The Mercury 10/14/19

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Oct. 14, 2019

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THE MERCURY

UTDMERCURY.COM

WHAT’S INSIDE?

Soccer teams open season with success

picture perfect

Men’s, women’s teams take home wins against McMurry University

How social media harms students

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Coworkers remember UTD professor James Carter, who played an instrumental role in the Apollo missions.

RYAN MAGEE | VIDEO EDITOR

A UTD survey found that over 50% of students reported some negative effects from social media use. ANJALI VENNA Mercury Staff

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How UTD's 'Rocky Horror' cast are using impromptu flashmobs to raise money for their show.

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Overwatch team places second in North Texas tournament.

n a typical weekday, psychology freshman Isa Hernandez finishes her homework at around midnight, and then uses Instagram and Twitter for about an hour before going to bed. Like other UTD students, she may experience lower self-esteem and lose sleep due to social media use. A fall 2018 Student Wellness Center survey of over 1,000 UTD students found that 75% of respondents spend one to five hours on social media per day. Hernandez said she has always used social media very little, and uses it after her academic work is completed. She said one of the negative effects of social media for her was negative body image and a small amount of self-esteem issues. “I think it’s the type of people that everyone wants to be, like those travel bloggers and stuff, that everyone follows and wants to be. I think that would be the main cause of those negative effects,” Hernandez said. “On social media I tend to be a little bit more stressed, tense almost.” In the survey, 20% of respondents said social media use interfered with sleep and 15% said it negatively impacted their selfesteem. When she has more time, journaling and painting are two activities Hernandez said she does in place of using social media. She has been journaling for six to seven years. “It’s mostly for me about coping mechanisms and how you deal with negative self-image generally, not just with social media,” Hernandez said. “I have less anxiety and less stress for sure when I’m doing things that are not social media.”

AASAV SUREJA | MERCURY STAFF

Junior midfielder and forward Jesse Ardila plays against McMurry in an Oct. 10 match. PRANATHI CHITTA Mercury Staff

ALESANDRA BELL | MERCURY STAFF

To prevent distraction while studying, Herandez uses an app called Pocket Points which earns the user points for staying off their phone for allotted time blocks. Those points can then be cashed in for coupons from clothing stores and food brands. “I like to do mine in hour chunks or if I feel like I really can’t concentrate really well then 30-45-minute chunks,” Hernandez said. Business administration freshman Taylor Vaughan said she uses Instagram and Snapchat. She has been using Snapchat since 2013 and Instagram since 2012. She said she spends three hours daily on social media: an hour on Instagram and two hours on Snapchat.

“Sometimes it’s overwhelming to constantly be checking it, and there’s just always that pressure to look the best, act the best and be the best,” Vaughn said. “Also, a big thing is time, because if I’m spending that much time on social media, I’m not having enough time for other things.” Survey respondents chose Instagram as the most negative social media platform, with 38% saying it had the biggest impact on users. Vaughn said the negative effects of her social media impact her studying and academic success as well as the amount of sleep she gets. She said she utilizes screen time on her phone to set limits, particularly at

→ SEE SOCIAL,

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The UTD men’s and women’s soccer teams are currently leading successful seasons with overall records of 8-3-2 and 110-1, respectively. The women’s and men’s teams played the University of Mary Hardin Baylor, a longstanding rival to the Comets, on Oct. 3 and Concordia on Oct. 5. The women’s team won 2-1 against UMHB and the men’s team lost 3-2. The women’s team won 6-0 against Concordia and the men’s team tied 1-1. “We are playing well and have been all season,” said UTD Men’s Head Soccer coach Jason Hirsch. “We just need to compete and take advantage of the chances we create, while limiting our opponents’ clear-cut chances.” The men’s team will continue their season this week by playing against East Texas Baptist and Letourneau at home. The team is currently number eight on the ASC standings after East Texas Baptist. Last season, both teams advanced to the ASC tournament before losing to UMHB. “We need to compete first and foremost,” Hirsch said. “We must win first and second balls and then have the confidence to play our game. We need to be physically and mentally prepared for these games, as they will both be tough match-ups.” The women’s team has been nearly undefeated this season with one tie against Sul Ross State. “It’s about the progress and what we’re actually doing and the actual product on the field has evolved, therefore the wins have continued to happen,” said UTD Women’s Head Soccer

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GAME SPACE: WHAT IT'S LIKE TO CREATE GAMES AT UTD MARCO SALINAS News Editor

If you’ve ever seen a cool game come out of ATEC, chances are it was made in Game Lab. Game Lab brings enthusiastic students from different disciplines together into a bustling classroom where multiple teams collaborate to solve problems and make award-winning games. Aspiring game developers at UTD have a number of resources, tools and spaces available to them. Two such resources offered to students are Game Lab and the Student Game Developer Association. Game Lab was started by ATEC’s first Ph.D. graduate, Monica Evans. Previous ti-

tles developed from Game Lab include the game “Soul Horizons,” which was showcased at DreamHack in 2019. Game Lab is a class only offered to ATEC students, while SGDA is open to all UTD students. Game Lab allows students to go through a game development cycle over the course of a semester. Students can work in animation, production and programming among other jobs. Having a dedicated space for Game Lab helps students create a sense of accountability, ATEC senior and Game Lab producer for “123 Date with Me” Jakky Nguyen said. “I know working remotely is on the rise right now, but I think that that interaction (in the lab) is something that we need,”

Nguyen said. “It also helps with accountability and responsibility if that ever should arise. But it also creates a connection.” One way, Nguyen said, that students use the space is for their daily standups: a 15-minute, standing meeting with the entire team. Connor Kirkpatrick, an ATEC junior, said she likes the way the room is set up. “We're able to move around easily. So if I have a question and nobody on my team understands, I can go to another team because our game lab room is kind of split so we can go to another team,” Kirkpatrick said. “That's anybody that's not on a project and I can ask questions and that helps

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RYAN MAGEE | VIDEO EDITOR

Students at ATEC's Game Lab playtest early versions of their video game projects.


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