How to illustrate and design Concept Cars (Sample pages)

Page 1

UK ÂŁ17.99 USA $35.95 An easy-to-follow guide to drawing cars like a professional designer. Features clear and concise step-by-step advice on drawing the external components of a car, and how to render them in order to bring them to life. The book also showcases work that demonstrates how these techniques produce great car art and design. Covers drawing instruments used, from pencils to markers, and airbrushes to computer-generated illustration.

More from Veloce Publishing:

How to illustrate and design Concept Cars

A great deal of Adrian Dewey’s childhood was spent drawing cars. On leaving school he studied Product Design and, later, Transport Design. He has taught presentation techniques and sold his artwork worldwide. Adrian has also designed concept cars for independent sports car manufacturers, magazines and websites, and produced Formula 1 concept designs for books. Currently, Adrian is a featured design expert for a leading marker pen supplier.

ISBN: 978-1-845841-18-8

Adrian Dewey

ISBN: 978-1-84584-124-9

www.veloce.co.uk www.velocebooks.com

The car is as popular today as it ever was. Children still adorn their bedroom walls with posters of Lamborghinis and Ferraris, and decorate their school books with doodles of real and fantastical cars. This book takes these sketches as its starting point, and shows the reader how to develop them into car designs like those that feature in magazines. Using simple-to-follow, step-by-step drawings, the book guides the reader from pencil sketch to marker rendering, and from doodle to stunning computer-generated artwork, and shows in detail how to use and get the best out of different materials and instruments to create everything from great pencil sketches to photo realistic vector illustrations. Adrian Dewey has produced designs for everything from small sports cars to double-decker buses, and modified motors to concept Formula 1 cars. In this book he draws on his expertise to help you create great artwork and designs of your own.


CONTENTS Foreword Introduction The basics of drawing cars Equipment and materials Digital Pencils, pens and markers Other useful tools Perspective 1-point perspective Flat 2-point perspective Full 2-point perspective Colours, reflections, light and shade Wheels and tyres Windows and glass Rendering glass with markers Rendering glass with photoshop Lights Drawing and rendering lights Radiators and grilles Rendering a grille with markers Rendering a grille using a computer

5 7 9 11 11 12 14 15 15 16 17 19 24 28 29 35 39 43 48 49 52

City cars Family cars and luxury cars Sports cars and supercars Modified cars 4X4 and off-road vehicles Racing cars Drawing and illustrating cars using marker pens Step-by-step guide: car 1 Step-by-step guide: car 2 Drawing and illustrating cars using a computer Alias Sketchbook Pro Step-by-step guide Adobe Photoshop Step-by-step Step-by-step by Tim Schoon Step-by-step Adobe Photoshop Chops Step-by-step Gallery Contributors Index

59 60 62 65 70 73 78 79 83 87 87 88 93 93 97 101 106 107 109 123 124

For Grandad Bob Thanks to Mum and Dave, Dad and Pauline, Rob and Emma, Mark and Danni Lawson, Richard Kerr, Jay Golinsky, Amy Slade, Phil and Pat Key, Garry Clark, David Jones, Dan Root, Nikki Lyons, Rochelle Young, Sarah Reed, David Glover, David Coleby, Perky and Adz at Perkins Automotive, Lee Shakespeare, and everyone who has bought my work.


cars. Suddenly, everyone aspired to own a Corvette, a Mustang, a Ferrari or a Porsche. Some cars were so beautiful that more than one designer would lay claim to a certain design, such as the Lamborghini Miura. Some have even appeared in art galleries, like the Jaguar E-type which appeared in the New York Museum of Modern Art. These fabulous machines would cause people to stop and stare; teenage boys stuck posters of Countachs and Testarossas on their bedroom walls. Where will car designers take us in the 21st century? We need to be more aware of our HQYLURQPHQW ÂżQG QHZ PHWKRGV RI SURSHOOLQJ this ‘people’s car,’ or ‘volkswagen,’ became a our vehicles, save space within the car, but still sensation. During its 57 years in production the create an attractive package. The challenges VW Beetle sold an incredible 21.5 million units, have never been greater for the car designer, shaping European car design in the process. but that is what designers thrive on. Cars can 7KH RWKHU VPDOO FDU WR KDYH D KXJH LQĂ€XHQFH come in all shapes and sizes; the only limitations on European design came about thanks to a are our imaginations. The posters of Countachs technological genius by the name of Alec Issigonis. and Testarossas have been replaced by ones of His tiny car for BMC had the engine positioned Veyrons and Enzos: perhaps, one day, these will sideways (or transversely) at the front and the be replaced by posters of your car designs ... wheels pushed right to the corners. He even put the seams on the outside, all of which created extra space inside for the driver and passengers. The car was aptly named the Mini. Most modern cars now have transverse engines, and this simple design has helped designers shape the cars of today, making the humble, classless Mini a design classic. To quote Issigonis: “I feel so very proud that so many people have copied me.â€? The second half of the 20th century saw the sports car – and ultimately the supercar – become the stuff of dreams. Racing motor cars has always been a popular pastime on both sides of the Atlantic, with circuit racing most popular in Europe, and outright power and speed important in America, giving us both Hot Rods and muscle

8


OTHER USEFUL TOOLS In addition to the methods, materials and equipment mentioned so far, there are a number of other tools that are handy to have in your art box. • ruler for straight lines • pencil sharpener • thin paintbrush for adding highlight spots • white acrylic paint or gouache • a set of curves or French curves • circle templates • ellipse guides • talcum powder – handy to mix with chalk pastel dust to soften it • a sharp artist’s knife and cutting mat for cutting out drawings to paste onto a background • Spray mount adhesive ‡ ¿[DWLYH IRU VHFXULQJ SDVWHO DUWZRUN WR paper Most of these materials should be easily sourced from your local stationers or art store, though VRPH PD\ EH VOLJKWO\ PRUH GLI¿FXOW WR JHW KROG of. For example, a full set of ellipse guides may not be readily available and are often expensive, so it’s worth practising sketching ellipses with a VWHDG\ KDQG ZKHQ GRLQJ WKH ¿QDO UHQGHULQJV %HDU LQ PLQG WKDW WKLV LV QRW D GH¿QLWLYH OLVW RI ZKDW \RX VKRXOG XVH <RX PD\ ¿QG WKDW ZRUNLQJ with a particular material suits you better, or you may enjoy working with traditional methods, such as watercolour paints or acrylics. By bringing your own techniques and styles to a drawing you can make the design stand out from what others may be doing. The main thing is to enjoy using your materials and having fun when creating designs.

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This drawing of a Hot Rod used a lot of the equipment mentioned. It was initially drawn using an automatic pencil, and then the main blocks of colour were added using warm grey and orange markers. The white highlight areas on the bonnet and roof were added with a white pencil, and the UHĂ€HFWLRQV RQ WKH PDLQ ERG\ZRUN RI WKH FDU ZHUH drawn using orange and scarlet colouring pencils. 7KH GHWDLOV ZHUH ÂżOOHG LQ XVLQJ YDULRXV VKDGHV RI cool grey marker. A black marker completed this VWDJH RI WKH GUDZLQJ E\ SXWWLQJ UHĂ€HFWLRQV RQ WKH glass area, outlining the edges of the drawing WR PDNH WKH RUDQJH VWDQG RXW DQG ÂżOOLQJ LQ WKH areas of the tyres. The drawing was then scanned and opened up in Photoshop, where the wheels were cut and pasted in from a photograph, the white highlights were added with the Vivid Light blending mode to make the car look really shiny, and the star background added. It is a good example of how using a variety of tools can create a really vibrant and eye-catching drawing.


I often do quick sketch designs and artist impressions of how a car may look once it comes back from the body shop, and this green Mitsubishi is an example of one of these projects. The car’s owner, Amy, decided she wanted a change of colour for the new season, and asked me to come up with a few ideas to help with her

GHFLVLRQ 2QH RI P\ ¿UVW LGHDV ZDV WR SDLQW WKH car white, in keeping with the popular trend of clean design, but retaining some of the green so that it would still be recognizable as the same car: an evolution in colour, you could call it. Produced in Photoshop, this low angle drawing highlighted where the new green paintwork would go.

The other choice of colour in this project was black, in an effort to make the car appear more evil and stealthy, but again I wanted to retain a certain amount of green. This quick Photoshop µ&KRS¶ ± HVVHQWLDOO\ D PRGL¿FDWLRQ RI DQ RULJLQDO photograph, which can be a very quick way of working out a colour change or slight alteration – was produced to show how it would look in black. 7KLV WHFKQLTXH LV XVHG D ORW LQ WKH PRGL¿FDWLRQ business and can be approached in a number

of ways. In fact, I could probably write a whole book solely on Chopping! One interesting feature in this picture is the Mitsubishi badge duplicated in the paintwork at the rear of the car. I used a photograph of the logo and then, making a pattern of this in Photoshop, wrapped the rear of the car in it. I think it is extremely effective in giving the car a racing feel.

67


This rear view of the F1 car above is probably RQH RI WKH PRVW GLI¿FXOW GUDZLQJV ,¶YH HYHU GRQH DV WKH VXUIDFHV FKDQJH GLUHFWLRQ LQ D QXPEHU RI ZD\V EHFDXVH RI WKH FUHDVHV DQG IROGV :KHQ DWWHPSWLQJ D GUDZLQJ ZLWK WKLV OHYHO RI GLI¿FXOW\ LW¶V LPSRUWDQW WR JHW \RXU LQLWLDO VNHWFKHV ULJKW EHIRUH SURFHHGLQJ RWKHUZLVH QR PDWWHU KRZ ZHOO \RX UHQGHU WKH GHVLJQ LW ZLOO ORRN ZURQJ

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77


As a fan of the cars produced in the Maranello IDFWRU\ LQ QRUWKHUQ ,WDO\ , RIWHQ VHHP WR ÂżQG myself drawing Ferraris. This idea for a new VPDOO )HUUDUL KDV EHHQ LQĂ€XHQFHG E\ PDQ\ )HUUDUL features of the past.

Taking the small Ferrari idea further, I ended up with this design. Most of the time designers start off with very extreme concept cars and tone them down for production. With these Ferrari designs I took the opposite approach.

120


UK ÂŁ17.99 USA $35.95 An easy-to-follow guide to drawing cars like a professional designer. Features clear and concise step-by-step advice on drawing the external components of a car, and how to render them in order to bring them to life. The book also showcases work that demonstrates how these techniques produce great car art and design. Covers drawing instruments used, from pencils to markers, and airbrushes to computer-generated illustration.

More from Veloce Publishing:

How to illustrate and design Concept Cars

A great deal of Adrian Dewey’s childhood was spent drawing cars. On leaving school he studied Product Design and, later, Transport Design. He has taught presentation techniques and sold his artwork worldwide. Adrian has also designed concept cars for independent sports car manufacturers, magazines and websites, and produced Formula 1 concept designs for books. Currently, Adrian is a featured design expert for a leading marker pen supplier.

ISBN: 978-1-845841-18-8

Adrian Dewey

ISBN: 978-1-84584-124-9

www.veloce.co.uk www.velocebooks.com

The car is as popular today as it ever was. Children still adorn their bedroom walls with posters of Lamborghinis and Ferraris, and decorate their school books with doodles of real and fantastical cars. This book takes these sketches as its starting point, and shows the reader how to develop them into car designs like those that feature in magazines. Using simple-to-follow, step-by-step drawings, the book guides the reader from pencil sketch to marker rendering, and from doodle to stunning computer-generated artwork, and shows in detail how to use and get the best out of different materials and instruments to create everything from great pencil sketches to photo realistic vector illustrations. Adrian Dewey has produced designs for everything from small sports cars to double-decker buses, and modified motors to concept Formula 1 cars. In this book he draws on his expertise to help you create great artwork and designs of your own.


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