San Antonio Park Russian Jack Springer Park
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Dave Rose Park Lyn Ary Park Nunaka Valley Park South Pop Carr Park Jade Street Park Jewel Lake Park Old Hermit Park Winchester Park Balto Seppala Park Wolverine Park Roosevelt Park Ira Walker Park Abbot Loop Community Park
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PLAYGROUND REPORT CARD SCORE 0-60 60-69 70-79 80-89 90-100
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“HOW DOES THIS WORK?” ALL INCLUSIVE PLAY SCORE CARD Communi ty Use
OVERVIEW
PARK NAME: VALLEY OF THE MOON Equipment for 2-5yr Equipment for 5-12yr Y Parking Lot? On Street Parking? Y N Number of Total Parking Spots
36
SITE ACCESS:
Y
Distance to closest bus stop: .0mi (borders park)
Distance to closest trailhead: .0mi (borders park)
Number of Accessible Parking Spots
2
Distance from parking to playground: 220’
Number and type of obstacles present from parking lot to playground: None
SQUARE FOOT TOTAL SURFACING: Sq ft Rubber Surface Sq ft Artificial Turf Sq ft Grass/Lawn
80 0 0
Sq ft Wood Chips 6,620 Sq ft Concrete
4,400
Sq ft Vegetation
1,900
Sq ft Sand
0
Sq ft Pea Gravel
0
Water feature ADA accessible? Not at this time
BASELINE INVENTORY 6
# Pavilions
# Benches
8
# Trash Cans
# Picnic Tables
10
# Swings
NOTES: Water element and iconic playground feature could be more accessible to those who cannot use stairs. Pathway to Chester Creek could be more direct to and from play area
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GOOD
POOR
FAIR
GOOD
Visual Elements including dynamic signage, high contrast environments or providing geographical context. Auditory Elements including musical activities, water features, or vegetation. Opportunities for smell including vegetation or interesting surfacing. Tactile opportunities including interesting surfacing, natural elements such as water features. Taste includes edible vegetation or nearby community gardens . Nooks and Crannies for quieter environments and play.
PHYSICAL OPPS
ACCESS
YES
FAIR
SENSORY OPPS
NO
POOR
ADA Parking: Accessible surfaces and surfacing: Play with a variety of levels that is inclusive for those with mobility restraints
MENTAL OPPS SOCIAL OPPS
FIELD ANALYSIS
NO
Opportunities for strength building? Spinning? Climbing? Swinging? Development of Fine Motor Skills and Motor Planning? Are there activities with gravity and momentum? Transfer points and rest nodes?
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
Is the playground near the community? Can the playground be easily seen from inside and outside of the park? Are the Quiet Zones, or places for individual play? Are the zones for small group play and intimate (closer) interactions? Are there areas for large group play? Wayfinding through dynamic and Interesting Playground Signage Element that promotes Drama/Creativity through programming Element that provides exploration Cause and Effect games and element
OBSERVER
GREAT GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
POOR
FAIR
GOOD
GREAT
John Doe
DATE
September 1, 2015
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“So,WHAT ARE You guys are up to?” VIRTUAL WALK THROUGH OF
CASE STUDIES AND
ADAPTIVE MANAGMENT
a BALTO SEPPELA
HIGHLIGHTS; CLIMBING, SENSORY PLAY WITH SAND, SEPERATED SWING AREA, NATURE PLAY, UNITARY SURFACING, EQUIPMENT PROMOTES
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CUDDY FAMILY MIDTOWN
COMBINATION OF UNITARY SURFACING AND RECYCLED SURFACING; MUSICAL SENSORYPLAY; EXTENSIVE RAMPING SYSTEMS; SHADED AREAS; NATURE PLAY; NEAR WATER FEATURE
a David Green
SENSORY PLAY, IMAGINATION ELEMENT, PARKING PROXIMATE TO PLAY GROUND; PAVILION AREA; VARIED SWING TYPES; EQUIPMENT PROMOTES COLLABORATION
a FUTURE PROJECTS
KIWANIS FISH CREEK
SOUTH ANCHORAGE SPORTS PARK
MULDOON TOWN SQUARE
DULDIDA PLAYGROUND
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“WHY ARE WE DOING THIS AGAIN?” Play is a human right Play involves risk Overcoming risk allows kids to experience success and,
because PLAY IS IMPORTANT.
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THANKS!