United states visual computing market forecast & opportunities, 2022

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U n i te d S t a te s Vi s u a l Co m p u t i n g M a r ke t By Co m p o n e n t , By D i s p l ay P l a t f o r m , By E n d U s e r I n d u s t r y, Co m p e t i t i o n Fo re c a s t & Opportunities, 2012 – 2022 Market Intelligence . Consulting


Ta b l e o f C o n t e n t s S. No. 1. 2. 3. 4. 5. 6.

7.

8.

9.

Contents Product Overview Research Methodology Analyst View Global Visual Computing Market Overview United States Visual Computing Market Landscape United States Visual Computing Market Outlook 6.1. Market Size & Forecast 6.1.1. By Value 6.2. Market Share & Forecast 6.2.1. By Component (Hardware Vs. Software) 6.2.2.

By Display Platform (Interactive Whiteboards, Interactive Kiosks, Interactive Video Walls, Interactive Tables & Others (Monitors, Smartphones, Interactive Floors, etc.))

6.2.3.

By End User Industry (Gaming, Media & Entertainment, Healthcare, Automotive & Others (Defense, Education, Manufacturing, Retail, Aviation, etc.))

6.2.4. By Region (The West, The South, The Northeast & The Midwest) 6.2.5. By Company United States Visual Computing Market Attractiveness Index 7.1. By Component 7.2. By Display Platform 7.3. By End User Industry 7.4. By Region United States Interactive Whiteboards Visual Computing Market Outlook 8.1. Market Size & Forecast 8.1.1. By Value 8.2. Market Share & Forecast 8.2.1. By End User Industry United States Interactive Kiosks Visual Computing Market Outlook 9.1. Market Size & Forecast 9.1.1. By Value 9.2. Market Share & Forecast

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Ta b l e o f C o n t e n t s S. No.

Contents 9.2.1.

10.

United States Video Walls Visual Computing Market Outlook 10.1.

Market Size & Forecast 10.1.1.

10.2.

Market Size & Forecast 11.1.1.

11.2.

By Value

Market Share & Forecast 11.2.1.

13.

By End User Industry

United States Interactive Tables Visual Computing Market Outlook 11.1.

12.

By Value

Market Share & Forecast 10.2.1.

11.

By End User Industry

By End User Sector

Market Dynamics 12.1.

Drivers

12.2.

Challenges

Market Trends & Developments 13.1.

Rising Support of State Governments for Autonomous Vehicles

13.2.

Increasing Demand from Healthcare Sector

13.3.

Growing Adoption of HUDs

13.4.

Rising Partnerships and R&D Activities

13.5.

Upsurge in Deployment of AR and VR Products

14.

Policy & Regulatory Landscape

15.

United States Economic Profile

16.

Competitive Landscape 16.1.

Nvidia Corporation

16.2.

INTEL CORPORATION

16.3.

Advanced Micro Devices, Inc.

16.4.

Cubix Corporation

16.5.

Imagination Technologies, Inc.

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Ta b l e o f C o n t e n t s S. No.

Contents 16.6.

BioDigital, Inc.

16.7.

Arm Limited

16.8.

Marvell Semiconductor, Inc.

16.9.

Matrox Electronic Systems Ltd.

16.10.

Softkinetic, Inc.

17.

Strategic Recommendations

18.

About Us & Disclaimer

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Product Overview

Visual computing refers to the combination, analysis,

and

attainment

of

the

visual

data

through

the

deployment of computer resources, and involves various fields of science as well as visual entities for fulfilling this purpose. It enables the users to control and co-relate with the activities by manipulating the visual images as direct objects or an illustration of a non-visual object.

Visual computing is used across various computer science disciplines such as image processing, visualization,

Augmented Reality (AR) & Virtual Reality (VR), computer graphics, pattern recognition, human and computer interaction, etc. Graphical hardware and software being deployed in various computing devices are the main components of visual computing as these components consist of an influential computing technology. Visual computer environment and visual applications are the two main branches of visual computing. The visual computer environment refers to a visual prototype that behaves as a medium for interaction between the humans and the computers, whereas visual applications handle the data of image data related to computers which include 3D sequence, videos, etc.

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Research Methodology Baseline Methodology Our dedicated team of industry experts has comprehensively monitored and analyzed various aspects of visual computing market in the United States. The team has analyzed various industry segments and speculated a

positive future for the industry. Taking into consideration technological developments, capital investments, etc., our team of analysts has provided a prudent analysis of the industry’s performance in the future. This would enable our clients in planning their investment decisions and explore growth opportunities in the United States visual computing market. For our study, we have gathered information through primary research surveys with multiple respondents in around six companies operating in the United States visual computing market, followed by an exhaustive search of credible paid databases. Our team of experts has then prudently evaluated all the collected information and organized it in chronological order to depict a meaningful and clear picture of the market. In addition, while compiling the data, we have also validated all the collected information from multiple sources and data warehouses in order to present the most accurate and precise information of the concerned industry. We have also identified and analyzed all emerging trends, including the important drivers and challenges that

the industry is confronting. We have also presented industry forecasts based on our in-depth analysis of the market dynamics, prevalent trends, major developments and growth opportunities.

Companies Interviewed

Nvidia, Intel, AMD, BioDigital, Cubix, Imagination Technologies, etc.

Sources: Press Releases, Company Annual Reports & Corporate Presentations

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Industry Brief Visual Computing Market in US to Grow at 23% until 2022 According to TechSci Research report, “United States Visual Computing Market By Component, By Display Platform, By End User Industry, Competition Forecast & Opportunities, 2012 – 2022”, visual computing market in the United States is forecast to exhibit a CAGR of over 23% during 2017 - 2022. Growth in the market can be attributed to an upsurge in demand for cloud-related services, intensifying developments in the gaming industry, and surging AR and VR market. Growing adoption of visual computing technologies by various enduser sectors including gaming, media & entertainment, healthcare and automotive, coupled with favorable government policies aimed at boosting the adoption of autonomous vehicles in the country are some of the other factors expected to positively influence the visual computing market in the US through 2022. Gaming industry accounted for the largest share in the US visual computing market in 2016 and the segment is expected to remain the largest end-user during forecast period as well, predominantly owing to increasing demand for advanced gaming solutions in the country. In 2016, the country’s western region dominated the market, due to the presence of a number of global technology giants, such as Amazon Web Services and Microsoft Azure, in addition to numerous budding start-ups in the region. However, in the coming years, the country’s northeast region is anticipated to grow at the fastest rate in the United States visual computing market, on account of rising adoption of mobile gaming and increasing internet penetration in various states of the region. “Over the years, augmented reality (AR) and virtual reality (VR) market has registered strong growth in the US, due to growing acceptance of these technologies in defense applications for head-up displays, head mounted displays as well as smart glasses. With high and increasing IT and military spending in the country, adoption of these technologies in the country would further grow in the coming years, consequently, boosting demand for visual computing through 2022.”, said Mr. Karan Chechi, Research Director with TechSci Research, a research based global management consulting firm. 7 © TechSci Research


Sample Data-Snapshot Figure 2: United States Visual Computing Market Share, By

Figure 1: United States Visual Computing Market Size, By Value,

Component, By Value, 2012-2022F

2012-2022F (USD Million) CAGR 2017E-2022F: X%

CAGR 2012-2016: X%

1,100

1,200

1,300

1,400

1,500

1,600

1,700

1,800

1,900

2,000

2,100

60%

60%

60%

60%

60%

60%

60%

60%

60%

60%

60%

40%

40%

40%

40%

40%

40%

40%

40%

40%

40%

40%

Hardware 2012 2013 2014 2015 2016

2017E2018F2019F2020F2021F2022F

Figure 5: United States Visual Computing Market Share, By Region,

Figure 9: United States Visual Computing Market Attractiveness

By Value, 2012-2022F

30%

20%

10%

40%

30%

20%

10%

40%

30%

20%

10%

40%

30%

20%

10%

Index, By Component, By Value, 2017E-2022F 40%

30%

20%

10%

40%

30%

20%

10%

40%

30%

20%

10%

40%

30%

20%

10%

40%

30%

20%

10%

40%

30%

20%

10%

40%

30%

20%

10%

CAGR (2017E-2022F)

40%

24.50% 24.00% 23.50%

Hardware

23.00%

Software

22.50% 22.00% 21.50% 0.00 Low

2012

2013

2014

The West

2015

Software

2016 2017E 2018F 2019F 2020F 2021F 2022F

The South

The Northeast

The Midwest

0.50

1.00

1.50

Medium

2.00

2.50 High

Note: The size of the bubble corresponds to the market size in 2016

Source: XXXXX Note: These are dummy figures; please purchase our report for actual data

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Report Ordering

Report Name: United States Visual Computing Market By Component, By Display Platform, By End User Industry, Competition Forecast & Opportunities, 2012 – 2022 Report Price License Type

Price

Electronic Access - Single User License

$4000

CD-ROM Mail Delivery

$4500

Hard Copy Mail Delivery

$5000

Electronic Access - Multi-User License

$8000

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About Us & Disclaimer About Us: TechSci Research is a global market research and consulting company with offices in Indonesia, the UK and India. TechSci Research provides market research reports in a number of areas to organizations. The company uses innovative business models that focus on improving productivity, while ensuring creation of high-quality reports. The proprietary forecasting models use various analyses of both industry-specific and macroeconomic variables on a state-by-state basis to produce a unique ‘bottom-up’ model of a country, regional and global industry prospects. Combined with the detailed analysis of company activity and industry trends, the result is a uniquely rich evaluation of the opportunities available in the market.

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Disclaimer: The contents of this report are based on information generally available to the public from sources believed to be reliable. No representation is made that it is timely, accurate or complete. TechSci Research has taken due care and caution in compilation of data as this has been obtained from various sources including which it considers reliable and first hand. However, TechSci Research does not guarantee the accuracy, adequacy or completeness of any information and it is not responsible for any errors or omissions or for the results obtained from the use of such information and especially states that it has no financial liability whatsoever to the subscribers / users of this report. The information herein, together with all estimates and forecasts, can change without notice. All the figures provided in this document are indicative of relative market size and are strictly for client’s internal consumption. Usage of the same for purpose other than internal will require prior approval of TechSci Research.

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