Industrial Design Portfolio
From. LI Chengtian 2016-2018
This por�olio presents my design perspec�ve and passion through each project. I hope you enjoyed it. Thank you for your a�en�on.
I’m Li Chengtian, you can call me Azure.
I’m a girl who grew up in Harbin with a straigh�orward personality. I’m keen to come up with new ideas to help people solve problems, and also love all beau�ful things. During my college years, I worked hard to achieve great scores in professional courses, and also gained the opportunity for exchanges in Taiwan, where I found the explana�on of ‘DESIGN’-- an inclusive, diversified thing which can live with us. In this por�olio, you will find a sensual girl with an interes�ng mind.
ABOUT NAME: MAIL: CONTACT:
ENGLISH Chengtian LI lichengtian1998@163.com +86 13654568576
CET6: 546
IELTS: 7
EDUCATION
EXPERIENCE
Harbin Engineering University, Industrial Design
2017,07 Major
MaxyPro Company, Internship
MingChuan University, Product Design 09/2017, Exchange Students GPA -90
2018,09 Major
Tongji University, Workshop
SOFT SKILLS
DESIGN SKILLS
09/2015-06/2019 GPA -92 Rank -1/40
Cooperation
Creation
Innovation
Leadership
Industrial Design
Service Design
Illustrator
Processing
Photoshop
Axure
Rhinoceros
Cinema4D
Keyshot
Creo Proe
Communication
Empathy
CONTENT
Stoker help smokers quit smoking.
Echo design for long distance parent-child relationships.
AR Shadow combine old shadow play with AR technology.
Menstru relive menstrual pain, use BRAUN’s language.
04 / 2018 service design
12 / 2017 interactive product design
06 / 2017 interaction design
10 / 2017 product design
THIRD SEMESTER
Designer — Chengtian Li
CATEGORY Service Design [ interac�on desgin; product design] compe��on
Date
2017/12 - 2018/04
01/ STOKER “Are you ready to commit to quit smoking? That's half the battle.” ROLE Researcher UX/Visual designer
Service designer Product designer
BRIEF Even though 80% of smokers would like to quit smoking, less than five percent are able to quit on their own due to the highly addic�ve proper�es of nico�ne. This project is about building an online community to gather users who decide to quit smoking but feel lonely or feel hard to s�ck to it. They can use this App to share their experience, their advice, and also make some somkefree friends. And I also designed a device using Arduino to detect whether they smoke or not to complete a daily check in this App.
PORTFOLIO 2018
Design Process INSIDE OUT
OUTSIDE IN
Discover • literature review • user research • market research
Define
Offering
• research analysis
• service system • offering map • product performannce
• develop app • product design • service blueprint
Finance • business model • benefits
basic features, func�onality
Real problem on quit smoking
Existed methods and process to quit smoking
Deliver
what does it benefit the stakeholders use person, journey map, market evalua�on to define a new stragety
how to service the users
create an integrated experience for users a new online community for users
how the new service makes money
Background Most smokers know they should quit but they also know it's going to be hard. Because their work, their friends, their living environment, and the withdrawal responses they have had a�er qui�ng have all hindered their success. Behavioral strategies can help, medicines can also help, but the problem is that even if they successfully quit smoking, they s�ll face the problem of relapse.
Quit smoking is a long-term and unremitting efforts.
How hard is it to Quit Smoking ?
4-7%
10%
6-11 times
one-�me sucessfully quit smoking
quit smoking at all without help
quit before actually succeed
Target Group The product is aimed at people who have tried smoking cessa�on but have no success, and who successfully quit smoking but relapse.
Preliminary inves�ga�on
Stoker
Literature Review Quit Smoking Process 1 weeks
3 days
nico�ne withdrawal symptoms reach their peak
3 months
most people start to feel be�er
the symptoms are usually gone
It takes a lifetime to resist the temptation of smoking.
Key Points of the Process You need to consult doctors to an�cipate your high-risk situa�ons and plan for them.
Stock up on oral subs�tutes and make a quit day.
The first two weeks are cri�cal. If you cannot get though, that turns into an obstacle and you may smoke more than before.
Tell people your plan and try to remove all smoking reminders.
Most of the time you persist in smoking cessation alone.
User Research
1 \ Interview
I interviewed four smokers who have smoked for yeaes . I try to analyze why it is so hard for them to quit smoking, so I organize the note of the interview.
Key Issues: why they smoke?
what causes relapse?
·most of their friends smoke.
·nico�ne makes them feel pleasure and calm.
·help them with the stress of daily life.
·withdrawal symptoms lessen.
·smoking looks cool and mysterious.
·tobacco dependence requires repeated treatments.
what do they worry about the most? ·closely linked with daily ac�vi�es.
·be afraid to ask for support.
·lack courage from families.
·behavioral and social aspects of cigare�e use are highly rewarding for them.
2 \ Journey Map Stage
Prepare to quit smoking positive
Doing Feeling
couples quarrel cause smoking
“
Thinking
Painpoints
Why did she always critise me? Fine, i will make another try.
have withdrawal reac�on
refuse the cigare�e from colleges
negative
If i take it, i will fail again!
Going to the hospital is too much trouble.
Endure to the end! It seems that i am the wierd one. I am afraid of losing face.
He lacks of confidence. It is hard to resist the tempta�on. He is concerned about face saving. He is afraid of feeling like a fish out of water.
Does this allergy caused by quitting smoking?
He is lack of understanding He is living far from the hos The unsuitable environmen Many failures make smokin
3 \ Persona Opportunities: 15
● raise his confidence. ● give him a sense of belonging.
Smoking cessa�on �m
● easy to get a medical consulta�on. ● smoke free environment. ● provide mo�va�ons to quit smoking.
Smoke age: 1
Smokefree or smokefriends, that is a question.
Behaviors
These two weeks wer me in a weird way wh laughed at me. But f
Give it up
The tenth day
unable to resist the tempta�on, take a cigare�e
Just for once!
smoking with his colleges
they quarrel again a�er found him smoke again
Bad luck!
Failed again....
Fortunately, i am still healthy.
She will never how hard it is !
So awkward...
Ok, i will have another cigarette.
g about how to cope with withdrawal symptoms. spital. nt make him easy to give up. ng cessa�on more diffcult,and he lacks of self control.
”
He lose the sense of accomplishment. Smokers know nothing about the danger of smoking.
35% Frie
5% insensible
nds
Mo
ne y
sensible
15
social
inconsistent unsocial
ly
re hard, boring, but with a li�le bit happy. My colleagues looked at hen I said ‘ i am quitting smoking!’, and some of them even fortunately, my wife seems satisfied, and my body is getting better.
20%
alt h
self-discipline
He
4
i Fam
mes
take a hospital medical examina�on, find the result is ok
Himself
5%
What he concerned Most about smoking?
15%
Design Analysis 1 \ User Study They need to know more benefits to a�ract them, not just physical health.
ng lo
t en
m
ish
pl
m co c A
g in
smokers who want to quit smoking
Be
Demands
target consumer
They are afraid to be isolated once they quit smoking, and they dont want to fight alone.
2 \ Market Evaluation Analyze exis�ng smoking cessa�on methods from three aspects: effec�veness, side effects, and whether they are common.
side effects
more effective
Medical treatement
nicotine replacement therapy non-nicotine medication
less common
Stop-smoking group
Psychological therapy
app
hypnosis
more common
website
behavioral therapy
offline community
less effective
Most Common, Effec�ve and Less Side Effects. The coverage of these exis�ng methods is not comprehensive. Even if there are some useful medicine, people sitll need to prepare for the poten�al side effects, and whether users succeed or not is s�ll rely on their self-discipline.
3 \ Design Insights
• Smokers know the harms of smoking. However, it is hard to persisit by their own, especially when most of their friends also smoke. • They want to get access to useful informa�on easily when they start a quit smoking plan, and they dont want to be wierd due to the smoking cessa�on. • They need visible mo�va�on.
Stoker
RECORD develop smoking cessa�on plans and write a qui�ng diary
OVERSIGHT
Concept
+
use smart hardware to judge smoking community punch card
=
App: Design an online community for those who want to quit smoking. Product: Just using smoking cessa�on so�ware is no way to truly detect whether a person has quit smoking, so join the nico�ne detec�on hardware.
REWARD based on smoking cessa�on dura�on and success rate
ASSISTANT weaken withdrawal response reduce relapse rate
Concept: Mobile App 1 \ Information Architecture
Page
Page element
Landing
Frequent user:
First �me user:
enter passcode/ scan finger
enter personal informa�on/ skip
Homepage
Community add friends search contacts nearby
onlookers oversight like comment
Dashboard
�me smokefree cigare�es not smoked people helped
money saved
life regained
cravings
record
se�ngs profile set punch �me change data reset all data about this app
goals
user health �ps
Profile
diary
my gold coins purchase history nearby stores coupon total gold coins
awards sta�s�cs achievements
Stoker App is a pla�orm for people who want to quit smoking to exchange ideas, make smokefree friends, collect points and consult doctors. It will set up a community to connect users.
2 \ User Testing
“Why I clicked the profile is not the first to see my personal information?”
“Can the device that detects nicotine be a Bluetooth connection?”
“I don’t know how to use this motivation function to handle my cigarette addiction.”
“If i can quit smoking together with other smokers”
Proof of Concept Main func�on of the concept were tested by a low fidelity prototype. Findings were used to detail interac�ons .
Logic & Evalua�ion
3 \ Wireframe 1. Landing Page
2.1 Log in
3.1 Delivery info
3.2
3.3
2.3
3.4
3.3.1
3.3.1.1
2.2
3.5
3.3.1.2
3
The �me for smoking cessa�on and the effect of smoking cessa�on on users in terms of money and health are clearly demonstrated.
4.1 Personal info
4.2
4.3
7.1 Community
7.2
7.3
7
4.4
5.1 Editting
8.1 Motivation
8.2
6. Settings
5.2
8.3
8.4
Users can use the online community to supervise each other. 8 The app can analyze the cause of tobacco addic�on and provide users with corresponding solu�ons for common types.
Stoker
4 \ Prototyping Community
Set Goals
• share the qui�ng date in the community • like, supervise and comment others • exchange experience and make friends
• set goals on what you will do with the money you saved from quit smoking. • record the progress, like 80% is done.
Check in
Help Quit Smoking
• click the check in bu�on and the product will judge the nico�ne in your saliva, and then complete the punch. • show the quit smoking date, the benefits for your health and the points you get.
• record the withdrawal reac�on • consult doctors online • scien�fic advice on withdrawal reac�ons
Icon
Colors
#3E3A39
Stop
#EFEFEF
#E9B029
Combining the meaning of the prohibi�on sign with smoking cessa�on.
#FFFFFF
The use of dark gray as the main color, light gray and white as the detail color, making the overall higher-end business APP simple. The bright orange color used as a small area is not only conspicuous, but also highlights the main func�on keys.
Concept: Nicotine Detection Product 1 \ Digital Prototype
• Detec�ng the amount of nico�ne in the user's saliva to determine whether he smokes on this day, as its concentra�on will not be affected by diet or environment within 19 hours. • The color sensor converts the color change of the nico�ne test strip to color informa�on and sends it to the Arduino. When the Arduino detects the color value change, it sends this informa�on to the mobile applica�on via Bluetooth.
3 \ Modeling
Ring
Bluetooth bu�on
Feedback light Tip lights
Nico�ne detec�on port
Arduino & Product Design
2 \ Sketches
I draw some sketches for the nico�ne detec�on product, which can hold tes�ng paper, color sensor and an Arduino .
Prototype Test
I used clay to make the orginal prototype to confirm the size, form and the structure on how to resemble the different parts. Then a�er the test, I use 3D Prin�ng to make the final model .
Detailed Service Design 1 \ Product Service System Map
main stakeholders Succeed
Trying to quit exchange experience on how to quit smoking make friends
Online Community
joi ces n smo sa� kin want to quit on g
Propaganda Ac�vi�es
ee t efr men k o n sm viro en
nico�ne replacement or drugs
points/ money
Stoke Offline shop
nonsmoker
al a raw dat thd n wi ac�o re
Online Community
nico�ne replacement or drugs
how to handle withdrawal reac�on
hospital Doctors material flow informa�on flow financial flow
2\ Offering Map what service does this system offer ?
succeed in qui�ng smoking • pla�orm sharing their ideas • pla�orm helping people • making friends
nonsmoker • more smoke free environment
try to quit smoking • quickly medical consulta�ons • making friends • different methods of qui�ng smoking • record smokefree day • online community • award for his insistence
want to quit smoking Offline shop • who dont buy cigre�es but buy insteads and tools for qui�ng smoking.
• more successful cases on quit smoking • online community
doctors • online consultation pla�orm
Service Blueprint Step
Front Stage
Join
deliver the test paper
reminder for daily click
visualize bonu point
line of interaction
Physical Evidence
User Actions
line of visibility
Back Stage
Supporting Processes
make a plan of smoking cessa�on
set up the device,place the test paper
finfish the nico�ne test, make a daily click
get bonus points
prepare the ads in the stores
make test paper and run logis�cs aompanies
- users registra�on and targets se�ng, binding server and machine, distribut test paper
make a point data analysis system
- users complete tes�ng, we collect data, estab users’ data files.
- tes�ng users' daily click, we maintain points s ing system.
- maintain test paper purchase, distribu�on, an
Engagement
Promotion
visualize the analyzed data
e the us ts provide related goods
enjoy points in stores
blish and maintain
system and monitor-
nd logis�cs services.
reminder for like, follow, supervise users
follow; like and supervise other users,
support chat
exchange smoking cessa�on experience
give advice of smoking cessa�on
share APP and product
consult a doctor about the drugs needed for withdrawal reac�on
prepare the ads in the stores
get and process like, follow, supervise users’ data
- monitor the withdrawal reac�on data - doctors study different cases
- users follow and like others, we establish and maintain user social files. - maintain the withdrawal reac�on monitoring system, expert advice system.
- serving relevant ads to ensure the opera�on of the O2O model.
Business Model Canva Key Resources
Key Ac�vi�es:
Value p
- IoT model of products and online pla�orms - experienced doctors
- Using online pla�orm to communicate with other users.
- Focus on
Key Partners
- Using smart hardware to complete daily click and earn bonus points and honors.
- Scien�fic
- Health care companies - Hospital
- Consult the doctor about the specific medicine through the online pla�orm.
- Increase - Provide
- Promote
Channels
Customer Segments
- Encourage the clients of our community to share the app to others. - Distribu�ng the IoT device in the hospital, health care companies. - Website and TV adver�sements to demonstrate our project.
- Smokers who want to quit the smoking - People who care the smokers and desire to help them quit the smoke.
Revenue Streams - Related companies, such as health care company or insurance company, put their adver�se on the APP, part of the adver�se fee turned to be the bonus offering for the customers. - The cost of the test paper during the first-week is on our bill, then the customer need to pay for the test paper
Cost Structure
Less concerned with cost, our work focuses on creating value for products and services. - The cost of the IOT device, the marke�ng and the bonus go down as the number of goods are ordered or produced and the incorpora�ng of the other businesses which have a direct rela�on to the original product - The cost of the sever and network of Online service go up as the pla�orm develop. Variable Cost: • Online and offline marke�ng to build the channel to reach our customers • Providing shopping coupons and other bonus to encourage the smoking cessa�on
Fixed Costs : • The produce of the IoT device • The development APP • The sever of Online service
proposi�on
n the method of smoking cessa�on based on social founda�on
e users' confidence in smoking cessa�on and sense of belonging
c smoking cessa�on methods and prac�cal cases visible smoking cessa�on benefits
e a smoke-free lifestyle
g.
THIRD SEMESTER
Designer — Chengtian Li
CATEGORY Product design; Interac�on design intership
Date
2017/07 - 2017/12
02/ Echo “Parents act so strong for us, but keep the LDR with them is also important. ”
ROLE User Research Interac�on Design
Insight Mapping Product designer
BRIEF As the be�er development of our genera�on, more and more people have the ability and funds to choose to work in more developed ci�es. This trend greatly reduces our contact with parents. This project aimed using sophis�cated and �me-saving feedback to deliever the message of parents’ and children’s mood in a �mely and humane way. Based on this, I designed an interac�ve product.
PORTFOLIO 2018
Design Process 1 Discover 2 weeks
Market research Literature Review Face to Face & Telephone interview
Find out requirement
LDR Product
1990 Telephone / Snail mail
2 Define
3 Develop
1 weeks
SWOT analysis Experience Map POG Key Findings
Define the key problem
4 Deliver
2 weeks
1 weeks
Interac�on design Moodboard Idea�on Modeling
Implement User Tes�ng Storyboard Future Vision
Concept Design
Explore futher
Anything that makes us feel closer to our partners is a definite win.
2000 Mobile phone / SMS / E-mail 2016 Smart phone / Apps
?
2020
Interaction Vision feeling of love
effortless
It will happen in the instant moment in the work place. The interac�on should be effortless for users, and easy to convey their feelings.
e m il y m
e nc
b e rs ? ? ? ? nm
r fa
w rama sho
fo
?
have ma ey
ways to ny
So, in this project, I find what they need in this rela�onship, and design a product which they can express their emotions more effciently in the free time.
t But wha
Long distance rela�onship with parents is totally different from with couples. Even if today’s technology can bring us together voice-to-voice on the phone, virtually through video conferencing, this kind of strong connec�ons spend many energies in parent-child rela�onship.
th
Design Goal
Market Rsearch
find out the “blue ocean”
there are already some gadgets to help us keep our long-distance rela�onship. so i make a research to find out if there is any vancancy.
Most ldr products are designed for couples, while those for parents and childrren are just tips, advice and quotes. Function & Medium
Wearable Device; physcal feeling like squeezes, vibrations,etc. show the existence and company of our parnters.
SWOT Analysis
Lamp, Gloves, Hug Shirt..; using signals or physical touch to deliver simpele messages or create truly realis�c experience.
Apps; digital touch, video, messages, make real �me convesa�ons easier, tell the detailed infoma�on of our parnters.
based on the existing LDP gadgets in the market
STRENGTHS
WEAKNESSES
• different varie�es, such as par�cipatory experience, immersion experience. • combines ux and technology well.
• the target group is all of couples. • the interac�on mode is monotonous.
OPPORTUNITIES
THREATS • find the difference from mobile App. • the needs of parents ,children is more complicated.
• China has implemented one-child per family policy for many years, so the LDR between parent and teenager is also important. • Their needs are different form couples, i try to design a new product for this special group.
Design Intent
Kids
?
Parents
The most important long-distance rela�onship we have is with our parents. However, there are only ldr gadgets for couples. As a majority of college sudents a�end school or kids go to work away from home, how to keep the rela�onship alive is also a problem worth solving.
User Rsearch 1 \ Literature Review Average Size of Households in China popula�on
the reduc�on of family size means the phenomenon of young people living independently is more and more common.
3.74
1982
3.44
1990
empty-nest family
40%
25 18
27
A�er
2 years
The couple will enter the "Spa�al Nest Time" for nearly 15 years in advance.
take Mid-Autumn Fes�val as an example 2.91
2000
2.45
2.22
2010
2012
Most kids who study or work outside the home can't go home o�en, and they can't even spend �me with their parents on holidays.
cannot go home
64%
The Advantages and Disadvantages for Long Distance Parent-Child Relationships. Advantages:
Kids
• be�er for personal development • become independent • build new rela�onship • realize what parents do for us, understand their love
• when we meet some obstacles, we cannot talk parents to seek comfort. Disadvantages: • there’s nobody to throw our clothes in the dryer before class on a cold winter’s morning. • we are out of the loop on everything about parents.
Parents
• always worry about kids’health ,safety, etc. Disadvantages: • afraid of misunderstanding kids’ issues and having disconnect with them. • no ma�er what, children are and will always be the source of strength and happiness for their parents.
Advantages:
• have more free �me to do what they like
Even if it seems that LDR do more benefits for kids, both of them
Conclude: care about each other much.
2 \ User Interview I interviewed different groups of users (parents and kids), trying to find how they connect with each other, what they want from a long distance rela�onship, what they confused most. Who: Undergraduate
When:
Where:
How: on the wechat
Qingdao
summer and winter vaca�on
Why:
miss
want my parents ask me everything about my study and life “ Iordon't always leave a message under the moments I post on the wechat . It makes me feel like a child again, and inevitable it leads to annoyances and fights.
”
Hazel Liu Who:
How: video chat
Civil servant
How O�en:
three �mes
Why: care about her current life situa�on
seems bored with this long-distant connec�ons. A�er the “ She ini�al “Hi, how you doing” she always doesn’t have too much to
say. I want to show care for her when I think she is sad, but most of the �me she was mad with me.
”
Who: Employee
When:
Where:
How: phone call
Beijing
Hazel’s Mother
only when celebra�ng the new year
Why:
parents’ health
parents always want to FaceTime me at the most inconvenient “ My time. I am really busy at work, but if I refuse them they get mad when I don’t have �me to talk but s�ll get mad when I call them when its inconvenient for them.
Ruonan Who:
Teacher
How O�en:
”
How: social media; phone call
each week
Why: care about her physical and mental health
always say most of the ques�ons she doesn’t want to or can’t “ She tell me. Some�mes, she texts me too late, which made me worry about her security. But I am afraid of interrupting her job, so what I can do is just wait, wait and wait.
”
Ruonan’s Father
1st Product Opportunity Gap • their busy work and study costs too much �me, it is hard for them to share feelings wholeheartedly. • They want to par�cipate in each others life, but they are shy or �red to talk about the trivial round. • Kids don’t want their parents to interfere their life.
Analysis & Findings 1 \ Experience Map According to the research, i find that the main point is the contradic�on between their needs and free �me. So I draw a experience map to analysis this problem.
6:00
get up
study
6:30
8:00
get up
study+rest 8:30
11:30
work
lunch break
lunch break
study
12:00
13:00
stud 13:30 work
even if both of them need some chats in the day�me, the different rest period and the busy work make their needs hard to be realized. It leads them to hope that they can spend more �me cha�ng a�er they go home.
2 \ Key Findings ● HOW TO create strong bonds
Communica�ng care and sharing love & shared memories create a posi�ve interac�ng cycle.If we heard a joke or heard a new song then share those things. This makes them feel included even though they may be very far.
● Painpoints
• busy • misunderstanding
BUT • over interference • concern too much
● Challenges
Both par�es have to contribute equally. The painpoints are easy to break the balance, so it is �me to design something to let them work to maintain this rela�onship and recevie the same love in return.
● Defects in the Exis�ng interac�o
They always use mob to keep in touch.
• waste �me • consume ennergy • have many limits • distract one’s a�en • some�mes is ineffi
bridging user research result to design. when they have �me when they need/want to
dy+rest
dismiss
dinner
study
dormitory
friends
16:30
17:30
18:00
18:30
22:00
22:30
knock off
home
cook
dinner
on model
bile phone
n�on fficient
sleep 23:30
sleep
different schedule; low communica�on effciency; mad
● Final Product Opportunity Gap - It can express feelings, make small memories more humanized instead of a gree�ng message or conversa�on. - It allows users to ‘talk’ to others at any �me. - It can use fragmented �me making a connec�on between parents and kids. - Improve the efficiency of informa�on transfer.
● A NEW interac�on An interac�ve product which can bridge the gap between parents and kids and share their feelings more naturally.
EA SY gesture-based
express emo�on
no app
easy to learn
Design Element Analysis 1 \ Which kind of emotions do we want to express? Friends
Couples
Different kinds of emo�ons we share with different people
Parents
• According to the research, happiness and sadness are the most common emo�ons that we always share with our parents. • And it is in these two kinds of emo�ons that we would like to talk with others to get more happiness or get some comfort.
2 \ How to express it? As I want the way we interact with parents using this product can be totally different from the way we use mobile phone like text or voice chat, it need to deliver the emo�on messages more like a human. So I find out the general responses when we feel happy or sad.
Conclusion when people feel
happy, they will be
more energe�c. they like dance, jump, rock and roll...
• Interaction Gesture
when people feel sad, they will be more depressed. they may cry and need comforts.
When people feel happy, they will act delighted, gentle; But when they feel sad, they will act indecisively, fragilely.
make an example with the ball
• Product Interaction
HAPPY
SAD
HAPPY
SAD
touch
push
rotate
swing
shake
pat
twist
bow
Detail Concept Design
Echo
1 \ Moodboard It will be used most in the office and classrooms, so I want this product to be simple, easy to match many styles, compact and dynamic, while at the same �me giving users a warm feeling. So I find products which always be put on the table, make the moodboard and decide the color pale�e.
Detail Concept Design 2 \ Ideation
There are various ways to respresent their emo�ons, and a�er I combined the results from interac�on design and moodboards, I figured out several ideas and chose the most appropriate way.
Finally, I chose this concept. It will swing or rotate to express your sadness or happiness both to you and your partner.
It will swing le� and right or swing up and down with the light flashing when you feel sad or happy. and this message will be deliverd to your pertner as well.
this product will act like a cat, it will sound sa�sfy and deliver it to your long distance partner if you feel happy and touch its belly. When you feel sad, touch its feet and it will deliver a sad message to your partner who will comfort you
I used foam boards to make the ďŹ rst 1:1 model of my design. I hade to divide the product into 2 parts,polish the surface.
4 \ Prototype
four color schemes.
I bonded them together with glue and used sand paper machine to polish them, ďŹ nally painted them with yellow and white sprayer.
User Scenario
This product is for two people. When you triggers the product using a specific gesture to express your eno�on, the e specific feedback to you. It can express two kinds of emo�ons , happiness and sadness.
when you are happy, touch it.
when you are sad, push it.
Future Vision:
Just use the interaction product to express parents’ and kids’emotions and feelings effec In the future, I want to design some LDR communities which have many LDR interaction
emo�on message showed by this product will pass to your partner’s product, and then he will touch it which makes
it will rotate.
it will shake from sad to sad.
ciently in their free time is the ďŹ rst step to keep this long distance relationship alive. n devices to allow them do something relaxable together, like watch a movie, go for a shopping and so on. 34
SECOND SEMESTER
Designers — Chengtian Li Zhibin Zhou Chang Xu
CATEGORY Interac�on Design gradua�on design
Date
2017/02 - 2017/06
03/ AR Shadow “Turn the tradition into a new fashion! Interact with shadow.” CONTRIBUTION User Research & Tes�ng Concept Development
Insight Mapping Mapping UI Flow On-screen Prototyping
BRIEF Many tradi�onal cultures disappeared while the technology develops.There is even no pla�orm for people to know them, so we decided to save shadow play as one of the tradi�onal cultures. The AR Shadow is a new form of entertainment for children to play shadow puppets at home with AR technology. Children can use this app to design their own puppet, play with their friends or parents in the real world and par�cipate in related ac�vi�es with them.
PORTFOLIO 2018
Design Process Discover
~week 1
Define
~week 2
desk research ques�onnaire field research interview case research
Design
~week 3 persona painpoints new stragety
~week 4
Deliver
~week 5
informa�on architecture UI flow AR technology Prototype
~week 6 programming mock up user tes�ng video
What’s chinese shadow play? Chinese shadow puppetry is a form of theatre acted by colourful silhoue�e figures made from leather or paper, accompanied by music and singing.
Why we want to save Shadow Play ?
Performance Venues Number
Hu 1500 He 900 Nan 200 Bei 8 0 This situa�ons in other ci�es are similar.
almost LOST L A C K of YOUNG puppeteers
puppeteers age over
60
among them
30%
professional
Learning traditional culture from an early age Knowledge & Values cultural history, social beliefs, oral tradi�ons and local customs
Design Goal
100
20
audiences
ONLY 20% youngest others are all age over about 50
L A C K of teenager audience Market Shrink
Why are Children to save it ?
let the tradition be a new fashion!
We want to add some game and new technology elements in the old shadow puppetry to a�ract more children. Meanwhile, we will find the needs of children as well. We hope that it will be an interes�ng way to relax for children like other video games.
Design Research 1 \ Desk Research & Field Observation what’s wrong with the old shadow puppetry? Hard to Make
The produc�on of a puppet includes more than ten processes. There are dozens of tradi�onal plays, each play need a set of puppets.
High Cost of Learning
Puppeteers need to master special techniques such as the ability to play various musical instruments. However, they earn very li�le. The skills are handed down in families. But many young people tend to choose more promising job.
Lack of Venues
The show were primarily for weddings, funerals and other special occasions. It doesn’t have fixed performance venues.
2 \ Case Studies
hippop sing
how about some contemporary forms?
robot
cartoon
workshop
All of these new forms have some disvatanges: • Totally change the unique feature of the shadow play .
• Just improve the learning problem.
• High cost, low quan�ty and not as funny as movies.
• Hard to let kids a�ach to shadow play everyday to raise notability.
Conclude: The old shadow play cannot fit this modern society which rich in entertainments. So we want to start from the three aspects, avoid the disvatanges of the contemporary forms to design an interes�ng shadow play.
Design Research we did user research to find out what users need, including poten�al users.
what do children like now?
3 \ Quantitative Research
I inves�gated students in the third and fourth grades of Xinhua Primary School, I chose two classes in each grade, and finally I got a total of 207 ques�onnaires. 194 of them are useful.
92% never
67%
watch shadow play online
8% yes Have You Seen a Shadow Play?
75% 70% 23%
Phone Computer Ipad TV
15% a�er the First You Use the Mobile Phone?
Conclude:
30% 28% 10%
AR Games Stragety Ac�on Puzzle
4 \ Quality Research
74%
prefer to play video games
87% 67% 60% 43%
79% 70% 23%
33% 30% 28% 10%
What do you do in your leisure �me ? Video games 74% Physical games 13% 8% Books 5% Hobbies
What do you do with these devices? Video games 87% Homework 67% 60% Video Listen to music 43%
75%
What the types of games do you like?
33%
Children like to use their mobile phone to play game the most in their free �me, and most of the informa�on they get is from the Internet.
Online 67% Books 23% Performance venues 10%
Web device they use?
79%
85%
before they enter school
Where did you see it?
49% 22% 17% 13%
How long does it take to play games? 1~2 hours 0~1 hours 3~4 hours 0 hours
49% 22% 17% 13%
what do parents expect?
Parents, as an important poten�al user, I also need to ask what they wants and needs. I inves�gated some parents at the Xinhua Primary School gate. Which kind of personal quali�es do you want your kid have except study hard? Why?
Which kind of a�er-school educa�on products do you prefer to inves�gate? Why?
Maybe good communica�on skills, team working spirit and prac�cal ability. But a good grade is the main task for him right now, and then what a pity is that it seems less �me for her to cul�vate these abili�es.
Acturally, I would like to buy some extracurricular books, but he only wants to play Apple. Therefore, I buy some study apps for him to try to reduce the frequency of playing games. When he was a li�le boy, I buy more toys.
YES
NO
Save tradi�onal culture or not?
Opinions on tradi�onal culture and shadow play 91% 2% 33%
Pay for saving it or not?
Cost less, see shadow play or not?
Which kind of video games do you think is ok for him to play for a while? Why?
54% 72% 8%
It best is a teamwork game with an interes�ng content. Because, in my view, I hope he can get more interac�ons with some real friends in the real world, and also communicate with me or his dad.
Analysis & Findings 1 \ Persona
conclude the demands of different users
Parent
Kid
Puppeteer
• i hope he can play with his friends in the real world. • i hope the product can enhance his general quality in the leisure �me to replace the video game.
• learning tradi�onal culture is boring, i would rather play more games. • i just watch during a shadow play, when i join a workshop, i’m always afraid of tearing the puppet.
• the interac�on between us and the audience is weak. • i pay many efforts on shadow playing, but work as a puppeteer cannot afford my life.
2 \ Painpoints ● Kids
● Puppeteer
the old shadow playing is boring, children cannot play with friends.
studying puppet skills doesn’t cost effec�ve, nobody wants to study them as a career.
● Parents
● Old Shadow Play
pay for tradi�onal culture class is meaningless for children’s future.
it lacks interac�on and cannot catch up with the fashion.
3 \ New Stragety Interac�ve
AR technology
Anima�on
DIY; Imagina�on
Historical knowledge
Shadow Play
Crea�vity
Crea�vity Tradi�onal culture
Interes�ng Literature
Liogical Thinking
Hobby class
Traditional Child Education
Toys Study for Child’s Lesiure fun Time Movies
Modeling
/TV
Prac�cal
Teamwork Abili�es
Ask Teachers for Help
Empathy
Talk with Classmates
Performance
Video games
Made by Themeself
Offline Ac�vi�es
Workshop
Final Design Direction 1 \ Design Position
APP
Puppet model
Interac�ve chinese culture game
design an app to combine online game and offline ac�vity.
materiar is wood or paper, you can buy one or make one and then assenble it.
connect ar with the shadow playing, play with your friends.
DIY
write the puppet sto you like, draw the puppet you want.
3 \ Journey Map
purchase model
paste the targe�mage on the model
assemble the model
write the puppe share your game paint a character
print a new targe�mage paste it on the model
music;play
start the game
Develop : Mobile App 1 \ Information Architecture Offcial Theme Game Page Register
Skeleton2 DIY Skeleton
Recommend
Download
Shadow PLay Offline Ac�vity
DIY character
Gam
DIY Theme
Share Log In
Skeleton1
Choose character Download Imagetarget Skeleton1
DIY characte
Skeleton2
Choose char
Like Date Loca�on Price Puppet Thearter
Workshop
Puppet Lessons Follow
Informa�on
B
Date Loca�on Price Download Online
Book Online
Get Points
C
2 \ Function For users
ory e t.
• Users can check the story of a theme when they play the game. Then, they will learn the tradii�onal culture in an unconscious way. • It needs at least two users to play the ar game, which can cul�vate their teamwork spirit. • the puppet needs to be assembled to play, and users can diy their own characters in the app.
For shadow playing • Collect related shows’ and workshops’ informa�on and recommend them on the APP which allows users to book the �cket in advance. Raise the penetra�on rate by these offline ac�vi�es.
et story; e points
me Guide
Start the Game With your Friends
DIY character
er
Uplode Theme
......
racter
Book Online Informa�on
Comments
Share
Share Grades
Like and Download
4 \ ‘Interact with Shadow’ Model
2 \ Main Wireframe
2 \ Interface Design • Game page
1
Start a game: 1\ official them
Locked Theme
themes made by developer, pay for use
hold • this is the main page of official theme, hold the middle image to see and change the details of this puppet theme. We can slide this page to see more interes�ng themes.
Fixed
DIY Character
it changes when we click different models.
Draw page • this page allows us draw the characters we like.
2
hold
Like
click and let your favorite to the top.
• this is the main page of sharing theme. users can upload their DIY theme for others to collect or play, and this list is ranked by the number of how Share many people like. sharing the theme we made by ourself with others.
Follow
• we can follow the users we like, exchange the theme we made to them.
me; 2\ sharing theme; 3\ recommend theme; 4\ DIY theme the imagetarget turns into a new QR code.
View page
• there are two rows in this page. the models in the first row are used to generate new imagetarget according to the puppet’s body parts we draw in the second row.
Download QR Code
• the pop-up model is designed for us to download and paint new QRcode.
• we can draw six different pictures for one body part.
3 Download
确认下载?
hold
确认
取消
• this is the main page of app recommended theme. click the image to download what we want to play.
Generate QR Code this app generate QR code as the imagetarget for different themes we made, once we click the theme model, it will pop up and wait for our confirm.
• this is the main page of DIY theme. we can not only design our own puppets, but also choose different skeleton of the puppet.
4
2 \ Interface Design • Offline Activity page
Time Button
it will filter recently released shows in this month.
the second page of performance. in this page, you can see the detailed informa�on and book �ckets
Transfer Button It allows you to transfer to the game page
themes made by developer, pay for use
This is the main page to show the informa�on of the performance
This is the main page to show the informa�on of online lessons and offline workshops
the second page of online lessons. in this page, you can download, like, comment, share...this video
3\ USER TESTING
Five pupils test with puppet models and app demos and there are some ques�ons about how to paint their own puppet and how to assemble the wood model. Based on the crea�on of the first design concept, various aspects of it need to be improved.
THIRD SEMESTER
Designer — Chengtian Li
CATEGORY Product Design new product development coursework
Date
2017/09 - 2017/10
04/ MENSTRU “Design for what matters. Care about women’s period.”
ROLE Brand Research Ergonomic Research
Product design
BRIEF A project creates be�er solu�ons and user experiences to improve the quality of life . The objec�ve of this project was to design a product that relieve the bad feeling in the painful periods for female. Morever, I try to use the design language of BRAUN to make this personal object warm and humane.
PORTFOLIO 2018
Product Design 1 \ Sketches
Considering the interac�on between this product and women’s hand, the form of it should be more in line with the ergonomics of the hand.
Menstru
2 \ Ergonomic Testing [ CLAY ] The work con�nued by studying musculoskeletal ergonomics to find the natural and most relaxed posi�on of hands.
Strength of Pure
Brand Research 1 \ Brand Language
Interface Elements Designed as either a circle or an elongated circle
Colors
Visual elements Emphasis on the product’s usability and func�onality
highlight product func�on opera�ng controls
Appearance Stand alone products are based on clear, architectural shapes Handheld products are characterized by fluid geometry Brand Research
2 \ Brand Analysis Product Mix
find a new product line! Core Values
Current User Profiling
· male power grooming
· long-las�ng quality
· Smart and open-minded
· female hair removal
· enduring func�on
· enjoy low-key products
· hair care appliances
· ergonomic design
· the young genera�on
· household appliance
· innova�on
Most products of BRAUN cares about males’ and females’daily life. Why is there no products care for women’s period? ‘severe pain is limiting women’s daily activities’ Most women have some pain during periods. The pain is o�en mild but it is severe enough to affect day-to-day ac�vi�es. In many cases, the symptoms are so typical that it can be ignored by most of us.
3 \ Market Research on Products Relieve the Pain no side effects
severe side effects
exercise
least effective
dietary changes Vitamin B1
vaginal ring
birth control pills
herbal products
hea�ng pag
NSAIDs
acupuncture
non-steroidal painkillers
most effective
There are many solu�ons to help relieve the pain. Comparing the most common treatments and considering thoese side effects: Using hea�ng pag to reduce pain is a more acceptable way.
4 \ Design Insights
• Use the characteric of BRAUN’S products to inprove the hea�ng bag. • Change the hea�ng principle from the hot water into Infrared self-hea�ng. • Make the appliance handle be�er, perform be�er, look be�er.
Anthropometric measurements 2
[ asian women palms ] mm 1.
hand length
2.
hand breadth
3.
grip breath inside width diameter
4.
167.9 75.2
1
32.2 grip breath inside length diameter 25.7
A hand cross-sec�on with the width-to-length diameter for gripping is 15.3-19.2% for females of the hand length.
3
4
Function Control bu�on -- control the temperature intensity, next three lights show the strength of the temperature
Power bu�on -- press twice to lock the temperature
Hea�ng part
It is small enough to carry around and fasten on your body. It can be used as a temporary hea�ng in your hand, or it can be a�ached to your waist for a long �me.
Final Form
Industrial Design Portfolio
From. LI Chengtian 2016-2018