ARCH 20 Learning Por1olio
Towers Nicastro-‐Aikman Tues-‐Thurs Jerry Lum
Table of Contents Dog Houses………………………………………3 Piazza…………………………………………………………29 Crazy cubes………………………………………9 Import Tracing…………..……………………………...30 Floor Plans……………………………………….12 Paper Airplane folding……………………………....33 RotaLng Stairs………………………………….14 Waterfall steps………..………………………………..35 Follow Me………………………………………..16 Folding Architecture…………………………………..37 Wall and Window…………………………….19 IntersecLon Intro………………………..……21 Wall and Window v.2………………...…….23 Volume with IntersecLon…………………26
Dog House V.1 • The first experience we had with Sketchup • Learned the basics: lines, connecLng them to make faces, connecLng faces to form spaces, and removing areas on planes to create openings in spaces. • Push-‐Pull tool was introduced to extend faces to create volume. Dog House V.1 front
Dog House V.1 Side
Dog House V.1 Plan
• Offset tool was introduced to create window sills and door frames evenly spaced from original opening. Challenges-‐ • Keeping things proporLonal was difficult while sLll maintaining the ability to explore interior • Keeping face that push-‐ pull tool was used on sLll voluminous. Discoveries-‐ • Used offset tool then used push-‐pull tool on the newly created area to create depth.
Dog House V.1
Dog House V.2 • Using tools learned with first iteraLon to explore the idea of a dog house • Further explored the use of different textures. Challenges-‐ • Unable to hide lines created by intersecLng perpendicular surfaces.
Dog House V.3
Reflec3ons Strengths-‐ • Successfully create cube, transformed it into a component, and replicated mulLple Lmes to create this complex array. • Zoomed into the array, turned my shadows on, and place several human figures for scale to create a dramaLc shot Challenges-‐ • I need to learn how to use rapid visualizaLon techniques to hand draw something similar to what I produced in SketchUp Crazy Cubes
Elevation Views
Perspective with Figures Plan Views
Plan View in Perspective
• Rapid VisualizaLon pracLce • Using rapid vis is a way to conceptualize ideas in a fast, accurate way
Floor Plans • The first step to the floor plans were the rapid vis floor Lles • Walking around the class to observe others was a good way to get inspired to further explore and push the limits of what a floor could be.
• StarLng in Sketchup with the floor plans • Making these in Sketchup really emphasized the benefits of using rapid vis to create a plethora of ideas in a small fracLon of the Lme. Challenges-‐ • Couldn’t figure out how to use move tool as a copy machine on Mac. So laying all the lines was very Lme consuming.
Stairs • Learned to use rotate tool and move tool to copy lines, faces, and structures. Challenges-‐ • Aligning the stair sets to make sense.
Follow Me • Follow me is a tool used to greatly reduce the Lme and work the goes into making a 3D structure that curves. Challenges-‐ • CreaLng path to follow that is a smooth, kink free path.
• Figured out how to use follow me tool to create spherical and dome shapes. • Used follow me to create poles and along door frames
Wall and Window • Using rapid vis to create mulLple wall plans and elevaLons • The more plans I drew the more complex they became. • Tried to abandoned the stereotypical idea of a wall to push the limits of what it could be.
• The first iteraLon of the wall and window that complimented the work being done in ARCH 101 at the Lme. • The model below was the first iteraLon designed in 101 and the rendering to the right was to be the updated version. Challenges-‐ • It was difficult to get the glass structure on to stay whole acer using push pull
IntersecLon • IntersecLon is a tool used to fuse to 3D objects together to create one unified structure. • This can be helpful for creaLng openings in structures that would previously be very difficult to execute. • For example: the object on the top right was an intersecLon between a sphere and a hexagonal pillar. It would have previously impossible to create circular openings that curved halfway up.
Wall and Window V.2
• Took an idea from using rapid vis and used the intersecLon tool to cut out windowed areas.
• Took the idea originally thought up using rapid vis then rendered in Sketchup to create another iteraLon of the “wall of wonder” for ARCH 101
Volumes. Â
Sandbox • Used the sandbox tools to create landscapes • Created grid planes then used tool to elevate land to create varied landscapes • The larger the grid the more fluid the landscape seemed
• Exploring the idea of having perpendicular planes using sandbox. • This didn’t really work as I had expected/anLcipated. • My plan was to make a 3D object and use the tools in sandbox to smooth it. • However, the sandbox tools can only be used on a singular plane at a Lme so this idea was scrapped. • Instead I just made this cat complex using cubes created with sandbox tools
Floor plans • This exercise showed us how to use the measuring tools in sketchup to map out accurately a spaces’ floor plans. • This model was first made without knowing standard building codes for doors, so all of the doorways are slightly larger than normal.
My girlfriend did not find this as amusing as I did
101 Final Project model • This was a model made in the early stages of my group in 101’s final project • Used sandbox tool to try and create hillside that the project would be placed on.
Created lakes with the sandbox tool by first creaLng a landscape then taking a square the same dimensions as the whole landscape and lining it up with the edge. As I lowered the plane over the landscape it would resemble the water level.
Sandbox journey
We used the drape tool to create a pathway however I didn’t feel that was an accurate representaLon of how trails really were. Instead I lowered the path over the terrain and had it elevated to create a more realisLc pathway. The problem with this was that since it was over four different sandbox components there had to be 4 paths that didn’t all match up. The result being uneven paths and unnatural faces.
1326 B Kobbe ave
The first thing that came to mind with this project was to go to the presidio housing agency and get the floor plans for my house so I wouldn’t have to get on my hands and knees with a tape measure. However, I ended up having to do that anyway. The agency’s floor plans only had the dimensions for the 3 bedrooms on this floor. That helped size it in sketchup firth though. Acer that I took the tape measure and measured each wall at the baseboards. I didn’t account for the wall thickness so the dimensions are slightly off by a few inches.
Photomatching
Like the Ltle suggests, this project was to take a photo and posiLon is correctly using depth of field and create a 3D model of the structure the picture is of. I enjoyed this project because it was more challenging than the others. I had to really think about how each line was going to be placed and how accurate it was to the picture. The part I had the most trouble with was the bench. At first I kept drawing the lines to match the photo but the bench kept coming out too shallow. So I figured out to trace the front face of the bench and use the push/pull tool to push it back to match up to the line in the photo. This produced a much more realisLc depth.
Final Project: Cabin
Over this semester I believe I mastered the fundamentals of the sketchup program. I am able to produce models quickly and accurately. Although some of the projects seemed to be slightly tedious, I sLll feel that they help develop the skills necessary to become a strong user of the program.