Teac he r
ew i ev Pr
r o e t s Bo r e p ok u S
w ww
. te
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
o c . che e r o t r s super
About Ready-Ed Publications Ready-Ed Publications was established in 1984 with the purpose of creating practical classroom blackline master activities. At the time, the role of the teacher was becoming ever more diverse with an increasing range of duties and responsibilities within the school and school community. Since then, the role of the teacher has continued to evolve with an escalating range of tasks and obligations, ensuring a reduction in time available to prepare work for the daily instructional program.
Ready-Ed
r o e t s Bo r e p ok u S
Throughout these past 25 years, Ready-Ed Publications has built a reputation as publishers of Australian made, high quality, innovative, timesaving materials for teachers of primary and lower secondary levels. In addition, all materials are based on state or national curriculum guidelines or specific age-related interest areas and subjects.
ew i ev Pr
Teac he r
Publications
Ready-Ed Publications aims to assist busy professionals by making available contemporary classroom materials that contain relevant and stimulating work to support the requirements of the curriculum. PE Activities © 2009 Ready-Ed Publications Printed in Australia Author: Michael Barton
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y• Acknowledgements i.
Clip art images have been obtained from Microsoft Design Gallery Live and are used under the terms of the End User License Agreement for Microsoft Word 2000. Please refer to www.microsoft.com/permission.
Author’s Acknowledgements
w ww
. te
i.
Anne Cullen.
m . u
ii. Corel Corporation collection, 1600 Carling Ave., Ottawa, Ontario, Canada K1Z 8R7.
ii. Physical Education Branch (WA Dept of Education and Training).
o c . che e r o t r s super Published by:
Ready-Ed Publications PO Box 276 Greenwood WA 6024 www.readyed.com.au info@readyed.com.au
ISBN: 978 1 86397 773 9
COPYRIGHT NOTICE Permission is granted for the purchaser to photocopy sufficient copies for noncommercial educational purposes. However, this permission is not transferable and applies only to the purchasing individual or institution.
2
Curriculum Links
4
Contents Section 2:
Games for Years 1 and 2 Teacher Notes Moonlight, Starlight Black Peter What’s the Time, Mr Wolf? Keep the Basket Full Hidden Ball The Sea and Her Children Bogey Ball Frog in the Middle Spider and the Flies Three Jolly Fishermen Flowers in the Wind Mrs Bond and her Ducks Magic Ring Hey Diddle Diddle Mother Hubbard Charlie Over the Water Giant’s Treasure Wild Horses Shell Gatherers Ball Bounce Race The Witch The Danger Signal Big A, Little A Soldiers and Brigands Grandmother’s Steps Guess the Numbers Fox and Chicks Mr Crocodile Trains Tom Tiddler’s Ground Mother Bird Cat and the Rat Aeroplane Game A Hunting We Will Go Old Joe Fox and Geese Are You There, Mr Bear? Daddy-long-legs Old Mother Witch Going to School Miaow Miaow Kitty Drop the Handkerchief Wolf and the Sheep Big Lion Fish in the Net Pied Piper The Queen Rain Three Blind Mice Cat and the Mouse Hunt the Ball Oranges and Lemons The Clock
Games for Years 3 and 4 Teacher Notes Two Dogs and a Bone Centre Base Like Numbers Run Crocodile Dodge Ball Ten Trips Circle Dodge Ball Flag Race Leader Ball Through the Hoop Relay Wheel Relay Take and Put Relay Run Under and Throw Back Relay Fielding Race Bouncing Relay Fielding Relay Zigzag Passing Race Hidden Ball Forward Roll Relay Under Rope and Rabbit Hop Over Jump the Stick Relay Rope Relay Hoop Relay Tunnel Ball Weaving Tunnel Ball Tunnel and Straddle Relay Overhead Pass Side Pass Scramble Ball Tandem Tag Ball Crusts and Crumbs Chinese Wall Fire on the Mountain Circle Chase Catch Your Partner’s Tail Freight Train Tag Crow Hopping Team Race Do This, Do That Relay Race Hopping Relay Snake Race Chain Tag French Tag Cartwheel Relay Scoring Runs Hand Tapping Relay Streets and Lanes Attention Run Over the Legs Relay Arch Relay In and Out of Files Fruit Salad Sprint Start Relay Touch Hands and Run Engine Race Square Relay Team Hopping Race
6 7 7 7 7 7 8 8 8 8 8 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 13 13 13 13 13 14 14 14 15 15 15 15 16 16 16 16 17 17 17 17 17 18 18 18
Section 3: 20 21 21 21 22 22 22 23 23 23 24 24 24 25 25 25 26 26 26 27 27 27 28 28 28 28 29 29 29 29 30 30 30 31 31 31 31 32 32 32 32 33 33 33 33 34 34 34 34 35 35 35 35 36 36 36 36
Games for Years 5,6 and 7 Teacher Notes Tunnel and Overhead Pass Alternate Tunnel and Overhead Relay Corner Spry Exchange Ball Relay Three Court Dodge Ball Tower Ball North, South, East, West Circle Gap Composite Passing Race Pass Over Relay Passing Versus Sprinting Goal Shooting Versus Zigzag Passing Obstacle Races Alternative Tunnel Ball and Side Passing Diagonal Running Kicking Relay Dribbling Relay Potato Race Wandering Ball Circle Stride Ball Racing Corner Spry Circle Pass Out Circular Pillar Ball Pass and Roll Rugby Touch Football Dodge Ball Rounders Three Pass Rounders Overhead Pass Rounders Tunnel Ball Rounders Goal Shooting Rounders Football Rounders (a) Football Rounders (b) Spot Ball Post Ball Four Court Post Ball Bombardment Four Square Team Hand Ball Hand Polo Hands Off Volke Ball Goal Shooting Relay Leapfrog Relay Through the Legs Race Through the Legs and Leapfrog Race City Gates Progressive Standing Broad Jump Hop and Sprint Relay The Dodger Donkey Relay Race
r o e t s Bo r e p ok u S
w ww
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
. te
38 39 39 39 39 40 40 40 40 41 41 41 41 42 42 42 42 43 43 43 43 44 44 44 45 45 45 46 46 46 46 47 47 47 48 48 49 49 49 50 51 51 51 52 52
ew i ev Pr
Teac he r
Section 1:
o c . che e r o t r s super
52 52 53 53 53 53
Section 4:
Games for Years 3-7 Teacher Notes Tunnel Ball Short Tunnel Ball Tunnel and Zigzag Pass Running Tunnel Ball File Gap Pass Captain Ball (Corner Spry) Leader Ball Passball Clock Ball
54 55 56 57 57 58 59 60 61 61
3
Curriculum Links
Teac he r
• ACT (Health and Physical Education) Early Childhood – 13.EC.1, 13.EC.2, 13.EC.3, 13.EC.4, 13.EC.5, 13.EC.6, 13.EC.7, 13.EC.8 Later Childhood – 13.LC.1, 13.LC.5, 13.LC.6, 13.LC.7, 13.LC.8, 13.LC.9 Early Adolescence – 13.EA.5, 13.EA.7, 13.EA.8, 13.EA.9
r o e t s Bo r e p ok u S
ew i ev Pr
• NT (Health and Physical Education) Participating in Physical Activity and Movement – Key Growth Point 3, Bands 1, 2, 3 & 4
• Q/LAND (Health and Physical Education) Developing Concepts and Skills for Physical Education - Levels 1, 2, 3 & 4
w ww
• VIC (Health and Physical Education) Domain: Health and Physical Education - Level 1, 2, 3 & 4 Domain: Interpersonal Development - Level 1, 2, 3 & 4
• WA (Health and Physical Education) Attitudes and Values (2) Skills for Physical Activity (3)
. te
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y• • SA (Health and Physical Education) Physical Activity and Participation - 1.2, 2.1, 3.1, 3.2
o c . che e r o t r s super
• TAS (Health and Wellbeing) Concepts and Skills for Movement and Physical Activity - PC3 & PC4 - Standards 1, 2, 3 & 4 •
4
NSW (PDHPE) Games and Sports - Stages 1, 2, 3 & 4 Interpersonal Relationships - Stages 1, 2, 3 & 4 Movement Skill and performance - 4.4
Games for Years 1 and 2
ew i ev Pr
Teac he r
r o e t s Bo r e pSection 1: ok u S
w ww
. te
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
o c . che e r o t r s super
5
Section 4: Games For Years 3 – 7
Section 1: Games for Years 1 and 2 Teacher Notes
r o e t s Bo r e p ok u S
Teac he r
ew i ev Pr
This section details fifty-three basic skill games which require little or no equipment and only the simplest organization, for children in Years 1 and 2. The games provide vigorous activity, essential for the development of physical fitness, interpersonal skills, and for the practice of fundamental movement skills for everyday life. The abilities, interests and needs of the children should be taken into account when selecting these games.
Key Points
Before you commence playing any of the games in Section 1, please advice children of the following: • Look when you are running. • A light tap is all that is necessary to tag or catch someone. • When playing a game, everyone should be involved. • Boundaries should be observed. • Have fun and enjoy all of the activities. Note: ‘Home’ refers to a marked line or cone in the play area.
© ReadyEdPubl i cat i ons •f orr evi ew pu r posesonl y• For Game fourteen, the children need to For Game ten, the children need to know There were three jolly fishermen, Fisher, fisher, MEN, MEN, MEN. Fisher, fisher, MEN, MEN, MEN. There were three jolly fishermen. The first one’s name was Abraham, The first one’s name was Abraham, Abra, Abra; ham ham, ham, (repeat line). The second one’s name was I-I-saac, The second one’s name was I-I-saac, I-I, I-I- zik, zik, zik, (repeat line) The third one’s name was Ja-a-cob, The third one’s name was Ja-a-cob, Ja-a, Ja-a; cub, cub, cub, (repeat line) They all went down to Jericho, They all went down to Jericho, Jer-i, Jer-i; cho, cho, cho, (repeat line) They should have gone to Amsterdam, They should have gone to Amsterdam, Amster, Amster, Shh! Shh! Shh! (repeat line).
Hey diddle diddle The cat and the fiddle The cow jumped over the moon. The little dog laughed to see such a sight And the dish ran away with the spoon.
. te
6
m . u
know the rhyme, ‘Hey Diddle Diddle’:
w ww
the rhyme, ‘Three Jolly Fishermen’:
o c . che e r o t r s super
For Game fourty-nine, the children need to know the rhyme, ‘Three Blind Mice’: Three blind mice, three blind mice, See how they run, see how they run, They all ran after the farmer’s wife, Who cut off their tails with a carving knife, Did you ever see such a thing in your life, As three blind mice?
Section 1: Games For Years 1 and 2
Moonlight, Starlight One child is bogey. He/she lays asleep on the ground away from the other children. The other children softly chant, “Moonlight, starlight, bogey won’t come out tonight” and either skip or creep up to the place where bogey hides asleep. When bogey awakes, they race home with bogey chasing them. Those caught then assist bogey.
GAME
GAME
2
r o e t s Bo r Blacke Peter p ok u S
One child is Black Peter. The other children are in free formation with Black Peter in front of them. Black Peter asks the class, “Who’s afraid of Black Peter?” The children answer, “Not I.” Then Black Peter cries, “Yes, you are!” and the children all run home with Black Peter chasing them. Those caught assist Black Peter.
What’s the Time, Mr Wolf?
ew i ev Pr
Teac he r
1
©R eady E P“What’s ubl i c at i o ns repeatedly asking ind chorus, the time, Mr Wolf?” Mr Wolf gives various answers such as, “9 o’clock, 11 o’clock”, but •f orwhen r ev ew pur po e sorace nl y• Mr i Wolf says, “Dinner time”, alls the children home Teacher or a child is Mr Wolf. Mr Wolf is followed by the class
GAME
with Mr Wolf chasing them. Those caught assist Mr Wolf.
w ww
GAME
4
Keep the Basket Full
. te
The teacher scatters balls from a basket across the playground whilst children retrieve them to keep the basket full.
m . u
3
o c . che e r o t r s super
Hidden Ball GAME
5
Children are in free formation behind one player (Player A). Player A tosses the ball over his/her head, counts to ten and then turns round to face the children and attempts to guess who has the hidden ball. If he/she is successful, he/she has another throw. If he/she is unsuccessful, his/her place is taken by the player who has possession of the ball. 7
Section 1: Games For Years 1 and 2
The Sea and Her Children The teacher is followed by the class in free formation. The class tiptoe when the teacher says, “the sea is calm”. The class skip when the teacher says, “the sea is choppy” and gallop when the teacher says, “the sea is stormy”. On the call, “the sea changes”, all the children race home with the teacher chasing them.
GAME
GAME
7 22
8 22
9 22
Frog in the Middle
©One Re a yEd Pu b“Frog l i cina t i ons child isd a frog. The children chant, the sea, can’t catch me”, while they skip freely round the frog. The frog atu a moment, spring up o andn •f ositting rr e v i e wcan,p r pos es l y• chase them home.
w ww
GAME
The children stand at one end of the playground with the teacher. When the teacher rolls the ball across the playground, the children run to try to overtake it.
Spider and the Flies
. te
m . u
GAME
r o e t s Bo r e pBall ok Bogey u S
ew i ev Pr
Teac he r
6 22
Children (the flies) skip around one child (the spider) in the centre of the circle. The spider can suddenly leap up at any time he/she chooses to chase the flies home.
o c . che e r o t r s super
Three Jolly Fishermen GAME
10 22 8
The children chant the ‘Three Jolly Fishermen’ nursery rhyme while they skip round three fishermen in the centre of a circle. At the line, “and a jolly fine fish caught they”, each fisherman tries to catch a fish. Repeat the game with new fishermen.
Section 1: Games For Years 1 and 2
Flowers in the Wind Children stand in two lines facing one another. One team is the wind, and the other team is a particular flower. Players who are the wind, call out the names of various flowers. When they guess the correct flower, the wind line chase the flowers.
GAME
GAME
12 22
r o e t s Bo r e pBond and her Ducks ok u Mrs S The children ‘duck walk’ about freely, while the teacher, Mrs Bond, throws them food. Suddenly she chases them and they jump up and run home.
Magic Ring
ew i ev Pr
Teac he r
22 11
The witch stands in the centre of the circle ©R ead yE dP uout bactions l i cat i ons holding a wand. Children carry indicated by the wand, e.g. skipping, crouching • f o r r ev i ew up, puntil ur pwitch os estheonl y• down or stretching the drops 13
GAME
22
w ww
GAME
14 22
Hey Diddle Diddle
m . u
wand and chases the children home.
The children are in free formation, facing the teacher. The class chant the rhyme, ‘Hey Diddle Diddle’, acting out the words. The class waits until the teacher says the last word, “spoon”, and then they try to catch the teacher before he/she reaches home.
. te
o c . che e r o t r s super
Mother Hubbard GAME
15 22
The class follow the teacher, Mother Hubbard, asking, “Have you a bone in your cupboard, Mother Hubbard?” The teacher gives various answers such as, “I’ll look and see, I think so”, but when the teacher says, “No”, all the children race home with Mother Hubbard chasing them.
9
Section 1: Games For Years 1 and 2
Charlie Over the Water One child is Charlie. The children chant, “Charlie over the water, Charlie over the sea, Charlie caught a blackbird, but he can’t catch me”, while they skip round Charlie who stands in the centre of the circle. At the word, “me”, Charlie tries to catch as many children as possible before they reach home.
GAME
GAME
17
18
19
Wild Horses
the class are horses and gallop freely ©Half R eadyEdPubl i cat i ons about the playground whilst their partners, the wait in the corners of the play area. On •f oriders, r r e vi ew pur posesonl y• the teacher’s signal, the riders run out and try to catch or touch their own horse.
w ww
GAME
One child is a giant. The children creep up to the giant and bob down or stand like statues when the giant looks round. When they are close enough, the players try to secure the treasure, (a bag or ball), and race home before they are caught by the giant.
Shell Gatherers
The class is divided into two lines facing each other. One line becomes the waves and the other line becomes the shell gatherers. The waves join hands and skip forward and backwards towards the shell gatherers who move about in free formation. At the teacher’s signal, the waves drop hands and chase the shell gatherers.
. te
o c . che e r o t r s super
Ball Bounce Race GAME
20
10
m . u
GAME
r o e t s B r e oo Giant’s Treasure p u k S
ew i ev Pr
Teac he r
16
A ball is required for each player. The children race across the playground, bounce the ball three times beyond a given spot and race back.
Section 1: Games For Years 1 and 2
The Witch The children are in free formation with the witch in front of them. The witch moves forward followed by the children imitating his/her movements. When the witch turns around, the children all run home with the witch chasing them.
GAME
GAME
22
The class marches forward in two lines, behind one another. They all face the leader who holds a flag by his/her side. When the leader raises the flag, the back line turns and runs for home, with the front line trying to catch them.
Big A, Little A
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
w ww
GAME
24
Children, in free formation, advance towards the cat, chanting and performing actions as follows: “Big A, Little A”. Children make themselves as tall, then as small as possible. “Bouncing B”. Children skip on the spot. “Cats in the cupboard and can’t see me”. Children walk on their tiptoes. Suddenly the cat turns round and chases the class home.
Soldiers and Brigands
. te
m . u
GAME
23
r o e t s Bo r e pDanger Signal ok The u S
ew i ev Pr
Teac he r
21
The children stand in two lines. One line becomes the brigands and the other line becomes the soldiers. The brigands creep towards the soldiers until, at a signal from their captain, the soldiers turn round and chase the brigands home.
o c . che e r o t r s super
Grandmother’s Steps GAME
25
The class creep up to Grandma and the children stand like statues when Grandma looks round. Those detected must return to the starting line. The winner is the one who can first reach and touch Grandma.
11
Section 1: Games For Years 1 and 2
Guess the Numbers The children stand in free formation and face their leader who thinks of a number between one and ten. The children count consecutively from one to ten. They pause after each number while the leader answers, “yes” or “no”. When the right number is called out, all of the children race home with their leader chasing them.
GAME
GAME
28
GAME
29 12
“I am the fox.” “We are the chicks.” “How many are there of you?” “More than you can handle.” “I’ll see about that.”
© ReadyEdPubl i cat i ons •f oMr rr evi ew pur posesonl y• Crocodile
w ww
GAME
Fox: Chicks: Fox: Chicks: Fox:
The children are the chicks and walk in a circle around one child who is the fox, chanting. After the final reply, the fox chases the chicks and sees how many he/she can tag in a certain time.
The children approach Mr Crocodile (who is crouching), chanting, “What can we bring you today, Mr Croc?” The crocodile may reply, “Bread (fish, cup, knives, forks, etc”. The children run to collect the article required and return to Mr Croc and ask the question again. On the reply, “My dinner”, the children race home with the crocodile trying to catch as many of the children as possible. A new crocodile is then chosen.
. te
m . u
27
r o e t s Bo r e p ok u S and Chicks Fox
ew i ev Pr
Teac he r
26
o c . c e her r Trains o t s super
Two cones mark out two stations in the play area. The children form a line behind one of the stations. When the teacher says, “Run engines”, the children run quietly on the spot, working their arms and legs and saying, “Puff! Puff! Puff!” When the teacher says, “Faster”, the children move faster on the spot. On the teacher’s signal, the children race to the opposite station to see who arrives first.
Section 1: Games For Years 1 and 2
Tom Tiddler’s Ground Tom Tiddler stands in the centre of the playground while the rest of the class try to cross this area without being caught. Those caught, help Tom Tiddler to catch the others.
GAME
GAME
31
r o e t s Bo r e Mother Bird p ok u S
Children are divided into two or more groups. Each group chooses the name of a bird and makes its home in a corner of the playground. The teacher, Mother Bird, at the other end of the playground, calls each group home in turn and as they race home, one child, acting as a hawk, tries to intercept and catch as many birds as possible.
Cat and the Rat
The children stand in a circle. The rat stands inside of the circle and the cat stands outside of the circle. After the chant, the cat tries to catch the rat in a specified time. If the cat catches the rat, it becomes the rat, otherwise, two new children are chosen.
Rat: “Please do, Mr cat!”
w ww
GAME
33
Aeroplane Game
. te
Children “fly” (arms stretched out) around the teacher. At the teacher’s signal, they must “land” (sit). The last one to “land” is out.
m . u
© Re EdPubl i cat i ons Cat:a “Id amy the cat.” Rat: “I am the rat.” Cat: “I will catch •f orr ev i e wyou. p”ur posesonl y•
GAME
32
ew i ev Pr
Teac he r
30
o c . che e r o t r s super
A Hunting We Will Go GAME
34
A hunting we will go, A hunting we will go, We’ll catch a fox, And put him in a box And never let him go.
The children skip in circle, around one child who is a fox. At the line, “Never let him go”, the fox tries to escape under the joined arms of the children. 13
Section 1: Games For Years 1 and 2
Old Joe Farmer: “Who’s that walking around my chicken house?” Old Joe: “It’s only old Joe.” Farmer: “Don’t take any of my fine, fat chickens.” Old Joe: “No, only this one.” The children are the chickens and stand in a circle. The farmer stands in the centre of the circle. Old Joe walks around the outside of the circle. After chanting, old Joe taps one chicken who follows him. This continues until sufficient chickens have been chosen by old Joe. The chosen chickens line up behind Joe who, with outstretched arms, tries to prevent the farmer from regaining his chickens. Remember, the chickens must be tagged one at a time from the end of the line.
GAME
Fox and Geese
ew i ev Pr
Teac he r
35
r o e t s Bo r e p ok u S
The following verse may be sung while the game is in play:
Fox: “Geese, geese, gammio.” Geese: “Fox, fox, fammio.” Fox: “How many geese have you today?” Geese: “More than you can catch and carry away.”
©FourRore adyEdPubl i cat i ons five children stand in single file behind Mother Goose and hold on to the waists of the children in front of them. The fox (a child who •f o rr evi ew pur posesonl y• stands in front of Mother Goose) tries to tag the end player
36
w ww
m . u
GAME
while Mother Goose tries to prevent this by warding the fox off with outstretched arms. The tail meanwhile, dodges from side to side always trying to keep behind Mother Goose. When the fox succeeds, a new fox and Mother Goose are chosen.
. teAre You There, Mr Bear? o c . che e r o t r s super
GAME
37 14
One child is Mr Bear and crouches in his/her den. Mr Bear is approached by the children who knock on the ground and call, “Are you there, Mr Bear?” If Mr Bear replies, “Yes, I am”, all the children race home with Mr Bear chasing them. If Mr Bear replies, “No, I am a dog (cat, cow, sheep, etc.)”, the children reply three times with the cry of the animal mentioned by Mr Bear. Then they knock again and ask the question. A new bear is chosen after each chase.
Section 1: Games For Years 1 and 2
Daddy-long-legs
During the first line, the children walk. During the second line, they Come little girls, come little boys, creep forward on their tiptoes. During the third and fourth lines, Hush little children, don’t make a they walk raising their knees and noise, on the word, “you”, they run back Climb up the stairs, just as I do, home while Daddy-long-legs Mind Daddy-long-legs doesn’t chases them and catches as many catch you. of them as possible.
GAME
GAME
Old Mother Witch Couldn’t see a ditch, Picked up a penny And thought she was rich.
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y• Two lines mark home and school. Going to School
w ww
GAME
40
GAME
41
The children chant the rhyme and follow the witch who turns and asks them, “Whose children are you?” The leader gives any name and the witch walks on, but if the leader calls, “yours”, the witch chases the children.
Up the hill To our school we come. Some of us walk But some of us run.
The children start at home. On the word “run”, all the children race to school and the last one to sit cross-legged behind the school line is out.
. te
m . u
39
r o e t s Bo r e p ok u S Old Mother Witch
ew i ev Pr
Teac he r
38
o c . che e r o Miaow Miaow Kitty t r s super
The children skip in a circle around a child who is Kitty and Miaow Miaow Kitty, do not be a tease. finish facing outwards. After the word, “paw”, Kitty taps the Where are you hiding? Tell me, shoulder of a child in the circle please. and calls, “Miaow”, Are you in the cupboard? whereupon Kitty Are you near the door? is chased by that Miaow Miaow Kitty, show a little paw. child in and out of the circle. (sung to the tune of “Baa, Baa, Black Sheep.)
15
Section 1: Games For Years 1 and 2
Drop the Handkerchief All of the players, but one, stand in a circle facing inwards. The odd player runs around the outside of the circle, carrying a handkerchief which he/she drops behind one of the players. As soon as this player discovers the handkerchief, he/she must pick it up and chase the player who dropped it. The first child back to the vacant place stands there, while the other takes the handkerchief and repeats the game.
GAME
GAME
© ReadyEdPubl i cat i ons •f oBig rr e vi ew pur posesonl y• Lion
w ww
GAME
44
GAME
45 16
One child is the wolf, another is the shepherd and the remainder of the class are the sheep. The shepherd and the sheep stand in a marked section of the playground (a pen) and the wolf hides. The wolf starts to howl and the shepherd and the sheep move slowly towards the direction of the howl. When the shepherd catches sight of the wolf, he/she cries, “I spy a wolf”. The sheep run back to the pen. If the wolf tags a sheep before it is in the pen, the two change places.
One child acts as the lion and sits in his/her den. The children approach the lion chanting, “Big lion, big lion, come out of your den. Whomever you catch will help you then”. When the children are close enough, the lion chases them. Any children caught are kept in the den and help the lion to do the catching.
. te
m . u
43
r o e t s Bo r e p ok u Wolf S and the Sheep
ew i ev Pr
Teac he r
42
o c . c e r Fish h ine the Net o t r s super The class is divided into two even groups: the fish and the fishermen. The fish scatter and the fishermen line up at one end of the playground (fish pond). The fishermen clasp hands and move forward to net the fish. The end players clasp hands to close the net. The teams change roles and the team who catches the greatest number of fish wins.
Section 1: Games For Years 1 and 2
Pied Piper The children skip in a circle around the Pied Piper. When the Pied Piper gives a signal, the children must bob down. The last child to bob down is out.
GAME
GAME
47
r o e t s Bo r e The pQueen ok u S
The children form a circle. The Queen sits in the middle with her crown (ball or bean bag) behind her. The Queen shuts her eyes while, one at a time, the children try to take her crown. Any child who succeeds in getting back to his/her place with the crown becomes the Queen.
Rain
ew i ev Pr
Teac he r
46
One child represents rain. He/she stands in front ©R eadyEdPubl i cat i ons of the class. The class approach the rain shouting, “Rain, rain, go away, come again another day”. •f or r evi ew pur posesonl y• The rain turns around and tries to catch as many
GAME
children as possible before the whistle blows.
w ww
GAME
49
Three Blind Mice
m . u
48
The children form a circle and skip around singing, “Three Blind Mice”. The teacher or child in the centre of the circle is the farmer’s wife. On the final word, “mice”, the farmer’s wife chases the children who race to their home. Those caught, help to catch the children next time.
. te
o c . che e r o t r s super
Cat and the Mouse GAME
50
All children, except two, make a circle by linking hands. One child acts as a cat, the other as a mouse. The cat chases the mouse with the children in the circle helping the mouse but hindering the cat.
17
Section 1: Games For Years 1 and 2
Hunt the Ball The children are in free formation. Three or four of them have a small ball. The teacher or child tries to tag a player in possession of a ball. If successful, they change places. The children should be encouraged to run and dodge, but if capture seems certain, to throw or pass the ball to another player.
GAME
Oranges and Lemons
ew i ev Pr
Teac he r
51
r o e t s Bo r e p ok u S
Two players stand opposite each other with their hands joined to form an arch. The remaining players pass through the arch singing: “Oranges and lemons,” say the bells of St Clement’s. “You owe me five farthings,” say the bells of St Martin’s. Here comes a candle to light you to bed; Here comes a chopper to chop off your head. Chip, chop, chip, chop, the last man’s dead.
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
52
w ww
On the final words, the players forming the arch, lower their arms and the player caught must then place him/herself behind one of the two players who represent Oranges and Lemons respectively. Continue until all the children have been caught.
m . u
GAME
The Clock . te o c . che e r o t r s super
GAME
53 18
Two parallel lines are drawn eighteen to twenty-eight metres apart. One section of the class sit cross-legged behind one line (they are in school) and the other section of the class (one more in number) stand side by side behind the other line with their hands joined and stretched out to form the doorways of houses. The children in each line face each other. The teacher calls out any time, but when he/she calls, “half past twelve” or “half past three”, the children in school spring up and race across to the doorways to see who can sit cross-legged in a doorway first. Anyone who runs at the wrong time is out. After a few turns, the children switch roles.
Teac he r
ew i ev Pr
r o e t s B r e Section 2:oo p u k SGames for Years 3 and 4
w ww
. te
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
o c . che e r o t r s super
19
Section 2: Games for Years 3 and 4
r o e t s Bo r e p ok u S
Teacher Notes
Teac he r
ew i ev Pr
This section details fifty-six basic skill games for children in Years 3 and 4. There are twenty-nine games which require some basic equipment and twenty-seven games which require no equipment at all. All activities need only the simplest organization and provide vigorous activity; essential for the development of physical fitness, interpersonal skills, and for the practice of fundamental movement skills for everyday life. The abilities, interests and needs of the children should be taken into account when selecting these games.
Key Points
Before you commence playing any of the games in Section 2, please advise children of the following:
© ReadyEdPubl i cat i ons 1. Look when you are running. • r r e v i e pu p osesonl y• 2. f Ao light tap is all that isw necessary tor tag someone. 4. Boundaries should be observed.
w ww
5. Have fun and enjoy all of the activities.
. te
20
m . u
3. When playing a game, everyone should be involved, especially those who take a backward step.
o c . che e r o t r s super
Section 2: Games For Years 3 and 4
Two Dogs and a Bone
Equipment
Tight roll of paper or athletic baton or other suitable object.
1
r o e t s Bo r e p ok u S
ew i ev Pr
Teac he r
The class is divided equally and placed on wide sidelines, ten to twenty metres apart, facing each other. One team is numbered right to left consecutively and the other team is numbered left to right consecutively. The bone is placed midway between the teams. A number is called and two players (one from each team) try to secure the bone and return to their position on their sideline. The team member who returns to his/her position with the bone, gains a point for his/her team.
Equipment Inflated ball (softball or football.)
Centre Base Players form a circle around a team member, who holds the ball in the centre of the circle. He/she throws the ball to any player in the circle who places it back in the centre and chases the centre player who runs outside the circle. The centre player must try to touch the ball in the centre, before he/she is tagged. If he/she is caught, before touching the ball, the players involved, change places.
2
w ww
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
te Run Like . Numbers o c . che e r o t r s super Equipment
The class is divided into long files. The leader of each file holds a handkerchief in front of him/her. Members of each file are numbered consecutively from the front. The teacher calls out a number. The holders of this number run out, secure the handkerchief, run around the team and return the handkerchief to their leader. The first player to return the handkerchief gains a point for his/her team. Teachers should call numbers out in random order.
Handkerchief for each file.
3
21
Section 2: Games For Years 3 and 4
Crocodile Dodge Ball
Equipment
Inflated ball (soft spongy ball.)
Ten Trips
4
r o e t s Bo r e p ok u S Equipment
ew i ev Pr
Teac he r
The class forms a circle around a file of five (a crocodile). Each player in this file (crocodile) holds the waist of the person in front of him/ her. Players in the circle throw the ball to hit the end player of the crocodile below the knees. If hit, the end player rejoins the circle. The file leader protects the end player by swerving, turning, etc.
One small ball per team of three.
Three players form a line and stand five to eight metres apart from one another. The players at the end of the line face the centre player. The centre player (B), starts with the ball and at the teacher’s signal, throws it to A. A throws it across to C, who throws it back to B. This completes one trip. The game continues until ten trips have been completed. Player B should count how many trips have been completed. If the ball is dropped, the team must begin again at B. The first team to complete ten trips without a dropped ball, wins.
5
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
m . u
w ww
Variation: A quick change of position between each round increases the level of difficulty.
. te Ball Circle Dodge o c . che e r o t r s super Equipment
One team forms a circle, while the other team stand in free formation, within this circle. The team forming the circle takes turns to throw the ball to hit any of the dodging players below the knee. When a player is hit, he/she joins the outside circle. The game continues until only one player is left in the circle or a time limit may be set for each group. The winning circle is the one with the greatest number of players left at the end of the game.
22
Inflated ball (soft spongy ball.)
6
Section 2: Games For Years 3 and 4
Flag Race
Equipment Flag or baton or ball for each team. Two marked lines (A&B.)
7
r o e t s Bo r e p ok u S
Leader Ball
Equipment
ew i ev Pr
Teac he r
Teams form a file and line up behind the starting line (Line A). The teams should stand four to six metres apart from each other. The first player from each team holds a baton. He/she turns left, runs round the back of his/her own file, runs to a marked Line B, returns to his/her file, hands the baton to the second player and stands at the back of his/her file. The winning team is the one whose players are back in their original positions first.
Inflated ball for each team.
Teams are divided into files. The leader of each file, holds a ball and stands two metres in front of his/her file, facing the file. On the teacher’s signal, the leader passes the ball to the first player who runs around his/her own file, around the leader and back to his/her place. On reaching his/her place, the player passes the ball back to the leader and crouches down. The leader then passes the ball to the second player. The process is repeated until the leader receives the ball back from the last player. The leader should hold the ball above his/her head to indicate that his/her team has finished the race.
8
w ww
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
. tethe Through o Hoop Relay c . che e r o t r s super
11
Equipment Two small hoops for each team.
9
The hoops are placed on marked lines (A and B), four to six metres apart. The first player passes the first hoop (on Line A) over his/her head, runs to the second hoop (on Line B) and does the same. He/she then takes his/her place behind Line B, facing his/her team. The second player starts when the first hoop (on Line A) is free. Variations: Players can hop, crawl, frog-jump or spring step between hoops.
23
Section 2: Games For Years 3 and 4
Wheel Relay
Equipment
Baton or any type of ball for each team.
10
r o e t s Bo r e p ok u S
Take and Put Relay
Equipment
ew i ev Pr
Teac he r
Teams form four spokes of a wheel in file formation. On the teacher’s signal, the end player (number one) in each file quickly runs around the other three spokes to the top of his/her file with the baton. Each player moves back one space as player one is running. The baton is passed (or hands are tipped if game is played without equipment) down the file and number two starts to run. The game is finished when all players are back in their original positions.
Two hoops and a medicine ball for each team.
Teams are placed in file formation. Two hoops are placed two metres apart (one behind the other), in front of each team. The teams stand about four metres from the first hoop. The medicine ball is placed in the second hoop (the hoop furthest from the team). The leader in each file, runs out to the far (second) hoop, collects the ball and on the way back places it in the first hoop. He/she then returns to the end of the team. The second player takes the ball from the first hoop and places it in the second hoop. The game is repeated, until all players have had a turn.
11
w ww
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
. te and Run Under o Throw Back Relay c . che e r o t r s super
Equipment Ball for each team and a long rope.
The class is divided equally and the teams stand in two files behind a line. A rope is placed two to four metres in front of each line. The first player (leader) runs with the ball under the rope and throws the ball back over the rope to the next player in his/her team. The leader then returns to the end of his/her line. The game is over when the original leader is at the front of the line.
24
12
Section 2: Games For Years 3 and 4
Fielding Race
Equipment
Ball for each team.
13
r o e t s Bo r e p ok u S
Fielding Relay
Equipment
ew i ev Pr
Teac he r
Players stand in file formation. In turn, each team member rolls the ball across a line nine metres away, retrieves it and throws it back to the next player in the line. The player who rolled the ball then sits down behind the nine metre line. The winning team is the one with all the players sat down in file formation behind the nine metre line.
Ball for each team.
14
Each team stands in file formation. In turn, each team member rolls the ball across a line ten metres in front of his/ her team, collects it and runs back to hand it to the next team member. The ball must not be retrieved until it has crossed the ten metre line.
w ww
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
. te Relay Bouncing o c . che e r o t r s super Equipment
Teams are placed in open or closed file formation. In turn, each team member runs to a marked area in front of his/her team, bounces a ball in a hoop, returns to his/ her team and hands the ball to the next person in line. The game continues until every player has had a turn.
15
Hoop and ball for each team.
15
25
Section 2: Games For Years 3 and 4
Zigzag Passing Race
Equipment
Inflated ball for each team.
16
r o e t s Bo r e p ok u S
Hidden Ball
Equipment
The class stands in free formation behind one player who holds a ball and stands five metres in front of the class, with his/her back facing them. This player tosses the ball over his/her head, counts to ten, and tries to guess who has the ball. He/she is allowed three guesses. If he/she is successful, he/she can throw the ball again. If unsuccessful, the person in possession of the ball takes his/her place.
ew i ev Pr
Teac he r
Each team is split into two and forms two lines facing one another. The ball follows a zigzag path from the leader to the end player in the line opposite the leader. The ball is returned in a similar fashion to the leader, who either holds it above his/her head or runs a certain distance with it.
One small ball.
17
w ww
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
. te Forward Roll Relay o c . che e r o t r s super Equipment
Teams stand in file formation. In turn, each player runs to a mat, completes a forward roll then returns to tap the hand of the next player in line. The game is over when every player has had a turn.
26
Mat for each team.
19
18
Section 2: Games For Years 3 and 4
Under Rope and Rabbit Hop Over
Equipment
Two ropes.
19
r o e t s Bo r e p ok u S
Jump the Stick Relay
Equipment
Teams are in file formation. The player at the front of the team, runs to a mark to obtain the rope and returns to the second player. The first and second players carry the rope low on the ground so that the rest of the team jump the rope in turn. When the first and second players reach the back of the file, the first player remains at the end of the line whilst the second player runs to the front of the line. Play continues until all players are back in their original positions.
ew i ev Pr
Teac he r
Two ropes are stretched across the playground about ten metres apart. In file formation, each team member, in turn, crawls under the first rope, runs to the next rope, rabbit hops over it and returns to tap the hand of the next player in his/ her team. The game is over when every player has had a turn.
Ropes.
20
w ww
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
t Rope. Relay e o c . che e r o t r s super Equipment
Teams are in file formation. In turn, each player runs to jump a rope placed two to four metres away, crawls under it and returns to tap the hand of the next player. The game is over when all of the players are back in their original positions.
One long rope.
21
27
Section 2: Games For Years 3 and 4
Equipment
Hoop Relay
Hoop for each team.
22
Teams are in file formation. The leader from each team, runs to a hoop placed two to three metres away. He/she passes it over his/her head, places the hoop on the ground and returns to his/her team to tap the hand of the next player who repeats the process. The game is over when all of the players are back in their original positions.
r o e t s Bo r e p ok u S Tunnel Ball Teams are in file formation. The leader from each team, tunnels the ball through to the end player, who, with the ball, runs to the top of the line. This continues until all of the players have had their turn and the original leader is back at the head of the file.
ew i ev Pr
Teac he r
Equipment Medicine ball or a size five basketball.
23
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y• Equipment
Medicine ball for each team.
24
m . u
Weaving Tunnel Ball
w ww
This game is the same as tunnel ball except that the end player weaves in and out of the file to take his/her position at the front of the line.
. te
o c . che e r o t r s super Equipment
Tunnel and Straddle Relay This game is similar to tunnel ball except that the end player, on receiving the ball, runs with legs apart, over players who crouch low.
28
Medicine ball for each team.
25
Section 2: Games For Years 3 and 4
Overhead Pass
Equipment
Medicine ball for each team.
26
Teams are in files. The ball is passed over the heads of each player from the front to the end of the line. The end player runs to the front of his/her team and the process is repeated until all of the players are back in their original positions. Each team member must touch the ball on passing. Variation: The player with the ball passes it round his/her legs in a figure of eight, then passes it over his/her head to the next player.
Equipment
Players stand in files side by side. The ball is passed sideways from the top of the line to the end of the line. The end player runs with the ball to the top of the line. Play continues until all members are back in their original positions.
Inflated ball for each team.
ew i ev Pr
Teac he r
r o e t s Bo r e p ok u S Side Pass
27
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y• Scramble Ball
w ww
One child in each group throws the ball up in the air and all attempt to catch it. The successful child scores one point. The first player to reach five points wins. Alternatively, the highest score in a given time wins.
. te
Small balls. (There should be one ball per group of five children.)
o c . che e r o t Tandem Tag Ballr s super Equipment
28
m . u
Equipment
Four soft balls and four hoops for bases.
Four pairs, wearing different coloured bands, position themselves anywhere on the ground. One player in each pair holds a ball. The rest of the players stand alone. Four coloured bases are positioned at one end of the playing area. Each base matches the colour of one pair. On the teacher’s signal, each pair passes the ball between them and aim to hit a free player with the ball. When a free player is hit, he/she runs and stands behind the coloured base matching the pair who have tagged him/her. The pair who have the greatest number of free players behind their base, wins.
29
29
Section 2: Games For Years 3 and 4
No equipment is needed for the following games.
Teac he r
r o e t s Bo r e p ok Crusts and u Crumbs S
ew i ev Pr
The children are placed in two lines facing each other, three or four metres apart. One line is called Crusts and the other is called Crumbs. When the teacher calls out, “Crusts” or “Crumbs”, the children in the line called run away, pursued by the other line.
1
parallel lines ten metres apart. The wall is defended by one or more players who must remain within the wall. If an attacker is tagged or caught, he/she becomes a defender.
w ww
m . u
© ReadyEdPubl i cat i ons Chinese Wall •tryf o rr e vi ew ur pofo sesonl y• Attackers to cross an imaginary wall,p consisting two 2
. t e Mountain o Fire on the c . che e r o t r s super The class is divided into a double circle with the leader in the centre. When the leader calls, “Fire on the Mountain”, the children in the outer circle run clockwise, keeping the same formation. On the signal, “The fire is out”, all players in the inner circle and the leader run to stand behind a partner from the outer circle and the odd player is the new leader. The circles are changed from time to time.
30
3
Section 2: Games For Years 3 and 4
Circle Chase
r o e t s Bo r e p ok u S
Catch Your Partner’s Tail
The class is divided into pairs. One person in each pair chases the other to secure his/her tail. (handkerchief, belt, hand, etc.) Variation: Half the class could chase the other half to see who can catch the most tails.
4
ew i ev Pr
Teac he r
The children run round in a circle trying to pass the person in front of them on the outside of the circle. When players are passed, they go into the centre of the circle and are out of the race. The last player remaining in the contest, wins.
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
5
Freight Train Tag
. te
m . u
w ww
The class is divided into groups of four. Three players in each group make a freight train by locking arms around the person in front. The fourth player attempts to hook on to the end of the train. If he/ she succeeds, the player at the head of the group becomes the odd player.
o c . che e r o t r s su per Crow Hopping Team Race
6
Teams are in file formation. Each player crouches and takes the waist of the person in front of him/her. On the teacher’s signal, the teams crow hop forward to cross a finishing line.
7 31
Section 2: Games For Years 3 and 4
Do This, Do That
r o e t s Bo r e p ok u S
Relay Race Teams are in file formation. Their leaders, on the teacher’s signal, run to a line ten metres away, then return to tap the hand of the next players who repeat the process. (The game continues until the last runners return and tap their leaders’ hands.)
8
ew i ev Pr
Teac he r
Children stand in free formation and their leader stands in front of the class. The leader performs a movement, whilst saying, “Do this”. The class imitate the movement. If the leader says, “Do that”, any player who imitates him/her is out.
9
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
w ww
Teams are in file formation. The first player in each team, hops to a marked line, then runs back to touch the hand of the next player and joins the end of the line. The second player then hops to a marked line. The process is repeated until all players are back in their original places.
. te
Snake Race
o c . che e r o t r s super
The class is divided into files of six to eight players. The files form snakes by each player holding the waist of the person in front of him/ her. The snakes run forward to cross a finishing line. The first snake to cross the finishing line wins.
32
m . u
Hopping Relay
10
11
Section 2: Games For Years 3 and 4
Chain Tag
r o e t s Bo r e p ok u S
French Tag If tagged, a player must hold the part of the body where he/she was tagged with one hand and with this handicap, chase the others.
12
ew i ev Pr
Teac he r
Five or six children are chosen to become He’s. The other children must catch the He’s. When a child catches a He, he/she forms a chain.
13
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
w ww
Children stand in file formation. In turn, each player runs out to a mark, performs a cartwheel on his/her way, then returns to tap the hand of the next person. The process is repeated.
. te
m . u
Cartwheel Relay
o c . che e r o t r s super Scoring Runs Teams are in two long lines facing each other; a short distance apart. The children from one line run across to tap the hands of the children facing them and return to their starting points. The first player to complete this five times is the winner or alternatively, the player with the greatest number of runs completed in a given amount of time, wins.
14
15 33
Section 2: Games For Years 3 and 4
Hand Tapping Relay
r o e t s Bo r e p ok u S
Streets and Lanes
Children form two straight lines facing one another. When the teacher shouts, “streets”, the two lines move to form one straight line. When the teacher shouts, “lanes”, the children move to form two straight lines and the children at the end of each line run to the top of each line. The child who gets to the top of his/her line first scores a point for his/her team.
16
ew i ev Pr
Teac he r
The class is divided into two teams (A&B) who stand fifty metres apart. The first player in Team A, runs to tap the hand of the first player in Team B, who then taps the hand of the second player in Team A. This process is repeated until all of the players have had a turn.
17
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
w ww
Teams are placed in two lines and are numbered consecutively from the front to the back of each line. The teacher calls a number and the members who hold this number, run to their right to circle their team and finish in their original places at attention. The first player back in his/her original place and standing to attention, earns one point for his/her team.
. te
m . u
Attention Run
o c . che e r o t r s uper Over the Legs Relays The class sit in two lines facing each other, with their feet touching and their legs straight. At the teacher’s signal, the head couple run around the outside of their team and return to their place by running up the inside of their team, over the legs of their team members. Variation: Game can be played with four circles.
34
18
19
Section 2: Games For Years 3 and 4
Arch Relay
Teac he r
Children line up in pairs with inside hands joined to form an arch. On the word, “Go!”, the first couple races outside of the team and back under the arches to their original places. The second couple then run under the arch made by the leaders and around the outside of the team and back under the arches to their original places. This process is repeated until all players have had a turn.
r o e t s Bo r e p ok u S
ew i ev Pr
In and Out of Files
20
Teams stand in files. The leader of each team, on the teacher’s signal, runs down the side of his/her team and on his/her return, weaves in and out of the file to his/her original place. The process is repeated until every player is back in his/her original position.
21
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y• Fruit Salad
. te
m . u
w ww
The class is divided into two teams and each team stand in files. Each team member is given the name of a fruit. When a particular fruit is called, one member from each team runs around the teacher and back to his/her place. A selection of fruits can be called at the same time. If “fruit salad” is called, the whole team, holding hands, run around the teacher and back to their places. The first team or team member to return to his/her place scores a point.
o c . che e r o t r s uper Sprint Start Relays The class is placed in relay formation, that is, four children stand at one end of the play area and four children stand at the other end. The first child runs to the second child and the second child runs to the third child, etc. Each child must set off from a sprint start position.
22
23 35
Section 2: Games For Years 3 and 4
Touch Hands and Run Children stand in two lines. The children in Line A, stand with their backs to a wall and their hands held out in front of them. The other line stand in front of them, so each child faces a partner. The children in Line B touch their partners’ hands, then race across the playground trying to reach the far wall (or line) before their partners catch them. Runners and catchers then change roles. The children can pretend to touch their partners’ hands, darting forward as if to do so.
Teac he r
r o e t s Bo r e p ok u Engine Race S
ew i ev Pr
Two lines are drawn at each end of the playground. One represents the children’s home station, e.g. Brisbane, and the other represents another town. All of the children stand at the home station. With fists closed and arms loosely bent, they face the opposite line (the other station). When the teacher says, “Start your engines” the children begin to run quietly on the spot, working their arms and legs slowly and easily and saying, “Puff! Puff! Puff!” When the teacher says, “Make them go faster and faster and faster”, the children run on the spot faster, working their arms and legs as hard as they can. When the teacher says, “Go” or claps his/ her hands, all the engines race freely across to the other station. The child to cross the line first is the winner.
24
25
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
w ww
Teams form two hollow squares. On the teacher’s signal, the first player runs round the square and on his/her return, tips the hand of the second runner. The process is repeated until each member has had a turn.
. te
m . u
Square Relay
o c . che e r o t r s s per Team Hopping Race u The class is divided into files of six to eight players. Each player holds the ankles of the person in front of him/her. At the teacher’s signal, the teams hop forward to cross a finishing line some metres away. The winning team is the first one with all players over the finishing line.
36
26
27
Games for Years 5,6 and 7
ew i ev Pr
Teac he r
r o e t s Bo r e pSection 3: ok u S
w ww
. te
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
o c . che e r o t r s super
37
Section 3: Games For Years 5, 6 and 7
Section 3: Games for Years 5,6 and 7
r o e t s Bo r e p ok u S
Teacher Notes
Teac he r
Key Points
ew i ev Pr
This section details fifty-one simple skill games for children in Years 5, 6 and 7. There are forty-two games which require some equipment and eight games which require no equipment at all. All activities need only the simplest organization and provide vigorous activity; essential for the development of physical fitness, interpersonal skills, and for the practice of fundamental movement skills for everyday life. The abilities, interests and needs of the children should be taken into account when selecting these games.
© ReadyEdPubl i cat i ons • f orr evi ew pur posesonl y• • Look when you are running. Before you commence playing any of the games in Section 3, please advice children of the following:
w ww
• When playing a game, everyone should be involved, especially those who take a backward step. • Boundaries should be observed. • Have fun and enjoy all of the activities.
. t Note: e
m . u
• A light tap is all that is necessary to tag someone.
o c . che e r o t r s super
Shuttle formation: a team splits into two halves, with one half at one end of the playing area and the other half at the other end of the playing area.
38
Section 3: Games For Years 5,6 and 7
Tunnel and Overhead Pass
Equipment
Basketball for each team.
Teams are in files with their feet apart. The leader from each team, tunnels the ball through to the end player, and the whole team turns about to face the opposite direction. The ball is passed back overhead to the leader and the whole procedure can be repeated as many times as desired.
1
Equipment
Basketball for each team.
ew i ev Pr
Teac he r
r o e t s Bo r e p ok u S Alternate Tunnel and Overhead Relay
Teams are in files behind their leader. The ball is tunnelled to the end player who runs to the top of the file and commences to pass overhead. The game is continued by alternate tunnelling and overhead passing.
2
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y• Equipment
Inflated ball for each team.
w ww
Team members stand side by side in file formation facing their leader who stands eight metres in front of them. The leader passes the ball to each player in turn and the last person runs with the ball to take the position of the leader who runs to the head of the line. This procedure is repeated until each player in the team has had a turn as the leader and all the players have returned to their original positions.
. te
m . u
Corner Spry
3
o c . che e r o Exchange Ball Relay t r s super Equipment
The teams stand in shuttle formation with a line drawn midway between the two halves of the teams. The teams (in file) run to meet each other at the line. As they run, the two front players exchange balls on the way in and pass the ball to the next player in the file as they run back.
Two small balls.
4
Variations: (a) Use a bounce pass to exchange. (b) Cross to the other half of the team after exchanging. (c) Players must make their exchange pass through a hoop. 39
Section 3: Games For Years 5,6 and 7
Three Court Dodge Ball
Two or more sponge balls.
Equipment
One team stands anywhere inside a court ten to twenty metres in length. The other team, stands on the outside of the court and throws balls to hit the players below the knee to score points. When a player is hit, he/she must retire from the court. At the end of a specified time, the teams rotate.
5
Equipment
Two or three sponge balls and cricket stumps for a tower.
ew i ev Pr
Teac he r
r o e t s Bo r e p ok u S Tower Ball Players form a circle round the tower in the centre. The tower is guarded by a player who uses his/her hands or feet to deflect or stop the balls thrown at the tower. Any player who hits the tower changes places with the defender.
6
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y• North, South, Equipment
Inflated ball or small ball for each team.
w ww
Each team forms four spokes of a wheel, facing the centre in files. The ball is passed round the four players at the head of the file and when a player has thrown the ball on, he/she runs to the back of his/her line. Play continues until all players are back in their original positions.
. te
Circle Gap
7
o c . che e r o t r s super Equipment
The players form a circle with the leader in the centre. The leader passes the ball to one player who runs round the circle passing and receiving to the leader through the gaps. Each player runs in turn and the game concludes when the leader has received the final pass from the last runner.
Variation: The runner could take the place of the centre player after the runner’s last pass. In this way, everybody has a turn at running and being the leader. Immediately after the runner has received his/her last pass, instead of returning the ball, he/she runs to the centre and passes to the centre player who has moved in to the circle. 40
m . u
East, West
Inflated ball.
8
Section 3: Games For Years 5,6 and 7
Composite Passing Race
Equipment
Inflated ball.
A team forms two lines facing each other. The ball is passed zigzag style from the top of the line to the end of the line. When the end player receives the ball, the two lines make one file, so the end play or can tunnel the ball back to the leader. The ball is then passed over the heads of the players to the end player. The team then breaks into its original two lines and the ball is zigzagged back to the leader.
9
Equipment
Inflated ball for each team.
Teams stand in file formation. On the teacher’s signal, the first and second players of each team run down opposite sides of their team, passing an inflated ball back and forth over the heads of their team members. The first player remains at the end of the file, while the second player takes the ball and runs to the top of the file to become the new first player. This continues until all players have returned to their original places.
ew i ev Pr
Teac he r
r o e t s Bo r e p ok u S Pass Over Relay
10
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y• Passing Versus Equipment
One inflated ball and markers.
w ww
One team is placed in zigzag or circle formation and the players pass the ball to each other, whilst the other team take it in turns to sprint between two markers. The positions are reversed after a set time and the team who has the higher number of passes wins.
. te
m . u
Sprinting
11
o c . che e r o t r s Goal Shooting s r u e p Versus Zigzag Passing Equipment
Inflated balls, netball goals.
One team is placed in a zigzag formation and the players pass the ball to each other as often as possible, while the other team shoots for goal one at a time until all have scored a goal. The positions are then reversed and the team with the highest number of passes wins.
12
41
Section 3: Games For Years 5,6 and 7
Obstacle Races
Equipment
Mats, ropes and hoops.
Teams are in files. Each player in turn runs out to a mat, completes a star jump, uses the rope to skip three times and jumps through the hoop. He/she then runs back to tip the hand of the next player who repeats the process.
13
Variations: (a) Forward roll through the hoop. (b) Crawl under the rope on the way out and jump over it on the way back. (c) Complete a forward roll followed by a backward roll. (d) Jump over the rope, through the hoop and return under the rope. (e) Perform a cartwheel on the mat and forward roll on way back. (f) Run out, jump rope, hop to the hoop, sprint back. Equipment
Medicine ball for each team.
and Side Passing
Teams are in files with feet apart. The ball is tunnelled by the leader to the end player who runs to the top of the file and commences side passing along the team to the new end player. This player on receiving the ball, runs to the top of the file and tunnels the ball. Thus tunnel ball and side passing are alternated.
ew i ev Pr
Teac he r
r o e t s Bo r e p ok u S Alternative Tunnel Ball
14
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y• Diagonal Running Two inflated balls per team.
w ww
Teams stand in two files, four to six metres apart, with one metre between each player. End players should stand on marks. The two leaders hold a ball and on the teacher’s signal, the balls are sidepassed down the line to the end players who run diagonally to the head of the opposite team to become their new leaders. The game continues until all players are in their original positions.
. te
m . u
Equipment
15
o c . che e r o t r Kicking Relay s super Variation: The game can be varied by using overhead passes and tunnel ball instead of a side pass. Equipment
Team is in two files facing each other. Each player in turn kicks the ball in a zigzag formation down the line. If the ball is lost, the ball must be returned to the top of the line.
42
Football for each team.
16
Section 3: Games For Years 5,6 and 7
Dribbling Relay
Equipment
Football for each team.
The teams are in files. The first players dribble the balls out to a line (keeping the balls under control all the way) and then pass them back to the next players who continue the process.
17
Equipment
Basket and stones and other suitable objects.
ew i ev Pr
Teac he r
r o e t s Bo r e p ok u S Potato Race A modified form of the potato race is as follows: The objects are spread out in front of each team at marked points. The first player runs forward and collects all the objects in a basket. On his/her return, he/she hands the basket to the second player who runs out and replaces the objects. The process is repeated. Any player failing to replace the objects on the proper marks must be sent back to do so.
18
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y• Wandering Ball Equipment
w ww
The teams are placed in a circle formation with one player in the centre. On the word, “Go”, the ball is thrown from player to player whilst the player in the centre tries to intercept the ball. If he/she is successful at intercepting, the centre player takes the position of the player who made the last pass.
. te
m . u
One inflated ball.
19
o c . che e r o t Circle Stride Ballr s super Equipment
Players stand in a circle with legs apart, with one player in the centre. The player in the centre tries to throw the ball between the legs of any player, who can defend by using their hands only. If the player in the centre is successful, he/she changes places with the defender.
One inflated ball.
20
43
Section 3: Games For Years 5,6 and 7
Racing Corner Spry
Equipment
One inflated ball for each team.
r o e t s Bo 21 r e p ok u S
Circle Pass Out
Equipment
Players pair off into catchers and guards and form a circle. One player stands in the middle of the circle and tries to pass the ball to the catchers in the circle while the guards try to intercept it. A pass that is not intercepted scores one point and the innings continues for a specified time. The teams then change.
ew i ev Pr
Teac he r
Team members stand side by side in file formation facing their leader who stands eight metres in front of them. The leader passes the ball to each player in turn. The last person (player ten) runs with the ball round point D to point A. The remaining players run behind their new leader (player ten) and return to their places. The original leader now stands at point B and will be the first to receive the ball from player ten, while player nine will stand at point C. Play continues until all players are back in their original positions.
One inflated ball.
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
Two cricket stumps for targets and a sponge ball.
o c . che e r o t r s super
Circular Pillar Ball
The target is set up in the middle of a circle twelve metres in diameter. The players are divided into two teams, the defenders being inside the circle and the attackers outside. A goal is scored when one of the attackers throws the ball to hit the target. The teams are changed after a set time.
44
m . u
w ww
. te
Equipment
22
23
Section 3: Games For Years 5,6 and 7
Pass and Roll
Equipment
Inflated ball for each team.
r o e t s Bo 24 r e p ok u S
Rugby Touch Football
Equipment
ew i ev Pr
Teac he r
Players form two lines and stand opposite one another about one to two metres apart. The ball starts at the top of line one with player one and is passed down the line. When the end player receives the ball he/she rolls it diagonally across to the player standing at the top of the second line. The roller runs behind his/her line to player one’s position. The whole team then moves down one place. Continue until players are back in original positions.
One football or rugby ball.
The players are arranged into two teams of approximately fifteen. The object of the game is to break through the opposition’s defence and score a goal by carrying the ball across a goal-line without being touched/tagged by one of the opposition. The game begins in the centre of the pitch with a pass taken by the team who did not have the choice of ends. After a goal is scored, the pass is taken by the team who did not score the goal.
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
. te
Equipment
25
m . u
w ww
Rules: • Players can pass the ball backwards only. • A player in possession of the ball, on being touched, must immediately pass it. • When the ball goes out of play, it is returned into play by a throw-in at the point where it crossed the line. • Any unnecessary roughness, such as kicking, tackling or tripping, constitutes a foul. All fouls are penalised by a free throw against the offending side.
Ball, bat and hoops for bases.
o c . che e r o t r s super
Dodge Ball Rounders
Teams are set out as for rounders with a batting side and a fielding side. The batting side is divided into pairs. The batsperson, after hitting the inflated ball tries to run round three hoops and complete a rounder. His/her partner runs with him/her trying to protect him/her from being hit by the fielding side. The batting team scores a point if the runner can cross the home base line before he/she is hit by the ball. Each team bats in turn and the team who secures the greatest number of points is the winner.
26
45
Section 3: Games For Years 5,6 and 7
Three Pass Rounders
EquipmentSmall bat and ball and hoops for bases.
The players are divided into two teams. The batting side lines up behind the home base line, while the other team takes up positions in the field. The batsperson, after hitting the ball, tries to complete a rounder before the fielders can secure the ball and pass it to the three people on the bases and to the pitcher in turn. If the runner is successful, a point is scored for the batting team, otherwise there is no score. Each team bats in turn and the team who secures the greatest number of points is the winning team.
27
Equipment
Bat, ball and hoops for bases.
This game is similar to Three Pass Rounders (see above) except that the fielding side, after the ball is hit and fielded, fall in quickly behind the player securing the ball and tunnel it through to the end person. The batting team secures a point if the runner can cross the base line before the ball reaches the hands of the last player of the fielding team.
ew i ev Pr
Teac he r
r o e t s Bo r e p ok u S Tunnel Ball Rounders
28
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y• Bat, ball and hoops for bases.
w ww
This game is similar to Tunnel Ball Rounders (see above) except that the ball is passed overhead instead of being tunnelled.
. te
m . u
Overhead Pass Rounders
Equipment
29
o c . che e r o t r Goal Shooting s s r u e p Rounders
Equipment Bat, ball, goal and hoops for bases.
This game is similar to Tunnel Ball Rounders (see above) except that the fielding side, after the ball is hit and fielded, throw to a goaler who shoots for goals until the runner crosses the line. The team who shoots the greatest number of goals while the opposing team is batting, wins.
46
30
Section 3: Games For Years 5,6 and 7
Football Rounders (a)
Equipment
Two footballs and four or five wickets.
r o e t s Bo 31 r e p ok u S See diagram on page 54.
Football Rounders (b)
Equipment
The batter hits a small ball onto the field and then dribbles a football round the course and through a goal. The fielders field the small ball to the centre player who passes it to the person at base A. From A, the ball is passed to B and from B to C and then back to the centre player. If the centre player receives the ball before the batter has scored a goal, the fielding side secures a point. If the ball is caught directly from the batter, the whole side is out.
ew i ev Pr
Teac he r
The batter kicks a ball onto the field and immediately dribbles a second ball round the course and through the goal. The fielders meantime, retrieve the first ball by passing it (using feet only) to a centre player who then dribbles the ball through the goal. The first side to get their ball through the goal scores one point. When the innings is over the sides change.
One football, a small bat and a small ball.
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
Equipment
m . u
w ww
te Spot. Ball
See diagram on page 54.
32
One soft ball.
o c . che e r o t r s super
Players scatter themselves over an area of twenty metres by ten metres. The ball is thrown into play so that any player can attempt to catch it. The player who catches the ball tries to hit another player with the ball below the waist. When a player is hit, he/she sits down but he/she is still in the game. The ball can be passed to the sitting player if he/ she is still in a good position to hit someone still standing. The last player standing wins the game. Players must not run with the ball and they must sit immediately when hit.
33
47
Section 3: Games For Years 5,6 and 7
Equipment
Post Ball
Cricket stumps for targets and an inflated ball.
Two targets are set up, one at each end of a space twenty to thirty metres long and ten to fifteen metres wide. The players are divided into two teams and they arrange themselves over the whole space, each marking an opponent. The object of the game is to hit the opponent’s target which is defended by one player from each team.
1. One point is scored for each hit and the winning team is the one who secures the greatest number of points in a given time. 2. Shots at the target can be made from any position and players can move to any part of the court. 3. The game is started by a bounce between two opposing players in the middle of the court.
ew i ev Pr
Teac he r
General Rules:
r o e t s Bo r e p ok u S
© ReadyEdPubl i cat i ons 5. Rough should be penalised. •play f o rr e vi ew pur posesonl y• 4. No player may run with the ball or hold it for more than three seconds. 6. If two players hold the ball at the same time, it should be thrown-up or bounced between them.
w ww
8. In any instance not covered, apply the rules of basketball.
. te
34
m . u
7. In the case of a foul, a free throw is given to the opposing side.
o c . che e r o t r Four Court Post Ball s super Equipment
This is similar to Post Ball (see above) except that the ground is divided into four equal courts with a target in each. The teams thus have two targets to attack and two to defend. This four court arrangement is suitable for cramped conditions.
48
Cricket stumps for targets and an inflated ball.
35
Section 3: Games For Years 5,6 and 7
Bombardment
Equipment
Skittles for targets and small balls.
r o e t s Bo 36 r e p ok u S
Four Square
ew i ev Pr
Teac he r
Targets are set up about one metre apart at one end of a court. Certain players are chosen as defenders to guard the targets whilst the remainder; the attackers, place themselves along the centre line. Each attacker throws the balls to knock down the opponent’s targets whilst the defenders try to intercept the balls and feed them back to the attackers. The teams then switch places. The team with the largest number of targets left standing wins the game.
Equipment One football and two goal posts.
Players are divided into two teams of six-a-side with two players from each team guarding the goals. A goal is scored when a team can bounce the ball in to its opponent’s goal. The game is re-started after a goal and at the beginning of a match, by bouncing the ball among the players in the centre.
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
Players may not: 1. Run with the ball. 2. Tackle an opponent. 3. Play roughly. Teams change ends after a specified time.
Equipment
m . u
w ww
. te
37
Ball, tennis/volleyball court.
o c . che e r o t r s super
Team Hand Ball
Each team should be limited to nine players or less. The net should be one to two metres high or lower for learners. One player starts the game by serving the ball from the back line. The ball must bounce before it crosses the net to the opponent’s area. It is then hit either on to the ground or batted into the air. The ball must not be held in players’ hands, it must be kept moving. All players may touch the ball and any one player may hit the ball as many times as he/she wishes. When the ball rolls along the ground, goes outside the court or fails to cross the net, a point is scored. Each side serves in turn and every point scored adds to a team’s total.
38
49
Section 3: Games For Years 5,6 and 7
Equipment
One football or inflated ball per two teams.
Hand Polo
Teac he r
One team forms a circle and the other team forms a second circle outside of it. The players in the outer circle stand immediately behind those in the inner circle and players of approximately the same weight should be paired. Players in the inner circle are ponies and players in the outer circle are riders. The ponies should stand three to five metres apart (according to the capabilities of the players in handling the ball and space available).
r o e t s Bo r e p ok u S
ew i ev Pr
On the teacher’s signal, the riders jump on the backs of the ponies who lean forward from the hips and give themselves support by placing their hands on their knees. The riders sit upright. The ball is put into play by the rider’s captain, who tosses it to any mounted player, who tries to catch it, while his/her pony endeavours to prevent him/her doing so. The pony may twist and turn but must not move his/her feet or suddenly raise or duck his/her body. When a rider drops the ball, all riders dismount and run away, while the pony of the player who dropped the ball, collects the ball and calls, “stop”. On the word, ‘stop’ the riders must stand still. The pony with the ball then tries to hit any rider with the ball. Riders can dodge but must not move their feet. The other ponies do not leave their places. If the pony with the ball is successful, the riders and ponies change places. If the pony is unsuccessful, play is resumed without changing places.
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
. te
m . u
w ww
Fouls: 1. A rider holding the ball for longer than three seconds. 2. A pony moving his/her feet to try to prevent the rider from catching the ball. 3. Any pony delaying his/her rider from dismounting after a dropped ball.
o c . che e r o t r s super
Penalty: • For foul one, riders and ponies change places. • For foul two, the ball is given to the rider whose pony caused the foul and so exchange of places occurs. • For foul three, ponies remain as ponies for the next round. Score: • A hit scores one point. The team who scores seven points first, wins.
50
39
Section 3: Games For Years 5,6 and 7
Equipment
Hands Off
r o e t s Bo 40 r e p ok u S Equipment
Volke Ball
ew i ev Pr
Teac he r
For this game, two teams, each consisting of ten players, are required. Each team sends four players into the centre of the field of play. The remaining players assemble in two lines facing each other as guards of their goals. The object of the game is for the players in the centre, who must not use their feet but hit the ball with their right hands only, to drive the ball through the guards of the opposing team and thus score a goal. The guards, may kick the ball with their feet but must not use their hands or move from their positions or break the line. The game is commenced by the umpire throwing the ball among the eight players in the centre.
One football.
One soft ball.
The players divide themselves into two teams with one player from each team taking position at the end of the courts. The game is started by throwing the ball up between two players in the middle of the court.
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
. te
See diagram on page 54.
m . u
w ww
If the ball is knocked into court A, the players in this court must try to strike the players in court B. The ball must bounce before a player is struck. If a player catches a ball when thrown at him/her, he/she can bring back one of his/her “out” players. The end 41 players retrieve any loose balls and pass them to their own teams. The end players are changed from time to time. The game finishes when one team strikes out all the players in the other team.
One netball post for each team or between two teams. One basketball for each team.
Equipment
o c . che e r o t r s super
Goal Shooting Relay
In turn, every member of the team runs to within a suitable distance of the goal post, attempts to shoot a goal and then throws the ball to the next player who repeats this. The first team to reach a specified number of goals wins. The game can be varied by making each player score a goal, no matter how many attempts it takes for them to be successful. The first team to finish wins.
42
51
Section 3: Games For Years 5,6 and 7
No equipment is needed for the following games.
r o e t s Bo r e p ok u S
Leapfrog Relay
Teac he r
Through the Legs Race
1
ew i ev Pr
Teams are in file formation. Each player in turn runs out to leapfrog over a child who is in the leapfrog position a metre in front of the file. The player who has leapfrogged, then returns to tip the hand of the next player who repeats the procedure.
Players stand in a double circle with partners facing each other. At the teacher’s signal, the inside players crawl through their partners’ legs, then run round the outside circle and back to their place. The partners then change places and the game is repeated.
2
Through the Legs and Leapfrog Race
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
w ww
Players stand in two lines facing each other and a short distance apart. On the signal, players from one line crawl through their partners’ legs, leapfrog over their partners’ backs and return to their places.
. te
City Gates
o c . che e r o t r s super
Two players from each team form arches at wide intervals in the playground. The teams stand in file in front of their own arches. At the teacher’s signal, each team runs through its own arch, round the playground and then returns through its own arch to its original position.
52
3
4
Section 3: Games For Years 5,6 and 7
Progressive Standing Broad Jump The players are in files. Player one performs a standing broad jump from a line marked on the ground. Player two then jumps from the spot player one reached, player three jumps from the spot player two reached and so on until the whole team has jumped. The total distance is measured and the team with the greatest distance is the winning team.
Teac he r
r o e t s Bo r e p Relay ok Hop and Sprint u S
The Dodger Players stand in a circle. Two players in the circle are appointed guards. On the teacher’s signal, player one tries to run completely around the circle and back to his/her place without being tagged by the guards. If he/she is successful, he/she tries to then complete another circuit around the circle. If he/she is able to complete three circuits without being touched, he/she becomes a guard. One of the guards then becomes player one. Those who complete three circuits play off for the final.
6
ew i ev Pr
Teams are in file formation. The first player hops to a mark and sprints back to tip the hand of the second player who continues the process.
5
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
m . u
w ww
. te
Donkey Relay Race
7
o c . che e r o t r s super
The teams stand in files behind a line. At a distance of ten to twenty metres behind the files is another line behind which the leaders stand, facing the teams. At the teacher’s signal, each leader runs to the top of the file and carries the player on his/her back to the opposite line. The leader remains behind this line, while the player who was carried runs to the top of the file and carries player three on his/her back. This process is continued until each player has been carried, and has carried another player. The leader is not carried and the last player in the team does not carry another player. The first team to get all its players across the line wins. Variation: Instead of carrying a player, a team member can take another player’s hand and they can run back in pairs. In this case, the distance between the lines may be increased.
8
53
Football Rounders (a) and (b), page 47 xxxx
r o e t s Bo r e p ok u S Batting Team
x
Goal
Batter
o
Centre player
III
Wicket C
ew i ev Pr
Teac he r
III
Wicket A
III
Wicket B
w ww
. te
54
0 2
B
A
x x
o o x
x x
o o
X 1
m . u
© ReadyEdPubl i cat i ons Volke Ball, page 51 •f orr evi ew pur posesonl y•
o c . cheB A e r o t r s super x x
o o
Teac he r
Games for Years 3 – 7
ew i ev Pr
r o e t s Bo r e p ok u S Section 4:
w ww
. te
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
o c . che e r o t r s super
55
Section 4: Games For Years 3 – 7
Section 4: Games for Years 3 – 7
r o e t s Bo r e p ok u S
This section details games that are suitable for school sports carnivals or for classes to compete against each other. All activities need only the simplest organization and provide vigorous activity; essential for the development of physical fitness, interpersonal skills, and for the practice of fundamental movement skills for everyday life. The abilities, interests and needs of the children should be taken into account when selecting these games.
ew i ev Pr
Teac he r
Teacher Notes
w ww
. te
56
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
o c . che e r o t r s super
Section 4: Games For Years 3 – 7
Competitive Ball Games for Years 3-7
r o e t s Bo r e p ok u S
Tunnel Ball
A medicine ball and marked area/court are required.
Teac he r
1. Each team consists of ten players dressed uniformly.
ew i ev Pr
2. Each team forms a ‘tunnel’ by standing in a straight line, one member behind the other. There should be two metres between each team member. The position where each team member stands should be marked.
3. Players must stand on the marked lines and not shorten the distance between themselves and the other players. 4. All players’ feet must be in contact with the ground and astride.
5. At the commencement of play, the person at the front of the line (the leader) holds the ball above his/her head with locked arms.
© ReadyEdPubl i cat i ons • f orthat r e vi ew pu p ses on y• 7. It is not imperative each player touches the r ball aso it passes through thel tunnel.
6. On the whistle/signal, the leader ‘tunnels’ the ball through the legs of his/her team to the team member at the end of the line.
8. The player (receiver) collecting the ball at the end of the line must be at least two metres behind the player in front of him/her when he/she collects the ball.
m . u
w ww
9. The receiver runs on the right-hand side of his/her team to the front of the line. Each team member moves back one place. Players must not move into their new positions until the ball reaches the receiver at the end of the line. 10. The new leader then holds the ball above his/her head with locked arms before ‘tunnelling’ the ball to the team member at the end of the line.
. te
o c . che e r o t r s super
11. This process is repeated until the original team leader is at the front of the line.
12. When the original leader runs to the front, he/she must continue to run ten metres ahead of the team to the marked finish line. 13. Should the ball leave the tunnel at any time, the player who the ball is next to, must retrieve the ball and return to his/her proper place in the line before continuing play. 14. Each team must supply its own tunnel ball. 15. The penalty for any breach of the rules will be disqualification. The tunnel balls are to be medicine balls of minimum weights as follows: Year 3 – 1.25 or 2.5 kg Year 4 – 2.5 kg Year 5 – 2.5 kg Year 6 – 3 kg Year 7 – 3 or 4 kg
57
Section 4: Games For Years 3 – 7
Short Tunnel Ball A medicine ball and marked area/court are required.
r o e t s Bo r e p ok u S
1. Each team consists of ten players dressed uniformly.
2. Each team forms a ‘tunnel’ by standing in a straight line, one member behind the other. 3. Team members should stand as close to one another as possible.
ew i ev Pr
Teac he r
4. The player at the end of the line should stand behind a marked back line. This line should not be overstepped. 5. The player at the front of the line should stand behind a marked line. This line should not be overstepped. 6. All players’ feet must be in contact with the ground and astride.
7. At the commencement of play, the person at the front of the line (the leader) holds the ball above his/her head with locked arms.
8. On the whistle/signal, the leader ‘tunnels’ the ball through the legs of his/her team to the team member at the end of the line (the receiver).
© ReadyEdPubl i cat i ons 10. Although the receiver at the end of the line must not overstep the marked line, his/her hands o r r ev i ew pthe uball. r posesonl y• can be in • frontf of the line when he/she collects 9. It is not imperative that each player touches the ball as it passes through the tunnel.
11. The receiver runs on the right-hand side of his/her team to the front of the line.
w ww
m . u
12. Each team member moves back one place. Players must not move into their new positions until the ball is at the end of the line. 13. The new leader then holds the ball above his/her head with locked arms before ‘tunnelling’ the ball to the team member at the end of the line.
. te
14. This process is repeated until the original team leader is at the front of the line.
o c . che e r o t r s super
15. When the original leader runs to the front, he/she must continue to run fifteen metres ahead of the team to the marked finish line. 16. Should the ball leave the tunnel at any time, the player who the ball is next to, must retrieve the ball and return to his/her proper place in the line before continuing play. 17. Each team must supply its own tunnel ball.
18. The penalty for any breach of the rules will be disqualification.
The tunnel balls are to be medicine balls of minimum weights as follows: Year 3 – 1.25 or 2.5 kg Year 4 – 2.5 kg Year 5 – 2.5 kg Year 6 – 3 kg Year 7 – 3 or 4 kg
58
Section 4: Games For Years 3 – 7
Tunnel and Zigzag Pass A basketball or netball and marked area/court are required.
1. A team consists of nine players. 2. Five players line up to span one sideline (Line A), so players one and five are standing at each end of the sideline (in the corners of the court).
r o e t s Bo r e p ok u S
3. The remaining four players should stand along the other sideline opposite their team members to form Line B. They should stand in the spaces formed by their team-mates. Thus a zigzag shape is formed. 4. Players’ feet must be behind the sidelines at all times. Hands can be in front of the sidelines.
Teac he r
5. Line A and Line B should face one another.
ew i ev Pr
6. On the whistle/signal, the leader (player one) runs with the ball to the space directly in front of him/her to join Line B and turns to his/her right, so his/her back is facing the players in Line B. Line B forms a tunnel behind player one and player one ‘tunnels’ the ball to the end of the line. 7. All the players in Line A move up one place, so there is now a new player one.
8. The receiver in Line B collects the ball and turns to his/her right to face Line A. He/she runs with the ball to the space in front of him/her and joins Line A. The ball is then passed in a zigzag fashion to the other team members, until it reaches the new player one.
© ReadyEdPubl i cat i ons Note: All rules for tunnel ball should be observed. •f orr evi ew pur posesonl y• Running Tunnel Ball
w ww
Basketball or netball, markers and marked area/court are required.
1. Teams consist of eight to ten players.
. te
m . u
9. The game is continued in this manner until the original player one receives the ball at the end of the zigzag pass. He/she then runs fifteen metres to the marked finish line.
o c . che e r o t r s super
2. Players stand in a line behind one another with their legs apart to form a tunnel.
3. The first team member ‘tunnels’ the ball through the legs of each player to reach the end team member. 4. The end team member then runs twenty to fifty metres (set your own distance) down a marked lane to a marker at the other end of the court or play area. 5. He/she holds up the ball to signal to the rest of his/her team to ‘stampede’ to the area where he/ she is standing. 6. The team forms a tunnel behind their new leader and play continues until the original team member is at the end of the line. 7. When the original team leader receives the ball he/she runs to the marked area and sits down. The team then follows. 8. The winning team is the one who has all team members sitting down behind the marker in a straight line. 59
Section 4: Games For Years 3 – 7
Running Tunnel Ball cont.
r o e t s Bo r e p ok u S
File Gap Pass
A basketball or netball and marked area/court are required.
1. A team consists of eight players.
ew i ev Pr
Teac he r
Note: Players must stand in a straight line with legs apart to create a tunnel. The leader must be behind the marked line before raising the ball for the rest of the team to start running. All team members must be in a line before the ball is passed between the legs. The final runner must be across the line and seated before the rest of the team begin their final run.
2. Four players stand with their feet behind one sideline of the netball or basketball court and the other four players should stand opposite them behind the other sideline. They should be evenly spaced and facing one another. Thus four pairs are created.
© ReadyEdPubl i cat i ons •f or r e i ew r p os es otopnofl y •and 4. On the signal/whistle, the ballv is passed fromp theu leader (who stands at the the court 3. The first and fourth pairs should be standing in the corners of the court, so the whole court is being used. belongs to pair one) to her partner and back again in their own space.
m . u
5. The leader then carries (runs with) the ball and stands in the gap between the second and third pairs. His/her partner follows. As the leader runs with the ball, everybody moves down a spot.
w ww
6. The ball is then passed again between the first pair in the same manner. The leader then carries (runs with) the ball to stand between the third and fourth pair. 7. The first pair move into the gap beyond the fourth pair and the leader passes the ball to his/her partner. (There have been seven passes altogether.) His/her partner passes the ball diagonally to the new leader at the top end of the court and the play repeats itself in this manner until the players are back in their original places. When back in their original places, the leader runs fifteen metres with the ball to the marked finishing line.
. te
o c . che e r o t r s super
Note: • First and last couples must stand in the corners of the rectangle. • To commence, the leader must have both feet outside the corner of the court until the ball has left his/ her hands. • Unless passing the ball, the players must stand upright with feet together acting as posts. • Only the pair performing the ball-passing may retrieve a lost ball.
60
Section 4: Games For Years 3 – 7
Captain Ball (Corner Spry)
r o e t s Bo r e p ok u S A basketball or netball and marked area/court are required.
1. Each team consists of eight players.
ew i ev Pr
Teac he r
2. The players stand in a line side-by-side toeing the sideline and facing their leader who stands in the shooting circle opposite the centre of the team. 3. On the signal, the leader throws the ball to the first player in the line (player two) who throws it back to him/her. 4. The leader then throws the ball to the second player (player three) who returns it to the leader. 5. The ball is passed to each player in turn.
6. When the ball reaches the last player (player eight), instead of returning it, he/she takes the place of the leader. The leader meanwhile takes the place of the first player (player two) and the whole line moves down one place.
© ReadyEdPubl i cat i ons 8. The game is played until all the players have worked their way to their original positions. The original leader runs number top a marked finishing line fifteen • f o rfrom r e vi eeight wposition pur ose so n l ymetres • away. 7. The game is continued under the “new” leader.
Note: •
Each player must have his/her feet behind the line when playing the ball.
•
The end player, when changing to the circle, must have one foot in the circle before throwing to the first player.
•
. te
m . u
The leader may move one foot from the shooting circle provided the forward foot is in the circle.
w ww
•
The player who leaves the circle to become the first player in line must have one foot behind the line when catching the first pass.
o c . che e r o t r s super
61
Section 4: Games For Years 3 – 7
Leader Ball A basketball or netball is required. Younger students can use a small bean bag.
1. Each team consists of eight or ten players.
r o e t s Bo r e p ok u S
2. The leader stands on a dot facing the remaining players who stand one behind the other toeing the marks provided.
Teac he r
3. The leader throws the ball to the first player (number two) who catches it and runs with the ball down the left side of his/her team, round the end player, up the right side of the team, round the leader and back to his/her place.
ew i ev Pr
4. The ball is thrown back to the leader and the player (number two) crouches in his/her place so that the ball can be passed to the second player (number three).
5. The second player (number three) runs the same course. On his/her return to his/her place, he/ she throws the ball to the leader and crouches behind number two. 6. The ball is passed from the leader to each player in turn.
7. The last player, on returning to his/her place, passes the ball back to the leader who catches it and places the ball on the ground.
8. He/she runs around the team clockwise, retrieves the ball and runs the distance to the finishing line.
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y• Points to be observed: •
Each player must have one foot on the cross mark to receive the ball.
•
Each player must have one foot back in place before returning the ball to the leader, i.e, one foot on the longitudinal line.
•
The last player must have one foot on the back line but the other foot may be in front of the line.
•
When players are running around the team, the team members must stand upright like posts, toeing the line with heels on the ground and facing forward.
•
Running players must not swing round the end player.
•
If the ball is thrown wildly, the leader must return to the dot before passing it to the next player.
•
The ball must be PLACED on the spot after being caught (not dropped or thrown).
•
If the ball rolls away from the spot the nearest player may replace it.
62
. te
m . u
The leader may move one foot from the circle provided that the forward foot is on the dot.
w ww
•
o c . che e r o t r s super
Section 4: Games For Years 3 – 7
Passball (includes football passball) A basketball or netball and marked area/court are required.
1. Each team consists of ten players.
r o e t s Bo r e p ok u S
2. Five players line up to span one sideline (Line A), so players one and five are standing at each end of the sideline (in the corners of the court).
Teac he r
3. The remaining five players should stand along the other sideline opposite their team members to form Line B. They should stand in the spaces formed by their team-mates. Thus a zigzag shape is formed.
ew i ev Pr
4. The game commences with the ball in the hands of the leader (the player at the top end of the court). The ball is passed diagonally from player to player TWICE up and down the line and the leader then runs ten metres to the finishing line. Rules: •
Each player’s front foot must be kept in contact with their marked spot before and after the ball is thrown. The back foot may follow through, provided the ball has left the player’s hands before the foot comes into contact with the ground.
•
If the ball is missed or dropped, the receiver must retrieve it and return to his/her marked spot before passing the ball.
•
The ball must not be retrieved by passing through another team, the player must go around the team.
w ww
Clock Ball
. te
Basketball and markers (dots) are required.
o c . che e r o t r s super
1. Each team consists of seven players. 2. Players form a circle.
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
3. One player starts with the ball (Player A) and passes it to each player around the circle. 4. The first recipient catches the ball, puts it down and runs clockwise around the circle, picks up the ball and returns it to player A, then sits down. 5. Player A passes the ball to each sequential player on the rim of the circle. When all players have sat down and the ball is in the middle of the circle, the game/race is over.
63
Teac he r
ew i ev Pr
r o e t s Bo r e p ok u S
w ww
. te
m . u
© ReadyEdPubl i cat i ons •f orr evi ew pur posesonl y•
o c . che e r o t r s super