Tristan Gatcum Creativity & Play Portfolio
Pencil Brief Pushing the limits of a pencil. Simply sharpening HB pencils until there was nothing but the filings. I attempted my font in a unique way taking advantage of texture and the natural randomness of the sharpenings.
Paper Sketch / Paper Process
Paper Final
Pair of Words This brief allowed me to apply creativity and experimentaition. Randomly choosing two words from a list created from various creative processes. I used techniques that I have never used before and really took this as an oppertunity to incorporate different styles and take myself out of my comfort zone.
Typography I recognise that typography is an important part of graphic design and so decided to push myself in many directions looking at colour, imagery, and even humour.
Time & Motion In this brief I decided to take on time stop motion (animation) as this is something I hadn’t done before and felt that it fitted in perfectly with the brief title and description. I started off with a practice piece of a title screen and the making and flight of a paper airplane. I followed this up with a step by step drawing of Beethoven on a white board. I felt that this was appropriate as Beethoven both represents what I love and relates to the time factor of the brief.
Info graphics sketch and process
info graphics final
Old Vs New This brief enabled us to challenge something against its predicessor. I chose actual reality versus virtual reality. In order to research this topic properly we decided to put on paper all the ideas that we had and to choose one. Tour of London vs Google Earth Conversation vs Skype Call
Actual Reality vs Virtual Reality We chose gaming as a suitable path to take, it represented the virtual reality of real experiences such as driving, sports and war. Specifically we looked at Call of Duty and first person shooter war games against real war experiences. We realized that not everyone experienced these games in the same way as regular gamers. There was a gap and we decided to try and solve this problem by looking at the advantages of the virtual experience and making the bridge between what non-gamers can already do with what is required.
Teeter 2.0 After the research stage we managed to use what we had learnt to solve a different but more appropriate problem. What we found in our research was that the actual experience of gaming was more enjoyable than the virtual (chess vs virtual chess). We did find however that virtual games had replayability and so we wanted to incorporate this to a real teeter game with a level select sytem.
Contrast research
Contrast sketch and illustrator design
Contrast final 4 designs and final
contrast final (3 versions)v
Tristan Gatcum Independent Practice Portfolio
Drawing 1
Drawing 2
Drawing 3
Drawing 4
Drawing 5
Drawing 6
Drawing 7
Drawing 8
Drawing 9
Drawing 10
Tristan Gatcum Contextual Studies Portfolio