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SD. works on the brain. You can't turn the effects off once they've started, which is hell if it's a bad trip because it can last for up to twelve hours.
You can have a s t c k s without warning years after. These can be nightm even if the original trip wasn't.
You may see things thafiSren't really there and it can permanently affect your eyesight.
Take just LSD. can tri illness. i don't ne • I t
a tiny n t and r off serious m s bad news, yOU to have a good time. things that aren't really there.
Mat; n a i l ieNt, J a c ii like more informatidn or a talk, call us fre 'a ndsin confidence. Your call won't show on the 0 8: 0Nk0aa7 il7vi 0ten; e/ -
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MEANMACHINESSEGAPRESENT ANANDROMEDASOFTWAREPRODUCTIONFORSEGAENTERPRISES PANZER DRAGOON zwEr. DIRECTEDBYTOMOHORIKONDO MAINDESIGNANDARTDIRECTIONBYYESHIDOKUNTARO DESIGNED BYYUKIOFATASJUI SETTINGBYKATSUHIKOSUTO MUSIC BYYAY01WACHI VISUAL EFFECTSBYJUN M A I M PRESENTEDIN STEREOONSEGASATURNSYSTEM.
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GUN GRIFFON 2 4 It's a foul, mad, lima nearby vegetation Yes, KING OF FIGHTERS 2 1 The Nut Gee classic strives on Saturn with no Inotovauve Ise Warfel Duisi R systeim NHL POWERPLAY '916 3 2 Not so may hockey sticks as we head ler a multiple edema on the ice with Mc Bonk DARK SAVIOR 3 4 The latest pictimes from Climax's revolutionary new RPG READERS' SURVEY elf for the rigours by tackling our gargantuan readers's survey form. SHINING WISDOM GUIDE 56 Lit bps guru Stove be your guide through 1 thi s , forthcoming Weeble fantasy.
PANZE RAGOO r El
1 6
Saddle u r an eight-page exploration of the must-have game of spring '96.
REGULARS EDITORIAL 6 A fascinating glimpse behind the scones of the daily turmoil that bears hull on Ukase very pages. Welcome NEWS
8
And vetily they brought unto the masses died' news of such wondrous entertainments as Syndicate Wars, Adria Golf mighty amusement& . B a coni-operated d M o m a n d VIDEO CD 1 2 Light danced beam then very ayes Lel The pictures took lorm and moved in magical lormatitms, CREAM OF SEGA 1 4 Competition was fierce among the contenders, who strove fur a coveted place ia hew peeple's affections. SIEVE'S TIPS 5 2 The inquisitive journeyed to the cave of the tips wizard - for aitt ice, the strange little Man imparted spells to his bravo and foolhardy apprentices
OUT NOW 6 8 The travellers gathered round to exchange tales honk the city stones et a magical flying carpet, fearsome automata and moghty-shouldered Wie ne r s We r e Whis pe r e d in r e v e r e nc e .
MEAN YOB 9 0 the arena of combat bore witness to fearsome struggles tor supremacy— none i t seems, were a match for Ow mightiest warriet of all OhA 9 2 Many flecked to loam at the foot 01 the master, and Mileh Was learned thorough dedicated serf•sactoftce patient perseverance MEGAMART 9 6 Curious holds dented the people — • ninny fled m fear from the terrible sight that plagued their mum, NEXT MONTH 9 8 And what of the future Well
REVIEWS
MEGADRIVE as sfi t a t ie si_ _
BRIAN LAM CRICK • One sliest yeses estmepsd and tee wicket'?
Em Yr .., Now oitelie mod arm ••• v t o my • • I m o
S AT U R N DEECON 5 Alien meets B Beneath the E meets its match
t••1AR 1111111111;...._;
111 U P W M U. 11 The Tripods e MEAN MACHINES review s SHELLSHOC s You know what a Chratterpounder iwith cheese in Paris' cheese. Can you believe r that sh•l" , A a R o WIPEOUT 6111 t y a steals the Playstetion's boy racer hem Saturn e under its nese, Was l e it worth the OA? r n STREEIFIGHTER ALPHA 74 r me e t s
Ba t t l e
l i m u l l 5 1
U M
when you thought they couldn't churn out any more , they start a new series of prequels Streetleihrer - The
Bears boons Mae
VALLEYGOLF 7 8 re hellish round of golf at the Devils Open, 7 • 1 • 1 . 1 1 T r A t a t i l t :
ONE IN THE DARK 2 8 0 arch's back in the sequel to a ever appeared on Saturn - a 9 aser in anyway All dear' Good.
• • ,•• •••,•elenealie ••• •
EBOOMIS 8 4 and Marcus go head to head in the Salutes first link-up
irps our scaly green friend. eNso i csmug e when he sees the score
1
PREVIEWS VAMPIRE HUNTER A taste at Dart Stalkers DED some of the most remellent characters ever to rLadies and gentlemen -Pep Will Eat Itself SOCCER DELUXE It my word - mato esueordinurr Wi l this he a Filliareaterl • CONGO
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• Gus demonstrates an impressive new MOS eitilliSISIO • tools in the game of the film of the book
VIRTUA FIGHTER A new instalment in the Sap, WM* fi l W AllilirldtiOn m a k e s its
debut on the, et, Game Gem.
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ACONNECTION ISMADE T o y s RUS hi s m ont h y ou' l l fi nd t he fi r s t r e v i e w of t he fi r s t S a t ur n l i nk - up ti tl e. Gebocker s. I t s cr ap, but t ha t ' s of l i t t l e i m por t a nc e . I t s w ha t S e ga m a k e of t he c a bl e t ha t ' s i m por t a nt . A t t he m om e nt . the v i e w f r om J a pa n i s t ha t s pl i t scr een i s be t t e r t ha n l i nk - up. a s t he c a bl e r e qui r e s t w o S a t ur ns , t w o m oni t or s a nd t w o c opi e s of t he ga m e i n c l os e pr ox i m i t y . The a r gum e nt Has a l w a y s be e n t ha t ne t w or k pl a y i s f un f or m a ga z i ne w r i t e r s l i ke us, b u t us e l e s s f or y ou l ot. Okay, t ha t ' s t r ue t o a poi nt . But t he t hi r d- pa r t y de v e l ope r s have got i de a s f or t he cabl e, a nd i t ope ns up w hol e ne w ar eas of gamepl ay. De s pi t e t he l uk e w a r m r esponse, i t l ook s l i ke t he A M 1 Vi r tual O n c onv e r s i on w i l l be t he fi r s t ga m e by S e ga t o us e t he a dd on. Hope f ul l y i t w on' t be t he l ast. I n t he m e a nt i m e , e nj oy the i s s ue a nd pl ease s e nd back t he que s t i onna i r e .
,ye went to Toy Story, courtesy ot )isney UK. Want to know what .ye thought of the fi lm/
"I thought the film was so good I'm going to spend all my wages on licensed toys and merchandise until the next Disney film comes o u t r - GUS
S T 0 kik if
"This is smart enough
to betray the fact that it isn't, strictly speaking, a Disney film at all. Deserves more than its destined 'special achievement' Oscar." - MARCUS
1 "Fantastiche. MEGA MEGA MEGA with capital 'M's. Go and see this film NOW!" - LUCY
G US
'Better than when Ian Wright left Arsenal.' - STEVE •
ELECTRICDREAMS Of course, we're one big happy family here at MEAN MACHINES, and all satisfied with our lot. But if the opportunity to do a bit of moonlighting arises, none us will look a gift horse in the mouth...
RE en working for Bullfrog y." admits Gus. ''They've uite good to me, giving me e bit part in Theme Park. I'm the comfy sweater-wearing father of the family that gets sucked into their TV at the beginning. They've promised me a promotion - I'm going to be one of the ride mechanics next month." Gus ambitions to loin the navy: I f I could be anyone in a game I'd be Admiral Blocky in Wing Arms. That trick of talking out of sync with my lips would make a great party piece. -
0 6
M M
SEG A
8 re s been putting those rmidable thighs to good u acently, understudying for arah Bryant in Virtue Fighter. ince Sarah had a make-over nd moved on to VF2. the post as been vacant on the original ame. A chisel and hammer on ensured Claire looked the art. "The best bit's getting to eat my brother upl" she uses. "I hope to move on to Baku - I'd like to be the green bird that cries when mputer loses. But I can't fit into the costume."
AR _ S arcus has been spe spare time playing Sa Cyberia. "I think what attracted me to the ro chance to play voyeur and leer that chick copping off with that bloke. It all gets a bit uncomfortable later when I get ked unconscious, but to take the rough w' oth." Marcus has an u 'rig ambition: I 'of d the squidgy green e l oToy v eStory game. Th 't many lines to learn and t 'ye o got the looks fo r'•
r gamoilifir • e m y GAME I BOYS
SEPERATEDAT BIRTH?
Spot the difference. NOT. Marcus recently arrived late.
Ever get that feeling of dela vu while crouched before your console'
his beard. ..he's clearly been modelling himself on the perv from Cyberia.
GIRLS
MARCOS 10
Claiming he just ha d to trim
"I n s
CLAIRE BRYANT 10
Sarah Bryant was chosen to represent our Cluuurrm because of the size of her choller whollers and her super sonic athletic build. Clur has recently taken to cartwheeling across the office, shouting 'Hi ye!' and felling male members of staff with expertly executed kicks. She puts it down to premenstral tension, but we know better.
ANGUS •
Spooky resemblence - Angus Swan, Our glorious leader, and Mr Brown Cardigan, father of the Theme Park family.
LUCY S TR ID E * Lucy has the same distended body as the suave and sophisticated Kimberley Stride. Miss Hill strenuously denies that she in fact resembles a ten-pin bowling skittle with her kit off, and the rest of us will have to wait till the next Christmas
STE VIE 10
Our clean cut Steve Key has been likened to Virtue Cop's Smarty. It must be the dazzling blonde hair and baby blue eyes that has the chicks swooning for PC Key.
party to find out. Only joking.
e a l
ND
ORROBOTNIK Steve 'hadmk• Monett METAL SONIC Angus 'spatial' Swan AMY ROSE Claire Meablus KNUCKLES THE ECHIDNA . Marcus C o u l 'Casino t h a Night Hearn MILES r d PRO WER Lucy 'Tails' CHAOS EMERALO Steven Super Sonic' Kay MRS ROBOTNIK Lira Merret KOOPATROOPER Tina Hocks
SPECIAL THANKS TO. Sieve Leigh and Paul Button
EDITORIAL ZONE: EMAP Images Ltd Plumy Court 30.32 Farnagdon Lane, London EC1R 3AU INTER STELLAR COMMUNICATION: 0111.972 6700 USELESS FAX 11171-11/2 6701 PRINTING BY KOOPA Clegg COLOUR. Sarah-Jane teavey. Gary Lord and h Best RIBUTION BBC Frontline ANTED IN THE UK C EPAAP Images 19% COVER Panzer Dragoon Zwea_ SUBSCRIPTION b BACK ISSUE ENQUIRIES TOWER PUBLISHING TOWER HOUSE [REIGN PARK
KILL ST MARKET HARBORO LEICESTER
LE16 91T TEL 01151461818 SUBSCRIPTION RATES 112 ISSUES INC PbPf Unired Kingdom and BFPO E30.10
Overseas Surface Mail:136 00
11Europe and Eire: 142 00 mail Zones 1 b Z. E66.00 ilarmall Zone 2 169 00 Back issues UK 13 50 each Back issues, rest of world E4 99 each
MEAN MACHINES SEGA is the exclusive copyright of [MAP Images Any duplication. transmission or use of any of the text or pictures contained within these pages without prior permission of the publishers will result in legal action
COMPETITION RULES
EVE olleCt a n d a g e
been put to 9 e r ro as sexy scientist H e y , Stride in Blom: Machinehe reel freezing in that clobber," she moans during i , rare fag break, "and I'm getting a bit tired of being strapped to th incendiary device, but at least I get to take the clothes home at the weekend." Lucy's ambi to play Woody in the Toy S game. "Or anyone who wears decent pair of trousers."
e's been cleaning
of Virtue City recently ain't using a broom to do it. It's smart being Smarty off irtua Cop. I've been taking out ps and zooming around on patrol - and I haven't even got a driving license!' Steve has lofty ambitions for his future role, 'I • tend to play a certain blue gehog in this year's new nic game. I've already started ng my face with chips in 'rder to cultivate the perfect • ire."
corms and suppliers of [MAP IMAGES and eletnres are not ebgible lot competitions. tocash alternative for any of the offer. And you can forget those tries too, fella! ENDING BIT Some people say I wont go far. Maybe they be right But if going far is to Bath in a car. Perhaps III lust sit tight MEAN MACHINES SEGA use Dolby Surround to test out all featured software, •
D O I DOLBY SURROUND
M M
SEGA 0 7
S AT U R N 2 Ian the launch rn 2 this mont •T4tivirnahi eixact same BY SEGA tion ° fi b ° I Saturn lard SATURN 2 mpatible. The g move is to RELEASE: tRe Machine, TBA ciiet-ePticientLy WI • m 4 e ORIGIN: JAPAN components merge •erstu,novect The \ move Ti •egadrive 2 which occureer441 1994. e Saturns 2 will also allow Sega o Eurtister-flaturnaRrice rthert from 2 4 , 0 0 0 *i r (f149)htrk.20.000 (E125). Sega UK have e no date tor Saturn 2 c i TFi cnange should h h k sorrteaimpact on price f . ethe UK, but4Cs too early tb ee n rysay how much, g e ' . e b f u r t o i m t P ' A s e c g e a r d t r a i i n t o c o m e .BAD MOJO o rt g in et - ECIIIIryear nion of the press to I fo w 107That's r n Q rpac the launc o f the CT)-ROM BY ACCLAIM h i a. lAmt mosour t certain thatborseepondeillt att 1 that moA SATURN ti a r nisaure i k tinsectoid theggame to appear. la d Mom takes unsavoury Roger Samms oni a iourpqy through thrm RELEASE form of a tlumble a s t c k rao a c h IBA ,reenter deaa rats. lCha trning.o video and it're' quite unique expene - t a m esequences OR ple y concrete ar I Art i na vmoa l z vi n e gs n GI a p m uo u n t s h v N: o f e U w g r k r S s i o n 6 4 0 4 L 4 VARE
So much has happened this month, we've just about managed to get the essentials into News. You'll come out of the next four pages refreshed, enthused and briefed in all you need to know about Sega during April.
I
ALIEN EMPIRE
It
N • o s e n a
CARRY O N CLEO 1 MG came to us with news at an . exci ti ng new shoot 'em, up b a s e ' r
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round the Duke Nukenit 3-0 engine, whic hhasjustbeenreleasedlo.rnuch acclaimo i l I C . Exhumedisa wholly different game, set in the creepy , , ... Pharoah tombs of ancient kgypt. Players wander around4he like interiors of th4tierfOris arid pyramids destroying cryPtulin— denirerfs'nd unco4ering treasures. HMG have high hopes of the U.S originated game being one of the big shoot 'em ups of the year d ot's..onetypeo f Pyramidsellingwhichw e hopei a successful.
I O R I G I N U S
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e Saturn hat kaV t 6 rdly adventurous. Step Gremlin Graphics; with da te e Indiana „lopes Of golf , simulations, Aciva Golf u .4:there'sbnothing virtual *about Actual. t YeS, it's -golf, but from &fl hseen, and what you here most asee, t wthe e atterrifft ' v egraphically detailed
creating the subtle textures and landeeepes woodland Ippommour, nderland. It's all full..3-D q pe l t with viewing . 1 angles from just about anywhere on the course and spkt-window replays (pretty impreSsivet The animation is all inotion-captured,., local o i l professional periorming\ a d i v e r s e as 'picking club from ba r to 'lining up on green': Acme Golf's,killer feature, though, is the persons of Pater Allies. t h e -slacks and laggs a full corn i r y , with fh sampled feature T V - c ophrases m m e in n his t a re tor A d o n s 1 1 : 1 41 11 1 11 1 11 11
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S Y N D I C AT I O N RIGHTS SYNDICATE WARS PUBLISHER: BULLFROG SATURN RELEASE: AUGUST ORIGIN: UK
WAN 4 N 1 1E C t are theifirst t knew thet.thellu lift og e'Playstattestionly' prodttGt. 84 Syndicate Wars, will now be a future Saturn title. The next Olve•PalliWtiltidelktcrthrlesspistic SyAdicattrhasbeelt development, with such tiapthiations a videeeequen6 into fully manipulable 3-D worlds, light-sour e t c . NOw 0 9 , ticiu q u a l i t y of their other Saturn converSiOnS, are visketd thd , org op'irittive of e crimeSyndicate, wittr•oillasalta fulfil some an'rThthless missioq,LAli the PSANwersion is ri9rOut yet, the., i n ady version Saturn won't be th a t c h L fanr b e h i n d ' e c n d t V . , T h e f r e s e s com m e from t Grap v e l o p t h e feisty title g Ian d G t h e o f fi f o a r t v • L •gatine, addingliuge f• . r trucks to The cantle I m -of vehicles In the ma r a c i n g reperftere. le P PUBLISHER: ealso a joint development across several formats, S GREMLIN p .e4ch desi d L. °sentare•the machine's s M teutil e protest cean't are eiming to off lcatiabilities. E SA L TURN asolnething di erent le-*eating complexvIrtual
SLIPPERY WHEN WET
GUT WRENCING GEARS AND GUTS PUBLISHER GREMLIN
RELEASE: JULY 1996 ORIGIN: UK
c g i ly defined thataagmal, The-physics tAithe e 4iontourrnicl trucks isAlso hugely complex — l swheel will have indspodent suspension/ Gears d yGuts loos highly onginal in look and style and s Id mak e so o f u o a r s t a h e c o u r s e s , w h e r e t h e '
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tact S l I cgeaa m me u , r n ar considering for n 1996. The . a . . pe rt PC , wile, is ntfrlyoem'firm proposal f or the
l a market s t Jeckarre5e — publishca.„ there
time, _Gredilin kitty produce ail updated version. Predettipla WI N - nd a Alpine a n Apt p , iii n P n o y s e t n
- 1 . 5 1 q 1 • 1 1 1 1 1 s p o
RELEASE '''MEP
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rV ftnsiness a is the A divisionr Model 2 PUBLISHER: SEGA developments. A c heed of thls is Yu _Suzuki aand his MODEL 2 / 3 presentdquest bringing e Virtue RELEASE: TBA Fighter 3 into the arcade No esreircin p v i more s nffica ORIGIN: JAPAN Sega. That explains Eh o n t o technology olv‘d f o r Vie . stunned spectators with 1 m i l l i o n er second .i t m rate, and incredibio-rooroolutiann texturing• ers have beers•doscrld as 'almost humar a nd !lo pfio l ryeLdged s t to he greater thin that between Vri and hmrlpeen r M oSuzuki planning 4rrid 5 to follow. go,on. l e‘vith e d e l In the meantime, L a an 3 . . AMIbeet 'MT I Ta MO gap Itod9zeen .U .bridge g a B L oVipers nx Righting arld u p m uses characters a -d e realistic sstreet i g nsettings e e . Tokyo for W d E strougyigitente iro'lagee' a unlike 1/If2, weapons are a 3 . I empk)yet AMErrother n r coon-op is Gunblade, an a l the-top noise te rga rrie s y cued st V F 3 d e m VARIOUS
01 of 'titles revealmikat the recent ACME Ott shows. The first excellent news is that Virtua Fighter Kick is an ST-V game, eot a Model 2 as previgesly„zepoolied. The ST-V is much Item pensterll than Model 2 nr(no r i b e d as Vftually amain') is a -V ar m e plantentl is Decathlete, Sega's eed first multi-spa game likM31.1t seeve return tit old4eshioned button-bashing, but well StMillteneous rrelfthplay and prirygon stadi graphics. Situ on extremely _
GOS
anZ• r n o i , 20th ry Fox. ...FmInteractive,will be using Fox properties (Alien, The Sioapsons etc) for their projects. Forst up is cted by - Probe Software don, aCn d 'm—grpup, Die Hard will use t ts andascenes of all r i a no aturinmaruce o fane. f As such it's a t h u' e i collection of r o shoot out wCop-style r strenuously ces. Fox i d wiltmerely be a -top tand I viewers of th early hhave comerrway r mightily pres t i et w next mo h i e o e g m y p , h b a e s i i n s g o n
t's talk about, the co-one-else is • ut. Nights. j e te l . ted as S e idl Sat r Few Nintendop64. I me, though an earl P3-0 villual env' rivalling 3blyg lation is rife. Is being sold s No. t proje ing t h e -ions. One snag -4 tAtheir set toueth t h ti l l 2 tend6 64. The Jap leunc until Jima earliest, a r answers on why, it it •ler, - AUK N64 for is lorldriTg tess Slippage is the °ride • f h Saturn games-oaks-Tomb Lleck to October) and Return ZOIL The Aeuvisigto„kaventar 'ithie days otes offiiiT3TFOlea n it was suddenly15011led 'a few months'. Thane...tea for new projects like Tunnel 81 r , e i ng produced by Neon i treeny ;Puna a report fr i , snth. There's also Reloaded fro M E and a definite early relea iemlin rn 'Alone in the Dark 2 lale A N t n h e e sa s i P M , . lo e x t m A t i m m e s h
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The latest Video CD releases reviewed. To watch any of these on your Saturn you'll need Sega's Video CD card, on sale now.
This triple disc set, assembling the highlights of a 1990 benefit gig that was previously only available across three video cassettes, is a very promising start to Castle Communications' Video CD releases. This epic concert stars a motley crew of rock 'elder statesmen': Dire Straits are dull, Cliff Richard is cheesy and S t a t u s Quoareannoying.O n the otherhand.Robert Plant and Jimmy Page are still nails (if a little geriatric), Paul McCartney is in Beatles-friendly mode and Pink Floyd are defiantly magnificent in the lace of a rainstorm. A lucky dip that usually comes up trumps :• • 1• 1,
CERTIFICATE: PRICE
Second-only to The Sex Pistols in notoriety, The Clash first made their mart in 1977 and continued to present politically-edged punk until they disintegrated in the early Eighties. This is Video Clash gathers eight tracks, from thew second through to their penultimate albums. Highlights include the rousing London Calling, the melodic Train in Vain and the Levi's advert lave Should I Stay Or Should I Go? While this CD illustrates their musical versatility, all but the most recent tracks here now sound badly dated, and the group's well 'ard posturing now seems merely quaint. Encoded in 'block-o-vision'.
CERTIFICATE: E19,99
£12.99
PRICE
/ 1 4 i S S A G E T O LO VE I S M OF WIGHT 1970 Another well-packaged Castle release. This film, shot in 1970 but only completed and edited in 1995, is a revelatory and frank document of the last great music festival - the bitterness and disappointment of the organisers leaves as great an impression as the music. And that's of the greatest vintage - Jimi Hendrix (in his last UK performance, merely two weeks before he died), The Who, Free, and The Doors all sound excellent, even if they sometimes look a bit worse for wear. An essential snapshot of the end of an era As with the Knebworth discs, the encoding struggles with the numerous crowd scenes.
A E U
V a
"Sit back and enjoy the carnage and the capers in Above The Law!" gushes the Steve Priestley-style I.A W narrator in this blocky compilation of motorsport pileups. His hilarious voice-overs specialise in patronising comments following the unfortunate drivers' mishaps. "Let's impress the crowd with a wheelie, he chirps after a motorcyclist raises his front wheel. quips atter the pour bloke falls Hm m , "off. "He h got e that wrong didn't he r The highlight of the whole CD. however, is his stern warning that sometimes the unexpected can catch you unawares G ood grief... X O C I E >CCP:
CERTIFICATE: PRICE
Scotland's drippy AOR boys in fifteen videos that span their singles career up to 1993. Wishing I Was Lucky, their first and best single, kicks everything off with an unbelievably tacky promo that sees the lads sucked into their television sets with 'hilarious' consequences. From thereon everything was smanened u p a bit.I f youcanmakei t throughSweetLittle Mystery, Angel Eyes (spelt 'Angle Eyes' on the sleeve) and Sweet Surrender you'll be rewarded with a selection of tracks from the wilderness years before they resurfaced with the unintelligible promo for Goodnight Girl. A well encoded spoonful of syrupy smooth soul.
A rarity on two counts - a Video CD Western from the otherwise quiet Philips. This impressively photographed movie tells the story of Matthew Quigley (Tom Selleck), an American long-distance marksman who travels to Western Australia in 1860. He soon Finds himself up against a dastardly rancher Marston (Alan Rickman) for refusing to shoot Aborigines and up against the barmy but beautiful 'Crazy Cara' (Laura San Giacomo) in an entirely different sense of the phrase. Tom Selleck projects a roguish charm that the film itself never quite matches, and Alan Rickman is, well, the baddie. You know the routine. Well made and well encoded, if ultimately unengaging
CERTIFICATE: PRICE
99
PRICE
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y our m ont hl y gui de t o t he S e ga hi t par ade, br ought t o y ou i n a s s oc i W a t i on w i t h Cha r t Tr ack and e P ot Noodl e p m ) - t he s na c k w i t h a stench. l I f y ou w a n t t o s e e w ha t ' s t oppe c r m os t of t he poppe r m os t w i t h t he toeenager s, t he n y ou' r e i n t he r i ght pl mace. Y ou'r e t une d t o Ra di o M e a n Ma c hi ne s - di e hom e of t he hi t s . e Re m e m be r ki ds, num be r s i n br a c k e t s , i ndi c a t e t i t l e s p o s i t i o n s on l a s t i s s ue ' s p char t. Al r i ght ? N o t 'ar f . e t c . o p p i I 44 TOY STORY c k e r 2 (1) s WIPEOUT , any over. t o
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One of 19t's_grestest Saturn games. g o . r v rumOurs ere still flying - this is o t e a s t h e b e Our ongoing lists of readars• hive s a becoming more and more s popular. Each month we list the games you most want and those t you ere looking forwerd to Ju st fill in the coupon. Also, take a M guess at what the most popular game of the month will be. One K of those smart enough to guess the top of Ow reader's chart will y win a copy of that game! Congratutabons to last months wmnet. e Michael Morgan from Berktiainsted, Esse x. t MY TOP .THREE SATURN GAM ES AR E:
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A new entry for this massively hyped APG.
The classic town-planning aim finally arrives for Saturn.
Virtue City has never been safer.
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Emper or s ha v e uns e t t l e d ni ght s . P e ne t r a t i ng t he s l e e p of t he undi s put r d of al l Me c ha nni a i s a n s w i l l bl ue gl ow . T I * ol d. c r ue l t y r r a ni c a l m e l l ow e d not by a ge or l e a r ni ng ha s a n a nc M11. fear , a s upe r s i t ut i on out of hi s s ubc onc i ous . Hi s dy na s t i c f or e f a t he r s f e a r e d tra a w i nge d a v e nge r ar r i vi ng t o vi si t de v a s t a t i on on t he The l i ght pr e s a ge s t hi s e v e nt . set on t he e dge of w i l de r ne s s , m u t a n t
£44.99
SHOOT'EM UP
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GAME DIFFICULTY
EASY CONTINUES TBC SKILL LEVELS 5 RESPONSIVENESS
EXCELLENT
Hous e o Far k ho a d a • o be k i l l e d w he ne v e r t he y a r e unf or t una t e Ist.t' ts e d u m p y c r e a t ur e s ha v e no us e as dom e s t i c Zi og a atractIrbils k lo w hoy w a o r t h e m a s l e k now t he pets. They g ol d t r a di t i o t h e e k hour i e a t O b e i d om e n. s thlrbOy knew the tradition. But he . hid thir I idtchling khouneat be found one Iday, as it appeared difn ferent tp any he had seen before. He gave it ea wet H e / w o u l d v sit in hss horsisay. a . r 1 by the aura piu t s i throat, buttmorn than this; he a wonqered l r f a u aat the strangatirotrusions from its %de.Lagi slikel no egrowing n bd mutant other khourieet l ebefore r it, was developing wings. y A year passes, and the boy has createct his, own makeshift tack Law. He istconvinced.the headh strong creature can be yoked ridden. Heeis convinced it can be made to fly. y As he struggles wit the creature o on the ridge above his home valley, a strange u vessel, riding n the clouds, casts its shadow over the g land It's an emissary of w death, the dark angel sent by anienfeebled t but dangerous old ra n h to extinwho wishes t that guish a light haunts him. h But the light has lust e sprung to life i r
Codedby Andromeda. who created the groundbreaking original last year.
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Proceed through seven stages, chasing the ancient ship; confronting the forces of Mechannia. growing stroll • er.
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SECOND SIGHT PDZr elains the ponorarnic viewing systern that allows you to A w from the side and rear as *tell as to the fore Gone are the multiple 'depth' perspeci.ves ° S positipns. HowPver, the raga t e r n displayed in the top-right corner has o beentlybpdated. This shows y e l d of vision arld all enemies within range % l i te A i'ie wfe a tt.is thy yello s which appear when en miss are potentialfi hostile r s a t h e red zones t lat indicate firing enemies, Lrger enemies are ly t matked oft triangles on the g a m e t h e
TRIVE H A R D E R BE BETTER In PDZ the greater your efforts, the more spectacular your • p r o g r e s s . Your dragon will evolve as you travel and his form • i s dictated by a tally of points awarded at the end of each episode, There are three categories of points; two completion points we awarded for finishing a level so these are effectively 'in tlitWag'. Technical points are granted if your perfokmance tfrodt'hout the level and on the boss warrants th e m , * ptactice is indeed beneficial. Finally route points are Oven if you choose fitly accidentor design) &snore taxing path through.the !eye. See the separate box on routeing. Scaling the hierarchy of dragons brings more than cosmetic I .0t sAg a l a c t i o n . You will find the dragons' sight become more aillbresponsno, their shoot more e r f u l and their lasers able to tratk more targets, as w b e i n g 'able to sustain more damage More advanced drag° c a n make evasive movements or rolls, s
7---1rC M A G OVV 511 p l a n
ICAL MYSTERY TOUR T h e fi r s t c o m p l e t e g u i d e t o P a n z e r ' s s e c o n d a d v e n t u r e . ROUTE 1
A brief, unchallening introductory level set in the home village. Lagi is earthbound and men• aced by some of the remaining maurauders. Beasts of burden run wild in the confusion. A huge ship looms overhead and attempts to crush you, the last survivor of the carnage.
You are forced to breach the towering defences of Ntechannia, whose seige trains and cannons are positioned high overhead. The Empire's great sailing ships are berthed here and protected by a huge fortified gun.
d I N
tO t •
ROUTE 2
Lag' leaps into the void and has the strength to fly. His efforts attract Niechannia's airborne legions, with fighters, battle balloons and two huge sail frigates mounting an attack from all sides. BOSS Demolis h the pride of
Nlechannia. A huge demonic airborne engine confronts you on a vast plain. Disable its cannons, rip its bomb cargo from I r b e l l y , sm • 'te l l
EPISODE p
1 1 1 1 1 1 1
Take flight inn alongside, litt. ROUTE 1
With wonder La i gains on some undulating centipede forms of gList size. No part is ignoi weaker and each segment of their bodies must be blasted. ROUTE The s hadow of a
vast bat blocks the light and then it bursts t hrough the foliage This tnon-
ster can absorb hu9e damage. whiie parasites drop off and launch their own attack. TINT, this happens.
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EPISODE 2 Wandering in the canyons that lead towards the Empire of Mechannia, you run the guantlet of its flying defences. A choice is made, and linth ways lead to a hugo rift valley. Lagi is towed to make a leap of faith and fly.
VISIONARY' with mo appearing
screen has spectacular dragon is ru moving the screen in a int). Looking be it canyon you. Episode" 'sI
t.,
and one e of local ig t h i s is p e scenes where the y rom the ground positi• and d o wn manipulat es itterent way than who
get the effect on scan or caverns, towering °vet effect.
e a s s o r e s Each has a twy Of "leo(
ing e s c n — a huge armoured, clawed lizard appears from the heart of the forest. It swings like an ape and pounces like a lion. Its hellish screams echo through the wood.
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Tumbling down, dragon and rider come to a halt in a huge call_ dr malevolent
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have a w .
ROUTE 2
After heading down, you turn into a huge chimney leading you Out to a huge aqueous arena. The lights fail, and amid flashes of illumination, you see a swarming mass of creatures churning the water.
d labyrin t to e 1 1 1 6 1 4 1
f man-inade caves. Disorientating choices t I the first meal in a thousand years. . . 1 1 1 1 1 4 a d e w t l o n g .
ROUTE 3
Heading on, into curving corridors, you have to keep eyes in the back of your head. Many times squadrons will ambush you from behind, as the longest route twists On.
Boss Tile path out of the vaults is a narrow stone causeway across a vast, dark Stygian lake. but the murky waters are home to a huge evil fish. There al It few ei willies as many viciousdiffe as t l; o rture, w h o a U a c k s h a m a l l s i d e s a n d b y
S O U N D OF T " HE ATO M 1S P . I N C
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EPISODE 6 The ancient ship at last ta in reach, and its form dwarfs even the largest dragon. On its upper doors open to release flying escorts, as laser t rets stick like limpets to it. Inside the machine, fly through a maze cg honeycombed passages; emerging at the poriff whpre its vast paddle engines are fixed. Wreaking havoc on these, final approach is along Its ancient i d
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r c o v e n anegrill e heroic pair emerge o with snow falling aro nous creatures are flan i t miles which crack throu ;it, e form of the my a t h r o u g h the 9 0,i d cl t ornithic oth its nt shield
as's , lime At one cient the blizrs r-resis-
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EPISODE 7 Its approach is quizzical at first, as if the appearance of the dragon sparks long distant memories. It is both hideous and beautiful at once. Despite its huge bulk, it can soar across the sky in an instant. It turns tail on the dragon and myriad, jewelled lethal stars explode across the sky. The final confrontation. Or is it?
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MUSICA N O VA The stupendous music for PDZ is noteworthy for more than its atmospheric qualities. Andromeda's composers have been some of the few to utilise the Saturn's on-board Yamaha sound chip and generate the music realtime, rather than record them as individual CD tracks. As well as showcasing the chip's power (it's the most powerful piece of hardware in the machine) it offers a crucial advantage — in-game loading without breaks in the action.
v0 THE 1 111 11 1 Pr ef iti
BOX?
A crucial aspect to PDZ's long-term appeal is the Pandora's box option. We'll reveal its whereabouts and full contents next issue, but for now we'll )(at say it allows almost complete customisation of the game. Zero space is just one plaything contained within. This is a six-level target-shooting time trial challenging your reflexes with pop-up enemies. A nifty feature of Pandora's box is the way more and more features mysteriously crop up the longer you play.
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The origina l Dragoon was the mos t exciting game for
t he S a t ur n w h e n i t de but e d i n J a pa n a y e a r a go. De s pi t e i ts s hor t c om i ngs , i t sti l l shi nes. But t hi s s e que l i s a e ons a he a d. P D Z i s e pi c , daz z l i ng, s t i r r i ng a nd t hr i l l i ng i n e qua l m e a s ur e . The a m bi gi e us pl ot of t he or i gi nal i s e x pa nde d i n a f a nt a s t i c s t or y i nt r o t ha t snaki ng i t m or e of a n a dv e nt ur e t ha n a n a r c a de ga m e . But t he s t or y e nds up of f e r i ng m or e c onundr um s t ha n t hos e i t sol ves. Q ui r k y m y s t e r y i s pa r t of t he P D Z e x pe r i e nc e as t he r e i s a w hol e c ul t ur e of hi dde n f e a t ur e s w i t hi n t he game, i nc l udi ng an e l a bor a t e box of t r i c k s of f e r e d as a ' r e w a r d' f or good pl ay. Gr aphi cal l y, W a far i n a dv a nc e of a ny s hoot 'em up on a ny 3 2 - bi t f or m a t . Adv a nc e d pol y gon r out i ne s gi v e a sol i di ty, de t a i l a nd s m oot hne s s t o t he ba c k gr ounds , a nd a n ar ti sti c i m a gi na t i on ha s pr oduc e d cr eat ur e s ni ght m a r i s h a nd s t unni ngl y be a ut i f ul i n e qua l de gr e e . E a c h l evel pr ogr e s s i v e l y a s t ounds , e s pe c i a l l y t he l e v i a t ha n bos s e s w hi c h e nd e a c h e pi s ode i n a pe r i l ous c onf r ont a t i on. The l a s t of t he s e i s s o i nc r e di bl e as t o be a de fi ni ng m om e nt i n c ons ol e ga m i ng. Mus i c a l l y , t he ga m e ' s s t unni ng a ppe a r a nc e i s m a t c he d by t e f or by t e . The a c hi e v e m e nt i s al l t he m or e i m pr e s s i v e as It c om e s di r e c t f r om t he S a t ur n' s s oundchi p. De v e l ope r s i n t hi s c ount r y m us t st r i ve t o m a k e us e of t hi s Y a m a ha - de s i gne d w onde r , or S a ga m us t pr ov i de a n e a s y i nt e r f a c e f or i t, a s i t s ne gl e c t i s, s how n by PDZ, cr i mi nal . But i t ' s t oo easy. Ves. t he P AL v e r s i on w i l l be ha r de r a nd t he ga m e ha s l ong- t e r m i nt e r e s t . b u t sti l l i t s j us t t oo easy t o pl a y t hr ough. H o w c a n w e sti l l r e c om m e nd a ga m e t ha t ha r de ne d pl a y e r s wi l l c om pl e t e i n a f e w da y s ? Be c a us e i t ' s a m us t - ha v e ga m e . P D Z i s s i m pl y t he m us t have ga m e of s pr i ng ' 9 6 .
, m A o l t seaniiessly displayed and brilliantly p realised a s e r s • e - • i me dragon movement. c inspected. is quite when incredible The aistodynamw ice o of flight perfectly mapped r l d o .0. t Stunning ambient tracks and pounding
occompanienierlis A frenzy ot mandolins, zithers tribal drums and MI gemmed realtime, not oft
1 • ainielpmut of science' S o l o s u l bettor pion.
tilled kr implosions bloodcurdling screeches and bizarre effects
Onevery level all breaks loose, with every playing moment a computsive pay. Living a boy s adventure tale
COMMENT Panz er Dr a goon l ook e d a tr eat, e v e n i f t he ga m e pl a y s oon pa l l e d t hr ough ov e r fami l i ar i ty. Panz er Dr a goon Zw e i i s a s i gni fi c a nt s t e p f or w a r d. We sti l l ha v e a ga m e t ha t c a n be a dm i r e d f or i ts br e a t ht a k i ng vi sual s. but Andr om e da ha v e done m uc h t o 'l i be r a t e t h e pl a y er I r ons t he fi x e d r out e s a nd l i m i t e d m ov e m e nt of t he or i gi nal . The c i ne m a t i c f e e l i s e nha nc e d by gr e a t l y i m pr ov e d e f f e c t s a nd s w e e pi ng pa nni ng s hot s . The r e ar e sti l l pr obl e m s - m a i nl y t ha t t he ga m e doe s n' t pos e e nough of a c ha l l e nge - but pe r s e v e r e nc e ha s pr ov e d t ha t c om pl e t i on of t he doe s n' t ne c e s s a r i l y e nt a i l t i on of t he ga m e . The r e h he r e w a i t i ng t o be ov e r e d a nd. i n t r ue Hol l y w ood f a s hi on, t he e nd is l e f t w i de ope n f or a sequel . I c a n' t w a i t .
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. pr oviding come-back E tires, AVAt bean. its still too easy. r e a l e f f oMajestic and sweeping, r visceral and stimulating to t play, a title of mythic h aproportions. s g o n e
i mpr essi ve S i l phood. Wel l , G a m . Ar t s ar e ba c k w i t h . s ophi s t i c a t e d fi r s t pe r s on pe r s pe c t i v e s hoot ' e m up, G e ngr i f f e n: The E ur a s i a n Confl i c t . M eO gpt a i CD ne h ulflong ormi eidne s m l t he. i m i s ow ti ca l l rys scwhiet d ed m o re m im nta yJ arpecal r el ease. t he ga m e i s c ur r e nt l y be i ng c ons i de r e d by E ur ope a n publ i s he r s w h o w oul d be w i s e t o s na p i t op.
, MACHINES office, and 1A bitisofanother senseless slaughter always goes down well in the MEAN this twist on one of the all-time greats: Battlezone. However, instead of trundling around in a boring old tank you trundle around in a bizarre hopping armour suit bristling with all manner of lethal weaponry. If things get hairy, or if you just feel like gaining an aerial view of the battlefield, then you can even hover around for limited periods, strafing the ground from above or engaging helicopter gunships. A variety of missions, testing your dexterity and accuracy across different terrains and different conditions, stretch your vehicle in the face of odds which, as the saying goes, are never anything other than "seemingly overwhelming". Which is all very well, but goes little way to explaining what the hell a griffon is...
Yo u r c h a n c e t o g e t h o p p in g m a d w i t h a so p h ist icat ed n e w c o m b a t rt an arao u n d Marcu s g et s t an ked up.
PRACTICE MAKES... In order to hone your skills before you enter combat proper, there are two training levels to potter about in. Scaled to easy or difficult level, the easy section drops your griffon into barren territory sparsely populated by enemy vehicles and a nasty boss in the shape of a rival griffon. The more difficult practise level drops your griffon into the middle of rolling pastures and charming woodland. Both of which you can destroy with your impressive array of weaponry. There is more to kill on this level, more aggressive opponents and two especially troublesome helicopter gunships to contend with. On both levels there is a strict time limit to adhere to - you must destroy all other vehicles and cross the designated boundary in the al a i lsre i s , v e l i t e r a l l y , u p .
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INTRO SEQUENCE Gun Griffon has what can only be described as the most impressive intro sequence ! sophisticated li mechanised war g e e vthe machines e r twentieth s e e century n . has T to hoffer are e Truomotiong is a literally m oblownsawayt registered trademark of by a descending TPUEMOTI ONs The Duck Corporabcpn squadron of gun griffons. Camera shake, gun recoil, explosions and dust trails are all lent unprecedented realism by the application of a new process called TrueMotion ltm) which elevates this above the standard of your usual run-of-the•mill HMV
ITre
KHARKOV The finished Gungriffon will feature eight levels in addition to the two training exercises, all set in wartorn Eastern Europe. The first of the four levels we were able to look at was set in Kharkov. Operation 'Dandelion Seed' shares the same objective as all the other levels as far as we can make out - shoot first and ask questions later.
&wow grans we the targets most taphole to your weaponry
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ULAN BATO No, not a yummie roast chicken served with garlic butter, but a particularly nailbiting setting for the second level. As its name suggests, Operation 'Dark Servant' is conducted in the pitch darkness of night, so you'll need your griffon's glowing green night sight to negotiate the rubble and tight corners in the city, as well as to An aerial view of the rawtorn Lae 4Jc, h surveys any approaching ere essential for newtgating the narrow streets enemies.
NOVOSIBURSK
The terrain is the only hospitable aspect of Operation 'Bloodstorm' - a level that introduces some persistent and well-armed opponents in the most easterly location in the Eurasion Conflict - Ulan Batol. Most dangerous of all here is the black 'mega griffon' - a vehicle that pits you against an N A opponent with all your OWn gility and firepower.
2 6 MUM S E G A
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Appalling weather conditions in the snowy wastes of Novosibursk hamper Operation 'Foxhunt'. Separating friend from foe and locating enemy craft relying mainly on your onboard radar is difficult - hostiles tending to loom at you through the fog when it's too late. Your ability to spend limited time hovering over the action the multisectioned bar at the side of the screen indicates how many 'hovers' you can initiate at any one time) is of less use here than on other levels.
think that one missed.
These sot-legged !meshes am on your sod., and pmvrde athrabfe covet when you're bong shaded
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seei ng a s he 's t he ha r de s t bl ok e i n t he uni v e r s e . he w a nt s t o t e s t hi s s t r e ngt h by or ga ni s i ng t he one - e n- one t our na m e nt t o e nd al l t our na m e nt s . S Thus t he Ki ng of t he Fi ght e r s i s bor n. But , i n hi o s e a ge r ne s s a nd hi s de s i r e t o de s t r oy t he be s t fit ght e r s he h i s m ot he r s hi p t o e x pl ode , tha k i ng t he be s t c ha l l e nge r s w i t h hi m . So. he e fai l s i n hi s fi r s t a t t e m pt , but sr om e how m a na ge s t o s ur v i v e t he c r a s h ( f unny t ha t ) a nd r e v i v e s t he t our na m e nt . S o e all t h e fi ght e r s ha v e ga t he r e d ba c k ' t oge t he r i n a not he r que s t t o be c om e s King of the Fighters. t Ignoring the ultra-realistic plot, this h basically boils down to another beat i 'em up, attempting to challenge SF s for the fighting crown. It premiered m on the Neo Geo in the form of a KoF '94, and this upgrade soon s followed to high aplomb in certain t areas of the gaming press. Now, e it has arrived on the Saturn, in the guise of the latter r version, to wow all you Saturn owners. f The format is the same as all the fighting games you come i across, with one bloke or woman trying desperately to g beat up another bloke or woman. Zero points for h originality. But it's the style of the game that may help to set t this apart from the other games in the already overcrowded e field. It has a very anime feel to it, with very stylish character r movements and appearances. An added bonus is an c awesome multi-player mode, which is detailed elsewhere in a this feature. If early indications are anything to go by, it l could cause quite a stir. But, with no European publisher yet l signed, it might not see the light of day on these shores. e d K u g e No you perverts, not that sort of threesome. We mean a bit of three-on-three l fighting action. This game has a Team nIn(te option ii which in . any , i one r of-three characters to r team up in an h o o together s e i elimination-style battle. The As g fighters are already grouped I h teams when you start, but you t now have the opportunity to pick , your own set of warriors for your a own specific needs. With 24 n characters to choose from, a d
IANCU A T H E M E M ?
Recko n y o u ' r e ' a r d d o y a ? We l l n o w ' s y o u r c h a n c e t o fi n d o u t o n c e a n d f o r a l l w h o t h e K i n g o f F i g h t e rs is. A n d i t a i n ' t g o n n a b e p ret t y..
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veritable feast of possible combinations are on offer. The groups are built around past j p games and alliances with other characters from SNK's other beat 'em ups. For instance, - t h ere is a Fatal Fury side consisting of the Bogard 11brothers and Joe Higashi, and numerous other stowaways from the Fatal Fury and Art ot Fighting games.
TWO 111 UNE, LIMITED MEW
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JAMMU IMPOSER Blocking is a standard tactic for all beat 'em ups, but this game also has a dodge move that can enable you to bypass fireballs without sustaining any damage. By simply pressing Z button, your character will dip into the background for a split second before returning to the foreground to continue with the fight. Timing is essential, because if you dodge too soon, then the fireball will strike when you're unable to block. If timed to perfection, other non-projectile attacks can be avoided but this takes many more precision button presses.
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SNK have developed what they call the innovative "Dual ROM system." Eh? Dual ROM means cartridge and CD in one. A 16 MB Rom cartridge (a standard Megadrive cart) is going to be bundled with the game, to store all of the complex backgrounds. Basically, the cart fits into the Saturn's memory slot and prevents potential loading time problems by storing all of the backgrounds in ROM chips, bringing them into the game when necessary. This leaves the CD free to load all the other game info. Now I know what you're thinking: What about the astronomical cost? Well, actually there isn't one. The game is due to cost - a r o u n d 7,800 Yen (around E60) for / both the cart and the CD. If you '/ consider that that is only 1,000 Yen 1 (around £8) more than VF2, and 2,000 yen more than the predicted price for ( N64 carts, it doesn't seem ' unreasonable.
The standard 24 characters are not the only blokes and blokettes who you can control in the game. When you manage to beat all of the other fighters, you move onto the spaceship home of the first boss: The SkyMother. The first boss is Saisyu Kusanagi who is a martial arts character, and the father of Kyo, one of the other fighters in the game. He is immensely powerful for an old bloke, and possess a stunning finish if you get near to beating him. However, if you defeat him in one round, Omega Rugal takes his place, and an even greater foe awaits you. Rumour has it that they are also playable with a cheat, but nothing is confirmed yet...
BIAS! MUM Ti l t PAST The KoF F94 version featured all but three of these characters. Billy Kane, Eiji Kisagari and lori Yagami are the newcomers who replaced the original American team. Also, the SNK boys have managed to add at least one special move for each character and then some for others. And, as has become a norm for most fighting games, there are super special moves that can be executed when the power meter is full, or if your energy is in the red.
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m i l l w r f a k ; I1J1I f t 1 = G 1 7 fE pr om pt e d E A t o r el ease t he s upe r b E A Hoc k e y , a nd i t gi v e s E a m on Hol m e s a f e w f unny cl i ps on O ddba l l s w he n e v e r y body ge t s i nt o a m a s s i v e pi l e - up. O t he r t ha n t ha t , hoc k e y i s not e x a c t l y r e ga r de d as t he gr e a t e s t of ga m e s i s i t? I m e a n, a ny t hi ng L t ha t I s r os por t put s n e a t one i n limo m or ni ng as a t i nt s Ai l l or m us t be good, oh? But, e as briefly hinted dt before, whatever is said about this ILL., slicks and pucks runaround, one thing it does 5 make for is an excellent gaming experience, Take EA's NHL Hockey. Probably one of the finest sports games t ever s to appear on any Sega machine. So it's no real surprise that Virgin have decided to throw their 4 ' VIRGIN considerable weight into the market with their version of events - namely NHL Powerplay Hockey. s With the only other Saturn Ice Hockey sim being the slightly poor NHL All Star Hockey, it doesn't exactly have b much to live up to. Which makes this release even more important, as it could well be seen as.' 5 e benchmark for future games. But what will probably set this apart from other r Hockey games will be its level of realism. The player movements 1 e the animation are all top notch, and represent a lot and ofahard work on the programmers' part. l 4_ We'll give it the MEAN MACHINES SATURN IME=EMP review treatment in a i U
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t i c h e r e . OTT 1 S T W h DE14010 1 5 9 a t e x a c t l y h a s I c e H o c OTT-, k FLA 1 0-1;0; 3 8 e y 1 d S o n T e f o r o u lmr —m=mr r f i n e n M O RE ANGL ES T H A N a t PROT RACT ORS i As you should all be expecting by now, the virtual camera o views that accompany most of the Saturn sports games nowadays have made the transitionnto this game, but with ? in the view of one unprecedented effect. The game stays I camera whilst you are playing and zooms and rotates t
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POSITION OF THE FORTNIGHT The game features the ability to change the team you have selected to play, until you can have the best players possible. Before games, the option to coach the team is available, enabling them to be a little more clued up on any set plays you may wish to execute, and you can also change the complete player roster, bringing in the upand-coming youngsters and ousting the old qrandads of the side. You can also change tactics to accompany your own defensive/attacking sty1e, and decide whether or not to play without a goalie (well, desperate times call for des erate measures).
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accordingly. This gives a far greater feel for the action, with the view zooming in when goalmouth scrambles or face-offs are in N p 3r 2 o c
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U . /Gds.. look away The Ice Hockey Free Mt teams' pre game emerononerit,goes ho • r t o n g , %••seir4 4 . % 6 , 1 Eor • Der 1111111.1 D i ;11V m o g t Watley! OW friend Bonk makes IN3 second appearance of the page Neerles$ to see, he bought he /mod 11Ponky toa When quizzed abour h's we r sporting achievementi. ail he said was Waw's your tether
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( Every ice hockey game needs to have a fi ght sequence of Rsome form or another, and although we didn't actually find a full-blooded scrap when we played this, what we did find some really sly and devious tactics that could be used Ewere to take out the opposition. If you want to get your own back your opponents for scoring a goal, then this game lets you Aon do that, By simply skating over to them as they are celebrating and hitting a few buttons, sticks are used to good effect in swiping their legs and socking them round the head. DYou can also push the player with the puck, off the ball, causing them to fly legs akimbo across the ice a la Bambi. YE T O Rmom U M B L 1 E
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Mal te's Cl i m a x de v e l ope r s a nd hi s pe t pr oj e c t , Da r k Savi or . i s i nc r e a s i ng. Bot h S e e s J a pa n a nd S e ga l i k w a nt thi s ga m e . I n J a pa n, RPti l s ar e of huge c om m e r c i a l A i m por t a nc e : ga m e s l i ke Ri gi or d S a ga a nd Ra y e a r t h ha v e ldone as m uc h t o w i n t he w a r a ga i ns t t he P i a y s t a t i on as t he A M c Monv e r s i ons . He r e , t he be ne fi t s of ha v i ng Da r k S a v i or ons i de ar e l ess obv i ous . But as I t s s ha pi ng up t o be a uni que e f f or t — t he r e ar e no I c Som pa r a bl e pr oj e c t s f or e i t he r S a t ur n or P l a y s t a t i on — a nd i t ha s phi gh pr i or i ty.
There must be a certain amount of 'chagrin', therefore, with the delays that
r now seem to have hit the release. They aren't expected to be o massive — the game should be out in Japan in June instead of g April, but it's one of those games that are hard to wad for. The rextra time is being put into design and playability, as most of ethe graphics are in place. Our instinct la that Climax want the sgame to be more 'plattomieyr before its completion. English translation sshould follow almost immediately. eTo make the going easy, Climax have released a demo disc scontaining a fully-functional level, the scene-setting ship ,level. This gives a useful insight into game feel and tinterface as well as ably demonstrating the 'Hyperion hperspective which rotates and scales the game in 3.0. e a t t e n t i o n b e i n g p a ith Dark Savior's world is constru i of texhi sprites surfaces mapped onto is huge and includes metallic, light e dd and t nsparency effects ishown here by style effects). The o olutionary aspect is the freedom offered to scale an te this view using the top 'shoulder'Kand V/Z butto vement in three planes is possible, shown I by the uence. The utility is not lust cosmetic, N as the isome phics will often leave you in a position 1 behind oblec ich is fixed by changing the perspective. 1
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r great sto • h e La k e r plot i full of the regular sw n d sorcery 1 ) enough twists and hu uis set s to moments to on I o v e most RPOs_ Dark Savior capitalise Climax's story-telling strengths, but with improved 3-D - esentation. One good feature is that the designers hay -chosen to tell the story in realtime graphics exactly th same as those within the game rather than concoct rendered or FtviV scenes. Early examples show the ip's crew gossiping about the strange cargo, a creature being lowered into the hold and escaping showing no mercy to a sailor guard — his demise sts as a shadow scene onto the wall.
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AN MA C H IN ES 'discovered' D a r k Savior whe n in J a pa n. and n o w we ha v e the most up t o da te v e r s ion of t his e y e -popping RPG. The !fearing cheese Waffles from heft have nabbed our hero, Jfl & quest to end all Weffi Vetsatrie ao'verts
roble ge pa its first b e a t u r e stando t h e shi the o r satirical desig rogrammers have used a Capc vs' pre-fight screen styling. Furt eapons and attack moves exi hroughout the game.
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'em up! The J a pa ne s e s of t w a r e gi a nt I s not w i nni ng a ny or i gi na l i t y awar ds, on S a t ur n a t l east. A nd mte i s. . . a be a t but t ihe n tne r utwh Ca t hepc y om a r oga j us c a t c hi ng up w i t h t he i r a r c a de ba c k c a t a l ogue . W h e n w e s pok e t o Capricorn i n De c e m be r a nd br ought y ou t he v e r y fi r s t pi c t ur e s of Da r k s t a l k e r s , t he y s m ot e of t he i r be l i e f I n t he S a t ur n ow ne r as a de v ot e e of a r c a de ga m e s ( be a t ' e m ups especi al l y1 a nd t he i r i nt e nt i on t o conver t, .
the c oln-ops of 1 1 9 5 . And within thrle morsha that is what they,',1„,--c done, with thei th . e Ulkin K .fffi c Comhai game output, X-ArteR, Streerffghter Alpha etatinow 4 fi of lbuses. i a t Vampire Hunter arriving !Asa proverbial trio e s Vampire Hunter' began life as the Darkstalkels coin-op ot slatet 199k r u Twimp e tu s behind the protect was Capcom gdesigner' g l i qiiih to create a horror r i n e that used • we r the vi)tracters. The n g worldwide trionstoratiel.to nd game hasottattrect e Own I l i of a M o g as t sequ Streetfightpf II, and the riattli( o conversiOn) Hunter w e d . ' i essentially a A if l t f, n d Vampire ' itweak v e r s i o n of Oarlalaalkers. with two extra player, j e c and t Lei Lei, two boss characterses u e; b Donovan cha ;Selectable jo 4. O f as player characters; PWO a a t i Phobos and tumany more h i sand animatiopdk moves As far 0.8 Saturn Versious go, it lookS' O re sophisticated p than,olther X-Men r Streetlighter Alpha, with sharper w spr/es arid backdr rs , greate background animation dn d Ismoothly there. it's also CaPOGM'S most recent coin-op conversion. t-- h Virgin have the co n t ra lt i° release Vampire Hunter in a n i m Editope, but wheel they will is still unconfirmed\ na et imatter that needs tatie ll t r , e s o l v e d * * . T Virgin are already sitting on the h brilliant e Streettighter r One of Vampire Hunter's combo features isachain Alpha Isee review c a hits. These come about by using fast combo this issue) and it sequences of different strength attacks. Ford e would be unlikely example, a light punch followed by medium' s tigt them to release punch then light punch would qualify for a a threesimilar games hit chain. Some characters' attacks work better so, closely. Vampire t for these combo types. In addition to this multi. Hunter will be . t are hit combos for special attacks and EX attacks h N g to . calculated. r a c t s e q u e n c e i s a l Capcom !lave a s reputation for o producing the best drawn characters and artwork in video games. The still pictures used in Vampire Hunters are some of the best, with the traditional skills of figure drawing translated into vibrant, , m t r e
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Vampire Hunter has the same well-furnished front end as other Capcom games, which demonstrate their attention to detail. It also has the unwelcome side-effect of making the games look a bit samey. Nevertheless. Vampire Hunter has the useful features of turbo-speed (variable turbo settings), eight difficulty settings. auto-blocking and a VS mode which tabulates the successive matches of human opponents.
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POv% R s OF DARIvitL:SS Vampire Hunter features the most complex arrangement of special moves of any Capcom beat 'em up, with the chance to customise and adapt attacks as you wish. -Attacks come in one of 7 three basic forms: 7 JIr0./ _ 1 — — These special moves W are – the equivalent at fireballs and dragon punches familiar to players of other Capcam games. To widen the range of moves per character, there are variations on m, o f these throws according to whether the player is close to the opp, i t ; in the air; or it certain strengths of either punch or kick are used. S i i i ES moves have follow-up attacks. A good example is Bishatnon's sword attack, where the first ES move plants a sword in his opponent and the fallow-up attack has Bishamon running him through with it.
'ES MOV E S '
\gi ,SPECIALES MOVES'
I
Most characters will have a couple
. powered up using the 6 character's power bar energy. . This bar is filled each time a move _ is performed or an attack is . blocked. A special ES move is performed by pressing all three punch or kick buttons instead of the usual ione. The character will flash colours as he/she performs. f .• 1 ' ,1 , , _ a• — • , — . . 1 E Each character has between { - : - - - S one and three most powerful ' attacks that consume a full m level of their power bar at a time. EX moves are the ones o to employ for the highly v satisfying 'extra special finish'. e However, most EX moves are s less complicated to perform w than X-Men or Alpha moves, so you'll be able to employ h them in the course i of normal combat, c with them less h likely to end the c round prematurely. Some 'EX' moves a show distinctly MK n style tendencies, b with actions e performed using a
'EX MOV E S '
sequence of button and direction presses.
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I One example of the detail 'present is the choice of up to eight colour schemes O for the characters, simply by using N a different ioypad button to select the character. A All the attacks are also colour coded.
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Ignore the horror theme, the game designers had a bizarre sense of humour which works its way into some, frankly silly, special attacks. We've assembled a top five of kooky killings.
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5 A N A K A R IS : P H A R A O H MA GIC The sucking-idelorce hit , Sarcophagus es a Orr Pythonesque e a s o n a that b l efollows . b u t t h e t a l b r i c
4
LEI LE I: T O N W E I G H T s ne q whch shakes the ground. and her opponent atm ,subtression A rather theatncar and frankly suspect p tway of ending the num. • l u C e 5 d * y e Y d g t • V o • e . g h rNow Mrs f3 lust plain &eV ,
2
D O N O V A N : OLY IV IP IA N STOMP I/swam Hunter nser • , when L h oa tvast twaved h et heavens ,I n e tto ncrush s -your opponent to mush. Sadly Tiny oue larter o t py p e• ,d e e e xs c ce n ed s e h s f osf e rc t n. t h e
ZA B E L: M O N S T E R DUNK
monster r o l l s les r t s freend h to eact as s a b;, iadortunate g r o tvictim t yinto a bad and shuns him ill for nto
S A S O U A T C H : T H I N IC E The hallowoo . 9 s el Nome Barr p e e d Whef, ' releases this harge, Sr• • ; BUMS ?hes hnd the ....vs of Phy!.... % l e d y defted them falling through into f. , , then back kstelward. Judged C catapoa, o a t e H',e,T n the a winner n d solely on the bests of the Scooby Doo ,..;..sue slippery soundeffect and a w,• . • a r m s m r l f e d w h a l e
M M
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SHOOT A t UP
MAY 1996
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r iCa llAIP LUTC
to see y our life slide out of v ie w" according to Jarvis Cocker in Common People. He y obviously never played Loaded, u from Gremlin. the lpitc hin' Playstation• turncoatsoon-to-be-Saturn s hoot 'e m up tha t hails from t ' Bard of She ffi e ld's home town. I n a ddition to sli l ing out of view, lives te nd to burn to cinders. l lapse in pools of blood and explode In pi v ot n ales a t regular intervals. Gremlin areedarned proud of Loaded. Thev Playstation version has sold spedefulls, lapped up by e the Americans in particular, where r there's a Loaded sold for every six k Sony machines, Plus, the game's n makes it stand out retro character from the current o vogue for prissy intros, poneey polygons and generw al absence w of sadism from devel9pers trying to be terribly grown-up h consoles. for the big-boy Loaded, thea idea, goes back further t than the Plifestation protect. It was originally an i idea for a SNES game, Killers For Hire, by Gremlin producer t Ade Carliss The cornerstones of ' the bases of 'Killers'. Loaded were s psychotic characters, frenetic gamel play l'the thinking than's Smash TV', no less) and i a forced overhead perspective utilising 3-0 for depth. k The collapse in the SNES market put paid to the project and e the idea was mooted for the Playstation, initially oriy as a , toke Ade explains, •iveryone L o a d ewas d trying to do with the new hardware. A lqt of the early games graphics and effects but no soul, s e e Loaded m e had d fancy whereas was almost backward-looking in i I a of o u relying t on its garlleplay a game o f -Now no longer a joke the convertiorkto lite 4 s Saturn tcontinues e *a c e . Work off'a sequel, . Reloaded, Ill undeparay, which Gremlin say p will have a more developed role-playing elew i t ment and new characters. The teem are findh ing comments and suggestions on the first y y tin respect of Reloaded, so' bear game helpful tthat inamind tif you buy Loaded when its • released in May.
LI •
JAIL BAIT Loaded is a revenger's tragedy in the grand tradition. The player chooses one of a band of mercenaries who have been incarcerated on a grim prison planet, Few might shed tears over a bunch of scary-looking psychotics being banged up, but in this case an even scarier pyschotic FUB l'fat ugly boy') has been responsible for setting them up. However, before you can say 'Care in the Community' the lunatics are taking over the asylum. Presumably someone has smuggled the heavy weaponry on offer into the prison in a box of Pop Tarts, as you are able to commence an immediate killing spree. The multi-level prison is distinctly overmanned, with guards running in all directions, until you begin some 'downsizing'. As well as killing, players must collect keys to open colour-coded secure areas of the maps, which resemble mazes in the early part of the game. Later, as you emerge from the lower levels of the prison, exterior levels with open spaces replace them. Each character has a unique main weapon and smart bomb which can be powered up with additional collectables.
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SHADOWS AND FOG Loaded originally made good use of Playstation cus tom effects, light-sourcing and translucent fog. The light-sourcing has proved to be no real problem, with the game's excellent atmoshperic dappled backdrops recreated perfectly. The static visuals make the game dark and moody, but intermittent effects, like flickering lighting, bring the zones to life. Fogging, a perennial programming problem for the Saturn, has proved more difficult to reproduce. Early attempts created ugly cross-hatchings as poor representations of the game's smoky explosions, but using a finer filter, these are looking much healthier near the final product.
ALL FOR ONE Gremlin has left one man to battle with the Saturn's dual processors in the bid to bring Loaded to the Saturn. And from the most recent 'build' Richard Evans is doing a steding job. Indeed, the version we saw was too fast! Richard set about producing an early version using one of the SH2 main processors to run the game before attempting the complex task of dividing the work between the two. In the end, one handles all the graphics while the other calculates game logic. The Playstation origin of the code prevented experimentation with custom hardware like the Saturn's VD1 is 2 really jolly good for backgrounds. 11 c h i p w h i c h
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IN YOUR FACE A game with the nature of Loaded is bound to offend. A flagrant disrespect for sentient life is shown, with buckets of red gore spilled in all directions. The effects are neatly programmed, with permanent blood stains on ceilings and floors to show your handiwork, Some kE countries have a historical problem with blood, and get around it by insisting on different colours. Japan dictates alien-style green fluid. Germans demand a bizarre black plasma but in good old Blighty, your sprite cadavers will be covered in the appropriate claret. Unless you're using a flamethrower, when they'll come over all crispy duck in hue_
IIWIC A R D
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CAUGHT ON CAMERA Gremlin now have a generic in-house Motion Capture system, one of the biggest in Europe, actually. Motion Capture, as we've detailed before, is a method of recording human or animal movement to use for sprite or polygon animation in games. Gremlin's facilities use clothing marked with reflective baubles which are traced on camera, digitised into frames on a powerful computer. These are converted to vector diagrams which are sent downline to Gremhn's graphic artists. All Loaded's animations, including FMV character sequences, were created in this way, with the game team stepping into the various roles (Vox was played by the receptionist).
EAT MY POP Loaded boasts music by well-known Indio band Pop Will Eat Itself. The two tracks, 'RSVP' and 'Kick to Kill', come from their current album Dos Dedos Mis Amigos. RSVP has already charted in the 'hit parade' making Loaded the only game to feature a commercially released single. The techno tracks suit the game's industrial look perfectly. And defying assumptions of market-led impetus for the project, the band genuinely do like playing the game. Apparently, a demo disc given to them of PSX version was overheated and rendered useless within the space of a weekendlong session.
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where the Saturn was suppose* Wa Gtwnlift fievrsed a :010 , t nd a gthe g rPtaySlittion oxj
air system tor the ottpkti Loodeti, demon strafed by the green Woe/ of the Sectooty door nwhearofs and mere sid a k rit!• , S iT t ahd ia sl i gIs a Saturn sereonshot of the h -l P . •i r rf , f No) praideanS. of seems t
" 4 4 1 1 1 1 1 1 The characters for Loaded . were developed back in the days of1 the original SNES project. They can7safely be said to be like no other in gaming, — with elements likely to offend all right-minded Songs of Praise viewers. Well, after Ade had created bios, a former 2000AD artist (you know, the Judge Dredd comic) stepped in with the stunning artwork shown here. However, a different ex2000AD ticx1 has already started on character art for Reloaded. The departure of crayon wizard 1 was put down to 'musical differences' (snorts from the entire Gremlin office at this juncture). Crayon wizard 2 has already produced a scary drawing of a psychotic space nun who roams the galaxy collecting for charity in a skull. But console yourself with these for now:
( S AT U R N P E W
Mgr
DODGY
CHARACTERS
CAP'N GUNS A space pirate with a fondness for dustbin lids on his head and two-handed gun action. MAMMA Who's a big boy then? Mamma's tantrums are something to behold, with his nappy-filling Wobble bomb boom-shake-shaking the room.
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vox Loaded's non-token female, and every opportunity for sexploitation has been jumped upon. But see that spiral special in action and we cannot dissent — the babe is sex.
BOUNCA Flying the flag for subtlety. Bounce carries an explosive pair of bazookas around. That's Bazookas in both the General Patten and Dolly Parton sense. You had better be on the guest list. BUTCH He's not a cross-dresser, he's bloody livid, darling! Stick a skinhead in an Oscar de la Rente, sling him a pair of slingbacks and a shotgun and tell the bugger to get on with it, sweetie. FWANK Beware of the silent F. All the world loves a clown, or at least would claim so with Fwank's firearm thrust into its midriff, In that situation he's everybody's best male.
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• y ou' v e ne v e r be e n t o a f oot ba l l m a t c h t he n you don' t k n o w w h a t y ou' r e m i s s i ng. You poy t o ge t t he oppor t uni t y t o hur l a bus e a t 2 2 g r o w n m e n, s a f e i n t he k now l e dge t ha t t he y c a n' t de a ny t hi ng a bout i t S ( unl e s s one of t he m i s Er i.c L A Ca nt on. ) . The n y ou have t he s t one c ol d pi es. bl okes w h o ar e s o f a t t ha t t he y ne e d t hr e e s e a t s , t he s ongs . t he e ndl e s s que ue s f or t he bogs a t hal f t i m e . Ne e d I go on? Ac t ua l l y i t t he opi ni on a r ound our of fi c e I s a ny t hi ng t o go by. t h e n ha r dl y a ny one ha s e x pe r i e nc e d t he e x c i t e m e nt of our na t i ona l ga m e fi r s t ha nd.
-
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This is where ISS Soccer, to give it its more common name, comes in. It has become one of the most popular games on the SNES and received much critical acclaim. So obviously it must be pretty realistic. But until now, Megadrive owners have not had the chance to taste the experience. At Konami towers, however, programming is well underway on a Megadrive version. The delay has benefited the Megadrive adaptation, which debuts with the 'Deluxe' version so we won't have to wait for mindless sequels for all the important 'upgrades'. This means that the fluent gameplay, and all the stats you can imagine, are all included in one batch for a limited time only, one-off deal etc
STATTO, STA7TO
Whatever you could possibly change in a footie game is possible to alter here. Man to man marking? No worries. Four-two-four formation? Got it covered. Even the level of the bounce of the ball and the skill level of you and your opponents hasn't been left out, with 5 adjustable skill settings: 1 being the Welsh Harp Sunday morning pub team, and 5 coming in at about Juventus standards. If you don't like the team colours, they can be changed, or if one player is too skilful, he can quickly be cut down to size.
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As well as the tournaments and friendly games, a World Series can be entered into where a total of 36 teams play a series of stages if you can get far enough, up to 70 gamest) that determine series champions. A penalty shoot out option is here, with up to four human players able to take part at one time, and a training mode to get you used to the finer aspects of the game. The Scenario mode puts you in someone else's shoes as you can take over a preset game situation and play on as if you'd never been away.
:ar a. b ar e* , c . s • • •
The level of detail used in the game is, quite frankly, amazing. Everything you could possibly want in a football game is in here somewhere, if you want to look. Things like the substitute warming up on the side of the pitch, and the cards being held up to indicate when he's coming off, and the superglue-like marking of the best defenders are unparalleled in any Megadrwe football games thus far. And just in case that wasn't enough, the artificial intelligence of the computer-controlled players has been tweaked sufficiently to provide many a frustrating offside decision and realistic goalies that aren't as easily fooled as in previous versions.
P.••••••1
l er m ov i e s , C o n g o i s a S e ga of Am e r i c a n pr oj e c t t ha t w e n t on t he back bur ne r w h e n t he fi l m m a d . L .m onk e y out of Uni v e r s a l i n t he St l at es. Bot h ga m e a nd fl i c k ar e ba s e d on a novel by Mi c ha e l Cr i c ht on. t he a ut hor of i Jcur a s s i c Par k. S e t i n t he t i t ul a r j ungl e r e gi on of e We s t Af r i c a , a t e a m of s c i e nt i s t s ar e e x pl or ing n a local my th of a loot c ity Ma j . They hope to fi nd a particular f orm of diamond useful in s laser c ommunic at ion technology. Some of t hem go misse ing and a fresh team, led by a girlie scientist, fi nd rumbles ind the jungle. What could have been a thriller wit h a twist f sadly t urned Out to be a rendit ion of the clunky gibbon r h actors in furry suits at t empt ing to scare the audience. wit Nevertheless, o the film somehow managed to be a commerival m success, taking over $100m worldwide. The o genie thankfully steers clear of the mov ie plot, us ing the n setting, the foliage and s ome of the techno to c,reate a .E Doom-s t y le ex plore-and-s hoot 'em up. The game progress•kk e es t hrough the dense-forested tracks of t he river basin, o before ent ering the city environs, t hen t hrough underground f areas t o the sacred areas of the monkeys. Along the way l fi nd equipment left by the prec eding parties, and also you a the vital diamonds , whic h mus t be collected to s keep y our c ompany happy. t To be fair, what initially looks like a clunker turns y out t o be quit e interesting and rather oddball later on. It's also a huge game, with a dozen levels of e massive maps which become more labyrinthine a as you progress, also pos ing puzzles tactical and r The game is split into 'days', each taking the strategic. Sega UK have, they stress, no plans to ' player between set markers on the landscape. release this, wit h their current packed schedule of Each day begins with a satellite messages AA titles, but we feel its wort h investigating if c limpassed back to the corp. in the States, and spotted in y our local import shop. ited objectives, such as they are, are given. l The first involves finding the wrecked plane before u spider venom ithere's loads on the first level) f overwhelms you. -
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FARE IDAY'S
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02:ZZXZEIZ
BURN BABY BURN
In the tradition of Doom clones, you start with a humble pistol, but there are four other weapons to locate, supposedly abandoned by the preceding party. With these, things become much more fun. The shotgun has a fair amount of power, the machine-gun rocks, the missile launcher looks good at least, but the game's real beauty is a secret laser, Slice 'em up and wat c h 'em fall
The Slat Trek style knot is the game's hidden treat, but can only be found welt mto the imssion Once you've located rts three components you then have to assemble them to get the gun waren, Then, DO you have ro pointy d o ears i s end you'll be a hone fide Trekete b u y a p e e o l
Hivin g run int u ;he twey s p i d e r Oront N O w e (10.,•
meet the JeIlyileen -thing to do here is unleash vn.;r Cadbury's buttons i. S o n y . f r o m B o g n o r . Naturally, the game has had to expand on monkeyT predators alone for the sake of variety h — an endless diet of ape meat would be dull, Step forward spiders, venom-spitting e lizards, evil wooden stakes and, er, deadly Egyptian Yes, things do get bizarre, o monoliths. n but engagingly so. l y
WATCEINC M E WILELIFE
At this phut Mareut had one of tes c o n 1 . v e Pum-outs• wrythong carting which he complained about not suitable lot this caption space. He then jwo c jJ 1 t t bugger oft doom the sandwich shop to scoN Iws lace He ciatmeo : o m e with something hinny on his forum, but by that brut ,uattitnete MGle had already foiled the space Gil
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done i t - S i na i ' Fi ght e r on G a m e Gear . S e ga ' s s e c ond S m og G a m e Gear c a r t r i dge ( a f t e r l ast y e a r ' s so-so G a r fi e l d ga m e ) us e s t he e x t r a c a pa c i t y t o ogr , eater i t s not Fool The ua l l ymi gone e fa f enc Apr t byi l pr e s e. nt i ngy 'av e2 -a0c tfacsi l e of a nd
everyone's fa v ourite beat 'itm up. Akira, Jacky, Kage, Sarah, Pal, Wolf, Lau and Dural slug it Out against a series of new backdrops which suggest that whoever programmed this was quite hungry at the time - the locations include a Chinese take-away and a steak house The game, which features cheeky new interpretations of our VF faves, comes with the added bonus of a 'story mode'. The gang are put through all manner of high jinks which include Pai being chased by a street gang called the Crazy Dragons, whose leader wants her as his wife. The glamorous film star is unimpressed, finding him "disgusting and without honour." Meanwhile, Akira interrupts stuffing his face to turn his attentions to the poor girl, and everything starts getting a bit fruity. Not one to put up with sexual harassment, Pal challenges him to a scrap...
TH E G A ME ' S TH E S A ME Incredibly, Virtua Fighter Animation succeeds in preserving the spirit, and even much of the feel, of the original Virtua Fighter in a 2-0 environment. While what moves you are able to execute are nowhere near as sophisticated as those you'd use on Saturn or 32X. the end results look similar, with each fighter maintaining their strongest traits and tricks from the original game.
P O IN TS O F V I E W You can choose to view the game in three different modes - 'Normal', which gives you a fixed mid-range perspective on the action; large'. which gives you a close-up of the enlarged character sprites. and 'Real time' which constantly switches between a sensible mixture of the two, approximating the way the coin-op zooms in and out of the action.
MIVI S E G A
riE Mi6iAN M A C H I N E S S E G A READERS' SURVEY It's Li...in.. 3 1 year ,.,,,••, Lhat, . . . . . when the suits lntL. _—;t with you, the reader, in a 'getting to know you' kinda way. Just so we can access. a wider operational landscape and refine our market demographics. Or something. Anyway, you can help us keep Lord Emap happy by filling in this form. Were offering ten free annual subscriptions to MEAN MACHINES as an incentive - the winners will be randomly picked from all the entries. All of which represents a superb potential return on the investment of a mere few minutes on your part. We're too good to you, Anyway, we kick off with a hit of a tricky one... 1) A r e
Female
2)
H o w
L
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None A couple every year One every three months One every two months One per month Two per month Three per month More than tour every month
0 IDIDV S IC L
6 ) H o w m a n y g a m e s d o y ou g e t giv e n (a s p r e s e n t s e t c ) ?
7 ) O n a v e ra ge , h o w m uc h do you s pe nd on ga me s /e quipme nt each month?
Nothing Under E 1 0 El 0-E24 C25-E49 E50-E74 E75-E99 Over E100
3 ) W h i c h o f t h e fol l ow i ng m a c h i n e s d o y ou c urre ntl y : own
Sega Megadrive Sega Game Gear Sega Saturn Nintendo SNES Nintendo Gameboy Nintendo Ultra 6 4 IBM PC compatible Sony Playstation Neo Geo CD 3D0 Atari Jaguar
Li Li Li CI Li Li Li Li Li Li
i nt a nd t o buy .
Li Li
Li Li Li Li Li Li
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Li Li Li
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8 ) O n average, how m uc h ti me do you s pe nd pla y ing g a m e s e v e r y w e e k ?
Less than one hour 1-2 hours 2-4 hours 4-6 hours 6-8 hours 10-12 hours More than 1 2 hours per week
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Li Li 9) H o w games?
m a ny g a m e s d o you ow n?
None 1 2-5 6-10 11-25 26- 50 More than 5 0
h o v e
LI LI
Other C r o t . 1 0 H o w
ma ny ga m e s do you buy ?
old a r e y ou?
14 or under 15 16 • 17-19 20- 24 25-29 30-34 35+
4)
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None A couple every year One every three months One every two months One per month More than one per month
y ou:
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l ong h a v e y ou b e e n pla y ing a n d v i de o
A month or less 1-3 months 3-6 months 6-12 months 12-18 months 18 months-2 years 2-3 years 3-4 years 4-6 years Over 6 years
Li Li Li Li Li Li LI Li Li
NAM S E G A 4 9
ismonos
1 0 ) W h a t helps y ou to decide whic h g a m e s to buy? ve ry
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A games magazine review L
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1 1 ) Wh e r e do you norma lly buy y our ga m e s and e qui pm e nt?
Dixons Woolworths Argos Comet Boots Toys R Lis WH Smith Our Price
1 1 5 ) H o w m a n y p e o p l e a p a r t 1f r o m y o u r s e l f w i l l 1 see y our copy of M M S ? ,
No-one else One Two Three Four Five More than six
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1 6 ) How ofte n do you buy M M S ?
Every month Once every two months Occasionally Rarely
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1 7 ) Woul d y ou e v e r buy a g a m e w i thout seeing a r e v i e w in M M S ?
Yes No
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1 8 ) Whi c h o th e r ma ga zine s do you norma lly read?
Currys Future Zone Electronic Boutique Game John Menzies Blockbuster Video Mail order Local shop
Li
1 2 ) W h e r e d o y ou us ua lly buy y our v ide o
C VG GamesMaster Nintendo Magazine System Sega Saturn Magazine Sega Power Sega Pro Saturn Plus Playstation Plus Maximum
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1 9 ) W h a t i n fl u e n c e s y o u r d e c i s i o n t o b u y a magazine m o s t?
ga me s magazines fr om ?
A free gift What is on the front cover The price The contents
WH Smith John Menzies Martins Forbuoys Tesco Local newsagent Subscription
2 0 ) H o w long d o y ou s pe nd r e a di ng M M S ?
cOcoc
1 3 ) Wa s y our c opy of M e a n Ma c hi ne s Sega._
Saved by the newsagent Delivered by the newsagent Bought from a shop
Li
1 / 2 hour 1 hour 1-2 hours 2-3 hours 4-5 hours Over 5 hours
2 1 ) W h a t will y o u d o w i th th i s c o p y o f M M S ? 1 4 ) Wh o pays for the ma ga zine ?
You Your par ents /other relative A friend 5 0
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Add to collection Give it to a friend Throw it away Keep it for future reference for games
1 2 2 ) W h a t a r e y o u1r f a v o u r i t e t y p e s o f g a m e s ? 1 W F a v o u r i t e - g , A.c .e .e .A1 1 ...3 .1 1 iLil 6 g
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2 3 ) W h a t p e r i p h e r a l s , i f a ny , will y o u b u y o v e r the ne x t y e a r?
2 9 ) Ra nk t h e r e g u l a r fe a tu r e s in M E A N M A C H I N E S in o r d e r of pr e fe r e nc e - 1 f o r y our fa v ouri te . 7 f o r y our l e a s t fa v ouri te .
News Out Now Mean Yob 0 IS A Work In Progress Previews Reviews
3 0 ) Wh i c h o f t h e fol l ow i ng f r e e g i fts w o u l d y ou m o s t like t o s e e ? 2 4 ) W h a t do y ou d o in y our s pa r e ti m e ? D e i ty
A t
least
W e a k l y
M o n th l y
twic e p e r week
L e o s tha n m onthly
Play sports Watch TV Watch satellite TV Watch videos Listen to music Listen to the radio Play arcade games Go to the cinema
3 1 ) Wo u l d y ou b e p r e p a r e d t o pa y m o r e f o r the ma ga zi ne if a d e m o disc of S a tu r n g a m e s wa s included?
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2 5 ) W h a t is y • ur fE w ouri te p o p g r o u p ? • • •
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Posters Tips books Pogs Badges Suckers
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3 2 ) O f all t h e r e c e n tl y publ i s he d i s s ue s , w h i c h do y ou fe e l h a s h a d t h e b e s t f r o n t c o v e r ?
•-•
2 6 ) W h a t is y o u r f a v o u r i t e te l e v i s i on programme?
•
3 3 ) And w hi c h th e w o r s t ?
3 4 ) How long ha v e y ou be e n re a di ng M E A N MACHINES? 2 7 1 W h i c h o f t h e fol l ow i ng d o y o u b u y ?
CDs Tapes Videos Clothes Shoes Trainers Sweets Crisps Soft drinks Alcohol Takeaway food Books Comics
2 8 ) D o y ou ha v e a b a n k a n d / o r building s oc i e ty a c c o u n t ?
A
This issue only For 2-6 mont hs Over six months Over a year Over two years
Please photocopy, or cut out, these completed pages and send them to: Readers' Survey (MMS) Marketing Department EMAP Images Priory Court 30-32 Farringdon Lane London EC1R 3AU
MMI S E G A S
v e ry o n e h a s s e e n t h e fi l m ' T h e F l y ' ri g h t ? W e l l , Ju st l i k e t h a t b l o k e i n t h e fi l m I ' v e c l i m b e d i n t o a b i z a r r e m a c h i n e a n d t u r n e d m y s e l f i n t o a g ian t i n s e c t . S e e , m e a n d m y o l d m a t e , t h e T i p s B a t , w e r e h a n g i n g a ro u n d i n S t e v e ' s o l d l a b o r a t o r y a n d o u r c u ri o s i t y g o t t h e b e t t e r o f u s - a l l I c a n r e m e m b e r i s t h a t I h a v e t r a n s f o r m e d f r o m t h e T i p s B a t i n t o t h e T i p s F ly. h ave a n e s s e n c e o f b a t i n m e , h o w e v e r - I c a n ' t see i n t h e l i g h t , a n d e v e r y t i m e I l a n d , I a l w a y s w a n t t o h an g u p s i d e d o w n f o r a w h i l e . An yw ay, m y ast o u n d in g kn o w led g e of t ip s h as s u rv i v e d , s o i f y o u w i s h t o e x t e n d m y v o c a b u l a ry , sen d y o u r c h e a t s t o T H E T I P S FLY, T I P S LABO RATO RY, M E A N M A C H I N E S SEG A , P R I O R Y COURT, 3 0 - 3 2 F A R R I N G O O N L A N E , L O N D O N , EC 1R 3 A l l . A s u s u a l , a S a t u r n g a m e i s u p f o r g rab s f o r t h e b e s t S a t u r n t i p o f t h e m o n t h .
S AT U R N 8
4 OP T o w ; •
At last! The cheats you've all been waiting for have finally arrived, and we got them. After much toil arid sweat, we finally worked out how to do it And was it a relief! The amount of people we've had phoning up asking for these is unbelievable, so you can all stop now, and cheat to your hearts contentl To execute these you have to start the game, pause it and go to the options screen and enter these codes. Then go to the pause menu, highlight Resume Game and press A to bring up the menu. Invisible walls BBBZAAAZ Curve ball ZABZBB BAZBEiZAB Crazy ball ZAZZZZZZZZ Super power AAAAAZZZZZ Super goalie AAAAAZB Super °Re m ZZZZZBZ Super delete , AZABAZ Shoot out AZBAZB Stupid ream AAZZBBAA Dream team
SECRET O P T I O N S
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L
LIVES A N D C O N T I N U E S CHEATS Even though I printed a a n ch • up e of months back, it was a little e a r , v e decided to print it agai e r o u p l e of queries Pause the a me , and press the . following n combinationet, Right +n / L e f t Diagonal + R button, Y 4- + Z. This riay take a couple of , but it doe me. And e pontinues cheat the sam a s as that. Pause the game again, p r e s s and hold A and C. and re r , press and hold Z, L, and use.
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JAM TE C H EA TS Following on from last month's batch of secret characters, we have now been given access to a few of the multiple cheats that are stashed away in the depths of Jamdom. Of course, we expect that there are a load more, but for the time being, you'll have to make do with these. Enter the codes on the 'Tonight's Match Up screen. TO C OOT * "
Press B, A, V. C repeatedly, in that order Press B and Y Baby Mode repeatedly. Hit A and C repeatedly Giant Body Power Up Defence Press Right, Up, Down,. Right, Down, Up. V Power Up 3 Pointers Press Up, Down, Lett, Right, Left, Down, Up. Maximum Power Press Right, Right, Left, Right, C, C, Right. Quick Hands Press Left, Left, Lett, Left, Y, Right.
Gigantic Heads
AY •TO connot. 7 1 3
•
4
PRESS
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7 1 4 1 4 :
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11 E l l
DIGITAL PINBALL C H EA TS Whether these chooteent-efent use is a a mystery to line as I've never actually played the game. So if they Brian n ,gobecause heup don't Lelas work ;Dvua bnl iall and beat Sent them in. • Press the buttons when Tress Start' screen. Credits- C, B. A, A, Down, Down. eird Numbers- X, , Up, Up. ound Pro ver B. B, C, C. lasma Pro n, Left,
S AT U R N ;1t
RALLY CLEAN SCREEN
C H EA TS
Not quite sure if this one works, as I didn't have a British copy of the game to test it out on, but here it is anyway. To clear the screen of the lap times, the 199 speedometer and all that, get to the 3 Laps/Free Run option in time attack, and press L. X. A and C at the same time. This should make the screen go blank if it works,
This fairly amusing shooter was officially released a few months back. In a bid to spice up the game, a couple of cheats have been added. For a new 'abnormal difficulty' setting go to the 'Game Start' and 'Option' screen and hold X. Now press Z, C, L, B. Left. R, L. The new setting should now be available on the option screen. To get nine credits press X, A, L, R, Left, and then hold L and press X, C. Z, A. Right, Right. Now start the game and each player will have 9 credits at their disposal_
1 SEGA1' 1 . 4 12 4 . 1.LY
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A IIM E • •
• 5 4
MEGADRIVE EARTHW II;LT1 JIM CHEATS
Again, we have had loads of people phoning up requesting cheats for this, and again we have delivered. Well Richard Cross has. He phoned in with a batch of cheats for this, but alas we are still waiting for the level select cheat. Anyway, here are the cheats, To access them pause the game, and enter the following codes. To make the pause screen disappear for a short while press A, A, A, A, B, B, 8, B. To re-stock your plasma gun press C, C, C, C, A, A, A, B. To fill up the Homing Missile press C. C, C, C. A. A, B, A. To have a full Bubble Gun press C, C. C, C, A, A, B. B. full wa h t e vBlast ei r press 1 To getwant k A, A , M m If you g ta !am C, C, C, C, 0 a t r t ril"8117r o 1 ;Tr — ' r s C
M M
SEGA
C, A.
PASSWO RD Just a quickie this one, as sent in by Peter May from Nuneaton. This code will let you have 36 areas. 18 cyborgs, all mods, all weapons and all of 2 million quid. Fantastic. Here we go: DCPX9B0000CC 101 GGOPC1.
TOY STORY Numerous rounds of applause must go to Andy East from West Yorkshire for being first off the mark with some Toy 1 . , Story cheats. Not yet available officially when he sent them in, but by the time you read this it should have just made the shops. Anyway, for a level skip cheat, on the title screen enter A. B, Right, A, C. A, Down, A, B. Right, A. The eagle eyed among you may have noticed that this spells ABRACADABRA. You should hear a little chime when you do this. Now start the game, pause it at any point and then press A. This will skip you on a level. For invincibility get to the second stage (you can use the level skip if you so desire) and and collect 7 stars. Now jump into the toy box, and duck down for 10 seconds, and you should become invincible
LEVEL C O MPL ET E w0 0
VirtAl. S I NS L o o t t wars •
SPOT GOES TO HOLLYWOOD
PASSWORDS James Garrett from Woburn Sands (maybe) has sent in a complete set of codes for this top Megadrive platformer, so you can r e v e l in hi.. conquest. Lovely. Level 1 H E 7 I S U E M Level 2 . 1 LHNX 1 _ 7 V Level 3 P N 7 I R S 8 R Level 4 N 6 L ) 6 4 Y P S Level 5 6 ApPIPAIN8XOT 4 P NK4 G8 S Level 7 4 8 P 7 R 6 K 0 Level O U P I S G Y 5 Level i r T40J0 Level V U N 6 5 7 6 Lev E Y V 4 3 6 M F Lev ial 1 I J H M R O Z K i "Vol 1 G E 7 4 G X
INAM S E G A
5 5
P L AY E R S G U I D E A L ••••=•••
ckon tha t all y ou to away hours of y i. OK, i t doe s n't took outs meplay, thi s game is a h the fi rs t fe w levels.
L
Get out 'b i d a acceleration skill, and then run into ever, make s
a•
idol bay M s game so you can f the mos t absorbing RPG* to but in an age where graphics rule g change. So le t us escort you ent our de fi nitiv e guide.
on a n , t o test out the tap X, Y. or Z d l y , until the numbers under your energy reach full, man. He'll then go away and you'll be free to start. Before you do go, ord and the Healing Herbs from your inventory.
_ castle. This is very easy - the old man has signposted the way reach the city, you have to stand around and listen to the old lady otherwise none of the houses will open. When she has finished, go to the first shop on the left as you came in, and stock up on the items. Buy a couple of record books, an angel Lying, and stock up your healing herbs to about 1015. Next make your way to the top left of the village, where you'll be able to go into the castle. Talk to the people and they'll tell you where Kaipa, the bloke who knew your father, is. He'll then give instructions, and introduce you to Alfred, who is to • ur ers (ask people if you get porary partner. Listen to him, a t), and have a kip for the night. r first task is to get st in case. Wh
71
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II wake to find • arding outside the palace, and d will decide to p . Then an intruder digs his way the grounds, and t o a shrine. Follow him in, and re presented with the first mini level. Follow the elf round stages. and when you reach the third level, he'll jump over lava pit, and do the off, as it were. FcAlow him round to the chest, and get the Awaken Stone, but don't bother trying to lump over as well, it's impossible. Now use one of your angel wings to get back to the start and go outside. Now comes a small series of events that you have no control over. The guards come and you must go to see the king. He then wonders what happens - all pretty useless stuff - and then you'll be ordered to guard the Princess. Go and have another nap, and you'll again restart, but this time, outside the Princess' quarters. The minister and Kelps will talk to you for a while, detailing the problems, and will then leave you to guard. A mist will descend, and Banbo the Goblin will arrive. Everyone will fall asleep, he'll take the Princess, and then you must go to the royal crypt. located outside the far right exit of the palace, to get her back.
KARRY
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ROYAL CRYPT LEVEL 1
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POOR PRINCESS! As you go through, all the Elves will be in a meeting. Karry will turn into the Princess to fool the King, before they realise you are watching you'll have to fight Banbo. He is really easy to nobble and only requires three hits. Once dead. he'll release some gas and will knock you out. and then they'll all regroup and turn the Princess into a swan before leaving. Aren't they nice?
*Wing SUCCeSSfuOly nettohated the Bowel Crypt, you ftwr,
5 8
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Once this is over go back to the King, and he'll tell you he is very worried and you must go to the Vale of Gudo, which is located in the top right of the map. Getting there is no problem, and shouldn't take any time.
5 Once you have
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Once y ou ge t t o point four fr om t he Vale of Gudo, t he n y ou require the m a gic a l hands whic h are located in t he Los t Forest. W e l l c ontinue the guide fr om the r e next m ont h. larqdhere, so go up, iir;. %. •
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SEGA 5 9
Va LV I ) E O M RV/ 7 / / " F fi e v f t e r t he gol d- r us h s s s s s of t he l a t e 2 2 n d c e nt ur y , w he n de e p s pa c e tr avel l ed t o f a r - fl ung stel l ar m i ni ng c ol oni e s a nd a t t e nda nt c onfl i c t s , t he pl a ne t a r y r e s our c e ope r a t i ons of t he 2 3 r d c e nt ur y a r e or de r e d, pe a c e f ul , pr ofi t a bl e . For one s e c t or of t he i ndus t r y t hi s ha s s pe l l e d di saster .
The Tyron Corporation, which set itself up as the frontier defence system against alien attack is being forced to scale down its operation for lack of need. Its outposts are to be automated, and its budget cut. You are charged with effecting these changes on one major outpost, MAP-6F. But shady dealings personify the upper echelons of the Tyron board. An attack on one of the outposts at this time would be just what was required to convince the Earth Federation that more, not less, defence spending is required. But that's not going to happen, is it?
tURRET M O A B S A O !te l e l e t •
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CONTROL JOYPAD GAME DIFFICULTY HARD CONTINUES RAM SAVE SKILLLEVELS RESPONSIVENESS SLOW
Detain 5 appears inspired by the Alien movies, but there's a touch of Doom in there too.
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Nuked', M N Install the defence software Escape off
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LOCATE SELF DE S TRUCT A s m ur r Ls l a y
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The automation system on MAP-6F is structured on a series of terminals called VOS. These use a graphic interface of spinning golf balls with menus set within menus. Not all functions are open to users without the correct access. There are VOS terminals on most floors, but the one set in the control room at the top of the admin block controls several key functions.
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UELVC-%NA: u l a r / : l e a u g a g o a r W Rl s fi C I I A N D R E C C E Two priorities for the budding base manager are operating the defence system and recovering items from downed attackers. The base is defended by six laser/missile turrets. These operate automatically, but you can override this and control any turret, either by travelling to it. or using the remote monitor in the control room. After an attack, you commission &olds to recover useful LOCAL COMMS items.
MMUNICATION
EldEAGENCI H U M S
3 RGENCY COMMS t 4RN A L C O M M 11.__ S T YR OMXC N CORPORATION C O RDINEX P CORPORATION O R A MISCELLANEOUS
:
- MATCH JUR ' AACK When the base is infiltrated, armoured mechanisms will seek you out tirelessly. These berserkers become more vicious in time awl fire-fights ensue. Fortunately, the station maps on the VOS show their location, and the intercom issues warnings. However, firing weapons pollutes the surrounding air, and eventually areas of the base will be sealed off for poor air quality.
16
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1 1 o 1 W F IG •A A RT I CO H N DESTRUCT rIa 11111rTICAL FACILITIES V STATION MAP 1 E BASE STATUS S OPERATIONS
•
OPERATIONAL STATUS •1•11 SYST
DEFENCE SYSTEMS,
•
DEFENCE STATUS RRET CONTROL
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V I R T U Ior- k R 4 A L T Y The MRP-43F base spans a wide area, which needs to be covered for the purposes of completing the mission. The main action is centred in the " twin adminiclomestic blocks, which cover seven floors. Use the signs and decor to orientate yourself, although it's easy to get hopelessly lost. The peripheral serviceilevels, hangers and turrets are serviced by a fast 'limo' service, with access on the second level of the main blocks. l l i k e t •
11; a Ii];1:1
are poor .
VPIcoscenery movement makes the base look lake and eel
, LAIlitiospheric music pops up at the right
I' .
ORM VrSIEFAS
Well devised intro sequence Effective MUM and computer presentable& the space battles and base interiors
he gankeploy makes good use of a voice VSitipping menus breaks Off im por ta nt m e s s a ge s .
intriguing and different ?Also, slow and bewildering. too subtle
COMMENT De w t he ga m e ' s de s i g I v i s i t e d Mi l t e nni S O O , it. Unf or t una t e l y . I s e e i t 4 1 onl y a ppe a l i ng t o a s m a l l • ni c he of gai ner s, w i t h m os t ot he r s be c om i ng a nnoy e d a nd f r us t r a t e d. The ga m e i s hpo non- l i ne a r i n de s i gn t ha t i t ' s be w i l de r i ng. The de t a i l on t he 3 - D i s a l s o qui t e poor a nd m ov i ng a r ound s om e of t he na r r ow e r ar eas w i t huge pi x i l a t e d t e x t ur e s i n y our f a c e i s di s c onc e r t i ng. I t ne v e r qui t e sel l s on t he pact, or i nde e d, t he e x t e r na l scenes. You'l l fi n d i m m e ns e i on di s c ov e r i ng t he i nt r i c a c i e s de f e nc e s of t w a r e or l oc a t i ng t he s s t r uc t k e y i f y ou l i ke m i nd- ba s e d ga m y ou go f or M y s t or D or s uc h l i ke. f c on 5 w i l l be a r e f . e s hi ng a nd a t i v e e x pe r i e nc e , b u t ot he r w i s e r e.
the mission is cunningly structured, lied nut too obvious VDelcon 5 has a strong Inustration factor,
COMMENT I tch l i k e t he r e c e nt l y i e w e d Cyl ter i a t hi s i s a t c hy a t t e m pt t o c om bi RP G ga m e pl a y w i t h s hoot Nom up a c t i on. M u c h l i ke Cyber i a, t he r e s ul t i s l oc k i ng i n t he m or e • e nt a t e d s e c t i ons . e m e t i c feel t o t he ue nc e s r e qui r i ng b na v i ga t i on/ ne got i a t i on e x c e l l e nt a nd ge nui ne o s p h e r i i ch m a k e s t he •r ou r o u n d t he I of t he ba s e de f e nc e s e que nc e s al l t he r e j ar r i ng. Thi s i s. how e v e r . s uc c e s s f ul I n e nough qua r t e r s t o de s e r v e a t t e nt i on f r ont a ny one de m a ndi ng a c e r e br a l l ongt e r m c ha l l e nge . A n d a ny obs e r v a nt m ov i buf f s , w h o ar e l i kel y t o mar vel a t a put
MARCU
- • • • • • • •
•
Millennium make a hold stroke with a game that breaks new ground Rut don't quite pull it off .
CRITICHREtINUIT SOSIOPLEASE. IFSTIMESOMEONE BLEWTHEM1AY. • • moo•w•—••••• • • • • • • • • • • • • •
GAME PRO Thundertiawk 2 Fifa '96 Krazy Ivan Act ua Soccer ThtL NBA '96 M
ULTIMATE 92% Acl ua Soccer 91% Ri dge Racer 92% Re v ol ut i on 93% Descent 92% NBA JANI
GAMES MASTER 93% MK3 9 6 % Street Fighter 91% A l p h a 9 3 % 91% Actua Soccer 9 6 % 91% Total NBA '96 9 6 %
Zero Divide Disc World Destruction Derby Loaded Wipeout
91% Tekken 93% Rai den 94% Toshinden 92t Ri dge Racer 96% Doom
97% 90% 96% 96% 93%
MI product Wes, ohobbstier names sod brandsailed lialaairded !masery are trademark5 andier coayriOtt alialarial at Ikeir respedive owners.AM rights m a m a • 4 and litsidfotsliam• awe trattonorks of Sony Computer Entertainmem In
o m a m a n, h o w good of y ou t o c om e . S'I i ke, m a ny m oons w e ' v e be e n w a i t i ng for y our 'Shel l I shock' t o c om e . S o j us t chi l l a nd put on t ha t t he r e Sat ur n. . . Ri ght, f or ge t i t. We ar e al l i n f a c t . ter r i bbl i Br i ti sh he r e a t M E A N M A C H I N E S . Unl i k e our f r i e nds at Cor e i n Der by, w e don' t t a k e t o s pr a y i ng gr a f fi t i e n ga bl e e nds , w e a r i ng dog t a gs a nd ' e a t i ng t w i nk l e s ' . this Americ,bna is tedhy not acceptable in the Farringdon ar e,
of London, where the closest we get to Stateside is a Zinger meal deal. There's also not a lot of call for tanks around here, although bombs are something we occasionally experience. It was, in that case, more culture- than Snell- shock to come across Cores heavily styled tank battle game. The background to the action are various 'ongoing international situations' which sounds very much like the protracted producion history of this very piece of software. But it's ready, and now is the time to, though we loathe to say i l d e Ass'.
itially, mission objectives are simple, but as the missions progress, you are expected to achieve more subtle objectives such as hostage recovery and con-
CONTROL JOYPAD
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GAME DIFFICULTY HARD CONTINUES RAM SAVE SKILLLEVELS 5 RESPONSIVENESS OKAY
The game has a 'Core feel' to it, and definitely pays tribute to the seminal Atari Batt!ozone coin-op
25 different missions with a similar theme: destroy Or crush everything in your path!
6 4 NAM S E G A
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round report delivered by 'The Man'. This figure is your mysterious O •ommander-in-Chief, who apparently has global crusading instincts aimed at g tackling genocide, drugs, territorial disputes etc. Of course, in the world of . Shellshock this can all be settled satisfactorily from behind the barrel of a gun. , _ v ,c i 4 o ion, Bosnia , w , J i very East European civil architecture. y : ander around the town seeking the tank urittp.._ e i l i m i n a t i C O t h e tank defences and the flimsy corruo Frenzy of de &gated iron fence, Lots of bonus crates located in debris of enemy infrastrucn tu r e -a l . E a c h m i s s rsh lands provide part h a z a r d s as tank is prone to sinking and errati i ntrol, Human shields he? • n secluded compounds protected by land and sea c o fences. n i t••• s p r e c e L I MI N A T E C d the u o f ivoy and knock it out. Mad • e more complex by the tree cove • d ; 4•I b a y r = SEW •••••• a ,I m d o e u t r a 46, l i y l i e n d g a -
1
1
Action is v iewed f rom a fi rst-person tank-top perspective inot a reference to early 80s fashion attire). Alt hough the tank rotates and mov es f orward conventionally, it is possible to spin the turret wit hout c hanging the direction of movement_ This technique c omes in useful later on, when enemy tanks are more sophisticated in their tactics. Other areas of interest in the turret are the c ompass and radar. Thes e are particularly important because many levels involve heavy f oliage cover, so work ing out where you are going and what stands in y our way is easier to do using these devices. A further c urio is the tactical map, whic h depicts a plan v iew of the tank wit h all objects s hown as s imple vectors. Des igned as a nay device, it looks more like an early v ideo game and you can actually play 1
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Meet the 4;.rn! P u k boon wanrutbss wet a glade Runner faarron
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If you're customising, here are the options: Sustain more daniage before pulling out. Thrs room doubles as an opbon screen saved games bell ig StDfad in the ?carers Clod or me open doorway lor a tweterg
Odd_ Tha d e s c r i p t i o n for the interlude scenes whic1ieture dialogue between other Warden,. The discussions are irrelevent to the missions, really their meant to be Tarantino-esque musings about life's little details, much like the infamous 'Royale with Cheese' speech from Pulp Fiction and the 'Like a Virgin' round table natter from Reservoir Dogs. Does it work in a video game? No comment,
,z•
TARGETTI COMPUTE and dis lance with assisted
a
37 0 .: •• • •' srewhition
i ceon shots. e ' d e a d ' Counter the effect of t slide ion pow terrains. m e
A staggering t h e opening crodris from Dad's Army, the sassy Stellshod team battleag Bosch adfoss Europe Probably
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1 .use aga l i copters. M i s s i l e cally for
O O LANt Extend the fin dow of your sma
Huge payoff for a oneoff cluster bombing.
To pay for all these
goodies, pick up the crates hidden away on m o s t l e v e l
Apol
COMMENT I m m e di a t e l y a c c e s s i bl e a nd qui c k t o r e w a r d. S hol l s hoc k is i ni t i a l l y qui t e a l l ur i ng. The i nt r o a n d out r o) s e que nc e s a r e i mpr essi ve. mar r ed onl y by ba na l di a l ogue t ha t onl y goe s t o s how t ha t e m ul a t i ng t he w or k of a c e r t a i n Oscar w i nni ng w r i t e r i s n't es e a s y as s om e one s e e m s t o t hi nk . S c r a t c h a w a y t he a dm i t t e dl y i m pr e s s i v e i nt r o v e ne e r a nd y ou'l l fi nd a r e l a t i v e l y uns ophi s t i c a t e d ga m e unde r ne a t h. G a m s pl a y i s r e pe t i t i v e , a ny a c qui r e d ski l l s be i ng l ess us e f ul t he n gr i m pe r s e v e r e nc e in t h e f a c e of s om e v e r y di m - w i t t e d opposi ti on. The r a t he r da t e d- l ook i ng gr a phi c s si mi l ar l y l e t d o w n a c onc e pt t ha t c oul d have be e n a l ot m or e a r r e s t i ng w i t h s om e m or e a t t e nt i on l a v i s he d on i t s e x e c ut i on. The m os t pos i t i v e t hi ng t o say a bout t hi s Is t ha t i t s ounds excel l ent , e x pl os i ons a nd m us i c a ddi ng a n e x t r a di m e ns i on t o t he unde m a ndi ng a c t i on. How e v e r , ne x t t i m e I w a nt t o l i s t e n t o t w o bl ok e s ba ngi ng on a bout h o w c r e a m c a k e s a r e s m a l l e r t ha n t he y us e d t o be I t hi nk I l l v i s i t m y l ocal
bun shop.
Shellshock's heavily trailed plot development reminds you of being part of a team (though the other members are never in evidence on the field). Between missions, you can drift around 'Da Wardenz' American base, talking to your brothers in arms, using their skills and taking their caustic advice.
1
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COMMENT„ For e v e r y Ci nde r e l l a t he r e ' s an ugl y s i s t e r a n d s a dl y Thunde r ha w k 2 ' s c os m e t i c a l l y - c ha l l e nge d s i bl i ng i s Shel l shock. The ga m e s a ppe a r t o ha v e m or e i n c om m on t ha n t he y a c t ua l l y do. S he l l s hoc k i s a l ess i nvol ved, m or e i m m e di a t e styl e of ga m e pl a y . r e m i ni s c e nt of t he ol d c oi n- op Ba t t l e s on• . The r e 's a fai r a m ount of f un t o be ha d j us t r ol l i ng of f i n s e a r c h of m a y hem. Ce r t a i n f a c t or s t e nd t o i r r i tate. E ne m y t a nk s t e nd t o s i t a nd w a i t f or y ou t o a ppr oa c h, s o c r e e pi ng a l ong i s a l a bor i ous but s a f e w a y t o pl ough t hr ough ov e r l y di f fi c ul t l evel s. The t ur r e t c ont r ol i s uns a t i s f a c t or y a nd c ha ngi ng t he c ont r ol s i n t he t a nk doe s n' t gi v e y ou a not he r m e t hod of s qua r i ng t he t ur r e t di r e c t i on w i t h t he t a nk di r e c t i on ' onl y t he de f a ul t m ode ha s t hi s ) . Tank a nd t ur r e t ar e of t e n c onf us i ngl y out of s y nc h. A n d t he gr a phi c s i t ha s t o be sai d, a r e m uc h poor e r t ha n Thunde r ha w k . The us e of a s c r ol l i ng bi t - m a p t e r r a i n pr oduc e s s pe e d, b u t t he pa y of f s ar e m onot onous l y fl a t t e r r a i n a nd w i bbl y s pr i t e scr ol l i ng. O ne t hi ng f ur t her , t he ' di a l ogue ' s e que nc e s fal l e m ba r r a s s i ngl y fl a t w i t h ne i t he r t he fl a i r or I ns i ght of a Ta r a nt i no t o i nt e gr a t e t he m i n t he a c t i on. I r oni cal l y, i t s not t he s t y l i ng of S he l l s hoc k t ha t m os t a ppe a l s — i t 's a por t i on of t he bar e bone s ga m e pl a y .
.
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Shellshock's boast is that just about anything can be destroyed in the game. We got TV's That's Life team to test that claim and here's what their spokesman, Gavin Campbell, said: "Yes, indeed, when playing Shel!shock we found we could blow just about everything to buggery — tanks, bridges, state-provided housing. We Gavin failed mention wast h d i can't fault thetoclaim". What depth-cued explosions which are some of the most thundersome ever heard in a video game.
Nice eiptostens bed some element of voeirlinne character Nice MAE§ el sbe Warden, base v Lou oppressively drab is places
s h i n 1111%We1ing
.11 billedude scenes 1 UNpOliS 1 . 1 hed pop- up a l S O W . 11 ES l i t t l e a A lot of time spend on a ncomprehensive hop ' soundtrack iVery profession. m hop a t i o n xcellent explosions and reports add a lot of character to the game v As usual samples are overused end become repetitive
principle of 'any. goes Lip lends the u• some manic entree. ,.ppeal inply not as much strategy, tree. or fun as Themierhamok 2. s o l u r t t e l LI o m i t aU1111111 I ; e s
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Our expectations are only partly fulfilled - Shellshock trundles rather than rumbles
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fessi on c oul d be m or e W t r us t w o thhy a nd r e s pe c t a bl e t h Resear ch S c i e nc e ? Ti m i d a m t e n i n w hi t e coats, m p or e s ui t e d t o w a ggl i ng tre s t t ube s t ha n e nj oy i ng soci al i nt e r a c t i on or f ul l o bl oode d pur s ui t s . Thi s - oul d s e e m t o be t he w t i o n a l w i s dom . But a w i s dom c ha l l e nge d by a s upr e s s e d G ov e r nm e nt r e por t a t t he t ur n of t he c e da l ous pr ol l i ga c i e s of s c i e nt i s t s envois, Le v i t a t i on pr opul s i on w e r e r eveal ed. Hu e x pe ns e ha d gone i nt o bui l di ng t e s t t r a c k * a nd pr ot ot y pe m ode l s , e a c h bui l t t o or de r t o t e s t ne w m ode of hi gh- s pe e d t r a ns por t . The t e a m i nv ol v e d ha d f a i l e d t o r e por t a ny s i gni fi c a nt fi ndi ngs . G ov e r nm e nt a ge nc i e s i nv e s t i ga t e d. The y w e r e . . . r e c i ng t he m . Bi l l i ons of E ur os i nv e s t e d i n l a c • m e nt f or t he m ot or car , a nd s t m i nds w e r e t r e a t i ng t he m l i k e a r t s . I n t r ut h, S c i e nc e ha d unc ov e r e d s om e t hi ng m u c h m or e i nt e r e s t i ng - a n e w spor t.
CONTROL JOYPAD GAME DIFFICULTY
MAD CONTINUES
SAYERECORDS
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THE RUSH Wipeout speeders use twin engine/twin Engines are synchronised, but the bra individually for a sharp left or right tur more gentle bank effect can be perf speed. In competition, speeders re pads placed on the track. Passing
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Anyone who knows anything about games will recognise the Playstation's star launcher. A very close conversion has
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Managing the many jumps in Wipeout is essential to success. The game is played as much on the vertical axis as the horizontal. Key to dealing with racing in the air is the pitch of the speeder's nose, controlled by up/down on the pad. The speeder responds to pilot con-
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Be the fastest over seven courses Learn
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new speeder tactics,
6 8 M M SEGA
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optimising the aerodynamic shape increasing maximum speed. Pulling back will raise the nose, expose more area of the underside and consequently lower speed. The dividend is a gliding motion that increases length and distance in the air. A secondary advantage of pitching the nose comes in accentuated dips/rises in the elevation of the track, In the former, lowering the nose will improve speed on the fall, on the latter, pulling the nose up will avoid it scraping along the track, reducing speed. Let's examine some instances
4 •
: 1 0 E I O A D N O T T A K E N I
e r course features forks in your route with alternative sectior k. In Korodera and Attidos at Ingpt, these are m t react' but in Sitverstream the dual sectiorK of M S i t s sohstan Vva to be learned sepF o r ' s & are th a c e to ( vurtsk Sesame leader who i s : V a t baking.
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1. U L T I M A 7 D A N G ER LEA P The game's first jump, letting you experience the dynamics of air racing, but as the track continues underneath there is virtually no risk (unless you foolishly choose to use a speed up as you takeoff and have a close encounter with the cliff face.) The trick is to push the nose forward as soon as you leave the upper level.
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06 3 2.6 .U L T I M A 7 U,- B E N D l sharp rise comes directly This after a the 'Danger Leap' and is the perfect s example of how a rising slope can destroy precious i momentum. It's clearly marked m warning stripes - prior to with these 1 is the hest point to raise the nose for best effect. Later rises in the0game come before crucial 1 and are less easily identijumps fied. 1 . 1 1 1 "
0 0 3.1 T E R R A M A X BRIDG E JUMP 5 The 4 second leap on the Terramax course and the most . important element of the track. Preparation . from the jump comes from raising the nose on the final approach to avoid speed loss, and maintaining it for the first portion of the jump for distance. The crucial change point comes when pushing the nose forward to reinstate speed soon as possible.
4. A R R I D O S H O M E LEA P Arridos features one of the most exhilirating and useful jumps in the whole game. Set on the very final turn, an artificial ramping raises the track high above the level on the other side. There is little danger of losing the speeder in the chasm, and every opportunity to gain a huge advantage by using a speed-up at this specific point, which will catapult you well over the line.
EUIMW system ope in randomise d as symbols o display. Passing pad' is e c e s s a r y to attain its power, " t a i l e d , weapons have a single use, though this may be replenished. Only one charge may be carried at any time. When other craft use weapons in the vicinity of the player, he/she will be warned by an audible signal, detailing the weapo used. ROCKET Standard offensive device. When fired, a rocket will continue in a straight line until impact with a vehicle or wall (thus must be aimed). The effect on vehicles is loss of speed and disruption of trajectory. MISSILE Advanced rocket design. Missiles have on board targetting and will seek out opponents in front of the player craft. To be effective, missiles must be locked on before launch (denoted by a small tracking rhomboid on heads up). Effect is similar, though pronounciKE to rocket.
Wipeout on'ess ewer) cosh raceng for the noire's!' M)rAwn cas , o osOappett s s a t Icantesrant te & m o o n y t o & w o n h e r e w e
The snowy vs,rts.rt ditec r hontffing not on j o t bur peowde some ortractive scenery to tictrnire on your louttley
SHOCKWAVE Mistaken for missile, but different effects errsloyed. Shockwave featillis similar tracking device as missile for lock on, but has a primarily disruptive effect on targets, by interuppting systems (induces a characteristic 'bouncing Shockwaves are tactical weapons t employed in areas where handling is paramount. MINES The only system & protect speeder rear. Act'Rested, a stream of primed mines is • ejected from the back of the speeder. Contact with these results in an explosion, speed loss and disruption. The trail nature of mines allows spreading tactics at narrow points in the course.
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SHIELD The speeder's multi-purpose defensive measure. Shields will protect with an electromagnetic aura for some seconds. They have no effect on performance, although no weapons may be used through a shield. SPEED UP Potent, short burst of power doubles velocity almost instantly, though return to normal velocity is almost as rapid. The effect is useful for crossing chasms, escaping pursuers and overtaking, but the extra demands on control require careful and considered use.
7 0
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I pr i de a nd e nt hus i a s m he Wi pe out c onv e r s i on be e n t e m pe r e d by c oi ns a r ound m e fr ons e poi nt i ng out i nf e r i or ' . t o t he P l a y s t a t i on. N o t ear n o t as f ast , not as th. Re a l l y ? I w oul dn' t I c oul dn' t car e. I ' v e i ng Wi pe out f or G U s a S a t ur n ga m e . ci enci es a r e s o m i nor as t o seance. The ga m e ha s t he abl e s t y l e , c onfi de nc e a nd st i gi nal a nd a fai r sl i ce of ga m al so, w e m us t c onf e s s k i c k s t he out of Hi - O c t a ne . Wi pe out ' s s t r e ngt i s i nc r e di bl e gr a phi c s a nd s upe r b h • w i t h a r a c i ng s t y l e ba s e d on fl oa t i br a k i ng w hi c h i s qui t e uni que . How e v e r . i ther as r e w a r di ng or as w e l l s t r uc as A M T . S e ga Ral l y. Tha t i s no r or s i nc e t he S e ga ge ni e l a e x c e pt i o her oes as Wi pe out i s m e r e l y br i l l i ant. a c onv e r s i on i t i s a c oupl e of pa c e s be hi nd t he P S X v e r s i on a nd m i l e s a he a d of t he P C 1 1 1 1 e di t i on.
rig ne v e r pl a y e d t he _ or i gi nal Wi pe out on t he P l a y s t a t i on be f or e I pl a y e d t hi s v e r s i on. I ha d not hi ng t o c om pa r e i t t oo, s o I t ook i t f or w ha t I t I s. A n d w ha t i t is, i s a da m n fi ne r a c i ng ga m e . The f e e l i ng of r us hi ng a r ound t he c our s e s i s • r b , a nd I r eal l y f e l t l i k e
D VETIME Wipe T e c h n o soundtrack is so ry evaluation. Music by I I • i nt e ony e d artists Leftfield/ Chemical a Bros. has been scratched off the track • i gr t h e g a m 1 1 1 V l i sti ng, but e I tg t h a qformidable. 3 t uL li t e i t oy i Lite o i l f e a it N u r e n t s u i p n i s
i t s g e t t i n g u p a f u l l h e a d
A)* STEVE
cam, m ot or i ng r ound t he be nds . Al s o. t hum pi ng m us i c s oundt r a c k s r eal l y a dd e e nj oy m e nt . A n d i t 's ha r d as wel l , c h m e a ns t ha t i t 'l l ne v e r l e a v e y our a t ur n di s c tr ay. But a f t e r thi s. I di d ge t qui c k go of t he P l a y s t a t i on ver si on, a a l t hough I a gr e e w i t h w h a t G us s a i d a j udgi ng t hi s as a ga m e i n i t s o w n r i ght . s i m pl e f a c t i s t ha t m os t of t he S a t ur n o rs i nt e r e s t e d i n Wi pe out w i l l w a n t t o e t hi ng: I n i t be t t e r t ha n t he IP A n d t he s i m pl e a ns w e r i s t h • t by m uc h, but e nough. How e v e r . II Wi pe out , a nd as a r e s ul t i s a l w a y s to be a t op ga m e .
va li I
Strangely tracks which are so convincingly good as racing enviromrients you almost lake them tar granted.
• the essential Items are faultless fast and fluid update and the essence el a levitating vehicle captured superbly
One of Maginot el 1sequenced tiacks that are S t ro n g e s t s u i t s - a n a r r a y
the spirit of the game v h e pundits would have liked those . 1 1 1 1 1 1 1• The crowd is always 1 Slated 1 .'None ol the effects or 0 speech play as ellectwo a role as die .music. t r a c k s •
• How ever Sitilege the control feels dr first ,know you are into something
UMW sadiellpsons An immense* modems.
- W i pe out's compiles control and challenging Courses leave room for coal i ng improvement "Easy access to all hut oar track Bad
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Perpetual motion. Constant improvement Wipeout is the Saturn's new driving force
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v a n I t y ou s a y y ou ha t e cr i cket. t he r e i s CMS pi e c e of c r i c k e t c om m e nt a r y t ha t y ou s houl d ha v e he a r d by now. I t ' s e v e n pr e t t y f unny . Le t s j us t r e c r e a t e i t for y ou. I t ' s a n i dyl l i c c ount y c r i c k e t s c e ne . pi c t ur e s que c ount r y s i de al i ve w i t h t he c he e r f ul chi r ps of bi r ds i n t r e e s . The P e r s i l - w hi t e uni f or m s of t he um pi r e s m i ngl e w i t h t he f a m i l i e s s c a t t e r e d a r ound t he s t a di um , s t r a i ni ng f or a ny s or t of vi ew. The n t he bow l e r r uns up t o t he w i c k e t , a nd w e hoe r a cl assi c l i ne of c o m m e n t a r y " The bow l e r s Hol di ng, t he ba t s m a n' s Wi l l e y . " l i nur gi
Fantastic. Multiple chuckles all round. The only thing worth watching cricket for in our humble opinion. However, since the arrival of Brian Lara Cricket, there has been another good reason to partake in the otherwise dull bat and ball sport. Thanks to Codemasters, one of the most boring games on Earth became the third-best-selling Megadrive game of last year. And now they've returned, to dash any hopes of anybody ever stealing their crown. Brian Lora returns to iron out all of the problems, and add a ton more to make this the definitive cricket aim. Even though it remains, in fact, the only one.
BOWL A GOOGLY
CONTROL AMMO GAME DIFFICULTY HARD CONTINUES SAVE GAME SKILL LEVELS 3 RESPONSIVENESS OR
The original Brian Late Cricket was one of the bestselling Megadriye games last year Asequel was inevitable
Run up a pitch, throw a ball at three sticks. then wail ten minutes before you do it all again
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The game features all the 18 County Cricket teams, with a complete set of statistics for each of them which include all of the '95 season results. It also has a version of the recent Cricket World Cup, complete with all the teams who participated available
team
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-'•5 1 1 4 , YI SK 1 k._ , Moddi eseA eo i cr t h a n t s N e Notts % t Somerset e r
Surrey Sussex Warwickshire
f or selection. Wit h
each of these teams you can pick any of the 15 or so players from the squad, and 41 change the order in which they bat and field. If you are also having a bit of trouble I getting to grips with the game then there is a practice feature that takes you down to the warm up nets, and lets you tackle any form of bowling until you become as good as Brian.
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HISTORY Feeling a bit nostalgic are we? Well then let this game take you back in time to some of the most rnemorable (if there is such a thing) cricket matches that have graced the batting strips across the globe. If you fancy taking the roll of 'Beefy' Botham in his awesome innings that single handedly rescued the England team from the brink of defeat, then you can. Or if the chance of completing the record-breaking 501 from Mr. Lara himself is your idea of fun, then guess what? This game will let you. Other Historic games include Lards other record stand of 375 for the West Indies against England and the Nat West Trophy Final from 1993.
IMIEGAIDRIVE REVIEIAL • • -• • • • • • • • • • bilk ii.didM aill
80
At the start • a t match on the BBC, you always get Jeffrey Boycoff and his halfmoving mouth giving a pointless description of how the 4 0 114 O 1 J 1 1 , . pitch is going to hold up, and how it will affect the bowlers' swerve, swing and spin. Even INNEm e though 'Bows' i s t / t is. l i And it makes a difference to your bowling. The n i rharder v e r sand i drier the pitch, the more pace and bounce you'll get with the faster bowlers, on, and the spinners and swingers get a lot more tturn. h Likewise e l when you meet a damper pitch, l amovement m e of all the bowlers is dramatically the p i t reduce* c *1h L 7 , r 't• .• d a t a
The presentation us d. - but the overall graphics 't seem as polished as they meld
41
The bowlers and the tors all move ishcally... herders look a but rough
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COMMENT COMMENT Once mor e, t he m i g Code m a s t e r s pr ov e t h e pow e r of put t i ng ga m fi r s t a nd s uc c e e d i n i n as a bs t r a c t a c onc e pt I l l ogadr i ve c r i c k e t e nt e r t a i ni ng. The one s e n e v e r y one ' s m i nds i s buy t hi s i f I a l r e a dy o w n t he or i gi nal Br i a n La r a Cr i c k e t ?' The a ns w e r i n m y opi ni on i s yes. Whi l e t he ga m e pl a y i s not m a s s i v e ov e r ha ul e d ( t he fi e l de r s m o r e r eal i sti c be ha v i our i s t he m os t obv i ous i m pr ov e m e nt ) t he w e a l t h of ONVIII opt i o t i p t he scal es i n t hi s v e r s i on's f a v our t he r e ar e Count y Cr i c k e t pl a y e r s c l a s s i o m a t c he s t o c om pl e t e , pr a c t i c e ne t s a nd num e r ous di f f e r e nt s t y l e s of pl a y t ha t a r e all a bs e nt f r om t he or i gi na l . I f y ou' r e not i nt e r e s t e d i n pl a y i ng c r i c k e t on y our Me ga dr i v e t he n not hi ng' s goi ng t o c onv i nc e y ou. b u t i f y ou' r e l ook i ng t o upgr a de t he n t hi s i s w e l l w or t h a l ook . A n d If y ou m i s s e d t he fi r s t Br i a n L a m t hi s i s a
MARCUS
is ga ly t h e s a m e as i t s r br other , b u t r e s t s s ur e d m y f r i e nds t ha t t hi l i es be t t e r t ha n t he vial. Ever y l i t t l e f a ul t I c oul d pi c k out f r om fi r s t ga m e a ppe a r s t o be e n r e m ov e d f r om ver si on, a nd i t i s as t o a pe r f e c t i l l egadr i ve c r i c k e t s • o u c oul d ha v e pos s i bl y hope d for . The gr a phi c s ar e not gr e a t , b u t t he y do t he i r •r equi r ed j ob wel l , m a k i ng i t feel pr e t t y i sti c w i t h t he good a ni m a t i on. A n d t e l t he oppone nt s ha v e boon al i bi s I t's bl oody e a s y on S unda y l e on Wor l d Cl a s s m e a n ye m a s t e r e d one s e t t i ng A * e t o t e s t y ou out a ga i n. A n d or s a c t ua l l y dr op catchwal I t w a s e t ha t e v e r y t i m e i n Lar a I t h a t a s hot w e nt i n t he air, y ou w e r e not t hi s t i m e . The m a i n pr obi n I k e . i s t ha t t he one pl a y e r t t y t e di ous i f y ou' r e SO w i t h i t a nd y ou e nt of Lor a a t hi s
461 1 0 STEVE Ao
• Ylitiktille niter mit 01 cricket - d i a l woll last quite
o J
oveIRAILL cast of the first game set to continue with this - Lava 2 hits us for six!
good c ha nc e t o r e c t i f y y our m i s t a k e . d i t
MINA S E G A
7 3
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nos h' . y our ne w hi s t or y teacher . I ' m t a k i ng ov e r h e m t he y our We l s h t e a c he r Di Ar r hoe a l e r t oda y ' s l e s s e n - not onl y p wi l l I m e l t al l of y our exer ci se book s a br e a t hi ng on t he m , b u t I w i l l al so tel l y ou by hyo w l i fe on e a r t h be ga n. Fi r s t c a m e m a n. The onl a y l i v i ng f or m on t he pl a ne t t o ha v e de v e l ope t d t he a bi l i t y s e t l i ght t o i t s ow n f a r t s . The n came w om e n. The onl y l i v i ng f or m on t he t pl e a ne t w h o w oul d a c c e pt m a r r i a ge pr opos a l s f r om m a n. The n, i n a n bl az e of l i ght a bov e t he t Ca pc om s t a r c a m e Si t r e e t l i ght s % t he a r c a de o me. ga n gaming phenomena has This r quite rightly gone down in history e as the most popular beat 'em a up game EVER. In fact, itdhas only been equalled by its e numerous sequels. Which makes the fact that r this game's release generats ed hardly any publicity all . more surprising. And if the I turn to page 9136 in you a Cobblers text books, your m see the 11 th comyou'll mandment, which reads H 'Thou shalt not Ignore Street a Fighter Alpha.' And so, let that l be . be a lesson to you all, Street Fighter is awesome. But now, in the M Cobblers revised history book, from r pages 1,345 onwards, you'll see a new s chapter dediH cated to the lata version, est l Street Fighter
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wawa 1 . f v i r CONTROL JOYPAD C GAME t DIFFICULTY s AVERAGE i CONTINUES ' INFINITE SKILL LEVELS ) ) RESPONSIVENESS BRILLIANT A
This game is actually set after Street Fighter 1, but before SF2, hence some of the older characters make a return.
First knead the dough into the
shape of a man. Well, if you don't know what to do by now, then you probably bake little men anyway.
7 4 IVIM S E G A
Alpha, If this little beauty receives the publicity it deserves, then prepare to be brainwashed. That concludes my lesson, so for homework play the game and let Capcorn give you a lesson in 2-D fighting games. It'll be one you won't inrc3Pt
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• i to stop the r ' s t r i n g i n g tog In , .iLided i hay,: a new rs 0 tDI moves, k now as Alpha Co ters ' cfrom VF2, breaking up oppoftert s' attacks and hittir advantage. Each of the characters li.isgine counter, and h e the ioypad lie, blocking), wait urgil yilur enemy has w e s rotate from Back to down and press either punch or k y downside to this is that it takes away one of your The situations. p l , i y e r s
, rk in a sinlar way to ove of yr); own, giving you the is easy. Whilst holding Back on • and as soon as It connectS,*. nding on who you have chosen). Is, but it's oft _ h it in twee
SUPER! SUPER! SUPER! I
'ggest showpiece of the game is btedly the Super Move. These xtravagent, dolled up versions standard moves can inflict impressive dam. unsuspecting opponents if pulled off at the t time, and can make you feel like the smuggest gamesplayer on Earth. By executing the move when your opposing fighter's energy has diminished to the lower levels of panicdom, the final blobs drain away and you are rewarded with much jubilation as the screen flashes wildly to show your supreme victory. A word of warning, however: don't try • these moves on someone who (a) bigger than you, (b) harder t you, or (c) both of those, as you at likely to get your head kicked in for being a flash get.
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THE HIDDEN: PART 3
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The ten fighters on offer aren't the only ones you can play with in the game Once you manage to get through to Bison, he becomes a playable character once defeated. Akuma for Gouki for those who have got the import version) can be accessed by finishing every fight, i.e your second winning round with a super move, and when you get to your final character, he will appear to fight you. The third warrior is Dan, who is a little trickier to find. You must win five fights in a row, without continuing, and at the end of fight, hold Up, , e first two punch Check cot Al,wix,s buttons. He will then appear to fight against groupd here Mee Ere vou. Of course, there are easier ways to do this, with a selection of 'heats that we already have at our disposal. But 'II have to wait until next month to discover
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NO, I T CAN'T BE. ALREADY Yes, as you may or may not have guessed from that heading, the sequel is already well underway, sot prisingly titled Street Fighter Alp So , what's new? Well for a start the characters from this game ar it, and a few more of the old batch make a welcome return. Zangief back, as is Dhalsim, and another Final Fight character is also going to make an appearance in this game. Remember the army guy who chucked loads of grenades about the place? Well it's him and he's called Rotento lust in case you were wondering. We'll have more news on this as and when we get it.
The silky graphical WM his the game style perfectly The game is abe presented Esireitiely well
Alveoli Icons that i s the . . arcade yarrow is also In this Is that a iob well done or what?
COMMENT Wow. Aw e s om e . M u m , a ne w pa i r of pa nt s f or m e i f y ou pl ease. Wha t a f a nt a s t i c game. The r e i s n' t m uc h a r ound a t t he m om e nt t ha t I can s a y t ha t a bout a nd m e a n i t 1 0 0 1 4 . The S a t ur n has a l r e a dy be e n s poi l t by A- Me n, a nd n o w t hi s ha s ar r i ved i t i s s ur e l y s e c ur e for a l ong t i m e t o c om e . I f X - Me n w a s pur e ba s h- a t - t he - but t ons t y pe acti on, t he n t hi s i s pur e ga m e pl a y . I t ' s one of t he f e w ga m e s t ha t I w a nt t o k e e p pr a c t i s i ng a t so I c a n i m pr ov e m y c om bo t a c ti cs, l e a r n oppone nt s ' m ov e s a nd t he i r w e a k ne s s e s . I don' t k n o w h o w t o s t r e s s thi s e nough. b u t e v e n i f y ou a r e t i r e d of S t r e e t fi ght e r i n ge ne r a l , a s I w a s be f or e t hi s c a m e i n, i gnor e y our fi r s t i m pr e s s i ons a nd go s t r a i ght f or t he j ugul ar . Thi s w i l l hook y ou i n e v e r y way. The w hol e ga m e e ngi ne ha s a ne w f e e l t o i t. w i t h e nough di f f e r e nc e s f r om t he ot he r v e r s i ons t o m e a n e v e r y one w i l l be pl e a s e d - t h e gr a phi c s a nd m ov e s ar e r e de fi ne d, a nd t he l evel ba r now ha s 3 s t a ge s f or e x t r a pow e r , a nd t hr e e c ha nc e s f or speci al m ov e s . I f I ba d t o fi nd f a ul t w i t h t hi s , t he n i t w oul d ha v e t o be t ha t i t t ook t oo l ong t o ge t a n of fi c i a l r el ease, but hey, w e c a n' t ha v e e v e r y t hi ng!
COMMENT
The game benefits from having multiple options to play under, with the programmers avoiding the problem of having lust the one game style. Obviously, there is the standard one player versus the computer mode, and the versus mode, where two human players can pit their wits a , gainst each other. But also included is training mode, • which is perfect for learning the combos and moves for each character as it throws you in against a 'gormless' fighter who has infinite energy, and there is unlimited time, so you can spend as long as you like perfecting all your moves. We are assured there is another, hidden, option called the Dramatic Battle. This takes the form of Ryu AND Ken lighting Bison on a single background, as you would for a normal fight. Two human players can play against Bison, and they share the same energy bar, meaning that of one person is getting caned, then both the people are. Unfortunately. Ryu and Ken are the only characters who can fight Bison, but their similarity and easy moves mean that mega combos are possible, with both players ganging up on the other. Rest assured that as soon as we find out how to do it, we'll he printing it in the mag.
The r e a s on t hi s ga m e ' s r el ease w a s s o l a w key i s s i m pl e - pe opl e a r e t i r e d of t he ne v e r - e ndi ng S t r e e t fi ght e r s a ga a nd a r e l ook i ng e l s e w he r e f or t he i r beat ' e m up thr i l l s. I ' m not a pa r t i c ul a r f a n of 2 - D be a t 'ens ups , a nd w hi l e I r e c ogni se t ha t t hi s i s a fi ne ga m e w hi c h r e pr e s e nt s a pi nna c l e in t h e S t r e e t fi ght e r ser i es. I sti l l f ound i t m uc h l ess hos pi t a bl e , l ess i nv e nt i v e a nd a gr e a t de a l l e s s c ha r i s m a t i c t ha n A- Me n. I actual l y r e ga r de d X-I sten's ' ba s h- a t - t he - but t ons ' s t y l e as a ge nui ne vi r tue, a nd ha v e l i ttl e i nt e r e s t i n s pe ndi ng l ong hour s t w i s t i ng m y fi nge r s i nt o ne w c ont or t i ons t o l ear n ne w s pe c i a l m ov e s . S t e v e a nd I ar e a t l ogge r he a ds ov e r t hi s one. S t r e e t fi ght e r a ddi c t s wi l l doubt l e s s feel bor n a ga i n a f t e r pl a y i ng t hi s . I c onc e de t ha t i t ' s a n e nga gi ng s pi n on w e l l - w or n t he m e , b e t feel i t be l ongs i n a r ut I ' v e l ong s i nc e l os t i nt e r est i n.
, • • • • • • • • 4
above are some remixed °m em tunes and some new ones to leash yam ears.
alted-Oh-Kens', or whatever he says, and all the faithful speech has been • included
1
How can you put this down 1 improve on and you always want S o to beat anyone who is letter' than m you u c h i n It is rock hard on the . haidest skill levels and
la -
ill easier each of the characters, 1 hue lila challenge Is Mete
r—E-hdERALL A fantastic game that is worThy of everyone's attention The beat 'em tip king has returned to regain his throne
•
eat m ont h w e t ook y ou t o he l l a nd ba c k . Wel l , t he De v i l 's O pe n t our na m e nt i n
our preview of Valera Val l ey Gol f, t o be pr eci se. Vi c 'l oi ter s f a nt a s y gol f r una r ound i s be i ng r el ossed i n t he U K by Vi r gi n, a nd l ook s s e t t o m a k e • c ur i ous be df e l l ow w i t h m or e t r a di t i ona l gol f ti tl es, none of w hi c h ha v e yet t o r ecei ve a n 0 unqua l i fi e d t hum bs up.
- ' w -
So what makes Valora Valley so different? Well, not the game engine for a start - it's all highly reminiscent of Saga's seminal Pebble Beach Golf. That's where the similarities with traditional golf games end, however - Valora Valley is a bankers twist on possibly the most boring leisure pursuit ever devised. Whereas golf is usually a leisurely stroll through gently rolling courses of immaculately tendered grass, Valora Valley is more like a thinly turfed assault course punctuated by the occasional lava pit and towering peninsula. Golf is stretched beyond all recognition as you are forced to negotiate your way through holes that play like pinball tables. At the Devil's Open, the last one back to the clubhouse gets fried alive... Hole 6 r oot 3757 CONTROL JOYPAO GAME DIFFICULTY CHALLENGING CONTINUES NONE Skill LEVELS RESPONSIVENESS OK
Its golf. Jim, but net as we know it.
THE HOLE STORY Golf games. and the laws of physics, are turned on their heads by this sophisticated version of crazy golf
4 U N D ER PAR
7 8 IVIM S E G A
None of the holes in The Devil's Open are what you'd call conventional, but three of them present especially difficult landscapes to negotiate. Valora Valley is never harder than when it demands a ball to be knocked up steep inclines, across 'Islands' or over sheer cliff faces - the second, fifth and eighteenth holes present all these challenges and more • •
Knock your bait past the robini statue er.o tr ,os bizarre likeckkng cake' arrangement
Goistrand-hopomg here. knocking in/ over E water end dead" tine inkes. ,, e
a
CLUB CLASS •Detailed and reilistle, lending a real sense ol scale to the course V Water looks a little disappointing
Players' smogs and sweepisig tracking shots are smooth and detailed
Lt_E 11things get tricky, help is at hand in the shape of four 'special moves'. When the option to select some or all of these moves appears alongside your swing bar, halt your upward swing at precisely the top of the bar for the chance to select the move of your choice by stopping your swing alongside it on the way clown. Then,, optoon turns your ball into a barmy comet 'among a traN of fire °Va l rho COMO
Ili.4r ; rdr; oirry
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A day biserre option - cyclone sends your ball burrowing under the ! gr ound on search of rts destination.
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M ow e r you ectlyitte warp. it wilt teleport your ball onto the green atongsode the hole, rhos os far the most useful opoon
COMMENT TIRE S of t t h e de v e l ope r s ) ha v e got t he i r m one y ' s w or t h out of a ga m e e ngi ne t ha t w a s fi r s t P e bbl e Be a c h Gol f ar i d n o w thi s. O w ne r s of P e bbl e Be a c h, w hi c h I l i ked, w i l l ne e l ot s of si mi l ar i ty i n l ook, de s i gn a nd pl a y m e c ha ni c s . I f t ha t doe s n' t put y ou of f , t he n you s houl d be i m pr e s s e d by t he gr e a t e r c ha l l e nge a nd v a r i e t y t ha t a c our s e • • bi z ar r e as V a l or . Val l ey of f e r s . The i m a gi na t i on of t he c our s e de s i gne r s has r un r i ot, m a k i ng t hi s m uc h m or e i nt e r e s t i ng t ha n y our a v e r a ge r ound.
Psycho is to be used with cautoon - rotor baN becomes an unstoppable wobbly wonder and can easily fly clean coif the course altogether
Unt i l t hi s c a m e a l ong t he r e w a s not hi ng t ha t c oul d t e a r me a w a y f r om m y f a v our i t e c ons ol e gol f - l ast y e a r ' s P G A on t he Megai dr i ve. Af t e r t he di s a ppoi nt m e nt of Wor l d Cup G ol f e nd t he r ather t a t t y - l ook i ng V i r t ua l Gol f. i t w a s a r el i ef t o di s c ov e r t he s l i c k - l ook i ng, and s l i c k - pl a y i ng. V a l e r a Val l ey. The r e f r e s hi ng t hi ng a bout t hi s I s t ha t i t c a n be e nj oy e d a s s t r a i ght gol f or . by s e l e c t i ng t he 's pe c i a l m ov e s ' opt i ons , can ha v e i ts f a nt a s y e l e m e nt s e x pl oi t e d t o t he ful l . Ta c k l e d a t e i t he r l evel t hi s ha s al l t he pl a y a bi l i t y a nd f e a t ur e s y ou w a nt f r om t he ga m e , c om bi ne d w i t h a n unc om m onl y i m a gi na t i v e i nput i nt o t he de s i gn of t he m or e out l a ndi s h hol e s . I t ' s not al l pe r f e c t . how e v e r - t he c a ddi e s ar e c onde s c e ndi ng a nd t hr e e of t he hol e s ar e s i m pl y a nnoy i ng r a t he r t ha n c ha l l e ngi ng. Over al l , t hi s i s n' t r adi cal e nough t o s w a y a ny one w i t h no i nter est i n pl a y i ng S a t ur n gol f , b u t a ny one el se w oul d be w e l l a dv i s e d t o put t hi s one t op of t he l i st.
hetrelleetent ditties that mhos some pace into the proceedings
;7.115111A A Lillie to speak ol. but the 'hie', 'psycho and cyclone' effects ace quite eriterimmng
a The shish el lid extra options add a new dimension to the more traditional aspects of the game Sth and 15th holes are lust too frustrating
There's enough weilety between the hales, and the routes end methods you can use to reach there to memiam interest
The Saturn's finest, and most Imaginative. golf game yet.
M M
SEGA 7 9
hi s m e n ha v e ga i ne d i m m or t a l i t y by e nt e r i ng i nt o a s i ni s t e r pa c t w i t h v oodoo pr i est ess El i z abeth J a r r e t - i n r e t ur n f or T he 1 7 2m4 e. nP imr aus t et O ne a nd t he iyre a gir f it st he sa c rE i fiy ce ed aJ acchik l d on Chr i s t m a s Da y e v e r y 1 0 0 y e a r s . Tw o hundr e d y e a r s l ater t he pa c t i s due f or r e ne w a l , a nd e i ght y e a r - ol d
INFOGRAMES
IMPORT1E651 ADVENTURE
Grace Saunders goes imaissineh.., Private Investigator Edward Carnby has been contacted by his friend Striker, who has since disappeared investigating the kidnapping of Grace Carnby follows in his trail, tracing the pirates to a bootleg liquor operation they are operating from their den at Heirs Kitchen, California, Once theft' simple moonshining pales in comparison with the unspeakable Ito' r ont kJrking under the house, and in the galley of the moored ship. Infogratnes Lovecraftien adventure trilogy made a huge impact when it appeared on PC between 1992 and 1995, the grisly adventures of Edward Carnby br e a * g new boundaries in i graphics suptiMcation and goriness. 1 The second instalment of the trilogy is i th e first Alone in the Dark game to Ia p p e a r on Saturn in Japan. Edward - _ difficult, adventure having , beenlongest, minimally tweaked. and most 4 2 . , _Carnby's Bemiesingily. however, he 0r -s • • .••) d i s still not alone, and 1 , 'a anliv in the dark. - llit 6 ' 4i ! * r
CONTROL JCWPAD
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GAME DIFFICULTY TOUGH CONTINUES SAVED GAME SKILL LEVELS 5 RESPONSIVENESS AVVIDNARID
Originally a PC game written in 1993 - the first sequel to the groundbreaking Alone in the Dark.
Private detective Edward Carnby investigates the kidnapping of a small girt braving pirates. voodooand the untlead on the way.
DISCOVER GRACE
RACESFAVOUR You play most of the game looking down, or along, at yourself in the form of Edward Camby. As you wander around the various locations, camera angles change to present a cinematic feel to the proceedings. Once you've escaped from the house, you'll inevitably find yourself kidnapped by the pirates. At this point, you instead play as the little girl Grace. Unarmed and practically defenceless, you must find ingenious ways to use the diminutive girl's size to defeat the pirates and help free Edward. _A
8 0
M M
SEGA
INTHEBAG It's generally a good idea to
pick up anything you discover on your travels, whether it's just lying around or discarded by one of your victims. Guns and ammunition have obvious uses - other objects may only take on significance later in the game. Hip flasks contain useful sustenance which you can gulp down with an amusing noise and green books are worth reading (if your Japanese is up to scratch) to gain useful clues that test your powers of lateral thinking. You'll be some way into the game before your swag sack will become so crammed that you're forced to discard anything.
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The first Alone in the Dark game concentrated on Edward Carnby's efforts to escape a haunted house by making his way from the attic, down through various rooms and eventually swimming an underground canal in the cellar. Needless to say, all manner of spooks and menaces stood in his way of the kicking and scratching private dick. Alone in the Dark 2 saw Carnby add a vicious head-butt to his repertoire of aggressive moves, the game also refining his rather awkward gait and kicking motion. Alone in the Dark 3 was perhaps the most coolly received of the three, widely criticised for being too small and too easy. This bizarre Wild West adventure saw a very definite end to the Carnby saga - Infogrames apparently want to go back and refine the existing games before considering resurrecting the private eye for further instalments.
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CONNECT FOUR
0 . ,u s tin a c lo e h T the house and the pirate ship, look quite stylish Ville characters are woeludy blocky and uncononcinp
Acquired objects can be drunk, modified, read or, in the case of this photograph, used to establish an objective. The tomb seen in the picture is actually your way into the house. Once located in the maze, it can be accessed by attaching the rope to the grappling hook and throwing it over a particular statue. Connecting clues and discovered objects in this way is essential to SuCCOStul completion of the game.
V Shaky_ basic and prone to Witching
VCertfieurod to stretch Soppy dislesourced PC iddillidiegy to the limit. M a p hose moved on since then This
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COMMENT Ha v i ng ha d s uc h f ond m e m or i e s of pl a y i ng a nd c om pl e t i ng t he fi r s t t w o Al one i n t he Da r k ga m e s on PC m a ny m oons ago, i t ' s di f fi c ul t t o e x pr e s s h o w di s a ppoi nt e d I w a s pl a y i ng Al one i n t he Da r k 2 on S a t ur n. Yes, I f e l t l e t d o w n by t he ba s i c pol y gon gr a phi c s , t he a w k w a r d c ont r ol s a nd t he unf a i r l y s t a c k e d odds , but in a l l f a i r ne s s t he ga m e i s pr a c t i c a l l y i de nt i c a l t o t he one t ha t fi r s t i m pr e s s e d m e on PC. A n d t ha t ' s t he pr obl e m . P r e s e nt a t i on a nd e x pe c t a t i on of ga m e s ha v e c ha nge d s o m uc h s i nc e t he n, a nd Al one i n t he Da r k 2 ha s s t ood sti l l . As i de f r om s om e e x t r a de t a i l on t he c ha r a c t e r s ' faces a nd c l ot he s , a nd a t i nny dr um m a c hi ne - s t y l e a c c om pa ni m e nt t o t he s oundt r a c k , t hi s i s unc ha nge d f r om t he P C ver si on. Al l t he or i gi na l 's f a ul t s a r e pr e s e nt - bi z ar r e c a m e r a a ngl e s obs c ur e i m por t a nt a c t i on a nd t he ga m e f r us t r a t e s In a l l t he w r ong pl aces. Thi s i s c om pounde d, how e v e r , by sense not i c e a bl e s l ow d o w n i n CD a c c e s s i ng w he n ne w c ha r a c t e r s or l oc a t i ons ar e l oa de d up. The oppor t uni t y t o e nha nc e , or e v e n upda t e , a s a c s i nt r i gui ng ga m e ha s be e n m i s s e d.
MARCUS
82
M M SEGA
Ht u: s lall
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VAgein these sound very dated The opportunity to enhance the effects by using CO technology hasn I been taken
ettat N u r r s h i n e 1.0*1•10(101Ci. 10i Voe . 6.401 OvA I N j x . s r a, r e " , t n
t h y l i a r & 7 o s ' P O t y f r t N t v i k ' 1 4 a Al one i n t he l Da r k ha s a n ) i m pr e s s i v e l y, s t r uc t ur e d pl ot. Year s a W f t e r t he or i gi na l • r el ease on PC, i t ' s sti l l S pos s i bl e t o sI e e how a m bi t i ous a Cga m e de s i gn i t is. B u t Al oneh .2 s uf f e r s a t
V There is a once we,41 game underneath all this, but you won t Wollti to spend too long looking foe it.
Vtiot worth petseveting with - wait for something with the quality of Playstalionri Resident Evil.
COMMENT
t he ha nd of Fa t he r Ti me. and a l s o f or s om e l a m e nt a bl e a s pe c t s of pr e s e nt a t i on. The di s c access i s una c c e pt a bl y i nt r us i v e w he n i t fr eez es t he act i on. a nd t he c ha r a c t e r c ont r ol i s of t e n bl oody f r us t r a t i ng. Al s o. w a i t f or t he E ngl i s h l a ngua ge v e r s i on.
Times hdve moved on, and this once classic game is now simply clumsy and dated-looking.
• • .!
111010 pm I S S e GUYVEN I VHS For
I S O R I
MANTA VIDEO
SEGA RALLY
43.99SAT
LTAYTONA USA V I R T U A FIGHTER 2 2 7 , 9 9 S AT 4 3 . 9 9
S AT
WORMS L E T H A L ENFORCERS
34.99SAT 1 9 . 9 9 MCD
SYNDICATE
S O N I C
3 U R B A N STRIKE
17.49mo 2 4 . 9 9 MO 2 0 . 9 9 oho
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01111111111 It's from Japan, and its got cute char. acters and it a driving/shooting type affair.
Erm, this is kinda like Mario Kart but with guns. And special moves. Basically. you have to chase and destroy your opponent.
hi s ga m e ha s p l a s t e r e d al l ov e r t he J a pa ne s e S a t ur n m a ga z i ne s r ecentl y. For t he be ne fi t of t hos e t ha t ha v e n' t seen a ny of t hos e m a gs ( w ha t . y ou m e a n y ou c a n' t r e a d J a p ? ) rigida I s t he i r ba s i c f or m a t - l oads of pages. m os t of w hi c h ar e a dv e r t s , l oads of ga m e s i nv ol v i ng y oung J a pa ne s e gi r l s t a k i ng t he i r c l ot he s of f ( we k i d y ou not ) . RfoGs a nd w e i r d games. The s e m a i nl y s t a r c hunde r i ngl y o u t . c ha r a c t e r s w i t h no a n d eyes t ha t a r e a l m os t as bi g as t he i r he a ds . Al t hough t hi s ga m e dos s n' t s ui t e fi t i nto t he l a t t e r c a t e gor y , i t pos s e s s e s all t he ne c e s s a r y c ut e ne s s t o qua l i f y I t for s a t ur a t i on c ov e r a ge i n t he J a pa ne s e ga m e pr ess. Your obj e c t i s t o t r undl e r ound a n a r e na a nd l oc a t e y our oppone nt , be f or e l e t t i ng r i p w i t h a f e w s pe c i a l a t t a c k s a nd bl ow i ng t he m up. O f cour se, t hi s be i ng a c ut e s y t y pe of ga m e , y ou don' t s e e a ny l i m bs or i nter nal or ga ns be i ng s pl a s he d al l ov e r t he pl ace. Whi c h i s a bi t unf or t una t e r eal l y. Any w a y , t hi s i s a l s o t he S a t ur n' s fi r s t l i nk - up game, w hi c h basi cal l y m e a ns t ha t i f y ou a nd a m a t s ha v e t w o S a t ur ns . a l i nk up c a bl e a nd t w o c opi e s of t he ga m e , y ou c a n bot h pl a y on s e pa r a t e t e l e v i s i ons . So i t al l s ounds pr e t t y good t he n, e h?
IRMA MARIO KART? Well it is in a way. The action follows the character around from a behind-the-player perspective, a la Mario, and you drive lor float, or fly depending on who you are) about as the rest of the area rotates before you. This is useful for showing most of what is directly in front of you, particularly in the distance. When you have the person you want to be
the crap out of in your sights, then a small Lock On target will appear over them, meaning anything you fire will home in automatically.
8 4 IVIM S E G A
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Bearing in mind the popularity of one-on-one fighting games (and especially Virtua Fighter) in Japan, the people that developed ers decided to incorporate pointers from that genre. As a resutt, ng the special attacks comes in a similar fashion to VF, with pulling off moves in both games. But even if this bizarre hybrid of styles was successful in the Land of the Rising Sun, it's unlikely to be as well received by gamesplayers in the UK.
oPoo The intro is the only halt decent thong in the game Would loolt more al home on the SNES
40
vWee Nothing even worth mentioning ••• ' ? i l k
viPsets, Annoying, repetitive, dull Need we go ont
OMMENT
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Thi s i s t he bi gge s t t ur d l 'i r e ba d t he m i s f or t une t o pl a y i n r e c e nt m ont hs . I t ' s m e a nt t o be a l i ght - he a r t e d s hoot i ng t y pe ga m e , ge a r e d m or e t ow a r ds t he m ul t i - pl a y e r c r ow d t ha n a ny t hi ng el se. but i t f a i l s on al l t he a bov e c ount s a nd m or e be s i de s . But f or t he i nt r o, t he gr a phics l ook l i ke t he y ha v e be e n por t e d s t r a i ght f r om t he S NE S Ma r i o Ka r t . The pl a y a bi l i t y i s n o w t i n t w o pl a y e r m ode a nd di ppi ng be l ow c r a p i n one pl a y e r s o h o w a ny one c a n e v e n c ons i de r pur c ha s i ng t hi s i s be y ond m e . The s ound i s pa nt s a nd t he a ni m a t i on i s pr a c t i c a l l y none x i s t e nt . Al l I c a n s a y i s t ha t t hi s w a s a bi g f us s ov e r not hi ng i n J a pa n a nd w on' t do w e l l a t all her e. I f a ny y ou ha v e a ny s e ns e a t al l y ou'l l l e a v e i t on t he s he l f t o ga t he r dus t . Abs ol ut e r ubbi s h.
STEVE
vSocks. Silly speech that sounds totally out ol place
leTurdy So boring thole is no reason at all to play
tor mote than len MMUS
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The game features el. from, each with th e ir. the game. Certain cha close range attacks w useful with long range character is the Sheriff the quickest people to avera o u all ro
acters to choose ngths to exploit in are more adept at rs would be more But by far the best as Kid. He is one of and also has an ailing he has good
OK. t he S a t ur n' s fi r s t l i nk up ga m e i s a r eal di s a ppoi nt m e nt , b u t l e t m e c ount e r ba l a nc e S t e v e ' s poi nt of v i e w w i t h s om e pos i t i v e a s pe c t s : t he speci al m ov e s ar e e a s y t o e x e c ut e , a nd fai r l y s pe c t a c ul a r ; t hi s i s one ga m e w he r e t he pe r s on. M A R C U S al i ty of t he pl ayer s r eal l y coni es t hr ough i n t he w a y t he i r c ha r a c t e r s be ha v e on s c r e e n ( m uc h l i ke V i r t ue Fi ghter , a nd t ha t ' s w he r e t he si mi l ar i ti es e nd) ; a nd gansepl ay c a n ge t qui t e f r a nt i c a nd t e ns e . Unf or t una t e l y , t he g a m e s l i m i t a t i ons i n s c e na r i o a nd c ha r a c ter s l el l pr e t t y fl a t a nd s a m e y ) c r us h a ny r eal s t r a t e gi e s y ou m a y w a n t t o de v e l op ov e r t he c our s e of y our ga m e s . Thi s m i ght have be e n w or t h s om e a t t e nt i on as a budge t ti tl e, b u t I c oul dn' t hone s t l y r e c om m e nd s he l l i ng out s e r i ous m one y f or w ha t r emai ns a bi z ar r e nov e l t y ga m e w i t h a str i ctl y l i m i t e d l i f e s pa n.
eCack Easy in one player mode Boring in tw • player You needed a nem doorstop anyway.
OVERALL In u m you hadn't gathered by now, this blows goats Please don't bother with this, for your own sakes
IVIN I S E G A 8 5
Ul.MR/ ands up al l t hos e t ha t ha v e boon to S pa i n on t he i r hol i da y . ? i l m m m . m os t of y ou by t he l ooks of i t. N o w ha nds up al l t hos e t ha t s a w a t i ny l i z ar d as t he y c a m e out of t he i r c ha l a t ot a pa r t m e nt a t ol l i s a l A h h h j u s t as m a n y sti l l . Fi nal l y. a nt a nd y our ar m s O f y ou t r i e d t o pi c k t he l i t t l e bugge r s I l tap. or tl y t o fi nd t ha i r tai l s fel l of t ? Al l e t y ou. I t hought a s m uc h.
Yes it is a somewhat sad fact that these poor little reptiles can 'detach' themselves from their waggly bits, in a desperate ploy to escape the clutches of pesky predators and inquisitive fingers. But what you don't realise, is that they then hobble off and watch TV Well, at least Gex does, He is a one hundred per cent couch lizard. Slobs about all day, watching the Neighboure repeats on UK Gold. Until one day that is, when he Is mysteriously sucked into the or goggle box by a mad insect inventor. His crimes: for lapping up too many of his creepy crawly chums. So now, in order to escape from his TV hell for Eldorado as we refer to it in the business) he has to roan , it around the set collecting remote ,.controls and videos to set himself free.
CONTROL JOYPAD GAME DIFFICULTY AVERAGE CONTINUES 3 SKILL LEVELS RESPONSIVENESS OK
„m e m i n w .
One of the lust gaol's to appear the 300. this r ei ved mixed reviews when released Has COWarrived on Saturn. Ma Crystal Dynamics.
Free yourself from the telemsion set you have been sucked Into by m od insect inventor
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M M
SEGA
DON'T ADJUST ,YOUR AERIAL At regular intervals in the game, you'll come tale blobs (well you tn, describing them') that warp you to other areas I of the level, or bring a access to bonus stages. c Finding them is easy r enough, as if you walk o past the spot in which s appear for you to jump sI into. The bonus stages pt consist of mainly ah collecting the bugs te however many you manage to collect in the cy set time determine how ha many lives or other such er rewards you will reap. se• Th e later levels have oh away in doors, and to fiI open them all you have sdt to do is press Up. tih ane tgs i,e ctw ha er yp w s ih li ld d e n
IT'S T H E F L AT U L AT O R The game sometimes attempts to use humour to bump up credibility. The first time you hear the speech and see the poses it may raise a wry grin, or produce a full-blown chort but after that, everything leaves you decidedly stoney lacec However, there is one boss in particular who is virtually guaranteed to raise a giggle every time you see him, arid he is, The Flatulatorl He starts by drinking a strange concoctio which has a chemical element that causes his bowels to release toxic farts. As a result he gains a sudden rush of speed and goes shooting, belly first, across the screen, MEAN MACHINES can now exclusively reveal how to access this feat at home, by doing the following: Drink 10 pints of lager (if under age, 10 pints of Top Deck shandy), eat 2 plates of Tandoori Chicken, gobble 3 tins of Baked Beans, and then eat a packet off All Bran. Then stand back, and wait. Air fresheners are an optional extra.
rL a Tu La To g
ULM CRUSTY • CLING-ONS Well, it got your attention anyway, Being as he is a lizard, our Gexy boy is equipped with all the latest mod-cons that any self respecting gecko should have. The biggest asset is his ability to stick to almost any surface, enabling access to the most tricky of places by walking up walls, and along the ceilings. This may ail
Some nice Lunches when Goa is walking along the ceittoos unimaginative in the other set liens.
Gen is pretty well drawn, and his very luardy moves and attacks Not that Wares attack people anyway
seem like a fad, but some sections require Gex's suction pads to progress to the more elusive sections. The bonus, as far as you are all concerned, is that all of y our mov es (sticky
tongue, and tail lash) are
all still usable,
VAmnokilik rho speech is great once or twice, but it s overused here to terrible ellect
'Som e sections can be deceptively hard while others ate lust plain boring
COMMENT Wel l i t s t a r t e d of f be i ng a pr e t t y e nj oy a bl e ga m e . The r e w e go. You c a n' t s a y I di dn' t t r y t o l i ke i t. but t he pl a i n a nd s i m pl e f a c t i s t ha t t hi s i s pa nt s . Bi g s a ggy Y-fr onts. c om pl e t e w i t h ski ds. I t h o u g h t t hi s ha d t he pos s i bi l i t y of be i ng a r eal l y or i gi nal pl a t f or m e r , a nd w hi l e i s doe s i nt r oduc e s om e ne w i s h e l e m e nt s t o t he pl a t f or m fi e l d, i t be l ongs i n t he J ohnny Ba z ook a t one c r a p ga m e pl a y c a t e gor y . The di f fi c ul t y pi t c h r anges f r om i ns a ne l y ha r d t o 'i s t ha t i t ?' easi ness, s o y ou ar e c ont i nua l l y bui l di ng up f r us t r a t i on l o s i n g l i ves on t he s a m e pl ace, a nd t he n w hi z z i ng t hr ough t he ne x t t w o or t hr e e s t a ge s . A n d t he n t he r e 13 t he s ound a nd s pe e c h. Funny onc e , t he n a m us i ng, t he n a nnoy i ng. Al l i n one e a s t m i nut e . You he a r one phr ase, a nd by t he e nd of t he l evel y ou' l l he a r i t fi v e m or e t i m e s . I n fact, I t s s o a nnoy i ng I c a n' t he l p k e e p w a l k i ng r ound t he of fi c e s a y i ng ' Li k e t he s l i m e boy s , ni c e t ouc h. T a k e i t away, i t's dr i v i ng m e I NS ANE !
STEVE
COMMENT P l a t f or m e r s a r e n' t e x a c t l y fl a v our of t he m ont h. I n fact, I c a n' t r e m e m be r a t i m e w he n t he a t t e nt i ons of de v e l ope r s a nd ga m e s . pl ayer s ha v e n' t be e n m or e f oc us s e d e l s e w he r e . Thi s has c r e a t e d a c l i m a t e w he r e a S a t ur n pl a t f or m e r has got to be al l t he m or e i mpr essi ve, al l t he m or e or i gi nal a nd al l t he niters c om pe l l i ng i n or der t o m a k e a n i m pa c t . A n d t hi s fai l s on all t hr e e c ount s . The gr a phi c s ar e out gunne d by w e l l - e s t a bl i s he d t i t l e s s uc h as Bug! a nd Ra y m a n a nd t he ga m opl a y , w hi l e not qui t e pl um m i ng t he de pt hs of t he unbe l i e v a bl e J ohnny Ba z ook a t one , i s fl a t a nd r e pe t i t i v e . I f or one w a s ha v i ng fl a s hba c k s t o s uc h a nc i e nt 1 6 - bi t t i t l e s as Root w hi l e ne got i a t i ng t he c he e k y l i t t l e l i z ar d u p a nd d o w n hi gh w a l l s a nd a r ound s pi k e y bl oc k s . Thi s w oul d ha v e m a de a fi l m, i f ha r dl y m e m or a bl e , Me ga dr i v e ti tl e. The S a t ur n de s e r v e s be t t e r .
• Vtkainti sections can be deceptively hard, while others are just plain boring.
MARCUS - Coul d have been really good, but is sadly a bit of duffer. This will Gen en your nerves.
MIVI S E G A 8 7
!AO CaAIURN R O L I N E R I P th a t i m m e d i a te l y s pr i ngs t o m i n d w h e n b i g s o ftw a r e A re le a s e s a r e be i ng p l k e d a b o u t. How e v e r , t h i s ta r oul d b e t h e a l l e ga dri v e 's c ibi gge s t s l i c e o f a c ti o n i n 1 9 9 6 . lso w e 'v e m a d e Toy S to r y t h e ,honour a bl e 1 6 - b i t e x c e pti on. n o t a m o n t h
DARIUS ACCLAIM E34-OB 1-2 PLAYERS -1;11I1 ' E M UP
rhis quirky, in many ways sad, scrolling s hoote r.
is ALwort h Some dttentioorpurely by
being so r e a s o n a ti ty problem with Jill the Saturn's fancy p r i c at ec d .hnology T h is e that s ome of the old but good game
NFL QUARTERBACK CLUB ACCLAIM E44-98 1-4 PLAYER SPORTS Strange when you think Ar a l ' Can Football was the game that r e " m a d e the Megadrivebacki n1992.Peoplethinki t wasSonic, but John Madden '92 was the thole that year, bringing sports games to a new height. Acclaim's Quarterback Club is a bold attempt to do a Madden on Saturn and in many respects it succeeds. Where Madden was the first to bring a stadium feet with a pseudo-3D perspective. Quarterback uses all kinds of virtu& gubbins to make you feel you're participating in televised gridiron. The graphics me 4 1 1 1 1 1 e 1 o p h i s t i c a t e d b u
covers every conceivable position might want to Way the game from. presentation aspect of the game is confidently handled and the four-plover option will have strong appeal for gaming communes. We eistlind it a bit difficult to get worked up about a game with so many stops and starts, oral so much compl strategy With little accompanying action. But that American Football' fault, not Quarterback Clubs.
Agood start to football simulations, but bestdppreciatedby the sport's existing fans
IVIM S E G A
styles are being left behind. To date, the only alternative horizontal scrolling shooter is Parodius. That looks better than this but is way easier. Darius at least challenges its players with 30 odd levels of demon fish and molluscs purnmet into space scampi. The visuals ege
casionally wonderful, and ec music. It you il like l t to choose the d unpredictable ie option. make e your game this ofnthe month. s tl y tt : t s
Not the pinnacle of shoot'OMupping. but the bestfish-in-space title ever'
...iii Without doubt ‘n e ofe the vbesteg r , Magic C. m e s s ,e d Bullfrog's ability to create abstract and original game i a n d their growing skill in rezdttmegemeplay. Magic Carpet may appear to be a wandering, oversized shoot 'em top at first glance, but it soon reveals itself to be an epic struggle, with its 75 levels demanding total anelltiOn, uusle, bravery and perseverance to craw m e have denigrated this ..-iimi.., fine conversion for not adding to the PC original. Those were created for Pentium process. PCs, so conversions to this
to 5 ,
themselves. What the critics should have spent time on is playing gargle.on It'sremre level arethe a tribute ,.,a engrossing than just about any other Saturn release .. . far this year.
Toy Story c le a rly not a Saturn same. But it's presence In Out Now is warranted by it being ,.....reviewed by MEAN MACANES seveiel months ego and being too important to miss the official release date, T ,Story has been widely flagged as 'the first next gioneration Megadrive aide by an optinOtio. l i e and ai . s t bog 16-bit gall, by other miserable guts. We think it sets a ni.. .iitc la rd. It's the w ,of a British developer. 'Reveller's Tales, who I 1 t squeezed even, l but u sof performance out of the hardware. Vibrant backgrounds merge with huge digitally animated sprites to create the characlers and t .••‘. e settings of the new movie, which evreyone knows is the first computer-generased motion picture. The beauty of the game, which We failed to fully appreciate on the original review (haying not seen the movie) is that each of the nineteen sections actually correspond to the movie plot. AM the characters play a part — from the aliens of Pizta Planet to the scary-with-.1-heart-of-, gold mutant WW1. ;got POW does the game integrate the scenes, it tries to vary the gameplay. There's a bias towards platforming, tout r1.\ (there are also more ambitious 3-0 levels set on the road and inside the grabber machine. The programming is slick and you really do feel the benefit of a 32Meg cart. Games like this don't come up too often, whatever formapVou have, so if your Megadrive is ern kept active t h i s an obl i ga tr
Asolid and rewardingconversion of one of the bestgames yet devised
One of the biggest games of 1996 and a sign ot life in the old 6 -
bit dog yet.
M M SEGA 8 9
l i ttl e pr a nk l a s t m ont h. No? We l l I t was a bi t poor , b u t D i sdom y ou e one f a l lout f or t he m yr e • w a s t oo a s ha m e d t o a dm i t i t. Apr i l Fool , i n c a s e s om e of you sti l l ha v e n' t m a na ge d t o w or k i t out . Any w a y , a f t e r m uc h ha ggl i ng w i t h t he hi er ar chy he r e a t EMAP. I have m a na ge d t o ha ggl e s w e l l fr ee s t uf f a nd w i l l be gi v i ng E it o u t t o t he s e nde r of t he be s t l etter . O ut be c a us e al l I ever ge t i s onl y w or t h gi v i ng to t he bi n, I 'l l pr oba bl y e nd up k e e pi ng i t al l f or m ysel f . I n f a c t , y ou' l l ne v e r ge t a ny pr i z es be c a us e t he r e a r e n't any. Bunc h of t w o- bi t ponc e s t he l ot of y ou. J u s t s e nd i n your l e t t e r s t o S AD BLAG G E RS •R• DE FI NI TE LY US. Y O B' S MAI LBAG , M E A N M A C N I N E S S E G A, P RI O RY COURT, 3 0 - 3 2 F A N R I N G D O N LANE , LO NDO N, E C U ' 3A1.1.
II
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PUNYINSULTS1 itt, Dear Yob, Where do you get off telling people where to stick their lives and girlfriends? Normally you either say 'Up a baboon's backside,' or 'The rear end of a camel'. Well I'm sick of it. Now I'm goi ng to take the piss out of you. Right, let's get this over and done with. First of all, Sega Power, I am an owner of one Sega Power mag and I have to admit that it is not that great, but you're not that great either, Take your hair for instance, absolutely CRUD. You'd be better off bald. And what about your baby habits like
dribbling? You could have filled a whol e swimming pool by now with all that gob hanging out of your mouth every month. Do you think it looks hard or something? I often wonder if you suck your thumbs as well. And finally, your height - you're a puny little maggot Right, now I have a few questions for you. 1. How much do you get for I t
9 0 M M SEGA
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1 stinking job of yours? 1 2. Do you have a girlfriend, and if so, why on earth does she 1 want to go out with you? 1 Planet 3. Who made up the name Yobula? Very original. Probably a 1 right twit. 4. Who does your hair? 1 Y r 5. Do you like Warhammer? Please answer these questions 1 and print my letter in your mag. Or I will be forced to squash your1tiny body and shove it 1 up a baboon's backside. 1 David Scholes, 1 Addelstone, Surrey. YOB:Such insults 1 mean nothi ng to me. They aren't even 1 original, dog breath.
IPION YOB:Yawn Yawn. How funny you are. You know what I think? I reckon that whilst your mother was sl oppi ng out, you accidentally popped out as some kind of mutated turd. Because she is so ugly anyway, she pr obabl y thought that she was looking i nto a mirror and raised you as her own. It wasn't until you started goi ng all furry and crumbly
1. I earn more money than you could ever hope to earn. I hear the sheep-fondling business is sl ow at this time of year Yob's&gay pumps and starts to whine C,aire seek M e e w ' H ec wt •u anyway. 2, Well, I was r r y , co e mine. OVIn r v Nod seeing your mum, but o me you, 9,tf • q41 a n e than (as turds do l that she then then they had to became suspicious and deci ded to put her down, so I'm single at the moment 3. Actually those were flush you away, di sowni ng you. From there you compl eted your your mother 's last words. 4. Vidal Baboon, the same bloke who metamorphosis into a human. At least it explains why you stink of flavours your breath. 5. Does Tom Cruise? faeces.
PUNYINSULTS:THE RETURN w
MASTERSYSTEM REJECT e
Dear Yob, Hello, you are a fat knob with a creepy hairstyle. I like it when people write in insulting you, so here's one to add to the collection! You are the ugliest piece of arse hair I have ever seen in my life. Nobody likes you, face it. Go and slit your wrists and make everybody happy. You are so bad, your mother threw up at the first sight of you. Oh, and tell your mother I've got her undies and I'll bring them back next Thursday night. Your mother is so old, she owes Moses a tenner. Insulted yet? Well here's some more. You are the fattest little git I have ever come across in my life. I bet you smell like a pig's backside after a curry. I can't believe I wasted this time and energy on writing this letter. I bet you've never had a girlfriend. They probably all say you are a fat little turd with no friends, and who could blame them. Go shove your head down a bog that your horse, sorry your mum, has just crapped in, and you'll probably look even better, not that you could ever look any good. Go and shove that stupid stick (surf board) you're holding up your rectum, but don't forget to take your head out first, You are the little sweaty bits that can be found up somebody's arse. Go arid crawl up the arse you came from! Goodbye Turd Face. Chris Purdie, Hi gh Wycombe.
Dear Yob, I have a big question to ask you. Will any of these games come out on the Megadrive: Doom, Gr ound Zero Texas. Road Avenger, Thunderhawk, Sim City, R-Type, Zero, Nebulus, Predator 1 and 2, Rick Dangerous, Test Drive, Bubble Bobble or Casino Games? (Sorry about it being so long, but answer it or I'll set my mates dog onto you). Why do you have the same dribble on your mouth every month? Asswipe. Oh,...um....what should I write next Ah, Claire will you marry me? And Lucy. will you date Yob as you both suit each other? Marcus why don't you go and propose to a Master
System? Mr Sex God, Heaven YOB:What? Casino Games? Bubble Bobble? Do me a favour dick wad, and sor t your life out by trading all of games you have (judging by your tastes, you'll pr obabl y get about a fiver for them) and buyi ng one of those joke disguises wi th the glasses, nose and moustache. to cover up the shame of being such a pleb. Then slowly re- 4 introduce yourself to society, 1 starting wi th English for Amoebas, and soon you'll be deemed wor thy of my attenti on by asking sensible questions.
OUTHICKERS ANONYMOUS Dear Yob, "I read your comic all tne time and love it! It's the best. YOB:COMIC! COMIC! Cheeky sod, what do think this is the bloody Beanol -HAHAHAHAHAHA!!!!!1 HAHAHAHAHAHAHAHAHAHAIIIII I I laughed for hours and hours when I read the letter from John Harper in the August issue. And what you said!! I just had to write in as I knew it shattered your cool image. Well maybe cool is going a bit far. When I used to get fed up with my Master System and throw it out of the window. I used to pick up MMS and laugh my head off until I fell asleep. I know you will now crawl into a bottomless pit and never let yourself be seen again as I have brought your dreadful past out into the open, but all I can say is good luck. HAHAHAHAHAHAHAHAHAHA. Stuart Marshall, Norwich, Norfolk YOB:Dreadful past is not how I would describe your letter's influence, more like dreadful sap, What can you possibly gain from going HAHAHAHAHA, other than melting anything your rancid
breath comes into contact with, is beyond me. Tell you what, why don't you climb in your tractor, stop chewing your bits of hay,
and then drive into a lake. Hope you can understand all of those long five-letter words in one go,
WILYNDMATES Dear Nobby No Mates, I've worked out why you don't like Christmas: because your family has
disowned you and you have no friends, therefore you never get any cards or presents, your piece of day from a baboons butt. Just one question: If all the people who write to you are such pathetic of human excrement, then how come you were put in charge of dealing with them? The answer is that the other members of the MEAN MACHINES crew decided that you are just as pathetic and they thought that you'd fit in just perfectly (and it would keep you away from doing any damage to the actual running of the may). Seeing as your only other vocation in life is to be a toilet cleaner for elephants suffering from diarrhoea. Oh, yes, and what exactly is wrong with the Game Gear? I mean it's better than your choice of system, the Game Boy and Spectrum. David Devon.Jenkins, Bishopsteignton, 41 YOB:This guy's handwriting and spelling was so poor that we all had a big argument about some of his words - day or clay? The sensible people said it was clay, the people who understood how stupid this person is reckoned it was deg. Whatever it is, anyone who draws humorous references from Australians is a prize tosser
anyway. A copy of the book 'Handwriting for Dunces' By Dag Clagger is in the post. Well done.
NNW SABO Dear Mean Yob, I am very interested to know just how good I am at PGA European Tour 2. My best score is 236 1.52 under par) for 72 holes, at Wentworth. My best score for 18 holes is 56 (16 under par) at Wentworth. Am I simply the best? Or is there some super human anorak who would dare suggest that he is better than I? If anyone reckons they can beat me, do not hesitate to contact me. I have a gut feeling that I could be World Number 1 Kenny (the boy) Highland, Hayes, Mtddx. YOB:There we go Anorak challenges anoraks. Get in touch if you can shut him up. Le t n o o n e s a y w e d u c k the i s s ue s o f t h • da y . Once a g a i n y o u r • • d e r a di s pl a y y e a r i n t e l l • s t e . J oi n e a n e x t m o n t h , w h e n m a y be P E E ! J o h n s o n w i l l 11 de , c i de t o b o r e us a l s tu p i d . A g a i n .
MATTEL •
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Dear Gus, Firstly, congratulations on a superior magazine, brilliantly written, Now onto the questions 1. I am a great Star Trek fan, so is there any chance of a Star Trek game on the Saturn? 2. I'm also a great SF2 fan. Since Super S Turbo was 300 only, is there a n c e that Cepcom will releaseft. or maybe a compilation a games, on Saturn? of all SF2 3. Jimmy White's Snooker was brill on the Amiga, any chance of Virtual Pool or Virtual Snooker coming out on the Saturn? 4, Any word on the rest of biXs sports games for the Saturn? 5. Any new versions of classic Megadrive games (Ecco. Streets
of an n o yin g even t s t h at it ' s a jo y t o L relieve i t b y i sw erin g yo u r O t t A an f t ers. You l i t t l e let e in in g l i g h t s w i t h sh i u r earn est l i t t l e yo qsu est io n s. I t a l w a y s s m akes u p f o r... B ein g o i n t o t h e sh o w er last f and d isco verin g uere' s n o hot th l w at er... Sq u eez in g l t h e t o o t h p ast e t u b e u n t il yo u a d m i t t h e re is n o t o o t h p ast e lef t ... Sleep in g n e x t door t o so m eo n e w it h a p aran o id c a r alarm ... Co m in g in t o co n t act w i t h Co f f eem at e o r an y o t h er ' n o n d a i ry c re a m e r' w i t h o u t t h e p ro p er p ro t ect i ve clo t h in g . B u t yo u m ake i t al l b earab le. Win g yo u r w o rd s t o . YOU'RE T A K IN G T HE P O WL MEAN M A C H I N ES SEG A, 3 0 - 3 2 F ARRING DO N LANE. L O NDO N. EC1 R 3 A U .
of Rage) coming to the Saturn? 6. Will the 10 player Bomberman game be a straight conversion of Hudsonsoft's Hi-Ten Bomberman, or will it have loads of new features? 7. Please tell me when Virtue Sonic and Virtue Fighter Kids are coming to PAL Saturn( Kevin Hutton, Eccleston, St. Helens GUS:1. Interplay and their affiliate, Spectrum Holobyte, have traditionally had dibs on Trek, but neither has come forward with a next yen proposal. 2. I doubt it - Alpha is the apex of Streetfighter and Capcom have enough beat 'em ups as it is. 3. Very slim. 4. Madden's has supposedly undergone reprogramming and we've heard mailing on Hockey for months. S. There may be something on Ecco at E3. 6. No details of new features at the moment. These are arcade titles only at e mo me n t
L 1 1 1 ; 1 1 ; i i f 1
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Dear Gus,
I got a Saturn for Christmas, and I have a few questions that need scoing out straight away. 1. Why do you get a Scan t lead when you buy the Saturn instead of an RF unit? Yet on the Playstation you DO get an RF cable. Because of this I had to shell out an extra £20. 2. Will there be any manager games i.e. Championship Manager, or Premier Manager on the Saturn? 3. What games would you recommend out of Sega Rally, Panzer, X•Men and MK 2? 4. I also have a Game Gear and I
fi n d i tharderand harder to find games for it. Are the games beginning to dry up in this department? William Queen, Glasgow GUS:I, Long and boring. Basically, boxing both leads would cost another 620_ Sega researched potential buyers and found BO'i, would have SCART
compatible tellies. The picture quality on SCART is FAR better than RF aerial, so it makes sense to gi v t buyers the best possible packateM decent SCART monitor/telly costs about E170-E200. 2. After the success of Premier Manager, its not to be ruled out 3. All, except MK2 j e excellent, but wait for Panz 4. There will be fewe Gear titles, but Sega want to hatfoa few stunners for the handheld
gran!
MB Dear Gus, Because the Saturn now has Wipeout. Tostunden and Destruction Derby, will the Playstation be acquiring any Saturn games? 2. Will these games be out on the Saturn. Doom, Biohazard (Resident Evil) or Twisted Metal? 3. When is Road Rash coming out for the Saturn? 4. Will it be better than the Plavstation version? 5 Does the Fla o n have more corn I g for it? 6. Thunder o n the Saturn has 24 miss , u t in Gamepro it said that ttr aystation version had 37 Whetie this? 7. What's your best Saturn game? B. W I on the Saturn is so crap, how can you say it's good? Scott Wright, Ilse of Wight GUS:l. None of Sega's AM titles for sure. 2_ Doom is def. Biohazard is probable Bio - nahl 3. Due this summer. 4. I hope so, that was crud' 5. Development is roughly equal now 6. Gamepro got it wrong. 7 Sega Rally. 8 Despite being graphically crap, I enjoyed the Grand Prix mode Sad, I know.
TiT;Uii;
Virtue Fighter is a perfect example
Dear Gus. AnsWat 1. If you can fit Virtua Fighter on the 32X
with 32 megs, why can't you fit it on the Megadrive? 2. How much did you rate VF on the 32X7 3 What about the Saturn'?
4, I like RPGs. What's
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a.
the best I M e g a d t i v e 5. What douh RPG stand for ' 6, How much did you give Samurai Showdown? 7. How much did you give Lethal Enforcements? 8. How many bits are there in a Mega CD? 9, Why don't Sony make games for the Playstation and Namco do? 10. Are Sony going to make games for Sega anymore? 11. Is Doom on the 32X any good? 12. Is the rumour that SSF2 Turbo is coming out on the Game Gear a big lie? Name and address wit hheld (l)
GUS:11. It's not to do with size. The 32X is much more powerful than the Megadrive. 2. 93•4. 3. It was 95%, but we'd give it 88% now. 4. Landstalker. 5. Role-playing game. 6. 50-something. It took a tanking 7. Can't remember. Hey get some back issues. .It's a 16-bit CD drive. 9. Sony do. It's called SIE. 10. Yes, through Psygnosis. 11. Yes. 12. Lies.
SPEARS Dear Gus, Please answer my questions. 1. Why can't the Saturn and arcade versions of games be released at the same? 2. The Saturn can run up to 60 frames a second, so why do games like Sega Rally and Daytona have to run at 30 frames per second? If they ran at 60 frames per second their graphics would be arcade perfect. right? • 3, 1 Why 8 b didn't the Saturn Daytona have e i ba.two•player mode like Sega Rally? . 4. Why isn't AM1 and AM3 making games for the Saturn?
ACTION GT
Barry Bowles, Pet erborough
GUS:1. Why would people go into Itarereades? Weald films come out on video at the same time as at the cinema? 2. Frame rate is just one consideration. Rally and VF2 actually run at 60 frames, but this requires excellent programming skills. 3. Lack of time. 4. They are: Sega Rally and 111111111111004h AMI APA1 is B a 4 producing Virtual On. 1 11 1 11....9
Dear Gus, Your mag is _Ought every single copy since itbegan, so can you answer these questions... 1. Now come the Megadrive can have the game Toy Story with the level called 'really inside the claw machine' which is very like Doom, but can't achieve the a c t u a l o
lama 2 Being as the Megadrive is going out of fashion, why don't Sega
lower the prices of the games? 3. Is Fifa '96 off the 32X any good? My Dad was going to buy me it for Christmas only because he wanted Fifa) but when he saw the grap ,1 , 4. Please give me a Saturn! WAdam Smit h, Cov e b aGUM. That r Doom Its stun not anywhere i l s standards n2' I t still costs as c h to make t them, but theree loads of bargoin a software outthere. l 3. It's crap A real mess. l 4. Sorry, that's a demand, not a oquestion w e d o n
PALITOY r Gus, on't mean to distract you from our margarine-lubricated wrist movements, but I have a few
r ••••
Playstation game Discworld being released on the mighty Saturn? 4. Do yoirhaye any informalbn i.e. release date, price etc. for Resident Evil on the Saturn? 5 Do you have any plans to covermount any playable Saturn demo discs? 6. Are Sega planning any sore TV ads as the last one was really cool?
4 I t was an April fool from the arch-fools. 5. Indeed. 6. Nope. 7. See gossip... 8. Ask Eammon Holmes 9 He's worse than that, he's a one-hit wonder. 10, No.
WADDINGTONS
Thanks for the help and I
would just like to say that Lucy is better than Claire Thanks again. Jaime Slater, Oxford GUS:l. April and E44.99 2. See the MP 3. Yes. It's only a couple of months away. 4. I ts not even confirmed for Saturn 5. We have secret plans for all
Dear Gus. Please could you answer my 1 simple question. Are there going to be any more decent games for the Game Gear? James Keenes, Upper Boddington GUS'Maybe
questions for perusal. 1. Is the Saturn better than the Playstation? 2. When is Striker '96 coming out on the Saturn? 3. How do you select the hidden car on Sega Rally? 4. Does CI b A stand for queer and aging? 5. You like Shun from VF2. .Conitigencies Eva Foot Ift0171 the half way line) / 6 winter. . There'll be more ads come GUS:1. Yes. 2. Someone says May, but I doubt' It. 3. See Sieve's tips for that sort of guff. 4. Oh, I'm sure. 5. No, I like Wale. Shun's your dad. Dear Gus, Please could you answer my
Dear Gus, I think the new pic is great, and please can you answer the following questions. 1. Do you know the release date and/or the price of the stunning Guardian Heroes? 2. Do you have any news on the brilliant looking RPG Dark Saviour? 3. Is there any chance of the
9 4
M M
SEGA
questions.
1 I n issue 41,1 saw clops of an arcade game called Sonic Fighter. Will this be released on the Saturn? 2. Why have Sega released three Sonic games for the Game Gear but haven't made any new ones for the Megadrive? 3. Why isn't the Nomad coming out in England? 4. In Sega Pro it said ''Sega release a Nintendo Ultra 64 add-on for the Saturn and the first game for it is Mario 64." Is this true and if so when is it coming out? 5. Why do fools fall in love? 6. Is a version of Chaotix coming out for the Megadrive? 7. Seeing as Nintendo bought out Mario 64, are Sega planning to bring out a 3-D Sonic platform game for the Saturn? B. How did they get all the animals to talk in Babe? 9. Is Jas Mann from the group Babylon Zoo a transvestiet or is he just trying to makç a fashion statement? 10. Have I spelt Tra vesbet right? Gary Russell, Brandok Suffolk GUS•1. Depends how It does in the arcade 2 They're taking their time. S expensive. . S e g a t
Dear Gus, 1. What happened to X-Perts, as I haven't heard about it for ages and I read somewhere a while ago that it would be released sometime around now? 2. Why hasn't Doom been released on the Saturn yet? 3. Is Quake going to be released for the Saturn? 4, I read somewhere that a company were developing a Saturn 2. Is this true and if so will it be a new 64 bit machine or will it be just a different case for the original Saturn? .ovesok.. e l i k e n o m m , 5. Will the Megadrive version of International Superstar Soccer be as good as the SNES? 6. When is Sonic 4 coming out and will it be a platformer or a heat 'am up? 7. Is the Sonic beat 'em up coming to the ould Vinua i ighter be ;possible on the K Megadrive by ousing the SVP vchip, or some oother chip like that because it is n ?dead smart? 9. Are the 32X and Mega CD dead? Doug Forrest, Barrow-in-
PLAYSKOOL
CHAD VALLEY
TONKA
Dear Gus, eat and will I think the mag continue to buy ou answer my questions... 1. Why doesn't your ow any
MegaCDgames? l ',c k oming out on the Mega CD? 2 3. Do you think that Super . Skidmarks on the Megadrive is W worth buying? 4. Will there be any chance of Xi Men: Children of the Atom being l released on the Mega CD? l 5. Is these any chance of a t faxdmodem add on being released h for the Megadrwe or Mega CO? e Samt Kasap, SE London. r GUS:1, There aren't any. e 2. To be frank, I'm aware 'of none. b 3. Yes, e 4. Never. a 5. Never never. n y n e w g
Furness GUS:l. X-Perts has been spasming about in development Hell for donkeys. 2. Ask GT that. 3. Yes. 4 This is rubbish and unsupported conjecture by 'Next Generation' magazines trying to maintain flagging reader interest 5. Should be. 6. More soon. 7. Maybe. 8. Unlikely. 9. The 32X is twitching.
see y ou ne x t m onth. B ut the n maybe not . Because. you see, I won' t la s t long in t his bus ine s s because I ta k e everything s o personally. Apparently.
'LleLt) 1 J ,\1A I A
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HACKS/TIPS/CHEATS/CODES WINATCONSOLEGAMESWITH
THECONSOLEHELPLINE E4-40o __INFORMATION LINE
III.I01__SONIC 3, FULL SOLUTION4k 1 1 1 4 , __BATMAN FOREVER 16402
(o_L 11 USTTHE MD/CD/32X/GO WHY BUY? O ,)Nt f t GAMES THAT YOU WANT E3.50 OFSIMILARVALUE INORDEROFPREFERENCE f.4 ( MEGA CHIANGIE INCLUDEYOUR SEND6 YOURBOXED NAMEaADDRESS& GAMES CHEQUE/PCPAYABLE INCLUDI 1NGMANUALS TO INAPROTECTIVE ENVELOPE "MEGAXCHANGE" c hr 00 gino m i l o W outEND C
EARTHWORM JIM W A I K I H R GOLDENOLDIES/CHEATS TO GA •--SONIC H & I HINTS, TIPS, CHEATS ELINE, CHEATS, HELP & TIPS 1 (WADS OF GAMES HELP
TS, TIPS, HINTS FODDER CODES
S & 190 CH EATS, TIPS & MOVES EATS, TIPS k MOVES
TO DISCWORLD Al a PLEASE
HOME GROWN
TR MG M To THE HEIR PO.
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that h d to I n d c a r t . o r t e d .
t y i n g o sell y o u r u n w a n t e d g m e 1 w 4 a n t a p e n p a l w h o l i k e s w h a t you l i k e ! ? p i e c e o f c a k e . w?h e t ho e r you ? p w r aon tb t ol b u y, s e l l o r s w a p , t h e MEGA MART is f o r you! , For just LI you can have your very own advert d4 1 p . containing up to 20 words! Or o u ' v e got
1 money to burn and have plenty to write, an extrb olden nugget vol u y you
1 another 20 words - y e p , * for 40 words! So fill V the boxes belog, stick it in an : envelope along with a cheque or postal order made payable to MEAN MACHINES send to: MEAN MACHINES MEGA MART, PRIORY COURT 3 0 32 ARRiNGDN 7ANE, LONDON EC1R 3AU Please allow 1,70) ZR7@@1Zge VCXOG C dvert 1 1 1 1 9 1 1 1 1 1 1 7 1 1 1 1 1 1 1 name 0 MEGA MART is o r pr i v a te a dv e rti s e rs only. Any body
address
t.,riding i n a tr a d e a dv e r t w i l l not ha v e i t publis he d. Your c he que w on't be cashed a nd no c orre s ponde nc e will be e nte r e d i n o Ho w e v e r , i r you or e i nte re s te d in placinR a I I
a
.
ple a s e c onta c t Lixa H a w k s on 0 now '
postcode telephone
11111111111111111111•111111111
SATURN games for sale.
32X and 2 games 1135.
MEGADRIVE II ft 32X
Bug. FIFA 96, Rayman, Worms, Bazookatone,
MD and 5 games 1.90. MD games ( 9 0 % Tel: 4 (01767) 692017 - ) t 2 0 4 is - boxed. everything MEGADRiVE and MEGA-CD
13 games (5x32X) 2x3 but ton pads lx 6 button all boxed with instructions
for sale!!! with 2 joypads, mouse, CDX, RAM cartridge,
U.K. SEGA SATURN plus 2
Panza Clockwork, others Tel: 01707 268285 Exchange Welcome SEGA SATURN games. various titles all U.K. f or sale or exchange Tel: 01707 268285 anytime SALE. SATURN with 2 pads and 7 games inc. VF2. FIFA 96, V.Cop, MDrive 3 games 1.500 the lot! 01942 521840 SEGA MEGADRIVE f or sale. 14 games. 3 control pads (one 6 button), 1160. Phone (01473) 403505 ( af t er 4pm weekdays) AMIGA 1200, 4MB RAM. 340MB har d drive, 2 joysticks. blank disks, over 12
carry case, scar f lead, 50/ 60 Mhz Switch, 17 mags, 23 demo' s and 72 games. worth well over ( 2 0 0 0 sell f o r t 4 0 0 Call James
phone 0161 4377225 only t250 joypads and Sega Rally. Perfect condition, Boxed as new. t 250 o.n.o. Phone (01292) 315349 SEGA & NINTENDO hand helds for sale, also swap
Evenings on 0181 372 8674 For sale. Saturns Virtua
MD, GG and GB games Phone (01846) 674373 a f t e r
Cop. Excellent condition. sell f o r t25 Tel: David 0181 459 4152
opm ( N i. only)
SEGA SATURN games for sale. various titles, Rayman, FIFA, Bug, V.Hylide, Thunderhawk, Them, Daytona, V.Boxing etc. Tel 01707 268205
Sega Rally and VF2 f or sale t 20 each. Interested in swapping saturn games? write to Neil a t 225 Simmons Drive, Quinton. Birmingham, B32 1SP AMiGA 1200 Excellent condition, still boxed, External
games, plus word p r o ces -sor, plus a panasonic printer (black ft white), will sell f or t 2 0 0 O.N.O.
MEGADRiVE with s e games including SSF2. FIFA v e Sampr n 96, as 96, S t r eet racer and Fl with 3 control
o.n.o. phone (01223) 892866
if interested phone 01737 244282
pads inc. one six button. All f o r 1150 and I' m open for offers. if interested call 01703 873202 Michael.
BARGAIN! MD2, 18 games including SSF2, EWJ, FIFA, PGA Euro, Zero T. Ballz and
12 year old boy looking f or girl pen pal aged betw een 12-13, send photo if possible. Peter Taylor. 21 Rowe Mead, Pewsham,
SEGA GAME GEAR for sale
Chippenham, Wiltshire
seven games includes adapt er ft carry case call Chris on (0161) 665 3183
SN15
af t er opm
1
disk drive, loads of games and accessories. t 2 2 0
more 3 control pads. 1 auto and car r y case complete with instructions, worth 600 - 700 quid selling for t199 phone Joe on 0114 2465 849 Sheffi eld.
The fastest, the I and s m a r t e s t dimensions. G r e e c
ALSO RANS:
highest, t h e st r o n g est , t h e b r avest . p e t e in n ext mo n t h ' s i ssu e o f O lympian -oFto e w ord. M E A N M A C H I N E S is t h e place. 111l es
410 1tr
LOADED ULTIMATE M K 3 TUNNEL EL 11 ALIEN TRILOGY
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R U N R I N G S R O U N D E V E R Y O T H E R S E G A INArAG
I U E ON SALE 3 R 8 M AY T X E N
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