aquanaut

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AQUANAUT


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The Aquanaut activity badge is difficult for a group to earn unless there is access to a supervised lake or pool. Any swimming activity should be done only with a qualified life guard present. You may, however, want to engage in some safety activities. For example:

Fill a sock with rice; tie and seal. Place this sock into another sock and tie the outer sock to 20 - 30 feet of rope. Have the scouts practice throwing this sock so it lands in a target at various distances. Learn about buoys and boating safety. Lay out a river course and trace the boat's path going upstream and downstream.

Pretend your pack is hiking along a lake and someone falls out of a boat. What can be done to assist this person? Same as above only the lake is frozen and one of the scouts goes onto thin ice and falls in. What resources can you use for rescue without going onto the ice? (Tree branches; tie rope together using knots, hook belts together, etc.) Make a practice mannequin and try mouth-to-mouth resuscitation.

Have a Red Cross certified life guard come to a meeting and demonstrate correct swimming strokes. Some people have the scouts use benches for support and practice the strokes. Attend a local swim club or college swim meet. Use chalk lines on the floor or raised supported planks to represent seats in a boat. Practice how to move around in a boat safely - how to distribute weight, etc.

Contact your local sheriff, police department, or conservation officer to secure information on boating laws and regulations. Learn about water pollutants in lakes and rivers in your area and its effects on water use and consumption.

Visit your local water plant or sewage treatment plant.

Draw a river on the floor and place some milk jug buoys in the river. Each scout sits on the floor and scoots along as a boat practicing safe boating.


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AQUAWACf

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tr if the victim is within reach -

extend a pole^d* sturdy sticx . for hih to 6«t and pull hw to safety. or use any other object that's!handy md long enough.

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TIE ROPE TO INNER TUBE.

THROW TUBE

AS A WHEEL ROLLS - LCOP ON ENO OF ROPE AROUND YOUR WRIST. ALLOW REST OF ROPE TO PLAY OUT FREELY. HOLD : ROPE IN ONE HAM) - ALLOW PLENTY OF SLACK. THROW INNER TUBE OVER AND

BEYONO YICT2M AND PULL HlH TO SAFfeTY.

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WHEN VICTIM IS FURTHER OUT, USE A BOAT TO SAVE HIM. IN A R0W8CAT. APPROACH HIM STERN FIRST. IN A

CANOE, PULL \fi SO HE CAN 8RASP ITS SIDE.

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KNE2L IN CANOE.

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IF THE FIRST WREE STEPS CAN'T BE

USED, AND AS A LAST^RESORTj-SWIM

TO THE VICTIM,

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RESCUE BEYONO YOUR SWIMMING ABILITY. SET H5LP QUICXLYI

KICK OFF SHOO- DISROBE QUICKLY, KEEPING YOUR IYES ON VICTIM AT ALL

TIMES,

JUMP!

DON'T DIVE INTO WTfc*.

CARRY YOUR SHIRT OR A TOWEL IN YOUR TEETH* KEEP YOUR EYES ON VICTIM, FLIP SHIRT OR TOWEL TO VICTIM. TOW HIM TO SHORE WITH IT. IF YOU HAVEN'T EITHER, APPROACH VICTIM FRO* REAR TOW TO SAFETY BY HIS HAIR. F - 8

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RESCUE BREATHING Have your Webelos Scouts learn mouth-to-mouth re

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suscitation, a valuable skill for Aquanauts and one of

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important. Your den can make a practice dummy to use

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plastic bleach bottle approximately y2-gallon size; 12-

the skills for a Scout's First Aid skill award. Actual practice in The technique ofrescue breathirig*« in developing proper technique.

The following materials are needed: one well-cleaned

inch length of %-inch plastic tubing; 2 heavy rubber bands; T-hinge; cork; plastic bag, 8 inches square; largp 3-lb. book; rubber finger guard; boards for base. 1.

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On the side of the plastic bleach bottle opposite the handle, paint facial features—such as closed eyes, ears, hair, and mouth. Cut a slit iy2 by % inch on the bottle to represent the open mouth.

2. Punch a hole above mouth and insert a rubber finger guard (glue in) to represent the nose. Be sure that ggk the ventilatfoiTholes are on the lower side to simu

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How To Use It As in actual resuscitation, the dummy's nose must be pinched in order that all air blown ir directed to the lung. Also the head must be tipped back in order to en sure an open airway. A rolled blanket or jacket under the hinge will keqp the head" in a ripped position.

To simulate mouth-to-mouth resuscitation of an adult, place the large book over the plastic bag. Pinch the nose.

Take a full breath and place mouth over the mouth slit of the bottle. Blow into the bottle until book rises. Then remove mouth from bottle and allow the book to fall (representing air emptying from the lungs). Repeat blowing at the rate of 12 breaths per minute.

To simulate the resuscitation of a small child, fold the plastic bag in half and place the book on it Take rela tively shallow breaths at the rate of about 20 per minute. To provide each operator with a sanitary surface area around the dummy's mouth, use a fresh sheet of plastic food wrap over the mouth of the dummy.

late open nostrils.

3. Cut and remove the portion of the handle as indi cated in the illustration. Plug the lower end with a shaped cork held in place by rubber adhesive. Attach the rubber tube to the cut end of handle near the neck of the bottle. Replace the bottle cap. Insert the oppo

site end of the rubber tube into the gathered end of the plastic bag and fasten with a rubber band. 4. Use the T-hinge to connect the board with the nar

row end of the smaller wood strip. Attach the "head" to the wood strip with a large rubber band looped around the "forehead" and a smaller rubber band over the plugged end of the handle. Spread the plas tic "lung" bag evenly over the large board.

INDOOR MEETINGS If you are unlucky enough to have foul weather dur ing the month when you are covering Aquanaut badge work, remember that some of the skills can be taught away from the water. Even the proper form for swim ming strokes can be demonstrated. Here are a few of th< other possibilities:

• Practice throwing a lifeline for a rescue.

• Demonstrate and practice proper use and care of ; face mask and snorkel. • Quiz on boat safety rules.

• Make a dummy and demonstrate rescue breathing.


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INFORMATION SHEET A

"Waterway Marks" You might think it is silly to use marks to find your way up

the river. "You have to go up or down the river. either side, so how could you get lost?" .

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The banks are on '-^irS^-r 'fi. -^~SÂŤ/^S';

It is not that easy. Some rivers are so wide you can't see the banks And there is danger around every curve .'-The water might be too shallow, there might be swimmers, or a rock or a dam. All kinds of things can happen.

River markers are as important to a ship's captain as road signs

are to a truck driver.

The most common marker is buoy (Boy). Buoys float in the water. They are anchored so they will not move. Each size and color means something different. They can have lights, bells, gongs, or whistles. Most of the time the buoys will be a can and a nun. can change/

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But the shapes

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CAN

Color is the most important detail to watch for. If you are going upstream, black buoys will mark the left side. Red buoys will mark the right side. You must stay between the red and black bupys. It is the "road" you have to follow.

If there are numbers on the buoys, the black left side buoys will

have odd numbers and the red bouys will have even numbers,

(right side).

At night lights and reflections may be used. The black left side buoys can't be seen at night so flashing green lights and green reflectors are used.

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c The red right side buoys can't be seen at night so flashing red lights and red reflectors are used.^ The information below might sum

it all up for you.

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.'-'-1 \ Right Side

Left Side

Black Odd Lights: Flashing Green Reflectors: Green

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Color: . Red Numbers: Odd Lights: Flashing Red "Reflectors: Red

' Remember, these colors are on your right and left as you go upstream. When you are coming back down, they will be reverse.

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Below is a drawing which shows you how buoys might be placed in a typical waterway.

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BLACK

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WHITE

RED

BLUE


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