Design Research:
Exploring the Selection Factors of "Chair Space"
Background: "Chair Space" in the old city centre
Old Town: Tianjin's former Concession, a pleasant street scale to learn from.
Panelists: ZHONG Jia, LU He Instructor: YUAN Sinan, ZHAO Jianbo, GUO Mengdi
Topic Source: Planning Software Practice+ Urban Design Studio Pre-Study (2021, 3rd Year)
Technical Approach and Research Methodology
Chairspace: An outdoor informal space for interaction spontaneously transformed by local residents, with chairs as identifiers
Data: Spatial correlation of chairs and people
Data: Spatial quality indicators
Analysis and Conclusions
Factors significantly associated with chair space density:
Commercial Diversity
Commercial Density
Density of Concave and Convex Spaces
Elevation Permeability
Factors significantly associated with the density of people interaction:
Business Diversity
On-street Parking Rates (negative)
街道条件 选取长于 100M、宽 于2M的街 道段落。除 去维修道路 及不活跃街 道。 整合度 确定边界: 南至南京路、 北至河北路, 东至长春道、 西至多伦道。 街区环境 选取“椅子空 间”密度较大 的开放式住 区。
Physical Construction:
Ice Construction Based on Ameba Structural Optimisation
Design Analysis
Structural Optimisation Process
Construction Outcome
Panelists: TJU Team Instructor: GONG Xiaolei, WEI Likai, ZHANG Anxiao
Topic Source: HIT International Snow and Ice Construction Festival (2019, 2nd Year)
Physical Construction: "Breathing Wall" - Tensioned Structural Foldable Walls
Construction Outcome
Panelists: ZHONG Jia, GAO Kexin, WANG Liguo, XIE Jiahao Instructor: WANG Jianghua
Topic Source: Physical Construction Design Class (2019, 2nd Year)
Design Process
W E S T N O R T H BB AA A— A— B— —B
Interactive Installation: Magnetic Powder Dancing with Sound
Technological Route
Material Property Test
Prototype Test
Component Test
Code Debugging
Panelists: ZHONG Jia, LIU Yinghan Instructor: BAI Xuehai, ZHANG Ye
Topic Source: Digital Design Studio (2022, 4th Year)
Refresh rate reaches 100ms each time after the change is not obvious, the amplitude of the action becomes smaller magnetic poles attract each other leading to the dispersion of magnetic powder.
Final Outcome
For music with strong rhythm, use 150/255 filter. For music with mainly vocals, use 50/255 filter.
Input Test Combination
Coil Testing Audio
Test
& Script Game Development: Magie: Odyssey A story about facing your heart. Panelists: ZHONG Jia, LIU Yinhan Instructor: BAI Xuehai, ZHANG Ye, XU Zhen Topic Source: Digital Design Studio (2022, 4th Year)
Charecter Design
Storyboard
UE Blueprint
Outcomes
WatchVideoonBilibili
Scence Design
Mixed Reality Game Development:
Encourage Social Contact through Playing
Storyboard
Script
1.The camera focuses on a city square with people looking down and engrossed in their MR glasses.
2.A wears the MR glasses and uses the interface switching function to project the real world into the glasses while showing the surrounding city dwellers and their planets.
3.A hears an audible cue that introduces the new city interaction interface, encouraging people to look up and interact with each other.
Interaction Flow
1.A meets B and they see each other's planets through MR glasses.
2.They admire each other's planets and decide to play the pitching game.
3.A and B throw their planets to each other's planets through gestures. If both players choose to throw each other's planets, the planets will produce a special effect of planets colliding with each other and trigger the projection of media buildings in the square.
1.When the projection starts, the passing audience is attracted to look up and watch the projected video.
2.Audience members can express their liking, liking or passing attitude by stepping into special areas.
3.When an audience likes the game, A and B will receive a notification of a shooting star.
4.The building captures the image of the participants and converts them into pictures displayed on the glasses.
Panelists: RAN Wuwu, ZHANG Xinyi, LI Yunlong, MA Yuxuan, ZHONG Jia
Instructor: Sky LO, TAO Xiulun
Topic Source: Architectural DigitalFUTURES Workshop (2023, 5th Year)
Testing Process
Outcomes
Scene 1: Introduction to the Interface
Scene 2: Planet Pitching Game
Scene 3: Audience Interaction
Projection on Building
1:50 Model
Wristband Circuits