FODR M3 Landscape Tina Luo - Pattern vs Surface

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Foundations of Design : Representation, SEM1, 2017 M3 JOURNAL - PATTERN vs SURFACE Tina Luo

756481) Carl Areskoug + Studio 15

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WEEK 6 READING: SURFACES THAT CAN BE BUILT FROM PAPER IN ARCHITECTURAL GEOMETRY Question 1: What are the three elementary types of developable surfaces? Provide a brief description. (Maximum 100 words) The three basic types of developable surfaces are cylinders, cones and tangent surfaces of space curves. Cylinders are made of all parallel lines with rectangular sections that are at right angles that wrap around each other. Cones, on the other hand, have triangular planar surfaces that connect to one another, with the tip of the triangular surfaces all meeting at a vertex. Tangent surfaces of space curves have edge lines, and vertices that define the face of the planar surfaces.

Question 2: Why is the understanding of developable surface critical in the understanding of architectural geometry? Choose one precedent from Research/Precedents tab on LMS as an example for your discussion. (Maximum 100 words) Understanding developable surfaces are critical to understanding architectural geometry because it allows for the designer and also the viewer to think about how they could construct physical models of something to correspond with and complement the environment it could be built in and the functions it could serve. For example, The Greenhouse by Plasma Studios, accommodates the fact that it is a plant enclosure, thus the planes that are created promotes circulation and aesthetic visuals that allow for light to pass in through.

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PANELLING 2D PATTERN

2d Panelling, Pattern: Waves

2d Panelling, Pattern: Triangular

2D Panelling. Pattern; Diamond

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VARIABLE 2D PATTERN

Custom 2D Panelling, drawing using polyline for different shapes.

IUsing hexagons here, originally thinking of a theme to do with bees or flowers, but I changed it into a circus theme because the hexagons turned out looking like mini marquees and huts.

Triangle shapes to fit for a triangular base.

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3D PANEL TEST PROTOTYPE & TEMPLATE This was one of the unrolled templates of some of the earlier shaoes I was trialling, such as the hexagon, and another triangular based object. The triangular object was slanted and had the top cut off and the net turned out to be the net above that looks like a scorpion impossible to make.

First two trial rows of the shapes. It was here that I realised, using the square shape for the scorpion wasn’t going to wrork, and due to restrictions with using triangular shapes that didn’t really go together that smoothly, I changed the object to a simple triangular prism with a square base.

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WEEK 7 READING: DIGITAL FABRICATION Complete your reading before attempting these questions:

Question 1: What is digital fabrication and how does it change the understanding of two dimensional representation? (Maximum 100 words) Digital fabrication is the creation of 3D and 2D models are controlled by manual and automated processes of a computer or technological means. It reduces the steps that designers have to take in order to go from 2D drawings that are typically requested from their clients, and instead provides means of making and showing a 3D model directly, and from that creating a real life, physical representation, and in turn, eliminating some unnecessary steps between the design and final product.

Question 2: Suggest two reasons why folding is used extensively in the formal expression of building design? (Maximum 100 words) Folding is used extensively in formal expression of building design due to it being able to provide structural integrity through increasing the strength of the surfaces, creating 3D forms that can support themselves.Folding also is able to create continuity and grow and expand over a distance through pattern and form, resulting in designers being able to create aesthetically pleasing and intricate shapes. By producing creases and deformities, it gives the product an edge but also balances it with uniformity from other folds.

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EXPLORING 3D PANELLING

The 3D model of my terrain turned out to have a few issues and gaps when I edited it on Rhino. I used mostly top view to edit and fill in the gaps, and realised later on that the shapes did not adhere well to each other. In order to fix this problem and also the problem of having too difficult a shape for one of my objects, I used two grids. One was for the triangular prisms that I inserted into the gaps to replace irregular shapes, and the other was the top view of this model. See Appdendix.

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UNROLL TEMPLATE OF YOUR FINAL MODEL

These are the final nets for my model. I ended up using 4 main objects. One was hexagonal hut shapes, the second was hollow arrow shapes, third was triangular prisms and fourth was rhombus shapes for the 2D base. The shapes turned out to be a lot harder to build than thought, and was quite complex in terms of the number of shapes in each individual net.

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PANELISED LANDSCAPE Zoomed in version of hexagonal object.

Final product of my model. As you can see here, variation occurs in the different sizes and shapes of the objects such as the triangular prism and more clearly, the arrows. The theme of a festival ground was what I was aiming for, with the hexagons being the marquees, 2D squares being the paths where people would walk and arrows and others shapes looking like festival stores.

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Shapes made for the custom 3D panelling. Some of the shapes were quite interesting but I couldn’t include them because they could not be unrolled.

On the right, are some of my testers during the modelling phase, of what the terrain could look like and also different obects that i could have included.

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APPENDIX

All of the individual shapes being built before putting all together. As you can see, I included singular squares and also certain triangular shapes to fill in any gaps that would pop up during modelling.

This is the top view of my model. As mentioned before, I created a triangular prism custom 3D grid for the shapes that I replaced because of the realisation that some of them were impossible to make and incorporate into the model. Another thing to mention would be the perspective and top view differences. Editing in top view was a lot easier, however it turned my perspective and changed it a lot, deforming and changing he shape from hwo I wanted.

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