Model process

Page 1

Model Process

The model from sketches were made with plasticine to give it a fluid and smooth finish. The contours on the model represents the contours of the pollen surface. With a bulgy head and a short stem, the structure relates to the hyphae growth. The type of growth portrayed by this model is apical branching. The scale of the model is 1:5 cm.

Continued... The model is then cut into 5mm thick pieces to make ready for digitization process. This is just one method of the many methods models can be used for digitzation. I will later demonstrate the two methods that i used for digitization to show the outcome. Some models are designed in such a way that they can better be expressed using curve line on a perspective and top view photograph of the model.


Digitization process - Method 1

Method one is achieved by drawing curves around the edge lines of the cut pieces and stacking them up in an orderly fashion. By doing so, i did not obtain the end result i was aiming for. The second figure shows the outcome which proves to be distorted and very tall in length. I did not pursue any further modification to this outcome and went on to try the next.

Digitization process - Method 2

The second method was done by drawing curves with accordance to the pictures of the model. These pictures are aligned in such a way that one side view perspective is placed at the bottom and the top view perspective is placed parallel to vertical zone. This method proved to have a much better looking outcome compared to the first method. The curves resembled the model pictures and made it a good form to explore and work on further.


Patterning in 2-D & 3-D style

Creating & Patterning

After the shape was achieved, i continued on to loft and creating surfaces for the model. There were so man ways to go about this. I experimented with differented surfaces and UV numbers to observe and reach the best fit. Figure 1 shows the surface Uv’s with a diamond pattern design on the inner offset while as Fig 2 shows the inner offset points of the model.

The following figures are the 2D and 3D patterning that i experimented with to find the ideal look for the model. Sometimes, the patterning form looked very complicated. The idea of a latern is to have the maximum light to be reached to the surrounding. So to create a hollow structure is essential. THings go very complicated with the offsetting from the inside of the model which led to create iirregular forms that were in consistent with the outer layer.


Final patterning in progress After much styling and patterning, the following creation proved to be the most promising. Just by tweaking the lofting, the whole modelt ransformed into an idea that proved to have potential. As it is apparent, the contour sort of lines holds each other in place with a hollow base in the middle. But this model needs more input to make it more easy to approach in reality.

Final Pattern The final pattern uses a 2-D pattern in between the layers. These pieces would be hollow in random order to trickle light through from the hollow base in the middle. The model resembles the olympic torch in a way too.


Perspectives & Views

Perspectives & Views


References

Reflections & Reponses

According to Scheurer and Stehling, the definition of abstraction is a model of reality that is somewhat distorted. This enables people to comprehend a complex structure in simpler terms and to manage it easily. Because these abstractions illustrate various shapes, different types are materials become appropriate to make it. Then comes the method of Reduction, which makes the model into a more optimal transportable form. Normalisation is the way in which all the anomalies are eliminated within a model. This means, the inconsistencies of the model are dealt with to find a solution. The list goes on and on with different types of enhancing systems to make the final productive. What’s important here is the quality of the end result. A design can computerize and enhanced to form various patterns. Three synchronized motions of elements form designs. They are the architectural formation, material formation and structural performance. When models are computerized, the behavior of the shapes is seen rather than the material. Because the shapes are so volatile, the architectural process is challenged when it comes to making the design model on the computer. The computerized version shows the spatial articulation and structural system of the mode. It is easier to bring changes to the model when they are computerized. The complex structures then can be unfolded to see the complex system in planar view.

http://inhabitat.com/crazy-mushroom-shapedenoki-eco-city/ http://www.sciencedirect.com/science/article/pii/ S1749461309000165 http://bugs.bio.usyd.edu.au/learning/resources/Mycology/ Growth_Dev/hyphalGrowth.shtml http://www.mycologia.org/content/100/6/823.full


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