This document has been entirely made by Esteban Marín Pérez. It is par t of his concept ar t por tfolio. In these document you can find the imaginary creatures and characters that populate the Ooth world. This document is an excerpt from the book: The world of Ooth which includes over 200 characters and creatures created by the author, as well as numerous contextual material. For more information contact the author:
e-mail: Coetcmyk@gmail.com Esteban Marín Pérez tel: 666 49 63 98 (Spain) Barcelona
Charwin Darles (12 February 1809 - 19 April 1882 ) was a Biologist which in the middle of an expedition he was transpor ted to another world called Ooth. Meanwhile he was looking a way to come back to his origin planet, Charwin briefed a lot of creatures , history and locations of this strange place. All content of this book was discobered in his large room after his death. How he traveled to Ooth and how he managed to came back is a mystery as well as the reason to keep his trip as a secret until the day of his death. In order of their heirs, I will compose his findings in the most possible faithful way.
Charwins Journey Even as an excellent car tographer, the plans that Charwin attached are very confusing. I suspect that the laws of physics are different in Ooth. As Charwin noted down, both time and space expand and contract in par ts of Ooth. That is why draw an itinerary of his trip is a complicated task, as dating chronologically the events narrated in this book. My theory about it is that in Ooth you not have the same conception of time as here. The years get longer and time seems to pass more slowly. That would explain the premature death of Charwin who because of the lag between worlds aged quickly. Although it may seem, Ooth is real. His heirs rejected this book as trash, except for his youngest son who hired my services. Thus I have compiled all that I have been able and still there are several hundred pages of manuscript. I estimate that this version includes a third of all his trips. I hope you enjoy.
Albion
Lantian
Fars
Dacia
The valley
Dulun-Boldak
Daro
The Ooth world “Everything seems less real in Ooth. This world has no resemblance with ear th. Whatever you find in Ooth is made of small fragments of an energy that I have called Ahura. All the bodies and things of this world are made of Ahura and they are connected through it. The objects have a strange consistency and Their weight is often unreal. This energy is expressed in different ways and exer t his influence on the creatures and places accordind to the Ahura aspect that is more present in them. The ahura generates six streams of force, which give rise to seven very different spiritual currents. These forces are known as Covenants.
The current covenants are: Life, Death, Order, Kaos, Light and Darkness. These 6 covenants governing the world and are the dominant powers in Ooth society. The degree to which a creature is governed by that force is direct ly related to his innate biological characteristics and in turn exer ts a evolutionary factor. These balanced forces fight each other to impose over the others and this struggle is that keeps them constant ly movement and equality. These forçes always have a phisical pure representation in a form of a demigod. This creatures are considerated gods above Ooth although they aren’t. The covenants were established as empire or alliances after the war of energy. This war is called so because technological means were used to manipulate the Ahura so extreme and alter the balance of power. These changes had serious implications in Ooth and the memory of what happened still haunts the inhabitants so they forbiden any form of technology with the ability to manipulate the Ahura.
Beagle
( Canis ursus maritimus )
I still can not believe how lucky I was to find Beagle during the first few hours I was in Ooth. If by the will of fate I had met with any other creatu re probably I would not be writing these lines. I arrived to Ooth only with all that I had to go into the forest: a change of clothes, some rations, my notebook and my bulky camera. At first he was wary of my presence, but seeing that I was more lost and scared than him, he approached me with confidence. We established a strong connection in that moment since we were both away from our home and we were lost. As Beagle , I reached an island near Albion at the same time, is a mystery that I will never get to solve. Later I learned that his home was located in the distant lands of the Light covenant. At least one year of travel from there. His large size helped me to mount and protected me during my travels and I loved him as an equal.
1. Crossing the eternal forest
Life covenant Life covenant is one of the seven covenants that govern the world of Ooth. This covenant is the opposed to the death covenant, promoting nature and free will. They belive in a peaceful existence dedicated to culture and society. The covenant has a large variety of creatures, costums and creeds. Not all members of this covenant are peaceful in nature and many are territorial, but their attitudes are always due to biological or social circumstances, as in the case of the El’thir warriors which protect the coast lines of the fire empire attack, or the warrior monks who fight against the Machina colonies. These Warriors just want peace and security for their people, even if they have to fight for it. The life covenant is compound of two smaller alliances. The water alliance, formed of marine creatures and the Anur kingdom , formed of the forests habitants and ponds. This two alliances coexist peacefully unless big exceptions and they are allies against to the death covenant. They don’t have a bad relationship with The Order and The Light covenants and somentimes even they had been seen making alliances with Kaos covenant. His deity is Faerian, goddess of life and fer tility.
El’thir
( Homo aqua Dalatias / Homo aqua Octopus )
El’thir civilization is one of the most developed and prosperous cultures of this world. Great doctors, warriors and kings populate its history. The jewel of his vast kingdom is Albion, the for tress island where they reside. The El’thirs have many similarities to the humans although they have features of different aquatic species such as octopus and all kind of fishes. This genetic heritage are apparent ly random and it’s manifested in many ways.
El’thirs in the world
Many El’thirs left their hometowns and they went into the world as explorers, pirates and traders. Being a kind and sociable race, they adapt well to the cirmustances. Many people live in other cities as ar tisans, scribes or other crafts. The El’thir King governs from Albion a Empire which extend over the most seas of the world, in a total of 12 cities/ state. Every city surrender all their power to the El’thir King. These cities operate almost independent ly and they have their own customs and culture, sharing their religion and military discipline.
Daileeh:
The Daileeh is the union of two El’thir, usually relatives, in a spiritual and psychic bond, which make them an elite unit. All the Daileeh are formed by the sword and the arrow, where each of its members are trained in one discipline or another. Once a Daileeh has been formed, it can never break ever and If one of its members die, the other is considered mutilated for the rest of his live. Some Daileeh member commit suicide-by-combat after the death of his par tner, being more honorable death in combat than return home “mutilated “.
Albion, the for tress island
Undoubtedly, Albion is one of the great architectural wonders ever built. This city is located in the Shield Island to a day trip by boat to the nearest shore. At first glance the island seems unapproachable, but in his more remote hillside there is a small cave, which flows into a bay. From the bay and less than 2 km in a straight line, there is the edge of King lake, which covers most of the surface of the island. This lake is encircled by high walls, that are between 12 and 15 meters high. In the center of the lake there is the top of Albion and the open area to the foreigns. This area is filled by large gardens , squares and comercial spots with a great taste as well as the accommodations and a royal palace, that only used in case of visits . Because my human condition I could not visit the real Albion, where hundreds of El’thir live underwater the most of the time. Filled with great arches and aqueducts, the city of Albion has an extensive tunnels network and the splendid palace of the king Althel’stan. From the depths, the king reigned his cities/state on behalf of the water covenant. In times of extreme need the Althel’stan king met with Anur Emperor to form an alliance that would allow to end with their enemies. El’thir have the largest fleet of all Ooth and nobody comes into their waters without their knowledge.
Blue Guardian
( Aqua Vita )
The Blue Guardian is the personal guard of sea paladin and they are the base of the armies. These rugged soldiers fight in combat without fear or emotion. Its large number drowns his enemies in constant attack. Being composed of water and seaweed can shape their limbs to be like weapons or shields. Mask They can harden par ts of their body as ice. It is said that their mask is what gives them life and which are made of Lantum carved wood. They just can be seen in war times when they come in large numbers from sea, joining E’lhe to protect the oceans. Magic Core Water weapons The Blue Guardian is a ruthless warrior and adaptable to the enemy. They can transform their limbs as axes, maces or swords and harden them to create a devastating weapon.
Frank “fish“ Drake ( Homo aqua Octopus )
Nobody ever said to him that be a soldier of for tune and pirate was crazy. No one told him in his hometown (Albion) that if he decided to go for that way He never could return home with honor. Probably nothing would changed if he had known it but Drake is an independent and selfmade El’thir. His ability to survive and loyalty make him a perfect soldier, someone that you always want next to you. He has traveled around the world in 2 occasions and his thirsty for travel and experiencies seems endless.
Erum
(Testudines giraffa )
The Erum are the oldest race of all who dwell in the sea. Some specimens have more than 1000 years old. This race has a hard shell covered in marine flora and they have great magical and telepathic abilities. They concentrate their energy in a sphere of water which they carry on when they go out of water, so they are always together. Their big membranes provide them great sense in the water and they can grow to nearly three meters high. Magic Core
Memory: The memory of Erums is matchless. They can remember routes, faces and names with an incredible precision. Also they remember events that occurred centuries ago.
Okkus
Coral
Shell
(Raninidea octopus )
Okkus are the perfect example of enviroment adaptation and evolution. This parasite octopus was on the brink of extinction due to the growing number of marine predators and the discriminate hunting that they suffered for over 1200 years. This species learned how useful a shell is to protect against the enemy and they adopted the habit of using the king crab shell, as an armor. Over time, the symbiosis between the two spieces was so great that emerged Okkus.
Okkus
Sensitive membrane
This marine creature has a hard shell and an unexpected range of attack due to long tentacles with wich brandished pincers. Specimens have been discovered with tentacles of 8 to 10 metres long. Pigmentation
Defense and attack: The Okkus hides inside its shell when they have to defend itself of an enemy attack. They surprise their prey when they are hunting due to his fast attack .
Caria, Ar temisa II of the seas ( Homo aqua ptebis) It is known the chosen by the deity of life as Ar temisa. Apparent ly, this tit le is awarded by Faerian,Goddess of life, to an El’thir. The requirements to be considered Ar temisa are not clear, some people say that after the death of the first Ar temisa, Caria took her place moments after the death of the first Ar temisa Cretian, who died in a batt le against the Mhu empire. It is not known the origin of the magical abilities of Ar temisa although it is for granted that they come for the deity of life. Caria is the current Ar temisa and the second known so far. According to the legends, Caria is a girl who become blind in a fight and Cretian took her to her palace after had found her wandering aimlessly.
Duelist El’thir
(Homo aqua dalatias)
Of all El’thir none are so feared in combat as a duelist. Few Ooth creatures have the ability to manipulate the Ahura with such precision. The duelist is also a warrior and a monk because his combat power is based on the hability to mold the water that they carry in their Ma’kash, a ceremonial bott le that turns into a handle. In combat they can shape the water that is in their grips to each situation.
The purity of water Ma’kash
The water in the Ma’kash is not much different from regular water except that years and years of manipulation have gotten rid of any impurities. Few El’thir born with the skills to handle the Ahura and therefore everything around them. In Ooth, being all formed by this type of energy, its manipulation is dangerous and often limited. The duelist focuses all his energy in shaping and hardening the Ma’kash water. Each El’thir that is par t of this order makes its own Ma’kash and their shapes and colors are as varied as duelists.
The batt le of ashes
The batt le of the ashes was one of the bloodiest episodes in recent history Ooth. The realms of water and fire took par t in the batt le. The king of the El’thir, El’ard, planned an attack to gain control of the coast nearby their city-states and establish a colony. General Zookhu, leader of fire nation and great strategist withdrew his forces and led to the El’thir went inland where they are most vulnerable. El’ard, sent his best warriors across the river Styr and managed to breach the defenses of the fire army. Daileeh were couples who initiated the swift raids and skirmishes on the bulk of the enemy army. General Zookhu decided that their losses were too great if he fight in skirmishes and confronted the El’thir army. The El’ard personal guard save him from death at Zookhu’s hands. Their sacrifice turned the tide of the batt le and the army of Zookhu were rejected.
It is known as Batt le of the ashes due the state it left the eastern coast of the fire kingdom. No city could be built on this land anymore and since that day is called Ashcoast.
The El’thir The El’thir are kind by nature although many of them have been doomed to a lack of feelings and cruelty due to personal suffering. Creatures of great passion and sensitivity are usually calm and patient with other races. This same passion has led them to make big mistakes, as the civil war that cause the destruction of Nalbian and the Mor’ay family. They ruled the island/state of Nalbian for more than three centuries. During the dispute with king El’ard , they led to this family and other cities-state to want to be separate of the water pact. The reasons of this enmity are not clear, but it is known about an ar tifact which was created in Nalbian that is capable of destroying an entire city. Aldraw Mor’ay, who had suffered the death of their children at the hands of a master of fire, mobilized his allies and tried to gain the control of the life pact, transforming Nalbian in the new headquar ters of the El’thir kingdom. In their complains they made record the passivity of the El’ard in his batt le against the fire empire and their futile attempts to establish the 14th city-state, which had fallen three times before his enemies. Aldraw was defeated in Dunbar city and he was forced to retreat into Nalbian, where he perished after El’ard destroyed the city. An alternative version of the story explained that Aldraw use the ar tifact over the city before surrender it to El’ard, sinking it underwater definitely. This fact caused a great consternation among El’thir. El’ard founded then the Daileeh order: two relatives who fight together in batt le as one, to simbolize the values that El’thir should exhibit since then. This order is now the core of the elite troops of El’thir and it is a great honor to be par t of it. Many noble families go into the order.
The temple of life
The temple of life is the most elusive and hidden place around Ooth. Only the elected by priests of Faerian may enter into the temple which is the residence of the spirit of the forest, guardian of the life covenant land domains. Known as the errant temple because its location is constant ly changing. I do not know the forces that keep moving the temple as priests predict its location. I can only tell what I experienced after my arrival in the eternal forest, coming from the dark bay and after my visit to Albion. Day 102, Second day since I said goodbye to Frank Drake and his crew, and I went into the forest. My route should take me to Anur cities and thence to Anur Reign of fire and Machina enclave. Beagle and I have been traveling a good pace, I hope to make the crossing in less than 30 days. Beagle skills provided us hunting, shelter and protection from predators. Day 103, Today we saw from afar a Ninfadae cabal, they were gathered around a clear and gesticulated and spoke in their language. I did not want to approach as I had been warned about their territorial temperament so we continued our journey. Day 104, We have strayed from our path due to the torrential rains and we are lost somewhere in the eternal forest. The tangle of branches and foliage of this area makes us move forward rather difficult and more to get bearings. I will pray for fast find the path again. Day 105 , We just had the strangest event to date, when we thought we had seen a stone building, covered with moss and with great gargoyles at the entrance, the forest has become thicker and when we get where the temple should be, it was not. It happened twice more that day. I glimpsed the top of the temple, and as we approached, the deviations of the forest were becoming complicated and meandering while we arriving at the supposed location, the temple was not. I made a draw of the image that I could glimpsed through the trees to investigate later:
Mozi , warrior monk Anur (Homo amphibia rana ) Mozi was born in the Lantian town, the largest of the Anur cities. Since childhood he was instructed in the combat disciplines and Anur religious doctrine. His independence character and temper led him to become a warrior monk, performing missions direct ly under the control of the emperor. The Anur, are characterized by their strength and speed. They use to carry huge weapons and jump over the enemy. Also they have poison glands and cer tain mastery of magic and healing. They are stubborn and do not give up until reach their goal.
Anur jump simulation
Warhammer Anur
Warriors monk Anur The order of warrior monks Anur are formed of the elite of the race. The bravest and healthy specimens are delivered to the temple of life to become warrior monks to serve the life covenant.
Set of war, light set and emperor guard set
Lantian , the tree city The capital of the Anur kingdom, is located on the oldest known tree. The exact age is unknown, but the studies suggest that it has more than 4000 years. This tree is known as “Lant� and its height exceeds any known building in the world. These trees (lantums) abound in the swamps inhabited by Anur but none reaches beyond the scope of Lant. The city is built inside and around the Lant and his only access is by water. A small cave between Lant giant roots lead to a for tified bay. That is a easy way to be defensed against enemies for the city dwellers. The maze of tunnels and terraced houses make Lantian in a lively and frenetic city, without a very distinct social classes and with many cour tyards andsquares where people gather and strengthen their sense of community. Highlight the temple to the deity of life (Faerian) and the monastery of the Order of warriors monks, built in the center of Lant and which serves as headquar ters of the emperor and military for t.
photograph of Lantian
Physiologoy Anur
May be different evolutionary ancestries from the Anur. Being hominids, they have very different characteristics between individuals. The vast majority have similarities with frogs and common toads, although the specimens I known there are some like snakes and chameleons.
Anur reproduction
The Anur maintain a constant symbiosis with his environment. Some of these relationships will provide them shelter or food. The most obvious is the one between Lant, but the flower of this tree is sacred to them. These large flowers are between 4 to 5 meters high and are capable of storing a large amount of rainwater. The flowers grow from 15 meters above water surface that is why predators can’t approach them. The Anur protect the flowers of any Lant close to their cities and it is inside of the water that the flower accumulates where the the new Anur breeding are produce. The shelter, the water and the nutrients that the Lant flower provide , make it the perfect breeding place. This relationship keeps the tree healthy and protected and gives to Anur a safe place where to reproduce. Normally, there are two major annual spawning, this being determinate their age. An example of this might be: 2nd generation of the year 201.
Lant flower
Water Eggs
Qxin dynasty
After the great war against the Mhu empire, the Anur home was devastated. Although they managed to resist the enemy invasion , the damage were immense. It was when Zheng emerge. This Anur son of a minor noble had traveled the country helping to train guerrilla command and fighting side by side with the survivors that he encountered on his way. Accompained by a famous smuggler named BuWee IIu and other Anur that were joining him, he organised his people to resist the Mhu and he concluded his campaign leading the “Anur front of the forest conservation�, which permanent ly expelled Mhu of the eternal forest. After the war and the emperor Anur death for over three years, the various nobles took up their fiefdoms and forged alliances to become the leader of their race. In the post-war period , Zheng stayed out of politics until the threat of a civil war took him out of retirement. Zheng then left his home and told to any Anur that he would be cross that he was going to Lantian to claim the trhone and he will pass over anyone that intercede him. The crowds joined him and in his progress he was sweeping all pretenders to reach Lantian, where there were people who opposed to his rule. When he arrived at the gates of the city surrounded by thousands of Anur, its inhabitants realized that they were minority and they decided not to oppose the will of its people. They opened their doors to Zheng who entered into the city triumphant. Since then has been more than 20 years, the most prosperous years that Anur have known and the eternal forest in many generations.
Cacoonite
(Apidae duritas )
They spend most of their time buried underground leaving off his cocoon and antennas to observe their environment. Develop a thick cocoon and a sting that used to attack. It is belived that they learned the use of the shield and spear centuries after observing other species. The Cacoonite remains all his life within the cocoon, which develops limbs. Peaceful most of the time, they form the core of the army when the forest needed. Cocoon / Antennas Cocoon /Antennas
Soil
Maturing
Shell Spear
Arboreal
Cacoonite
The Cacoonites are fragile beings out of their shells and that is why this process is so impor tant to them. Maturing process take place at bir th and continues for 6 to 8 months. During that time the larva Cacoonite develops his shell and limbs that form it. After this process the Cacoonite comes out when it need to eat or socialize, staying long periods underground.
(Arboreum vigil) Head
The Arboreal are in constant motion, a group of them covers a large number of acres in their long walks through the woods lookinf for food. They are pacific and docile but have a tremendous ferocity when they thrown into combat. They have developed some intellect and they are trained in the use of weapons and armor.
Core:
The arboreal has a magical core that animates plants, soil and gives it intelligence and willingly. Itis said that the core of an Arboral is his soul and when they are dying, they reborn again with a new body to revive in his bir thplace.
Some travelers tell that during the war against the fire empire, large green lights from the batt lefield floated into the woods to born again.
Core
Nomad Tugg
(Homo lignum)
The nomad Tugg communities form one of the most egalitarian of history. They may seem as simple scavengers and street vendors but they are a millenary culture and race. They travel in large groups or tribes and their economy is based on bar ter and buying products carrying along between cities. They belive that the road makes them strong and vigilant. Its strength lies in the group and when one of them is removed or misplace is often left behind. Also the Tugg have a fascinating peculiarity: inside, after their hard crust there is a plant. This plant is known as Doi and it lives in the Tugg and only shows outside at nitght. Doi feeds on the same as Tugg and used the moonlight to grow. It is said that when a Tugg die, his body is buried in the ground for the Doi within him grow into a Lant.
Clan Tugg
The sense of clan and family is deeply rooted among Tugg, all belonging to a company Tuggs are family. Their reproduction is very similar to the plants and it is very often to find females in this species. Females fer tilization occurs over a period of the year ruled by the moon phases. Their families are open and although females develop a bond with their children, all the clan works in their care and education.
Kush
(Apterics equus)
These creatures are linked to Tugg people for two decades. When Tugg decided to become a nomad people , they domesticated these large beasts and since then the two species were inseparable. It is hardly to find Kush in the wild since pests or predators wiped them out, so the survival of both species is conditioned by cooperation. Kush carry in their coat numerous spores and seeds that they disperse during their endless march.
The spirit of the forest
The Empire of fire “ The smoky hills appeared before us suddenly. As we moved , the trees were becoming scarce
and squirm until we saw great columns of smoke on the horizo n. After leaving the forest a dense fog surrounded us and the temperature seemed to increa se 5 or 6 degrees. The land was barren and craggy rocks that formed numerous field mazes on the ground. After two hours of march the caravan stopped at once and from my position I could see how some figures out of the mist of steam came to talk to the leader. The figures were from Skral warband which were guarding the road. I could not watch them either from my position but after 10 minutes of discussion, the Tugg returned to their Kush and rescued some objects and merchandise of their luggage. They were delivered to the Skral and they made a signal to keep our way. While we were passing them I could obser ve more closely and they were carrying powerful weapons attached to his back. That night I investigated to know what kind of agreement have with Hduk and why they did not attacked us if they are enemies of the life covenant. The answered that Nörad gave me was as follows: “Even Skral can recognize that not everything they need is on their lands. We bring spices from the kingdom of the ear th, and fat of the sea creatures that they use to grease their weapons. The Skral may see ruthless, but they are only aggressives and means. His strength lies in his intelligence and that is admirable but they rely on technology and not on the clan and that is what makes them weak.” His words make me think of the origin of Tugg and their sense of Clan. When I asked Nörad that night about the strength of the clan, he seemed happy and began to tell me a story very excited: “Centuries ago, Tugg dwelt the world forests as their guardians. We cultivated in secret places, we helped the forest to grow and make it stronger. Then the Mhu empire rose and built huge machines that devastated everything in its path. Our land was gradually diminishing until it was reduced to the forest which we had just left. At that time we had a leader called Ngen. He had lost his brother Mapuch in the war against the empire and he got together all the Tugg tribes and other species of animals which were in the last safe forest region from the war and he said to them that the lonely branch is the weak. That the tree without roots will be destroyed and even the highest Lant needs the forest as the forest needs him. Since that day the Tugg learned to live closely with others races of the forest, specially with Kush. During the war Ngen protected the last forests from the invaders and organized joint defenses with the ninfadei cabals, the Ents legions and the emperor Anur. Their power grew and its domain of the forest, and when the war ended, Faërian appointed him guardian of the forests. We built a temple in Faërian honor and we joined to his covenant. When the temple was finished Ngen told us that was the moment to let the rest of the forest to inhabitants. Many of us did not understand; why we have to leave the forests that we fought so hard to defend?, Ngen response was: you will abandon the old forests for a new ones. Wherever the Kush go from now, They will get the life with them and litt le sprouts will arise here an there. So the tribe was separated and found in commerce the way to protect themselves from enemies and to continue the mission of Ngen: create new forests on our way. Soon the world was repopulated of forests, jungles and grasslands. Thats our mission, bring the life wherever our feet take us. Be the reign of fire or the frozen lands. Always together, like a forest that weaves its roots and it is impossible to overcome. I could only nod after that wonderful story. That night the childre n approached to Beagle and me for the first time and I got several welcome gifts from the Tuggs . It was the best night that I spent in Ooth since I arrive.
2. Through the Fars underpass
The covenant of Death The death pact is formed and lead by Djall, god of death. This Eón is responsible for channeling the energies of the dead , but do not know for sure what happens to their souls, If there are any. This group is also governed by Igneous Dynasty and its top representative, Ciro. The Igneous dynasty consists of a set of noble families belonging to H’duk, the dominant race in the realm of fire. This council is composed equally of generals, nobles and religious. Current ly their leader is par t of the latter group being the most common for his history a general belonging to the military faction or the nobility. Igneous Dynasty govern over the other races that make up the pact and they added the Skral after the great war against the Mhu empire. As a cour tesy there is usually a representative of the tribes of Kmmar and Skral on boards to make them par ticipe of the decisions.
Djall , creator of destinies (Deux mor tix) Djall is and will always be one of the more terrible being who have inspired me fear along my journey. Not only for what it represents: the cer tainty that we will all die hopelessly, if not for his total moral indifference about the work he performed. He does not judge or condemn anyone. In Ooth there is not concept of traditional hell, but there are a set of beliefs about the afterlife quite scattered. Most believe that death is the end and that his energy will reappear in another creature, not as a reincarnation, but as a kind of cycle. Nobody thinks back to ive through this energy.
Fars ,the volcano city Fars is the capital of the fire empire and its largest city. It is carved into the rock of the arid mountains of the Azamat region. It is said that Djall in person was who drilled the rock with his hammer until the magma went out, just what would he need to forge it. The city developed around the gaping hole that had been left behind. It could mean that Fars was built around the temple of death and the Djall residence. Although his role in the city and the control of the pact was litt le stern, leaving everything in his champions hands and Igneus dinasty ,which have belonged most great conquerors of the reign of fire. This nobility occupy privileged positions within the city and it is located as close as possible to the signal magma as its proximity to the forge of his master. The lower classes are terraced to the surface where people with less for tune live. The entire city is carved into the rock around a central axis in perfect circle, only broken by bridges or elevators placed by their inhabitants. The poorest descend daily until factories in an endless spiral staircase known as Barm Firuz or guts, in reference to a kilometric intestine through the stomach of the mountain. The outer circumference is sloped and surrounded by a great wall. Fars has never been taken by the enemy, its location and its shape makes it unique and vir tually impossible to live except by creatures accustomed to such temperatures. Land City
Magma
Photograph of Fars
Fight with fire In combat, The Kmaar spits flames against his enemies. The enemies cower and flee when they see the great pillars of fire emerging from these troops.
Yana
The Yana is extracted from a plant called by the inhabitants of the kingdom of fire as redtongue or Yana. This drink is highly flammable and the Kmaar use it to generate abundant vomiting flames. I suspect that the stomach of Kmaar works similarly to the volkan, a large reptile that spits fire flares because it accumulates in his stomach, which in Kmaar works on a smaller scale.
Kmaar
(Igni sus)
The Kmaar are humanoids like a huge wild boar,which are calmer than Hduk. They need a beverage called Yana, highly flammable, to generate and spit fire. The Kmaar are not in favor of projectile weapons and they use to seek direct combat. The Kmaar have a very hierarchical social structure with a strong tribal. The few traditions among Kmaar are sacred like the deathmatch and fire manipulation.
Yana
Adhur
(Cinis aestus)
Undoubtedly, The Adhur is a fearsome creature. Formed by smoke and fire is barely tangible to any enemy attack. See the Ardur arise from the flames and expand himself over a room is a terrifying experience, where the viewer helplessly attend to the show. all ashes and flames, The Adhur not create, only destroy. It represents death as few creatures can and their preys rarely escape alive. It is capable of solidifying magma fragments, that they use as claws or a natural armor.
The ghost warrior The origins of Adhur dating back to the early wars between Ooth covenants. The popular creed dictated that Adhur was the first champion of the empire of fire and that is related with the current emperors of the empire of fire. His name was Arda Zarev and his batt les were counted by wins. In full crusade again its enemies Arda came with their armies to the city of Karyan where all the inhabitants were massacred and defeated their emperor in single combat. Not happy with winning the war, arda burned the city and demolished their buildings one to one. He razed forests, blight and demolition fields and any structure soil lifted over t 2 meters. But his thirst was immense and soon it possessed him. He executed anyone who contemplate his face and declare war to all other kingdoms. When the wars were finished and the power of his empire was greater than any other ever known, Arda went to contemplate his work. Wherever you look there were only gray ashes and a wilderness. His family had died and his subjects were starved and hardship. There was nothing to loot. There was nothing else to burn. So back to Fars, Arda meditated six days and six nights. At dawn on the seventh day, the solution came to his mind. He lit a pyre in the the temple and entered it. There was not heard a cry from the temple. His troops only found his charred bones. Adhur
Bahram
(Sigmuretha magma)
The Bahram are one of the few magma creatures that have a substantial magical power. Their physiology is a mistery, but it seems that they have a core area in its interior, which is covered with magma and it shaped them to move. They are able to develop a solid crust on the surface as armor and their magic attacks are more focused on defense than in the attack. They feed on small mammals and any careless loitering by the great rivers of lava from the depths. Although they are sociable, they are not grouped in flocks and the groups are often quite small. Shell
Volkan
(Bubalus caldaria)
Volkan are large-sized reptiles and they can reach a height of about 2 meters and a wingspan between 4 and 6 meters. These creatures live in mountain environments, dig their burrows in volcanoes and mountains with high seismic activity. The stomach of the Volkans generate lamables substances to calcine the stones and the food they eat. This causes that the pyre inside of Volkan is constant ly running. Toxic smoke
The openings in the back let out toxic fumes generated by his process and flames. This ability allows them to spit large flares to ward off predators. Despite his appearance, Volkan not usually attack live preys, but he feed of the soil nutrients. Vapors generated, its tough skin and ant lers make them some very tough opponents to bring down. ant lers
Flares
I do not know how as intestinal juice turns their fire flammable as, it must have something in it capable of causing the first flame or the spark that ignites the combustion. My theory is that the fire never extinguish and in case of extinction they revive it gobbling magma from the deeps.
Ciro , The igneous champion ( Homo igni )
Ciro’s history dates back to the fall of the previous champion Djall. Until the arrival of Ciro all the igneous champions were fire commanders and emperors of fire. Ciro was the first red temple acolyte that become a champion and since that time the prosperity of the empire has been remarkable. The clan disputes never had been smaller and the military campaigns are counted as successes. The ancient champion dared to challenge Djall and he absorbed the eternal flame with the intention to over throw him. Djall cursed and reduced him to smoke and ashes; then he placed the eternal flame in the fire temple, guarded for his minions. Ciro was one of the key figures in the war of energy, allowing the six covenants troops enter the city of Daro by destroying the empire of Mhu. Ciro is par t of the race known as Hduk. The Hduk carry missile weapons in combat and they are the most numerous within the death covenant. These guns are manufactured by a race known as Skrall, Mhu empire slaves that were received by Djall after the disappearance of their owners.
The fire temple In the depths of the Fars city there is one of the largest temples in all Ooth: the fire temple. This temple is built on the spot where Djall drilled the rock to build his dwelling. On this point, the temple was built and on this, Fars. The order of the red temple acolytes save and serve to Djall and they protect the inside of the temple, Just a few can be acolytes , it is true that the early stages of instruction have many faithful but then many few make it to the rank of acolyte. It is known that the preparation that the students receive is excellent in all aspects: physical, mental and spiritual. From geography and history to religion and black magic. All the strength they can collect it will be necessary for what expect them: an acolyte can access to his range giving to Djall his life. The acolyte is stripped of his hear t which is been replaced by a fragment of the eternal flame, if this went off, also his life will turn off. This test is only surpassed if the subject gives himself completely to the fire and he is able to withstand the harsh physical and mental trauma that mean this. The acolyte arms are tied with a chain wounding their body, forged by Djall, that instead of tying them to their death, tied them to a life...for now. As the fire inside is alive, the chain will keep them alive, but when it turns off the death will come to claim them off forever.
The eternal flame The eternal flame, that consumes everything, rests on the fire temple. Having only access to it the monks that custodian it and guest with high-ranking. It is said that this flame serves to Djall to forge the shackles of every living creatures, tying them to mor tality.The previous fire champion before Ciro,tried to seize the flame and he actually got it: he calcined himself to be one with the fire and thus have a similar power of death. Djall extracted the fire inside him and sentenced him to wander aimlessly forever, unable to die.
Mhu civilization
Traces of Mhu civilization have faded over time and it is difficult to collect information about their origin and power as the war of six covenants, where they perished. The Mhu were a proud race similar to Anku, the deity of the technique and enemy of the ramdom pact. Before the war of the 6 covenants, there were no as organized alliences. The world of Ooth was in constant war among the 10 forces that ruled it ( unlike the current 7) and it lived in constant war. This war was beautiful by herself and it maintained life and death in balance, as well as other forces. The creatures that populated Ooth were not forced to fight for one side and the divisions were much more diffuse, being more frequent ly found alliances within the same race than pacts with the current scale. Within this balance Mhu were born, like so many other races. Among all of them, two stood out for his unmatched exper tise: Gilgam and Enkidus. Gilgam built indescribable wonders of technology and brought prosperity to all his people. Enkidus formed an army of skilled warriors able to defeat anyone who dared harm the Mhu. Under the rule of the Gilgam and Enkidus, the Mhu prospered and they became arrogant.
Nobody could built engineering works such as them , no warr ior was so skilled with the sword. As punishment for their arrogance, Humbab, the of randomly sent to Daros . the capital of Mhu kingdom , her daughter, Shamhat, an incredible beau ty woman trying to cause discord among the leaders of Mhu. Shamhat arrived to the city and she requested to inter view both separat ly. She seduced them with lies and feeding their arroganc e and selfishness. These lies soon faced Gilgam and Enkidus. After her stay in Daros Shamhat realizes the wonderful culture created by Mhu and prosperity of its people. Shamhat felt sorry and she was available to explain the tricks of Humbab to her two lovers, but she was killed by her father before having the oppor tunity. That was when Gilgam and Enkidus made peace over the grave of his lover and they decided to end the life of Humbab. Humbab, frightened, retreated to his palace but it was avail. Mhu forces led by the two friends ended with all resistence and when the king was lying on the ground at the mercy of the sword of Enkidus, he took pity on him. Gilgam furiously vent all his power over Humbab, also killing Enkidus. After killing Enkidus, Gilgam got mad of pain and he devised the form of never missing anyone, he created an army of machines and with the help of the giants of the mountains, old servants of Humbab, he forged a device capable of controlling energy which consisted all, Ooth: The Ahura.
Armored Snake
(Amphisbaena automata)
This Skral invention is the spearhead of the colony troops and it acts as an explorer and undermining harassing enemy defenses. The armored snake burrows tunnels , destroying forests and buildings on his way. It is par ticularly hated by the forest dwellers by the great impact that this cause on the environment. Since the raids os these huge machines began, the border areas of the empire of Anur with the Enclave have been affected. The warriors monks used to fund against these creatures and only with his great two-handed weapons and his agility are able to stop their advance to the very Lantian.
Rotating rollers
The body of the snake is coated by gears that rotate in to different directions causing the friction necessary to penetrate the hard rock and smash the any material. The armored snake resembles to many common worms that are hidden in the ground and dig small tunnels. Sensors
Drill
The machina colony
The Mhu created a race of slaves, the Skral. They learned how to built machines and use the technology developed by Mhu to all their needs. They were confined in large pavilions and they worked on the immense armament factories. The luckiest could reached to be a foremen or engineers although the control of the factories always resided in a Mhu foreman. After the fall of their masters, the Skral immediately surrendered and begged mercy. After according the pacts to not remove more than those that used the Ahura, they were ordered to abandon the remains of Daro, his hometown and went to the wastela nds that were govberned by Ciro. The journey of Skral with barely means to transpor t their wounded and sick or the remains of their destroyed culture was long and tor tuous. When they finally arrived to their new home they discovered a rough spot without shelter to incleme nt weather, but rich in minerals and coal. Then they worked to build their new home, Daroda s.
The Skral and immor tality
After setting in Darodas, the Skral confirmed the worst of their fears: their masters had created them with Ahura, the only power strong enough to create a race of nowher e, the only energy that powered their machines clones. As workmanship the Skral were perfect : smar t and tenacious. They were created thousands a day and replaced by others when they had any disease or damage. The big problem was that to maintain the control of the population, The Mhu used to create them gigantic lab-factories. As a race the Skral were unable to reproduce by himself. The council Skral, formed by their leaders, were agreed at leave Daro to the wastelands that they would solve the problem once they were sett led, but the solutions did not come. At least not without using the forbidden energy. The Skral, afflicted with a possible disapperance of his race, began to do what they did best: they build mechanical devices to solve the problem. Thus a Skral supersedes any organ or limb injured in any circumstances by another mechanic. Thereby they have extended their life expectancy to decades.
The pardon of Ciro The Skral soon learned that a pardon would pay dearly, joining the newly formed covenant death by ciro and Djall. Both keep a tight grip on the pact and especially on the colony. Despite having the ir confidence, the high Skral council accountable to Ciro in all matters of capital and his war maneuvers are usually joint, especially in regard to those leveled against the covenan t of life. But not everything about Ciro and the death covenant are inconveniences and impositions on the colony, Ciro provides prosperity, protection and balance to Skral, plus great natural resources to build their robot armies and he is always firm against the balance forces when they inspect that the Ahura technology is not being used by the Skral.
The secrets of the soul
Thanks to the prosperity created by Ciro and the accesses of Skral to Djall, they have succeeded in synthesizing an individual conciousness before his death and “store it”. Although the process is not clean and often individuals “rescued” get crazy, a lot of Skral lives had been saved by this method. The dying Skral is emptied of all conciousness and this is implemented in a machine, permitting crontol it from the inside. For now it is unproven longter m effects of this practice but it seems that over time the soul is weakened and gradually loses its individual characteristics to become a body so impersonal and cold as a machine.
CapĂŤk , engineer Skral
(Homo mechanis)
CapĂŤk is an engineer who comes from the genetic branch Karel, one of the most well stablished of Darodas. From his hands have been some pretty remarkable advances in the field of robotics. When the city of Daro fell CapĂŤk managed to take command of the slaves of his pavilion and he led several raids in the ruins to rescue valuable fragments of the Mhu technology. This placed him to take a position of relative impor tance within the new structure of Darodas, as a respected professional in his field. My meeting with him was brief, but I guess some adventurous spirit , improper in his people and a great sense of responsibility for the catastrophe in which their race had par ticipated involuntarily. 1 2
1- 3 lenses bionic eye 2- Ar tificial respirator 3- Power core 4- Second hear t 5- mechanical arm with adjustable clamp 6- Wrist scanner 7- restructuring internal organs 8- Meter fluid 9- Right leg modified
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The search of perfection Once Skral began to replace their damaged par ts with new ones, they realized that not only it could help them survive, but could make them more competent. This endless pursuit of perfection is due to a deep rooted feeling within their culture that it is the optimization of all the things at any cost. This leads to several problems, including the excessive use that is being given from this race to all external robotic implants, going it so far as to replace healthy organs and other members for robotic ones. Optical lenses, water breathing, hearing aids and radars, as well as bionic arms and multitude of weapons implants, are specially frequent among the nobility. This struggle for perfection seems endless and threatens the survival of the race rather than preserve it from my point of view. It is true that these changes make them more efficient, they can see fur ther and noted the presence of enemies, open a fire with terrible weapons or slicing them with a mechanical arm, but anyone who suppor ts the strength in technology has to be cautious and not all Skarl are.
Cadmo
(ChArge Dispositive in MOtion) // Code: RGllbnRlIGRlIGRyYWfzbg==
1- Head/ sensors 2- Ar ticulation top 3- Power heatsink 4- Protective shield 5- Core 6-Ar ticulation bottom 7- High voltage wiring 8-Simulation attack
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Serfdom 5
// Code: SGFyZCB3b3Jr 1- Posterior saw 2- Left assembled arm 3- Outer armore 4- Sensors 5- Drill 6- Jaws 7-Right assembled arm 8- Flexible tail 9- Sting
R.U.R (Represion Unit of Riots ) // Code: S2FyZWwgQ2FwZWs=
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1- Head / sensors 2- Tentacles 3- Sensors 4- Shor t range gun 5- Large range gun 6- Batteries 7- Jaws 8- Tentacle gun
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// Code: U291bCBrZWVwZXI= 2 4
1- Skral pilot Sarcophagus 2- Upper gun 3- Defensive knives 4- Pilot hatch 5 5- leg ar ticulation 6- Rotation mechanism 7- Base 8- lower gun 9- Ammunition
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3. The giant door
The covenant of Law The covenant of the Law was officialy formed after the organization of covenants in Ooth at the end of the war against Mhu but their members were par t of an alliance long before this event. The three humanoid races that belong to the realm of land and that are par t of the covenant are: Stรถd, similar to elephants, Vaerun a large anthropomorphic race in the kingdom of the ear th and Ingotz, a adhered race to the neutral pact but which comes and lives in the ear th realm. By the side of the Essential Tribes there are two main races: Mir tress, humanoids similar to felines and sindhus similar to orangutans.
Vaerun
(Tremarctinae cabus)
As the most common race in the kingdom of the ear th, Vaeruns rule most government issues, such as the army , leaving almost all the external affairs to Ingotz and the religious to Stöd. His traditional mentality makes them sometimes too rigid and their obsession with traditions can be frustrating. Never theless, they are responsible for preserving the culture and harmony in the kingdom and its borders. By tradition, the king of ear th used to be of this race without being any conflict in centuries. The warriors of Ear th realm and especially the Vaerun are organized in clans or Gräm, which dominate a par ticular combat discipline. Many remain all their life in the same Gräm, satisfied with his place or acquiring a position of power within it but others pass from one to another getting promotions. The different Gräms master a combat discipline. This disciplines includes a high number of weapons such halberds , batt leaxes or spears. Every Gräm owns a unique compendium of iconography , rituals and equipment. In batt le they fight under the orders of the King and his generals and rivalize with other Gräms to determinate wich one its more deadly. This competitions among Gräms enervates the moral and makes Vaerun a feared enemy.
The impor tance of lineage The Vaerun give a lot of impor tance to the lineage which they belong. The bloodlines are closely documented and a source of intense debate. These bloodlines also called “Varnasâ€? indicate status within each member of society. For example, if your bloodline is considered belonging to the Varnas of T in, your rank will be the craftsman. Iron, copper or platinum are other ranges that Varnas acquired over time. This range is of great value because you can access to Gräms or specific jobs, live in the uptown and receive medical care or education of different levels. A bloodline that remain pure enough and / or demonstrate their wor th, can ascend a step. These Varnas have four categories: Platinum (nobles, warriors and kings), Iron (teachers, priests and gutens), Copper (ar tisans, merchants and farmers) and finally, T in (servants and ordinary workers).
Varuna , the righteous ( Deux lapidis ) The deity that govern the law covenant is none other than Varuna, bearer of law and justice. It is considered a cold god and temperamental , judging all creatures of Ooth arbitrarily. It has a great record stone where the laws of God were inscribed. This disc is known as Volsagg and it is revered among errant judges as the first place where the laws were inscribed and their are responsible of maintaining it. Is the only God that is exposed to the view of any inhabitant of Ooth. You can see him visiting Dacia and its justice temple, which preside the gate as a statue.
Dacia
The capital of the ear th kingdom and the abode of Varuna is the city of Dacia. This city is one of the largest and most prosperous of all Ooth and it symbolizes the law and order above all else. Inhabited mainly by Vaerun and Ingots this city was built by carving the Kurgan mountain. This mountain is their ancestral home from where they expanded to form what is now known as the kingdom of ear th. The Kurgan mountain has hundreds of tunnels that form the city of Dacia and the mounds where lie generations of ancient inhabitants of the city. This funerary tradition is deeply rooted in the belief of Vaerun and the purity of lineage must be respected. These graves are heavily protected and they are considered sacred places within the city, limiting his access only to the bloodlines of those who rest there. His guards are called Gutens and they are a religious order with branches in the army and in the government of the kingdom of the ear th.
The temple of justice This building is the most impor tant place in the city. It stands at the top of Dacia from where you can see the whole city and the whole province. In his gates lies what at first seems a statue of Varuna. Few inhabitants of Dacia and almost none that does not belong to the realm of the ear th, known that in reality it is the Varuna himself that in the land of Ooth took the form of a large statue. Motionless but attentive, Varuna judges from the top of Dacia to the inhabitants of the kingdom and protect the city in case of attack. It is common to bow to the statue of Varuna before entering the temple of justice.
Externally Dacia
The city seen from afar may seem par t of the natural relief of the mountain and it is specifically designed to resist air attacks. Numerous ballistae and catapults defend the walls each level and his inhabitants have never suffered a defeat at the hands of attackers come from the Air. During the war against the Mhu, Dacia remained under siege for more than 8 months. Only the presence of Varuna allowed the city to withstand an attack by the hordes of Gilgam.
Varuna , the righteous
The arrow and the sword ( Magnus cust ) The story of the giant guards back to the foundation of the law covenant after the fall of the empire Mhu. Etam and Durst were two giants of Jotun tribe. This tribe situated in the mountains of Utgard , was known for his skill with weapons and great intelligence. They were warlike creatures by nature and this had led to a state of permanent struggle with all his neighbors to the point of being close to the extinction. After the war of energy two were tried for their crimes before pleading guilty. Both were sentenced to a semi-immor tality: they will not die because of age. They would be released if they died protecting the door of the kingdom that they damaged. Varuna welcomed them in his lap and shaped the land to build an impenetrable wall with a single door guarded by two warriors. T ime passed and both faced count less hordes of enemies. Many army will tested but it was not until the batt le of the winds, in which the hosts of Kaos flew thousands over the walls and even Dacia was under siege, that one of them succumbed. Durst the sword was defeated in single combat by a champion of the light named giaour who was fighting in the side of Kaos. Etam was who rejected the paladin and protected the Durst body until Dacia broke the siege and Varuna himself appeared on the wall to repel the Tengrim hosts. After the batt le, Durst was buried on his origin land between great honors. From that day Etam carries the sword of his par tner and his own bow using both in combat. A usual practice of the gatekeeper is to draw a line on the floor with the sword and ensure that any enemy cross that brand alive. Following these events , the door wich connect the ear th realm with infinite plains it is known usually such as the giants door.
Etam
Rinogodon
( Rhinoceros caunt )
Not all creatures belonging to a extinc forces as truth or technique perished without the protection of their gods. Defensive 莽spikes
Some like Rinogod贸n migrated to distant lands in search of refuge. I found this ancient breed in the ear th realm. The Rinogod贸n has an estimated life of 400 years. Some specimens may live for more than 500. His number is highly reduced and they shun contact with any other species. Many consider them like living fossils, remnants of past where the world of Ooth was not as inhospitable.
Kip-chak
( Struehio unicornis)
Ant lers
The Kip-chak saddle has served for many years the people of the law covenant, especially the Vaerun. His strong character makes them ideal mounts for war and his weather resistance good traveling companions. In addition, the ant ler that grows on his head makes them lethal when charge the enemy. Many rivals have underestimated the strength these animals have and being hurled to the ground after being overwhelmed. The secret of its strength lies in his muscular neck.
Pigmentation
Hardheaded
In the wild, the Kip-chak travels in large herd to protects each other. Males tend to have a more developed ant lers than females and they use it in battles to demonstrate his strength. It is not strange that a male par ticularly strong procreate with 4 or 5 different females.
Hagbard , the wandering judge
( Homo elephas )
Hagbard was one of the most respected wandering judges of all Gotzland. With a natural talent for combat and a inappropiate temple for his age, Hagbard was climbing positions in the order so he eventually became the youngest judge in the Order. Everything seemed to indicate that Hagbard eventually will become the leader of the Order but when Hagbard himself freed his captive and helped him to escape from the order headquar ters, all his possibilites were truncated. The incident was kept in secret and Hagbard was sent to pay his debt.
The endless list The book of grievances is an ancient tome in which pages is added the name and known details of any creature that have committed particularly serious crimes against the covenants of order. Those named in the book will eventually persecuted by the wandering judges to claim what is theirs.
The debt The order does not forgive and Hagbard was sent beyond the borders of the Ear th kingdom to hunt down war criminals. Few survive these raids but Hagbard prove his value again and again coming back in silence with the criminal. Seeing the dedication with which Hagbard ran his punishment, the Order decided to entrust the command to complete the final challenge: to capture all the criminals named in the book of grievances. Hagbard carries the book with him everywhere and he has reduced the number of grievances and earning great fame among the members of the Order where many begin to give his debt repaid. Some voices within the Order began to argue that the list is expanding and it is an endless task and they should pardon the StÜd. But ain’t happen yet. During the war against the Mhu empire, Hagbard was able to rescue the great hunter Singh, prisioner of Gilgam since the star t of war.
Zoan
( Basiliskus solem )
This huge reptile has developed a defense mechanism that allows him to reflect light through his membranes that protrude from the neck. This ability allows Zoan dazzle his enemies giving him a huge advantage. They usually measure between 1.50 to 2.20 meters long and its front claws are its deadly weapon. The Zoan, despite being territorial is not usually aggressive with other species that do not supose a threat to him or his offspring. Conventional wisdom dictates that if a Zoan displays his crest, it means that he is going to attack and it is better go away. Crest
Crysalid ( Crystallus vita )
The Crysalid is perhaps the only creature of the law covenant with real magical power. They never has developed to be completely out of his shell and instead of growing out of his housing, the housing is what grows and develops into his place. The Crysalid moves himself using the power of his magic to levitate. An indicator of their level of maturity and power, is usually the color of its shell. The colors range are from green to blue or warmer colors like yellow or magenta and violet hues. These colors mark their magical ability and his offensive or defensive preferences as the type of magic that they use.
Front claws
Equilibrium
The Crysalid can present two very different ways according to their development: the perfect shape or equilibrium or the imperfect. To develop one form or another depends on environment factors and growth. If they environment is stable and their growth balanced, his shape will be symmetrical. Conversely, if they grow in an unstable environment, his shape will grow uncontrolled.
Fenrir ( Canis crystalidas ) The big wolf Fenrir protects the valleys of any enemy of nomad people. Many years ago belonged to a proud race who inhabited the prairies of Daro. This noble race was forced to emigrate due to the expansion of the Mhu empire. Once in the valley that now they inhabits, he and the rest of his family quickly adapted and his privileged intellect made them an impor tant par t of the resistance against the Mhu troops saving many times the people of Mir tress with their fierce attacks and skirmishes on enemy lines. The war was not kind to this proud race that remained impaired diminished to such an extent that only Fenrir survives. The lone wolf is now guarding the borders in search of an honorable death in combat.
Ozir ( Bos scarabaeus ) Perhaps the largest land creature of all Ooth is the Ozir. This insect of solitary character roams the valleys in search of food. Their powerful hind legs enable them to reach high speeds when he jump forward in a sweeping charge. Spikes shell
antennas
Horns
The ear th council After the end of war , when all the Mhu troops are been defeated and the survivors come back to their normal lifes , the major races of Ooth celebrate the ear th council. This council was celebrate in the same spot where the gods of Ooths anounce the death of Gilgam. The kings and representants of humanoid Ooth races agree to stablish a prohibition on the Ahura’s use. Also , they created a Neutral army to mediate against balance between races. This army probides troops in case of any one use Ahura incorrect ly. The new formed pacts ( Life , Death , Law , Kaos , Light , Darkness ) were represented by the kings and champions of the gods.
After they reubicated the more damnificated races ( like Skrals ) and the territory disputes where sett led , the emisaries go to their respective kingdoms and the constant but balanced war between pacts star t again.
Sindhu
( Gorilla religio )
Sindhu is the religious basis of the law covenant and especially of the Essential tribes. Less radical than the fanatic Stรถd, these creatures preach order and balance. The Essential Tribes believe in Marak. The Marak is a philosophical current that goes back centuries and is used to find a way to balance. This way is not marked by any rules but resides in each of us. The marak is this way. The rules that govern the Marak are none other than morality of the individual. These self-imposed rules for each individual are also seen as Marak. According Sindhu religion your actions will affect in the obstacles that you will find during the Marak. If these actions are good depending on the moral code of Marak, its will benefit your way. A bad one can put obstacles in your Marak. The moral code is more than a ethical rules like do not inflict injustificated pain , or stole from your neighbor. These are minimal indications of an ethical behavior between individuals. The justice , kindness or solidarity are par t of Marak moral code too.
Diary of an exploration Extract of Charwin Darles diary Day 121 , We finally have arrived to the East passage. From here the bridge seems endless. The guide said that cross the bridge will take us at least two days. Day 122 , Tonight I saw a flock of large birds like vultures flying over our camp. They had a wingspan of nearly 3 meters with outstretched wings. Day 124 , Two days ago we left the bridge. During the voyage, N채ad explained me the origins of the bridge. Apparent ly it was built by the emperor of the Ear th kingdom and it follows the route of the old Capital path. This road connected all major cities. As we were walking through the bridge I could see the bottom that was built on what it looked like a huge graveyard. Day 128 , We got to Frost peaks looking for a passage to the lower caves of Dulun-Boldak, the main city of this region. The creatures of this region are very belligerent but for some reason I feel safer that when we crossed the reign of fire. Day 130 , On our trip we passed next to an enormous mausoleum. On it there was a carved giant statue of a warrior carrying a large sword. At the entrance there is only an inscription: The Guardian.
Mir tress
( Homo phantera onca )
The Mir tress race inhabits the Eternal Valleys, border land with the ancient city of Daro, cot of Mhu empire. Given their proximity with Daro the war came quickly and crudely for the Mir tress who saw their cities succumbed to the power of Mhu. Entire cities were destroyed by hordes machines and only their knowledge of the terrain saved them from the extinction. The Mir tress resemble to humanoid felines and they are related to big cats such as panthers or lions. Before the war exist many more variants within Mir tress but his almost extinction make them disappear. The survivors after the war were organized in different nomadic tribes who graze for their lands and they only sett le down a few weeks in each location. These tribes are known as Essential Tribes.
Pilgrimage After being on the brink of extinction the Mir tress recovered their old traditions and returned to the nomad life leaving behind the few sett lements that were still remain. One of these traditions was the pilgrimage. The pilgrimage occurs when the Mir tress comes adult by their standards. Given the curious nature of Mir tress, almost all the youth are looking forward to that time but for some it is a traumatic experience. The pilgrimage has as an objective to strengthen the character of the Mitress and make them independent. It is a tradition that the pilgrimage of the Mir tress finish when he find something really valuable for the tribe. What is really valuable only Mir tress can judge and it is ranging from knowledge, material goods or skills acquired during their trip. This will mark their social status later in the tribe such as their chances of mating so it is very impor tant to them. It is not uncommon for a Mir tress under take a second or third pilgrimage if his position in the tribe is not of his liking, many becoming mercenaries or trade caravans bodyguards to contribute with assets to his tribe. Once a year all essential tribes gather in a big festival where they share the achievements of his members in their pilgrimages. During this festival the Mir tress return to the point where it was the capital of his kingdom to celebrate their survival as a race. The relationship of Mir tress with the inhabitants of the kingdom of ear th is cordial and the alliance that they maintained during the war still exists these days. The Mir tess paid a heavy price in the war but after they revival as a race, they are prepared to face any enemy. The tribes are heavily militarized and they have patrols permanent throughout the country.
Singh , the great hunter
( Homo phantera leo )
Singh life is marked by misfor tune almost from his bir th. Four th son of a noble family, he ran away from home when he was young after the death of his parents at the hands of his brothers. After his escape Singh lived in the mountains for fifteen years until he saved a young El’thir from death. She was being chased by bandits and she change his life forever. After the war against Mhu empire , Singh return to the Eternal Valleys and become a Great hunter. Thit tit le its give to the bravest warrior of all Mir tress. The Great hunter is also a respected leader for all nomad tribes.
The lady of the water During his solitary journeys through the Eternal valleys, Singh heard a scuffle in the distance. Several Mir tress mercenaries were attacking a young El’thir . Singh fell on the malefactors killing them instant ly. after killing them Singh attended the wounds of the girl and he prepared to continue his journey but she persuaded him to guide her through the mountains to reach her destination. There was nothing that she could offer to Singh that he could wish because it was above beyond any need of shelter and food. He is only interested in follow the way of Marak. Then she offered him to teach her skills as a warr ior in return for their services, what Singh agreed. Many days passed and their relationship was growing stronger, Singh learned to fight as El’thir traditions as she learned to follow a prey, to hunt and hide in the woods.
After two weeks she decided to tell her story and the reason why she fled. Singh only nodded without a word. That was when the girl recounted her journey from Dunbar to kingdom of the ear th to find the man who poisoned the mind of her father and made him mad. For hours she related her life, she grew up in exile after the rebellion of her father and she was presumed dead until just a year ago. That was when between the ruins of Nalbian took the ar tifact that freaked her father, Aldraw Mor’a y rebel El’thir.
She managed to trace the origins of the ar tifact to the Frost peaks, a region dominated by King Hassan son of Humbald, the ancient king of the giants. During her journey through the Ear th kingdom, the Order found that she was carry ing with her a Mhu ar tifact and he captured her. The El’thir never had the intention to use the device, she only pretended to trace the cause of the war that ended with all her famil y and destroy both. But a faction within the wandering judges wanted it to establish the Order over his enemies. The wandering judge that captured her, aware of the corruption that threatened to order, freed the girl and give her the ar tifact with the promise that an object so powerful would be destroyed. After that , the Order sent mercenaries after her and she decided to return when she was exhilied and hide the object where nobody ever will find it. After hearing her story, Singh remained silent for hours . When finally he processed everything he had heard, he said: “I know where the ar tifact can be destroyed, I will take you there”. Their eyes met, and without a word they went to east, to Daro, the capital of the empire Mhu. At that time Daro was governed by two young monarchs: Gilgam and Enkidus. Their journey took them to infiltrate to the hear t of the city and fight for their lives on numerous occasions, but they never were as alive as durin g those months that they spent together.
4. Arriving to Dulun-Boldak
The covenant of Kaos The Kaos covenant is formed by an amalgamation of clans and tribes that their god Tengrim unified after the big war. These tribes are led by two key figures on the hierarchy of the covenant: Cengix Kaan and Giaour. The first of them united the Oirats and Ghen clans after centuries of internal war, the second one led the spectral hosts of the Balir and Ankou. Both were endowed with great power by Tengrim and their loyalty to him is unquestionable. Its domains extend from the Ice peakes to the Dead Wilderness, ancient region of Daro, that was occupied by the Balir after the disappearance of the Mhu. The Balir adopted Daro becose it was the city of all Ooth where more creatures have lost their lives. The Balir feed of this residual energy left for the living creatures to leave the world and they capture and devour the souls of those who venture into their lands. His no interest in technology made them into the perfect guardian of the remains of the Mhu civilization.
Oirats
( Pongo equitatus )
The history of this race is filled with obstacles. Centuries before the war against Gilgam and the Mhu, The Oirats lived in the valleys and meadows what surrounded the ear th realm. His high reproducibility and their warlike character led them into a series of military campaigns over other races. The Oirats possessed one of the largest empires in Ooth and only the union of the other races could halt its advance. His high reproductive capacity made them constantly reinforce his troops regardless of number of the casualties that suffered. This led to others races to devise a plan to undermine their capabilities.
Oirat
Varuna was who molding the Ahura , changed the bodies of Oirats to weaken their blood. This action causes a lot of disagreement between the gods of Ooth and derived in a several conflict. Varuna’s intent of balance the power of races ends with a serious weakness to all Oirats who since that day , hate the members of the Law covenant.
Takhi
Takhi rider The Oirats practically lives over her Takhi mounts. This cause a heavy conection between both. In combat Oirats flew over the enemy lines shooting arrows while the enormous takhi devour foes. Few armies survive an open-field batt le against the Oirats , usually the armies waits him in defensive positions trying to stop his letal charge.
Oirats walk using his arms as legs an balancing his body
Weak Blood After being unable to replace his troops with the usual speed , the Oirats were losing ground until being expelled to the Ice peaks , their actual home. It was only the mediation of other deities that prevented his final extinction. This conflict between deities was about to end up in a war as it has ever been seen in the history of Ooth, but finally they reached an agreement that allowed the Oirats survive. Accustomed to their natal warm plains, Oirats barely survived the harsh winters and the extreme conditions of their new home. But once again they showed their strength adapting to the land and strengthening their upper body to climb the mountains , his last remain.
When the specie was about to disappear, a miracle happened. A Oirat hunter, called Togrhul captured and tamed a winged beast called Takhi. The Takhi are large scavengers reptiles that abound in the highest mountains.
These reptiles proved to be fierce in batt le and the Oirat were provided of transpor t for raising and lowering the abrupt mountains where they lived. this resulted in a period of prosperity where many clans began to proliferate. Soon the Takhi and the Oirats developed an almost symbiotic relationship. the Takhi gave them air transpor t while the Oirats fed them and protected them from predators such as Cocatrix. Over the centuries, the Oirats suffered a mutation in their lower extremity for overuse of the Takhi to scroll. This makes them clumsy on land but now it allows them the ability to control the Takhi flight like no other warrior on his horse.
Cengiz Kaan , Ghen commander ( Avia tribalis )
Cengiz Kaan was born in the depths of a cave in the Ice peaks years before the outbreak of war against Mhu. He grew fast and soon he developed his skills as a fighter. the Ghen develop large wings and various mutations. Some have multiple limbs and several heads. His humble origins did not prevent him to be par t of the personal guard of the great commander Grundholt during the war, where he proved his wor th as a warrior.
Unification of the clans After the war, Cengiz was aware of the precarious situation of the clans of the mountains. While his priviliged position make difficult an invasion Mhu, their number was low compared to other pacts and his power was highly segregated. That is when he embarked on a campaign of conquest throughout the mountains to beat or draw to his side the remaining Ghen and Oirats. His campaign was successful and with hardly any bloodshed, he formed what we now known as Mountain Clans. With the goal in mind of taking revenge against Varuna to weaken Oirats and strengthen his position, Cengiz Kaan expands his empire slow but strong.
Dulun-Boldak
The city that share Ghen and Oirats rise on hundreds of feet above the ground. Dulun-Boldak is carved in the same Ice Peaks. Its inhabitants take refuge from the icy winds in the endless tunnels that are only accessible by air. Which is not a problem for them and provides a perfect defense. Our caravan could only access to the lower levels, hundreds of meters below the main city. To get there we had to walk a narrow path along the side of the mountain and through the long bridges that connect the peaks. Dulun-Baldak was built as the last refuge before the Mhu troops and it has remained intact all these years. When the night falls you can see from afar the light of the fires burning inside. The city has external platforms and walkways that allow their citizens to move between different areas and that the Takhi land safely. At the highest crest of all there is the dependencies of the Cengiz Kaan. From there he controls the rest of peaks that make up the city ( a total of 8). Thanks to a deal I made with an Oirat, I could get a photograph of the crest on top of his Takhi. Despite his brutality as a town, I found the home of the Clans of the mountains one of the most beautiful cities in all Ooth.
Cocatrix ( Avia manticora ) The Cocatrix is a large bird with a long tail ending in a venomous sting. This bird lives in the peaks of the Oirats clans mountains. He feeds on others birds and any mammal that he can trap with their powerful claws. Lethal poison
stinger
The poison that generates the Cocatrix on its tail is one of the most lethal in all Ooth. Their bite are able to immobilize their prey almost instant ly, leaving it exposed to a Cocatrix. Many Oirats hunt Cocatrix before the major batt les to spreads his weapons with this poweful poison.
Bone-crusher ( Torgos ossis ) This large bird have a hard shell in skulled shape that used as armor. They are primarily scavengers although they do not doubt to attack his prey if conditions are favorable. Some legends related them to Tengrim , the god of Kaos because his resemblance. Considered a cruel and evil race , the bone-crusher flew in groups of 5 or 6 hunters. The strongs ones get the best meat of their preys and better shelter. At first sign , the bone-crusher is not seem a dangerous foe without his pack , but a single one can kill bigger preys using his speed and sneak abilities.
Skull Shell
Dragon of Kaos ( Bufo volatilis ) This huge beast has his lair in the high lands of the clans of the mountains and he feeds of every creature that go into their domains. His big belly produces corrosive saliva that he use to dissolve everything what devours. The dragon uses this saliva as a weapon against their enemies and can produce large wounds and burns. During the war its territory remained intact because all troops that were sended by Gilgam to conquer the peaks of the Dragon were devoured. This produced a migratory effect of various clans who moved to the territory of the Dragon and they offered him food in exchange for protection against the Mhu.
crest
corrosive saliva
Giaour, the fallen
( Homo spectra )
Giaour is now the champion of the god of Kaos Tengrim. He directs his spectral forces into batt le and his spirit live inside the sword that cursed him forever.
The sword of Kaos Giaour was a knight of the covenant of the Light who fell in love with the daughter of the King Hassan, one of his enemies. The girl called Leila and she was the most beautiful girl that he had ever seen. Unlike her father, Leila had a kind spirit despite the reign of terror of her father. The knight wanted to rescue Leila but he should wage war against Hassan and the rest of his knights considered the crusade injustified. Months passed and Giaour was desperate to get Leila so he decided to go for her himself. He star ted walking toward the kingdom of giants defeating any enemy that stood in his way. As he approached to the Hassan cast le, the enemies of Giaour escaped of his path because they knew their fate if they opposed him. The news of the arrival of the knight of light reached to the king who decided to wait him with all his troops. The day of the arrival of Giaour to the Hassan cast le , hundred warriors were waiting him. Hassan appeared at his balcony and he ordered the knight to return to his land and if he did not want to die. The knight proclaimed that he had no fear of death and he continued his advance. Then Hassan threatened to kill Leila if he did not stop. Giaour not only did not stop, but he moved with ferocity pushing through the king warriors. Hassan, fearing that any warrior would be able to hur t him he decided to hur t him in the only way he could think of: killing Leila. Leila fell from the highest tower of the cast le of his father and she met her death. Looking at what happened, Giaour lost his sanity and the warriors of the king wounded him to death. Solo and wounded Giaour escaped with the lifeless body of his beloved vowing vengance against Hassan. While Giaour was recovering from his injuries, an old man appeared to him who assured to have the solution to his problems. Giaour should get a powerful magical sword with what he might ressurect Leila. He should recover the sword and stick it in the hear t of his beloved to make beat it again. And so he did. Leaving the corpse Leila care by the old man, Giaour recovered the sword. The old man told him that to revive Leila he should hur t himself to death and then stick his sword into the chest of the woman. Thus his life will pass to her. Giaour obeyed but when he plunged his sword, Leila revived as a powerful demon and she was angry for having cursed her. That was when the old man showed before him as Tengrim, god of Kaos and ally of Hassan. Tengrim tied the Giaour soul to his sword and he sentenced him to be his servent for the desecration of the purity of Leila. Since then Giaour lives within his sword and he absorb the life of his enemies with hope of returning to life. But every life that he steal, he is closer and closer to the Kaos.
Shvia ( Arpia latro ) Despite their appearance these creatures have more in common with birds and wildlife than any civilized humanoid race. Its plumage is coarse and sharp to the touch and his claws are capable of destroying the heaviest armors. Claws Crest
Shvia cabila The Shvia gather in small cabilas cluster of between 10 and 20 creatures. Its hierarchy is based on physical strength and their hunter skills They have great maternal instinct towards their offspring and all the Cabila acts as a single Shvia if one of their offspring is in danger. It is frequent that a cabila follows the espectral ordes of Kaos with the hope of preys and food. These cabilas act like explorer and scavengers for the kaos army.
Krabat ( Pteropus vampyrus )
The nights in the Dead Wastes are owned by the Krabats. These winged mammals fly in large flocks over forests and plains in search of prey. During the day they usually take refuge in grottos and caves dug by them.
Stinger
Ankou ( Spectra mor tex ) This creature dwells in places where deaths have been there. They usually appear in all the great batt les of history to guide the souls of the fallen with a bluffing to the Wastes Dead. There they are captured and devoured alongside Balir. They are often called “pastors� in reference to his ability to guide the souls to his lair, snatched them from Djall. The legends say that the first Ankou split himself for not leaving the realm of the alives, leaving his other half for Djall. Since this day , he stole souls to survive as a undead.
The Lantern The Ankou use a magic lanter called the lighthell that spread and essence to drowsy their victims. This essence make the victim more vulnerable to the manipulation of the Ankou.
Scythe Lantern
Balir
( Spectra pastoris )
The ancient city of Daro is now inhabited by these creatures. The Badir form one of the strangest races of all Ooth. Their shy and reserved character make them difficult to treat. Most of them live in sewers and tunnels beneath the city. Their organization as a society is a mystery because the Balir not seem to relate each other more than necessary. Their metabolism is also an enigma since their main food source are derivatives purified of Ahura. These derivatives are obtained only consuming the essence of a live creature or the trace that this life leaves off. It is known they can live without sustenance for years and that an excess of Ahura mutate them in Hala’s.
Soul hunters The Balir life for hunting and storage the ahura remains of a creature leaving when dying in Ooth. This fragments are similar to the human concept of “soul” so I named like that. Through the manipulation of Ahura a Balir can harvest and sintetize this fragments to consume it later. This fragments contain par t of the identity and abilities of their owners. It’s frequent see a Balir muttering alone. Maybe this behavior seems crazy , but this muttering can be a real conversation between the Balir and a “soul”. The popular belief its that par t of the identity of his victims life with them. The more powerful souls can posses a Balir.
Rebirh The Balir are the ones who include this concept in to their beliefs. Even in his twisted and evil way , the Balir believe that his victim’s souls rebir th like a par t of them , giving their strengh and wisdom to the Balir. The true is the Balir culture and character are unknown for the rest of races of Ooth. My theory is that their isolation is provoque by the craving for more souls. Once a Balir tastes the pure essence of another creature , always want more. This feeling of always been incomplete guides her steps in the world. Some accuse the Balir of been selfish and measly , living of past memories. This race always be misunderstood becaus of their behavior but their are not more evil than other race , only creepiest.
Hala ( Spectra aether ) The Hala it’s a cursed creature at the eyes of everyone. More spirit than Balir , more dead than alive. An Hala bir th when the a Balir loose his self-control and devours too much souls. This excess of energy destroys her phisical form and transforms him in a merge of all the souls inside him. The hala is disowned by the rest of Balir and it’s considered week of character and a threat for the society.
Daro The city is ruined after the war. The damage leave only ruins where the most proud and beatiful city of all Ooth be long time ago. Its atmosphere is fill of dust and ashes and the wind blows between the debris está llena de polvo y cenizas y el viento sopla entre los escombros producing eerie sounds. I never see a city more advanced technologically. There are big machining vehicles abdoned everywhere and the estructures and materials of the buildins are clearly superior then any other city in all Ooth. Giant wireless coils made the energy flow all over the city. The buildings has these amazing shapes and structures that only can be created by an excepcional knowledge The city was restricted for the rest of Ooth races only the Balir guards the place like sextons. The comercial caravans and official emisaries can enter the city and his acces is restricted. I don’t know how to describe the feelings that this city produce me. Maybe the word i was looking its “unrest”. A feeling of nervousness and suspicion follows me all the time until i leave Daro , preventing me to sleep at night. The Tüggs saw me that this feeling its normal the first times you visit Daro , and eventually you adapt to the city.