Hotel Project

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AMANDA JANE HEAVEY

GLASGOW SCHOOL OF ART

INTERIOR DESIGN

YEAR 3

2019/2020

HO T E L P R OJ E C T P R O C E S S J O U R NA L


HOTEL

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C O N T ENT S

THE B R I E F 4 CA S E S T U D Y 1

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CA S E S T U D Y 2

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I NI TI A L R E S E A R C H & IDEAS

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E X I S T I N G F L O O R P L A NS

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FLO OR P L A N E X P E R I M ENTAT ION

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MATE R I A L S & S K E T C HES

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CO NC E P T D E V E L O P M ENT

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FI NA L F L O O R P L A N S

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V I S UA L S

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CUS TO M E R J O U R N E Y

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FULL S E C T I O N

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HOTEL

CO NS I D E R AT I O N S 6


HOTEL

T H E BRIEF

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SITE 50-52 Argyle street. Architect - John A Campbell circa 1905. Classification : Bank , Office Listing Category : B

AIMS Develop a schematic design on a large scale site. Gain experience of hospitality design with industry focus. Develop proposals through a dialogue with hospitality industry experts, acknowledging existing conventions and expanding on the typology of Hotel

Project:

HOTEL

Create a proposal for a new urban hotel via a clearly articulated concept. Position your hotel within the market, from high end luxury hotel to budget hostel and align your design decisions with this position. As an exercise, suggest a price per room per night, based on research of similar accommodation types in Glasgow. There may be a particular commercial or ethical emphasis that you wish to highlight. We ask you to explore and expand on this typology. How might you approach the key ‘moments’ in the residents journey eg checking in and checking out, sleeping, bathrooms, leisure experiences, social experiences, places to work, food and beverage, lounging etc Use a hierarchy of information, so for example if your design ethos is weighted toward the unique approach of the checking in experience, give this more detail and attention than the other areas. The ID Studio will be receiving valuable input on this project from CitizenM. The brief is not to design for the CitizenM brand, rather it urges you to consider the thinking behind the hotel–as a case study– and what you might learn from this example. There will be an opportunity to present your ideas to CitizenM and receive feedback from their representatives directly.


HOTEL

W H AT ’ S AVA I L A B L E N E A R B Y

LOCALITY There is a wide range of hotels in Glasgow city centre, these range from budget friendly 2 star hotels to the more luxurious 5 star hotel offerings. The closest of these hotels is the 3.5 stars Raddison Red at Finnieston Quay, 25 Tunnel Street, Glasgow, G3 8HL. The second closest is an upmarket B&B - the 4.5 star 15 Glasgow at 15 Woodside Place, Glasgow, G3 7QS.

C U R R E N T S I T E D E TA I L S

8-storey office building of American derivation, on corner site. Red sandstone ashlar street elevations, brick side and rear; polished granite at ground, with unusually carved capitals. Combination of Mannerist and Glasgow Style details. Ground floor formerly Bank of Scotland. Built for the Trustees of Mrs Mary Goodson. (Historic Scotland)

T HE SIT E

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Customer journey, movement through space, way-finding.

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Does your hotel offer something different?

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Is the hotel believable? Does the hotel open itself (or not) to none guests?

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CONSIDERAT IONS

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HOTEL

Opportunities to create exciting spaces by using the verticality of this building.


HOTEL

CASE STUDY 1 Raddison Red at Finnieston Quay, 25 Tunnel Street, Glasgow, G3 8HL.

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ALL IMAGES FROM HOTELS.COM ON 17/02/2020


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SUITE

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EXTERIOR

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SUPERIOR ROOM

ABOUT - taken from RadissonHotels.com Vibrant colors and modern facilities make up our stylish studios, mirroring the urban city right outside. Rest up with black-out shades over the oversized windows and enjoy ultimate relaxation in the middle of all the action. The in-room pairing technology allows you to stream your own content on the large TV, and you’re welcome to fill the fridge with your favorite snacks and drinks. Stay productive and creative in one of our 3 Event & Games Studios at Radisson RED Hotel Glasgow. Whether it’s a party for friends or an event for business associates, we have the perfect, colourful space for you. With up-to-date technology, high-speed Wi-Fi and foosball tables, your needs are all covered in our inspiring, social spaces that can host up to 100 people. B AT H R O O M

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B R E A K FA S T A R E A

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LOBBY

HOTEL

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HOTEL

CASE STUDY 2 15 Glasgow at 15 Woodside Place, Glasgow, G3 7QS.

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ALL IMAGES FROM HOTELS.COM ON 17/02/2020


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SUITE

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RED ROOM

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B AT H R O O M

ABOUT - taken from 15Glasgow.com Our grand old 19th century terrace home features original fireplaces, intricate cornicing, working wooden shutters coupled with spectacular modern conveniences. We offer 5 themed rooms - 3 doubles the Tartan, the Thistle and the Heather as well as 2 suites the CRM and the Blue.The whole house has a tranquil atmosphere and is an ideal escape from everyday hustle and bustle. During your stay, you can have access to the private garden opposite. If you are driving into the city, do let us know because parking is limited in our small car park at the rear of the house. We are not a 24 hour hotel but a small independent bed and breakfast business with a desire to provide quality accommodation to help you enjoy your time in Glasgow. S TA I RWAY

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ENTRANCE

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TA RTA N R O O M

HOTEL

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HOTEL

I N I T I A L R E S E A R CH & IDEAS

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PA R C O D E I M O S T R I

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APPENNINO

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PA L A I S D E J U S T I C E

During my initial reseach I looked into Mannerism. This led me to the Parco Dei Mostri, the Appennino statue & the Palais De Justice. These places all brought one thing to my mind - the 1999 remake of the movie The Haunting. An interior with an unnerving atmosphre even before anything actually happens, I began to wonder how to create this creepy & haunting space. To find out how to set this scene I looked to the fantasy horror video game Resident Evil, with its unsettling environment - the use of lighting played a big deal here as did weathered looking materials. I then looked for unnearving real life spaces and found this image of a corridor, it had everything I wanted to explore.

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THE HAUNTING

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RESIDENT EVIL

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CREEPY CORRIDOR

HOTEL

I had great visions of a haunted style hotel, completely unsettling and so sound proofed you could hear a pin drop. Flickering lights, only single rooms and illusions created by mirrors to give the space an unescapable feeling. I was totally sold on this idea but realised before actually taking this to the concetp stage that it may be to unsettling to sleep in, would it have needed to become a Disney-like theme hotel to allow people to feel comfortable? Looking back now the project is over I would have liked to have explored this idea much more & this would most likely be my number one choice to take forward to the end of the project if I had it to do over.


HOTEL

I N I T I A L R E S E A R CH & IDEAS

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9 HOURS HOTEL

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CAPSULEHOTEL BY SALA

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Z A H A H A D I D VA S E S

After rejecting my first idea I then moved on to looking at capsule hotels. Most of the capsule hotels I came across seemed to me to have a sort of space age, futuristic asthetic & I wondered if this could be a way to incorporate a completely seperate from outside atmosphere. At this stage I started to look at fururistic shapes & unusual interiors, I stumbled into some vases by Zaha Hadid which really set me off looking for organic like forms in strange ways.

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ZHONGSHUGE B O O K S TO R E

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GYM BY KARIM RASHID

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BANK IN MOODY TEXAS

HOTEL

I really loved the way the Zhongshuge bookstore had these space age forms mixed in with other materials, the curved shapes really gave the space a unique feel. I also looked to what other spaces can be incorporated into a hotel, this led me to a gym designed by Karim Rashid. This, as is most of his work, unusally shaped and quite suited to the scifi theme I seemed to be heading towards. Lastly I started researching how the sites old use - a bank, could be incorporated into the lobby.


HOTEL

E X I S T ING F L OORPL ANS

BASEMENT & GROUND

FIRST & SECOND

THIRD & FOURTH

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F L O O R P L A N EXPERIM ENTAT ION

Rough concept of what a suite could be like as on the floorplan above. *upper right

HOTEL

Spatial planning of bedroom floors - small rooms vs suites.


HOTEL

M AT E R IAL S & SKET CHES

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BESPOKE BED SKETCH Initial bespoke bed concept sketches

MATERIALS Futuristic looking material samples

BANK VAULT IDEA Initial concept sketch for ‘the vault’ entrance lobby

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The ‘vault’ lobby will include a repurposed old bank vault door, this leads into a room to pick up linens etc from a bubble shaped clear acrylic capsule door. These doors are opened by either using your phone’s booking key code or by your room key.

HOTEL

“BESPOKE BED DESIGN WILL I N C O R P O R AT E S TO R A G E A N D HEADBOARD”


HOTEL

CONCEPT DEVELOPMENT

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INSPO MOODBOARD

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SKETCH FLOORPLAN

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CAPSULE SKETCH

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S PAT I A L P L A N N I N G SECTION

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SKETCHUP CORRIDOR MODEL

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VA U LT E N T R A N C E L I N E D R AW I N G

HOTEL

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HOTEL

F I N A L F L OORPL ANS

GROUND FLOOR: ENTRANCE SECOND FLOOR: STORAGE

THIRD FLOOR: ACCESSIBLE ROOMS

FOUR - SIX FLOORS: ROOMS SEVEN - EIGHT FLOORS: RESTAURANT

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VISUAL S

Etrance lobby & ‘the vault’

HOTEL

Bedrroms & Shower area

Corridor leading to bedrooms


HOTEL

CUSTOM ER JOURNEY

E N RTA N C E

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Guests go to check-in tablets then proceed through the vault doors to pickup linens & then head to

SECOND FLOOR

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This is a storage & laundry area for staff admittance only.

THIRD FLOOR

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This floor has accessible rooms, shared lounge & bathroom area. GENERAL ROOMS

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Guests will be seated & can order food and drinks from staff. Kitchen area is blocked from guests access.

Each of these rooms have their own shower/WC area.

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HOTEL

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HOTEL

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HOTEL INNOVATION BY AMANDA JANE HEAVEY

HOTEL

IDGSA LEVEL 3 2019 - 2020


IDGSA L3 2019 A M A N D A J A N E H E AV E Y


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