Wearable Electronics Market Key Players, Trends, Growth Opportunities and Industry Forecast till 2025
“Global Wearable Electronics Market is estimated to grow at a CAGR of 23.30% in the forecast period owing to the rise in demand for sophisticated gadgets with innovative features and speedy developments in computing technology in the past years.�
Global Wearable Electronics Market is estimated to grow at a CAGR of 23.30% in the forecast period owing to the rise in demand for sophisticated gadgets with innovative features and speedy developments in computing technology in the past years. These devices come in many forms and complexity levels, but they comprise four major components such as controllers, peripherals, power and programs. Some of the products from wearable sensors market that have gained attraction in the recent years are fitness bands, smart watches and smart glasses. Wearable electronics are mostly used in healthcare and medical as blood pressure monitors, for consistent glucose monitoring, hearing aids, smart glasses, etc. In fitness and sports, they are used in activity monitors, head up display, foot pods and pedometer, emotional measurement, smart clothing, smart watches, sleep sensors and others. For entertainment, the wearable electronics are used in head-up display, smart clothing, hand-worm terminals, smart glasses and others. In military segment, they are used in head-up display, smart glasses, smart clothing and others. Wearable electronics market is majorly driven by growing customers’ inclination towards innovative features like networking, communication, recognition technologies and positioning in compact and portable form, progress in material science, amplified reality, chip evolution, low powered inter device connectivity, etc. Along with the growth of sensors, especially in the medical and health segment, the probable uses of wearable technologies are extensive. Wearable electronic devices are expected to increase their level of adoption in various segments like gaming, fashion, health and fitness, education, mobile money, and transportation.