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MONDAY, MARCH 18, 2019 VOLUME 93 ■ ISSUE 45

LA VIDA

SPORTS

T h e M u s e u m o f Te x a s Te c h University celebrates its 90th birthday.

Texas Tech baseball continues Big 12 play after Texas series.

Column: The Bachelor is unrealistic and a bit toxic, but still fun to watch.

OPINIONS

ONLINE Catch up on all the Texas Tech sports that happened during spring break on our website.

PG 3

PG 5

PG 4

ONLINE

INDEX LA VIDA SPORTS OPINIONS CROSSWORD CLASSIFIEDS SUDOKU

3 5 4 3 5 2

TWO-STEPPING TO TULSA Red Raiders repeat as 3-seed in NCAA Tournament By AUSTIN WATTS

F

Managing Editor

or the second straight year in a row, the Texas Tech men’s basketball team has made the NCAA Tournament, once again as a 3-seed, tying last season’s programhigh seeding. “It’s what you work hard towards all year,” Tech coach Chris Beard said. “Championships, competing for championships, it’s a certain goal to have the kind of season where your fans can support you if you’re fortunate enough to make the postseason.” In the opening round of the tournament in the West bracket, Tech will face Northern Kentucky, just the second match-up between the two teams in program history. A relatively new face to the college basketball world, Northern Kentucky’s inaugural season was in 2012 and featured the lone matchup between the two schools, in which the Norse fell to the Red Raiders, 75-69, starting their first season off with six straight losses, according

ADRIAN ROMERO/The Daily Toreador

The Texas Tech men's basketball team celebrates as Tech is announced during the NCAA Tournament Selection show on Sunday, March 17, 2019, at 4ORE! Golf in Lubbock. The Red Raiders are the 3-seed in the west bracket and will face Northern Kentucky at 12:30 p.m. Friday, March 22, 2019, in Tulsa, Oklahoma. to sports-reference.com. “I watch a lot of College Basketball, so I probably know more about (Northern Kentucky) than anybody in Lubbock,” Beard said. “I think in the semifinal game of the (Horizon

conference tournament) they won on the buzzer against a really good Oakland team.” Now, after three-straight winning seasons, the first in program history for the Norse, Northern

Kentucky is back in the NCAA Tournament for just the second time in program history, having lost its first NCAA Tournament appearance back in 2017. Meanwhile for the Red Raiders, this year marks

the 17th tournament appearance for Tech, in which the school has an 11-16 record over its 27 NCAA Tournament games.

SEE BASKETBALL, PG. 6

CAMPUS

CAMPUS

Professionals discuss what makes Snapchat addictive

Video games potentially impact students’ productivity levels

By MALLORY ROSETTA Staff Writer

As students walk across campus, they may often get out their phone to catch up on their social media, specifically their Snapchat streaks. Snapchat has become the most widely used social media platform among people ages 18-24, according to the Pew Research Center. While Snapchat may be a fun way to communicate back and forth with friends, it can also pose a threat of becoming addictive quickly. Rauf Arif, an assistant professor of journalism and creative media industries in the Tech College of Media and Communication, said there are over 300 million people on Snapchat, and 188 million of them use the app per day with around 3 billion “snaps” being sent among users. Arif said going through one hour of interaction between people on Snapchat would take 10 years. “That is enough proof alone to form the argument that Snapchat is addictive,” Arif said. “If people were not using it that much, they would not be creating these large numbers being found day to day.” One reason Arif said Snapchat has become addictive is because humans have never been more distracted mentally than they are today because of modern technology. People cannot focus on more than one thing for a period of time, Arif said, and Snapchat requires a shorter attention span, making it easier to communicate more efficiently through the platform. Many people often feel anxious when communicating in person, but

By ADÁN RUBIO Staff Writer

Snapchat provides the buffer users are looking for, Arif said. It gives users a cushion where they are still able to communicate while not being in each other’s presence. Snapchat helps to not only develop relationships between two people but to also maintain relationships, Arif said.

“Snapchat is changing our expectations of each other,” he said. “Human beings desire to remain in touch with others, and that desire can easily be fulfilled by using social media platforms such as Snapchat.”

SEE SNAPCHAT, PG. 3

For some students, video games may be a way to cope with the stress of college. However, this medium could impact productivity in different ways. With access to video games, students could resort to procrastination when working on their class assignments. Kendall Gerdes, assistant professor in the Texas Tech Department of English, said she teaches a class which consists of studying video game composition. She said when students feel anxious about a writing assignment, video games could be a method of procrastination. “Video games are, I think, a kind of natural choice for procrastinators because they’re rewarding, and they alleviate anxiety when you succeed,” she said. “The stakes of failure of most video games are very low, and so it’s kind of the opposite of the feelings that we have about writing.” Depending on one’s personality, Gerdes said a student may choose to procrastinate with video games rather than other forms of media. “Because they’re a little bit more active, that might be something students want, or procrastinators want,” she said regarding how people may choose to play video games over watching television or reading. “Maybe you want that kind of engagement, and it’s a more effective distraction.” However, Gerdes said video

games do not always interfere with educational productivity, so long as students can train themselves to take shorter breaks. Along with the distractions video games could cause, Gerdes said certain video games, such as those that are more relaxing, could help students stay focused. Taking short video game breaks in-between studying is a technique she said is a good study habit. “That can be motivating too,” Gerdes said regarding the short video game breaks between study sessions. “You’re thinking if I get through this chunk, if I get to my next break, then I can do the thing I want to do.” Regardless of why a student may choose to procrastinate with video games, time management skills could also be a factor in a gamer’s school productivity. Jimmy Sanderson, assistant professor in sports management, said he will be working on research focused on video game effects on student athletes. He said how one utilizes their time when playing video games can depend on how they act. “I would say it’s more personality traits,” he said. “How are they as a multi-tasker, how are they with time management.” In addition to one’s personality, Sanderson said another factor to consider when determining if video games negatively impact productivity is the social connections a person makes through gaming.

SEE VIDEO GAMES, PG. 2


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