Wang Xinyu S E L E C T E D
W O R K S wxinyu@upenn.edu
Meyerson Hall, 210 S. 34th St. Philadelphia, PA, 19104 PennDesign, University of Pennsylvania
CONTENTS ARCHITECTURAL
1. Pioneer Homes Residential - Brooklyn, New York State
2. Toroidal Climbing Center Sport - New York City
3. Hacking Infrastructure Urban - Mexico City, Mexico
4. Illusion
Cultural - Manitoga, New York State
5. V.I.E.W.
Storage - Experimental Project, No Specific Site
INTERIOR Beijing Acadamy Middle School Office Renovation
Graduate School
+ 01. PIONEER HOMES Exploring the boundaries between life and art. It is known to all that Brooklyn is a place full of artistic culture and people. According to some demographic statistics, the number of workers in Arts & Culture Industry has been climbing during the years. The Pioneer Works, for instance, is one of the emerging places in Brooklyn which focuses on experimental art and contemporary culture. We also have other places like the Ugly Art Room and the House of Curiosity; they are challenging the traditional notion of art by putting on site-specific art works in untraditional “galleries� such as hair salons, pizzerias, warehouses or even dwellings. Solo work in Studio, PennDesign, University of Pennsylvania Time: 09/2016 - 12/2016 Site Location: Red Hook (Brooklyn, New York City) Area: 50,196 sf Instructor: Ben Krone
Pioneer Works
Pioneer Homes
Art-venue Relationship: Places such as Pioneer Works, House of Curiosity and Ugly Art room are exploring the relationship between the artwork presented and the venue in which it is displayed. In order to inherit the spirit, Pioneer Homes, standing across the street from the Pioneer Works, creatively combines untraditional art galleries with living units. Inspired by the study model, the interlocking relationship between the two programs is clearly presented both in the plan and section, making them interpenetrating and inseparable. The design not only helps artists who work in the Pioneer Works to find “accommodations� both for their art works and themselves, but also transforming this area into a center of art information, innovation and communication.
Interlocking relationship
WORK
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sleep cook wash defecate
basic living programs
communicate exhibit sell collect
artistic programs
LIVE
Rendering (Gallery)
Rendering (Common Space)
Dwelling
Gallery
Dwelling
Gallery
Plan A (Dwelling level)
Plan B (Gallery level)
Dwelling
Gallery Art Shop
SECTION 1 7
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A - Shared Units Short Stay The minimized sleeping/living space and the maximized common space of a micro living unit is a reflection of young people’s decreasing requirements for individual living and increasing requirements of getting mixed with other people and the local atmosphere.
B - Loft Units Long Stay The upper level of the loft is designed for more private programs (sleeping, dining, etc.) while the lower level is a living room where artistic collections could be stored. During special times, the lower level can be opened to the public and become part of the gallery.
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Owner Occupied
1 person 2 person 3 person 4 person 5 person 6 person 7 or more
Renter Occupied Vacant
+ A. Program loft
basic structure
micro living units
circulation
gallery
units
circulation
art shop
galleries
daylighting
ul
Sc
re
u pt
g
tin in Pa
hy n ap tio gr lla o t a t o s Ph In
art shops
+ B. Form X2
# 0.0 Anolog Model
# 1.0 Two kinds of units
# 1.1 Lofts
# 1.2 Micro Living Units
Dwelling
Gallery
Dwelling
Gallery Plan A (Dwelling level)
Plan B (Gallery level)
Dwelling
Gallery Art Shop
SECTION 2 11
PLAN A (Dwelling Level)
PLAN B (Galler y Level)
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Rendering (Front Side)
From the front side of the building, the loft units become very visible, they are intersecting with the voids, which are shared gallery spaces in the building, creating a distinction between the two systems.
Section - Physical Model
From the section view, the relationships betweem micro units, gallery spaces, and loft units become very clear. Daylight comes in from the gaps on the ceiling, pouring on the wall of the gallery.
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+ 02. TOROIDAL CLIMBING CENTER Parafiction By mimicking the nature using manmade architectural material and construction technique, we are trying to cheat people's eyes. This huge monumental structure is located in downtown Manhattan, which is the most "impossible" place to have a glimpse of the nature. Computer Program: Rhinoceros (form) and Grasshopper (texture) Technique: Boolean Different, Suface Tools, Curve Tools Group Work, Partner: Yiwei Gao Core Studio, University of Pennsylvania Time: 1/2017 - present Site Location: Canal Park (New York City) Area: 32,000 sf Instructor: Kutan Ayata
Creating a 'natural-looking' object From studying the form of a series of natural objects, we made iterations of experimentations on the logic of form. Starting from random form, we discovered an interesting possibility by boolean two toroidals in different ways. Further exploration shows there's a very dynamic relationship between how the two toroids overlap and what kind of "left over space" they create. By applying several other parameters on the experiment, we came up an interesting geometry which we believe have a huge potential in further architectural explorations. The geometry has two extremely different features in term of the space. The outside surface of the geometry is more horizontal and twisted, while the inside is more vertical and straightforward. These features further became our concept in designing spaces for two kinds of climbing vertical climbing and bouldering.
Form Experimentation
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Different relationship between the two toroids and the space they create
Adding other parameters
#.01
#.02
#.03
#.04
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#.05
Final Form
Exterior Vertical Climbing
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Texture Study - A
Deep 1.2'' - 1.5''
Medium 0.8'' - 1.0''
Abnormal 0'' - 1.5''
Shallow (Unclimbable)
Medium 0.8'' - 1.0''
Abnormal 0'' - 1.5''
Shallow (Unclimbable)
Big - 7''
Medium - 4''
Small - 1.5''
Texture Study - B Deep 1.2'' - 1.5''
Convex
Concave
30 Degree
80 Degree
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Interior - Vertical Climbing with Leash
Texture Study The study of natural texture has the same logic as the form study. After studying more than 10 natural textures, we tried to bridge them with manmade textures on architecture. We found it interesting that the tie holes created during the construction of concrete can gain a very natural looking if they are repeted in a random way. But we didn't want the texture to be totally random as it does in the natural world. On the contrary, we created a system which defines three levels of sizes and four levels of depths of the holes (12 kinds in total) matching different levels of climbing difficulty. The pattern of how these 12 kinds of holes are related was interntionally designed, while they look sort of random and natural at the first glance, which was also intentionally achieved. Geometry + Texture Then we tried to apply the texture on the interior surface of the geometry we crated. See the rendering above. Another texture which is mimicking the linear textures on rocks was also created in the same logic. Having different levels of climbing difficulties, it was applied on the exterior surface of the geometry. See the image on page 18.
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Concrete Panel
3 2 L Shape Steel 3
T Shape Steel
4
Bolt
5 1
Concrete Tie Holes Z Shape Steel
1. Load Bearing Concrete 2. Laminated Glass 3. Aluminum Window Frame 4. Insulation 5. Water Resistent Membrane 6. Metal Cover
Stud
Concrete Paver
Load Bearing Concrete
6 5 2 3 4 3
1
1. Entrance 2. Reception 3. Gear Rental 4. Store 5. Cafe 6. Female Changing Room 7. Male Changing Room 8. Locker Room 9. Security Room 10. Gym 11. Yoga Room 12. Storage 13. First Aid
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Section 1/4’’ = 1’-0’’
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Physical Model (3D Print)
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+ 03. HACKING INFRASTRUCTURE Urban Design in Mexico City Description: The la Reforma Avenue, with its dominant scale and diagonal relationship with its surroundings, is playing a very important role in terms of politics, culture and publicity in the Mexico City. But now, its main function is transportation. The width of the street is so big that it makes it difficult for pedestrians to cross with ease, and therefore its publicity and accessibility has been weakened. Could streets have multi-functions other than transportation, and what could it have? This is the question we have always been asking since the beginning of this project. In this way, we are trying to amplify the three possibilities on this street, to make it not only a space for mobility, but also a political statement of the people, a cultural center of Mexico, and a public space Group Work, Partner: Yefan Zhang Core Studio, University of Pennsylvania Time: 8/2018 - 12/2018 Site Location: The Reforma Avenue (Mexico City) Instructor: Inaki Echeverria
01. Research Mexico City
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5 4
1 3 2
A City-wide Connection When we started researching the Reforma Avenue and its relationship with the Mexico City, we found that it is a very important connection of several important urban elements such as urban green scape, political monuments and cultural landmarks. Actually, as a huge street diagonally cutting through the regular square blocks, it is a very strong presentation in terms of politics, culture and publicity. It is far more than a normal street, and shouldn’t only consist of one function, the transportation. The question is how we could let it embrace other functions and become multifunctional?
1. Bosque de Chapultepec 2. Altar a la Patria 3. Modern Art Museum 4. Cerro Aacatenco 5. Monumento Indios Verdes 6. Basilica de Guadalupe
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2
3
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The Reforma Avenue - Sectional Analysis 300 ft 300 ft
Landuse Proportion Reforma Avenue
20%
8:00
Streets & In-Block Area
20%
Open Public Space Greenscape Void or Lots Building Area
20% 20% 20% Very Good
Parking Occupancy No Parking
20%
Parking Lot Occupancy of Road
20% 20%
Occupancy of Sidewalks
20% 20%
Traffic Congestion 1600 Vehicles / Hour General Occupancy 1200 Vehicles / Hour
800 Vehicles / Hour Occupancy by Cars
Pedestrain
400 Vehicles / Hour
Sectional Planby Tianguis Occupancy Greenscape or Public
Urban Public Space
Buildings on two Sides
Bicycle Lane 12:00 300 ft
City Greenscape Void or Lots
Auxiliary Road
300 ft
Bus Express
Building Mass 18:00
Fast Road Landuse Proportion Trasportation User Experience
Reforma Avenue Streets & In-Block Area Public Transportation Urban Public Space Express Car Lanes City Greenscape Auxiliary Car Lanes Void or Lots Bicycles Building Area Pedestrain
20% 20%
Good 20% Poor 20% Very Poor
No Parking
Occupancy of Road Occupancy Occupancy of by Sidewalks Cars Occupancy by Tianguis
20% 20% 20% 20% 20%
Buildings on two Sides Greenscape or Public Pedestrain
Traffic Congestion 1600 Vehicles / Hour 1200 Vehicles / Hour 800 Vehicles / Hour 400 Vehicles / Hour
Bicycle Lane Auxiliary 8:00 Road
Bus Express
12:00 Fast Road
18:00 Fast Road
User Experience Public Transportation Express Car Lanes Auxiliary Car Lanes Bicycles Pedestrain
Bus Express Auxiliary Road
Parking Occupancy Rate Sectional Series of Lot ReformaParking Avenue
Fast Road
Neutral 20%
Bus Express
Very Good Good Auxiliary Road
Neutral
Poor Very Poor
Bicycle Lane Pedestrain
Bicycle Lane Pedestrain
The Reforma Avenue - Analysis of The Neighborhood
Public Space
Building Program
Transportation Network
Infrastructure Network
Street Nodes Radiation Scope
Shopping & Logistic Radiation Scope
The Reforma Avenue - Transportation Analysis Our field trip to Mexico City let us have a more direct knowledge of the site. We found that pedestrians are actually the largest population among all the users using the street, while they are having the worst experience: the crossings between the street are so disperse that the street acts more like a barrier instead of connection to them. The drivers are having no better experience for they need to stop frequently at the roundabouts, creating a lot of congestions. And parking is also a big problem that some of the bike lanes are occupied by illegally parked cars.
Catalogue of Existing Greenscapes
Central Public Greenscape
Circle Cross Center
Ortho Cross Center
Central Blocks Plaza
Linear Public Greenscape
Road Side Park
In-Between Axis Park
Single Road Side Greenscape
Block Public Greenscape
Linear Two Sides Court
Single Block Green
Front & Back Court
Segregation Cross Center
Main Street Greenscape
Leftover Corner Green
Catalogue & Typology
Catalogue of Existing Open Spaces
Geometrical Greenscape
Half Public Green
Corner Public
Side Linear Green
Cut-Off Public
Building Shaped Greenscape
Inner Building Court
Leftover Public
Penetration to Building Edges
Linear Public
Organic Greenscape
Perforated Organic Public
Multi-Leftover Empty
Semi-open Surrounded
Center in Blocks
Relationship with Reforma
Side Linear Streetscape
Penetrated Space
Side Pocket Lot
Stangered Greenscape
Catalogue & Typology
02. Design
Axonometric Explosion
Different strategies were used, both formally and conceptually, to explore the potential of following facets.
1. Political education: As a political declaration, it is conveying a message to the people which says that Mexico City is a city that aspires equal social rights, open political information, advanced technology and better urban environment. To express this message, we created four towers in the center of la Reforma with stands for these aspirations. The transparency of the façade allows people to have a direct view of the invisible work inside these complicated infrastructural and ecological systems, and people are able to climb to the top of the tower to enjoy the view of the whole city.
2. Cultural expression: The best way to connect people from different backgrounds is the culture. With Mexican paintings drawn on the eye level of pedestrians, people can build and embrace their cultural identity the most. The main tower is also using traditional “chinampas� as part of its eco-system, which is also showing respect to the history. Finally, more e-commerce version of Tianguis become the heart of communities, for they bring the city with joy and energy, and with a more modern experience of shopping, these treasures will be even shinier. We are using different strategies, both formal and conceptual, to explore the potential of these three possibilities.
3. Publicity: We moved the entire transportation system to the underground so that people are free to walk on the ground level to make the street a more public and energetic place. The form of the towers is also designed to minimize the area of buildings touching the ground, and maximize the space in the air. In this way, people can use more open spaces on ground level as markets, parks, plazas, etc., while can also use the lifted spaces as indoor markets, galleries and other functions.
+ 04. ILLUSION Russel Wright's Gallery in Manitoga Part-to-whole Relationship The idea of the design is based on the research and thinking of the 'part to whole' relationship. Each one of the fragments is an independent element but at the same time a part of the larger, unified whole. The basic, mathematical polyhedrons first combine, merge and deform to become a container, then subdivides into smaller fragments - each one of them is absolutely unique and irreplaceable. With a seemingly irregular looking, the disorienting and illusionary interior of the building provides people with a unique, immersive experience within the gallery which creatively corresponds to Russel Wright’s seemingly un-designed, natural landscape and domestic objects.
Solo work in Studio, PennDesign, University of Pennsylvania Time: 10/2015-12/2015 Site Location: Manitoga (near Russel Wright's House), New York Area: 7,200 sf Instructor: Ezio Blasetti
1 Extrusions of two hexagonal grids in a specific angle.
2 The "core" of the intersection of the two extrusions.
3 Tetrahedrons are the basic units of the "core"; different ways of aggregations result in different polyhedrons.
Computational Catalogues of the Polyhedrons
( #. number of unites per group x number of groups )
#. 2x1
#. 2x2
#. 2x2
#. 2x2
#. 2x3
#. 2x3
#. 2x1
#. 2x2
#. 2x2
#. 2x2
#. 2x3
#. 2x3
#. 3x1
#. 3x2
#. 3x2
#. 3x2
#. 3x3
#. 3x3
#. 3x1
#. 3x2
#. 3x2
#. 3x2
#. 3x3
#. 3x3
#. 4x1
#. 4x2
#. 4x2
#. 4x2
#. 4x3
#. 4x3
#. 4x1
#. 4x2
#. 4x2
#. 4x2
#. 4x3
#. 4x3
PochĂŠ A classical two-dimensional pochĂŠ
Vs.
A three-dimensional pochĂŠ
color #.01
color #.02 color #.03
color #.04
color #.05
color #.06
color #.07
color #.08
Color Eight different colors are used for different tetrahedrons based on their positions during the subdivision, which also indicates the independency of each component.
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+ +
Tetrahedron
Three Masses
The Whole
A: solid
Itinerary As shown in the catalogues, three of the thirty-six kinds of polyhedrons, or masses, were chosen and composed in a certain way which best fits the context. After a series of deformation and connection, the three masses, which later became three main galleries, were joined to become a whole which is composed by tetrahedrons. This whole was then deformed again but in two different ways: A (solid) and B (void), the combination of A and B later become the boundary of the building. At the same time, the whole is also subdivided by tetrahedrons, which serves as the masonry of the building.
Part-to-whole Every system in the design is depended and linked to the others – nothing tells the whole story without the rest, representing an allegorical relationship where independence exist and the individual parts stand on their own but are infinitely stronger when engaged in a symbiotic relationship with one another.
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B: void
N 2 10
Public Restroom Entrance
Temporary Exhibition Dinnerware and Serveware Gallery
Staircase
1 09
Exterior Gallery
First Floor Plan
88.6‘
+35.5’
35.5‘ +26.2’
+9.2’
+9.2’
-1.0’ -4.8’
Section A Temporary Exhibition Staircase Textiles and Furniture Gallery Dinnerware and Serveware Gallery 0
20
40
60
80
40
N
Dinnerware and Serveware Gallery
Textiles and Furniture Gallery Temporary Exhibition Staircase
Second Floor Plan
86.4‘ +35.5’
39.5‘
+20.3’
+8.7’
±0.0’ -4.0’
Section B Textiles and Furniture Gallery Dinnerware and Serveware Gallery
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+ 05. V.I.E.W Vertical Interactive Electronic Warehouse Description: This is an interface between the virtual world and the real one. As an organic combination of warehouse, distribution center, pick-up point, showroom and experience shop, it becomes a new typology of retail which provides both real and virtual experiences to the users. At the same time, it also provides new ideas for urban development, especially the urban logistics. Time: 11/2017 - 2/2018 Solo Work
1. Current issues on urban logistics No matter how far we have reached in the virtual world, physical things are still irreplaceable in real life. Most of the daily necessities are mass-produced, collected, transported and distributed to cities all over the world. The most problematic part of the this chain is the last one according to the urban logistics (‘last-mile logistics’), which is polluting, inefficient, and costly to almost all the cities. This problem will become more and more serious with the astonishing growth of urban goods mobility demand. +64% 28.5
25%
+83%
20%
30%
17.4 9.5
It is responsible to 25% of greenhouse emissions
It occupies the road to the extent of 30%
It represents 20% of the total cost of the freight transport value chain
2010
2030
2050
Urban Goods Mobility Demand, 2010-2050 (Trillions of tons/km)
2. Reshaping Urban Logistics in the E-commerce Era • 2A - Rebuild the logistic network Meanwhile, E-commerce is also being challenged by the urban logistics. It is almost impossible for platforms to provide a high speed delivery service without raising the fee, except for the ones who own warehouses or stores in the central areas of the city. Why not build a skyscraper warehouse in city centers? Places involving road transportation like pick-up points, shopping malls and supermarkets are now merging with warehouses which are connected to the network through underground high-speed transportation system. This will reduce a huge portion of the occupancy of the road and also the pollution.
V.I.E.W. 1 V.I.E.W. 2 pickup point shopping mall
warehouse
supermarket
warehouse (subdivided and stacked vertically)
V.I.E.W. 3
distribution center distribution center
This new logistic network also generates a new typology for the retail industry. Based on the infrastructure and the Anticipatory Warehouse System (AWS), the new typology combines individual elements from the traditional industry together to create a city complex. This complex saves a huge amount of money on storage, raise the speed of delivery, provides a new shopping experience to the users, and most importantly, establish an “Internet of things” that connects “people” and “things” more efficiently and catch up with the Internet.
Anticipate a purchase before it occurs Store the commodity in the nearest warehouse Purchase
warehouse
warehouse
showroom
retail showroom
Modify the warehouse accordingly
distribution distribution
warehouse
New typology of retail
Better Experience
logistics AWS (Anticipatory Warehouse System)
Drone Delivery Drone Parking Device
Sliding Rail - movable racking system
Storage Boxes
Automated warehouses and storage systems (ASRS)
Automatic guided vehicles (AGV-System)
Miniload stacker cranes
Chain conveyors
Unitload stacker cranes
Facade - LED screen with built in solar panel
Showroom/Pickup
Showroom (video, book, sport, toy) Showroom (apparel, beauty, home) Showroom (virtual experience) Pickup/ Supermarket/Bike parking Drive-thru pickup/Parking
Delivery
Parking (delivery truck)
Underground Warehouses
High-speed tunnel transportation (Connected to other V.I.E.W. buildings and city distribution center)
Underground Warehouses
• 2B - New way of shopping online The new way of shopping is not only more convenient, but also more dynamic and healthy compared with the traditional one. It blurs the boundary between shopping online and shopping in the real stores, turns the physical extensions of the online world with the qualities of uniqueness, spatial experience, tangibility and person-to-person service.
1. PURCHASE
2. DELIVERY / PICKUP
3. EXPERIENCE
at home wait for delivery
real experience
4. RETURN
call a return service
Traditional way New way
at home
wait for delivery
real experience
or
or
or
at V.I.E.W.
pick up in the neareast V.I.E.W.
or virtual experience
just leave it on the table !
Plan (Showroom Level)
call a return service
3. Sustainability and Flexibility The capacity of V.I.E.W. can be changed according to the density of demand. The building is built on a flexible structural system that could rise or fall, and on each level, the storage shelves can be easily removed or reloaded. The facade of the building is covered by a special panel which acts as solar panels during the day, and LED billboards during the night.
LED (night) + Solar panel (day)
Removable Storage Shelves
Plan (Warehouse Level)
Facade: LED screen with built in solar panel
0
5
10
20
Multimedia Pod
AGV-System
Self Checkout
4. We Care About the User: Better Experience in Buying The user experience is one of the most important things in the design process. Unlike the traditional one-way relationship between the servant and the user, V.I.E.W. is dedicated to creating an interactive relationship between the two roles. With the transparency of information, simplicity of the conceptual model, and the timely feedback, the users will gain a better understanding and control over the system and therefore get a better experience.
information/feedback green
person-to-person service
transportation
human-computer interaction
view
sense of community sound
up
Unit Load Stacker Crane
down
down
up
Interactive Screens
Holographic Tree
Intelligent device with apps installed. Following activities can be made on this device: 1. Search & Browse 2. Look up for information of other facilities 3. Order to pick up 4. Make a payment or refund 5. Ask for person-to-person service
E-ball Pickup & Return An intelligent device which provides better user experience for customers willing to pick up their purchases or make other orders (similar with interactive screens)
Traditional Servant-User Relationship: One-way / Delivery
New Servant-User Relationship: Interactive / Delivery & Pickup
+ Interior Design Beijing Academy Middle School Office Renovation Project at Whale Design - solo work
Furniture Style References
7 7
1
6
White Paint
1 5 1
2
4 3
2
7
Grey Paint
6
Glass Film
5
Orange Paint
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4
Grey Fabric
3
Dark Wood
Light Grey PVC Flooring
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wxinyu@upenn.edu Meyerson Hall, 210 S. 34th St. Philadelphia, PA, 19104 PennDesign, University of Pennsylvania TEL: (+1) 215-688-3971