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Computing Science with Games Programming BSc(Hons)
Your course
Computer games development is an innovative and thriving industry in the UK. This course aims to help you develop and gain the core knowledge and skills to become a well equipped graduate for this exciting sector.
Your course is built on the core topics of computer science and software engineering that apply across the computer games and general software industry. In addition, you will study both theoretical and applied topics underpinning the development of modern computer games.
These topics will progress from fundamental games programming techniques to developing various core game sub-systems and game production processes.
Our game specialist topics will cover computational mathematics, game engine architecture, real-time computer graphics, advanced game development techniques and artificial intelligence. And to help develop your abilities and your team working, we’ll get you operating with other students to complete a computer games project.
During your third year you have the opportunity to take a year-long placement. Thanks to our links with a range of employers, you could end up working for a big name. Previous students have taken placements with Sega Europe Ltd, Rebellion Studios, Rockstar Leeds and Red Kite. Or you could have the chance to take a placement at the University’s Canalside Studios, working as part of a team researching and developing games for a range of platforms. Our Enterprise Placement Year* scheme also affords you the chance to set up your own company (individually or in a group). You’ll have support from business advisors and a games industry mentor.
*The Enterprise Placement Year is only open to students from within the UK or the EU.
Example modules
• Game Engine Architecture • Real-time Graphics • Introduction to Artificial Intelligence • Advanced Computer Games Development
Your future
Previous graduates from courses in this subject area have gone on to work in a variety of roles such as network engineer, senior AI programmer, associate producer and DevOps engineer in organisations including Spotify, Rockstar Games, Sony Interactive Entertainment Europe and IBM.**
Course info
Course length:
3 years full-time 4 years inc. placement year
Entry requirements:
BBB/DMM/Merit at T Level/120. Plus GCSE Maths at grade 5/B or above and English Language or Literature at grade 4/C or above
Accreditation
This course is accredited by the British Computer Society (BCS), the Chartered Institute for the IT industry. It is also accredited for Chartered IT Professional (CITP) status, BCS’s own Chartered qualification. This course is accredited to also partially meet the requirements for CEng status. This accreditation is reviewed on a regular basis.