TECTONIC GROUNDS 2015.02.05-2015.02.20
SPECIAL THANKS TO OUR CRITICS, GUESTS AND SUPPORTERS alan pert dAMON VAN HORNE SEUNG HYUK CHOI jas johnson LINUS TAN SOPHIE HILL & ANTHONY [scissor lift]
GRIMSHAW united make
tectonic grounds This subject will be exploring digital fabrication techniques, physical computing and rapid (laser-cut) prototyping to deliver a 1:1 folly. We will be exploring the possibilities of interactivity and data within installations, as well as possibilities in technologies such as Arduino. The subject will have an emphasis on hands-on exploration of spatial and creative processes that will challenge the role of drawing, making and constructing skills within today’s technology. Tectonic Grounds will involve teamwork and will be focused on creating an interdisciplinary approach to utilise computing tools (digital + physical) for architectural design.
ONYX
0411 756 959 www.tectonicgrounds.com
BIRTH DATE
HT
9”10’
20/02/15
WT undetermined
HABITAT
DNA COMPOSITION
SOUTH DULUX GALLERY UNIVESITY of MELBOURNE
LIGHT INTENSITY DATA
CHARACTER
MOVEMENT MAPPING DATA
BODY COMPOSITION
ATTENTION SEEKER
80% (C3H6)n 20% (C5O2H8)n
FOOD SOURCE
ORGANIC COMPONENTS
GLOBAL DATA TRAFFIC
PLASTIC ARTERIES AS BLOOD CIRCULATION SYSTEM
DIRECT LIGHT SOURCES & PHONE CALLS/TEXT MESSAGES
TYPICAL INTERACTIONS ALWAYS HUNGRY FOR ATTENTION VERBAL RESPONSE THROUGH ONYX WEBSITE OPENING OF PHOTOSENSITIVE RECEPTORS WHEN FED WITH LIGHTS
PHOTOSESITIVE RECEPTORS
RADIOSENSITIVE RECEPTORS LOAD BEARING CELLS
LED LIGHT INDICATORS ONYX is a creature that lurks within the South Dulux Gallery. It feeds off global data exchange and human interactions through its photosensitive and radiosensitive receptors. Our interactions keep it alive.
EXCITEMENT WHEN RECEIVING PHONE CALLS/TEXT MESSAGES United Make [UDMK] Mond Qu & Jannette Le Mond and Jannette have previously run “Future Now”, a Masters C, D, E studio with in the Melbourne School of Design. Mond is an award-winning graduate and the director of the “Aditnalta” visiting school at the Architectural Association in London. Jannette is currently the Senior Tutor for Construction Analysis, and held the position of Senior Tutor for Construction Design in 2012 and 2014.
Denis Vlieghe (Dip.Arch. High.Dist. - M.Arch. and Urbanism) is an architect, researcher, and instructor. He has worked, taught, and been exhibited internationally. Denis has collaborated with several renowned design practices such as Ban Shigeru Architects, Endo Shuhei Architects, Biothing, Tomorrow’s Thoughts Today, Robofold, and participated in various competition entries such as the winning design of the Guangzhou Culture Center. Currently he is working as a the lead computational designer at Grimshaw architects and is an associate lecturer at Oxford Brookes. He has taught and lectured at the Architectural Association, UCL - Bartlett, University of Tokyo, TU
DATA INPUT
USER INTERACTIONS
ONYX
OUTPUT MOVEMENT/LIGHT
Onyx is a physical birthchild of data input and user interaction; a frankenstein monster of the digital and the physical. It feeds off our digital and physical inputs and in return, it gives us various forms of digital and physical response. Our interaction with Onyx keeps it alive.
TUBES
RADIOSENSITIVE RECEPTOR
PROJECTOR
STRING OF TEXT
TEXT USER
ARDUINO
RECIEVES SMS
CODE 1 CODE 2
REACTION PULSE
Onyx is a multicellular organism and made up of multiple cells, each functions differently to sustain Onyx’s life. The tubes functions as a physical representation of its connection to the website. Onyx also has two receptors, a radiosensitive receptor that respond to phone calls and/or text messages and a few photosensitive receptors that will retract and expand upon receiveing a direct light source.
MODULES LED lights
rivet connections
module to photosensitive receptors connection
module to module connection
rivet connections
PHOTOSENSITIVE RECEPTORS
polypropyline
connection to module
photosensitive sensors
THE FEED CONSTANT PULSE
GLOBAL FEED
ONYX website & pump
+ LOCAL FEED
Phone & Light Sensors VIRTUAL & PHYSICAL RESPONSE
PROJECTOR
There are two types of feed that can sustain Onyx’s life: the global feed and the local feed. Since Onyx is conceived from the STRING OF TEXT interaction between the digital and the physical, its main life source comes from its website: www.tectonicgrounds.com. The pump CODE 1 and tubes mechanism represents the data transfer from the website to Onyx’s As long SMS as the website lives, Onyx will USER physical body.RECIEVES live on. However, without the local feed, Onyx will CODE 2 stay quiet within South Dulux Gallery.
TEXT
ARDUINO
HEART PULSE
PROJECTOR
code_01
verbal response through website
code_02 code_03
WEB PAGE update
ARDUINO
MECHANISM
excited LED lights
MECHANISM
FLOWER MECHANISM
PHONE SENSOR phone calls & text messages
LIGHT SENSORS direct light sources
The local feed comes from our interactions with Onyx. Visitors can text/call Onyx’s number and/or leave a message on its website. Upon receiving these interactions, Onyx will get excited and reply digitally through its website, and physically blink its lights and move its flowers. Furthermore, there are also a few photosensitive receptors within Onyx’s cells which feeds off direct light sources such as, visitor’s phone light. It will retract and expand whenever a visitor expose these receptors to a direct light source.
LIGHT INTENSITY ANALYSIS 2015.02.05-2015.02.20
Onyx’s genetic composition is informed by the data taken from our investigation of the site. One of them was the light intensity analysis performed within South Dulux Gallery. Using arduino and light sensors, we were able to measure light intensity within the gallery and translate it into a compherendable data.
1
1 A
9
K
9
K
11:30-12:00
15:30-16:00
12:00-12:30
16:00-16:30
12:30-13:00
16:30-17:00
By dividing the gallery space into grids, we were able to capture different light intensities throughout dirrent time throughout the day
A
After compining all the data together into one diagram, we were able to establish the area whitin the gallery that has the highest light intensity input. This area became the area in which Onyx’s cells began to grow.
MOVEMENT DATA ANALYSIS 2015.02.05-2015.02.20
1 s
2 s
3 s
4 s
5 s
6 s
7 s
8 s
9 s
10 s
11 s
12 s
13 s
14 s
15 s
Using a 3D depth sensor such as Kinect, we were able to capture and document the movement within South Dulux Gallery. The analysis was performed during the busiest time within the gallery with 20 people.
Plan View
Front View
Upon combining the captured data, we were able to establish the typical movement within the gallery.
Combining the movement analysis data within the area that the light intensity analysis has provided, the general form of Onyx’s body were established.
structure &mechanism 2015.02.05-2015.02.20
Onyx’s cells are made of black polyphropylene. It is composed of multiple triangular pieces that are connected together with rivets. The form itself was informed by the light & movement data analysis performed before and a structural analysis through parametric compositions.
The prototyping process developed the digital form to become a structurally sound composition. This includes the placements amd the form of the bracings within individual pieces. These bracings also has to accommodate the wiring and placements of the lights and flower mechanism that are to be installed upon completion of the cells.
Assembly process reveals structural difficulties that was needed to make Onyx stand. This process required multiple adjustment to improve Onyx’s structural integrity. This includes the placement of the cell clusters. More cells were required at the base while the arch needed some suspended strings from the gallery’s ceilings.
The photosensitive receptors or ‘flowers’ are made of translucent polypropylene whereas its bracing mechanisms are made of transparent perspex. Arduino light sensors are integrated within these perspex bracings.
The flower mechanism is meant to be integrated within the cells. The bracing needs to help brace the cells and provide more structural integrity while at the same time, it also needs to contain the flowers and its wiring.
The pump and tubes mechanism was a highly iterative on-siteprocess. It adapted to the changes made with the main structure and also with how it is arranged together. The main issues include arranging the tubes for the pump to be able to pump the water on the opposite side of the gravity.
process & development 2015.02.05-2015.02.20
TECTONIC GROUNDS 2015.02.05-2015.02.20
This subject will be exploring digital fabrication techniques, physical computing and rapid (laser-cut) prototyping to deliver a 1:1 folly. We will be exploring the possibilities of interactivity and data within installations, as well as possibilities in technologies such as Arduino. The subject will have an emphasis on hands-on exploration of spatial and creative processes that will challenge the role of drawing, making and constructing skills within today’s technology. Tectonic Grounds will involve teamwork and will be focused on creating an interdisciplinary approach to utilise computing tools (digital + physical) for architectural design.
Onyx is a collaborative project between several groups of students. The studio, consisted of 34 students, were divided into 6 intial groups that investigates different themes that circulates around the interactions between the digital and the physical. These groups were then merged into 3 groups based on the similar interests and explorations that some of the groups have performed. The final outcome, Onyx, is a collaborative project that was extrapulated from the outcomes of these groups.
PHASE_01 RED BLUE YELLOW ORANGE GREEN VIOLET
red Calvin Yong Jason Toh Serena Wen Mary Xu Anju Sharma
Our installation intends to bring the outside world into the indoor gallery space in the use of strings. We try to incorporate with Arduino to detect the outside wind factor to trigger the reformation of the interior digital landscape.
This diagram presents how different elements work together in our system. Wind data (wind velocity and wind direction) would be collected from the sensor outside. The inside structural grid would be controlled by several anchor points that allows the flexibility of the overall topography.
HOW TO TRANSFER WIND DIRECTION TO THE DIGITAL LANDSCAPE We try to input a vertical force onto each anchor point one after each in a certain interval time frame.
Double Catenary
Tight Catenary
Midpoint Catenary
MOVING
STILL
Single Catenary
We experimented with different ways of hanging the string using grasshopper and rhino. we varied the number, tautness, joining position and shapes of the catenaries. the still part is the default position and once the rods that hold the strings move, they will change to a different shape, as illustrated on the second row of images. in the end we chose the single catenary version as it gives the clearest way of showing wind motion.
Circle Catenary
MOTOR CONTROL POINT
3m TIMBER STRUCTURE
Control point moves downwards
Control point moves upwards
STRUCTURE DIAGRAM Heaps of lightweight strings would be fixed on the primary stings. These primary strings are anchored by a set of motors that provides those point a certain vertical distance. A freely standing structural frame would be designed to suspend the strings.
MATERIALITY Different material of strings presents different form and angle when hung (catenary). The black strings are really easy to stick together due to its lightness. We than choose a rather heavy thicker white string to fabricate our digital landscape.
BLUE Jiawen Zhang Jing Xie Shaobo Zhu Xiao Wang Ying Jie Xu Yufei Du
This project explores the possibility in which a visitor can interact with these flowers with their movement using a 3D depth sensor and arduino. During the day, as the visitors go through the gallery space, the flowers will shine its lights.
And at night, these flowers will react to a direct light source. When a visitor shines a direct light sensor on to the flowers, it will grow.
The mechanism is investigated through some eplorations with paper, cut in a way which allows it to be moved vertically. A pushing movement from underneath will push it up causing these ‘flowers’ to grow.
2CRGT QTICPKUO
'ZVGPFCDNG KPUVCNNCVKQP
+PHTCTGF TC[ UGPUQT
)GCTKPI
Another exploration includes using a wind mechanism underneath an inflatable material to simbolise how these organism will grow. However, as investigation was performed, we realised this mechanism will cause an intense sound pollution.
YELLOW Amanda Loughman Kate Corke Shane Ge Kay Chen Alice Choi
SCHEME
INPUT- DATA DEVELOPING KEY IDE
AMANDA, ALICE, KATE, KAY, SHANE YELLOW GROUP
INPUT 1. WIND DATA OUTSIDE MSD BUILDING
GALLERY
EXPERIENCE. AUDITORY AND VISUAL EXPERIENCE OF WIND
INPUT 2. AUDIENCE INTERACTION 1. MOTION SENSORS 2. LIGHT SENSORS
SCHEME DEVELOPED IDEA
This project investigates the idea of capturing wind data from outside the gallery using arduino sensors, and then translating it into a form of interaction within the gallery; and thus bringing the experience of the outside into the gallery. AMANDA, ALICE, KATE, KAY, SHANE YELLOW GROUP
DEA
the glass THE GLASS WINDOWS windows INFORM THE inform the DIMENSIONS OF THE dimensions SOUND BLADES IN of the sound THIS SCHEME blades
SCHEME DEVELOPED IDEA
AMANDA, ALICE, KATE, KAY, SHANE YELLOW GROUP
Taking inspiration from the south facade of the srchitecture building of The University of Melbourne which is the direct extension of the South Dulux Gallery, we were able to establish a sculptural expression within the gallery that can simbolise the wind activity on this exterior of the site within the gallery. The sculpture is composed of multiple flat surfaces which is filled with rice or spaghetti. As it moves following the wind movement outside, the rice within it will make a sound. These surfaces will also react with people’s movements within the gallery.
S D
AM YE
SCHEME
SCHEME
ORANGE Cheng Chen Alexander Wong Tengxiao Liu Ding Yu Jackie Tsang
Breathable Floral Sculpture We aimed at creating an intimate or personal experience by interacting ³EUHDWKDEOH´ KDQJLQJ ÀRZHUV WKDW EORRP DW D JUDGLHQW LQ UHVSRQVH WR GDWD input of an individual’s proximity to it.
PRECEDENTS
Origami
Partition
Breathable floral sculpture explores am open-and-close mechanism of a paper origami flower that can offer interactions with the visitors of the gallery. This project focuses on the paper origami mechanism itself. Using motion sensors, visitors can interact with these ‘flowers’. It opens and close as the visitors approach it.
Furniture
PROTOTYPES
PROTOTYPES
PROTOTYPES
PROTOTYPES
PROTOTYPES
PATTERN A
1
POS
2
POSSIBLE ARRANGEMENT PATTERN A 3
4
2
5
POSSIBLE ARRANGEMENT PATTERN A
4
6
6
PATTERN A CONFIGURATION
OPENING/COLSE
FORWARD
LIGHTS
PATTERN B
POSSIBLE
1
2
3
4
5
6
POSSIBLE ARRANGEMENT PATTERN B
GREEN Alexandra Gower Gunes Erok Jilly Raleigh Nicholas Bergin Pablo Andrade
RQFHSW H IURP ELWLRQ
YOU SMS
&21)(66 HO IRU GLD LQ LURQLF HWHQGV W\ IRU 3+21( LRQ RI
cept
6,*1$/
$5'8,12 027,21 /,*+7
LV DQ LJLWDO KURXJK JXH LV
iPO :H GHVLJQHG RXU FRQFHSW EDVHG RQ WKH FRQFHSW RI µVHFUHWV¶ RU µFRQIHVVLRQV¶ WDNLQJ FXH IURP 8 6 DUWLVW &DQG\ &KDQJ¶V /DV 9HJDV H[KLELWLRQ ³&RQIHVVLRQV ´
YOU SMS
&21)(66 $Q RSSRUWXQLW\ WR XVH DUW DV D YHVVHO IRU DLULQJ FRQIHVVLRQV WKURXJK VRFLDO PHGLD LQ WKH IRUP RI WH[WLQJ KLJKOLJKWLQJ WKH LURQLF QRWLRQ RI µRSHQQHVV¶ WKDW VRFLDO PHGLD SUHWHQGV WR IDFLOLWDWH :H FRQVWUXFW D SHUVRQDOLW\ IRU 3+21( RXUVHOYHV WKDW LV QRW D WUXH UHSUHVHQWDWLRQ RI RXU LGHQWLW\ L32 ,QWHOOLJHQW 3ODVWLF 2EMHFW LV DQ LQWHUDFWLYH FUHDWXUH ,W µIHHGV¶ RQ GLJLWDO LQSXW RI WKH FRQIHVVLRQV RI YLVLWRUV 7KURXJK PRWLRQ DQG OLJKW D UHVSRQVH DQG D GLDORJXH LV FUHDWHG
6,*1$/
$5
system DIAGRAM
overall 928<(5,60 /,*+7
,1387 SMS
$5'8,12 &219(56,21 606 72 &2'(
287387
&+$1*( ,1 )5(48(1&< &2/285 352-(&7,21
029(0(17
,138 SMS
029,1* &/687(56 25 &+$1*( ,1 +(,*+7
',$/2*8(
606 FRQIHVVLRQDO LQSXW GULYHV WKH PRYHPHQW RI WKH L32 ZKLFK UHVSRQGV LQ PRYHPHQWV RU OLJKW SXOVHV WR WKH FRQIHVVLRQV WKURXJK WKH DUGXLQR L32 DOVR SURMHFWV WKH DQRQ\PRXV FRQIHVVLRQV RI WKH SHRSOH LQ D YLVXDO VHQVH
L32 PD\ UHVSRQ
(56 25 ,*+7
QGV LQ 2 DOVR
029(0(17 HAPPY ,1387 SMS
/,67 .(<:25'6
029(0(17 6$'
&25( (027,216
$)5$,' 68535,6(' 029(0(17
029(0(17
&20%,1$7,21 6$' $1*5< $1*5< ',6*867(' 029(0(17
$5'8,12
/285
specific
9,'(2 287387 L32 PD\ UHVSRQG WKURXJK NH\ WDUJHWWHG HPRWLRQV WR FDWHJRUL]H WKH YDULHW\ RI UHVSRQVHV DQG PDNH LW HDVLHU WR LGHQWLI\ SDWWHUQV ZLWKLQ WKH FRQIHVVLRQV
TE
CONTEXT RELATIONSHIP TO SITE
STRUCTURE MASSING
UCTURE
Y
4000
STRUCTURE ASSEMBLY 6,1*/( &/867(5
&/867(5 675,1*
&203/(7(' 67$*(
&203/(7(' 67$*(
MATERIAL TESTING SHAPE & TIME
MATERIAL TESTING SHAPE & TIME
MINS:0 % 2 25,*,1$/ 3/$,1 %$*
MINS:12
MINS:0 % 2 % 2 &,5&/( )520 648$5(
25,*,1$/ 3/$,1 %$*
&,5&/(
&,5&/( )520 648$5(
MINS:3 % 2 %8%%/(6
MINS:15
5281'(' (1'6
75,$1*/(
MINS:20 % 2
;
MINS:5 % 2 ),1$/ &21(
MINS:8 % 2
MINS:10 % 2 5281'(' (1'6
MINS:8
MINS:15 % 2 HORN% 2
&,5&/(
MINS:8 % 2
MINS:10 % 2
MINS:3 % 2 %8%%/(6
MINS:12 % 2 % 2 ;
75,$1*/(
),1$/ &21
MATERIAL TESTING ASSEMBLY PROCESS
(48,30(17
,521 29(5 *5($6( 3$3$(5
5(029( *5($6( 3$3(5
,521 72 6+$3(
&87 (;&(66 0(/7(' 3/$67,&
),// :,7+ $,5
7,( (1'
7,( (1'6 72 27+(5 3$576
$'' ),6+,1* /,1( 72 .1276
:,5( -2,1 60$//(5 &/867(56
STING
G
MATERIAL TESTING CONNECTING AND JOINING
&5($7,1* /(1*7+
&5($7,1* 0$66
&5($7,1* /(1*7+
&5($7,1* 0$66
&5($7,
TESTING
:+,7( '$</,*+7
:+,7( '$</,*+7
*5((1
*5((1
5('
prototype
VIOLET Bryan Fan Darcy Zelenko Fabian De Rango Junhan Foong Vincent Kong Thomas Lo Vitto Andreas
Heartbeat explores the idea of constant data flow on the internet. It investigates the interaction between internet users and the web, how the web provides a platform for the users to interact with other users, and in the process, these users are keeping the web alive. We expressed this idea in the form of a heart beat. We, as users, are keeping the heart beat of the internet alive.
Representation of the knowledge of 21st century
Origami
A life of its own
Updates
New page
User Interaction
CENTER PIECE
Hearbeat/ breath/ pulse
Touch Sound Motion
PASSIVE INPUT
Deletes
WIKIPEDIA
ACTIVE INPUT
OPEN SOURCE INFORMATION EXCHANGE
External Interaction
VIRTUAL FEEDBACK
Collaborative body of user-uploaded content
Internet Invisible yet constantly present
Strong and weak Light projection Sound Movement
Constant
RIPPLES
Arduino Wifi
CONCEPT DIAGRAM
Vertical movement of the mesh
The heart takes form in a sculptural expression of contraction and expansion. Using arduino sensors and websites such as: www. internetlivedatafeed.com, there will be a constant heart beat on the sculpture whenever the internet is being updated. Also, since this project is a physical representation of the heart beat of the internet, users can also interact with it physically. Using a motion sensor, whenever a user approaches the sculpture, it will contract.
scheme a
Passive input movement
Active input movement
PULSE SENSOR
ON / OFF
PUMP
WEB
ELECTROKARDIOGRAM
ARDUINO
BEAT
ARDUINO
PWM
RESERVOIR
ONLINE PASSIVE DATA FEED WIKIPEDIA ACTIVITIES
This project then developed into a more literal translation of the heart. This is a deliberate decision to more explicitly simbolises the heart beat of the internet. The sculpture now consists of a suspended central heart, with tubes coming out of it, to further visualise the data transfer from the internet, into the physical heart. Wikipedia was also chosen as the website which will feed into this heart. Whenever there’s an update on wikipedia, the heart will beat and everytime the heart beats, there will be an update to heartbeat’s own wikipedia page. The physical interaction with heartbeat also developed into the use of pulse sensors.
scheme b
TRANSPARENT TUBES
BEATING MEMBRANE
RESERVOIR & PUMP
PULSE SENSOR
CENTRAL MECHANISM
SENSOR
LIVE-ONLINE PASSIVE DATA FEED
PULSE SENSOR
D.D.o
PUL
A further investigation was performed to look at the possibility of a D.D.o.S. attack. It is a moment on the internet when there are too many interaction that causes the crash of the internet. When there is too much input with the pulse sensor, the heartbeat will stop functioning and restarts in a few minutes.
PULSE SENSOR
PULSE SENSOR
D.o.S PULSE SENSOR
PHASE_02 INDIGO GOLD ULTRAVIOLET
indigo Anju Sharma Calvin Yong Huimin Xu Jason Toh Jiawen Zhang Jing Wen Jing Xie Shaobo Zhu Xiao Wang Ying Jie Xu Yufei Du
B O DY M OV E M E N T T H R O U G H S PA C E A T r ac e V i s ual i s e d
motion mapping METHOD 1 - Manual Recording We wanted to record our teammates’ movement behaviour in the gallery. Firstly, we marked the gallery into a grid of 1 meter spacing both in columns and rows. Then, we divided into pairs. One person started freely moving in the gallery and the other person tracks the position and posture as the partner moves around in the gallery for 2 minutes. The partner can choose to stand, sit or lie down anywhere. The diagram below shows the recorded movement of all the team members.
METHOD 2 - Kinect Recording After the first method, we wanted to make use of existing technology to record more detailed movements. So, we used Kinect which can record the entire body’s movement into Rhino using Grasshopper and Firefly. However, the Kinect is limited to record movement within just a small 4m x 4m square rather than the entire gallery. Also, it can only record a maximum of two people’s movement at one time. We decided to work within these limitations and recorded one person’s movement within 15 seconds. We split into two groups, doing one person at one time, one after another.
1 s
2 s
3 s
4 s
5 s
6 s
7 s
8 s
9 s
10 s
11 s
12 s
13 s
14 s
15 s
This is a diagram generated from the Kinect data. We used Grasshopper to isolate the position of the body as a whole at one point of time.
Data analysis We decided to analyse the Kinect data further. The Kinect data provides points of a person’s skeleton across a period of time. We used Grasshopper to isolate the points according to different body parts. We then joint the points into a polyline so that we can analyse and compare patterns of our team members’ movement.
FRONT
Foot R
Foot L
Hip
Hand R
Hand L
Head
YuFei
A
Calvin
E
M Serena
VIEW
Jia Wen
T
A Allegro
Shawn
Start
Mary
7.5 s
Anju
T
E
M
End
Jason
A Irena
B
4 m
Jake
From the front view, there exists two distinct group of behavior between Team A and Team B. Members of either team did not witness the activities of the other team. In general, the behavior of either team took on the behavior of the first person in a herding pattern/behavior. In Team A, there was a lot more movement in a vertical fashion that saw them engaging the verticality of the space. On the other hand, Team B portrayed a monotonous lateral movement within the space with the general behavior of squatting or sitting down towards the end of the experiment.
TOP
Foot R
Foot L
Hip
Hand R
Hand L
Head
Jia Wen
A
Calvin
E
VIEW
YuFei
T
M Serena
A Allegro
Shawn
Start
Mary
7.5 s
Anju
T
E
M
End
Jason
A Irena
B
4 m
Jake
Majority, except the first three people, moved in a circular fashion. Due to the placement of the sensor as well as the entry to the site, there is a general trend of people walking in an anticlockwise direction. All but one person avoided the border of the test site, due to the conscious knowledge of the boundary/extent of the Kinect sensor. One can infer the general trend of ending the 15 seconds walk right in the middle of the test area, probably without any idea on what to do.
eight
eighteight
eight
eight
eight
round
Ground
Ground
eight Ground
Ground
eight
round
eight
Team
Team
Team A
Ground
Team B
T
eight
eight
eight
eight
Ground
Ground
Team A
Ground
eight Ground
Team B
Ground
Ground
Based on the kinect data collection, the tester were grouped by two teams, one is more positive gesture ( Team A) than the other one ( Team B ). Through these graphs we can difine the testers body motion traces in the 3 dimensional space. Team A has a wider spatial domain than Team B.
Ground
T
This is a overlay plan of 11 people’ motion traces via kinect. The darker the red is, the most popular common place people were going. Through this diagram, we come to the conclusion that people tend to have a clear idea of spatial boundary thus they seldom touch the edge of the space, most activities were concentrated in the cetral triangle area.
Experience
We tried to let people understand this space through their own exploration. When people walk through the installation, they themselves actually become the element to change the space. On triggering people’s desire of entering, it is no longer a still installation but a deformable life form. Other than the other groups’ design, which input a certain program to let it be triggered by environment, in this one the interaction between people and this space is unpredictable every time they enter. The interesting part is, when people are blocked their way they will search for available space to pass through, or they will try to push aside the stings to extend the space. In addition, once people touch the strings they will be lightened up leading visitors further exploration.
In this process, the communication between people and the space is created. As this communication is unpredictable, the output of this installation is more natural and original. It is simpler, but with more fun of exploring new possibilities. Though this experience we try to indicate the relationship between the body and the space, how the space can reject people and how people are able to deform the space to make it adaptable to their bodies.
ARDUINO
BOUNDARY DATA INPUT
TWO TRACKS
FORM
FORM GENERATIon
DATA OUTPUT
DATA ANALYSIS
We use Kinect to record two groups of peoples’ exploration of the site, and then input data into grasshopper to do analysis. We interested in the differences of exploration between the two groups, so we selected two representative people’s tracks from two groups to generate the form.
SITE LAYOUT and ENTRY SEQUENCE
Layout 1 Field of Columns $552.96
Planes
Layout 3 around center $642.16
Layout 2 Planes and Columns $484.56
Layout 4 Planes around corner $337.16
We tried out various configurations to curate the exhibition. The factors we considered were how to highlight the main exhibition, cost of supporting structural frame and entry sequence for participants.
Chosen Layout Planes around corner $742.96
This is the final configuration we proposed. We decided despite the higher cost, but it gives much more space for the visitors to linger around outside before entering the main installation. The layout of having two layers of planes allows the user to first enter into a dark space and then into the bright main installation. This creates a heightened entry experience. The planes are punctured with holes and separated with openings to allow users to have a slight peek into the installation and therefore increase their curiosity.
1:1 physical module making
The digital model we chose to build is a simplified vision based on the selected movement data. The aim for the 1:1 Physical Model was to test the buildability of final outcome and the best option of joints.(Joints between different strings or between string and frame). Basically, the 1:1 physical model was made using steel structure and strings.
We chose the black powered coated slotted steels because there were holes in the steel frame and the strings could be handled easily. According to the digital model, we firstly used hemp strings and masking tape to mark the coordinates of joints on the cube frame. Then the 6mm Super Sliver Rope was used to connect those joints. Metal rings were used as main joints between different strings because it was strong enough to tie and there was no direction limitation.
During the process, strings were changed from 6mm Super Sliver Rope to 2mm White Venetian Blind Cord, because Super Sliver Rope was too smooth to knot. In addition, holes on the slotted steel were too long and easily slid. So we added the bolts on the frame as joints to make sure the joints fixable.
MATERIALITY AND CONNECTIONS
Detail 1: Strings attached to the frame Black powdered coated slotted steel
Fixing bolts and nuts
PLAN
Strings
Strings
SECTION
Fixing bolts and nuts
In order to get a neat and clean joint between strings and black powder coated slotted steel frame, we did several experiments——1, simply tying the strings to the steel frame,then soon we found that it looked really messy and very hard to fix to one point; 2, using metal rings and hooks to join the strings and steel frame, but the same issues happened and the cost was much more expensive. In the end, we decided to use screw screwing the strings to the point, and the result turned out to be very satisfying.
Detail 2: Strings joined by turnbuckle rings Joint turnbuckle rings
PLAN
Strings
SECTION
Joint turnbuckle rings
Strings
Based on the data analysis, there are different kinds of strings knots—— two points knot, three points knot and four points knot. At first, we just connected these knots by tying strings together, but after the test, we discovered that the strength was unbalanced and easy to break. And in order to strengthen the knot of the string on the ring, we tried to meld the strings together using heat from lighter. However in the process of melding, we accidentally burned the string too much , so the knot destroyed too much. So we tried another way of knot——using metal rings to join those strings and twining the extra pieces along the ring. And the joint perfectly fit in the model.
From top to the bottom, the first string was our main material for spatial arrangement; The second and third strings were used for testing. The second string was too thin people can barely see it, while the third string was very elastic so it was not easy to fix the exacy distance.The fourth fishing wire can bear heavy pressure and is transparent, so it can create floating spatial effect. The fifth string was used for sewing the different black cloths of different opacity: chiffon, modal and polyster
This picture shows the detail of corner plate. At first we did not use the corner plate, the whole frame structure was not quite stable so we add 16 piecies at each corner, the structure became much stiffer.
GOLD Amanda Loughman Kate Corke Shane Ge Kay Chen Alice Choi Cheng Chen Alexander Wong Tengxiao Liu Ding Yu Jackie Tsang
BLOOM
Bloom investigates light as a data input. It explores the possibilities of bringing nature’s interactions with light within the gallery space
LIGHT INTENSITY ANALYSIS
Using arduino light sensors, we were able to capture light intensity data within the gallery between 10am and 5pm
LIGHT INTENSITY ANALYSIS
RED = 10AM YELLOW= 11AM GREEN = 12AM BLUE=3PM PURPLE=4PM PALE PIKE=5PM
spatial configuration
Light intensity data
Proposed scheme
Using the data captured by the light intensity analysis, we were able to establish the proposed circulation and interactions within our indoor garden.
interaction scheme
material testing & scaling
OPEN
CLOSE THE MODULES SCOPE FOR MOVEMENT IS 90 DEGREES
material testing
Our material explorations started with paper origami, which was working very well in smaller scale. However, with the scale that we envision, it posed some structural problem.
We also looked at fabric material as an alternative.
RIBS GO UPWARDS WHEN MOUNTAIN CREASES RIBS GO DOWNWARDS WHEN VALLEY FOLDS
EYELETS ARE USED TO ENHANCE JOINTS
However, the most effective material that we have looked at was polypropylene , because it provides the rigidity that our mechanism needs.
mechanism explorations
ultraviolet Junhan Foong Alexandra Gower Vincent Kong Thomas Lo Jillian Raleigh Darcy Zelenko Vitto Andreas Nick Bergin Fabian de Rango Pablo Donoso Güneş Erok Bryan Fan
PULSE the heartbeat of the internet
CONFIDENTIAL DOCUMENTS
ANONYMOUS CONTRIBUTORS
WIKILEAKS
PUBLIC
WikiLeaks is an international, non-profit journalistic organisation which publishes secret information, news leaks,and classified media from anonymous sources. It provides a platform for the anonymous contributors to share their secret information to the public. This interaction between the contributors and the users keep the website alive.
SECRET CONFESSION
ANONYMOUS USERS
PULSE
PUBLIC PULSE WEBSITE
Similarly, pulse investigates the interaction between users through the internet. It is a physical representation of the heartbeat of the internet, specifically Pulse’s own website which, provides a platform for the general public to share their own secret confessions with the world. This interaction between users, through Pulse website, keeps it alive.
BEATING HEART USER INTERACTION
CONSOLE
PROMPTS THE USER TO INTERACT
CONSTANT GLOW
GLOBAL DATA FEED
TUBES FEEDING IN POWER
THE FEED MOVEMENT
LOCAL FEED sharp, periodical ..... .....
+ GLOBAL FEED constant, steady
LIGHT
There are local and global interactions that can influence the heartbeat of Pulse. One is a constant beat from a simulated global data translation, expressing how there is always an update on the internet. The other takes form in a phone interaction. Visitors and/or people from around the world are able to phone call/text message pulse’s radiosensitive receptors. Upon receiving these interactions, Pulse will give a written reply through its website and at the same time, the physical heart of STRING OF TEXT pulse will beat.
PROJECTOR
TEXT USER
ARDUINO
RECIEVES SMS
CODE 1 CODE 2
HEART PULSE
LOCAL FEED sharp, periodical ..... .....
THE FEED
+ GLOBAL FEED constant, steady
MOVEMENT
LOCAL FEED
sharp, periodicalLIGHT ..... .....
+ GLOBAL FEED constant, steady
LIGHT
THE FEED MOVEMENT
INTERNET LOCAL FEED
sharp, periodical SIMULATED GLOBAL DATA ..... ..... FEED
ARDUINO
LED LIGHTS CONSTANT LIGHT PULSE
+
PROJECTO
GLOBAL FEED constant, steady
STRING OF TE CODE 1
THE FEED LIGHTARDUINO TEXT USER
LOCAL FEED
RECIEVES SMS MOVEMENT CODE 2
HEART
sharp, periodical ..... .....
+ GLOBAL FEED constant, steady
TEXT USER
ARDUINO
RECIEVES SMS
PULSE
PROJECTOR
STRING OF TEXT CODE 1
LIGHT
CODE 2
HEART PULSE
PROJECTO
STRING OF TE
TEXT USER
ARDUINO
RECIEVES SMS
CODE 1 CODE 2
PULSE
ANONYMOUS DIGITAL CONFESSIONAL..
INPUT INTERNET
SIMULATED GLOBAL DATA FEED
TEXT
LOCAL DATA FEED
AUDIENCE INPUT
WEB
LOCAL/GLOBAL DATA FEED
WEBCAM
PROCESS ARDUINO
OUTPUT CODE 1: LIGHT PULSE LED
t = CONSTANT RATE
CODE 2: PHYSICAL PULSE mechanism
RECIEVE
t = 0 - 15s
WEBPAGE UPLOAD
CODE 3: PROJECTOR webpage in real-time
t = CUMULATIVE
A live update from the gallery will be broadcasted online on pulse website, showing its condition 24/7. It will allow online visitors to interact with it through the website; whenever they put an update on the website, the heart will beat and is visible through the webcam broadcast on the web page.
3600
5000
CONSOLE
PROJECTOR
Site Relationship
VIEW FROM CONCOURSE
6
5
4
9
7
3
8 2
1 1 2 3 4 5 6 7 8 9
BAR ENTRANCE 1: ENCOUNTER BRIEF ENTRANCE 2: INITIAL VISUAL EXPERIENCE CONSOLE: DETAILED BRIEF HEART: ENCOUNTER DETAIL (INTERNAL MECHANISM + CRAFT) CANOPY ENTRANCE: PIPEWORK DETAIL + SPATIAL EXPERIENCE CANOPY EXIT: MORE DIRECT INTERACTION PROJECTOR: VIEW ONLINE CONTENT OPEN FLOOR: CONTEMPLATE WORK IN ENTIRETY
2000
7000
1800 4000
3000
2100 2100
Mechanism scheme
01.
02.
07.
08.
GUY WIRES
PIPEWORK
HEART
03.
04.
05.
06.
09.
10.
11.
12.
Cell Prototyping
Tube mechanism
Arduino outputs a signal to activate pump. Water is pumped through pipes up the core of the structure. Water through the pipes back into the water tank.
PIPES
CORE
UP TANK
ARDUINO
ARDUINO
PUMP
signal ON PUMP
ARDUINO signal OFF
PIPES
CORE
DOWN
TANK
ARDUINO
ARDUINO
PUMP
Arduino outputs a signal to overide power. A reverse flow is initiated. Water is drained down the pipes through the core of the structure and back into the water tank using gravity.
BRANCH
SPREAD
TWIST
CURVE
5 mm
5.5 mm
8 mm
16 mm
CONNECTOR
500 mm
STRAIGHTENER
GROOVE
300 mm
150 mm
75 mm
GASKET a
GASKET b
GASKET c
MOVEMENT
1.
3. ARDUINO ARDUINO
signals
2.
SERVO
redirects
BOBBIN pulls
4.
STRING
activates 5.
PANELS
contracts
MECHANISM
A. PUNCHING MECHANISM - MDF FRAME WITH POLYPROPYLENE SKIN
01.
02.
COMMENTS:
03.
• NOT ENOUGH MOTORS TO DO ON A MASS SCALE • NO REAL INTERESTING DEVIATION IN MATERIAL OTHER THAN A BACK AND FORTH MOTION • CLUNKY STRUCTURE NEEDED BEHIND THE FRAME
B. FISHING LINE - POLYPROPYLENE SKIN
01.
04.
02.
05.
COMMENTS:
03.
• MATERIAL PERMANENTLY DEFORMS • CLUSTERING OF THIN STRIPS OF POLYPROPYLENE IMPEDES FANNED MOVEMENT • RIGID FRAME NEEDS TO BE VERY STRONG AS PULLING MOVEMENT CREATES A LOT OF FRICTION
C. DEFORMED SLICES - POLYPROPYLENE
01.
04.
02.
05.
COMMENTS:
•
03.
• •
IN A RIGID FRAME STRUCTURE THIS SIMPLY WONT WORK AS THIS INVOLVES CURLING THE FRAME THIS DOES PRODUCES THE CONTRACTING DILATING EFFECT WE ARE SEARCHING FOR THIN STRIPS PRODUCE A BETTER EFFECT THAN THICK
D. STRETCHED SLICES - POLYPROPYLENE
01.
04.
02.
05.
COMMENTS:
03.
• PRODUCED MOST PROMISING RESULTS • CLUSTERING OF THIN STRIPS OF POLYPROPYLENE IMPEDES FANNED MOVEMENT • RIGID FRAME NEEDS TO BE VERY STRONG AS PULLING MOVEMENT CREATES A LOT OF FRICTION
STATE CHANGE: AXO - NORMAL STATE STRING/WIRE CONNECTED TO ADJOINING PANEL
LESS LIGHT ENTERING
PLAN VIEW:
AXO - TENSION STATE MORE LIGHT ENTERING
FRONT VIEW:
AXO - NORMAL STATE LESS LIGHT ENTERING
AXO - TENSION STATE MORE LIGHT ENTERING
EXPLODED AXO SHOWING SEPERATION BETWEEN TWO MATERIALS
EXPLODED AXO SHOWING SEPERATION BETWEEN TWO MATERIALS