Games

Page 1

GAMES


LAY OUT THE SIX COINS AS SHOWN

MAKE A CIRCLE OF COINS FROM THIS ARRANGEMNENT IN THREE MOVES

YOU CAN ONLY MOVE ONE COIN AT A TIME AND ONCE MOVED THE COIN MUST TOUCH AT LEAST TWO OTHER COINS.


LAY OUT THE

COINS IN THE PYRAMID SHAPE.

MOVE THREE COINS TO TURN THE PYRAMID SHAPE UPSIDE DOWN.


H

J

DRAW THIS FIGURE IN ONE CONTINUOUS LINE. YOU CAN NOT RETRACE A LINE, CROSS A UNE, OR LIFT YOUR PENCIL FROM THE PAPER YOU MAY RECROSS JNCTION POINTS


DRAW THIS FIGURE IN ONE CONTINUOUS LINE. YOU CAN NOT RETRACE A LINE, CROSS A LINE, OR LIFT YOUR PENCIL FROM THE PAPER.

YOU MAY RECROSS JNCTION POINTS


Candlestick

Swan

Using the seven pieces of the Tangram construct one of the above shapes.


Take eight coins and arrange them on the board so that no two are on the same line in any direction : vertically, horizontally, or diagonally.


STAND BEHIND THE TAPE LINE.

TOSS ONE COIN AT A TIME ONTO THE PIE PLATE BEST SCORE IS NUMBER OF COINS WHICH STAY IN THE PLATE.


START AT TAPE "A" AND WALK TOWARD THE TAPE MARKED "B". THE GOAL IS TO ARRIVE AT TAPE "B"

AT EXACTLY 60 SECONDS.


TAKE THE FOUR COINS AND PLACE ONE ON THE TIP OF EACH FINGER

OF YOUR RIGHT HAND. WITHOUT USING YOUR THUMB, YOUR OTHER HAND OR ANY PART OF YOUR BODY OR ANY OTHER OBJECTS, MOVE THE COINS SO THAT THEY ALL ARE IN A PILE ON THE TIP OF YOUR RIGHT FIRST FINGER


THE SIXTH SICK SHEIK'S SIXTH SHEEP'S SICK

REPEAT THE TONGUE TWISTER CORRECTLY AS MANY TIMES IN A ROW AS YOU CAN IN 30 SECONDS. IF YOU MAKE A MISTAKE, RECORD THE NUMBER OF

CORRECT TIMES YOU COMPLETED AND START OVER.


SHIVER AND SLITHER SHOVELUNG SLUSHY SQUELCHY SNOW

REPEAT THE TWISTER CORRECTLY AS MANY TIMES IN A ROW AS YOU CAN IN 30 SECONDS.

IF YOU MAKE A MISTAKE, RECORD THE NUMBER OF CORRECT TIMES YOU COMPLETED AND START OVER.


IN A ROW.

HARE NOR HOUND CAN MOVE BETWEEN THE SAME TWO POINTS MORE THAN THREE TIMES

THE HARE CAN MOVE ANYWHERE. THE HOUND CAN NOT MOVE ON DIAGONALS. NEITHER

TO MOVE. bOTH MARKERS MOVE ONE SPACE AT A TIME AND ALTERNATE MOVES.

MOVE TO THE POSITION WHERE THE HARE IS RESIDING WHEN IT IS THE HOUNDS TURN

THE FINISH. HARE MOVES FIRST. TO CATCH THE HARE, THE HOUND MUST BE ABLE TO

THE OBJECT OF THE GAME IS FOR THE HOUND TO CATCH THE HARE BEFORE IT REACHES


A SAME

179 PUZZLES

FVTHAGORAS <M5 S.C) a Gfe«k philos opher snd gtomeum who ** man famcus

for she th?«ref?s thac la a right triang:e «he jquit« of &c hj'potenus* is rcjusi to cn« turn

«f th« jquar« or che othtc two sides. This is J

k

^

as the 47th

179

proposhicst of

p

ptasck fwecei. All

pieces muse be used in esch design &n& iwy snusi form esscsty to the design s* shown. AH I7*> puuics *rt poisibi*. Kup c

i«xord of zhe tolusioci i* she/ «r« &oW$dL Yc« will derive great §>«*»!»*! sadsfaccion

by recording e§l ih« soiutions,* how^ve? s brcund bw>k is svsitabie giving (ho jolisaofl* to »H 179 designs by $ttidhi$ 30 c«ocs in coin to the flddrcs* b«iow to csver dl making

KOHHER BROS. INC. (TRYNE GAME OWSIONj


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