PROJECT #1 / RISQUE CARNIVALE
PROJECT #2 / BREAK
3rd Year / SEM 02 / 2017
3rd Year / SEM 02 / 2017
As the final project of my interior architecture degree, this design encapsulated the best of my abilities and skills as a student designer and ultimately allowed me to exploit a political issue in society that I am truly passionate about. The brief stated that we must explore a societal or political issue and morph that into a space with the attributes of a circus, thus developing the gay pride carnivale. This design liberates and celebrates the LGBTQI community, whilst also providing an aesthetic replica of the traditional Mardi Gras.
Break was one of the first projects that allowed us to completely design for ourselves and clientele. Break is an interactive event located on Sydney’s Garden Island. Given the brief to explore the concept of a theatre within a restricted space, it was our job to promote a performance that is so unreal and fabricated, many of the technologies integrated into the event aren’t produced in our time as of now, such as robot arms lifting solid structures and VR that is capable of transforming interiors and exteriors. Break challenges the idea of theatre and transforms it’s ordinary function into game of prison break, where the audience no longer observes the performance, they are the performance.
Even a final project is never complete, so from professional feedback and personal critique there is clear insight into future improvements and current successes of the design. The main component of the design that was lacking was the absence of program specificity. Although my project was intended to be a flexible, audience influenced space, there was still a desire for more intricate design decisions for the programmatic system of the carnivale. However, as the design relied on expressive graphics and representation to speak to the audience, the choice of colours and renders were incredibly successful, along with the detailed structures within the building which essentially completed the overall aura of the Mardi Gras.
The succcess of this project stems from the creative nature of the individual spaces that have been designed. Each room, activity and technology was personally tailored to express Garden Island’s historic background in the war. The atmospheric qualities, attention to detail and contemporary design methods that produced this interactive theatre, broke the brief to push the boundaries of a performance, which ultimately gained a favourable outcome with the audience. To improve this project, I would change my design descision of creating a linear narrative of spaces. Due to the static placement of each stage, it became too disconnected with the surroundings and was an unwise design choice after review.
TEAGAN CREAN 3RD YEAR INTERIOR ARCHITECTURE m: 0439 293 880 e: Teagan.Crean@student.uts.edu.au
PROJECT #3 / ORIGAMI COLLECTOR’S HOUSE 1st Year / SEM 01 / 2015 This project explored the relationship in design between identity, domesticity and landscape through a proposed residence. Each wall of the collector’s house has it’s own character and by using triangles as the key shape, this sense of folding is clear and easy to distinguish. This unique characteristic was a significant risk to take in my design process, however it proved to be incredibly triumphant in it’s aesthetic. The project was deemed as a “bizarre and outrageous design” but in a positive light by academics. The pathway connected to the collector’s house appears like an unfolded shape, geometrically weaving over the soft landscape and subtle alternate heights. These varying heights can be unrealistic, however they allow for another level of abstraction, whilst also going an interaction for the visitors who may enjoy the entertaining twists and turns the pathway exhibits. By using harsh, folded shapes, it presents a strong contrast with the curved landscape, whilst also complementing the basement home of the collector. This idea of contrast has always been a key in my designs, and this difference between the landscape and structure was appreciated as a vital strength. As this was my first hand modelling experience, there were a few areas for improvement including extra care when constructing, consideration of scale and the importance of real life codes and regulations.
PROJECT #4 / MURRIN BRIDGE SPORTS COMPLEX 2nd Year / SEM 02 / 2016 The Murrin Bridge studio intended to adaptively reuse, alter and add to the former health clinic in the town of Murrin Bridge, NSW to create a community centre suitable for holding community events, programs and hosting a range of service providers. In conjunction with the community centre, the Murrin Bridge Sports Ground was revived. This design includes a complete revamp of the sports oval, basketball court and cricket nets along with a newly built rec centre dedicated to community and sport. The concept is inspired by the surrounding earth, renewable design and community influence. The new community space will give the general public a chance to experience facilities that they don’t have access to on a daily basis. These new facilities - a canteen, outdoor hall, playground and sporting amenities will give the community a chance to come together, communicate, relax and learn. As such a community based project, the consideration and communication with the Murrin Bridge community was essential and also excelled our project due to the respectful nature of the design. The sustainable materiality of the newly built spaces, conceptual ties to the culture, landscape and town, plus the intense progression of the design and finished graphic quality of the final presentation truely made this project a superb piece of work.
#loveislove
#gaypride
#1 RISQUE CARNIVALE semester 02 / 2017 interior architecture major project
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#2 BREAK semester 01 / 2017 acting machine
1. 1 / VR ROOM
2. 2 / HILL RUN
3. 3 / THE TRAP
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#3 ORIGAMI COLLECTOR’S HOUSE semester 01 / 2015 image & making
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1 / CANTEEN
2 / HALL
3 / CHANGEROOMS
4 / PLAYGROUND
6 / PALLET SEATING
5 / SCOREBOARD
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#4 MURRIN BRIDGE SPORTS COMPLEX semester 02 / 2016 agents of space
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