UM School of Art & Design Undergraduate Programs

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u n i v e r s i t y

o f

m i c h i g a n

Undergraduate Programs

s c h o o l

o f

art & design


“The artists of this generation are the most important agents of change in this century‌


…Most of these young artists say they do everything ­— from book making and painting to sculpture & performance.” the New York Times 8 March 2009


Photo by k a r l da u b m a n


t h e s c h o o l o f a rt & d e s i g n h e l p s p r e pa r e yo u fo r t h i s c h a l l e n g e to m ov e f lu i d ly ac r o s s i d e a s a n d m e d i a .

b ec au s e c r e ati v e wo r k i n t h e 2 1 s t c e n t u ry m e a n s e x pa n d i n g yo u r v i s i o n a n d yo u r r e ac h .

John Marshall Faculty Installation at Matthaei Botanical Gardens  A collaborative project with architecture faculty Karl Daubmann, the Shadow Pavilion is both a structure for modulating light and sound, and a space made entirely of holes.


It begins by offering you a range of art and design degree options.


Interdisciplinary

Dual Admission,

Bachelor of

Bachelor of

BAchelor

Preferred

Fine Arts Degree

Fine Arts in

of arts in

Admission, and

in Interarts

Art & Design

Art & Design

Joint Degrees

Performance

The BFA in Art & Design

The BA in Art & Design is the

Dual admission offers two

The BFA in Interarts

is the anchor degree for

perfect degree for students

concurrent degrees for

Performance is an

students who are passionate

whose educational goals

students whose interests and

interdisciplinary degree jointly

about pursuing an intense,

include broader exploration

educational goals include

offered by the School of Art &

rigorous program in art and

of the University’s academic

earning undergraduate

Design and the Department of

design. The BFA prepares

resources, as well as a rigorous

degrees in more than one

Theatre & Drama in the School

graduates for a broad range

program in art and design.

academic unit. Prospective

of Music, Theatre & Dance.

of eventualities, integrates art

The BA program parallels

freshmen may apply to both

This is the perfect program

and design methodologies,

the elements and attributes

the School of Art & Design

for adventuresome students

interweaves traditional

of the BFA degree program,

and another UM academic

who have interests in both the

techniques with contemporary

but with fewer studio course

unit, including the School of

visual arts and theater, as well

technologies, bridges the

requirements and a more

Kinesiology; the College of

as a desire to create original

personal to the social, and

comprehensive exploration of

Engineering; the College of

performance pieces. Interarts

engages the rich resources

University resources. The BA

Literature, Science, and the

Performance introduces

of the University and the

degree is particularly well-

Arts; the School of Music,

students to a diverse range

community. The BFA also

suited to students who plan to

Theatre & Dance; and the

of art forms and creative

includes an international study

complete two undergraduate

School of Nursing. A&D

practices from new media

requirement and student

degrees or to prepare for

applicants may also apply

to traditional acting skills,

exhibition opportunities. The

medical or other professional

to the Preferred Admission

with the aim of generating

first two years of the four-year

school. International study,

programs of the School of

work that transcends the

program are structured; the

exhibition opportunities,

Education, the Taubman

boundaries between the

second two are extraordinarily

and career planning are

College of Architecture and

visual arts and performance.

flexible. Career exploration and

integral components

Urban Planning, and the

planning begin in the first year.

of the BA program.

Ross School of Business.


A n d co nti n u es by c r e ati n g a n e x pa n s iv e co n v er sati o n — a d iao lg u e o f u n i q u e vo i c es i n a co m m u n it y

And contin u es by creating an expansive conversation — a dialogue of unique voices in a community of makers.

Photo by E l s h a fe i Da fa l l a M o h a m e d

o f m a k er s


500+

70+

30+

Art & Design

internationally

Art & Design

undergraduate

recognized

graduate

students

faculty

students

from across the US and

are your primary resource

offer models for the possible

20 other countries bring a

throughout your study.

shape and development of

wealth of experiences, ideas,

With thriving national and

your own creative practice.

and abilities, becoming an

international practices, faculty

You’ll see their exhibits in

essential part of your learning

can teach you how to navigate

the Warren Robbins Gallery.

community. Your exchanges

the increasingly complex

You’ll work with them in some

with other students—as

terrain for creative work.

of your courses. You will

friends, collaborators,

Faculty skills and research

get to know them and hear

supporters and critics—are

interests include sound art,

their ideas and observations

vital to the development of

film, video, installation, clay,

in your discussion sessions

your art and design practice.

graphic novels, women’s

and in your critiques.

rights, political satire, graphic design, biology, social justice, mixed race identity, industrial design, to name just a few. The images on the following pages are a sampling of the creative work of this expansive community of faculty, students and visitors.


from more than 50 visiting artists-designers each year through the School’s Penny W. Stamps Distinguished Visitors Series and the Roman J. Witt Visitors Program.

Penny W. Stamps Distinguished Visitors Series With the generous support of Art & Design alumna Penny W. Stamps, the series presents public lectures each week by renowned creative innovators from a broad spectrum of fields. Visitors may also work with students, participate in panel discussions, generate exhibitions, create site-specific installations, and present performance pieces. Past Stamps presenters have included: filmmaker Michael Moore, graphic designer Chip Kidd, performance artist Marina Abramavic, design firm Droog Design, and painter Julie Mehretu.

Penny Stamps Presentation Co m p li c ite Photo by, J o r i s - J a n B o s P h oto g r a p h y ©

You ’ ll Mee t and Le arn


e l l e n l upto n

B i l l L a n g e & Dav e G a l lo

J o o s t Re k v e l d

Be r n a r d K h o u r y

Theo Jansen

R o b e r t a n d S h a n a Pa r k eH a r r i s o n

chip kidd

Michele Oka Doner

J u l i e Me h r etu


the Roman J. Witt Visitors Program brings creative makers and thinkers from around the world for both short- and long-term residencies at the School of Art & Design.

Short-term Witt visitors may offer workshops, demonstrations, public presentations, or individual student critiques. Long-term Witt residents come to the School for extended visits over the length of a semester. During that time they work in a centrally located studio space, adjacent to the School’s main gallery, to develop a new work in close

Witt Visitors have included: performance artist Pat Oleszko, kinetic sculptor Trimpin, public artist William Dennisuk, and installation artist Franz John.

 During his 5-week residency, Trimpin worked trimpin

with students from A&D and across campus

Roman J. Witt Visitor

on a project fusing kinetic sculpture, computer

Kinetic sculpture

technology, and 2-D and 3-D imagery.

Copyright 2009 University of Michigan Museum of Art

collaboration with students and faculty.


Beyond A&D you’ll belong to the vibrant university-wide arts community. There are literally 100s of student arts and arts-related groups on campus. The UM Museum of Art’s recent transformative restoration and expansion ensures new arts energy and resources, including a collection of over 18,000 works. The organization Arts on Earth presents events and courses designed to foster interdisciplinary creative thinking.


Osman Khan Faculty Installation, Socrates Sculpture Park, New York  A collaboration with Kim Beck, when laughter trips at the threshold of the divine positions a pair of functioning sliding glass doors in a public park.


ART & Design learning Experiences

Erika Cross

are designed to stretch your ideas, skills and abilities—to challenge you as a creative thinker and maker. You’ll never be asked to compartmentalize your thinking or your creative practice.

Undergraduate Student Sculpture


Digital and dr awing remain fundamental.

Drawing is central to art and design practice, whether for conceptualizing, explaining to others the process of making, or for pure expression.


Digital media increase your capacity as a creator and communicator, expanding avenues to realize your ideas.

a n g e l c h i o h h, j a s o n m a h a k i a n, k r i s t i n a k a s s e m, h e at h e r k r e y, sam hanson Undergraduate Students Graphite on paper

m att h a l lo c k Undergraduate Student Digital 3-D rendering

 From an assignment

 From a 3-D modeling

on modeling with light.

and animation course.


three foundation course sequences range across media, concepts and history to provide skill building, ideational growth and cultural context.

you to work in all media available in the school, and begin your investigations with a balance between traditional and cutting edge approaches.

Photo by c a i t l i n k l e i b o e r

A&D’s integrative program challenges


S h e l b y R o b ac k Undergraduate Student Photography  From a TMP assignment to use the camera as a device for creating font designs.

one Tools, Materials & Processes (TMP) foundation courses — Construction, Messages, and Time — offer you experiences with the spectrum of methods and tools essential to contemporary art/design practice including wood, fiber, metals, graphic design, printmaking, photography, performance, video, animation, drawing, and sound.

E l i z a b et h He n d r i c k s Undergraduate Students S h e l b y C u r we n - G a r b e r

Installation

Undergraduate Student Graphic design

From a TMP: Construction assignment asking students to use

From a TMP assignment to create a font/phrase combination.

100 items to create an installation greater than the sum of its parts.


two Concept Form and Context (CFC) courses complement work in TMP by emphasizing context and the development of ideas under the broad categories of The Human Being, Culture, and Nature.

Michael Liang Undergraduate Student Pen & Ink Luc y E n g e l m a n Undergraduate Student Mixed media


three Art/Design Perspectives (ADP) courses offer a glimpse into how your own creative work fits within the larger culture, past and present, focusing on The Creators, Society, and Technology and the Environment.

Henna “tattooing” is demonstrated in the course CFC: The Human Being as a springboard for students to create original designs.

J e n n i fe r Sc r o g g i n s Undergraduate Student Painting  Portrait of North Korean President Kim Jon Il, referencing Andy Warhol’s series of portaits of famous people.


Modeling Space and Marking Time This course explores video as a tool for depicting architectural space and representing

Step h a n i e R o w d e n

time. Throughout the term, traditional

Faculty

modeling techniques and time-based notations

E xplo r e e very th i n g

Audio book installation

are studied and then applied in unconventional ways using video as the generative medium. Emphasis is placed on cast light as a medium for sculpting space and on the camera as a tool

Digital Character Development

for capturing complex spatial perspectives.

Focusing on the depiction of character—an individual’s distinctive physical traits and

from sound art to social activism in your elective studio courses. Here’s a sampling of the 50+ elective courses offered every semester.

behavior—this course utilizes 3-D computer Photography and Animation:

modeling and animation techniques to design

Animating Images through Optical

digital character studies. Ideas related to

Toys and Other Amusements

identity, embodiment, and transformation are

Before modern cinema, 19th century optical

considered as they are re-presented and re-

toys such as the “wonder turner” and the

figured by digital 3-D technologies. Portrayals

“wheel of the Devil” entertained people

of human and animal forms—real and imagined

through the illusion of motion. This class

—from many different time periods and

considers how still images can be used for

cultures provide historical and social context.

animation. Students learn to make these devices (thaumatropes, flipbooks, and zoetropes), which rely upon the persistence of

More with Less

vision, and to create other entertaining objects

More with Less aims to increase sustainability

such as peep shows and moving panoramas.

awareness, both cultural and ecological, and life cycle thinking through constructive optimization and reduced use of materials.

e r i c l av i n Undergraduate Student Photograph  An assignment on creating work using fire, from the course Perception and Notation: Light.

Prints Bigger Than Your Car: Exploring

Students explore the physical and perceptual

Grand Scale Printmaking

properties of a wide range of materials using

This course explores monumental scale

computer aided design tools such as CAD

in contemporary art practice as a point

(Rhino), and Rapid Prototyping, as well as

of departure to create large and unusual

manual fabrication. Working individually and

format prints. Students investigate a range

in teams, students develop their designs, and

of established, new, and unorthodox print

evaluate, build, and test objects and ideas with

technologies that challenge preconceived

an emphasis on integrated construction using

notions of size, matrix, reproduction,

a range of materials and fabrication processes.

and sequence in printmaking.


 Students printing

Live Art Survey

Animation for Broadcast

in the course Prints

Performance Art - what is it? How is it

With the computerization of all areas of

Bigger Than Your Car.

different from theater? What does it have

moving image production, many of the

to do with visual art and design? The

same techniques are used for television,

course revisits the role of live art in the

advertising, feature films, animated features

European avant garde, then examines

and music videos. The ability to create

the performances and practices of

moving images that juxtapose and combine

other cultures. Go camping with the Fluxus

many layers of imagery, and the capability

movement, find out what happened in the

to change any parameter over time have

Happenings, and sample the many flavors

created a new norm for broadcast media—

of contemporary performance art.

hybrid aesthetics. This class focuses on the production of short form pieces using this hybrid language, while also tracing the histories of animation and alternative broadcasts through readings and screenings.

h o l ly h u g h e s Faculty Performance

Perception & Notation: Light Light is a primal force, fundamental to our existence. Without light there is no image. This cross-disciplinary studio seminar explores light as an art making source and resource. Sample assignments concern fire, the electromagnetic spectrum (X-ray), light from the sky, as well as more theoretical investigations. Students may conduct their investigations in a variety of materials relevant to their research.

Bet s y P ete r s Undergraduate Student Zoetrope


The stu dio remains a fundamental space for immersion. You’ll find your creative voice through your choice and mastery of materials.

c y n t h i a pac h i k a r a Faculty Installation  A part of the project Body Politics, the viewer’s shadow and the image of a crowd interface at the gallery wall.


m i c h e l l e f o ot Undergraduate Student Photograph  From a portrait assignment in the studio photography course Making Pictures.


Photo by j a m e s r ot z


And we offer some of the best facilities in the country with studios devoted to clay, fibers, metals, painting, drawing, photography, printmaking, sculpture, wood working, rapid protoyping, and video production.


With large window-walls for natural light, the expansive Painting & Drawing Studios provide painting racks, drawing tables, easels, and storage units.

Askia bilal Graduate Student Mixed media collage  A meditation on notions of human progress.


Clay encompasses 5,400 square feet of studio space including three full-size gas kilns, as well as outdoor firing areas.

S a da s h i I n u z u k a Faculty Installation, Davis Art Center, CA  Exotic Species was a site specific installation addressing water pollution and the mutation/ transformation of organisms as a metaphor for the natural world and our place wthin it.


K at i e j ac q ue z Undergraduate Student Ceramic sculpture E m i ly Rupe r t Undergraduate Student Lumens light

larry cressman Faculty Altered postcard  Parts of the image are removed with sandpaper and then drawings from direct observation during train travel are added.


 Influenced by poetry and art history, this da n i dav i s

work blends representation and abstraction

Undergraduate Student

to create a sense of nostalgia and unease.

Painting


During your time at A&D your Apple Laptop—outfitted with the latest creative suite of software—will be one of your primary creative tools. To maximize learning and teaching opportunities, all faculty, staff and students share this common computing platform.

L i n d s ay fa r r i s

L au r a h i l l e n b r a n d

Undergraduate Student

Undergraduate Student

Graphic design

Digital typography

Poster created for the

Designed for the exhibition

exhibition Liminal Spaces.

Imagining the Universe.


The wood Studio has everything from the simplest handtools to a CNC router and a laser cutter.

H att i e s t r o u d Undergraduate Student Wood sculpture  Created for her solo exhibition Displacement Disconnect Collapse Adjustment


e n d i p o s kov i c Faculty Woodcut  Created using both hand-drawing and digital-photographic montage, in the output stage these images are carved and printed by hand as traditional ukiyo-e woodcuts. Cutting may take several hundred hours and a single impression may take an entire day to pull.


Photography and printmaking share the Print Media Studio. Digital resources include: Epson large format inkjet printers, workstations for film and flatbed scanning, and an area for paper and mat cutting. Traditional printmaking features etching presses, a proofing press for relief printing, and lithography presses.

s h ay s pa n i o l a Undergraduate Student Photograph  A fashion shoot from the course Making Pictures.

A n n a Sc h a a p Undergraduate Student Photograph  Created for the assignment “Altered Head”


The renovated 5,400 square foot Sculpture Studio includes a foundry, wax workshop, and torch welding. There are also rooms for plaster mixing, woodworking, and figure modeling.

m att h ew s a n g e r Undergraduate Student Mixed media  An automatic typewriter created for the course Making It Move.


J u n e s a i to Undergraduate Student Fabric and paper  A project exploring cross-cultural design.

J o r da n Z i e l k e Undergraduate Student Teeshirt  Created in response to his international travel experiences.

The Fibers Studio features rooms for sewing, construction, and weaving, as well as a general work room for designing, fabric printing, batik, and many other fiber techniques


M a l lo r y b u r g e s s , k at i e j ac q ue z , r ac h e l m cGuff i n , s c ott to l i n s k i Undergraduate Students Digital 3-D modeling  A collaborative assignment to design an interior space from the course 3-D Modeling and Animation.

Digital 3-D courses focus on 3-D modeling E r i c a M o u n s , Bet s y P ete r s , Luc y E n g e l m a n Undergraduate Student 3-D animation  A collaborative assignment to create a fantasy environment.

and animation using state-of-the-art software like MAYA and RHINO. Projects utilize fabrication processes with CAD data and include technologies such as rapid prototyping and digitally based machining.

m att h ew s a n g e r Undergraduate Student Digital 3-D modeling  An assignment based on the Surrealist game, Exquisite Corpse, from the course Digital Character Development.


J o h n Wa lte r s Graduate Student Bronze sculpture  John travelled to Chile to study the environmental,

The Maskell Metals Studios include a hot room that houses welding, soldering, and forging equipment; a cold room with equipment for milling,

economical and cultural

smithing, cutting, drilling, sanding,

impacts of mining copper,

lathing, and other metal processes; and

a material he frequently uses in his work.

a classroom for various other processes for non-ferrous and jewelry design metals techniques. The metals studios are made possible through the generous support of Dick and Odette Maskell.

M a r i Ya m a n a m i Undergraduate Student Silver & pearls  Investigating ways to expand the possibilities of jewelry


Video by B r e a n n e D i e h l Undergraduate Student

Video by s et h we lto n Undergraduate Student

Video by K av i ta Lo kc h a n d e r Undergraduate Student

The Video Studio provides all the equipment necessary for digital video PLAY is A&D’s web venue, featuring work beyond the gallery: video profiles, creative process and other time-based arts from A&D students, faculty, alumni, and guests. V i s i t:  www.playgallery.org

editing, DVD authoring, and projection.


j a m e s Le i j a Graduate Student Multimedia performance  James’ multimedia graduate thesis performance was facilitated by the performance space and technical resources available in the Duderstadt Center.

In addition, directly across the street from the School, the Duderstadt Center offers state-of-the-art electronic media labs, a large video and performance studio, an audio recording studio, and a library housing an extensive collection of art and design books, journals and digital resources.


You r process will be facilitated by talented Studio Coordinators, each one a professional

Photo by c a r l g r ee n e

artist-designer in his/her own right.



Beyond the Studio you’ll have opportunities to find your place in the community and the world.

e d Wa r d we s t Faculty Photograph  from the project Casting Shadows, photographs from South African townships and squatter camps.


a sampling of courses Engagement courses expand

Detroit Connections This course connects students with fourth graders at two elementary schools in Detroit through semesterlong art projects.

Alternatives for Girls

Journeys, Dreams, and Fellow

Students work with a Detroit-

Travelers; Recording Stories

your understanding of art and

based community organization

from the Road of Life

design’s pivotal role in the

dedicated to helping girls and

Senior citizens from University

young women find alternatives to

Living, a senior residence

high-risk situations and behaviors.

in Ann Arbor, work with

community, and confirm how artists and designers participate in, and can change, the world.

students to explore various Ways of Seeing: Working

forms for oral narratives.

with the Visually Impaired

A student gathers a story from a senior citizen as part of the course Journeys, Dreams, and Fellow Travelers.

In collaboration with the Ann

Trouble in Paradise: Devices

Arbor Center for Independent

of Post-Utopian Society

Living, students work with visually

Students explore street

impaired individuals to explore

trade, black-market, and

the sculptural potential of clay.

urban transport.

Bureau of Creative Solutions:

Where the Wild Things Aren’t

Food from Farming to Feast

A collaboration with the

Students collaborate with

Huron Valley Humane

local farms, soup kitchens,

Society investigating animal/

anthropologists, and chefs.

human relationships.


International travel provides context, making tangible

Photo by c a i t l i n k l e i b o e r

your role as a global citizen.


Photo by E l s h a fe i Da fa l l a M o h a m e d

Beginning in 2010 every A&D student will be expected to arrange and carry out study and travel in a country outside of the U.S.

A&D has partnerships with 22 cultural institutions

Students may participate in A&D programs,

and programs worldwide. And the University

UM programs, or they may choose to study

has more than 100 study abroad programs.

abroad through another institution.


Bring your work to the

be constantly on view, inviting support and thoughtful critique.

Each year the All Student

public in A&D’s galleries:

Exhibition includes awards

Jean Paul Slusser Gallery

totaling $30,000.

Work •Ann Arbor Work • Detroit Playgallery.org

Photo by E l s h a fe i Da fa l l a M o h a m e d

Your Work will


Recent A&D students have interned at: American Greetings Ann Arbor Film Festival Anna Sui Corp Anne Kessor Photography Apple Betsey Johnson Campbell-Ewald Casa de Unidad/ Unity House Cranbrook Art Museum DETNY (shoe design) Doner Advertising Donghia Furniture & Textile GE Medical Systems Gemological Institute General Motors Design Center Graphis Interlochen Arts Camp J Walter Thompson Liz Claiborne Inc Mad Magazine Michigan Daily University Of Michigan Matthaei Botanical Gardens

You’ll Make your goals tangible through internships

Pewabic Pottery

A&D has an annual career expo with representatives

Project Sunshine

from national and local organizations looking

The Rockport Company The New Museum Rubies Costume Co Sparrow Health Systems Surface Magazine University of Michigan Hospital & Health Centers Vogue Whirlpool Corporation Global Consumer Design

for emerging creative professionals.


You’ll Synthesize your experiences in your final year As a BFA student you’ll advance to the year-long integrative project (IP). This capstone of your undergraduate efforts brings together academic and studio work in the development of an individual project.


Each IP student is provided with an individual dedicated studio space for the year - a space that can be customized to meet project needs.


draws on all of the experiences and resources in your creative toolkit.

Undergraduate IP Student Triolin  Challenging the notion of the violin as a solo instrument, the Triolin encourages its players to move beyond visual and aural communication, creating a space that requires direct physical interaction.

Photo by E l s h a fe i Da fa l l a M o h a m e d

Your Integrative Project

Alexander Sobolev


leslie martin Undergraduate IP Student  Using historical references and patterns, these jewelry pieces explore how an intricate design can disguise even the most inexpensive materials like these paperclips.

•  A&D Futures  •

Kevin Tudball (Class of 2006) graduated and went to work for Frog Design. He is now a designer with O’Neill Clothing.

eric priestley Undergraduate IP Student  A concept design detailing an imaginary world for the video game/animation industry.

e va n o e s t r e i c h Undergraduate IP Student  An exploration of our assumptions about place, and new ways of envisioning it.

•  A&D Futures  •

Jennifer Skodack (Class of 2008) loved textiles and fibers. She now works for Target Corporation as a fabric specialist.


•  A&D Futures  •

Michael Prichard (Class of 2007) came from a small town in Michigan, took advantage of a great internship in New York, and is now a designer with Adams Golf in Plano, TX.

L au r a N i c h o l s Undergraduate IP Student  A new approach to designing U.S. history posters for grade school classroom use.

•  A&D Futures  •

Alexis Romanoff (Class of 2006) found that his skills in graphic design positioned him for a job with the digital marketing agency VML in New York City.

T h o m a s Ku n t z e Undergraduate IP Student  Qualia is an interactive installation using sensors, a microcontroller and radio frequency waves.


Emma Chan Undergraduate IP Student  A project investigating the push and pull of lines.

allison isenberg Undergraduate IP Student  Mixed media portraits questioning the boundaries of the familiar and the unfamiliar.

•  A&D Futures  •

Chamira Jones (Class of 2006) focused on illustration and graphic design, producing children’s books. She now works as a layout technician with The Horse Magazine.

A project designed to heighten people’s awareness and connection to the natural michaela bosshard

world, other living creatures,

Undergraduate IP Student

and ultimately ourselves.


•  A&D Futures  •

Chelsea Hoard (Class of 2008) loves to design jewelry (among other things) and is currently working as a designer with World Arts Entertainment.

c o l l ee n e m au s Undergraduate IP Student  A project aimed at

L i n d s ay Fa r r i s Undergraduate IP Student  Experiments in shape and color loosely inspired by non-traditional landscapes.

c h e l s e a h oa r d Undergraduate IP Student  A collection of contemporary jewelry inspired by found objects.

•  A&D Futures  •

Aerien Kloske (Class of 2006) graduated from A&D and began working for the Ann Arbor firm Xoran Technologies. She has since moved to Florida where she is now an art director for BrunetGarcía Multicultural Advertising & PR.

creating a conversation between board and rider.


You’ll conceptualize and generate a personally defined project that describes your growth as a creative thinker and maker

GARY BLAC KB U RN Undergraduate IP Student  Using Maya and After Effects Software, Moving On tells the story of Murphy, an elderly man who struggles to cope with the death of his wife, Marianne.

H i n d A b d u l-J a b b a r Undergraduate IP Student  Analyzing American social class structure through physical appearance.

M i c h e l l e Pa n a r s Undergraduate IP Student  Deconstruction and reconstruction open the door to a new surreal context for the humble pencil.


and begin to chart the direction of your future.

h att i e s t r o u d Undergraduate IP Student  These images are part of an investigation

•  A&D Futures  •

Caitlin Costello (Class of 2009) feels she’s proof that regardless of economic conditions,

into structures (of

creative people can find their place. Her

buildings, of language)

first job is with the public relations firm

at their point of failure.

CBH Communications in Boston.


•  A&D Futures  •

Jinita Shah (Class of 2009) Little did Jinita realize that walking up to a Dish Network recruiter at the U of M Career Fair would result in a full time design position with the company.

a l i ce r i ce Undergraduate IP Student  Through digital video and multimedia, Recreational Mirrors explores complex ideas about reconstructed experience, sense and non-sense.


•  A&D Futures  •

Alissa Ampezzan (Class of 2008) was always a gol i z g u i l m et

getter who took advantage of every

Undergraduate

opportunity! She now works as a

IP Student  Love and relationships

designer with Q LTD, a strategic design firm in Ann Arbor.

are examined through porcelain casts of the space that is formed between a couple’s clasped hands. Jessica Garfinkel Undergraduate IP Student

•  A&D Futures  •

Michael Liang (Class of 2008) loves to travel, is inspired by, well, everything, has recently finished a program in Natural Science Illustration at the University of Washington,-Seattle, and has just been hired full time by the National Park Service as a Visual Information Specialist.

A project about loss and recovery.


J I n i ta S h a H Undergraduate IP Student  A project about diversity in design across the cultures — “the difference that makes a difference”.

E l i z a b et h H a z l e Undergraduate IP Student  A series of portraits on wood, drawn from family photographs.

A documentary project on a n g e l a ce s e r e

the Food Gatherers (a local

Undergraduate IP Student

organization fighting hunger) meant to illuminate hunger issues and inspire change.

•  A&D Futures  •

Adam Morath Adam graduated in 2007 and immediately got a job as an Associate Art Director with Winding Road e-zine. Since then Adam has moved to a position as a Programming Manager for AOL’s Autos Channel.


a&d pro/ files

Nikeisha Nelson  My brother was coming to UM in Engineering, so Michigan was a natural fit for me. My interest was in graphic design, but once I arrived my ideas and interests expanded. This is a very broad school. I enjoyed doing sculpture, screenprinting, fibers, and drawing. In a way, having so many options pushes you to find your own direction.  Even before I came to A&D I had an interest in screenprinting, and sewing. I had designed

the direction of your future.

I think my major successes came from working with faculty to develop my ideas and find internships and professional opportunities.

tee shirts and taken Jamaican flags and made them into skirts. After I’d been at A&D for a while I began to see how my graphic design

remember to celebrate what’s beneath. The

interests could combine with my interest in

collection empowers the wearer with pride and

clothing design. I had to be creative enough

confidence, as well as referencing the African

to make clothing opportunities happen. It’s

diaspora. The color scheme is based on those

not handed to you. But when you get into

in the Carribean—oranges and yellows—and

the real world it’s not handed to you either.

the visual references are to well known figures

So, while I had a lot of great courses, I think

like Marcus Garvey and Maya Angelou. The

my major successes came from working

words educate the wearer about the clothing.

with faculty to develop my ideas and find

I’m moving to Brooklyn after graduation.

internships and professional opportunities.

The first week I’m there, I’ll meet with one

With the help of faculty, I got two internships

of A&D’s alums about working with him on

in New York during the summer of my

freelance projects. I’m also interviewing with

sophomore year, one with a clothing company

Staple Design, and at Hellz Bellz, a women’s

called By Hand. They print tee shirts and

street wear line. I know what I want to do.

then sell them in SoHo. The other one was

And once you know what you want to do you

with Graphis where I helped organize their

can attack it with everything you have.

archive, designed layouts, and contacted artists for the Graphis Photography Annual. Both internships were great experiences.  The senior year Integrative Project was my chance to bring all my ideas and experiences together. I designed a new fashion line, called Beneeth. The concept emphasizes that your insides are as important as your outsides by putting hidden messages on the inside of the garment. It urges the wearer to


marketable product. The year I took the class, the challenge was to design a “one-armed kitchen”, a self-contained food preparation system enabling one-armed persons to prepare a complete meal. In addition to designing and building a product solution, each team created a website and marketing materials, developed a manufacturing process, and estimated the fixed and variable costs of

Charles Covey-Brandt

production. Our grade was based on votes

I’m excited to be where I am today,

from a trade show at the end of the class.

helping define a new generation of industrial

IPD was the most intense class I have ever

designers as the profession meets new

taken, and I still reference my experience as a

opportunities within interface and usability

guide for every part of my professional life.

design. My experiences at A&D prepared me

I decided to go to UM because of its

to pursue these opportunities, and gave me

size and resources. Although I had a lot of

the tools and confidence necessary for my

other college choices, including some good

current work: identifying information and

smaller universities, I knew I would focus

technology needs within small businesses

on Industrial Design and I was excited to be

and designing workflows, interfaces, and

part of A&D’s flexible curriculum. I looked

systems that meet those needs.

forward to integrating all of the University’s resources into my design interests.  During my Freshman and Sophomore years, A&D’s TMP (Tools, Materials and

A&D also helped me become involved in

Processes) courses allowed me to become

IDSA (Industrial Design Society of America).

familiar with a range of production processes

For me, the benefits of belonging to the U of M

and tools. During my first two years, I was

IDSA chapter included having other industrial

also able to take advantage of courses

design students to advise me about classes

from other colleges in the University. In

and resources, and having a venue to explore

particular, I had a great experience with

industrial design beyond the University. In

a business class, which resulted in my

addition to helping organize IDSA conferences,

current interest in how industrial design can

while I was a part of IDSA we organized an

facilitate organizational development.

outreach class to redesign a local community

Perhaps the most formative experience I

garden from a user centered standpoint. After

had at U of M was during my Junior year. In

graduating from U of M, I have continued

Fall Semester, I was granted enrollment in a

to be involved with IDSA, and am currently

course called Integrated Project Development.

consulting with them on development of

In this class, teams of students from business,

new resources for their members and on

engineering and A&D compete to build a real,

new ways to grow the organization.

A&D gave me the tools and confidence necessary for my current work.


a&d pro/ files

Margaret Chen  While I came to UM for biology and premed my freshman year, I always liked art. I would run into art students in my dorm and the program sounded great. Then they talked me into taking two foundation Tools, Materials, and Processes (TMP) courses and they were really fun. So I decided to transfer in my sophomore year. I had done art before and taken a few classes in high school, so my parents were supportive when I decided to transfer.

the direction of your future.

I learned a lot about myself. At first I thought I would do painting or drawing, which I had

graphics, including all their posters, signage

done in high school. But, after I took the

in the café, and illustrations for their website.

foundation sequence Concept, Form and

Now that I’ve graduated I’ve started

Context (CFC), I opened my mind up to

working at Uproar Communications as a

conceptual work, to making things in mixed

graphic designer. I originally interviewed

media. I feel like I do a little bit of everything

with Uproar at A&D’s Career Fair. They were

now. I try to mix everything together.

impressed by my typography and they appreciated that I could be both creative and still take a lot content and lay it out in a meaningful way — that I could handle the nit picky work as well as the fun stuff.  I think I’m doing what I always wanted to do. If you do something that you’re

In addition to my work at A&D I took a lot

happy with, then things will work out. I

of Asian American study courses. I loved

think my parents are happy for me,too.

that I could go to an art school and then

When people ask me what I do I say I am

also take courses in other areas, based on

a graphic designer/fine artist at heart.

my interests. I typically roomed with people outside of art school and I met a lot of people from other areas of the University.

When people ask me what I do I say I am a graphic designer/ fine artist at heart.

I participated in a trip to Ghana led by a music professor. While there, I taught painting and learned drumming and dancing. The Ghanaean people are really friendly and my home stay was great.  I also interned at the Ann Arbor café, Sweetwaters, where I designed their in-house


Jordan Patchak

I had opportunities to try different media

I’ve been taking art classes since I was

at A&D, my work really expanded.

10 years old, so I knew I wanted to go to

I have always been interested in visual

an art school in college. Then a couple of

narrative. And when I first saw the film Lord

students from my high school went to A&D

of the Rings in high school I was impressed

and returned to talk to us about the School.

with all of the work that went into preparing

They said how well equipped the School

the sets. My curiosity about this type of

was and how professors pushed concept

artwork led to my interest in becoming a

as much as technique. I had looked at

concept artist. A concept artist imagines

schools like the College for Creative Studies,

and then creates a design for a character,

but A&D seemed more well-rounded.

or a thing, or a location for use in film, animation, or video games. You paint on your computer using a digitizing graphic tablet.  You have to be a painter before you can

Once I had opportunities to try different media at A&D, my work really expanded.

become a digital painter. So in that sense everything I’m doing now as a concept artist draws on my previous work. Artists usually come to concept art in one of two ways— either through illustration or product design. Concept art is the combination of the two.  My Integrative project during senior year gave me the time I needed to focus on my concept art work. I did a lot of research.  Now I’m applying to a two–year program in Italy. I’m also investigating working for a company called Massive Black. They do concept art for movies and video and games and produce some of the best concept artists in the U.S.

Being able to take classes throughout the University, in addition to art classes, was a real benefit. And, although when I came here I had been working primarily with acrylic painting and ceramics, once


“If there were an option to start over from scratch, this is the program that would be built. The School of Art & Design and the University of Michigan have created an opportunity to lead the academic conversation in art and design in this country.� The School of Art & Design is accredited by the National Association of Schools of Art and Design (NASAD). A recent re-accreditation review of the School elicited this response from the NASAD review team.


university of michigan


BFA in Art & Design semester 1

semester 2

semester 3

semester 4

semester 5

semester 6

semester 7

semester 8

Required Core Studio Courses Senior Integrative Project

Elective Studio Courses

A&D Academic Courses University Academic Courses 16-17 credits

16-17 credits

16-17 credits

16-17 credits

16-17 credits

16-17 credits

16-17 credits

16-17 credits

semester 4

semester 5

semester 6

semester 7

semester 8

BA in Art & Design semester 1

semester 2

semester 3

Lecture Series Required Core Studio Courses

Elective Studio Courses

University Academic Courses

A&D Academic Courses

16-17 credits

16-17 credits

16-17 credits

16-17 credits

16-17 credits

16-17 credits

16-17 credits

16-17 credits

semester 6

semester 7

semester 8

BFA in Interarts Performance semester 1

semester 2

semester 3

semester 4

semester 5

A&D and T&D Advanced Studio Electives

A&D and Theatre & Drama (T&D) Introductory Electives

A&D and T&D Senior Integrative Project

A&D Academic Courses University Academic Courses 14 credits

14 credits

17-18 credits

17-18 credits

17-18 credits

17-18 credits

17-18 credits

17-18 credits


University of Michigan Undergraduate Application Guidelines Undergraduate application to the University of Michigan School of Art & Design is a two-part process. Prospective students 1) submit an application to the University Office of Undergraduate Admissions and 2) submit a portfolio to the School of Art & Design for review. The Office of Undergraduate Admissions notifies students regarding the admission decision. For questions call the School of Art & Design at 734.764.0397, or send email to a&d@umich.edu. We also encourage you to schedule a visit. Call 734.764.0397 to schedule a meeting with the A&D Admissions Coordinator and a tour of the School. An online application is available. For information, see the University Office of Undergraduate Admissions website. School of Art & Design Portfolio Review Policy and Procedure In-state applicants must submit portfolios in person, either on campus or at an NPDA event. Outof-state applicants may submit portfolios in one of four ways. 1) On Campus (both in-state and out-of-state applicants) Attend a Portfolio Day (first year applicants) on campus. Portfolio

Days include an information session, tours of the A&D facilities, and a personal interview and portfolio review with faculty. Call 734-764-0397 to schedule your review. NOTE: You must submit an application to the School of Art & Design at least one week before your on-campus portfolio review. Transfer applicants: please call to inquire about in-person reviews. 2) Off Campus (both in-state and out-of-state applicants) Attend a National Portfolio Day Association (NPDA) event. No reservation necessary. See the National Portfolio Day Association web site for details. 3) By email (out-of-state applicants only) Email the url for your web site or jpegs of your work to a&d@umich.edu. 4) By mail (out-of-state applicants only) Mail photographs and/ or electronic media to: Undergraduate Admissions Committee, School of Art & Design, Smucker-Wagstaff Academic Programs Center, 2038 Art & Architecture Building, 2000 Bonisteel Boulevard, Ann Arbor, MI 48109-2069.

The University of Michigan, as an equal opportunity/affirmative action employer, complies with all applicable federal and state laws regarding nondiscrimination and affirmative action. The University of Michigan is committed to a policy of equal opportunity for all persons and does not discriminate on the basis of race, color, national origin, age, marital status, sex, sexual orientation, gender identity, gender expression, disability, religion, height, weight, or veteran status in employment, educational programs and activities, and admissions. Inquiries or complaints may be addressed to the Senior Director for Institutional Equity, and Title IX/Section 504/ADA Coordinator, Office of Institutional Equity, 2072 Administrative Services Building, Ann Arbor, Michigan 48109-1432, 734-763-0235, TTY 734-647-1388. For other University of Michigan information call 734-764-1817.

Slides are no longer accepted. For digital images (mail or email), follow these requirements: •• Format images as jpeg (.jpg) files no larger than 1000 pixels wide x 800 pixels high. Larger images will not be reviewed. •• Submit images on a regular CDROM (not CD-RW, VCD, mixed media, Audio CD, or DVD). •• Include a typed, numbered list that identifies each image by title, date, medium, size, and other appropriate information. General portfolio guidelines •• Include 15 to 20 items representing work completed both in and outside of art classes. •• For a portfolio review by mail, include a reference sheet with your name, address, and social security number. Include media, size, and date. Number your entries to correspond to the reference sheet. Work in a digital format must be stand-alone work that does not require installation of your software on a School of Art & Design computer. Video work must be original video work or documentation of performance art, not documentation of static work such as painting and sculpture.

•• Include a self-addressed mailer with postage if you want your portfolio returned. •• For transfer students, advanced standing will be dependent upon evaluation of your college-level studio courses. What type of work should I submit for a portfolio review? Include representative work in a variety of media to indicate your range of experiences. Include only your best work, work that demonstrates media skills as well as evidence of creativity, imagination, and risk-taking. Every portfolio varies; however, the following are expected in a competitive portfolio: Drawings from direct observation (rather than from photographs or flat copy.) Include a sketchbook or individual sketches along with finished drawings. Include works that convey your strengths and interests in other 2-D media (for example: fibers, painting, photography, printmaking, and mixed media), 3-D media (for example: ceramics, metalwork, sculpture and installations), electronic media (for example: computer, video, sound, and audio), and performance, concept work, or other work not easy to categorize.

University of Michigan Regents

A&D Design team

Julia Donovan Darlow Ann Arbor

Olivia P. Maynard Goodrich

S. Martin Taylor Grosse Pointe Farms

Editor/Art Director Kate West

Laurence B. Deitch Bingham Farms

Andrea Fischer Newman Ann Arbor

Katherine E. White Ann Arbor

Designer Carl Greene

Denise Ilitch Bingham Farms

Andrew C. Richner Grosse Pointe Park

Mary Sue Coleman {ex officio}


www.art-design.umich.edu 734 764 0397 | a&d@umich.edu


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