The Machines that Draw—A Review

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International Journal of Robotics Research and Development (IJRRD) ISSN(P): 2250–1592; ISSN(E): 2278–9421 Vol. 9, Issue 2, Dec 2019, 1–18 © TJPRC Pvt. Ltd.

THE MACHINES THAT DRAW—A REVIEW JOSIN HIPPOLITUS. A, MANAV BHARGAVA & PRANALI DESAI Department of Mechatronics Engineering, SRM University, India ABSTRACT Since the industrial revolution after the Second World War, machines have been used for various activities to increase productivity. But rarely machines have been used to produce or reproduce art, as people think it needs creativity to create or reproduce art. In this age of artificial intelligence it is possible to create and reproduce art using machines. The present study discusses about having an overview of the evolution of machines that draw, techniques used in it, and the fields in which this is used. KEYWORDS: Drawing Robots, Intelligent Machines, Kinematics & Machines for Art

Received: Apr 11, 2019; Accepted: May 01, 2019; Published: Jul 27, 2019; Paper Id.: IJRRDDEC20191

INTRODUCTION

fast. So that the efficiency of the machine stays high. What made the scientists to stay away from inventing a machine to draw is the fear of missing minute details in a drawing. But from the idea of scientists of the twentieth century, it has come a long way to make dreams into reality.

A REVIEW

Designing a machine that draw is a challenging work as it requires very high precision and necessarily

DATA ACQUISITION Acquiring data from the primary source has been different. Few scientists acquired data from an already existing art, whereas few scientists acquired real time data by recording an image on the spot. Caricature Generator He also examined the perceptual phenomena regarding individuating features. His study involved some surveys regarding the automatic and man-machine systems which represent and manipulate the face. He implemented an algorithm to refine a human face in a computer generated caricature. He is the first person to suggest Caricature as an application in interactive graphic interfaces. The diagram for the exploration strategy [1] is shown in the Figure 1. Kuipers et.al [1] performed experiments with a simulated robot in multiple two dimensional environments. He analyzed this method to be robust and very efficient for exploration, mapping and navigation of robots in a large-scale environments. In addition to exploration and building maps in a complex environment, the approach also provides an ideal way to manage the effect of sensory errors. To achieve this, a critically acclaimed exploration strategy has been used by him. Suk-Swan Suh et.al [3] worked in robot motion planning to find an integrated scheme of robotic painting operation. He developed an Integrated Robot Painting System (IRPS). The IRPS used part geometry, painting mechanics and robot kinematics to automatically generate efficient robot trajectories.

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