The Museum of Interactive and Reactive Art

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RIOM MOIRA ARIOM MOIR IOM MOIRA RIOM MOIRA THE MUSEUM OF INTERACTIVE AND REACTIVE ART


CONTENT


1. THE URBAN PROCESS 2. DESIGN DEVELOPMENT 3. MOODBOARD 4. PLANS 5. VISUALISATIONS 6. ENVIRNOMENTAL STUDY 7. FACADE 8. STRUCTURE AND MATERIALITY 9. PROGRAM AND USE

MOIRA, The Museum of Interactive and Reactive Art, is a sensual playground where art is meant to be touched. It is museum of two levels - light and dark, enveloped in a responsive smart facade across its floor to ceiling windows and ingrained with deep atriums and vaulted ceilings. Here the exhibition morphs alongside the very structure it dwells in. MOIRA is an escape from work and everyday normality, a place where one goes to reconnect with their primitive senses. It is a point of rest in the urban fabric between two major working cities, where time slows and only exists within the interaction of light between building and sculpture.


PARRAMATTA


THE URBAN PROCESS The museum is designed to act as a seamless addition to the public domain. It’s transparent nature allows one to see right through into the exhibits from the outside. MOIRA sits at a cross section between two major cities and two major roads and is easily accessible by bike, bus and foot. It will act as a community sanctuary of sesnes where people from far and wide can enjoy lunch or dinner at the cafe, rest on the public outdoor benches, or take a stroll through the interactive exhibits.

SYDNEY CBD



a break between two working cities MUSEUM AS PARK MUSEUM AS CAFE MUSEUM AS REST STOP MUSEUM AS GALLERY



AMENITY


DESIGN P


PROCESS


INTERA


ACTIVE


& REA


ACTIVE


exploded urban axo

AR


RT



concept cut through



light model studies



INTERACTIVE INTERACTIVE contemporary contemporary installationinstallation ART ART

shape development

connecting green spaces & establishing views


8

1

3

4

9 2

7

3

5

9

6

GROUND FLOOR PLAN 1:1000

1 LOBBY / INFORMATION DESK 2 EXHIBITION SPACE 3 ATRIUM 4 EDUCATION QUARTER 5 CAFE 6 OFFICES 7 RESTROOM 8 COURTYARD 9 SCULPTURE GARDEN SKYLIGHT


2

5

3

2

2 3 7

2

UNDERGROUND FLOOR PLAN 1:1000

1 LOBBY / INFORMATION DESK 2 EXHIBITION SPACE 3 ATRIUM 4 EDUCATION QUARTER 5 CAFE 6 OFFICES 7 RESTROOM 8 COURTYARD 9 SCULPTURE GARDEN SKYLIGHT




SITE AXO - add more tree density - detail in adjacent buildings - shadows






LIGHT



lobby



COURTYARD A space to walk through or to sit down and relax. It is a also canvas for outdoor sculpture, and a venue for the MOIRA creatives market once a week.





DARK



below ground exhibition hall


ENVI


The Museum of Interactive and Reactive Art has been designed to maximise environmental performance. Elements in its materiality, facade, structure and layout come together to create a space that utilises internal and external climates whilst accomodating and enhancing the experience of an intricate variety of exhibits inside.

IRONMENT



long section 1:250


responsive smart facades morph based on the temperature. Material tighens up to create openings to bring in light and heat gain in cool circumstanes, and loosens to provide shade and a solar barrier in the heat the waffle roof and column structure provides shading and stability. It also acts as a canvas for installation art and as a playground or rest area for all timber panels provide shading and visual/noise privacy in the offices. it forms a a gradient of sydney’s terrain to create a flow across the western facade

thick concrete walls in the underground levels provide thermal mass to help regulate internal temperatures. small vents in the ceiling circulate air between the outside and inside


operable screens in inner envelope allow curators to adjust internal lighting based on their artwork. they also provide a mechanism to moderate internal heat gain corridors placed on outer edge to absorb most light, as they will constantly need to be lit

atriums disperse natural light through both levels of the museum. they also help with ventilation to bring fresh clean air in and out of the lower ground levels high ceilings allow for natural cooling through ventilation and the process of rising heat overhangs moderate solar penetration, letting in low sunlight in the cooler winter months, and blocking high anglĂĽes of sunlight in the summer light shelves draw natural light into the building

long section 1:250


1. algorithm 2. responsive facade 3. timber panels


A responsive polymer smart facade envelopes the outler layer of the Atrium and Lobby space. It sheilds the tall glazing from harsh solar radiation, provides shading and helps to regulate internal temperatures throughout the year. The polymers shrink in response to cool temperatures, letting in more sun. They relax and expand in the heat, reducing the gaps between them, to provide shading and reduce solar penetration.

FACADE


1 POLYMER FACADE


2 VERTICAL TIMBER


facade response in cooler temperatures. polymer membrane contracts to maximise solar access


facade response in warmer temperatures. polymer membrane expands to minimise solar access


S


The ground floor level is made up of a light structure of frames, clad with structural glazing to maximise the trabsparency of the museum, allowing passer bys to witness the exhibitions inside. The lobby and atrium are held up by a vaulted timber waffle column and ceiling frame, that also acts as a shading device as well as canvas for sculptural art.

STRUCTURE


rendered concrete walls

double paned high performance structural glass panels

1:1000 below ground


timber waffle frame and column structure (kerto-Q LVL)

timber facade panelling

double paned high performance structural glass panels (Chevron glass)

1:1000 ground floor



materiality



deconstructed models


aerial view



below ground


ground floor shadows


darkness


light and shadow



lobby/information centre cafe amenity offices education/studio

PROGRAM exhibition


2

3

1


4

1

4

2

USE 3







exhibition space proposal



the end. thank you for your time.

Tina Yun | CAPSTONE


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