Little Monster
Contents: 6………………………….. Introduction 7………………………….. Concept 8-10……………………..... Script 11…………………………
Diabetes statistics
12………………………… Influence map 13…………………………
Diabetes and me
14-18……………………… Old design ideas 19-22……………………... Final character design 23………………………… Clay character modelling 24………………………… Maya character modelling 25………………………… Rigging 26-29……………………... UV layout and character texture 30-33……………………... Character controls 34-35……………………... Final character render 36-75……………………... Asset modelling and final renders
Introduction Little Monster is a small animation about my type one diabetes and the troubles I face while having it and contending with day-today life. It shows step-by-step, throughout the day I found out that I had type one diabetes and how hyperglycaemia and hypoglycaemia can effect my mood and ability to do certain tasks. In creating this short animation I hope that I can educate the viewers on how type one diabetes can effect my life as well as other type one diabetics and their families.
Concept
Script
Old Character Design Ideas
Initial Asset Designs
Normal colour
High blood sugar
Sugar crystals
High blood sugar with sugar crystals
Sugar crystals practice texture
Initial Character Designs
To help with designing my diabetes character I looked at Disney’s flour bag character design. This helped with understanding that characters can be created from inanimate objects, I also enabled me to experiment with expression and movement.
Final Character Design
Colour Concepts
Hypo
Normal
Hyper
Clay Modelling After designing the character, it was then suggested that I create him out of clay. This technique helped with ensuring that his proportions were correct and it allowed for me to look at the how handling the character and moving him while sculpting would effect the texturing. I then used this texturing effect to create a bump map for my character when creating and texturing him in Autodesk Maya.
Computer Modelling
I then progressed and worked on creating the character ‘Diabetes’. I started building the character using the clay model images and my character drawings as reference. Towards the end of building him I then used my instinct to change his design slightly to make him more organic and realistic. I was considering creating the character with more human features such as a nose and ears but then decided otherwise as I wanted the character to be more monsterlike.
Create a basic head shape
Create a basic body shape
Create skull cap
Create a mouth
Create eyes and gauge
Create hands and feet
Create arms
Mirror the mesh to check it’s correct
Mirror and merge
Rigging
UV Layout
Low Glucose Levels
Normal Glucose Levels
High Glucose Levels
Character Body Controls
Character Face Controls
Character Eyebrow Movements Down Shape
Up Shape
Angry Shape
Surprised Shape
Character Mouth Shapes Wide Closed E/P Curled M/P
Open Smile Short Closed E/P
Closed Smile
Wide O/A/P
Pushed Out P
Long A/P
Closed Jaw
Open Jaw
Final Character Render
Final Asset Designs
Insulin pen
Diabetes meter
Finger pricker
Boiled sweet
Train seat
Dinosaur cardboard cut out
Toilet
Suitcase
Hospital bed
Energy drink and water bottle
Animation
Animation
Rendered stills
Tia Whitehead