TEACHER RESOURCES
SESSION FOUR
CREATING THE WORLD “Anyone familiar with the Grimms’ fairy tales knows how prominently forests figure in the collection as a whole. These forests typically lie beyond the bounds of the familiar world. They are the places where protagonists get lost, meet unusual creatures, undergo spells and transformations, and confront their destinies. Children typically “grow up” during their ventures in the forests.” Robert Pogue Harrison This session focuses on the role of a designer. First, pupils watch the short film with the Grimm Tales designer. Then, in small groups, they create a model that represents the visual and physical world their drama takes place in.
LEARNING OUTCOMES • Understanding the role of the designer • Making design choices • Creating the visual world of the story
TRANSITION FOCUS • Introducing the use of ‘compassionate friend’ techniques • Developing peer relationships
RESOURCES ‘Meet the designer’ video, shed and Hansel and Gretel templates (resource five), scissors, coloured pens, paper, materials to make trees.
STRATEGIES Ensemble warm up, physical warm up, drawing and making.
Page 25