MAMG at IMC 2022 Programme

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133: Playing the Middle Ages, I: Crossing Borders in and around Games (11:15-12:45)

333: Playing the Middle Ages, III: Building Game Worlds and Borders (16.30-18.00)

• Challenging Borders of Race, Religion, and Culture via Procedural Content Generation - Mark R. Johnson (Sydney) • Traversing the Borders: Playing with Intersections in A Plague Tale: Innocence – Angshuman Dutta (Jadavpur) • Borders and Transgression in The Elder Scrolls V: Skyrim - Jéssica Iolanda Costa Bispo (Lisboa) • On the ludic adaptations of Umberto Eco’s The Name of The Rose: Traversing historical, literary, and media thresholds - Ricardo Fedriga (Bologna) and Marco Carbone (Brunel)

• Roleplaying Medieval Italian Lords: Factional and Party Borders in Game Form – Francesco Migliazzo (Edinburgh) • Open but Not Undivided: Boundaries in Open-World RolePlaying Games – Jakub Majewski (Kazimierza Wielkiego, Bydgoszcz)

• Medieval Playing: The Concept of the Magic Circle within the Games Canon - Renata E. Ntelia (University of Malta)

433: Playing the Middle Ages, IV: Borders - A Round Table Discussion (19.00-20.00)

233: Playing the Middle Ages, II: Medieval • Marlene Ernst (University of Passau) Boundaries in Modern Settings (14:15-15:45) • Mariana Lopez (University of York)

• Medieval Sonic Worlds: Exploring Voices and Environments in Video Games – Mariana Lopez (York) • Virtual passports: Keys and Paiza as the signs and means of passage in illuminated manuscripts and game reality - Maureen Quigley (Missouri-St. Louis) • How are (missing) borders influencing the 'medievalness' of Pokémon? – Spatial analysis of 'Pokémon Legends: Arceus' - Phillip Brandes (Tübingen)

• Tess Watterson (University of Adelaide)

@MIDAGESMODGAMES

Crusader Kings III (Paradox Interactive, 2020)


533: The Middle Ages in Modern Games, I: 733: The Middle Ages in Modern Games, III: Chivalric and Orientalist Borders (9:00-10:30) Religious Divisions (14:15-15:45) • "The Phantoms Saracens and Crusaders Follow": Place, NPC's and Crusading Authenticity in Assassin's Creed (2007) - Juan Manuel Rubio Arevalo (Budapest / Wien) • Chivalry and the Jedi Code: Medievalisms in Star Wars: The Old Republic - Hannah Victoria Johnson (Sorbonne, Paris) • Neo-Medieval Covers of Game Music – Martine Mussies (Maastricht University)

• 'God save you, Henry!': Religious Elements in Kingdom Come: Deliverance - Jan Kremer (Praha) • Digital Heathens and Heretics: Religious Boundaries in the Paradox Interactive Middle Ages – Robert Houghton (Winchester) • Playing oratores, bellatores, and laboratores: Functional Borders between Classes in Medieval Video Games Olga Kalashnikova (Budapest / Wien)

633: The Middle Ages in Modern Games, II: Moral Boundaries (11:15-12:45) • 'What vile creature would live where all things are dead?': Producing Moral Borders through Environmental Storytelling in Skyrim - Tess Watterson (Adelaide) • Malevolent Morrigan?: A Study of the Neomedieval Morgan Le Fay in Dragon Age: Origins (2009) - Caitlin Mahaffy (Indiana) • Deviant Taste?: The Border between 'Black' and 'White' Magic in Games – Peter Färberböck (Paris-LodronUniversität Salzburg) • Potion Craft: Between Occult Dark Master and Noble Artisan - Lysiane Lasausse (South-Eastern Norway)

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