Anna Johnson
Content Deteriorate, Decay and Demise Inspiration Level 6 experience Physical Portfolio Online Presence Social Media Pathways Freelancing and Agencies Gaming industry Near Future
Deteriorate, Decay and Demise. I’ve always had a certain affinity towards the macabre. During my childhood, I loved watching shows about the inner working of the human body, as well as discovering broken down architecture. I’ve also always played games. I love all kinds of adventure games and ones with a very social aspect, i.e. MMORPGs. But the aspect I especially enjoy within games is the concept art and all the back ground work that goes into them. Games like Fallout and Crysis are very inspiring to me, and they are both of a post-apocalyptic theme. As such, my work has gravitated towards this direction within my final year. My current approach reflects greatly on my previous struggles through Illustration. Did I want to take the digital illustration route, creating work solely through digital means? Or would I rather stick to my traditional continuous line drawings that I first developed during my Foundation course. Through my Pre Major Project and Major Project, I explored both these areas and eventually came to a compromise between the two. Since early on, I’ve preferred lines over shapes or colour. In many of my previous projects, my strongest results were those of continuous or meticulously done line drawings. I recall being younger and caring more about the actual drawing than colouring it in. I always wanted to try and deny myself of line drawings, mainly due to different teachers or lecturers advising me to broaden my horizons. Although I later realised that lines were my alternative to colour and shape. During second year, I had an epiphany when I heard my lecturer say “Some people think in colours, some in shapes but I belie you actually think in lines”. It made sense for my infatuation with creating line drawings and help me feel more confident with the work I created.
I’ve always preferred lines over shapes or colour. In many of my previous projects, my strongest results were those of continuous or meticulously done line drawings. I recall being younger and caring more about the actual drawing than colouring it in. I always wanted to try and deny myself of line drawings, mainly due to different teachers or lecturers advising me to broaden my horizons. Although I later realised that lines were my alternative to colour and shape. During second year, I had an epiphany when I heard my lecturer say “Some people think in colours, some in shapes but I belie you actually think in lines”. It made sense for my infatuation with creating line drawings and help me feel more confident with the work I created.
Influ
uences
Level 6 Experience
Throughout Level 6, I found my main struggle to be the context. I knew what I liked drawings, I knew which styles worked for me best, and yet I didn’t know how I could mesh the two together. While doing my Pre Major project, I played around with full digital and traditional illustrations, while also using a very stiff and uncreative brief. Although my style successfully developed through this project, it was not helped by the brief and in the end that became the downfall of the project.
For the Final Major Project, I vowed to not let the same mistake happen once more. I spent a few weeks at the beginning researching the post-apocalyptic and dystopian genre. It was then that I found ‘The Road’ by Cormac McCarthy, a short story involving a small range of character and many post-apocalyptic landscapes. It was a perfect fit for what I wanted in my Final project and has helped me create a range of great landscape images.
With proper research, I was able to launch myself fully into the project and start to create large images as a result. I used these as both experimentation, as well as for my final piece. I feel the evolution throughout this work evolves well with the story. At the start of the project, it was all kept with traditional methods. I later got advice to put some vibrant, yet toxic colours in.
I believed the only way to do this was on my pc, and after trying it the effects were great. This then allowed me to continue my projects with the marriage between traditional and digital, to the point that the two sort of merge within the work. During this project, I have also been able to learn how to use Adobe Flash for more than just animations. This is giving me yet another skill that I can further develop on and use for other projects in the future. It’s been a journey, but a very enjoyable one into my final weeks of University life.
Physical portfolio + business car
Online Presence Having a vast online presence is essential for any successful illustrator to flourish. It allows other practitioners as well as potential commissioners to see their work in a digital format first. I want to not only have my work seen for job offers, but also for others to be inspired by it. Through university, I’ve used different tumblr blogs for each project as a means of tracking my work process. Moving onwards after university means that I want to continue this process by making my own personal blog.
Sadly, I find my name is extremely common and rather bland. I toyed with the idea of having an illustrator name, but if I were to do that then I would have to stick to that name and brand forever. In the future I may decide to go in this direction if I feel like my name is holding me back, but only if I am completely certain that it will be a positive move.
I’ve also recently created a website, www.annarjohnson.co.uk. I went through a couple of layouts in order to make sure the one that I finish with is the one that I believe suits best. Simple, easy to navigate and informative were the main points I wanted to aim for in my website. A website is an extremely effective online profile that can be quickly reached and searched through, and I believe this to be my strongest tool.
I have included contact details, as well as a downloadable creative CV, my final piece for the Major Project and the rest of my artwork I want to display. This online portfolio can easily be edited so if I feel my work is going in a different direction, then I can take off my earlier work and move it into my new way of working.
Social Media
Me and social media aren’t exactly a match made in heaven. I spent plenty of time on the internet, but it isn’t necessarily directed around this area. When I think of how I find artists nowadays, it’s usually on their website or on Tumblr. It was not until recently that I found out that Instagram is also a great tool. I tried it myself and I just could not understand the process. My understanding was; I post pictures, I find hashtags and then I wait for comments or likes. I had a similar effect with Twitter as well. When I looked into these avenues alone they did not seem to work out for me, yet other acquaintances had had much better luck. Therefore, my plan for the future is to speak to someone better qualified with the workings of social media. Thankfully, I have a member in my family who is in control of the social media for the Nottingham Contemporary (@nottm_contemp) and we shall be meeting up when I return back home to discuss my social media presence.
Pathways
Freelancing and Agencies
Whenever I thought about what I would do after university, I was always afraid and scared of the ‘Big, wide world’ the visiting lecturers would speak of. I felt somewhat disheartened when I heard the same story over and over about those whose parents just happened to live in the vibrant London and could get them into the best location rent free. I , myself, live in Nottingham so it isn’t exactly easy to get to London daily. During first and second year, I enjoyed doing the editorial tasks we were given. For the most part they were successful and the quick paced process inspired me to want to try more. I’ve looked into this avenue a lot. I searched around many of the known agencies at this time, and found that Eye Candy Illustration have 2 artists who have a similar style to myself. The agency itself has over 50 artists, both in illustration and animation, which it represents. The two artists that I’ve found in particular to be similar to are Alex Hedworth and Charlotte Farmer. It’s interesting to see how they incorporate their style into editorial work and it has also helped me think more about going into editorial.
Recently I had the chance to show my portfolio to a representative of Heart Agency. When speaking to her, she said it was almost unheard of for agencies to take on graduates straight out of university. The process would be to go freelance first and then I could present a portfolio filled with past commissions I’ve done. As I spoke to her more, she looked back through my work and explained how she didn’t think any of it would be commercially viable at the moment. I also agree that my current and recent projects would not hit into the editorial world. This leaves me with . This leaves me with two options. Either I start to find lots of freelance jobs and make my presence known to agencies before I try to apply for them, or I look into more avenues.
Games Industry Since I have always been passionate about gaming and the background in making games, I thought it would be useful to find out about this industry as well. In my dissertation for final year I looked into the misuse of the word Concept art and how it’s actually others not in the industry that have the wrong impression of what it means to be a game concept artist. This allowed me to understand why many of my tutors in the past had said that the gaming industry was extremely harsh and difficult to get into. With more and more indie games being created, there are a larger amount of opportunities for illustrators to get into the game creation process as well. On March 14th, I attended EGX Rezzed 2015. It was games event that features playable previews of upcoming games, developer sessions by the designers and also had a large area called “Game Jam�. In this space, there were many organisations to talk to about getting into the industry. One such was Creative Academy. When I spoke to one of their representatives, they told me how I will need to work on creating a portfolio that is based solely round game design. They recommended I did some small projects with others trying to get into the industry as well.
It’s not uncommon for there to be gatherings, called game jams, where small groups of people will work together to make a small game in a 48 hour time span. The result of these projects gives experience to all involved and can be put together into a great portfolio. After getting this, they advise to also try and get an internship. I’ve seen many around, mostly located in Oxford. This would be an incredibly new experience of me, but I believe it will also provide me a great amount of enjoyment too. Once in a company, it’s mainly about growing up in ranks as there are lots of other art based jobs in the industry, like texture artists or UI designers.
Near Future
Within the next few months, I will have graduated and been let out to the wide world. Before that, however, I will be in at least 2 galleries. One of which will be the end of year show in my University, where I hope to show a workable version of my final piece, that allowed people to click around the journey using just a mouse. For the second show, our Illustration one will be located in Brick Lane, London. For that show, I want to also show my final piece as an interactive piece, and if possible, have a few of my full sized images on the walls. During this time, I will return to my hometown and start to get more into the game creation community and start the process of making a great portfolio specifically set for it. I will miss the environment within the university, but I believe I’m ready to start moving away and being in control of all my decision now.
Anna Johnson - CV Linview, Linby Lane, Linby, Nottingham, NG15 8AF 07858042995 annarjohnson@outlook.com
When I was younger I got a quick glimpse into the back streets of London whereI first spotted true Urban Decay, this has since become a recurring theme within her work. Decay, ruins and post-apocalyptic reflects heavily in the continuous style I have chosen to use. My work involves the use of small mark making tools and watercolours to create images. I enjoy details and intricacy, and I like trying to seamless integrate digital image making into traditional pieces to helps to add a new layer to her work. Skills
Education
Proficient in;
BA(Hons) Illustration Arts University Bournemouth September 2012 - June 2015
- Photoshop - After Effects - InDesign - Office Applications - Working to a brief - Time managment
Working knowledge in; - Silkscreen print - Adobe Flash - Adobe Dreamweaver
Foundation Degree in Art & Design New College Nottingham Level 4 Merit September 2011 - June 2012 A Levels Art & Design (A*) General Studies (C) Furter Maths (E) Maths (D) Bilborough College September 2009 - June 2011
Exhibitions Ghost of Gone Birds, Swansea - January 2013 Degree Show, AUB - June 2015 The Observatory, London - July 2015