TN2 Issue 4 20/21

Page 8

Art & Design

MAKING ART IN THE DIGITAL AGE: DAVID HOCKNEY At the end of 2020, The New Yorker published an article on painter and printmaker David Hockney, who made the

cover art ‘Hearth’ for their December issue. His recent works are scattered at intervals throughout the text. They are vibrant and profound. The most fascinating part? 83-year-old Hockney has ‘painted’ them on his iPad. Art has evolved an enormous amount in the last ten years, but with technological progress come increasingly pressing questions about creativity in the 21st century. Painting, as a visual art practice, has largely remained unchanged over time. The fact that it is the sum of paper, paint and paintbrush is clear to us. However, these three elements have gradually been converted into digital replications, in the now-defunct Paint application and newer applications like Procreate. The effect of ‘brushstrokes’ in Procreate, for example, is not unrealistic. Hockney himself has made use of the original Brushes app, calling it ‘the best’, and even has six custom ‘brushes’ on his personal illustration app. He claims that the works he has made on his iPad are ‘paintings’ - but are they, really? All of the elements line up, and yet, something does not quite click. Digital tools have unconsciously been reserved for practices like illustration and graphic design. Painting has remained within physical art-making. There is the sense that this medium requires a healthy dose of serendipity in its process. It is unreliable in that paint may splatter or you may not achieve the colour you want. Oil painting is the most forgiving form of painting, and even then, changing a black background to white is not a piece of cake. Digital painting, on the other hand, allows you to make all brushstrokes exactly the same colour, and shape, and size, and then change them completely later. In Hockney’s work, which verges on pop art pointillism, each ‘brushstroke’ dot is identical. While we know that digital art can reflect an artist’s style, there is also a certain degree of uniformity. As Zach from Gilmore Girls famously says, ‘it’s very not rock n’ roll’. But this view of digital art is reductionist and close-minded. Hockney was never a ‘traditional’ painter. There has always been a vein of anarchy in his works, from the unsettlingly stylised landscapes to the acidic colour palette. Hockney’s most famous work, ‘The Bigger Splash’ (1967), might as well have been created on an iPad. His style may have even influenced corporate art styles. Ultimately, though, the difference between artistic mediums is not all that significant nowadays. Yayoi Kusama’s dotted installations are incredibly systematic despite their manual creation. Experiential installations such as ones by teamLab are computer-generated. Art is meant to be subversive, and is very much rooted in the interactivity of mediums. The use of digital tools may have more to do with an artist’s inclination for sleek outlines and precision, as a more effective way of expressing their vision, than a rejection of chance creativity. The question ‘Are Hockney’s digital works still paintings?’, has turned into the broader question, ‘What is art?’, in one swell swoop. Perhaps, digital painting is shocking precisely because it makes us revaluate the nature of art, sending a formerly liberating form into the clutches of technological conformity. Or perhaps this outcome goes to show how irrelevant and pointless it is to debate labels in the ever-expanding art realm. I’ll leave you to draw (or paint) your own conclusions.

WORDS BY OONA KAUPPI 4


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Ba é YouTube an Suíomh Shruthú is Fearr de 2020

4min
page 53

Seachtain na Gaeilge: Céiliúradh ar anam na tíre

4min
page 52

Happy Birthday Instagram

4min
page 51

The Case for Rituals

2min
page 50

Is a playlist a clock or a mirror?

2min
page 49

Making An Archive

2min
page 48

Shameless in the time of COVID

3min
page 47

Wandavision The Trials and Tribulations of Marvel's Official TV Expansion

7min
pages 44-46

Back to the Future: 90s

4min
pages 10-11

Making Art in the Digital Age: David Hockney

2min
page 8

A Foray into Trinity's (Dormant) Creative Community

5min
pages 6-7

Interview with Robert Gibbons

36min
pages 42-56

What have we learned from a year of remote theatre?

5min
pages 40-41

Self Love

4min
page 39

Sex and Sexuality Myths: Debunked

3min
page 38

Radio Blah Blah: Sharing Music in the Age of Technology

5min
pages 34-35

Can I Believe Her? // A Piece on Autofiction

5min
pages 30-31

What My Time at Trinity Has Taught Me about Love

5min
pages 36-37

Is 10:04 Art Writing? What is Art Writing?

7min
pages 28-29

Crate Digging: A History

5min
pages 32-33

Mario 128: The Unfinished Game You've Probably

6min
pages 26-27

Racial Oppression Exposed on Film

6min
pages 18-19

Now We're Cooking (With Guinness

4min
pages 22-23

How to End a Game

6min
pages 24-25

Letter from the Editor

10min
pages 5-8

The Fashion of RuPaul's Drag Race

3min
pages 14-15

Healthy Snacks For Study Season

4min
pages 20-21

The Silence of the Lambs: 30 Years On

4min
pages 16-17

Creativity, Clay and Catherine Forristal

3min
pages 9-13
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