PG Degree Show 2022 Design Catalogue - Interior Design

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Degree2022 Show Catalogue School of Design MDes Fashion & Textile Design MDes Graphics/Illustration/Photography MDes Interior Design MSc Product Design Engineering

We are delighted that the Reid building on Renfrew Street houses a physical exhibition of the master’s degree shows across its many levels. This contemporary building, with its unique and individual architectural features, is a magnificent backdrop to the stunning work on display at the heart of this celebration open 2nd to 9th September. An online digital showcase also accompanies the physical exhibition and will provided further information and access for those unable to be with us in Scotland.

Whether on-line or in-person thank you for taking time to investigate the ideas factory that is the Glasgow School of Art’s School of Design and discover the vibrant talent who are the graduating masters of their disciplines in the class of 2022.

Professor Stephen Bottomley Head of the School of Design A warm welcome to the School of Design’s Postgraduate show and this publication, one of the accompanying catalogues representing our master’s programmes within Fashion and Textiles, Interior Design, Product Design Engineering or Graphics, Illustration and Photography.

As a school we are all immensely proud of the achievements of our exceptionally talented and creative students. Collectively they have overcome the significant challenges of the Covid pandemic to attend and complete their post-graduate studies with us at the Glasgow School of Art. My sincere thanks to all our staff who have worked so hard to support them.

Introduction

Our ground floor gallery space is shared across all our post graduate programmes providing a student driven, co-curated and collaborative reflective showcase. This exciting intervention will act as a taster for the individual programme shows that await above and beyond. This display will remain open a little longer than the studio-based exhibitions, affording next year’s students the opportunity to see the work of our latest graduates within this exciting multi-disciplinary format.

The bold endeavours found here – to redefine the nature and practice of interior making – point towards times shaped by hyper-prototyping, ficto-detailing and, in some instances, radical dematerialisation of construction.

Thomai andPostgraduatePnevmonidouCo-ordinatorInteriorDesignLecturer

What have been termed the ‘precious built capacities’ of the environments surrounding us are imaginatively redeployed by postgraduate interior design students at The Glasgow School of Art.

Patrick MDesProgrammeMacklinLeader,InteriorDesign

Interior Design

Welcome provocations, gifted by their creators, in advance of entry into a future annealed, rather than tempered, by very recent events.

“ redefine the nature and practice of interior making”

↘ aayushigovil@gmail.com ↘ linkedin.com/in/aayushi-govil-2a2142137/

Aayushi Govil

I am an interior designer from New York with an interest in residential, cultural, and exhibition design. My ongoing research has concentrated on the manifestation and layering of collective memory in community spaces, particularly in Glasgow and Derry, Northern Ireland. I often explore the representation of memory through the medium of collage and produce short films with archival footage. My practice is defined by an empathetic approach to design and commitment to translating shared histories with the utmost sensitivity into the built environment. This project focuses on the position of Glasgow’s former high-rise housing estates in the city’s landscape of memory, and how their interiors influenced behaviours and interpersonal relationships. Though they were viewed as a failed experiment by many, their impact describes changing ideologies towards housing conditions and living environments. Initial research involved engagement with archival oral histories gathered by the University of Glasgow, and the creation of a short film of archival footage to communicate accounts of daily life on the estates. My final output is a re-design of the interior of Bluevale Tower, formerly located in Gallowgate, as a co-living housing experiment that combines communal support with domesticity - principally informed by narratives of the past.

↘ amccaul@pratt.edu ↘ @aoife.mccaul

I intend to develop a cultural experience centre that preserves and uplifts valuable intangible cultural heritage, while establishing significant historic traces within an urban context that promotes the concept of ‘Designing the Future, Restoring the Past’. The design research is inspired by Harris Tweed, Scotland’s century-old pride. This fabric contributes significantly in understanding regional roots and traditions. The spatial concept is inspired by the cultural heritage of the Scottish Isles, the Outer Hebrides, the people, social practices associated with the craft, and the stories of the weaving community. Translating this historical narrative to life through an experiential environment will allow visitors to gain a deeper understanding of “The Big Cloth” - Harris Tweed and its relevance in today’s world.

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Aoife McCaul

I am an Interior Designer from India who believes design is a medium for shaping spaces that reflect one’s identity and inner voice. I am passionate about design solution and planning, which motivates me to build ingenious spatial experiences for the users. My work is driven by user’s needs that illuminate the practical aspect of the process, while still experimenting with conceptual planning to add originality and creativity. My professional experience has enabled me to develop a strong knowledge of design principles and gave me the confidence to bridge the gap between aesthetics and functionality.

In the instant space, people leave a trace of themselves: an object, a fragment of a handful of roko, a piece of clothing, a piece of bark, a quote, a photograph, or nothing at all, just a place to view other people’s understanding of culture. Liu

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In day-to-day boredom, the Ewenki people began to awaken. They decided to overthrow the ivory tower and recreate their homeland. They are helping people to build their cultural confidence so that they are no longer bound by the rules and definitions of modern society.

The Cultural Reserve is an ivory tower built for them by the prejudices of modern society. People and reindeer who belong to nature and have freedom are kept in captivity in this safe and comfortable environment.

-Into the unknown- an adaptive re-use project of the iron-age ‘Brochs’ which were used by the Vikings in Scotland and dates to 1st century AD. These stone structures, once used as refuge towers by various clans, are transformed into a sacred space. A space for the community to feel a sacred-connection with the past via intuitive mediums; at the same time keeping the future in mind via the intervention. Into the unknow will act as a catalyst between known and unknown, providing a place to people for community and worship. Into the unknown will initiate a conversation where we start looking at modern day sacred spaces with a non-identical outlook.

↘ asxharma@gmail.com

Ashutosh, a graduate of the Sushant School of Art & Architecture, is an architect and designer with an interest in photography. He participated in summer programs and won the summer studio award at the Bartlett School of Architecture and then interned at NAICE architects in Berlin. While at NAICE, he worked on several projects, one of which was nominated for the 2020 Dezeen Longlisted Awards and 2020 ArchDaily Building of the Year award, also published on platforms such as designboom and FRAM3. After completing his bachelor’s degree, he worked as a junior architect at AS Architects in India. He is currently studying interior design master’s at Glasgow School of Art and working on new ideas to bridge the gap between human and non-human.

I am an interior and furniture designer. I consider interior design to be a combination of art, science, and teleology. I learn how to arrange spaces that connect people’s lifestyles and activities to places. Through thoughtfulness towards user needs and planning, I create experimental spaces that bring healing and awakening to people.

↘ @Baiiqi_l Ashutosh Sharma Baiqi

MDES INTERIOR DESIGN

Many people will spend time in solitude at least once in their life, as an attempt to reduce feelings of loneliness. For this project, I focus on researching the benefits of solitude and understanding the positive impact it has on our imagination and creativity. Flow is a feeling of concentration that is accompanied by a high level of excitement and fulfilment. During my research, I discovered that people’s flow experience in work and study is much higher than leisure activities. Therefore, I plan to reuse abandoned container spaces and transform them into workstudy solitude spaces that would allow people to have an immersive experience and provide a quality solitude experience for them.

Approaching Jung’s work as an experience, rather than an idea, I am seeking to use the subtle influence of the episodes depicted in the Red Book to design a series of narrative spaces that aim to enhance the control over one’s mental world through spatial experience and interaction, and to build emotional resilience. The proposed spaces invite the viewer to explore the relationship between dreams and reality, and to enhance the inner structure of the self through interaction with the space. The user can lie down or wander through an interwoven path. Finally, the project investigates the characteristics of space and the relaxing experience it offers.

Chen Wang

I am an artist and interior designer with a keen interest in sustainability and the theory of symbiosis. I approach interior design as a vehicle for bringing people together and revitalising their lives. I believe in its capability to influence vibrant social and environmental relationships and profoundly affect the way people work and live. I therefore focus on the interplay between people and interior spaces in my designs, both in a physical and an intellectual level. In the future, I wish to continue expanding my research and conduct a series of experiments and designs that would explore further the world of the spirit of the self.

↘ 46123406@qq.com ↘ @rick46123406

↘ 932190419@qq.com ↘ @chenwang8764

8THE GLASGOW SCHOOL OF ART

I am an interior design student with a background in interactive media art and an interest in interdisciplinary research. Through my work, I explore social phenomena in life while incorporating philosophy and psychology. Ideas evolve into concepts, concepts guide space, and space ultimately expresses ideas. After working in industry for a year before my masters, I would like to pay more attention to the scale and practical functionality of space and expand on creative ideas and solutions that can be implemented and lead to a complete design. My favourite part of the design process is the details that will then translate into spatial language.

Chen Lai

Liaochufei111@gmail.com ↘ @F.ffy_ Chuxuan Jiang, from China, completed her bachelor’s degree in exhibition design at the Nanjing University of the Arts from 2016 to 2020, then participated in MDes interior design from 2021 to 2022 at The Glasgow School of art. Based on her undergraduate studies of museums and exhibitions, her thinking on interior design often stems from history, humanities and stories. She also enjoys exploring the interdisciplinary development of interior design. In her final project, she has been devoted to the integration of theatrical scenography and narrative interior design. She believes that a good spatial experience can lead people to think critically and be educational.

Chufei ChuxuanLiaoJiang

I graduated from Tongji University, Shanghai, studied at The Glasgow School of Art and worked as a Design Assistant in CSWADI, China. I started to understand what I could do in a space and what I could express through a space. Rather than formal and regular designs I prefer to explore dramatic and imaginative projects. Space can weave a story and convey a message. For me, a space is designed to not only serve the users but also create a dialogue between the user and designer. I want to construct a narrative experience for visitors in the spaces I design – allowing an exploration of key ideas. Those hateful and self-righteous humans will be punished!’ mocked a ‘Seagull Agent’ as he looted food from a human’s hand. Through a seagull’s perspective, this project builds a happy clubhouse for seagulls. To break the inherent privilege of humans, a seagull-oriented space emerges to offer an opportunity for seagulls to counter the arrogance of humans. Step by step the stupid humans will be hoodwinked by the ‘Seagull Agent’, gradually their vigilance will drop, they will lose their food and will finally meet a clownish end. It is a dramatic project that offers the visitors (humans and seagulls) an unfamiliar experience.

The project examines the problems encountered by “Taiwanese immigrants” in mainland China with the purpose of alleviating the pressure and confusion brought by the two social realities to this group and helping people on both sides of the Strait achieve a deeper mutual understanding. Turbulent political situations on both sides of the strait, the hidden danger of war, the pressure of public opinion, and cyber violence, puts this group of people in a unique social position. It is hoped that by experiencing the entire immersive narrative drama space, mainlanders can let go of their prejudices and better understand this group, and for Taiwanese living on the mainland, they can gain empathy and a sense of belonging in an unfamiliar environment.

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(she/her)

↘ 61076266ii@gmail.com ↘ @leslie_chuxuan

↘ behance.net/daliakvedaraite ↘ Dalia.kvd.karolina@gmail.com ↘ @dkk_design

10THE GLASGOW SCHOOL OF ART

After completing the undergraduate course in Interior Design at GSA, I joined the master’s programme to explore further my potential as a designer in a more unconventional individualistic approach. As a designer I am interested in typologies that do not exist, with particular focus in speculative narratives within space. By using interior design as a creative medium, I strive to tell a story, incorporating and drawing upon my passion for historical reference through a contemporary lens, with further focus on social and environmental issues within space and with a broader aim to question and challenge our society. Finally, I consider myself a multidisciplinary designer that incorporates graphics, illustration, collage, and 3d modelling into my practice.

↘ c.dalzieldesigns@outlook.com

Shift is an immersive exhibition that translates the feelings of anxiety into interiors. It aims to highlight the importance of talking about mental health and encourage empathy. The narrative led exhibition combines various architectural elements to evoke an atmosphere together with visualisations of biometric data to create a journey that may shed some light on and give understanding of the feelings that someone with anxiety may experience. The exhibition aims to represent the struggles of the condition through an ambiguous and oppressive atmosphere, gradually transitioning to a space of clarity and understanding, grounding visitors, and giving a sense of hope.

Craig Dalziel

We’re dying to know…What happens after death? Death is evolving. Anything can happen, right? Life After Death – the Passing revolves around conceptualizing the representation of life after death, more specifically the transitional process from the moment of death to the destination of an afterlife. The project aims to encapsulate and explore this idea of an alternative spatial narrative to human death and the astral journey one takes towards an afterlife with historical reference, drawing upon religious/mythological cosmology. Moreover, this project aims to start a discussion and to introduce alternative ways to look at life after death while taking a more amicable approach in the design thinking process.

Dalia K Kvedaraite

Dalia K Kvedaraite is a junior designer with a master’s degree in Interior Design from Glasgow School of Art and bachelor’s degree in Interior & Environmental Design from Duncan of Jordanstone College of Art & Design. As a designer she is inspired by the human condition and its connection to space and nature. Throughout her postgraduate degree she experimented with making and growing biomaterials to inform spatial solutions and looked at engaging ways in which she could implement technology in her designs, looking to promote interactivity in interiors, to translate emotions into built spaces and to promote social connections and community building.

11 MDES INTERIOR DESIGN

I am an Architect and Interior Designer with a keen interest in narrative design, immersive spaces, graphics and colour. As part of my practice, I aim to utilise my architectural and design background into shaping interiors through an interdisciplinary perspective. My concepts span in both realms of fiction and non-fiction, hypothetical and real. I believe that strategic design gestures can create memorable experiences for the user, encapsulated within warm and well-thought environments. I hold an architecture degree from the Aristotle University of Thessaloniki and since 2016 I have joined architectural and design studios based in Thessaloniki, Amsterdam and London.

Eleni Papantoniou

DongKuk Lee

The project started with the destruction of space. The blaze of the Mackintosh Building reminded me of a similar event in South Korea that burned down a national treasure. The difference between the two is that the Mackintosh building had functioned as an art school and museum. I considered the memories keenly held by people who had used the building. In the project, I was trying to figure out the relation between a disappeared space and people’s memory. Researching the Mack as a case study, I have conducted GSA archive research to understand the atmosphere of the building where I have never been and interviewed people who know the building well. Furthermore, I expanded the project to building reconstruction.

↘ papaneleni@hotmail.com ↘ @papaneleni

I am an interior designer and researcher interested in conceptual space design, exhibition design and architecture. Through my undergraduate in Art Studies in South Korea, I was into Merleau-Ponty’s phenomenology, spatial arts and architecture, and Rachel Whiteread was a primary inspiration. Before I studied interior design, I had worked as an intern curator in a contemporary art museum and an intern architectural designer in an architecture studio. My interior design practice draws on the relationship between space and users, focusing on how people interact with the space and individual experiences. Therefore, my work this year has been focused on imagining individual activities in space based on research and creating objects and interior space standing between art and design.

↘ mrhoho0219@gmail.com

Diamonds in Space: Although diamonds on earth are rare, it is proven that there is an infinite number of extra-terrestrial ones out in the universe. Given the hypothesis that in the future diamonds will be sourced from outer space in larger dimensions and quantities, this research project investigates how they could be translated into spatial ornaments-jewels. Through a series of speculative experiments with collages and model-making, this study attempts to link the diamond’s materiality with theories on interiority, object and kitsch. In combination with observations on its interaction with light, the experiments set an aesthetical context which explores the stone’s impact on human psyche. Eventually, viewers will be invited to immerse in abstract spaces of geometry, beauty and scintillation.

↘ Fenggg1@outlook.com ↘ @Hailin233 Feng

I have found that classical Chinese gardens don’t match the development of contemporary society and are facing a crisis of survival due to site constraints and cultural clashes. I therefore hope to replicate Chinese gardens through the means of interior design and perpetuate them in a new ideology. At the same time, the development of modern mechanical technology has made art more communicative, while modern design could be less spiritual than traditional art. So in this project, I looked for ways to replicate gardens from traditional Chinese art, and then modularise traditional gardening techniques. This is a way to preserve the original aesthetic and philosophical meaning while turning it into a modern means of passing on and promoting traditional culture.

I am dedicated to the study of content and form in art and have experience in related interdisciplinary research. I used to be a landscape designer and have interests in fine art, especially traditional Chinese artworks. I used to do spatial experiments of interpreting Chinese paintings into modern gardens. I believe that any types of art should belong to people and be integrated into life, so I hope to find a way to replicate traditional art to make it more communicative by combining my professions. In Stage 3 I have continued with a previous project, studying the connection between classical Chinese gardens and interior design, and modernising traditional gardens, so that traditional art can live on in a new form.

HailinZhuFeng

Interior design is not only about planning spaces, but also about influencing people’s emotions and behaviour through changes in environment. I believe that designers should not only analyse design through aesthetics and function, but also in terms of ethics, progressiveness, and other social aspects. I am interested in how people feel in space. Interdisciplinary learning is also an aspect of interior design that fascinates me as it enriches the function of a space and expands the boundaries of the discipline. Through the process of experiencing space and the research of its functions, I try to explore the factors that influence people’s behaviour and thoughts. So, in my project, I hope to provoke people’s thoughts through interior design.

↘ zhufeng2020app@163.com

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↘ @f_zhuuuuu

The expansion of the internet has made information easily accessible and pervasive, greatly influencing the way we think about everything in our lives. The rapid development of online shopping and Social E-Commerce has plunged people into blind consumption. Fast-moving, efficiency-driven production seems to make everything happen at such a fast pace that it is difficult to stop and think. I try to reframe retail space through Guy Debord’s ‘drift theory’ as referenced in The Landscape Society (1967), i.e. a focus on the environment, increased transparency of production processes for retail brands, and increased consumer participation allows people to have a transformation and dialectically judge consumption and the world.

I am an interior designer from Suzhou, China. I have an undergraduate background in urban and rural planning and landscape design, so I specialize in combining landscape and interior with a focus on eco-sustainable design. I am also susceptible to people’s emotions, and I particularly enjoy working with narrative spaces and focusing on the emotional experience of people in space. I want to use design as a means for me to express my emotions and to communicate with the user through the space, thus influencing the psychological state of the person and even helping people solve some problems. This critical journey records my narrative exploration of light and how light and colour can influence people’s perceptions in space. Through my research, I have found that different shades and brightness of light can alter the perception of temperature, quality, sense of time, and space. I have created an installation space for a fast-paced urban population. I used the concept of sensory overload to represent a state where time is accelerated, and the area is out of control. However, contemplation and meditation are abandoned under the brief experience of impact. Therefore, I channel spiritual release through light, aiming to enable people who have lost themselves in fast-paced life to disconnect, meditate and reconnect with the world through sensory impact.

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MDES INTERIOR DESIGN

Heyue Yang

↘ 1205266215@qq.com ↘ @anthea_heyue

Haomin Xu

Xhm19980215@gmail.com ↘ @XUHAOHAO6072

I am an interior designer specialising in the design of innovative spaces and narrative spaces. I believe that interior design is not just about decorating spaces, but that spaces also have the ability to express emotions and ideas. That is why I often try to use space to tell stories in my designs. When people enter a space, they can immerse themselves in it and feel the emotions that it expresses and resonate with them. My project is to use interior design to critique the concept of the ‘metaverse’ and hope that through my designs people can understand it and be aware of the social problems it can cause. This critical design project uses interior design as a medium to reflect the state of society and the relationship between people by taking different forms of the space of home at different stages in the evolution of the ‘metaverse’. I have set up a long timeline, beginning in the near future, where society and life as we know it gradually start to change, and develops over time conclude in an absurd ending. Using the absurd future in contrast to reality allows people to start thinking about the underlying problems of the metaverse and to start to address them in the present.

↘ issuu.com/hongminliu ↘ aipliuhongmin@126.com ↘ @hongmin1218

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I am a designer, maker, and innovator of dynamic spatial narratives, who is passionate about relationships, especially old and new, natural and industrial, temporary and permanent, and the connection between built form and its influence on our life as users. I explore the possibilities of space. I believe design can enhance the quality of life and bring people closer together. My research is focussed on the relationship between space and humans, in relation to human behaviour and interaction, and how environments and society affect and reshape our living communities, in order to explore the flexible ways to promote a better living space. Most of my projects are specialised in the areas of sustainability, durability and flexibility.

People have been restricted by the pandemic lockdown. Our private zone becomes a place that merges many functions, like living, working and entertaining. Lockdown rules gradually lift, however, habits have been formed, intensely influencing our life and behaviour. Conducting a new living style, constructing a new perception of interiority. This project investigates the aspects of human behaviour that have changed during the pandemic, driving the idea of flexible and functional interior design in a new era. Suggesting our living, behaviours and needs have gradually followed the forms of space. Exploring and motivating the idea of design for universality and function diversity. It frames a new concept of future interior design, which expands opportunities for interiors’ transferability, durability, and sustainability.

↘ hongyiuchang.wixsite.com/yoyochang ↘ hongyiuchang@gmail.com ↘ @yoyochangg Hongmin is a passionate and enthusiastic interior designer who has a great interest in the concept of sustainability within spaces. She has developed her style through a range of different typologies studied at The Glasgow School of Art. Hongmin is really into using illustration and graphic languages to share her ideas about design and to present her work, transforming these 2D works into 3D models, which are more constructive and understandable. In particular, she is always trying to excavate the novel part of the space. This approach illustrates the relationships between the space and the people (who undertake the activities in these areas). She believes the living environment has a great influence on people’s feelings and emotions. Because of the demand for multifunctional housing activities and the trend of technology development in the context of the pandemic, an interior designer should reconsider flexibility and enhance space and flow in the future. This personal project presents the author’s vision of the future of multifunctional housing in a humorous and satirical way. The project uses the English cartoonist W. Heath Robinson’s work as a theoretical basis, collecting five cases studies of speculations of housing to explore new construction of the home of the future. By analyzing the client’s needs and expectations, the space may change unpredictably just like the weather. The audience can play with the present models and discuss future housing issues.

Hong Yiu Yoyo Chang

THE GLASGOW SCHOOL OF ART

Hongmin Liu

15 MDES INTERIOR DESIGN

You are either indoors or outdoors. Space is therefore a major container of our lives and memories, but each person’s perception of a space is different, allowing us to have endless opportunities for interpretation and imagination. I am curious about how a space presents its unique atmosphere. Each space leaves its mark and helps to create memory, conveying its consciousness and meaning in multiple ways. As an interior designer I enjoy making spatial experiences lively, interesting, and attractive. My biggest interest is to translate senses into spaces and explore how interiors shape people’s behavior and emotions. This project focuses on the interrelationship between space, memory, and experience. The narrative design process is key in the formation of space and the creation of meaning. This project explores how site, identity and memory contribute to a building’s meaning within a place. The project provides an insight into how isolated spaces utilize people’s collective memory to regain meaning. The Lion Chamber acts as the isolated space and the site of memory. Inspired by Bernard Tschumi’s space deconstruction and architectural narrative design concept, isolated symbols are extracted from the site, decoded, and endowed with ritual significance, then reconstructed to form a series of ritual spaces. Moreover, historical buildings are often too old to explore physically so this project proposes the use of virtual reality. Returning to the “overall sensuality” of events is the major point of this design.

I am interested in speculative design and the infinite possibilities that come with uncertainty within the subject area. Through my designs, I use my vivid imagination to inform my process. To better support my learning and development of this discursive design, I combined theories from the subject of interior design with references from sociological and psychological theories.

Jialu

↘ jwzhu_interiors@outlook.com ↘ @j.wen_id

The name of the project is ‘Escape to the Dream World’. Initially inspired by my personal dreams, I want to explore the deeper meaning of dreams in people’s lives and their personalities. With a theoretical framework that consists of examples interior and psychology, I categorized dreams into three interpretations: metaphor, consciousness, and escape. I then translated these three concepts into an interior space to help people interpret their dreams and thus understand themselves better. As Jung suggested, ‘dreams compensate for the attitude of self-consciousness and unveil the unconscious’.

JiawenLiZhu

↘ 1196519421@qq.com ↘ @jialu__li

Emotion has a huge impact on me - it interferes with my life, controls my behavior, and even damages my health. It is generated by me, but it is not controlled by me. At certain moments negative emotions seem to become the master of my body and can lead me to act and think in very dangerous ways. I don’t want to be controlled by my emotions and I want to break free from them. I am constantly trying to understand emotions, I study where they come from, where they arise and how to make them disappear.

16THE GLASGOW SCHOOL OF ART

I completed research on musical therapy and case studies of healing space. I proposed a series of questions about how to create a healing journey. Could a guided-therapeutic experience bring healing to people? How should a healing journey begin? How do I present the characteristics of sound/music in the space? What types of healing activities can people do? My project focuses on how to create a healing journey for people.

People explore the space in four stages: self-reflection, self-exploration, self-expression, and self-discovery. These four stages each represent four different musical therapies. People explore the four stages according to sound and complete their healing process accordingly.

Jinglin Feng

The process of doing this project was self-healing for me and I wanted all people to be able to beat their emotions. I used emotions as a starting point – with the aim of releasing them. Through a process of drawing and form making I translated these initial emotions into spaces. At the same time, I built a conceptual forest where these drawn lines can disappear.

↘ chenjinwei1309@gmail.com ↘ @jinwei3109

Jinwei Chen

I spent most of my time exploring how to create a guided-therapeutic experience for people combined with musical therapy and psychology, allowing people to explore the space using sound.

Each person has his or her own tree and connects with people they know to create a secret base. I hope that emotions no longer control our bodies and that everyone can be liberated and set free.

↘ J.Feng1@qq.com ↘ @Llinn_ea

I’m an interior designer with an undergraduate degree in industrial design, partly focusing on product and exhibition design. My main interest is in creating a therapeutic experience for people. My work this year has been focused on combining research-driven concepts with water sounds to create a healing space for people to release their anxieties around death.

To be interesting is my art statement. I came from China. My English name is Joy. I was once an ordinary office worker in a German chemical engineering company. I was once a housewife working 24 hours taking care of my child. I thought I might have used half of my life up, but I had not realized my dream. Therefore, 16 years after I obtained my bachelor’s degree in the English language, I crossed the world to pursue my dream of being a designer. I found myself particularly interested in discovering the connections between people, and how to support people to pursue their well-being by using space language. That’s me.

↘ kklxx0426@gmail.com

The project converts a damaged church into a crafting workshop for Iraqi civilians traumatized by terrorist attacks. The site is located in Mosul, a northern city in Iraq, which has been badly damaged during the Iraqi wars. The eco-friendly fabrics produced by the workshop will be used in the renovation of the building, making it an ever-evolving space while also creating connections between the users and the building. The design is based on TiD (Trauma-informed Design) principles. The project aims to enable users to rebuild their confidence and yearning for life, provide jobs for Mosul and revitalize the local handicraft industry and economy – all are urgent needs for the citizens of Mosul.

I graduated from the School of Journalism of Fudan University and am currently studying for a master’s degree in interior design at the Glasgow School of Art. I hope to work as an interior designer in the future. I pay attention to the feasibility, innovation, logic, and aesthetics of projects. An inter-professional background enables me to properly apply multidisciplinary knowledge in project design. My background in communication and marketing makes me particularly interested in the information transfer properties of space. I believe that space can be a medium, and designers need to learn how to encode and predict how users will decode design language to transfer information effectively and accurately through space.

Play With Me- A Journey to The Self “I have climbed the highest mountains, I have run through the fields, … But I still haven’t found what I’m looking for…” As the rock band U2 sang, I never thought my exploration of using spatial language to support people to gain self-awareness, would led me to expand my research into the field of paediatric psychology. It’s a fact. Childhood is our beginning. Like growing a plant from a seed, good-enough caring is essential for making it survive in a world which is too harsh when it is not ready. Although the world is not always gentle, we still can play. Playing is a doing. Playing is our fighting. Let’s destroy! Let’s survive! Let the wild rumpus begin! ↘ joy.h972803@gmail.com ↘ @more_than_joy_h

Jiping Zhang Jue He

17 MDES INTERIOR DESIGN

18THE GLASGOW SCHOOL OF ART

↘ @leejuhuilee

↘ 1132642488@qq.com ↘ @Juchengcheng2022

The only child who works alone in Beijing lacks lively activity around them. The project is located at No.15 Yindingqiao Hutong in Beijing, which is a new living space composed of private space and public space in the courtyard. Different from the single apartments that emphasize an individual mode of living, people living in hutong advocate the living mode of sharing. This project looks to change the living status of the only child group with the concept of sharing and openness. It is an open and free public space to solve the loneliness of the only child living alone, through increasing and encouraging social interaction and giving only children a sense of belonging to the public space.

↘ behance.net/thisisjuhui ↘ a01072974950@gmail.com

Juhui

Juhui Lee is a Korean interior designer who has studied interior design as a postgraduate student at Glasgow School of Art. She is interested in experiencing design and conceptual designs for spaces where people can gain new experiences and memories. Also, after overcoming emotionally difficult situations, she has been interested in how to help with the mental health of people in space. So far, the projects she has been working on have been about mental health, weather, and coworking space at a university. As her hobbies, she likes to travel and take pictures of shadows made in nature. I started this project because I found it interesting to see so many people coming out and enjoying the sun in the Glasgow parks on a sunny day. In Glasgow, where the days are most often cloudy, it is clear that sunny days are a pleasure for people. Sunny days allowed people to spend time outside, giving them a chance to heal and to spend time closer to nature. Thus, in this project, I designed a healing space where people can feel the atmosphere of a sunny day, even on cloudy or rainy days. This space leads people to enjoy the vibes of a sunny day and do some activities people usually do when it’s a nice day.

Junnan was born in China and is an interior designer who graduated with a bachelor’s degree in Urban Planning and Landscape Design in 2019. “I am interested in small spaces and want to create infinite possibilities within limited spaces. My designs focus on the fragments that exist in people’s lives and the social phenomena that I see and reflect on. I pay attention to and observe people’s living state and mental state. In my design, I focus on the sense of experience and solve problems faced by users. My work this year focuses on how to use space to deal with the relationships between people, and how to use vertical space to let people get more experience in limited spaces.”

JunnanLeeChen

↘ 1696099851@qq.com ↘ @lu_cheng___ Weng

This project focuses on the dangers faced by women when living alone. Women living alone are a potentially vulnerable and high-risk group of people - even I have been stalked by strangers. I think this is a social problem that reduces women’s sense of security within society. Therefore, I want to design an exhibition space for people to experience the insecurity that women face in their day to day lives.

Lu Cheng / Chrissy

My undergraduate specialization was exhibition design and planning and I continued my studies within the Master of Interior Design course at The Glasgow School of Art. When I was in college I developed my modelling skills, such as 3DMAX and SketchUp and focused on the research of human spatial experiences and spatial narrative. I gained 3 months professional experience in Shanghai after graduating from my undergraduate degree and was mainly responsible for the modelling and content planning of exhibition projects. My professional experience provided tangible building skills and knowledge. I like Japanese architect Takuya Nakamura. I think his designs are very textured when regarding both materiality and spatial design.

I am an interior designer keen on experiencing spaces and the relationship between human emotions, behaviours, and space. Methods which focus on the relationship between human behaviour and emotion and space are key to my research direction. My project background is the experience of learning and working in which I found that people are more and more anxious about life as they experience more and more things. People always attribute unhappiness in life to bad luck, however, I focus on researching how people feel about these. But bad memories are not all sadness, so I want to highlight this truth from the opposite side so that people can treat memories correctly and live happily.

The project is an experience space about memory in which people can correctly treat so-called bad memories and realize the importance of memory to human growth. The theme of this space is ‘Memory Pawnshop’ which means ‘deleting memories through transactions.’ In the background story for the project, people become emotionless after constantly deleting their memories, and begin to realize the importance of memories, find them back, and re-experience happy life. The whole space is divided into two parts: the pawn shop and the bedroom. The memory deletion part is completed in the virtual space experience, and the space flow line is reflected through the investigation into four different memory deletion spaces.

Lihong

I want to create a space where males can understand and empathise with the experiences of women, create a heightened experience for women that encourages them to be more vigilant, and create opportunities for society at large to reflect and pay attention to the risks faced by women living alone.

19

lllhope1229@outlook.com ↘ @liii.hong

MDES INTERIOR DESIGN

I am an interior designer with an interest in adaptive reuse that got stonger while working on a big range of projects that varied in typologies and scale. I have always been fascinated by the versatility that projects can display, especially during the research phase, and how they extend the opportunity to think creatively while challenging the possibility of creating a narrative within a limited space. In my work this year, I focus significantly on the potential effect of materials and colours on psychosocial symptoms. My project focuses on the flexible persuasion that an interactive space could provide to reduce unnecessary contact with communicational technology, like mobile phones. In the information age we live in, communicational technology has had an impact on people’s social mentality and personal health. The aim is to identify and improve the global social issue of people relying significantly on technology and having problems with “modern drugs”. Through theoretical research and divergent thinking, I design a space which can be a transitional “addiction treatment centre” to experience “technology-free” time. While considering self-awareness as the research subject, I hope to challenge the spatial embodiment and to further develop the expectations of research in the project.

↘ zhangmiao0722@gmail.com

Level 9¾ - Utopian Singles Community The research topic originates from my own personality and experience were, combined with the trend of singlism in the post-epidemic era, I intend to explore different understandings of ‘Being Alone’ and ‘Loneliness’ as a single person. The project reflects on the psychological demands of this type of ‘non-mainstream’ people for living alone. The research for the project focuses on the contradiction and connection between single people’s living space and psychology. In selecting an appropriate project site, conducting research and questionnaires on the target audiences currently living in it, and considering the psychological and physical effects of the environment, traffic, time, etc. on people living alone, I am committed to creating a utopian singles community space from a surreal perspective.

↘ mingouyang95@gmail.com ↘ @louse7777

Miao Zhang Ming Ouyang

22THE GLASGOW SCHOOL OF ART

As an interior design practitioner, I expanded my horizons through the MDes in Interior Design by spending more time on Core Research Methods, applying critical thinking to each design stage, and constantly self-reflecting to pursue more profound logic and connections rather than superficial phenomena. For me, interior design is art about ‘home’. The process of designing works from scratch is always a struggle but makes me happy. I also always believe that art is inspired not just by life but beyond it. Therefore, I always try to express my thoughts, emotions, and experiences through my projects to make my work warmer. I hope I can always maintain independent thinking and be full of enthusiasm for life and creation.

↘ Funktu3@gmail.com

↘ @ocean_tate

My name is Minghan Chen and my undergraduate and postgraduate studies are both in interior design. I am interested in narrative space. The different activities of people in a space are interpreted as different storylines, and my understanding of architecture includes not only the space but also the events that people are involved in. I believe that art installations or interactive exhibition spaces are architectural languages that can express ideas. In my postgraduate studies, I prefer to work on projects that have a tangible meaning and reflect the ideas I support in my major studies and reflect on the meaning of design itself. The issue of refugees of war is a very serious problem in our society. During the Russian-Ukrainian war many Ukrainians have lost their stable lives and become refugees. Disasters happen suddenly and people inevitably suffer in a wide range of ways however the reconstruction of the psychological condition is a process that needs particular attention in this context. Through this project I hope that the mental health issues of refugees will receive more attention. The project aims to demonstrate the process of rebuilding mental states while creating an imaginary utopia for refugees. I want everyone to know the importance of mental health and that no matter what happens, they will be able to rebuild their lives.

As an interior design student, my design interests revolve around the sustainable development of design and the use of perceptual phenomenology in space. I enjoy finding and exploring the connection between the senses and space. During my master’s study at The Glasgow School of Art, I focused on the exploration of perceptual phenomenology. My final project ‘Folding Regeneration’ combines sustainability and sensory experience, using an old community in China as an example, renovates the public spaces of an historic community under the concept of ‘micro-renewal’. The project hopes to improve the lives of the residents through small interventions, proposing that micro-renewal can be effectively used as a path to sustainable development.

With the accelerated urbanisation in China, the renewal and transformation of public space in old communities have become an urgent topic. Unlike previous large-scale urban demolition and reconstruction, current renovation practices now give more attention to historical characteristics and renovation cost. Instead of large-scale reconstruction, the project will insert small-scale elements to renew the living conditions of the existing community like cells, activating the relationships between neighbours and healing the psychological effects of the pandemic. Furthermore, the project will further expand space using theoretical research of perceptual phenomenology, activating peoples experience of the space, and increasing their sense of presence to stimulate the vitality of the community.

↘ mrchenen23@gmail.com ↘ @mrchenen_ Chen

Minghan Chen Minru

23 MDES INTERIOR DESIGN

I am Pratyusha, a creator and spatial designer. My undergraduate degree in architecture helped me develop a set of principles that guide a design concept’s application and evolution. As an Interior Design Masters graduate from The Glasgow School of Art, my design methodology has led me to explore the boundaries of the built environment by balancing functionality with aesthetics to create a narrative experience for the user, engaging all senses. My projects revolve around metamorphosis of spaces to discover their inaccessible potential - activating the space to create a surreal sensory interior experience.

↘ @for_allthingscreative

Peng PratyushaLiu Halder

↘ allthingscreative.pratyusha@gmail.com

↘ pecy1201@163.com

In China, Guochao means ‘national trend’, and in recent years has been popping up in various fields. However, aesthetic fatigue has set in under the influence of Guochao design, but homogenous designs are still popping up all over the place. In particular, the traditions of Peking Opera currently undervalued by the public, yet its impactful visual elements are used constantly. The public knows little about the true meanings of this cultural expression and whether the elements are used in context. The aim of this project is to re-engage people with the traditional meanings of Peking Opera and its elements, so that they can make their own assessment of Guochao design.

24THE GLASGOW SCHOOL OF ART

I am an advocate of traditional Chinese culture. China as a country offers a long history from which much can be learnt, with more and more young people learning and spreading its traditional culture. I wish to be part of this group and use interior design to communicate our own traditions, doing so in a way that is accessible to more young people.

For my project, I have proposed a fun and exciting way to attract people to traditional Peking Opera and be able to continue to promote it.

For my final project, I have chosen to focus on the technologization of our lives. I attribute technology as playing a pivotal role in the fields of communication, social behaviour and interpersonal relationships. The proposal designs spatial elements that create opportunities to reconnect with ourselves and other people. By adapting and reusing 520 Sauchiehall St, the design intervention creates a multisensory passageway to disrupt parasitic technological relationships - by inviting individuals, if only for a moment, to reconnect with their senses and engage with one another. The proposal encourages individuals to use the built environment as a disruptive interface to find expression through a labyrinth.

25 MDES INTERIOR DESIGN

Qingqing Xia

I am a girl who is curious about life. I love to draw and create and find drawing by hand is a great way to express my ideas. In spatial design, I prefer visual and experiential expressions as opposed to physical settings. I hope to explore non-traditional avenues of spatial design as a combination of visual art and space. In this area of research, I wish to create a virtual space that goes beyond the constraints of reality - where a myriad of new lifestyles, identities and spaces are realised in the metaverse. With the development of science and technology, design can be presented and utilized in new ways. Spatial design is no longer just about the transformation of the physical but can also be used to design virtual spaces. The barriers between different design disciplines are slowly breaking down. For this design I have created a virtual night market that can be located in various communities. I have tested the virtual project in Glasgow. The intent of the project is to add nighttime vibrancy to the neighborhood and incorporate technology to encourage and imagine new patterns of behavior for people in the future.

Studying interior design is a new experience for me, as my previous major was in journalism. When I first came to GSA, I was interested in identifying spatial solutions for social problems. But then I realised that with my limited interior design knowledge, it wasn’t easy to achieve this goal. Accepting my limitations, I started exploring essential interior elements that eventually led to my Stage3 project – a research on light and materials and their impact on interior spaces. During the last stage of my studies, I strengthened my knowledge through theoretical studies and experiments. In the future, I plan to keep exploring this topic, aiming to combine it with my initial intention of social problems and spatial design.

Ran Zhang

↘ zora.ran1996@gmail.com ↘ @rimecokerrrr

↘ xqq799404095@163.com ↘ @Xiariqing3

The theme of this project is to study how lights and objects, as the main elements that constitute space, interact with each other, and affect people’s visual perception. In this project, I studied the combination of various objects, materials, and the impact of light. During the research, I discovered that optical illusions exist in many visual perceptions, and they are applied in various spatial designs. As a result, I combined the research findings from the three key elements I mentioned above, to form the final design. The proposed function is a civic activity centre, located near large residential areas, that provides public spaces for the locals while repurposing an existing abandoned space.

I am an interior designer & 3D Artist. I like to use 3D art in combination with space to create surreal experiences that focus on the narrative expression of space. My work is often based on interior design but is not limited to traditional perceptions of space. I use bold design methods to express deeper topics while meeting actual building constraints, simultaneously emphasising the playfulness of space and human interaction.

The project visually maps the online world with a gorgeous and colourful candy world, expressing the digital hegemony and beautiful emptiness behind the information explosion.

↘ r.deisgn@gmail.com ↘ @_BLUE_798

In my design work, I focus on the relationship between human and space. I design spaces and select materials to bring different spatial experiences to people, enabling them to re-evaluate their life and create more possibilities for interior design based on my observations about the human and space. My work draws inspiration from my life, my upbringing and educational background, marking my design with the real experiences through which I engage in interior design. This enlightens me with meaningful and varied references for interior design ideas and inspires me to use creativity to make improvements. Places and non-places are not absolute categories, the non-places have the potential to become places. This project tries to design a narrative and relational place in transience non-places, becoming an intersection of human relations. Building the relationships to make an association with an event or story, means anonymous individuals are not subsequently erased upon entering and leaving the non-place.

I believe that space is fluid, alive and inspiring, and I like to combine different disciplines and technical methods to express the language of space.

Through the site research on four non-places in Glasgow and research on building relationships, I have used the structure of mortise and tenon and chose cube as an original spatial form to design four dynamic, movable intersection spaces to build relationships in non-places.

Rosie

↘ ruiyuanma12@gmail.com RuiyuanPanMa

26THE GLASGOW SCHOOL OF ART

The design of the project is based on the topic of digital legacy, using the expression of virtual space to visualize the accumulation of our digital footprint. The project challenges how to translate people’s behaviour on the internet into spatial forms. It also investigates issues around data privacy and power dynamics. Using the metaphor of a virtual candy world, I have likened the addictive qualities of the internet to people’s dependence on sugar. Different types of spaces and materials are used to express ideas around privacy and the traceability of information.

27 MDES INTERIOR DESIGN

If the world comes to an end, how will we preserve our knowledge and culture? Starting from the background of doomsday as shown in movies, novels and games, I hope to combine my imagination and the reality of the disasters to design a roaming library which can move over the world to collect human knowledge and promote this to people. Like the Global Seed Vault, libraries are the hope of human culture, the symbol of human pride. I hope to design the space of a library which can cope with most disasters, and to collect and update knowledge to continue human civilization.

RuyuanXiangZeng

The project is an immersive theatre with the theme of Oscar Wilde’s play Salome and the style of Aubrey Beardsley’s illustrations for the play. The purpose of this project is to explore the differences in audiences’ experience between immersive theatres and traditional theatres and to show my understanding of immersive theatre through the design of Salome. I used Elleström’s theory to compare and analyze different theatrical experiences and during the process I discovered the core elements of immersive theatres. At the same time, I combined case studies, text analysis, and model making to explore the possibilities of my project. The final outcome is a physical artefact that allows the audience to interact with it.

↘ mokahatsuka.lofter.com ↘ Hatsuka_xrl@outlook.com ↘ @hatsuka_moka (twitter) After completing my undergraduate study in International Politics, I decided to change my discipline to Interior Design and pursue a master’s in GSA. With my interest in set design, my work focuses on different forms of theatrical experience. I enjoy exploring the scenographic elements such as structures, installations, and lighting on the stage and always try to discover the secrets of set design. After exploring several examples of immersive theatres, I was impressed by this kind of intimate and attractive performance and started to think about the future form of theatre and what else it can provide to audiences. These questions became the start of my exploration for the final project.

Ruolei

An architect who doesn’t like drawing illustrations is not a good artist. I have studied design for more than 5 years, taking inspiration from LEGO and computer games and I’m also very interested in drawing in my spare time. Design is to solve problems, and drawing illustrations is a way to tell stories. I love both, and I’m also passionate about merging both together in my projects. To create and to express is my creed of life. My dream is to always tell stories and express my ideas with paintings. I’ll keep going and doing to build my world.

↘ amyzeng136@outlook.com

Sabrina Wei Sam Song

THE GLASGOW SCHOOL OF ART

This project explores how to use ‘second nature’ to create an atmospheric space. Its inspiration comes from an old story in which the protagonist wanders in the mountains, losing his way and inadvertently finding the ‘nature heaven-land’. When he leaves, he wants to return to this place again, but it is nowhere to be found. This utopian landscape concept is like people deliberately avoiding the city and coming to a mysterious, beautiful and undisturbed paradise. I used the development process of this story to reproduce a narrative space that lets people experience this story-space while connecting with nature.

As an interior designer, I enjoy the design process, and I think interior design is excellent at helping people solve many problems in daily life. I am passionate about providing innovative designs in house renovations. Bringing the historic back to life is the job that I love to do. Interior design is an area where I can use my creativity to the fullest, and I love to have bold ideas and put them into practice. Interior design makes human lives better :) My project aims to bring the Shikumen housing typology back into people’s lives through its renovation. Based on an analysis of current user needs and an evaluation of multiple options, a heterogeneous design strategy is used to develop the Shikumen for modern residents, thus providing various avenues for its renewal. The project summarises the design strategy of Charles Rennie Mackintosh and investigates new ways of transforming Shikumen. Originally residential as a representation of Shanghai’s history and culture, most of the surviving Shikumen have been transformed into commercial spaces. Through a new understanding of Shikumen, the new Shikumen will be returned to its essential residential function.

28

↘ samsong_99@outlook.com ↘ linkedin.com/in/samsong99

I am an interior designer with a keen interest in natural space. In my design, I pay great attention to the natural atmosphere, feelings and the way in which natural space heals people. Whenever I step into the natural environment, such as parks, mountains, forests, rivers and other landscapes, I will feel relaxed, delighted and also get energy from it. Therefore, the direction which I want my work to move is into the exploration of the connection between natural space, people and things.

↘ sabrinazjwei@gmail.com ↘ @sabrinawei.im

Scent has connections to the psyche and can be used to improve people’s mental health, especially post-pandemic. The idea of focusing on olfactory sensation came about because I always felt that the effects of scent on humans is neglected within interior design. This project proposes to create olfactory installations for selftherapeutical purposes. Olfactory installations challenge our olfactory senses, encouraging us to re-engage our sense of smell and other modes of perception. Scents can evocate memories and change emotions. The proposal aims to offer a sanctuary for people who suffer from post-pandemic mental health issues (anxiety/ agoraphobia). An ambient scent will be tailor-made to improve the mental health of visitors and will emanate in the space while presenting in a mutiperception approach. The atmosphere of the space will be welcoming, calm, meditative and peaceful, and will allow visitors to find solitude and isolation from this overwhelming city.

↘ 1004500130@qq.com ↘ @zang9528

Shu Him Brian Lee Tong Zang

I spent this year dissecting and reimagining the way I approach interior design by consolidating my theoretical research, expanding my exploration of the field and utilising a mix media approach. This project proposes a series of olfactory installations and is a perfect opportunity to deeply explore scent and its psychological connection to wellness.

29 MDES INTERIOR DESIGN

↘ leesh9963@gmail.com

Hello everyone, my name is Tong Zang. I’m from China. I am passionate about art because aesthetics play a fundamental role in our lives. Based on this, I studied painting since primary school and have visited many exhibitions. However, I didn’t feel the beauty of architecture until I travelled to different cities. I like the sense of the history of architecture very much and explore scenic spots and historic sites, and I am also keen to adaptively re-use historic sites. Studying in the UK is the most correct decision I have ever made. I like the life here, the European culture and the European architecture.

The project examines how the contemporary environment directly affects residential houses as well as indirectly influencing the social condition of the balcony. The growth of the population has led to changes in housing, with higher floors and fewer balconies, which can causes serious conflicts among people due to a lack of spiritual interaction, such as sunshine, air, and social interaction. In addition, the reduction balconies has affected the ability of people to externally socialise, which causes indifference between neighbours and can contribute to a range of psychological diseases. The aim of this project is to reawaken the important role of the balcony in people’s daily life through design modularization and virtual reality technology.

Wenqing Cao

With the development of the times, Buddhist monasteries are now not only places for daily religious activities but also indispensable places of spiritual culture. However, some traditional monasteries have struggled to adapt to modern lifestyles due to the limitations of their architectural space. This project aims to create a spiritual place that meets the needs of today’s society, incorporating a modern aesthetic which blends with the youth of China. The design process incorporates the concept of Pure Land in Buddhism and the spiritual architecture of SANAA, etc. Through the transformation of the space, a modern Buddhist spiritual space is revealed.

I often read relevant books and papers. In daily life, I pay attention to the development of comprehensive skills such as organization, sociability, collaboration, and innovation, and actively participate in school activities.

↘ wenqingcao.myportfolio.com ↘ cwqqqing@gmail.com ↘ My@cwqqqqdefinition of an interior designer is an artist who creates spaces suitable for human activity. I think the value of an interior space is determined by the individuals who interact with and view it. As a result, I will always consider the audience’s experience during the design process. I attempt to accomplish functionality while balancing the creative and dramatic elements. The projects I completed the past year have been based on interventions and adaptations of existing buildings. I hope that my designs will breathe fresh life into these buildings. The focus for the renovation of the Springburn Winter Garden is the improvement of social issues in response to the needs of specific groups in the local area. In this context, the project aims to generate additional social value. Springburn’s particular social context led me to think about the importance of ethics in interior design and motivated the idea of an ‘illiterate library’ based on the local community’s needs. There seems to be a paradox in this proposal: How can illiterate people read? This the critical question for this project but also the breakthrough. The library is a symbol of knowledge, and knowledge is power. I hope this place will become an engine, a driving force in the redevelopment of Springburn.

I studied Interior Design at the Glasgow School of Art, enriching my knowledge, learning to share and think about ideas, listening to others’ criticism and reacting to it. My studies enabled me to acquire professional knowledge and improve my hands-on skills, laying the foundation for my future work. I pay attention to developing my multifaceted abilities, especially in the area of professional competence.

↘ Yangwuzijing0311@gmail.com ↘ @lindsey_yz Wuzijing Yang

30THE GLASGOW SCHOOL OF ART

I have comprehensively exercised my thinking, creativity, ability to communicate, and ability to identify, analyse and solve problems, through these experiences enriching my professional knowledge.

Xianying Yao

↘ doublexxiao@126.com ↘ @doublexesther

With the increasing pace of life and the impact of the current epidemic, human anxiety is building. Natural healing is an excellent means of relieving pressure. However, as cities grow, the rate of forested areas in cities decreases. This project seeks to explore new types of high-rise buildings in a high-density environment by transforming the interior of ordinary office buildings in cities. The project also integrates nature and interior space from a biophilia perspective. The transformation is based on the principle of biophilic design. Firstly, reshaping the internal space of the building through the concept of biophilic design. Secondly, creating experiential spaces inside the building for healing purposes brings new experiences of nature to people working in the office building.

↘ yaoxianying0106@163.com ↘ @xianying.yao

I pay attention to social problems and future challenges. As an innovative and creative thinker, I hope to change and solve deficiencies through design. Good design can guide people’s behaviour. Behaviour becomes habit. Habits effect people’s daily life. Good design is a process of changing a way of life and a method of in-depth communication with others. Therefore, I am curious about how to use space to create a dialogue with people that aims to educate and warn.

I am an interior designer interested in how design affects people’s lives.

31 MDES INTERIOR DESIGN

In this exhibition design project, I have examined how network media violence forms and why it has become a serious issue in The Internet Age. I mainly refer to cyber violence caused by keyboard warriors. Through research I found three identities involved in cyber violence: the victim, the perpetrator, and the bystander. Different spaces reflect the perspectives of each character while the visitor journey allows for transformations in perspective across all three identities. Each space has a different theme and represents one perspective. I hope that visitors can realise cyber violence’s harm after the exhibition, restrain their behavior, and do their part to create a healthy online environment.

Xiao Xiao

I am interested in integrating nature with spatial design and human well-being. My research discovered that biophilic design is closely related to human well-being. Therefore, I have focused on integrating biophilic design with interior design in my Stage 3 project. Mental health is an essential factor in human well-being. However, with the accelerated urbanization and the potential impact of the current pandemic, everyone is filled with anxiety and stress. As an interior designer, I hope to alleviate the psychological anxiety by utilizing interior space design. My project creates many experiential spaces through my research on biophilic design, including sensory experiences and interactive environments. At the same time, I am also very concerned about integrating nature, space design and sustainable development.

The project begins with the study of the audience’s living conditions, the audience’s surrounding living environment and related theories. These are then combined with psychological theory and site information to propose an innovative methodology to optimize the audience experience by improving the distribution of functions throughout the building. The ultimate goal is to improve people’s future well-being and explore new forms of residential apartment buildings.

Space gets a wealth of meaning and I am an interior designer dedicated to creating unique, exciting and interactive spaces. I try to bring the outside into interior space, and I hope my projects explore the potential of space. I enjoy the challenge of multi-disciplinary fusion projects, such as integrating service design into interior design, which are cross-disciplines essential to the service of people and can bring more possibilities to a space. My goal is to inspire those who see my work to think more seriously about our world and help connect us to specific Aevents.central part of human social attributes is the need for intimate relationships (Miller 2015). Interpersonal relationships are essential in life, and the socialisation of humans leads to this. Dating apps are a social medium for individuals in the pursuit of love and while these can provide user convenience, issues such as geographical limitations, data security, and deception have emerged to be thought-provoking. My project proposes a virtual world aimed at breaking the limitations of online apps, to create a social community with the potential to date and help people get to know each other better. At the same time, it strives to liberate people from their identities and create an equal space for them.

Xiaoyang Xu Xinru Yang

32THE GLASGOW SCHOOL OF ART

↘ xinru.ya@outlook.com

↘ @dorothy_yang_

↘ 279975095@qq.com ↘ @huiliuli(twitter

The inspiration for this project came from the discussion between the designer and his friends about the impact of the pandemic on the way of life. The purpose of the project is to improve the daily life of people whose lifestyles have been affected by the COVID-19 pandemic, in which they have spontaneously reduced the scope of their activities.

As a designer, I have only one desire – to express what I see, what I feel, in my own way, without regard to the wishes or tastes of other designers or audiences. I like to use some strange ideas and elements in the eyes of others to design a space, which usually derives some special spatial structures in order to make space more dynamic. I like to study the myths and histories of different civilizations, which often bring some other kind of inspiration to my designs. I wouldn’t turn things into orders, I couldn’t. It would kill any creative ability I had.

The project explores the human experience in public spaces, focusing on how space affects human emotions and how humans perceive space.

After studying interior design for a few years, I believe that it is a profession that links emotions, rationality, and sensibility. Throughout my studies, I discovered that people have specific behaviours and needs in specific cultural contexts. Therefore, I became interested in social issues that exist in a specific cultural context in design. During my postgraduate studies in a different country, I became aware of the importance and inspiration of cultural uniqueness and regionality to design. The latter is an area I am interested in investigating further in the future.

I used the street performances in public spaces as my case study and selected five groups of performers on the main street of Glasgow to explore their needs. I am aiming to identify solutions for problems with existing busker performance spaces, and explore the relationship between buskers and audience. For the final proposal, I redesigned an urban plug-in as a performance space that enhances the viewers’ experience and strengthens the communication with the street artists. To create a unified system of spatial regulations for the performers, I propose a modular system that can be replicated in different parts of the city.

My final project is about fan culture, and I focused on one group of fans -- groupies. Some fans’ behaviours have influenced their real lives and sometimes bothered other people. This study aims to reflect on the importance of sensibly balancing real life and supporting stars. Therefore, I created an imaginary utopia for idolaters to live with no exit and asked… Would you permanently live in the virtual world if your idols stayed with you in the virtual space forever? I developed my design solutions by interviewing fans and analysing idol-related spaces. The most important consideration for this project is how to transform physical spaces.

↘ huas95482@gmail.com ↘ @shea_zxy

Xinyu XinyueLuZhao

↘ ruthia5833@gmail.com ↘ @ruthiaaa_

Inspired by my personal experience, I am an interior designer focused on designing spaces for subculture groups, such as fans and otaku. The most important consideration for me is understanding the behaviours and demands of different subcultures. To what extent do the spaces effect user’s behaviour and lifestyles? What kinds of spaces are required for them in the present or future? I enjoy the process of exploring the uniqueness of certain groups and understanding the psychological reasoning behind their behavior. I am also interested in how I can efficiently utilise subculture elements to create appropriate design proposals and unique spatial experiences for these subculture groups.

33 MDES INTERIOR DESIGN

Xiwei Zhang Xuan

This project is based on the impact of sound on people’ s psychology, cognition, and behavior, and focuses on the phenomenon of social anxiety among young people today. Through the research I explore how the combination of sound and interior space can help relieve the anxiety and fear that people with social anxiety experience when faced with social interaction in a public space. People’s experience in this space is based on the social model of ‘desensitization therapy’ (gradually exposed to the crowd’; combined with ‘restorative environment’) and Wallace J. Nichols’ theory ‘blue mind’. As part of my design, I embedded the sound of water that aims improve people’s psychology and emotions, while proposing an inclusive comfortable public space, suitable for people that suffer from social anxiety.

Sisyphus Inspired by Albert Camus’ The Myth of Sisyphus, this project aims to translate and visualise the absurdity of philosophical concepts in spatial expressions. Sisyphus is punished with the eternal repetition of pushing a boulder up a hill and watching it roll down. Just as his endlessly meaningless repetition of acts, the absurd philosophical view holds that life and human actions have no cosmic significance. Therefore, the way to rebel against fate is to live for the present. I hope that in the Théâtre des Champs-Elysées in Paris, France, where the theatre of the absurd originated, the staging of the story of Sisyphus will take the audience on a journey of self-discovery.

As an interior designer with a background in filmmaking, the word ‘montage’ is a link to my diverse experience. With a French origin, the word montage stands for ‘composition,’ which first referred to the composition of architecture and was later widely used to express the editing of films. As a cross-disciplinary designer, I want to use my experience as a filmmaker to direct space, apply transitions from film to space and gives it emotions and story. Throughout the year, I am constantly trying to find the meaning of the space and let it tell its own Absurdstory.Theatre

↘ anarorezxw@gmail.com ↘

My@anarore_znameisXuan

Gu and I am from China. For me, interior design is to create an environment with reasonable functions that meet the needs of people’s material and spiritual life while using technical methods and design principles according to the characteristics of the building. The study of my project is to explore the impact of interior space on human psychology and behavior. Environmental psychology emphasizes that the environment and human behavior are interrelated and interact with each other. Different media in interior spaces can influence people’s emotions and psychological changes, while being able to affect human behavior and cognition.

↘ 954551201@qq.com ↘ @xuan gu212 Gu

34THE GLASGOW SCHOOL OF ART

35 MDES INTERIOR DESIGN

I am Yihong He, currently an MDes Interior Design student, with a background in Media Information and an interest in multi-sensory experiences and immersive environments. In my opinion, interior design allows beautiful things to exist and spread. I believe in making interiors more interactive by tapping into emotions and restoring the people’s feelings in the space. Society and technology are constantly changing, and it has always been my goal to create and express spatial design that adapts to the unlimited possibilities of the future.

he project - INTERMEDIATE STATE is concerned with such a liminal space, preserving the traces of people but depriving them of their subjective presence, suggesting human behaviour and the transformation of space caused by people throughout the space. It is a reflection on the space that people live in everyday, removing the human subject and contemplating the changes that may occur in the space after all the acts of human transformation. The final outcome of this project is to gain insight into how atmospheric shaping on a spatial level can affect psychological changes in people, reflecting on the changes in pure space when the factor of human beings is removed and how space can affect the viewer.

When we talk about space, what are we talking about? We’re talking about changes in space, what designers do to a space - usually to drive it in a much better direction. But at the same time we also need to push in the opposite direction, to seek more possibilities for the space. I am used to presenting the changes in space in a relatively subjective narrative. My experiment is just one of the possibilities of this spatial atmosphere that confronts the problem; I do not offer a concrete and simple answer to it, because such a space needs to be constantly explored and understood in order to deduce a better way of solving the problem.

Xueyan Guo Yihong He

For my final project, I am exploring the trends and possibilities of DACI Temple 50 years into the future. My research question is How to reuse the temple to design a space that would help to alleviate anxiety. The choice of the space was deliberate with Daci Temple representing a calm place in the heart of the city’s commercial core. People under stress need the positive spiritual guidance that CFT could bring to people. By investigating Self-Compassion and theoretical approaches to meditation, the temple intends to challenge people’s perceptual consciousness and alleviate suffering. The design aims to offer various experiential moments that would encourage people to engage with psychological meditation practices.

↘ Yihonghe620@yahoo.com ↘ @Zyihhhhh

xueyanguo99@outlook.com

I am an interior and spatial designer with a focus on retail space and reinventing the shopping experience for the consumer. The retail industry has been significantly impacted by the COVID-19 pandemic, with dramatic changes in people’s buying needs and habits. Further to the challenges online shopping has made to high street retail, the emergent ‘metaverse’ is gaining significance to imagine how we live, work, play, socialize and shop within it. I enjoy the challenges of exploring the design of digital retail stores in a mixed reality future lifestyle.

This research project investigated architectural discrimination in hotel spaces. People with disabilities make up 15% of the world’s population, including but not limited to blind, deaf and disabled people. Our architectural interiors should be considered for minority groups and be equally accessible to all. I have designed this experience hotel with a sense of scale, aids, materials, and colour with many details in mind, trying to strike a balance between aesthetics and practicality to make the space accessible to all.

Generally, offline shopping is a complete physical experience and situational interaction, whereas online shopping mainly relies on visual communication and text, with the products on offer lacking physical interaction. Although shopping in the Metaverse as a three-dimensional virtual world would not provide the complete physical experience which offline shopping does, it can offer experiences with significantly more interactivity for consumers than online shopping. The project critically considers whether the Metaverse could provide unique experiences, and potentially address emerging social issues. I reflect on these questions through the speculative design of a digital retail store that sells dreams, where individual dreams can be recorded, archived, purchased, and experienced.

My final project pursues the topic of designing for the Metaverse, focusing specifically on how people shop within this new digital space.

36THE GLASGOW SCHOOL OF ART

↘ Echozhuang918@gmail.com ↘ @yixin_z_

I am an interior designer with three years’ experience primarily focussing on commercial projects. Now l am passionate about future design, universal design, and design details. l am also curious about how interior design responds to and is connected to different people.

Yingyue Hong

Yixin Zhuang

I express my work through hand drawings, model making, collage and technical drawings.

↘ hyygloria@163.com ↘ @ hyygloria

Nowadays, interior design is not limited to simply design houses for people, but it can be used to respond and seek effective solutions on social problems. Spatial design allows people to view the world from a different perspective, articulate problems and pay attention to details that emerge from daily life. Let the visitors have a profound experience and appreciate space.

A new story in the old city When I walked through the bustling streets of the modern city and saw the buildings of the old city, the feeling of desolation was particularly evident. There used to be a lot of stories that happened there, but now they are gradually being forgotten by people. However, there are certain things that will follow the people who once lived here, and these things are not easy to change, for example, intimacy between neighbours. This intimacy is precisely what is missing in the modern city of concrete buildings. Let’s find this lost intimacy together in our present comfortable living environment and give the old city a new story.

↘ 994054384@qq.com ↘ @xyxuannn Shanghai-based interior designer, I have a strong interest in spaces and exhibitions. My work this year has been focused on renovation of space. I like to study the historical changes a city or a building has undergone. This gives me a sense of dialogue with the past and I learn a lot of interesting stories. I also like to record these traces of history with photographs. I hope that I can renovate some historical spaces, so that they can keep up with the development of the times and will not be forgotten by people, which is very meaningful for me.

My project is about human ageing and remedies against the ageing process. During my research I discovered that more people are keen to use various techniques that will make them look younger, while this anxiety leads to excessive use of anti-aging methods, including frequent medical aesthetics, excessive health supplements and frequent physical examinations. People are afraid of aging and try to decouple themselves from chronological age and its effects. For this project, I propose two future eras in the style of a dystopian novel, while re-imagining the function of a store and re-establishing its definition. Through the proposed design, people will hopefully rethink the definition of beauty.

↘ kkkano@qq.com

Yixuan Xiong

Yuhui Zhang

37 MDES INTERIOR DESIGN

YujingHuangLin

THE GLASGOW SCHOOL OF ART

In today’s world, technology is developing rapidly, and people enjoy the convenience brought by high technology. In addition, the newly emergent ‘metaverse’ is offering even more, as somewhere that people might aspire to live. However, much ancient architecture is still unprotected, buildings and artefact which carry the civilization of humankind and show the wisdom of the ancients in their own way. However, some of these historic architectures have been recreated digitally, to be accessed and experienced in the virtual worlds of games. For this project, I wish to investigate how historic architecture can be more actively engaged with in the context of the metaverse, and explore how different cultural artefacts could be brought together and digitally collaged to create immersive cultural spaces in the virtual world.

↘ hyxyuu@126.com ↘ @ieedy_

↘ lyujing936@gmail.com

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Yujing has a great interest in Interior Architecture. She believes that space is the container of body and spirit. Yujing has been exploring different ways to interpret interior design. She focuses on the influence of space on human psychology and the behavioural patterns triggered by different spatial qualities. She sees herself as a space creator of spiritual life. Speculative design, transformation, and imagination are the design methods used by Yujing during her design process. Accessibility to public spaces has been challenged during the pandemic. Physical distancing rules discourage socialising while the pandemic is accelerating the shift from offline to online work and modes of social interactions. Personal space is transformed - from a living room to a complex information processing container. Public spaces are no longer public; Personal space is no longer private. The public and private domain are blurred when humans are exposed to this paradoxical spatial experience. Loneliness and anxiety accompany this paradox. This project aims to reimagine and speculate how to reoccupy urban public space in the post-pandemic era. With “urban interior” as the theoretical background, the pop-up urban interior rest space is proposed, acting as a mental refuge.

Yuxin

I am a designer who has studied interior design for five years. I like to document life, take photographs, paint, travel and try to explore more possibilities. There are many things that I like, but design is something that I love and have always been committed to. As a designer I focus my energy on giving life to a space, with each space having its own properties, temperature, dimension, and its own unique emotion. I want space to be given more meaning. For my design philosophy, I look to the works of Zaha Hadid - “There are 360 degrees. Why stick to one?”

MDES INTERIOR DESIGN

After graduating from HZNU with a degree in Environmental Design and being awarded the title of Outstanding Graduate, I chose to pursue a master’s in Interior Design at GSA to improve my design thinking skills.

YuqianWangLi

↘ Yuqianli704@gmail.com ↘ @raine_li_

Yuqi

My project poses the hypothesis of whether in the future there could be an idealised utopian architecture, through the influence of social values, where people could start over, leaving behind their identity and undergoing a catharsis on the level of self-awareness and spirituality as an attempt to find their true selves and remove the fear of the unknown. The proposal is a narrative space that challenges the notion of paradise in a social context. Architecture is a ‘social act’; a tool for perpetuating change in society, achieving physical solutions to seemingly intangible problems. I view my project as a ‘Frankenstein’ – a collection of structural features from buildings of different eras; of contradictory elements; and of an iterative combination of typologies.

39

As a designer, I am particularly interested in themes such as narrative space; taboos; philosophy; utopia; and anti-utopia, and I aim to combine the values of the human spiritual dimension with the architecture and interior structure from a sociological point of view. For this project, I seek to challenge the notion of paradise, exploring the key principles of spiritual dimension and understand how architecture and space can be a vessel for critiquing social paradoxes.

↘ wyq99apply@163.com ↘ @wyuki9

With the development of technology, gradually from the image, converted into a video record, video logging makes the abstract life display become rich. Video logging, or ‘vlogging’, makes space in our lives, a movement from three-dimensional space onto two-dimensional screen, from the two-dimensional display with the added the dimension of time, and has become an essential part of the social media experience. From the development of the selfie, the extraction of some interesting parts, such as big head post to cell phone selfie, and then to vlog, social media is changing, and the content people send on social media is also changing. This project investigates the meaning of sharing, watching and consuming this rapidly developing moving-image content.

I enjoy architecture, interiors and display. With an undergraduate background in architecture and new media, I have a focused interest in media and space. For my concluding project, I aim to provoke people to think about current video-based media through the representation of interior spaces, and to find their true selves in the information bubble of new media.

Cover image: Dongkuk Lee Studio Photography: Alan McAteer, Bronagh Murray, Jenny Bartley

www.gsapostgradshowcase.net

Staff Portrait photography: Shannon Tofts Design: Kat Loudon and Phoebe Willison

Headline is Triptych by The Pyte Foundry. Printed by The Newspaper Club on 55gsm improved newsprint.

All work shown remains the property of the designers and may not be reproduced in print or any other media without written permissions. Contact details for all work is provided on each page for any enquiries.

The School of Design would like to acknowledge the contributions of postgraduate Core Research Methods and Elective course staff, the administration team, and GSA’s technical support staff who have all helped enrich the graduating students experience.

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