Games that Deserve a Remaster We all have that game or series which is near and dear to our hearts, but just isn't the best that it could be. Perhaps an underloved gem like Kingdoms of Amaleur once was, or the first instalment in a franchise that had yet to find its feet. Five writers take a look at beloved titles and why they deserve that remaster, sooner rather than later.
ASSASSIN’S CREED Louise Chase Sometimes the call for a remake garners more attention than the game itself. With the original Assassin's Creed title, released in 2007, fans have been calling for a remake or remaster for years. Previous titles in the franchise have already seen a remaster, including less popular titles Rogue and III with the latter even included as part of Odyssey's season pass. Too many "stuck" camera angles which just make difficult jumps almost impossible! Think of all the retroactive additions to lore and character details that could be added in, pieces about Desmond and Lucy and Altair we never learned before. Also not desynchronising due to terrible fixed camera angles would also be great...Whether a remaster or a complete remake, AC 1 definitely deserves that treatment. It would allow players to fall in love with a game that is criminally underloved in the franchise, and what exactly made it one of Ubisoft's biggest titles. (We might even get to see a photomode too!)
METAL ARMS: GLITCH IN THE SYSTEM Callum Nelmes What do you get when you combine the industrialised retro-junk aesthetic and rip-roaring gameplay of the original Ratchet and Clank trilogy; the dark, foul-mouthed humour of Conker’s Bad Fur Day; and the bombastic sci-fi war thrust of Halo? A destructive, kick-ass third-person action shooter known as Metal Arms: Glitch in the System! Released in 2003 and developed by Swingin’ Ape Studios, while Metal Arms was critically praised and has since garnered a dedicated fanbase, it was not especially successful in part due to its weak marketing. A promising sequel was planned, but the game’s low sales resulted in its cancellation, with the studio eventually bought out by Blizzard Entertainment. Despite being difficult to gauge how differently it would be created within the modern gaming landscape, the prospect of a high-definition remaster to improve upon its performance issues as well as expand its mechanics - both limited by the technology of its time - is an exciting and meriting one. In the process, this would go with the hope that Metal Arms would finally receive its much-deserved attention, having for so long sat in obscurity along the upper echelon of other early 2000s gaming classics. 19