Vdw_6_dogar

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? Dogar Vlad



What is Architecture? Well... I bassicaly lived most of my life in an architecture studio, so answering this question is a bit tricky, as architecture is a big part of my life, and a lot of it is understood in a subconcious manner. When I was just a kid, my father had his studio in the kitchen. The drawing board was as simple as it could get, with the T-square being an improvised homemade instrument by my dad. After a while we moved in a bigger appartment, so the studio had its own room. It was also the time for the first professional drawing board, a huge 2,00 m by 3,00 m one. This was a time in which the design was mostly done by hand. For me, ARCHITECTURE meant numerous drawings scattered on the drawing board so they would be corelated. Back then, my father would use to work a lot during the night, so for me ARCHITECTURE was also an excuse to go to sleep later, so I could watch him work. Soon the passion for this profession was awakened. Soon after, I got my hands on a basic 3D architectural software, so I begun experimenting with it. The software had some predefined roof structures and as I was not fully capable of understanding english I had no idea how to do a personalised one. So I was constrained to designing in these limits, building something under a levitating roof. When I was in 5th grade I started playing with ArchiCAD, and a while after I begun designing every kind of buildings I could imagine. So back then ARCHITECTURE was about designing beautiful buildings. Until now, my opinion on ARCHITECTURE expanded in many different directions, but I think I can say that the most important one is the human factor. Every other aspect of the art that is ARCHITECTURE will gain or lose importance througout history. As long as there will be people, there will be architecture. Architects are people, but every architect that I know has his or her own opinion on what architecture is. It is most clearly revealed by how they do it. ARCHITECTURE is what you make when make ARCHITECTURE.


Personal Information name: Dogar Cristian Vlad born in 25.09.1992, in Oradea, Romania e-mail: vlad.dogar@yahoo.com languages: Romanian (native), English (C1)

Education (Master) Master in Urbanism, University ”Politehnica Timișoara”

2017-2019

(Bachelor) Faculty of Architecture and Urbanism, University ”Politehnica Timișoara”

2011-2017

(High-School) National College ”Emanuil Gojdu”, Oradea

2011-2017

Experience and Workshops architect at SANDEX, architectural practice in Oradea, Romania

since 2017

”Casa cu Har” workshop

2015

”Timișoara ascunsă” workshop

2013

not yet oficially an architect at SANDEX, architectural practice in Oradea, Romania

1992-2017


Published Works Experience - published in Student Trends nr.5 https://issuu.com/fac.arhitecturasiurbanism.upt/docs/student_trends___nr_5_singura_pagin

Casa MT - published in Arhitext 3/2013 http://arhitext-indrazneste.blogspot.ro/2013/06/casa-mt-arhitext-nr-32013.html

Casa MT - published in Student Trends nr.6 pending link

topootel - published in Student Trends nr.9 pending link

Skills computer skills:

other skills:

ArchiCAD (Advanced) Artlantis (Medium) Revit (Low) Rhino (Low)

playing the Euphonium sometimes good enough simracer dark humor


Urbanism Urban Regeneration of the Fortress of Arad - Eccentric Nuclei

Architecture Casa MT (House MT) - house in Nadăș MADNESS - housing in Timișoara Chalet - Ski Chalet in Straja topootel - 4* hotel in Timișoara House 001 - house study House 002 - house study Pension Francisca - pension in Becicherecu Mic Office Extension in Oradea


Sketches house - studies hotel - study housing - study automotive

Photography wooden coal eaters cool down secondary acces custom


Urbanism




Urban Regeneration of the Fortress of Arad - Eccentric Nuclei

proposed connections matrix (red - existing, yellow - proposed)

the project divided in 4 zones

Tutor: Č™.l. dr. arh. Găman Stelian Marius During the first part of this project I worked with a team of 4 members: Boldor Mihaela, Tudor Bogdan and Voica Alexandru. In the second part we divided the project into 4 separate parts, in which my part is the one coloured in grey. The work presented in the next pages is the individual part of the project. The fortress of Arad is a fortress built by the Austrian Empire, which by the time it was built it had mostly lost its purpose. Only 3 buldings were erected and most of its history it functioned as a prison. Nowadays it is occupied by the Romanian Army, but it is in a process of demilitarization. For this process to work, the fortress needs to be included in the life of the city, hence the need of an urban regeneration project. My role in this project was to assure the `expansion` of the fortress in the city and vice versa through urban spaces with potential of becoming eccentric nuclei. The project was mostly about three zones in the city of Arad, located at North, East and South of the fortress. At the West it is the historical city centre, one of the few places in the city that functions well. During the urban analysis we discovered that Arad has very linear connections between spaces, and those connections exclude the fortress. In our project, we proposed the superposition of a radial matrix (with the fortress at its core) over the existing one.



The proposal (realist / optimist):

For a better control over the proposal, I defined an area of interest that would contain the zones proposed for reactivation. The zones are: Zone 1 - North of the fortress, it is an urban space designed during the communist regime as a sports plaza. Nowadays the buildings function properly, but the urban space is mostly residual. Zone 2 - East of the fortress, it is a block mostly left unbuilt by the communists, with the most probable intention to make it a neighbourhood centre. Sadly, after 1989 the place was sold to privates, and the urban chaos followed. Zone 3 - A neighbourhood named `Under the Fortress` consisting mostly of individual homes. In 2018, a new indoor swimming pool will open here.

Zone 1 (North) - add parking and a bus stop for the special fortress-city bus line; - create spaces for indoor sports; - redefine the urban space so that it contains public sport courts / fields and create a pedestrian path towards the fortress; - extend the urban space towards the train station, and generate unitary urbanism. Zone 2 (East) - add parking, commercial spaces and a bus stop for the special fortress-city bus line; - redefine the urban space of the entry in the block and create a pedestrian path towards the fortress; - try and unify architecturally and functionally the block. Zone 3 (South) - add parking, commercial spaces and create multiple bus stops; - define pedestrian paths towards the fortress; - if necessary, create a possible way for the neighbourhood to develop in a controled manner.


Zone 1



Zone 1: Existing (up), and Proposed phase 1, realist (down)


Zone 1: Proposed phase 2, optimist (up), and How it could be (down)




Zone 2



Zone 2: Existing (up) and Proposed phase 1, realist (down)


Zone 2: Proposed phase 2, realist (up) and Proposed phase 3, optimist (down)


Zone 2: Proposed phase 4, optimist (up) and How it could be (down)



Zone 3




Zone 3: Existent (up) and Proposed zoning and maximum height, if necessary (down)


Architecture




Casa MT (House MT)


Casa MT is a house in NadÄƒČ™, and is about living surrounded by nature. The house is for a family composed of a father, a mother and a child. The father provides meat to the community and mom works from home. At the time the child has yet to start school. Positioned at about 50 m from the last house of the village, the house takes its prolonged shape from the directions generated by vegetation disposed instead of fences, which are perpendicular to the valley. The design has followed two ideas that I have considered relevant: the expansion of the interior space into the exterior, and a well kept transition between public and private spaces. The expansion of the interior was done with generous glazing and numerous exterior spaces that are defined by either both the plane beneath and the one above or only by the one beneath. This generates intermediar spaces, somewhere between the inside and the outside. The transition between private and public is the one that gave the house its name. `M` comes from `matte` and refers to the more private spaces, while `T` comes from `transparent` and refers to the more public spaces. Every space and its defining walls are generated through this method.



+5.90 +5.80 +4.60

+2.80

+3.20

40

90

+4.10

+0.90

2.80

+2.80

-2.00

-3.00

-0.20

2.60

-1.00

±0.00 20

±0.00

-2.80


+4.10

2.80

+2.80

1.30

75

+4.85

1.05

+5.90

±0.00


PRIVATE TERRACE

LIVING ROOM F

KITCHEN

STORAGE

W.C. W

5

4

3

2

1

STAIR DINNING ROOM

hp 80


PUBLIC TERRACE

STORAGE

SMOKED

HALL

ACCES

TECHNICAL

STORAGE PLAYROOM AND STUDIO

C.T.

ACCES TERRACE

YARD

MEAT DRESSING


hp 80

LOGGIA

BEDROOM

hp 80 BATHROOM

BATHROOM

hp 1.30

hp 1.30

4

DRESSING MASTER BEDROOM

3

HALL

2

hp 0.00

1

hp 80



MADNESS - housing in Timișoara

10 apartments by the side of Bega. Each apartment has its own view of the river that goes through Timișoara, while every opening to the exterior has its special space in the room, thus defining it.


Chalet - Ski Chalet in Straja

A witness of the winter during the summer, this white chalet becomes part of the landscape during the winter


topootel - 4* hotel in Timișoara

In the plain that is Timișoara, topootel becomes a landform in itself. Each one of the 7 types of rooms and public spaces has its own landform, and topootel becomes a mountain in this city.


House 001 - house study

House 002 - house study


Pension Francisca - pension in Becicherecu Mic (v1)


Pension Francisca - pension in Becicherecu Mic (v2)


Office Extension in Oradea



Sketches



house - study


house - study


house - study


house - study

hotel - study


housing - study


automotive


Photography



wooden


coal eaters


cool down


secondary acces


custom



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