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D ig it a l D e s ig n P o r t f o lio Semester 1, 2019 Benjamin Tia

996147 Junhan Foong + Studio 7

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REFLECTION: Design has been a major part of my whole life starting from a young age who have always been drawing stuff on the walls. I have always been motivated by appreciating and seeing other people’s unique designs. It never fails me to be amazed by their ways of thinking to tackle problems, their purpose of the design and how they made it look beautiful as a result.

EDUCATION: 2018 - current

University of Melbourne

Bachelor of Design 2012 - 2017

Forest Hill College

EXHIBITION: 2017

FOD:R Exhibition, AFLK Gallery

SKILLS: Rhino Grasshopper Unreal Photoshop Illustrator Indesign Fabrication

EMAIL: btia@student.unimelb.edu.au

In this subject, Digital Design, I have learnt many valuable skills for what allows you to become a great architect. Grasshopper software was hard to learn at first but as I continued to understand and improve more, the results became more efficient and satisfying. It is an important tool build parametric designs since you can control and change things quicker. I have also learn to render designs in Unreal Engine real time and the visual results came out stunning. Fabrication skills continue to gradually improve over time as it is used in most design subjects. My aspiration as a designer is to continue to solve problems better and quicker, and understand what the clients need. I aspire to communicate my design conceptually and visually in an efficient way. There are a lot of areas to improve. For my graphic drawings, I will need to improve the lighting and shadows to create better depth of the drawings. Sometimes the drawings contain unneccessary information. I will also need to improve on designing better concepts rather than creating unique designs that does not work with applied situations. Lastly, time efficiency. I tend to struggle with time because I tend to get stuck on issues that won’t allow me to design the way I wanted to be and try to find solutions for too long when I could have move on to create a different design.

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CONTENT

M1 3-5

M2 6-16

M3 17-25


MODULE 1 DIAGRAMMING DESIGN PRECEDENT

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ZUMTHOR SERPENTINE PAVILION 2011

SERPENTINE GALLERY PAVILION Serpentine Gallery Pavilion designed by Peter Zumthor was an amazing building to learn its unique qualities and function. Although this pavilion looks simple in a rectangular shape, its function, symmetry and the view of the inside makes up as a whole. The main purpose of this pavilion is to help audiences to relax and take insight of the botanical garden. I learnt that the dark colour of the pavilion acts as a backdrop to enhance the brightness of the garden, making it appear more elegant. The angle of the roof is sloped inwards to direct the rainwater to the garden.

ISOMETRIC VIEW

Images: Offenbach, John. Serpentine Gallery Pavilion 2011. Photograph. Archdaily. 27 June, 2011. Accessed 10 June, 2019. https:// www.archdaily.com/146392/serpentine-gallery-pavilion-2011-peterzumthor

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CIRCULATION DIAGRAM

THRESHOLD DIAGRAM

The circulation shows the activity of people exploring around the garden in the middle. It is entirely guided by the rectangular structure.

This diagram shows layers of a section showing how it is built. On the top layer, the red highlight shows that the walls and floor of the corridor is defined as threshold. It is a barrier space separating between the inside and outside.

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MODULE 2 GENERATING IDEAS THROUGH PROCESS

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PART 1: SURFACE AND WAFFLE Lofts

1.1

1.2

1.3

{0,60,150}

{0,0,0}

Grid Points

{90,0,150} {150,0,90}

{0,150,150} {150,150,0} {0,90,0} {150,0,0} {90,150,0}

{60,150,0} {150,45,0}

Paneling Grid & Attractor Point

2.1

Paneling

3.1

90,150,0}

2.2

{0,150,0}

2.3

{84,80,240}

{135,0,0}

2.4

{-155,46,172}

{138,-38,28}

3.2

3.3

3.4

DESIGN MATRIX

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Attractor / Control Points (X,Y,Z) Attractor / Control Curves

{150,150,150}

{105,0,0}

{75,150,150}

Key

1.4

{31,-24,236}


I took the inspiration of a dragon scale and applied to panels. The 2D panel makes it look like it is shredding some skin or acts as a battle scar. The twisting form is based on the movement of a dragon slithering action. Both side follows the same pattern on each row to create that sense of satisfaction. Treating 2D panels as windows, it is interesting to see how 3D panels cast shadows on the windows. Also if this model is rotated where the panels becomes a ceiling. It becomes a different story. One unique aspect is that the pointy panels can give you a sense of guidance. Waffle structure allows the panels to keep intact and steady.

Each row have a different pattern.

3D ‘spikes’ creates variety of shadows.

Slight twist movement still keeps its circulation similar in each level.

EXPLODED ISOMETRIC 1:1 @ A2 0

40

80

2D panels allows maximum lighting.

120 mm

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COMPUTATIONAL PROCESS

Panels are constructed by using Dispatch component with gene pool attached to it to control the randomiser.

PANELLING SCRIPT

First step is to create a 150x150x150 boundary box to make sure no object exceeds the limit.

Iteration surfaces are explored by using number sliders giving wide of range of unique surfaces.

WAFFLE SCRIPT

Fins are generated to create waffle structure.

Components used to layout each pieces flat to send off to laser cutting.

Contours are generated based on the flow of the surface.

Extrusion of rectangles are used to notch each of the fins allowing it to put together physical like a puzzle. 9


MODEL PHOTOGRAPHY

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Grid Manipulation

PART 2: SOLID AND VOID 1.1

{-307,110,172}

1.2

1.3

{64,-386,84}

{64,-192,16}

{-110,119,227}

1.4

{201,52,-43}

{19,320,24} {351,80,19}

Points Distribution

{Point Attractor}

{Point Attractor}

{Point Attractor}

{Point Attractor}

2.1

2.2

2.3

2.4

{266,300,329}

{270,304,440}

{144,304,165}

{260,43,0}

Geometry

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

{Attractor Point Location}

3.1

3.2

3.3

3.4

Boolean Difference Boolean Intersection

DESIGN MATRIX 12


I used sphere to trim the cube because it can draw in a lot of ideas and perception. When exploring the idea of porosity, this iteration is very open space with lot of passage like a maze. The huge space can represent as a public space whereas the private space is defined when the space is enclosed. In this iteration, there are not many small space that can be treated as private. However, the small openings on outside can perhaps give you that sense of privateness.

Circular entrance transitioning into a smooth round space defining as threshold.

Circular opening provide lightings, suggests the entity of space.

Multiple negative space contributes a rough texture once it intersects.

Openings can control lighting along the smooth surface, enhancing visual experience. The volume is very diverse allowing wide range of orientation, creating more different type of spaces.

Solid section underneath opening depicts the space between public and private.

ISOMETRIC 1:1 @ A3 0

10

80 mm

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Point attractions to move the grids around creating a wave form surfaces.

Adding grid points into the box as reference to construct surfaces inside.

GRASSHOPPER SCRIPT 14

Adding shapes into the box grid and adjusted by scaling component.


3D PRINTING

Sphere Iteration

The process of importing Rhino model in Makerbot was easy. Two iterations do not require any supports but with sphere iteration, I made sure to use less raft or supports by changing the position of the model to reduce the print time. So this is the lowest time I could get when adjusting.

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Cylinder Iteration


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Hillside is a pavilion concept I have developed for Queen Victoria Gardens. Built out of timber, the shape of the pavilion aims to continue the landscape into a form of a cave-like hill. The entire pavilion is parametric to allow natural lighting in.

MODULE 3 HILLSIDE

QUEEN VICTORIA PAVILION

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The cave-like structure acts as a threshold to separate into two different spaces, a private space and a public space. Beginning with private space, located in the area with roof structure, the space accomodate for lunchtime seminar and evening quartet with an amphitheatre style of seating capable of holding 30 people. Underneath the ceiling contains an acoustic hexagonal panels to improve the sound quality in the space. The public space is an area outside the main pavilion which includes a mini garden and benches that works like long beach chairs. Between the timber structure that forms the roof, there are slots for potted plants which the community can put their own plants in them. This space purely welcomes the audience to the pavilion. The circulation of the pavilion is controlled by the curve of the benches.


Parametric bench gradually convert single level seating into second level seating, allowing more audience presence.

Hexagonal Panels are made out of acoustic foam drilled onto curved steel underneath the ceiling. Foams provide better sound quality within the space.

Semicircle garden is built for community and volunteers to plant their own flowers. This area give space for the public.

Threshold forming almost a caved in roof forming a private space.

The amount of arrows shows that the pavilion is very accessible with many entry points and it is easy to move around.

Pavilion is parametric, built out of timber. The gap allows natural lighting. Between the timber, there are series of slots that the community can place potted plants in them.

EXPLODED ISOMETRIC 1:100 0

2000

6000mm

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DESIGN ITERATIONS

ITERATION 1 First design was a jellyfish concept as it symbolises faith and let natural forces guide you to life. It works well with lecture giving useful information and evening quartet provide great sense of mood. However, the design as in a whole does not connect with each other overall. For example, the roof structure does not blend in well with hexagonal seatings.

ITERATION 2

ITERATION 3

Second design aims to challenge the multi-uses of the roof surface. The end of the roof converts to seatings. On the other end allows flowers to be planted on it. The panels under the ceiling are acoustic foam to allow better sound experience. Overall, the multi-purpose roof worked out well but looking from a distance of the pavilion, it looks like there are too many individual things going on.

Final design iteration have conceptually improved from previous design. It is a lot cleaner and smooth, The benches gradually convert into two level seatings was a great idea. I have kept the panel from previous design and so with the roof garden idea. Since the whole roof structure is parametric, I had an idea to create slots for potted plants which the communities can participate. Also the pavilion shows the contrast between an open space and closed space. This is the design I continued to develop.

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RENDERS

Vignette 01

Vignette 03

Acoustic foam consisting of hexagonal panels to allow better sound experience.

Evening Quartet.

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Vignette 02

Community plant pots are slotted between timber structure.

Vignette 04

Overview of the pavilion.


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COMPUTATIONAL PROCESS

Perp frame constructs repetitive curves within the frame.

PARAMETRIC SCRIPT Referencing curves that makes the final result form.

A curve rail that controls the direction from A to B.

Sweep 1 component is used to create 3D form from curves and rails.

PANELLING SCRIPT

Adjusting the cell numbers of hexagons based on the grid of surface.

Lofting to grids together to form 3D hexagonal shape.

Second grid created by the original grid then moved downwards and also adjusting the sizes of hexagons.

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FABRICATION PROCESS

I used hot glue to secure the panels onto the parametric ceiling.

For panelling, I decided put it through 3D printing because it is almost impossible to be constructed with ivory card. Originally, the panelling model was laid flat on the board however I was advised to have it standing since it is easier for printer to process in less time. The supports were a pain to remove but overall result turned out well. Parametric is laser cutted. Since the benches would wobble if it sit flat on the base, I added tabs so that the benches would stay solid upright.

Laser cut result

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360 OUTPUT

Digital Design Semester 1, 2018 25


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