Dice Activities - Number Facts and Problem Solving: Building Multiplication Facts: Ages 8-12

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RIC-6010 5.8/31


Dice activities – Building multiplication facts and developing fluency (Ages 8–12) Published by R.I.C. Publications® (2008) under licence to Didax Inc.

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Revised 2012 Copyright© 2008 Mary Saltus, Chet Delani, Diane Neison, Karen Moore, Marcia Fitzgerald ISBN 978-1-74126-796-9 RIC–6010

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Dice activities – Building number sense and power (Ages 5–8) Dice activities for subtraction (Ages 6–9) Dice activities – Building multiplication facts and developing fluency (Ages 8–12) Dice activities for mathematical thinking (Ages 10–13)

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Dice activities

Foreword

Successful maths students manipulate number mentally. The activities in Dice activities – Building multiplication facts and developing fluency were created by teachers to engage students in developing fluency with multiplication facts, empowering students with the ability to be successful at maths. The activities in this book focus on number and operations. They also address reasoning, problem solving and probability.

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The activities require only the use of dice, commonly available manipulatives. These activities are easily adapted to home schooling and for parents who wish to participate in the mathematics education of their children. They provide an opportunity for students to practise multiplication facts without paper-and-pencil drill.

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Contents

Introduction.........................................................v

Sixes table completion............................................................... 21

Curriculum links.................................................vi

6 vs 7 table completion............................................................ 22

Multiplication-sum dice graph activities..... 1–14

6 vs 8 table completion............................................................ 23

Directions for multiplication-sum dice graph activities............................................................................................ 2

6 vs 9 table completion............................................................ 24 Sevens table completion........................................................... 25

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3-x-sum dice graph....................................................................... 4 4-x-sum dice graph....................................................................... 5 5-x-sum dice graph....................................................................... 6 6-x-sum dice graph....................................................................... 7 7-x-sum dice graph....................................................................... 8

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8-x-sum dice graph....................................................................... 9 9-x-sum dice graph.................................................................... 10 10-x-sum dice graph................................................................. 11

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11-x-sum dice graph................................................................. 12

7 vs 8 table completion............................................................ 26 7 vs 9 table completion............................................................ 27 Eights table completion............................................................ 28 8 vs 9 table completion............................................................ 29 8 vs 10 table completion......................................................... 30 8 vs 11 table completion......................................................... 31

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2-x-sum dice graph....................................................................... 3

8 vs 12 table completion......................................................... 32 Nines table completion............................................................. 33 9 vs 10 table completion......................................................... 34

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12-x-sum dice graph................................................................. 13 Create your own multiplication-sum dice graph................. 14

Table completion charts ........................... 15–40 Directions for table completion charts................................. 16 Twos table completion............................................................... 17 Threes table completion........................................................... 18

9 vs 11 table completion......................................................... 35 9 vs 12 table completion......................................................... 36 Tens table completion............................................................... 37 Elevens table completion.......................................................... 38 Twelves table completion.......................................................... 39 Create your own table completion......................................... 40

Fours table completion.............................................................. 19 Fives table completion............................................................... 20

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Contents

Four in a row ................................................................41–53

Crossover: Two-dice-x-8 chart................................................. 77

Directions for Four in a row..................................................... 42

Crossover: Two-dice-x-9 chart................................................. 78

Four in a row: Two-dice-x-2 chart.......................................... 43

Crossover: Two-dice-x-10 chart.............................................. 79

Four in a row: Two-dice-x-3 chart.......................................... 44

Crossover: Two-dice-x-11 chart.............................................. 80

Four in a row: Two-dice-x-4 chart.......................................... 45

Crossover: Two-dice-x-12 chart.............................................. 81

Four in a row: Two-dice-x-5 chart.......................................... 46

Tic tac toe/Four-grid tic tac toe activities ....................................................................... 83–109

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Four in a row: Two-dice-x-6 chart.......................................... 47

Four in a row: Two-dice-x-8 chart.......................................... 49 Four in a row: Two-dice-x-9 chart.......................................... 50 Four in a row: Two-dice-x-10 chart....................................... 51

Four in a row: Two-dice-x-11 chart....................................... 52 Four in a row: Two-dice-x-12 chart....................................... 53 Square off .......................................................................55–67 Directions for Square off.......................................................... 56

Directions for tic tac toe/four-grid tic tac toe activities..................................................................................84–85

Two-dice-x-2 tic tac toe............................................................. 86

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Four in a row: Two-dice-x-7 chart.......................................... 48

Two-dice-x-2 four-grid tic tac toe........................................... 87 Two-dice-x-3 tic tac toe............................................................. 88 Two-dice-x-3 four-grid tic tac toe........................................... 89 Two-dice-x-4 tic tac toe............................................................. 90 Two-dice-x-4 four-grid tic tac toe........................................... 91

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Square off: Two-dice-x-3 chart............................................... 58 Square off: Two-dice-x-4 chart............................................... 59 Square off: Two-dice-x-5 chart............................................... 60 Square off: Two-dice-x-6 chart............................................... 61 Square off: Two-dice-x-7 chart .............................................. 62

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Square off: Two-dice-x-8 chart............................................... 63 Square off: Two-dice-x-9 chart............................................... 64

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Square off: Two-dice-x-10 chart............................................. 65

Two-dice-x-5 tic tac toe............................................................. 92 Two-dice-x-5 four-grid tic tac toe........................................... 93 Two-dice-x-6 tic tac toe............................................................. 94 Two-dice-x-6 four-grid tic tac toe........................................... 95 Two-dice-x-7 tic tac toe............................................................. 96 Two-dice-x-7 four-grid tic tac toe........................................... 97

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Square off: Two-dice-x-2 chart............................................... 57

Two-dice-x-8 tic tac toe............................................................. 98 Two-dice-x-8 four-grid tic tac toe........................................... 99 Two-dice-x-9 tic tac toe...........................................................100

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Square off: Two-dice-x-11 chart............................................. 66 Square off: Two-dice-x-12 chart............................................. 67

Crossover .......................................................................69–81 Directions for Crossover............................................................ 70 Crossover: Two-dice-x-2 chart................................................. 71 Crossover: Two-dice-x-3 chart................................................. 72 Crossover: Two-dice-x-4 chart................................................. 73

Two-dice-x-9 four-grid tic tac toe.........................................101 Two-dice-x-10 tic tac toe........................................................102 Two-dice-x-10 four-grid tic tac toe.......................................103 Two-dice-x-11 tic tac toe........................................................104 Two-dice-x-11 four-grid tic tac toe.......................................105 Two-dice-x-12 tic tac toe .......................................................106 Two-dice-x-12 four-grid tic tac toe.......................................107

Crossover: Two-dice-x-5 chart................................................. 74

Create your own two-dice-multiplication tic tac toe....................................................................................108

Crossover: Two-dice-x-6 chart................................................. 75

Create your own two-dice-four-grid tic tac toe.................109

Crossover: Two-dice-x-7 chart................................................. 76

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Introduction Dice activities – Building multiplication facts and developing fluency is designed for teachers and parents to use with students in Years 3–7. The activities are engaging, challenging, and fun. Students have a variety of opportunities to practice multiplication facts without tedious paper-and-pencil drills.

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Dice activities presents seven dice activities for each of the multiplication facts for the numbers 2 to 12. All seven activities involve students tossing two dice, finding the sum, and multiplying the sum by the numbers 2 to 12.

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Dice activities provides opportunities for students to: • reinforce number patterns • develop fluency with multiplication facts • develop game playing strategies • engage in probability • diversify instruction.

The simple tic tac toe activity is a game involving chance. The players are more dependent on the toss of the dice than in any of the other activities. Not all possible multiples of 2 through to 12 are represented. This activity is an introduction to four-grid tic tac toe.

The four-grid tic tac toe is less an activity © R. I . C.Publ i cat i ons of chance and more of skill than the simple version. Players place as many lots of three The graph• activities introduce thei table of p f o r r e v e w u r p os saso n l y • tokens in e a row they can on any of the facts for a specific multiplication family of facts.

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grids until all of the possible moves have been played. Players then count their sets of three tokens in a row to determine who has the most. Players sometimes have a choice of blocking an opponent.

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Students toss two dice, find the sum of the two dice, and then multiply the sum by the specified multiplicand for the activity. Students find the product on the graph. They either write the multiplication sentence (for example, 4 x 7) in the product’s column or write the product in the product’s column. The multiples listed in sequence on the graph aid students in computation.

Assigning the same dice activities to different multiplication facts for specific students provides teachers with opportunities to differentiate classroom instruction from homework assignments.

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The table completion activities challenge students to complete their chart before their opponents. The players are dependent on tossing the sums between 2 and 12 before their opponent does. Some of the table completion activities involve students working on a different multiple than their opponents. Three chart activities—Four in a row, Square off and Crossover—present a choice of games involving strategies of placing four tokens in a row, forming a square with four tokens, or placing tokens so they cross the chart either vertically, horizontally or diagonally.

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Australian Curriculum: Mathematics links Year 3

Year 4

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Number and Algebra Number and place value • Recognises and represents numbers to at least 144. • Uses addition facts to develop increasingly efficient mental strategies for computation. • Uses multiplication facts of two, three, five and ten. • Represents and solves problems involving multiplication and efficient mental strategies. Statistics and Probability Chance • Conducts chance experiments, identifies and describes possible outcomes and recognises variations in results. Data representation and interpretation • Collects and organises data in tables and column graphs without the use of digital technologies. • Interprets and compares data displays.

Number and Algebra Number and place value • Carries out investigations of number sequences involving multiples of 2, 3, 4, 5, 6, 7, 8 and 9. • Uses multiplication facts up to 10 x 10 and beyond. • Uses efficient mental strategies for multiplication. Patterns and algebra • Explores and records number patterns resulting from performing multiplication. Statistics and Probability Data representation and interpretation • Uses data collected in tables and graphs to construct suitable displays without the use of digital technologies.

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Number and Algebra Number and place value • Identifies multiples of whole numbers and uses them to solve problems. • Solves problems involving multiplication of large numbers by one- or two-digit numbers using efficient mental strategies. Statistics and Probability Data representation and interpretation • Uses tables and column graphs to construct data displays without the use of digital technologies.

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Number and Algebra Number and place value • Selects and applies efficient mental strategies to solve problems involving addition and multiplication. Statistics and Probability Data representation and interpretation • Completes and compares data displays including column graphs.

Year 7 Statistics and Probability Data representation and interpretation • Constructs and compares a range of data displays. vi

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Multiplication-sum dice graph activities Contents

Directions for multiplication-sum dice graph activities............. 2

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2-x-sum dice graph............................................................................ 3 3-x-sum dice graph............................................................................ 4

5-x-sum dice graph............................................................................ 6

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4-x-sum dice graph............................................................................ 5

6-x-sum dice graph............................................................................ 7 7-x-sum dice graph............................................................................ 8 8-x-sum dice graph............................................................................ 9 9-x-sum dice graph.......................................................................... 10 10-x-sum dice graph........................................................................ 11

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11-x-sum dice graph. ....................................................................... © R. I . C . Publ i cat i ons12 12-x-sum dice graph........................................................................ 13 •f or r evi ew pur posesonl y• Create your own multiplication-sum dice graph...................... 14

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Directions for multiplication-sum dice graph activities

Introduce the multiplication-sum dice graphs by demonstrating the activity on an overhead transparency. How to play

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A student tosses the dice, finds the sum and multiplies it by the number specified on the chart; however, instead of recording the product, he or she performs any of the following variations and records that computation in the product’s column: • Double or triple the multiple. • Halve the multiple. • Add 5 to the multiple and halve the result. • Add 7, 8, 9, 10 or 11 to the multiple. • Subtract 7, 8, 9, 10 or 11 from the multiple. (Will possibly result in a negative number.) • Divide the product by 3 (or any other number from 2 to 12) and record the remainder in the product’s column.

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Variations

• When the graphs are completed, see what patterns emerge. • Examine the data on several graphs: What columns are more/less likely to be filled in? Lead students to look at the distribution of sums when tossing two dice. (Probability) • Some students will not notice that the multiples are in sequence on the X-axis and will use repeated addition or recall to arrive at the multiplication fact. Some students may need to be led to see how to use the graph information as a tool.

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• Toss 2 dice and calculate the sum of the numbers rolled. Multiply the sum by the specific number given. • The multiples of the given number are in sequence on the X-axis (bottom row) of the graph. • Find the multiple and write it in the same column or write the number sentence that produced the multiple; for example, for ‘16’ write ‘2 x 8’.

Discussion

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 2. • Fill in a box in the multiple’s column.

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2-x-sum dice graph

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 3. • Fill in a box in the multiple’s column.

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3-x-sum dice graph

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 4. • Fill in a box in the multiple’s column.

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4-x-sum dice graph

12 16 20 24 28 32 36 40 44 48

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 5. • Fill in a box in the multiple’s column.

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5-x-sum dice graph

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 6. • Fill in a box in the multiple’s column.

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12 18 24 30 36 42 48 54 60 66 72

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 7. • Fill in a box in the multiple’s column.

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7-x-sum dice graph

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How to play

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 8. • Fill in a box in the multiple’s column.

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 9. • Fill in a box in the multiple’s column.

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9-x-sum dice graph

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 10. • Fill in a box in the multiple’s column.

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply by 11. • Fill in a box in the multiple’s column.

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11-x-sum dice graph

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by 12. • Fill in a box in the multiple’s column.

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• Select your multiplication number. • Write the multiples of your number (except for the first multiple) in order from left to right along the X-axis (bottom row).

How to play

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Create your own multiplication-sum dice graph

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• Toss two dice. • Find the sum of the two numbers you roll. • Multiply the sum by the number you chose. • Fill in a box in the multiple’s column.

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What to do

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Table completion charts Contents Directions for table completion charts...................................... 16

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Twos tables completion.................................................................. 17 Threes table completion................................................................ 18

Fives table completion.................................................................... 20

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Fours table completion................................................................... 19

Sixes table completion ................................................................... 21 6 vs 7 table completion.................................................................. 22 6 vs 8 table completion.................................................................. 23 6 vs 9 table completion.................................................................. 24 Sevens table completion................................................................. 25

7 vs 8 table completion.................................................................. 26 © R. I . C.Publ i cat i ons 7 vs 9 table completion.................................................................. 27 •f or r e vi ew p ur poseson l y• Eights table completion ................................................................. 28 8 vs 9 table completion.................................................................. 29

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8 vs 10 table completion................................................................ 30 8 vs 11 table completion................................................................ 31 8 vs 12 table completion................................................................ 32

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Nines table completion.................................................................. 33

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9 vs 10 table completion................................................................ 34 9 vs 11 table completion................................................................ 35 9 vs 12 table completion................................................................ 36 Tens table completion..................................................................... 37 Elevens table completion................................................................ 38 Twelves table completion............................................................... 39 Create your own table completion............................................. 40

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Directions for table completion charts Introduce the table completion charts by demonstrating the activity on an overhead transparency and playing against the class.

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Two players per team is suggested. Having teams gives students an opportunity to discuss moves and strategies and provides a check on correct computation.

• Each team tosses a dice. The team with the larger number goes first. • Toss two dice and calculate the sum of the number rolled. Multiply the sum by the number at the top of each chart. • Record the product next to the sum in the table. • If the sum has already been tossed, the team loses a turn. • The first team to complete their table wins.

Teams toss two dice, find the sum and multiply it by the number written on the chart; however, instead of recording the product, they perform any of the following variations and record that computation next to the product: • Double or triple the product. • Halve the product. • Add 5 to the product and halve the result. • Add 7, 8, 9, 10 or 11 to the product. • Subtract 7, 8, 9, 10 or 11 from the product. (Will possibly result in a negative number.) • Tally both columns in each activity and see if there is a pattern.

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How to play

Variations

© R. I . C.Publ i cat i ons • f or vi ew pur posesonl y• Some chart activities haver ae different multiplicand on each chart (the ‘vs’ activities).

Discussion

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• Each team tosses two dice and calculates the sum. • The team with the larger sum chooses a chart. • The team with the smaller sum goes first.

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Suggestions

• Ask: Is this a game of luck or skill?

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To play:

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If a student is struggling with recalling multiplication facts, suggest that he or she lists the multiples of the multiplicand as a reference. Before placing a token on the chart, the team members can say the multiplication fact aloud; for example: ‘Seven times three equals twentyone’.

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Twos table completion • Each team tosses a dice. • Larger number goes first.

How to play

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Team: __________________________

__________________________

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• Toss two dice. Find the sum of the two numbers. Multiply the sum by 2. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

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Threes table completion • Each team tosses a dice. • Larger number goes first.

How to play

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Team: __________________________

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• Toss two dice. Find the sum of the two numbers. Multiply the sum by 3. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

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Fours table completion • Each team tosses a dice. • Larger number goes first.

How to play

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Team: __________________________

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• Toss two dice. Find the sum of the two numbers. Multiply the sum by 4. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

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Dice activities 19


Fives table completion • Each team tosses a dice. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 5. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p ok u S Team:

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Teac he r

Team: __________________________

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Dice activities

R.I.C. Publications® – www.ricpublications.com.au


Sixes table completion • Each team tosses a dice. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 6. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p ok u S Team:

__________________________

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Teac he r

Team: __________________________

R.I.C. Publications® – www.ricpublications.com.au

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sum x6 sum x6 12 12 11 © R. 11 I . C.Publ i ca t i ons •f orr evi ew pur po10 sesonl y• 10 9 9 8 8 7. 7 te o c . 6 6r che e o t r s s r u e p 5 5 4 4 3 3 2 2

Dice activities 21


6 vs 7 table completion • Each team tosses a dice. • Larger number chooses a table: x 6 or x 7. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 6 or 7. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p ok u S Team:

Teac he r

__________________________

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Team: __________________________

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sum x6 sum x7 12 12 11 © R. 11 I . C.Publ i cat i ons orr evi ew pur p10 osesonl y• 10•f 9 9 8 8 7 . 7 te o c . 6 6 r che e o t r s s r u e p 5 5 4 4 3 3 2 2

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Dice activities

R.I.C. Publications® – www.ricpublications.com.au


6 vs 8 table completion • Each team tosses a dice. • Larger number chooses a table: x 6 or x 8. • Smallest number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 6 or 8. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p ok u S Team:

Teac he r

__________________________

ew i ev Pr

Team: __________________________

R.I.C. Publications® – www.ricpublications.com.au

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sum x6 sum x8 12 12 11 © R. 11 I . C.Publ i ca t i ons •f orr evi ew pur po10 sesonl y• 10 9 9 8 8 7. 7 te o c . 6 6r che e o t r s s r u e p 5 5 4 4 3 3 2 2

Dice activities 23


6 vs 9 table completion How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 6 or 9. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p ok u S Team:

Team: __________________________

__________________________

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Teac he r

• Each team tosses a dice. • Larger number chooses a table: x 6 or x 9. • Smaller number goes first.

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Dice activities

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Sevens table completion • Each team tosses a dice. • Larger number goes first.

How to play

r o e t s Bo r e p ok u S Team:

Team: __________________________

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Teac he r

• Toss two dice. Find the sum of the two numbers. Multiply the sum by 7. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

R.I.C. Publications® – www.ricpublications.com.au

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sum x7 sum x7 12 12 I . C.Publ i ca t i ons 11 © R. 11 •f orr evi ew pur po10 sesonl y• 10 9 9 8 8 7. 7 te o c . c e 6 6or her t s super 5 5 4 4 3 3 2 2

Dice activities 25


7 vs 8 table completion • Each team tosses a dice. • Larger number chooses a table: x 7 or x 8. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 7 or 8. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p ok u S Team:

Teac he r

__________________________

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Team: __________________________

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sum x7 sum x8 12 12 11 © R. 11 I . C.Publ i cat i ons orr evi ew pur p10 osesonl y• 10•f 9 9 8 8 7 . 7 te o c che 6 6 or e. r st super 5 5 4 4 3 3 2 2

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Dice activities

R.I.C. Publications® – www.ricpublications.com.au


7 vs 9 table completion • Each team tosses a dice. • Larger number chooses a table: x 7 or x 9. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 7 or 9. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p ok u S Team:

Teac he r

__________________________

ew i ev Pr

Team: __________________________

R.I.C. Publications® – www.ricpublications.com.au

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sum x7 sum x9 12 12 11 © R. 11 I . C.Publ i ca t i ons •f orr evi ew pur po10 sesonl y• 10 9 9 8 8 7. 7 te o c . 6 6r che e o t r s s r u e p 5 5 4 4 3 3 2 2

Dice activities 27


Eights table completion • Each team tosses a dice. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 8. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p ok u S Team:

Teac he r

__________________________

ew i ev Pr

Team: __________________________

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sum x8 sum x8 12 12 11 © R. 11 I . C.Publ i cat i ons orr evi ew pur p10 osesonl y• 10•f 9 9 8 8 7 . 7 te o c . 6 6 r che e o t r s s r u e p 5 5 4 4 3 3 2 2

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Dice activities

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8 vs 9 table completion • Each team tosses a dice. • Larger number chooses a table: x 8 or x 9. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 8 or 9. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p ok u S Team:

Teac he r

__________________________

ew i ev Pr

Team: __________________________

R.I.C. Publications® – www.ricpublications.com.au

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sum x8 sum x9 12 12 11 © R. 11 I . C.Publ i ca t i ons •f orr evi ew pur po10 sesonl y• 10 9 9 8 8 7. 7 te o c . 6 6r che e o t r s s r u e p 5 5 4 4 3 3 2 2

Dice activities 29


8 vs 10 table completion • Each team tosses a dice. • Larger number chooses a table: x 8 or x 10. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 8 or 10. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p ok u S Team:

Teac he r

__________________________

ew i ev Pr

Team: __________________________

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sum x8 sum x 10 12 12 11 © R. 11 I . C.Publ i cat i ons orr evi ew pur p10 osesonl y• 10•f 9 9 8 8 7 . 7 te o c che 6 6 or e. r st super 5 5 4 4 3 3 2 2

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Dice activities

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8 vs 11 table completion How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 8 or 11. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p ok u S Team:

Team: __________________________

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Teac he r

• Each team tosses a dice. • Largest number chooses a table: x 8 or x 11. • Smaller number goes first.

R.I.C. Publications® – www.ricpublications.com.au

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sum x8 sum x 11 12 12 11 © R. 11 I . C.Publ i ca t i ons •f orr evi ew pur po10 sesonl y• 10 9 9 8 8 7. 7 te o c che 6 6or e. r st super 5 5 4 4 3 3 2 2

Dice activities 31


8 vs 12 table completion • Each team tosses a dice. • Larger number chooses a table: x 8 or x 12. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 8 or 12. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p ok u S Team:

__________________________

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Teac he r

Team: __________________________

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sum x8 sum x 12 12 12 11 © R. 11 I . C.Publ i cat i ons orr evi ew pur p10 osesonl y• 10•f 9 9 8 8 7 . 7 te o c . 6 6 r che e o t r s s r u e p 5 5 4 4 3 3 2 2

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Dice activities

R.I.C. Publications® – www.ricpublications.com.au


Nines table completion • Each team tosses a dice. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 9. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p ok u S Team:

__________________________

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Teac he r

Team: __________________________

R.I.C. Publications® – www.ricpublications.com.au

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sum x9 sum x9 12 12 11 © R. 11 I . C.Publ i ca t i ons •f orr evi ew pur po10 sesonl y• 10 9 9 8 8 7. 7 te o c . 6 6r che e o t r s s r u e p 5 5 4 4 3 3 2 2

Dice activities 33


9 vs 10 table completion • Each team tosses a dice. • Larger number chooses a table: x 9 or x 10. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 9 or 10. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p ok u Team: S

__________________________

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Teac he r

Team: __________________________

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sum x9 sum x 10 12 12 11 © R. 11 I . C.Publ i cat i ons 10•f orr evi ew pur p10 osesonl y• 9 9 8 8 7 . 7 te o c 6 6 e. che r o t r s super 5 5 4 4 3 3 2 2

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Dice activities

R.I.C. Publications® – www.ricpublications.com.au


9 vs 11 table completion • • •

Each team tosses a dice. Larger number chooses a table: x 9 or x 11. Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 9 or 11. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p ok u S Team:

__________________________

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Teac he r

Team: __________________________

R.I.C. Publications® – www.ricpublications.com.au

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sum x9 sum x 11 12 12 11 © R. 11 I . C.Publ i ca t i ons 10 •f orr evi ew pur po10 sesonl y• 9 9 8 8 7. 7 te o c 6 6 e. che r o t r s5 super 5 4 4 3 3 2 2

Dice activities 35


9 vs 12 table completion • Each team tosses a dice. • Larger number chooses a table: x 9 or x 12. • Smaller number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 9 or 12. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p o u k Team: S

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Teac he r

Team: __________________________

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sum x9 sum x 12 12 12 11 © R. 11 I . C.Publ i cat i ons 10•f orr evi ew pur p10 osesonl y• 9 9 8 8 7 . 7 te o c 6 6 . che e r o t r s super 5 5 4 4 3 3 2 2

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Dice activities

R.I.C. Publications® – www.ricpublications.com.au


Tens table completion • Each team tosses a dice. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 10. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p o u k Team: S

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Teac he r

Team: __________________________

R.I.C. Publications® – www.ricpublications.com.au

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sum x 10 sum x 10 12 12 11 © R. 11 I . C.Publ i ca t i ons 10 •f orr evi ew pur po10 sesonl y• 9 9 8 8 7. 7 te o c 6 6 . che e r o t r s5 super 5 4 4 3 3 2 2

Dice activities 37


Elevens table completion • Each team tosses a dice. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 11. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p o u k Team: S

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Teac he r

Team: __________________________

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sum x 11 sum x 11 12 12 11 © R. 11 I . C.Publ i cat i ons 10•f orr evi ew pur p10 osesonl y• 9 9 8 8 7 . 7 te o c 6 6 . che e r o t r s super 5 5 4 4 3 3 2 2

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Dice activities

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Twelves table completion • Each team tosses a dice. • Larger number goes first.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 12. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p o u k Team: S

__________________________

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Teac he r

Team: __________________________

R.I.C. Publications® – www.ricpublications.com.au

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Dice activities 39


Create your own table completion • Each team tosses a dice. What to do • Select your team’s multiplication number. You may choose the same • Larger number goes first. or a different number. You are now ready to play.

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by the chosen number. • Record the product next to the sum in the table. • If the sum has already been tossed, your team loses a turn. • The first team to complete their table wins.

r o e t s Bo r e p ok u S Team:

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Teac he r

Team: __________________________

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Dice activities

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Four in a row Contents

r o e t s Bo r e p ok u S

Directions for Four in a row......................................................... 42 Four in a row: Two-dice-x-2 chart ............................................. 43

Four in a row: Two-dice-x-4 chart............................................... 45 Four in a row: Two-dice-x-5 chart............................................... 46

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Four in a row: Two-dice-x-3 chart............................................... 44

Four in a row: Two-dice-x-6 chart............................................... 47 Four in a row: Two-dice-x-7 chart............................................... 48 Four in a row: Two-dice-x-8 chart............................................... 49 Four in a row: Two-dice-x-9 chart ............................................. 50

© I . C.Pub l i cat i ons52 FourR in a. row: Two-dice-x-11 chart............................................ Four inv a row: Two-dice-x-12 53 •f or r e i ew puchart............................................ r poseson l y•

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Four in a row: Two-dice-x-10 chart............................................ 51

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Dice activities 41


Directions for Four in a row

Introduce Four in a row by demonstrating the activity on an overhead transparency and playing against the class.

r o e t s Bo r e p ok u S

• Each team tosses a dice. The team with the larger number goes first. • Toss two dice and calculate the sum of the number rolled. Multiply the sum by the specific multiplicand for the activity. • Your team should attempt to line up four of your tokens vertically, horizontally or diagonally before your opponent does. • The first team to align four tokens in a row wins.

• This activity is similar to other games (for example, Connect 4™) where defence is important. How does the toss of the dice influence strategy? Is this activity more a game of defence or offence? • Ask: Does this activity mainly involve more luck or skill? • Keep a recording of each dice toss. Which combinations were tossed the most? The least?

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Two teams, with two players per team, is suggested. Having teams gives students an opportunity to discuss moves and strategies and provides a check on correct computation. How to play

Discussion

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If a student is struggling with recalling multiplication facts, suggest that he or she lists the multiples of the multiplicand as a reference. Before placing a token on the chart, team members can say the multiplication fact aloud; for example: ‘Seven times three equals twenty-one’.

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Dice activities

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Four in a row

Two-dice-x-2 chart

How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 2. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

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• Two teams, with two players in each team. • Toss a dice. Larger number goes first. • Each team chooses a set of coloured tokens.

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Dice activities 43


Four in a row

How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 3. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

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• Two teams, with two players in each team. • Toss a dice. Larger number goes first. • Each team chooses a set of coloured tokens.

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Four in a row

Two-dice-x-4-chart

How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 4. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

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Dice activities 45


Four in a row

How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 5. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

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• Two teams, with two players in each team. • Toss a dice. Larger number goes first. • Each team chooses a set of coloured tokens.

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Dice activities

R.I.C. Publications® – www.ricpublications.com.au


Four in a row

Two-dice-x-6 chart

How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 6. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

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Dice activities 47


Four in a row

How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 7. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

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• Two teams, with two players in each team. • Toss a dice. Larger number goes first. • Each team chooses a set of coloured tokens.

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Dice activities

R.I.C. Publications® – www.ricpublications.com.au


Four in a row

Two-dice-x-8 chart

How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 8. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

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Dice activities 49


Four in a row

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How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 9. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

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Four in a row

How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 10. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

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Four in a row

How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 11. • Place a token on the product. • First team to align four tokens in a row, vertically, horizontally or diagonally, wins.

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Four in a row

How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 12. • Place a token on the product. • The first team to align four tokens in a row, vertically, horizontally or diagonally, wins.

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Square off Contents

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Directions for Square off................................................................ 56 Square off: Two-dice-x-2 chart..................................................... 57

Square off: Two-dice-x-4 chart..................................................... 59

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Square off: Two-dice-x-3 chart..................................................... 58

Square off: Two-dice-x-5 chart..................................................... 60 Square off: Two-dice-x-6 chart..................................................... 61 Square off: Two-dice-x-7 chart..................................................... 62 Square off: Two-dice-x- 8 chart.................................................... 63 Square off: Two-dice-x-9 chart..................................................... 64

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Dice activities 55


Directions for Square off

Introduce Square off by demonstrating the activity on an overhead transparency and playing against the class.

• Each team toss a dice.The team with the larger number goes first. • Toss two dice and calculate the sum of the numbers rolled. Multiply the sum by the specific multiplicand for the activity. • Your team should attempt to arrange the tokens to form a 2-by-2 square. • The first team to form three squares wins.

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• Ask: Is this more a game of luck or skill? • Is there more opportunity in Square off than in Four in a row or Crossover to play defensively; that is, prevent the opposing team from making a square? • Which of the three activities—Square off, Four in a row or Crossover—allows for more opportunities to block the other team? Why is that?

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Two teams, with two players per team, is suggested. Having teams gives students an opportunity to discuss moves and strategies and provides a check on correct computation. How to play

Discussion

© R. I . C.Publ i cat i ons If a student • is struggling with recalling f or r evi ew pur posesonl y• multiplication facts, suggest that he or she lists the

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multiples of the multiplicand as a reference. Before placing a token on the chart, team members can say the multiplication fact aloud; for example: ‘Seven times three equals twenty-one’.

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Dice activities

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Square off

Two-dice-x-2 chart

How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 2. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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Dice activities 57


Square off

How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 3. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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• Two teams, with two players in each team. • Toss a dice. Larger number goes first. • Each team chooses a set of coloured tokens.

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Square off

Two-dice-x-4 chart

How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 4. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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Dice activities 59


Square off

How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 5. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 6. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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Dice activities 61


Square off

Two-dice-X-7 chart

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• Two teams, with two players in each team. • Toss a dice. Larger number goes first. How to play • Each team chooses a set of coloured tokens. • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 7. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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Square off

Two-dice-x-8 chart

How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 8. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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Dice activities 63


Square off

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How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 9. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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Square off Two-dice-x-10 chart How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 10. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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Square off Two-dice-x-11 chart How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 11. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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Square off Two-dice-x-12 chart How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 12. • Place a token on the product. • If a product already has a token on it, your team loses a turn. • The first team to place tokens forming three 2-by-2 squares wins.

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Crossover Contents

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Directions for Crossover............................................................... 70 Crossover: Two-dice-x-2 chart.................................................... 71

Crossover: Two-dice-x-4 chart.................................................... 73 Crossover: Two-dice-x-5 chart.................................................... 74

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Crossover: Two-dice-x-3 chart.................................................... 72

Crossover: Two-dice-x-6 chart.................................................... 75 Crossover: Two-dice-x-7 chart.................................................... 76 Crossover: Two-dice-x-8 chart.................................................... 77 Crossover: Two-dice-x-9 chart ................................................... 78

© R. I . C.Publ i cat i ons Crossover: Two-dice-x-11 chart.................................................. 80 Crossover: Two-dice-x-12 chart.................................................. 81 •f or r evi ew pu r poseson l y•

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Dice activities 69


Directions for Crossover

Introduce Crossover by demonstrating the activity on an overhead transparency and playing against the class.

• Each team tosses a dice. The team with the larger number goes first and also determines the direction of the activity. • Toss two dice and calculate the sum of the numbers rolled. Multiply the sum by the specific multiplicand for the activity. • Locate the product in either the outside right or outside left column of the chart and place a token on the product. • If no box in the outside columns contains the product, your team loses a turn. • Once your team is able to place a token on a box in an outside column, the opposing team must then place its tokens in a box in the opposite outside column. • With each further toss of the dice, the teams attempt to advance to the opposite side of the chart, placing their tokens in a continuous alignment, vertically, horizontally or diagonally, from the original token. • The first team to reach the opposite column wins.

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• Ask: Is this more a game of luck or skill? • Is there more opportunity in Crossover than in Square off or Four in a row to play defensively; that is, prevent the opposing team from moving across the chart? • Which of the three activities—Square off, Four in a row, or Crossover—allows for more opportunities to block the other team? Why is that?

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Two teams, with two players per team, is suggested. Having teams gives students an opportunity to discuss moves and strategies and provides a check on correct computation. How to play

Discussion

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If a student is struggling with recalling multiplication facts, suggest that he or she lists the multiples of the multiplicand as a reference. Before placing a token on the chart, team members can say the multiplication fact aloud; for example: ‘Seven times three equals twenty-one’.

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Crossover Two-dice-x-2 chart How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 2. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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Crossover Two-dice-x-3 chart

• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 3. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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Crossover Two-dice-x-4 chart How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 4. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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Dice activities 73


Crossover Two-dice-x-5 chart

• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 5. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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Crossover Two-dice-x-6 chart How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 6. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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Crossover Two-dice-x-7 chart

• Toss two dice. Find the sum of the two numbers. • Multiply the sum by 7. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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• Two teams, with two players in each team. • Toss a dice. Larger number goes first. • Each team chooses a set of coloured tokens. • Teams start on opposite sides of the chart and try to connect their tokens from one side to the other, advancing horizontally, diagonally or vertically.

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Crossover Two-dice-x-8 chart How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 8. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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Crossover Two-dice-x-9 chart

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• Two teams, with two players in each team. • Toss a dice. Larger number goes first. • Each team chooses a set of coloured tokens. • Teams start on opposite sides of the chart and try to connect their tokens from one side to the other, advancing horizontally, diagonally or vertically.

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Crossover Two-dice-x-11 chart

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Crossover Two-dice-x-12 chart How to play • Toss two dice. Find the sum of the two numbers. • Multiply the sum by 12. Place a token on the product. • If the product already has a token on it, your team loses a turn. • The first team to cross over wins.

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Tic tac toe/Four-grid tic tac toe Contents Directions for tic tac toe/four-grid tic tac toe................... 84–85

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Two-dice-x-2 tic tac toe................................................................. 86 Two-dice-x-2 four-grid tic tac toe................................................ 87

Two-dice-x-3 four-grid tic tac toe................................................ 89

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Two-dice-x-3 tic tac toe................................................................. 88

Two-dice-x-4 tic tac toe................................................................. 90 Two-dice-x-4 four-grid tic tac toe................................................ 91 Two-dice-x-5 tic tac toe................................................................. 92 Two-dice-x-5 four-grid tic tac toe................................................ 93 Two-dice-x-6 tic tac toe................................................................. 94

Two-dice-x-6 four-grid ticu tacb toe................................................ © R. I . C .P l i cat i ons95 Two-dice-x-7 tic tac toe................................................................. 96 •f or r evi ew pur posesonl y• Two-dice-x-7 four-grid tic tac toe................................................ 97 Two-dice-x-8 tic tac toe................................................................. 98

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Two-dice-x-10 tic tac toe.............................................................102 Two-dice-x-10 four-grid tic tac toe............................................103 Two-dice-x-11 tic tac toe.............................................................104 Two-dice-x-11 four-grid tic tac toe............................................105 Two-dice-x-12 tic tac toe.............................................................106 Two-dice-x-12 four-grid tic tac toe............................................107 Create your own two-dice-multiplication tic tac toe............108 Create your own two-dice-multiplication four-grid tic tac toe........................................................................109

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Dice activities 83


Directions for tic tac toe/four-grid tic tac toe activities

How to play: Two-dice-x-2 tic tac toe Introduce the two-dice-x-2 tic tac toe by demonstrating the activity on an overhead transparency and playing against the class.

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Warm-up activity

• Introduce the tic tac toe activities by demonstrating a standard game of tic tac toe, using Xs and Os, and playing against the class. • Decide who is to use the X and who is to use the O. • Each side tosses a dice. Larger number goes first. • Take turns placing a X or O on a three-bythree grid. • The first team to place three Xs or Os in a continuous alignment, vertically, horizontally or diagonally, wins the game. • First side to win two out of three games is the winner.

• Each team tosses a dice. Team with the larger number goes first. • Toss two dice and calculate the sum. Multiply the sum by the specific multiplicand for the activity. • Place a token on the product on the tic tac toe grid. • With each dice toss, teams attempt to place their tokens in continuous alignment, vertically, horizontally or diagonally, to win the game. • If the product is not shown on the grid or already has a token on it, your team loses a turn. • The first team to form a tic tac toe vertically, horizontally or diagonally wins.

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Each tic tac toe activity is paired with a four-grid tic tac toe activity, providing diverse ways to reinforce multiplication facts.This presents ample opportunities for some students to practise playing two-dice tic tac toe with each set of multiples for the numbers 2 to 9, before moving on to the more complicated four-grid tic tac toe. The tic tac toe activities introduce the standard game of tic tac toe and introduce students to the concepts of fair chance and what makes a game fair.

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If a student is struggling with recalling multiplication facts, suggest that he or she lists the multiples of the multiplicand as a reference. Before placing a token on the chart, team members can say the multiplication fact aloud; for example: ‘Seven times three equals twenty-one’.

Discussion

• Does the person who goes first have an advantage? • Is this a game of luck or skill? • Is it a fair game?

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• Two teams, with two players in each team. • Team winning two out of three games is the winner. Discussion

• Team winning two out of three games is the winner.

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• Teams play three games.

Dice activities

Ask: • How does the dice toss influence your strategy? • How does the dice toss influence the outcome of the game? • Is there a fair chance for each multiple to be tossed? • Is this a fair game?

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How to play: four-grid tic tac toe

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• Each team tosses a dice. The team with the larger number goes first. • Toss two dice and calculate the sum of the numbers rolled. Multiply the sum by the specific multiplicand for the activity. • Place a token on the product on any of the four tic tac toe grids. • With each further dice toss, your team should attempt to place your tokens in continuous alignment, vertically, horizontally or diagonally, forming as many tic tac toe wins as possible. • If a product is not shown on the grid or already has a token on it, your team loses a turn. • When no more plays are possible, each team counts their tic tac toe wins (sets of three tokens in a row).The team with the most tic tac toes wins.

Suggestions

If a student is struggling with recalling multiplication facts, suggest that he or she lists the multiples of the multiplicand as a reference. Before placing a token on the chart, team members can say the multiplication fact aloud; for example, ‘Seven times three equals twenty-one’.

Discussion

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Introduce four-grid tic tac toe by demonstrating the activity on an overhead transparency and playing against the class.Two teams, with two players per team is suggested. Having teams gives students an opportunity to discuss moves and strategies and provides a check on correct computation.

Ask: • Is this a game of luck or skill? • Is there an opportunity to play defensively? • What is the most tic tac toe wins possible in one of the grids? • Which strategy works best—trying to get the most three tokens in a row or trying to block your opponent?

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Agree with your opponents to both use the same strategy to see what happens, then each use a different strategy.

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Dice activities 85


Two-dice-x-2 tic tac toe How to play • • • • • • •

Toss two dice. Find the sum of the two numbers. Multiply the sum by 2. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

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• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 2. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

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• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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Dice activities 87


Two-dice-x-3 tic tac toe How to play • • • • • • •

Toss two dice. Find the sum of the two numbers. Multiply the sum by 3. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

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• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 3. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

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• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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Dice activities 89


Two-dice-x-4 tic tac toe How to play • • • • • • •

Toss two dice. Find the sum of the two numbers. Multiply the sum by 4. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

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• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 4. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

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Dice activities 91


Two-dice-x-5 tic tac toe How to play • • • • • • •

Toss two dice. Find the sum of the two numbers. Multiply the sum by 5. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

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• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 5. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

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• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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Two-dice-x-6 tic tac toe How to play • • • • • • •

Toss two dice. Find the sum of the two numbers. Multiply the sum by 6. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

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• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 6. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

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Two-dice-x-7 tic tac toe How to play • • • • • • •

Toss two dice. Find the sum of the two numbers. Multiply the sum by 7. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

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• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 7. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

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Two-dice-x-8 tic tac toe How to play • • • • • • •

Toss two dice. Find the sum of the two numbers. Multiply the sum by 8. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

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• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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Two-dice-x-8 four-grid tic tac toe

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How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 8. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

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• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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R.I.C. Publications® – www.ricpublications.com.au

Dice activities 99


Two-dice-x-9 tic tac toe How to play • • • • • • •

Toss two dice. Find the sum of the two numbers. Multiply the sum by 9. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

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Teac he r

• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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Two-dice-x-9 four-grid tic tac toe

18

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 9. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

r o e t s Bo r e p ok u S 90

81

99

63

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Teac he r

• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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R.I.C. Publications® – www.ricpublications.com.au

Dice activities 101


Two-dice-x-10 tic tac toe How to play • • • • • • •

Toss two dice. Find the sum of the two numbers. Multiply the sum by 10. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

r o e t s Bo r e p ok u S

ew i ev Pr

Teac he r

• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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Two-dice-x-10 four-grid tic tac toe

20

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 10. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

r o e t s Bo r e p ok u S 100

40

30

90

ew i ev Pr

Teac he r

• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

50

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R.I.C. Publications® – www.ricpublications.com.au

Dice activities 103


Two-dice-x-11 tic tac toe How to play • • • • • • •

Toss two dice. Find the sum of the two numbers. Multiply the sum by 11. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

r o e t s Bo r e p ok u S

ew i ev Pr

Teac he r

• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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55 Dice activities

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R.I.C. Publications® – www.ricpublications.com.au


Two-dice-x-11 four-grid tic tac toe

22

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 11. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

r o e t s Bo r e p ok u S 110

44

33

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Teac he r

• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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R.I.C. Publications® – www.ricpublications.com.au

Dice activities 105


Two-dice-12 tic tac toe How to play • • • • • • •

Toss two dice. Find the sum of the two numbers. Multiply the sum by 12. Find the product on the grid and place a token on it. If the number already has a token on it, your team loses a turn. The first team to get three in a row wins. Play three games.The team winning two out of three games wins.

r o e t s Bo r e p ok u S

132

108

84

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Teac he r

• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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Two-dice-x-12 four-grid tic tac toe

24

How to play • Toss two dice. Find the sum of the two numbers. Multiply the sum by 12. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • The team with the most ‘threes in a row’ wins.

r o e t s Bo r e p ok u S 120

48

36

ew i ev Pr

Teac he r

• Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

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R.I.C. Publications® – www.ricpublications.com.au

Dice activities 107


Create your own two-dice-multiplication tic tac toe • Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

What to do • Select your multiplication number. • Write all of the products for your multiplication number in random order on the grid. You are now ready to play.

r o e t s Bo r e p ok u S

• Toss two dice. Find the sum of the two numbers. Multiply the sum by your chosen number. • Find the product on the grid and place a token on it. • If the number has a token on it, your team loses a turn. • First team to get three in a row wins. • Play three games.The team winning two out of three games wins.

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Teac he r

How to play

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Dice activities

R.I.C. Publications® – www.ricpublications.com.au


Create your own two-dice-multiplication four-grid tic tac toe • Each team chooses a set of coloured tokens. • Toss a dice. Larger number goes first.

What to do • Select your multiplication number. • Write all of the products for your multiplication number in random order on the four grids. You are now ready to play.

r o e t s Bo r e p ok u S

• Toss two dice. Find the sum of the two numbers. Multiply the sum by your chosen number. • Find the product on any of the tic tac toe grids and place a token on it. • If the number is not available on any grid, your team loses a turn. • Play three games.The team with the most ‘threes in a row’ wins.

ew i ev Pr

Teac he r

How to play

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R.I.C. Publications® – www.ricpublications.com.au

Dice activities 109


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