The Grip Glove

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EXERCISE2

INPUT CONCEPT

Unconventional Computer Input Concept

ITGM 705 Visual Interface and Information Design Summer 2010 | Professor David Meyers

Š 2010, All Rights Reserved. Intellectual Property of Tim Putt Unconventional Computer Input

ITGM 709

Visual Interface & Info Design

Spring 2010

Professor David Meyers

1


table of contents 3 Project Details 5 Application Intent 6 Device Diagram

Unconventional Computer Input

ITGM 709

Visual Interface & Info Design

Spring 2010

Professor David Meyers

2


project details |

Unconventional Computer Input Concept

OBJECTIVE Conceptualize a computer-based interactive digital artifact that utilizes an unconventional input method for one of the following:

The project should include the following components:

• a bedside device including at least: radio, clock, CD player, and MP3 player • remote control for viewing sports that works for: TV, VCR, DVD, microwave, and fridge • an interface/board for playing speed chess • a dashboard for a motor scooter that includes at minimum: odometer, speedometer, rearview mirror, radio, and clock • an interface for keeping statistics for a popular sport (football, basketball, baseball) during the game

1. a one- or two-page artist’s statement that describes your interactive digital artifact, including a description of how and why the method of input is unconventional, yet still highly usable 2. no fewer than three screen shots or product drawings that illustrate use of the device. (These three images may be paper-based or created digitally.) Develop an interface concept, not a functional (or even design-complete) project. May use paper and pen or pencil, Illustrator, Photoshop, Freehand, or any other software. However, the focus of the project is on the interface, not the degree of visual polish applied to it.

Unconventional Computer Input

ITGM 709

Visual Interface & Info Design

Spring 2010

Professor David Meyers

3


project details |

Unconventional Computer Input Concept

Process

Evaluation Criteria

1. Read Chapter 2 in Bolter and Gromala’s Windows and Mirrors. 2. Select an option from the list provided in the “Objective” section. 3. Research current interface solutions for computer-based versions of your selection. 4. Create at least three concept sketches for the interface for your artifact. These may be screen-based or interfaces embedded in a product. 5. Write a one- or two-page artist’s statement that describes your interactive application, including a discussion of how your input solution differs from the examples you researched. 6. Post your work-in-progress to the appropriate Unit 3 discussion forum by Day 4 for class discussion and feedback. 7. Review the feedback provided by your professor and peers and make any desired revisions to your work. 8. Post the final, revised version of your concept sketches and write-up as a single zipped archive via the Submissions link in the course menu by the end of Unit 3. Also, post your final solution to the appropriate Unit 4 discussion forum for critique in Unit 4.

• The concept sketches should clearly convey the use of your digital artifact.

• The concept sketches and artist’s statement should clearly convey how your solution differs from the examples you researched.

• The concept sketches and artist’s statement should convey understanding of the importance of considering interaction design as experience design.

• You will be evaluated on the clarity and sophistication of your interactive idea. You will not be evaluated on the polish of the graphic design of this project. Hand-drawn projects are perfectly acceptable.

• The artist statement should be well written and free of grammatical and typographic errors.

Unconventional Computer Input

ITGM 709

Visual Interface & Info Design

Spring 2010

Professor David Meyers

4


application intent | Motorized scooters and skateboards are a fun and realistic type of transportation for many short distance commuters and hobbyists. Although the mechanics of electric and gas powered devices has improved, the input device for controlling and monitoring speed has remained relatively basic. Tethered controls are the accepted norm with little to no feedback from the machine.

Unconventional Computer Input Concept

information request. The speed of the the skateboard is controlled by a small wheel within reach of the thumb. By dialing up or down the speed is controlled—this also includes breaking. Buttons on the top of the hand toggle what is displayed on the screen. A separate toggle will activate the audio readouts of the same information.

The Grip Glove provides the rider with full control of the skateboard without the cumbersome cable or clunky interface. In addition it provides feedback from the device such as speed, distance, time, and remaining powers sources (electric/gas). The information is available on small digital screen as well as an audio readout upon an

Currently isn’t anything like this device. The unconventional—yet ergonomically practical method would be easy for users to adopt. The audio readouts, velocity monitoring, bluetooth synchronization and wheel speed controls make the Grip Glove an unconventional combination of input and interactivity for motorized skateboard devices.

Unconventional Computer Input

ITGM 709

Visual Interface & Info Design

Spring 2010

Professor David Meyers

5


device diagram |

The Grip Glove - Controller for Motorized Skateboards

• Toggle buttons for speedometer, odometer • Grip glove controller can be left or right handed.

• Roller wheel controls velocity. • Spring loaded dial reduces speed when released.

• Digital display shows speed, distance, time, temperature and fuel levels. • Syncing interface

• Open hand also reduces speed for emergency falls.

Unconventional Computer Input

ITGM 709

• Motorized Skateboard connects with the Grip Glove through bluetooth. • Conversion kits mount the controller to any device for both electric and gas powered boards.

Visual Interface & Info Design

Spring 2010

Professor David Meyers

6


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