showman

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u SHOWMAN


SHOWMAN

Webelos can be very creative and many are natural "hams." Cub scouts and parents generally look forward to the Webelos1 skits at a pack meeting. They are the showmen of the pack and, with direction and guidance, they can generally generate their skits around an everyday comical situation. Try making and using several different types of puppets. Shadow puppets made out of heavy paper and mounted on a stick are easy to work with on your first attempt.

Create a music section using homemade instruments.

Keeping your skits, success.

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props,

and materials

simple will lead to


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MARCH ROUNOTABLE

1987

Family Showtime

>^

Since this month's theme centers on skits and plays, I have used it as a means to introduce some strange musical instuments as backup to your shows.

KAZOO 1. Take a paper tube ( inside toilet tissue roll) and poke ahole with a pencil in the tube about i- inch from the end.

Stretch a three inch square

piece of wax paper or aluminum foil over the end. Secure with a rubber band so. that the foil or paper is taut.

2. To play, place the open end to your mouth. Pucker your lips and begin singing or humming into the tube,e.g. "doTs-do-do-doodle-oodle,etc."

Straw Horn

1. Flatten out the end of a platic straw about I inch from the end.

p.

Crease the sides well so that it stays fairly flat. 2. With scissors, trim the

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flattened end to form a "Vw; this is the reed. 3. Put the reed end in your mouth,

just behind the lips and blow hard. 4.

If no sound, make certain the

reed is relativelly flat- if it is not, squeeze it flat again or start all over. Also try moving the reed*slowly in and out of your mouth.

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5. The shorter you cut the straw from the opposite end of the reed, the higher the pitch

'

Blow hard.

and the

easier

to

play.

TAMBOURINE 1. Take a tablespoon of popcorn (unpopped) or rice and place between 2 aluminum pie plates or paper plates.

Staple ot tape shut.

2. A variation of this is to use popcorn cr rice in a 2 liter plastic pop bottle and shake

■A

for

a unique sound.

BOX CHIMES 1. Place a cardboard box on its side and draw a line down thecenter of that side. Mark off several spots along the line about 2 inches apart.

Fl

2. Punch holes with a nail large enough to pass a string through the hole. 3. Cut 4 pieces of string about 8 inches long. Punch one end through a hole in the box and tie a knot large enough so that the string will not slip through

the hole. Tie the loose end on to a spoon, knife,fork or other piece of silverware.

4. Suspend the box .between 2 chairs and tap the silverware with a ruler,pencil, etc.

:

to hear something special.

FLUTE 1. Make a straw horn from a tall straw

- 10 inch length not 7"inch ones.

Cut notches in it at various lengths along the straw. Cover holes with fingers

• until sound is made & lift fingers off one notch.at a time to get variation. ••♦

I"'

rings

Try hanging various metallic objects from a string and striking with pencil to get rings - fork,

scissors,

nails,


-

^^

SCRAPES S RASPS pencil.

2.

1

-

Strum a pancake flipper or cheese grater with a stick or Notch

a twig

it with another stick.

PIPES

2

in several places

along

its length and acrapa

Use a bowl or coffee can as a sounding board.

Cut plastic straws or %" tubing to different

lengths.

bottoms with play dough or tape.

Blow across the tops.

Give high notes;

low notes.

long tubes give

Plug or seal the Shorrt tubes

'CASTANETS - Bottle caps attached to paper loops and placed on the fingers make excellaant

ones.

MILK CARTON GUITAR

~]

(

Walnut

See

shell

are

good also.

figure)

1. You will need a board like a yardstick, a half gallon milk carton, screw eyes or small

screws and fishing

line.

2.

Cut a hole on 2.sides of the milk carton about i inch below the peak.

3.

Cut slots for strings.

Tie string to screws or screw eyes. Tighten

string to get notes;desired.

*

or buttons

Play by strumming,

tapping or with a bow.

PLUCKING FIDDLE 1. You need a board like the guitar one, aplastic jug, piece of wood or pencil

Y-'

for the

bridge,

fishing

line,

screw

eyes.

2.Cut notch in wood or penccil to hold string. Cut holes in jug and sticl

wood through. Put on screw eyes and string. Play by plucking and moving finger up and down the

iltJ _

§j *•

string to

change

notes.

MUSCLE BUILDING GAMES Each game is played by 2 teams.

Set up identical tasks for each game.

Each member of the team must perform the task given; then return to his team. The team finishing first

is the winner.

BRICKLAYER

Make bricks from empty % gallon paper cartons. Put some gravel in.them to

give them weight. Bend over tops and tape to form a block shape like a brick. Have 10 bricks laying on the floor at the word GO! the first member of each

team goes to the brick laying area and stacks up the brixcks in the follwing manner. Layer of 4 bricks on bottom, row of 3 bricks on these, then 2 thn 1. When Si«ihtax

finished stacking the player knocks down the pile for the next

player and runs to the rear of the teams line. The next player for that ^-^

team then goes and stacks bricks.


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PEARL DIVER

Set up a chair for each team and place a stack of plates each chair with 8 pearls

(

small candies)

on the top plate.

(paper)

on

Each player comes

to dive for pearls by holding their arms behind their back and picl up

candy at a time,

1

eating it before getting the next piece. When all candies

are gone, he picks up the top plate and returns to his team. Place 8 more candies on the

new plate

for the

next

player.

MOVER

For each team place a small chair, an area.

1

table and westebasket together in

Each player must move the items to a designated spot about 5 feet

away;

then returns them back to the original position.

piece

of

furniture

at

a

This is done one

a time.

FARMER

Make a pitchforl from cardbaord. Glue 2 pieces cut out like a pitch

fork together and assemble with a dowel handle. Cut newspaper into 1 inch strips for hay. Place a pile of hay into a cardboard carton, next to an empth carton. Player must pitch hay from one box into the other.



Resources

who is "It" must chase someone else, and the rider must dismount immediately. He may not mount the same horse twice in a row. Secret Shoos. Divide the den into two teams. Have all players take off their shoes and put them under nn old sheet or other cover

iMake copies of this page to hand out to Scouters.)

in a corner of the room. Scramble the shoes under the sheet.

Den Meeting Games Hear, Hear. This Is a game of identifying sounds. The den chief produces the sounds in another room. The Cub Scouts listen and write down what they think each one is. Sample sounds:

Teams line up in relayfashion on the opposite side of the room. On signal, the first boy on each team runs to the cover and gropes under it for hb shoes, without looking under it. When he finds his shoes, he puts them on and races back to touch off the next player. And so on until all have raced. First team back' at the starting line with all players wearing their own shoes wins.

• Sandpaper rubbed on glass

Duck, Duck, Goose. "It" is the Goose. The other players form a

• Pack of cards dropped on a table

wide circle. The Goose walks around behind the circle and pats the head of each boy and soys either "Duck" or "Goose." If he :

• Golf ball or table tennis ball bouncing on bare floor

says "Duck," the player ducks down and says "Quack!" If "It"

• Piece of metal being filed

says "Goose," the player chases the Goose around the circle, trying to tag him before he gets back to the empty space. If he

• Bursting a paper bag • Water dripping on meul

catches the Goose, he takes his place in the line and the game

Horse Tag. When one player gets on the back of another, with both feel off the ground, both players can't be tagged. The person

continues. But if the Goose beats him back to the empty place, the other player becomes the new Goose.

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Smaller

Cortoo

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PLASTIC JU6i

WfK'J CUT THOROUGHLY-

PLOW /V:*<75$ TOP

THE

FOOTSIE PUPPET. Faces are on the soles of a pair of socks. Use construction paper, yarn, felt, etc. The theater

is cut (rom a cardboard carton, with curtains of crepe paper strips. Have a smaller carton as a resting place for legs.

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-TAPE

ptPE.

Y STORK

WUNT

D

STORK HUNT. Divide the den into two teams and line them up facing each other 15' aport. Give one team, the Hunters, one or more volleyballs, or other large balls. The other team is the Storks, who must stand on one foot. In turn, the

Hunters roll their balls, rryi.-ig to hit a Stork's foot. A Stork

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FINGERPRINT ART. rinvo Cub Scouts mo*e Heir finger

may dodge by hopping, but if he is hit or puts his other foot

prints on a sheet of pnper in black or red ink. Jhon let them

down, a point is scored for the Hunters. After two or three

draw fanciful figures in contrasting ink.

minutes, the Storks become the Hunters.

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EZJ

LUNCH BAG PUPPETS

1.

2.

Tape down all four corners of a lunch bag.

Crumble newspapers and stuff them into the lunch bag until the

bag is

almost full and looks round. 3.

Using markers, make eyes, nose, and mouth.

4.

Place a rubber band around the bag under the puppet's chin.

5.

Use

string, yarn, cut strips of paper,

stick carefully up into the head. 6.

Use for skits or puppet shows.

etc.

for hair if desired.

Place a


PUPPETS

In the V/ebelos reasons

to

biggest, to

give

program we use

the

shy

finest hero

teach the

boy an opportunity to be

noisy little guy

race

for two good the

that ever saved the old homestead and

dragon-slaying knights, game hunters

puppets

to wait his

astronauts,

turn.

Dreams of

Indian chiefs,

and big-

through the active mind of a vvebelos.

HOW TO WRITE

A SKIT

If you've been in Cub Scouting any

length of time,

you've probably been asked to help prepare a stunt or skit for a pack meeting. form?

Where The

How do you put your ideas into skit

do you

start,

what

do you do?

steps and suggestions

shown here

and dried cure-all. subject,

But knowing your

how many boys you have

they'll play will get you off to

facilities,

in your

your

den and what parts

a good

start.

1)

The subject of your plot.

2)

The title,

3)

The kind of characters you'll use—fist or paper

y D

aren't a cut

whether serious or

bag puppets, names

. 4)

How much time you'll have.

the

boil it

down

an open floor,

the

stage. have, need are

Write skit to

five,

for 20

saving only

room,

honest-to-goodness

Know what kind of lighting you'll what

special effects you can use.

to plan no

or a real

a platform at one end

for a lighted campfire

to

No

if there

outlets.

Remember—the crowd must like your play, it

List

best lines.

Tour stage: of

6)

live Webelos.

and parts.

minutes,

5)

or real

funny.

fit

a minimum.

them.

Keep

the

scene

so write

changing

to


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