PORTFOLIO JIAYU HUANG
EDUCATION
Master of Architecture Professional Degree | Philadelphia, US University of Pennsylvania Aug 2021- May 2024 Bachelors of Arts in Architectural Studies | Toronto, Canada University of Toronto Aug 2017- May 2021 Medieval of Art and Architecture (Summer Abroad) | Oxford, England University of Oxford Aug 2019- Sep 2019
EXPERIENCE
VR Designer | Philadelphia, US University of Pennsylvania Sep 2023- Dec 2022 Architecture Intern | Chicago, US Skidmore, Owings & Merrill Jun 2023- Aug 2022 Architecture Intern | New York, US Gensler New York Jun 2022- Jul 2022 Design Executive Officer | Lansdowne, Canada Cosmo Camping Inc Jun 2020- Jan 2022
AWARD & INVOLVEMENT
E.Lewis Dales Traveling Fellowship Winner University of Pennsylvania May 2023 Design Ideal Beam Competion - First Place University of Pennsylvania Mar 2022 Re: Action: A Field Guide to Agency by Design (Publication) University of Toronto Jun 2021
SKILL
Hand 3D Printing Laser Cutting Model Making Wood Work CNC Printing Photography Casting
Software Unity Figma Rhino Revit Adobe Illustrator Adobe Photoshop Adobe Premier Blender 3D
CONTENTS SPOLIA AGENCY TITLE PAGE
01
RESUME TOKYO VOID POSSIBILITIES IN URBAN VACANCY
02 04
THE BREATHING MAZE COMPUTATION INTERACTIVE MACHINE
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CENOTAPH FOR NEWTON VR REMIXED REALITY
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SKIN SCOPE SUSTAINABLE DATA CENTER
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TANS-FORMAL RED HOOK BROOKLYN MIXED USE HOUSING
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NOCTURNAL LUMINA FUTURE CITY VISUALIZATION
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04
TOKYO VOID
POSSIBILITIES IN URBAN VACANCY Instructor: Jeannie Kim Completion: April 2021 Type: Academic- Undergraduate Thesis
The aging population continues to be a pressing issue in Japan, where the elderly population makes up a third of the Japanese population. Despite this, they are merely the focus of the design. Many elderly populations were either sent to the nursing home or instead living alone. They are often neglected by the city and even result in Kodokushi, which is a haunting phenomenon in Japan in which the elderly are dying at home and remain undiscovered for a long period due to physical immobility and social isolation with friends, family, and society. Taking a different approach from many precedents, which create an apparatus and separate the elderly population in “utopia”, an urban solution is proposed to reconnect this enormous but forgotten elderly population back to society. With the special concern of the oddness and temporariness of Tokyo urban fabric, a series of community infrastructure is designed to increase the bond of the community, linking the old and young in the neighborhood and providing some playful and short moments of escape for everyone in daily settings.
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23 SPECIAL WARDS OF TOKYO Population by age group(%)
0-14 years 15-64 years 65+ years
Adachi
Arakawa
Edogawa
Itabashi
Katsushika
Kita
Koto
Taito
Meguro
Minato
Nakano
Nerima
Ota
Toshima
Setagaya
Shibuya
Shinagawa
Shinjuku
Suginami
Sumida
Bunkyo
Chiyoda
Chu-ku
//SITE SELECTION
Model: Miyu Kojima’s miniature replicas of the room of Japan’s “Lonely deaths“. 06
The seismic geographic feature has formed a distinct low and dense urban profile of Tokyo. Many of these buildings are relatively small in size, temporary in structure to respond to the unstable urban structure. These qualities make Tokyo result in many small and odd urban vacant spaces. The project finally grounded in the residential neighborhood of Kita city where it has voids in design and possibilities in absence, but most importantly it has the highest proportion of senior citizens among 23 wards of Tokyo, which are the main target of my design thesis.
//DESIGN PARTI Left- Over Space
Insufficient Park
Abandoned Space
Public Parking
Public
Private
Public
Semi-Public
Urban void spaces: Hidden in the unnoticed corner of the city and often operated outside of our normative urban planning system which is often neglected and unsuitable for development. In fact, it provides room for new definitions and informal approaches by the people. //PHOTO DOCUMENTATION
Abandoned Space
Insufficient Park
Left- Over Space
Public Parking
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COMMUNITY INFRASTRUCTURE 1. Lighted Walking Cane 2. Separable Bench 3. Portable Mahjong Set 4. Moveable Screen 5. Signage Container 6. Mobilizer 7. Retractable Canopy
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Community Support System コミュニティサポート
//COMMUNITY SUPPORT
This mobile container is the main structure of the series. It is an exhibition pavilion, a slide for children, and also a health station for the seniors. It serves as a pop-up center gathering spot that can be easily placed in parks that lack infrastructure and bring a new meaning to vacant lots.More than a physical architecture, the infrastructure is designed with a community support system to achieve a connected community. All the elders in th neighborhood are given a safety bracelet that tracks their health status. When they are in an emergency, the bracelet will send an alert to the central database and activate the center lightbox and LED screen. Once activated, it will flash and send community workers to help. 10
Temporary Program: Informal appropriation of an unused lot with the proposed design tool. 11
Void Space: A rendering shows how the column is activated, and void spaces are formed when the user approached it. 12
THE BREATHING MAZE
COMPUTATION INTERACTIVE MACHINE
Instructor: Maria Yablonia Team: Haiyen Chen, Jianghong Dai & Junjie Shen Completion: May 2020 Type: Academic
“Breathing Maze” is an interactive architectural machine that investigates the topic of “automated space” in architecture. The machine is able to respond to the individuals’ movements, serving as an automatic spatial divider for the users. Once the user approach one side of the device, the touch sensor will detect the movement of the user and activate the roller system and accordingly rise down to create a void for potential space, whereas the remaining ones serve as spatial dividers. The hexagonal pattern’s flexibility is an ideal geometry to achieve a chain reaction, and each individual module allows a dynamic change in pattern. The project thereby provides a possibility to satisfy the diverse needs for spatial configurations, a kind of spatial configuration that breaths with the users. In this group project, our group formulated the concept as a group. I am mainly responsible for mechanism designs and produce drawings to convey machine movement into diagrams and other 2D dimensional representations.
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//DESIGN PARTI
//DESIGN PROGRESS
Scissor Lift Mechanism
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Connect Arduino Component
Arduino Code Assigned Action
Laser Cut & Assemble
Aggregation
//SENSOR BOARD DETAIL
Once sensor is activated, motors on fabric roller and screw bar start to rotate.
Touch sensor activate scissor system and fabric roller.
Fabric roller keeps fabric in place when structure descends.
//STRUCTURE SECTION
Slider LED Light Panel
40cm
DC Motor
Fabric Roller
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//ASSEMBLY DETAIL
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Void Space: Each block of system is viewed as individual and adjustable module. When a group of modules aggregated together, it formed a wave like landscape. 18
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CENOTAPH FOR NEWTON REMIXED REALITY
Instructor: Jeffrey Anderson Team: Yuhang Tao & Wei Wang Completion: December 2023 Type: Academic- Graduate
This project explores the evolutionary advancements made that now allow us to fully inhabit digital worlds through Virtual Reality. Leveraging the Game Engine unity and Metaquest 2 Patform, we design an immersive, photo-realistic models of the unrealized architectural leagcy, the “Cenotaph of Newton.” Users are invited to not merely observe but actively interact with this virtual space, offering a firsthand encounter with its grand scale and tangible materiality. Enhancing the immersive encounter, our project integrates with interaction design script with C#, audio, and visual effects. These elements synergize to add an additional layer to the experience, effectively communicating the sublime and solemn qualities inherent in the project. Beside this immersive experience, we seek out new and optimized processes of data management for utilizing Unity as a platform for visualization and pushed to develop new storytelling and interaction techniques way of presentation.
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//STORYBOARD
4 5 3
1
2
FOREST PARK Scene 1
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PLAZA Scene 2
CORRIDOR Scene 3
DOME Scene 4
ROOFTOP TERRACE Scene 5
Interact with a book triggers the lighting of the scene.
Standing on the ground floor provides a sublime view of the architecture.
The lights will progressively illuminate as the user walks through the corridor.
Enter the center of the spherical building, and the interactive light stands illuminate the scene.
Arrive at the rooftop garden area at night.
Audience standing far from the palace creates a tranquil atmosphere.
Experience the scale of people and the surrounding context.
An atmospheric scene unfolds, Interact with the books to actiwith an NPC scholar standing in vate the countdown and pick up the distance whispering the story. the fallen component.
Interact with the lamppost to brighten the rooftop pathway.
Panoramic view of the entire site, allowing one to experience its grandeur.
The light indicator will guide people as they navigate through the space
As the footsteps advance, the crowd disperses, and the entire space quietens once again.
The overhead spherical light begins to descend gradually as the audience clicks on the activator.
Interact with the central gate in the pool to enter the previous scene.
Interact with the falling apple to transition to the next scene.
Interact with the massive archway to transition to the next scene.
Interact with the staircase at the end of the corridor to reach the next scene.
The illuminated light leads the audience toward the gate, opening the way into the next scene.
Wandering through the garden standing at the expansive view of the landscape and fireworks.
Click the tree, and return to previous scene.
Click the boat, and return to previous scene.
Click the door, and return to previous scene.
Click the fountain, and return to previous scene.
Click the newspapre on the bench, and return to starting point.
//USER JOURNEY FLOWCHART
User Testing: A critic from UPenn involved testing and interacting with the space of a VR prototype using Oculus VR goggles.
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//SCENE CHAPTER
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FOREST PARK
PLAZA
FRONTCOURT
CORRIDOR
DOME
ROOFTOP TERRACE
Dome: In the central space, users can check the status of Newton. They may activate the chandelier mechanism, observing the descent and scene change.
Arrival Plaza: The user begins at the arrival plaza and experiences the sublime and monumental quality of the architecture in distance. 25
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SKIN SCOPE
SUSTAINABLE DATA CENTER Completion: January 2022 Team: Bohan Lang, Shengnan Gao, Yiting Zhang Type: Evolo Skyscraper Competition
In this digital-driven era, data and informationare pervaded and intertwined in almost every aspect of our life. Our personal and work information, shopping habits, are all stored in the nebulous space that people are often not aware of or even know where it is. The data center of the modern-day is always hidden in the unnoticeable corner, and intentionally “undersigned”.SKIN SCOPE was designed to reimagine a new data center of the modernday, rather than a product of to be storage,the architecture becomes the part of the data machinery, vice versa. The public is invited to the visualizing the flow and deployment of the information. Additionally, the project was also aimed to tackle the potential issue within the data center, data security, energy insufficiency, and most importantly raise people’s awareness of the origin of daily consumption.
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//DATA CENTER WORLD MAP
//REIMAGINATION The two types of data center architecture that currently exists fails to address a solution of the architectural dead space and invisibility from the rest of the world. The retrofit and warehouse design of the data-political atmosphere acts as plainly a storage facility that focuses on data and does not have concerns with the function of the space in conjunction with people and the practicality of sustainability, security and maintenance. In our proposal instead of treating the data as storage, we create a dynamic environment where data is no longer the sole focus, but instead,drawn out acting as a facade element enveloping and dictating the architecture of living space inside, wrapping around and forming a skeletal membrane that pulls the architecture together.
Presence
Presence
Data Center Warehouse
Data Center Warehouse
Future Data Storage in Facade
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Future Data Storage in Facade
//DESIGN PARTI
Intial Massing
Horizontal Growth
Trimed Edge
Smooth Edge
Ring Formation
Interior Negative Void
Divide Level
Data Center Meander
Chamfered Angle
Data Center Access
Program Block
Final Form
29
//FACADE SYSTEM The data center is used as a facade element, defining the outer ring’s form and synthetic lighting condition, while acting as a security measure. Second, to mitigate the damage done by the heat generate from the data storage, the environment is cooled by the ocean as it is embedded into the ocean’s continental shelf. Additionally, tidal energy is generated at the foot of the skyscraper to further take advantage of business district in Hong Kong, addressing sustainability concerns. The facade’s changing light and spatial condition are dictated by two systems that are critical in ventilation and circulation using the hot aisle and cold aisle arrangement.However, instead of the typical need for a 7-tile pitch square footage, the design of data storage racks as drawers saves room and further influences the light condition from the exterior facade. As a drawer is pulled out, the light on the exterior skin facade slightly,
Transport Pipe Converter Sluice Gates Turbine
When the water level is high on one side of the barrage than the other, water is allowed to flow through the turbines to generate electricity.
Level of High Tide
Level of Low Tide
Tidal turbines are used as a power generator to support the skyscrapers’ use of energy and waste consumption. These turbines are very effective as with the same size blades as wind turbines,they can capture exponentially larger amounts of energy. 30
//Sky Lounge
// Data Storage
// Office
// Data Center
// Information Center
// Water Observatory
// Mechanical Storage
// Tidal Energy Turbine
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TRANS-FORMAL RED HOOK BROOKLYN MIXED USE HOUSING Instructor: Ben Krone Completion: January 2022 Type: Academic - Graduate
Red hook is a neighborhood that is vibrant on one side and shares the skyline of New York but, on the other side, is away from the bustling core and allows the growth of the vernacular culture. With the aim to reinforce the cultural identity and historical legacy, the design strengthens the unique waterfront view through the spatial technique of layering and tilting in order to facilitate the proximity experience of seeing and living between residents and the neighborhood. Moreover, the project has reactivated the artistic community and the hidden local talents, such as the glass-making brewery, by transforming the liberty warehouse into a cultural hub that reveals the making process. The liberty warehouse becomes a mix of commercial, manufacturer, and residential use, where people can do activities of wine tasting and touring the factory. A sense of hierarchy and boundary is blurred with a more integrated and open relationship making the public more common to the audience.
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//DESIGN PARTI
Site
Unit Aggregation
Renovation Area
Circulation& View
Facade Alteration
Detail& Roofscape
Plan: An assemble plan shows a combination of a public bar( ground floor), a semi-public winery(second floor), and private housing(third floor) from left to right. 36
Exterior Roof Garden: Exterior Roof is an open rooftop garden redefines the existing abandon roofscape.
Public Common Lounge: An integrated bar that sees through beer making process. 37
//ELEVATION
South Facade Elevation: South Facade shows a reappropriation of existing brickwork. The open glass front captures the winery culture of the red hook by revealing the whole making process and from manufacture to final delivery to the bar below. See the whole process all at once; This is the best name card that represents identity of the neighborhood.
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NOCTURNAL LUMINA FUTURE CITY VISUALIZATION
Completion: January 2022 Type: Schenk-woodman Competition
A series of photomontages and architectural renders serves as a powerful and visionary tool, designed to eloquently convey the future aesthetic and vibrancy of street life in two cities that have profoundly influenced both my identity and my aspirations as a designer: Toronto and Philadelphia. These two urban landscapes, which have left an indelible mark on my creative journey, serve as the canvas for a speculative exploration of the evolving urban fabric. In my mind’s eye, I envision a future where relentless urbanization and rapid technological advancements converge to revolutionize the very essence of the city street. It becomes a dynamic, bustling nexus, harmoniously blending the commercial and entertainment realms.
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Toronto in 2046: King Street in Toronto embodies a rich cultural heritage, historically known for its vibrant mix of art, entertainment, and bustling nightlife. Speculating on its future, King Street could transform into an even more dynamic and innovative district. Embracing cutting-edge technology, it might become an immersive hub where commerce and entertainment seamlessly merge, featuring augmented reality displays, interactive storefronts, and dynamic lighting.
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Callowhill Night Market: is designed to revivify the vitality and regional identity of the site. The vibrant lighting ensures its safety at night and makes the area an exciting place for night out. In addtion, the neon light wrap around the region as a ribbon, highlighting the area as a recreational center, and most importantly bring the pedestrian flow to the nearby business. 46
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THANK YOU