U n i te d S t a te s Vi s u a l Co m p u t i n g M a r ke t By Co m p o n e n t , By D i s p l ay P l a t f o r m , By E n d U s e r I n d u s t r y, Co m p e t i t i o n Fo re c a s t & Opportunities, 2012 – 2022 Market Intelligence . Consulting
Ta b l e o f C o n t e n t s S. No. 1. 2. 3. 4. 5. 6.
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Contents Product Overview Research Methodology Analyst View Global Visual Computing Market Overview United States Visual Computing Market Landscape United States Visual Computing Market Outlook 6.1. Market Size & Forecast 6.1.1. By Value 6.2. Market Share & Forecast 6.2.1. By Component (Hardware Vs. Software) 6.2.2.
By Display Platform (Interactive Whiteboards, Interactive Kiosks, Interactive Video Walls, Interactive Tables & Others (Monitors, Smartphones, Interactive Floors, etc.))
6.2.3.
By End User Industry (Gaming, Media & Entertainment, Healthcare, Automotive & Others (Defense, Education, Manufacturing, Retail, Aviation, etc.))
6.2.4. By Region (The West, The South, The Northeast & The Midwest) 6.2.5. By Company United States Visual Computing Market Attractiveness Index 7.1. By Component 7.2. By Display Platform 7.3. By End User Industry 7.4. By Region United States Interactive Whiteboards Visual Computing Market Outlook 8.1. Market Size & Forecast 8.1.1. By Value 8.2. Market Share & Forecast 8.2.1. By End User Industry United States Interactive Kiosks Visual Computing Market Outlook 9.1. Market Size & Forecast 9.1.1. By Value 9.2. Market Share & Forecast
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Contents 9.2.1.
10.
United States Video Walls Visual Computing Market Outlook 10.1.
Market Size & Forecast 10.1.1.
10.2.
Market Size & Forecast 11.1.1.
11.2.
By Value
Market Share & Forecast 11.2.1.
13.
By End User Industry
United States Interactive Tables Visual Computing Market Outlook 11.1.
12.
By Value
Market Share & Forecast 10.2.1.
11.
By End User Industry
By End User Sector
Market Dynamics 12.1.
Drivers
12.2.
Challenges
Market Trends & Developments 13.1.
Rising Support of State Governments for Autonomous Vehicles
13.2.
Increasing Demand from Healthcare Sector
13.3.
Growing Adoption of HUDs
13.4.
Rising Partnerships and R&D Activities
13.5.
Upsurge in Deployment of AR and VR Products
14.
Policy & Regulatory Landscape
15.
United States Economic Profile
16.
Competitive Landscape 16.1.
Nvidia Corporation
16.2.
INTEL CORPORATION
16.3.
Advanced Micro Devices, Inc.
16.4.
Cubix Corporation
16.5.
Imagination Technologies, Inc.
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Contents 16.6.
BioDigital, Inc.
16.7.
Arm Limited
16.8.
Marvell Semiconductor, Inc.
16.9.
Matrox Electronic Systems Ltd.
16.10.
Softkinetic, Inc.
17.
Strategic Recommendations
18.
About Us & Disclaimer
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Product Overview
Visual computing refers to the combination, analysis,
and
attainment
of
the
visual
data
through
the
deployment of computer resources, and involves various fields of science as well as visual entities for fulfilling this purpose. It enables the users to control and co-relate with the activities by manipulating the visual images as direct objects or an illustration of a non-visual object.
Visual computing is used across various computer science disciplines such as image processing, visualization,
Augmented Reality (AR) & Virtual Reality (VR), computer graphics, pattern recognition, human and computer interaction, etc. Graphical hardware and software being deployed in various computing devices are the main components of visual computing as these components consist of an influential computing technology. Visual computer environment and visual applications are the two main branches of visual computing. The visual computer environment refers to a visual prototype that behaves as a medium for interaction between the humans and the computers, whereas visual applications handle the data of image data related to computers which include 3D sequence, videos, etc.
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Research Methodology Baseline Methodology Our dedicated team of industry experts has comprehensively monitored and analyzed various aspects of visual computing market in the United States. The team has analyzed various industry segments and speculated a
positive future for the industry. Taking into consideration technological developments, capital investments, etc., our team of analysts has provided a prudent analysis of the industry’s performance in the future. This would enable our clients in planning their investment decisions and explore growth opportunities in the United States visual computing market. For our study, we have gathered information through primary research surveys with multiple respondents in around six companies operating in the United States visual computing market, followed by an exhaustive search of credible paid databases. Our team of experts has then prudently evaluated all the collected information and organized it in chronological order to depict a meaningful and clear picture of the market. In addition, while compiling the data, we have also validated all the collected information from multiple sources and data warehouses in order to present the most accurate and precise information of the concerned industry. We have also identified and analyzed all emerging trends, including the important drivers and challenges that
the industry is confronting. We have also presented industry forecasts based on our in-depth analysis of the market dynamics, prevalent trends, major developments and growth opportunities.
Companies Interviewed
Nvidia, Intel, AMD, BioDigital, Cubix, Imagination Technologies, etc.
Sources: Press Releases, Company Annual Reports & Corporate Presentations
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Industry Brief Visual Computing Market in US to Grow at 23% until 2022 According to TechSci Research report, “United States Visual Computing Market By Component, By Display Platform, By End User Industry, Competition Forecast & Opportunities, 2012 – 2022”, visual computing market in the United States is forecast to exhibit a CAGR of over 23% during 2017 - 2022. Growth in the market can be attributed to an upsurge in demand for cloud-related services, intensifying developments in the gaming industry, and surging AR and VR market. Growing adoption of visual computing technologies by various enduser sectors including gaming, media & entertainment, healthcare and automotive, coupled with favorable government policies aimed at boosting the adoption of autonomous vehicles in the country are some of the other factors expected to positively influence the visual computing market in the US through 2022. Gaming industry accounted for the largest share in the US visual computing market in 2016 and the segment is expected to remain the largest end-user during forecast period as well, predominantly owing to increasing demand for advanced gaming solutions in the country. In 2016, the country’s western region dominated the market, due to the presence of a number of global technology giants, such as Amazon Web Services and Microsoft Azure, in addition to numerous budding start-ups in the region. However, in the coming years, the country’s northeast region is anticipated to grow at the fastest rate in the United States visual computing market, on account of rising adoption of mobile gaming and increasing internet penetration in various states of the region. “Over the years, augmented reality (AR) and virtual reality (VR) market has registered strong growth in the US, due to growing acceptance of these technologies in defense applications for head-up displays, head mounted displays as well as smart glasses. With high and increasing IT and military spending in the country, adoption of these technologies in the country would further grow in the coming years, consequently, boosting demand for visual computing through 2022.”, said Mr. Karan Chechi, Research Director with TechSci Research, a research based global management consulting firm. 7 © TechSci Research
Sample Data-Snapshot Figure 2: United States Visual Computing Market Share, By
Figure 1: United States Visual Computing Market Size, By Value,
Component, By Value, 2012-2022F
2012-2022F (USD Million) CAGR 2017E-2022F: X%
CAGR 2012-2016: X%
1,100
1,200
1,300
1,400
1,500
1,600
1,700
1,800
1,900
2,000
2,100
60%
60%
60%
60%
60%
60%
60%
60%
60%
60%
60%
40%
40%
40%
40%
40%
40%
40%
40%
40%
40%
40%
Hardware 2012 2013 2014 2015 2016
2017E2018F2019F2020F2021F2022F
Figure 5: United States Visual Computing Market Share, By Region,
Figure 9: United States Visual Computing Market Attractiveness
By Value, 2012-2022F
30%
20%
10%
40%
30%
20%
10%
40%
30%
20%
10%
40%
30%
20%
10%
Index, By Component, By Value, 2017E-2022F 40%
30%
20%
10%
40%
30%
20%
10%
40%
30%
20%
10%
40%
30%
20%
10%
40%
30%
20%
10%
40%
30%
20%
10%
40%
30%
20%
10%
CAGR (2017E-2022F)
40%
24.50% 24.00% 23.50%
Hardware
23.00%
Software
22.50% 22.00% 21.50% 0.00 Low
2012
2013
2014
The West
2015
Software
2016 2017E 2018F 2019F 2020F 2021F 2022F
The South
The Northeast
The Midwest
0.50
1.00
1.50
Medium
2.00
2.50 High
Note: The size of the bubble corresponds to the market size in 2016
Source: XXXXX Note: These are dummy figures; please purchase our report for actual data
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Report Ordering
Report Name: United States Visual Computing Market By Component, By Display Platform, By End User Industry, Competition Forecast & Opportunities, 2012 – 2022 Report Price License Type
Price
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$4000
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$4500
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